1 package com.irtimaled.bbor.client.renderers;
3 import com.irtimaled.bbor.client.config.ConfigManager;
4 import com.irtimaled.bbor.common.models.BoundingBoxVillage;
5 import com.irtimaled.bbor.common.models.Coords;
6 import com.irtimaled.bbor.common.models.Point;
7 import org.lwjgl.opengl.GL11;
11 public class VillageRenderer extends AbstractRenderer<BoundingBoxVillage> {
13 public void render(BoundingBoxVillage boundingBox) {
14 renderBoundingBoxVillageAsSphere(boundingBox);
15 if (ConfigManager.drawIronGolemSpawnArea.get() &&
16 boundingBox.getSpawnsIronGolems()) {
17 renderIronGolemSpawnArea(boundingBox);
19 if (ConfigManager.drawVillageDoors.get()) {
20 renderVillageDoors(boundingBox);
24 private void renderIronGolemSpawnArea(BoundingBoxVillage boundingBox) {
25 OffsetPoint offsetCenter = new OffsetPoint(boundingBox.getPoint());
26 OffsetBox bb = new OffsetBox(offsetCenter, offsetCenter)
29 renderOutlinedCuboid(bb.nudge(), boundingBox.getColor());
32 private void renderVillageDoors(BoundingBoxVillage boundingBox) {
33 OffsetPoint center = new OffsetPoint(boundingBox.getPoint());
34 Color color = boundingBox.getColor();
36 GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
37 Renderer renderer = Renderer.startLines()
39 for (Coords door : boundingBox.getDoors()) {
40 OffsetPoint point = new OffsetPoint(door).offset(0.5, 0, 0.5);
42 renderer.addPoint(point)
48 private void renderBoundingBoxVillageAsSphere(BoundingBoxVillage boundingBox) {
49 Point point = boundingBox.getPoint();
50 double radius = boundingBox.getRadius();
51 Color color = boundingBox.getColor();
52 int density = ConfigManager.villageSphereDensity.get();
53 int dotSize = ConfigManager.villageSphereDotSize.get();
55 renderSphere(point, radius, color, density, dotSize);