1 package com.irtimaled.bbor.client.renderers;
3 import com.irtimaled.bbor.client.config.ConfigManager;
4 import com.irtimaled.bbor.common.models.AbstractBoundingBox;
5 import net.minecraft.client.Minecraft;
6 import net.minecraft.client.gui.FontRenderer;
7 import net.minecraft.client.renderer.OpenGlHelper;
8 import org.lwjgl.opengl.GL11;
11 import java.util.HashSet;
14 public abstract class AbstractRenderer<T extends AbstractBoundingBox> {
15 private static final double TAU = 6.283185307179586D;
16 private static final double PI = TAU / 2D;
18 public abstract void render(T boundingBox);
20 void renderCuboid(OffsetBox bb, Color color) {
21 OffsetBox nudge = bb.nudge();
22 if (ConfigManager.fill.get()) {
23 renderFilledFaces(nudge.getMin(), nudge.getMax(), color, 30);
25 renderOutlinedCuboid(nudge, color);
28 void renderOutlinedCuboid(OffsetBox bb, Color color) {
29 GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
30 renderFaces(bb.getMin(), bb.getMax(), color, 255);
33 private void renderFaces(OffsetPoint min, OffsetPoint max, Color color, int alpha) {
34 double minX = min.getX();
35 double minY = min.getY();
36 double minZ = min.getZ();
38 double maxX = max.getX();
39 double maxY = max.getY();
40 double maxZ = max.getZ();
42 Renderer renderer = Renderer.startQuads()
46 if(minX != maxX && minZ != maxZ) {
47 renderer.addPoint(minX, minY, minZ)
48 .addPoint(maxX, minY, minZ)
49 .addPoint(maxX, minY, maxZ)
50 .addPoint(minX, minY, maxZ);
53 renderer.addPoint(minX, maxY, minZ)
54 .addPoint(maxX, maxY, minZ)
55 .addPoint(maxX, maxY, maxZ)
56 .addPoint(minX, maxY, maxZ);
60 if(minX != maxX && minY != maxY) {
61 renderer.addPoint(minX, minY, maxZ)
62 .addPoint(minX, maxY, maxZ)
63 .addPoint(maxX, maxY, maxZ)
64 .addPoint(maxX, minY, maxZ);
67 renderer.addPoint(minX, minY, minZ)
68 .addPoint(minX, maxY, minZ)
69 .addPoint(maxX, maxY, minZ)
70 .addPoint(maxX, minY, minZ);
73 if(minY != maxY && minZ != maxZ) {
74 renderer.addPoint(minX, minY, minZ)
75 .addPoint(minX, minY, maxZ)
76 .addPoint(minX, maxY, maxZ)
77 .addPoint(minX, maxY, minZ);
80 renderer.addPoint(maxX, minY, minZ)
81 .addPoint(maxX, minY, maxZ)
82 .addPoint(maxX, maxY, maxZ)
83 .addPoint(maxX, maxY, minZ);
89 void renderLine(OffsetPoint startPoint, OffsetPoint endPoint, Color color) {
90 GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
98 void renderFilledFaces(OffsetPoint min, OffsetPoint max, Color color, int alpha) {
99 GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
100 GL11.glEnable(GL11.GL_BLEND);
101 renderFaces(min, max, color, alpha);
102 GL11.glDisable(GL11.GL_BLEND);
103 GL11.glEnable(GL11.GL_POLYGON_OFFSET_LINE);
104 GL11.glPolygonOffset(-1.f, -1.f);
107 void renderText(OffsetPoint offsetPoint, String... texts) {
108 FontRenderer fontRenderer = Minecraft.getInstance().fontRenderer;
111 GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
112 GL11.glTranslated(offsetPoint.getX(), offsetPoint.getY() + 0.002D, offsetPoint.getZ());
113 GL11.glNormal3f(0.0F, 1.0F, 0.0F);
114 GL11.glRotatef(0.0F, 0.0F, 1.0F, 0.0F);
115 GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
116 GL11.glScalef(-0.0175F, -0.0175F, 0.0175F);
117 GL11.glEnable(GL11.GL_TEXTURE_2D);
119 GL11.glEnable(GL11.GL_BLEND);
120 OpenGlHelper.glBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
122 GL11.glDisable(GL11.GL_DEPTH_TEST);
123 GL11.glEnable(GL11.GL_DEPTH_TEST);
124 GL11.glDepthMask(true);
125 float top = -(fontRenderer.FONT_HEIGHT * texts.length) / 2f;
126 for (String text : texts) {
127 float left = fontRenderer.getStringWidth(text) / 2f;
128 fontRenderer.drawString(text, -left, top, -1);
129 top += fontRenderer.FONT_HEIGHT;
131 GL11.glDisable(GL11.GL_TEXTURE_2D);
132 GL11.glDisable(GL11.GL_BLEND);
136 void renderSphere(OffsetPoint center, double radius, Color color, int density, int dotSize) {
137 GL11.glEnable(GL11.GL_POINT_SMOOTH);
138 GL11.glPointSize(dotSize);
139 Renderer renderer = Renderer.startPoints()
141 buildPoints(center, radius, density)
142 .forEach(renderer::addPoint);
146 private Set<OffsetPoint> buildPoints(OffsetPoint center, double radius, int density) {
147 int segments = 24 + (density * 8);
149 Set<OffsetPoint> points = new HashSet<>(segments * segments);
151 double thetaSegment = PI / (double) segments;
152 double phiSegment = TAU / (double) segments;
154 for (double phi = 0.0D; phi < TAU; phi += phiSegment) {
155 for (double theta = 0.0D; theta < PI; theta += thetaSegment) {
156 double dx = radius * Math.sin(phi) * Math.cos(theta);
157 double dz = radius * Math.sin(phi) * Math.sin(theta);
158 double dy = radius * Math.cos(phi);
160 points.add(center.offset(dx, dy, dz));