1 package com.irtimaled.bbor.client.renderers;
3 import net.minecraft.client.renderer.BufferBuilder;
4 import net.minecraft.client.renderer.Tessellator;
5 import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
6 import net.minecraft.client.renderer.vertex.VertexFormat;
7 import org.lwjgl.opengl.GL11;
11 public class Renderer {
12 static Renderer startLines() {
13 return new Renderer(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
16 static Renderer startQuads() {
17 return new Renderer(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
20 static Renderer startPoints() {
21 return new Renderer(GL11.GL_POINTS, DefaultVertexFormats.POSITION_COLOR);
24 public static Renderer startTextured() {
25 return new Renderer(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
28 private final Tessellator tessellator;
29 private final BufferBuilder bufferBuilder;
36 private Renderer(int glMode, VertexFormat vertexFormat) {
37 tessellator = Tessellator.getInstance();
38 bufferBuilder = tessellator.getBuffer();
39 bufferBuilder.begin(glMode, vertexFormat);
42 public Renderer setColor(Color color) {
43 return setColor(color.getRed(), color.getGreen(), color.getBlue())
44 .setAlpha(color.getAlpha());
47 public Renderer setColor(int red, int green, int blue) {
54 public Renderer setAlpha(int alpha) {
59 Renderer addPoint(OffsetPoint point) {
60 return addPoint(point.getX(), point.getY(), point.getZ());
63 Renderer addPoint(double x, double y, double z) {
70 public Renderer addPoint(double x, double y, double z, double u, double v) {
78 public void render() {
82 private void pos(double x, double y, double z) {
83 bufferBuilder.pos(x, y, z);
86 private void tex(double u, double v) {
87 bufferBuilder.tex(u, v);
90 private void color() {
91 bufferBuilder.color(red, green, blue, alpha);
95 bufferBuilder.endVertex();