1 package me.shedaniel.lightoverlay;
3 import com.mojang.blaze3d.platform.GlStateManager;
4 import net.minecraft.block.BlockState;
5 import net.minecraft.block.Blocks;
6 import net.minecraft.client.Minecraft;
7 import net.minecraft.client.entity.player.ClientPlayerEntity;
8 import net.minecraft.client.renderer.ActiveRenderInfo;
9 import net.minecraft.client.renderer.BufferBuilder;
10 import net.minecraft.client.renderer.Tessellator;
11 import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
12 import net.minecraft.client.settings.KeyBinding;
13 import net.minecraft.client.util.InputMappings;
14 import net.minecraft.entity.Entity;
15 import net.minecraft.entity.EntityClassification;
16 import net.minecraft.entity.EntityType;
17 import net.minecraft.entity.player.PlayerEntity;
18 import net.minecraft.util.ResourceLocation;
19 import net.minecraft.util.math.BlockPos;
20 import net.minecraft.util.math.shapes.VoxelShape;
21 import net.minecraft.util.text.TranslationTextComponent;
22 import net.minecraft.world.LightType;
23 import net.minecraft.world.World;
24 import net.minecraftforge.api.distmarker.Dist;
25 import net.minecraftforge.api.distmarker.OnlyIn;
26 import net.minecraftforge.client.event.InputEvent;
27 import net.minecraftforge.client.event.RenderWorldLastEvent;
28 import net.minecraftforge.client.settings.KeyConflictContext;
29 import net.minecraftforge.client.settings.KeyModifier;
30 import net.minecraftforge.common.MinecraftForge;
31 import net.minecraftforge.eventbus.api.SubscribeEvent;
32 import net.minecraftforge.fml.client.registry.ClientRegistry;
33 import net.minecraftforge.fml.common.Mod;
38 @Mod("lightoverlay-forge")
39 public class LightOverlay {
41 private static final String KEYBIND_CATEGORY = "key.lightoverlay-forge.category";
42 private static final ResourceLocation ENABLE_OVERLAY_KEYBIND = new ResourceLocation("lightoverlay-forge", "enable_overlay");
43 private static final ResourceLocation INCREASE_REACH_KEYBIND = new ResourceLocation("lightoverlay-forge", "increase_reach");
44 private static final ResourceLocation DECREASE_REACH_KEYBIND = new ResourceLocation("lightoverlay-forge", "decrease_reach");
45 private static KeyBinding enableOverlay, increaseReach, decreaseReach;
46 private static boolean enabled = false;
47 private static int reach = 12;
48 private static EntityType<Entity> testingEntityType;
50 public LightOverlay() {
51 testingEntityType = EntityType.Builder.create(EntityClassification.MONSTER).size(0f, 0f).disableSerialization().build(null);
52 enableOverlay = registerKeybind(ENABLE_OVERLAY_KEYBIND, InputMappings.Type.KEYSYM, 296, KEYBIND_CATEGORY);
53 increaseReach = registerKeybind(INCREASE_REACH_KEYBIND, InputMappings.Type.KEYSYM, -1, KEYBIND_CATEGORY);
54 decreaseReach = registerKeybind(DECREASE_REACH_KEYBIND, InputMappings.Type.KEYSYM, -1, KEYBIND_CATEGORY);
55 MinecraftForge.EVENT_BUS.register(this);
58 public static CrossType getCrossType(BlockPos pos, World world, PlayerEntity playerEntity) {
59 BlockState blockBelowState = world.getBlockState(pos.down());
60 BlockState blockState = world.getBlockState(pos);
61 if (blockBelowState.isAir() || !blockState.isAir())
62 return CrossType.NONE;
63 if (blockBelowState.getBlock() == Blocks.BEDROCK || blockBelowState.getBlock() == Blocks.BARRIER)
64 return CrossType.NONE;
65 if (!blockBelowState.canEntitySpawn(world, pos.down(), testingEntityType))
66 return CrossType.NONE;
67 if (world.getLightFor(LightType.BLOCK, pos) >= 8)
68 return CrossType.NONE;
69 if (world.getLightFor(LightType.SKY, pos) >= 8)
70 return CrossType.YELLOW;
74 public static void renderCross(BlockPos pos, Color color, PlayerEntity entity) {
75 ActiveRenderInfo info = Minecraft.getInstance().gameRenderer.getActiveRenderInfo();
76 GlStateManager.lineWidth(1.0F);
77 GlStateManager.depthMask(false);
78 GlStateManager.disableTexture();
79 Tessellator tessellator = Tessellator.getInstance();
80 BufferBuilder buffer = tessellator.getBuffer();
81 double d0 = info.getProjectedView().x;
82 double d1 = info.getProjectedView().y - .005D;
83 double d2 = info.getProjectedView().z;
85 buffer.begin(1, DefaultVertexFormats.POSITION_COLOR);
86 buffer.pos(pos.getX() + .01 - d0, pos.getY() - d1, pos.getZ() + .01 - d2).color(color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha()).endVertex();
87 buffer.pos(pos.getX() - .01 + 1 - d0, pos.getY() - d1, pos.getZ() - .01 + 1 - d2).color(color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha()).endVertex();
88 buffer.pos(pos.getX() - .01 + 1 - d0, pos.getY() - d1, pos.getZ() + .01 - d2).color(color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha()).endVertex();
89 buffer.pos(pos.getX() + .01 - d0, pos.getY() - d1, pos.getZ() - .01 + 1 - d2).color(color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha()).endVertex();
91 GlStateManager.depthMask(true);
92 GlStateManager.enableTexture();
95 @SubscribeEvent(receiveCanceled = true)
96 public void handleInput(InputEvent.KeyInputEvent event) {
97 if (enableOverlay.isPressed())
99 if (increaseReach.isPressed()) {
102 Minecraft.getInstance().player.sendStatusMessage(new TranslationTextComponent("text.lightoverlay-forge.current_reach", reach), false);
104 if (decreaseReach.isPressed()) {
107 Minecraft.getInstance().player.sendStatusMessage(new TranslationTextComponent("text.lightoverlay-forge.current_reach", reach), false);
112 public void renderWorldLast(RenderWorldLastEvent event) {
113 if (LightOverlay.enabled) {
114 Minecraft client = Minecraft.getInstance();
115 ClientPlayerEntity playerEntity = client.player;
116 World world = client.world;
117 GlStateManager.disableTexture();
118 GlStateManager.disableBlend();
119 BlockPos playerPos = new BlockPos(playerEntity.posX, playerEntity.posY, playerEntity.posZ);
120 BlockPos.getAllInBox(playerPos.add(-reach, -reach, -reach), playerPos.add(reach, reach, reach)).forEach(pos -> {
121 if (world.getBiome(pos).getSpawningChance() > 0) {
122 CrossType type = LightOverlay.getCrossType(pos, world, playerEntity);
123 if (type != CrossType.NONE) {
124 VoxelShape shape = world.getBlockState(pos).getCollisionShape(world, pos);
125 Color color = type == CrossType.RED ? Color.RED : Color.YELLOW;
126 LightOverlay.renderCross(pos, color, playerEntity);
130 GlStateManager.enableBlend();
131 GlStateManager.enableTexture();
135 private KeyBinding registerKeybind(ResourceLocation resourceLocation, InputMappings.Type type, int keyCode, String category) {
136 KeyBinding keyBinding = new KeyBinding("key." + resourceLocation.getNamespace() + "." + resourceLocation.getPath(), KeyConflictContext.IN_GAME, KeyModifier.NONE, type, keyCode, category);
137 ClientRegistry.registerKeyBinding(keyBinding);
141 private static enum CrossType {