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Add conduit processing and rendering
[BoundingBoxOutlineReloaded.git] / src / main / resources / assets / bbor / lang / en_us.json
1 {
2   "bbor.key.toggleActive": "Toggle Active",
3
4   "bbor.tabs.structures": "Structures",
5   "bbor.tabs.villages": "Villages",
6
7   "bbor.options.active": "Active",
8   "bbor.options.outerBoxOnly": "Outer Box Only",
9   "bbor.options.fill": "Fill",
10
11   "bbor.options.maxY": "Max Y: %s",
12   "bbor.options.maxY.activated": "Activated",
13   "bbor.options.maxY.player": "Player",
14   "bbor.options.maxY.seaLevel": "Sea Level",
15
16   "bbor.options.distance": "Distance: %s",
17   "bbor.options.distance.nearest": "Nearest",
18   "bbor.options.distance.nearer": "Nearer",
19   "bbor.options.distance.normal": "Normal",
20
21   "bbor.features.spawnChunks": "Spawn Chunks",
22   "bbor.features.lazyChunks": "Lazy Chunks",
23   "bbor.features.slimeChunks": "Slime Chunks",
24   "bbor.features.mobSpawners": "Mob Spawners",
25   "bbor.features.mobSpawners.spawnArea": "Spawn Area",
26   "bbor.features.mobSpawners.activationLines": "Activation Lines",
27   "bbor.features.spawningSpheres": "Spawning Spheres",
28   "bbor.features.spawningSpheres.spawnableBlocks": "Spawnable Blocks",
29   "bbor.features.biomeBorders": "Biome Borders",
30
31   "bbor.sections.beaconsAndConduits": "Beacons & Conduits",
32   "bbor.features.beacons": "Beacons",
33   "bbor.features.conduits": "Conduits",
34   "bbor.features.conduits.mobHarmArea": "Mob Harm Area",
35
36   "bbor.structures.desertTemples": "Desert Temples",
37   "bbor.structures.jungleTemples": "Jungle Temples",
38   "bbor.structures.witchHuts": "Witch Huts",
39   "bbor.structures.mansions": "Mansions",
40   "bbor.structures.monuments": "Monuments",
41   "bbor.structures.igloos": "Igloos",
42   "bbor.structures.oceanRuins": "Ocean Ruins",
43   "bbor.structures.buriedTreasure": "Buried Treasure",
44   "bbor.structures.shipwrecks": "Shipwrecks",
45   "bbor.structures.strongholds": "Strongholds",
46   "bbor.structures.mineshafts": "Mineshafts",
47   "bbor.structures.pillagerOutposts": "Pillager Outposts",
48   "bbor.structures.villages": "Villages",
49   "bbor.structures.fortresses": "Fortresses",
50   "bbor.structures.endCities": "End Cities",
51   "bbor.structures.netherFossils": "Nether Fossils",
52   "bbor.structures.bastionRemnants": "Bastion Remnants",
53   "bbor.structures.ruinedPortal": "Ruined Portals",
54
55   "bbor.features.villageSpheres": "Village Spheres",
56   "bbor.features.villageSpheres.doorLines": "Door Lines",
57   "bbor.features.villageSpheres.golemSpawn": "Golem Spawn",
58   "bbor.features.villageSpheres.dotSize": "Dot Size: %s",
59   "bbor.features.villageSpheres.density": "Density: %s",
60   "bbor.features.villageSpheres.density.fewest": "Fewest",
61   "bbor.features.villageSpheres.density.fewer": "Fewer",
62   "bbor.features.villageSpheres.density.normal": "Normal",
63   "bbor.features.villageSpheres.density.more": "More",
64   "bbor.features.villageSpheres.density.most": "Most",
65
66   "bbor.commands.beacon.added": "Custom beacon added at [x=%d, y=%d, z=%d] with level %d",
67   "bbor.commands.beacon.cleared.all": "All custom beacons cleared",
68   "bbor.commands.beacon.cleared": "Custom beacon cleared at [x=%d, y=%d, z=%d]",
69   "bbor.commands.beacon.notFound": "No custom beacon found at [x=%d, y=%d, z=%d]",
70   "bbor.commands.beacon.expectedLevelInRange": "expected level between 1 and 4",
71
72   "bbor.commands.box.added": "Box added with start [x=%d, y=%d, z=%d] and end [x=%d, y=%d, z=%d]",
73   "bbor.commands.box.cleared.all": "All boxes cleared",
74   "bbor.commands.box.cleared": "Box cleared with start [x=%d, y=%d, z=%d] and end [x=%d, y=%d, z=%d]",
75   "bbor.commands.box.notFound": "No box found with start [x=%d, y=%d, z=%d] and end [x=%d, y=%d, z=%d]",
76
77   "bbor.commandArgument.invalid": "Invalid argument",
78
79   "bbor.commands.spawningSphere.set": "Spawning sphere set",
80   "bbor.commands.spawningSphere.notSet": "No spawning sphere set",
81   "bbor.commands.spawningSphere.cleared": "Spawning sphere cleared",
82   "bbor.commands.spawningSphere.calculated": "Calculated %s spawnable spaces",
83
84   "bbor.renderer.spawningSphere.spawnable": "Spawnable:",
85   "bbor.renderer.spawningSphere.none": "None"
86 }