1 package com.irtimaled.bbor.client.providers;
3 import com.irtimaled.bbor.client.Player;
4 import com.irtimaled.bbor.client.config.BoundingBoxTypeHelper;
5 import com.irtimaled.bbor.client.config.ConfigManager;
6 import com.irtimaled.bbor.client.interop.BedrockCeilingHelper;
7 import com.irtimaled.bbor.client.interop.ClientInterop;
8 import com.irtimaled.bbor.client.models.BoundingBoxBedrockCeiling;
9 import com.irtimaled.bbor.common.BoundingBoxType;
10 import com.irtimaled.bbor.common.MathHelper;
11 import com.irtimaled.bbor.common.models.Coords;
12 import com.irtimaled.bbor.common.models.DimensionId;
16 public class BedrockCeilingProvider implements IBoundingBoxProvider<BoundingBoxBedrockCeiling>, ICachingProvider {
17 private static final double CHUNK_SIZE = 16d;
18 private static Long lastGameTime = null;
19 private static final Map<String, BedrockChunk> chunks = new HashMap<>();
21 private static class BedrockChunk {
22 private final Set<BoundingBoxBedrockCeiling> boxes = new HashSet<>();
24 public BedrockChunk(int chunkX, int chunkZ) {
25 int chunkStartX = chunkX << 4;
26 int chunkStartZ = chunkZ << 4;
28 if (BedrockCeilingHelper.chunkLoaded(chunkX, chunkZ)) findBoxesFromBlockState(chunkStartX, chunkStartZ);
29 else findBoxesFromRNG(chunkX, chunkZ, chunkStartX, chunkStartZ);
32 private void findBoxesFromBlockState(int chunkStartX, int chunkStartZ) {
33 for (int x = 0; x < 16; x++) {
34 for (int z = 0; z < 16; z++) {
35 Coords coords = getCoordsFromBlockState(chunkStartX + x, chunkStartZ + z);
37 boxes.add(new BoundingBoxBedrockCeiling(coords));
43 private Coords getCoordsFromBlockState(int x, int z) {
45 for (int y = 127; y >= 123; y--) {
46 if (BedrockCeilingHelper.isBedrock(x, y, z)) {
48 coords = new Coords(x, y, z);
57 private void findBoxesFromRNG(int chunkX, int chunkZ, int chunkStartX, int chunkStartZ) {
58 Random random = BedrockCeilingHelper.getRandomForChunk(chunkX, chunkZ);
60 // preseed 16x16x3 calls to nextDouble
61 for (int dummy = 0; dummy < 768; dummy++) {
64 for (int z = 0; z < 16; z++) {
65 for (int x = 0; x < 16; x++) {
66 Coords coords = getBlocksFromRNG(random, chunkStartX + x, chunkStartZ + z);
69 boxes.add(new BoundingBoxBedrockCeiling(coords));
75 private Coords getBlocksFromRNG(Random random, int x, int z) {
77 for (int y = 127; y >= 123; y--) {
78 if (y >= 127 - random.nextInt(5)) {
82 for (int y = 4; y >= 0; y--) {
85 return count == 1 ? new Coords(x, 127, z) : null;
88 public Collection<? extends BoundingBoxBedrockCeiling> getBlocks() {
97 public void clearCache() {
98 chunks.values().forEach(BedrockChunk::clear);
103 public Iterable<BoundingBoxBedrockCeiling> get(DimensionId dimensionId) {
104 boolean shouldRecalculate = shouldRecalculate();
106 int renderDistanceChunks = ClientInterop.getRenderDistanceChunks() / 2;
107 int playerChunkX = MathHelper.floor(Player.getX() / CHUNK_SIZE);
108 int playerChunkZ = MathHelper.floor(Player.getZ() / CHUNK_SIZE);
110 Set<BoundingBoxBedrockCeiling> boxes = new HashSet<>();
112 for (int chunkX = playerChunkX - renderDistanceChunks; chunkX <= playerChunkX + renderDistanceChunks; chunkX++) {
113 for (int chunkZ = playerChunkZ - renderDistanceChunks; chunkZ <= playerChunkZ + renderDistanceChunks; chunkZ++) {
114 String key = String.format("%d,%d", chunkX, chunkZ);
115 if (shouldRecalculate || !chunks.containsKey(key)) {
116 chunks.put(key, new BedrockChunk(chunkX, chunkZ));
118 BedrockChunk chunk = chunks.get(key);
119 boxes.addAll(chunk.getBlocks());
125 public boolean shouldRecalculate() {
126 long gameTime = ClientInterop.getGameTime();
127 if (!((Long) gameTime).equals(lastGameTime) && gameTime % 2L == 0L) {
128 lastGameTime = gameTime;
135 public boolean canProvide(DimensionId dimensionId) {
136 return dimensionId == DimensionId.NETHER && BoundingBoxTypeHelper.shouldRender(BoundingBoxType.BedrockCeiling) && Player.getY() > 110;