1 package com.irtimaled.bbor.client.interop;
3 import com.irtimaled.bbor.common.models.Coords;
4 import net.minecraft.block.Block;
5 import net.minecraft.block.state.IBlockState;
6 import net.minecraft.client.Minecraft;
7 import net.minecraft.entity.EnumCreatureType;
8 import net.minecraft.init.Blocks;
9 import net.minecraft.tags.BlockTags;
10 import net.minecraft.util.EnumFacing;
11 import net.minecraft.util.math.BlockPos;
12 import net.minecraft.world.EnumLightType;
13 import net.minecraft.world.World;
14 import net.minecraft.world.biome.Biome;
16 public class SpawnableBlocksHelper {
17 public static void findSpawnableBlocks(Coords coords, int width, int height, BlockProcessor blockProcessor) {
18 int blockX = coords.getX();
19 int minX = blockX - width;
20 int maxX = blockX + width + 1;
22 int blockZ = coords.getZ();
23 int minZ = blockZ - width;
24 int maxZ = blockZ + width + 1;
26 int blockY = coords.getY();
27 int minY = Math.max(1, blockY - height);
28 int maxY = Math.min(255, blockY + height);
30 World world = Minecraft.getInstance().world;
31 for (int x = minX; x < maxX; x++) {
32 for (int z = minZ; z < maxZ; z++) {
33 if (isBiomeHostileSpawnProof(world, new BlockPos(x, 1, z))) continue;
35 IBlockState upperBlockState = world.getBlockState(new BlockPos(x, minY - 1, z));
36 for (int y = Math.max(1, minY); y < maxY; y++) {
37 IBlockState spawnBlockState = upperBlockState;
38 BlockPos pos = new BlockPos(x, y, z);
39 upperBlockState = world.getBlockState(pos);
40 if (isSpawnable(world, pos, spawnBlockState, upperBlockState)) {
41 blockProcessor.process(x, y, z);
48 static boolean isBiomeHostileSpawnProof(World world, BlockPos pos) {
49 Biome biome = world.getBiome(pos);
50 return biome.getSpawningChance() == 0 ||
51 biome.getSpawns(EnumCreatureType.MONSTER).isEmpty();
54 static boolean isSpawnable(World world, BlockPos pos, IBlockState spawnBlockState, IBlockState upperBlockState) {
55 Block spawnBlock = spawnBlockState.getBlock();
56 return spawnBlock != Blocks.AIR &&
57 spawnBlock != Blocks.BEDROCK &&
58 spawnBlock != Blocks.BARRIER &&
59 spawnBlockState.isTopSolid() &&
60 !upperBlockState.isBlockNormalCube() &&
61 !upperBlockState.canProvidePower() &&
62 !upperBlockState.isIn(BlockTags.RAILS) &&
63 upperBlockState.getCollisionShape(world, pos).getEnd(EnumFacing.Axis.Y) <= 0 &&
64 upperBlockState.getFluidState().isEmpty() &&
65 (world.dimension.isNether() || world.getLightFor(EnumLightType.BLOCK, pos) <= 7);