1 package com.irtimaled.bbor.client.renderers;
3 import com.irtimaled.bbor.client.Camera;
4 import com.irtimaled.bbor.client.RenderCulling;
5 import com.irtimaled.bbor.client.config.ConfigManager;
6 import com.irtimaled.bbor.client.models.Point;
7 import com.irtimaled.bbor.common.MathHelper;
8 import com.irtimaled.bbor.common.models.AbstractBoundingBox;
9 import com.mojang.blaze3d.systems.RenderSystem;
10 import net.minecraft.client.MinecraftClient;
11 import net.minecraft.client.font.TextRenderer;
12 import net.minecraft.client.gl.VertexBuffer;
13 import net.minecraft.client.render.BufferBuilder;
14 import net.minecraft.client.render.BufferRenderer;
15 import net.minecraft.client.render.GameRenderer;
16 import net.minecraft.client.render.Shader;
17 import net.minecraft.client.render.Tessellator;
18 import net.minecraft.client.render.VertexFormat;
19 import net.minecraft.client.render.VertexFormats;
20 import net.minecraft.client.util.math.MatrixStack;
21 import net.minecraft.util.math.BlockPos;
22 import net.minecraft.util.math.Box;
23 import net.minecraft.util.math.Matrix4f;
24 import org.lwjgl.opengl.GL11;
28 public abstract class AbstractRenderer<T extends AbstractBoundingBox> {
29 private static final double TAU = 6.283185307179586D;
30 public static final double PHI_SEGMENT = TAU / 90D;
31 private static final double PI = TAU / 2D;
32 public static final double THETA_SEGMENT = PHI_SEGMENT / 2D;
33 private static final float DEFAULT_LINE_WIDTH = 0.0025f;
35 private final VertexBuffer solidBox = new VertexBuffer();
36 private final VertexBuffer outlinedBox = new VertexBuffer();
39 final Box box = new Box(BlockPos.ORIGIN);
40 RenderHelper.drawSolidBox(box, solidBox);
41 RenderHelper.drawOutlinedBox(box, outlinedBox);
44 public abstract void render(MatrixStack matrixStack, T boundingBox);
46 void renderCuboid(MatrixStack matrixStack, OffsetBox bb, Color color, boolean fillOnly, int fillAlpha) {
47 OffsetBox nudge = bb.nudge();
49 GL11.glEnable(GL11.GL_CULL_FACE);
50 RenderHelper.polygonModeFill();
53 RenderSystem.depthMask(false);
54 renderCuboid0(matrixStack, nudge, color, fillOnly, fillAlpha);
55 RenderSystem.depthMask(true);
58 RenderSystem.setShaderColor(1, 1, 1, 1);
61 private void renderCuboid0(MatrixStack stack, OffsetBox nudge, Color color, boolean fillOnly, int fillAlpha) {
62 if (!RenderCulling.isVisibleCulling(nudge.toBox())) return;
63 if (ConfigManager.invertBoxColorPlayerInside.get() &&
64 playerInsideBoundingBox(nudge)) {
65 color = new Color(255 - color.getRed(), 255 - color.getGreen(), 255 - color.getBlue());
67 final MatrixStack.Entry lastStack = stack.peek();
69 int regionX = (((int) Camera.getX()) >> 9) << 9;
70 int regionZ = (((int) Camera.getZ()) >> 9) << 9;
71 RenderHelper.applyRegionalRenderOffset(stack);
72 RenderSystem.setShader(GameRenderer::getPositionShader);
73 final double minX = nudge.getMin().getX();
74 final double minY = nudge.getMin().getY();
75 final double minZ = nudge.getMin().getZ();
76 final double maxX = nudge.getMax().getX();
77 final double maxY = nudge.getMax().getY();
78 final double maxZ = nudge.getMax().getZ();
79 stack.translate(minX - regionX, minY, minZ - regionZ);
80 stack.scale((float) (maxX - minX),
81 (float) (maxY - minY),
82 (float) (maxZ - minZ));
84 Matrix4f viewMatrix = stack.peek().getModel();
85 Matrix4f projMatrix = RenderSystem.getProjectionMatrix();
86 Shader shader = RenderSystem.getShader();
87 if (fillOnly || ConfigManager.fill.get()) {
88 RenderSystem.setShaderColor(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, fillAlpha / 255F);
89 solidBox.setShader(viewMatrix, projMatrix, shader);
92 RenderSystem.setShaderColor(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, 1F);
93 // outlinedBox.setShader(viewMatrix, projMatrix, shader);
94 final double minXL = minX - getLineWidth();
95 final double minYL = minY - getLineWidth();
96 final double minZL = minZ - getLineWidth();
97 final double maxXL = maxX + getLineWidth();
98 final double maxYL = maxY + getLineWidth();
99 final double maxZL = maxZ + getLineWidth();
101 stack.peek().getModel().load(lastStack.getModel());
102 stack.peek().getNormal().load(lastStack.getNormal());
103 renderLine(stack, new OffsetPoint(minXL, minYL, minZL), new OffsetPoint(maxXL, minYL, minZL), color);
104 renderLine(stack, new OffsetPoint(maxXL, minYL, minZL), new OffsetPoint(maxXL, minYL, maxZL), color);
105 renderLine(stack, new OffsetPoint(maxXL, minYL, maxZL), new OffsetPoint(minXL, minYL, maxZL), color);
106 renderLine(stack, new OffsetPoint(minXL, minYL, maxZL), new OffsetPoint(minXL, minYL, minZL), color);
107 renderLine(stack, new OffsetPoint(minXL, minYL, minZL), new OffsetPoint(minXL, maxYL, minZL), color);
108 renderLine(stack, new OffsetPoint(maxXL, minYL, minZL), new OffsetPoint(maxXL, maxYL, minZL), color);
109 renderLine(stack, new OffsetPoint(maxXL, minYL, maxZL), new OffsetPoint(maxXL, maxYL, maxZL), color);
110 renderLine(stack, new OffsetPoint(minXL, minYL, maxZL), new OffsetPoint(minXL, maxYL, maxZL), color);
111 renderLine(stack, new OffsetPoint(minXL, maxYL, minZL), new OffsetPoint(maxXL, maxYL, minZL), color);
112 renderLine(stack, new OffsetPoint(maxXL, maxYL, minZL), new OffsetPoint(maxXL, maxYL, maxZL), color);
113 renderLine(stack, new OffsetPoint(maxXL, maxYL, maxZL), new OffsetPoint(minXL, maxYL, maxZL), color);
114 renderLine(stack, new OffsetPoint(minXL, maxYL, maxZL), new OffsetPoint(minXL, maxYL, minZL), color);
121 private boolean playerInsideBoundingBox(OffsetBox nudge) {
122 return nudge.getMin().getX() < 0 && nudge.getMax().getX() > 0 &&
123 nudge.getMin().getY() < 0 && nudge.getMax().getY() > 0 &&
124 nudge.getMin().getZ() < 0 && nudge.getMax().getZ() > 0;
127 private double getLineWidth() {
128 return DEFAULT_LINE_WIDTH * ConfigManager.lineWidthModifier.get();
131 void renderLine(MatrixStack matrixStack, OffsetPoint startPoint, OffsetPoint endPoint, Color color) {
132 if ((startPoint.getY() == endPoint.getY() && startPoint.getZ() == endPoint.getZ()) ||
133 (startPoint.getX() == endPoint.getX() && startPoint.getZ() == endPoint.getZ()) ||
134 (startPoint.getX() == endPoint.getX() && startPoint.getY() == endPoint.getY())) {
135 RenderSystem.depthMask(true);
136 renderCuboid0(matrixStack, new OffsetBox(startPoint.offset(-getLineWidth(), -getLineWidth(), -getLineWidth()), endPoint.offset(getLineWidth(), getLineWidth(), getLineWidth())), color, true, 255);
137 RenderSystem.depthMask(false);
141 if (!RenderCulling.isVisibleCulling(new OffsetBox(startPoint, endPoint).toBox())) return; // TODO better culling
145 RenderHelper.applyRegionalRenderOffset(matrixStack);
146 RenderSystem.setShader(GameRenderer::getPositionShader);
147 RenderSystem.setShaderColor(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, 1F);
148 int regionX = (((int) Camera.getX()) >> 9) * 512;
149 int regionZ = (((int) Camera.getZ()) >> 9) * 512;
151 BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer();
152 bufferBuilder.begin(VertexFormat.DrawMode.DEBUG_LINES,
153 VertexFormats.POSITION);
155 .vertex(matrixStack.peek().getModel(),
156 (float) startPoint.getX() - regionX,
157 (float) startPoint.getY(),
158 (float) startPoint.getZ() - regionZ)
161 .vertex(matrixStack.peek().getModel(),
162 (float) endPoint.getX() - regionX,
163 (float) endPoint.getY(),
164 (float) endPoint.getZ() - regionZ)
167 BufferRenderer.draw(bufferBuilder);
172 void renderText(MatrixStack matrixStack, OffsetPoint offsetPoint, String... texts) {
173 TextRenderer fontRenderer = MinecraftClient.getInstance().textRenderer;
174 RenderHelper.beforeRenderFont(matrixStack, offsetPoint);
175 float top = -(fontRenderer.fontHeight * texts.length) / 2f;
176 for (String text : texts) {
177 float left = fontRenderer.getWidth(text) / 2f;
178 fontRenderer.draw(new MatrixStack(), text, -left, top, -1);
179 top += fontRenderer.fontHeight;
181 RenderHelper.afterRenderFont(matrixStack);
184 void renderSphere(MatrixStack matrixStack, Point center, double radius, Color color) {
185 if (ConfigManager.renderSphereAsDots.get()) {
186 renderDotSphere(matrixStack, center, radius, color);
188 renderLineSphere(matrixStack, center, radius, color);
192 private void renderLineSphere(MatrixStack matrixStack, Point center, double radius, Color color) {
193 if (!RenderCulling.isVisibleCulling(new Box(new BlockPos(center.getX(), center.getY(), center.getZ())).expand(radius))) return;
194 RenderHelper.lineWidth2();
196 double offset = ((radius - (int) radius) == 0) ? center.getY() - (int) center.getY() : 0;
197 int dyStep = radius < 64 ? 1 : MathHelper.floor(radius / 32);
198 for (double dy = offset - radius; dy <= radius + 1; dy += dyStep) {
199 double circleRadius = Math.sqrt((radius * radius) - (dy * dy));
200 if (circleRadius == 0) circleRadius = Math.sqrt(2) / 2;
201 renderCircle(matrixStack, center, circleRadius, color, dy + 0.001F);
205 private void renderCircle(MatrixStack matrixStack, Point center, double radius, Color color, double dy) {
208 RenderHelper.applyRegionalRenderOffset(matrixStack);
209 RenderSystem.setShader(GameRenderer::getPositionShader);
210 RenderSystem.setShaderColor(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, 0.55f);
211 int regionX = (((int) Camera.getX()) >> 9) * 512;
212 int regionZ = (((int) Camera.getZ()) >> 9) * 512;
214 BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer();
215 bufferBuilder.begin(VertexFormat.DrawMode.DEBUG_LINE_STRIP,
216 VertexFormats.POSITION);
218 Point firstPoint = null;
220 for (double phi = 0.0D; phi < TAU; phi += PHI_SEGMENT) {
221 final Point point = center.offset(Math.cos(phi) * radius, dy, Math.sin(phi) * radius);
222 if (firstPoint == null) firstPoint = point;
223 bufferBuilder.vertex(matrixStack.peek().getModel(),
224 (float) point.getX() - regionX,
225 (float) point.getY(),
226 (float) point.getZ() - regionZ)
230 bufferBuilder.vertex(matrixStack.peek().getModel(),
231 (float) firstPoint.getX() - regionX,
232 (float) firstPoint.getY(),
233 (float) firstPoint.getZ() - regionZ)
237 BufferRenderer.draw(bufferBuilder);
241 private void renderDotSphere(MatrixStack matrixStack, Point center, double radius, Color color) {
242 if (!RenderCulling.isVisibleCulling(new Box(new BlockPos(center.getX(), center.getY(), center.getZ())).expand(radius))) return;
244 RenderHelper.applyRegionalRenderOffset(matrixStack);
245 RenderSystem.setShader(GameRenderer::getPositionShader);
246 RenderSystem.setShaderColor(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, 0.55f);
247 int regionX = (((int) Camera.getX()) >> 9) * 512;
248 int regionZ = (((int) Camera.getZ()) >> 9) * 512;
250 BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer();
251 bufferBuilder.begin(VertexFormat.DrawMode.QUADS,
252 VertexFormats.POSITION);
254 for (double phi = 0.0D; phi < TAU; phi += PHI_SEGMENT) {
255 double dy = radius * Math.cos(phi);
256 double radiusBySinPhi = radius * Math.sin(phi);
257 for (double theta = 0.0D; theta < PI; theta += THETA_SEGMENT) {
258 double dx = radiusBySinPhi * Math.cos(theta);
259 double dz = radiusBySinPhi * Math.sin(theta);
261 final Point point = center.offset(dx, dy, dz);
263 .vertex(matrixStack.peek().getModel(),
264 (float) point.getX() - regionX,
265 (float) point.getY(),
266 (float) point.getZ() - regionZ)
271 BufferRenderer.draw(bufferBuilder);