1 package com.irtimaled.bbor.client.config;
3 import it.unimi.dsi.fastutil.objects.Object2ObjectMaps;
4 import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
7 import java.util.HashSet;
9 import java.util.Objects;
12 public class ConfigManager {
13 private static final Set<Setting<?>> settings = new HashSet<>();
14 private static File configDir;
16 public static Setting<Boolean> fill;
17 // public static Setting<Boolean> drawVillages;
18 // public static Setting<Boolean> drawDesertTemples;
19 // public static Setting<Boolean> drawJungleTemples;
20 // public static Setting<Boolean> drawWitchHuts;
21 // public static Setting<Boolean> drawStrongholds;
22 // public static Setting<Boolean> drawMineShafts;
23 // public static Setting<Boolean> drawNetherFortresses;
24 // public static Setting<Boolean> drawOceanMonuments;
25 public static Setting<Boolean> alwaysVisible;
26 public static Setting<Boolean> drawSlimeChunks;
27 public static Setting<Integer> slimeChunkMaxY;
28 public static Setting<Boolean> keepCacheBetweenSessions;
29 public static Setting<Boolean> drawWorldSpawn;
30 public static Setting<Integer> worldSpawnMaxY;
31 public static Setting<Boolean> drawLazySpawnChunks;
32 // public static Setting<Boolean> drawEndCities;
33 // public static Setting<Boolean> drawMansions;
34 // public static Setting<Boolean> drawShipwrecks;
35 // public static Setting<Boolean> drawOceanRuins;
36 // public static Setting<Boolean> drawBuriedTreasure;
37 // public static Setting<Boolean> drawIgloos;
38 public static Setting<Boolean> drawMobSpawners;
39 public static Setting<Boolean> renderMobSpawnerSpawnArea;
40 public static Setting<Boolean> renderMobSpawnerActivationLines;
41 // public static Setting<Boolean> drawPillagerOutposts;
42 public static Setting<Boolean> outerBoxesOnly;
43 public static Setting<Boolean> drawAFKSpheres;
44 public static Setting<Boolean> renderAFKSpawnableBlocks;
45 public static Setting<Integer> afkSpawnableBlocksRenderDistance;
46 public static Setting<Boolean> drawBeacons;
47 public static Setting<Boolean> drawBiomeBorders;
48 public static Setting<Boolean> renderOnlyCurrentBiome;
49 public static Setting<Integer> biomeBordersRenderDistance;
50 public static Setting<Integer> biomeBordersMaxY;
51 // public static Setting<Boolean> drawNetherFossils;
52 // public static Setting<Boolean> drawBastionRemnants;
53 // public static Setting<Boolean> drawRuinedPortals;
54 public static Setting<Boolean> drawConduits;
55 public static Setting<Boolean> renderConduitMobHarmArea;
56 public static Setting<Boolean> drawSpawnableBlocks;
57 public static Setting<Integer> spawnableBlocksRenderWidth;
58 public static Setting<Integer> spawnableBlocksRenderHeight;
59 public static Setting<Boolean> invertBoxColorPlayerInside;
60 public static Setting<Boolean> renderSphereAsDots;
61 public static Setting<Boolean> drawFlowerForests;
62 public static Setting<Integer> flowerForestsRenderDistance;
63 public static Setting<Boolean> drawBedrockCeilingBlocks;
65 public static Setting<HexColor> colorWorldSpawn;
66 public static Setting<HexColor> colorLazySpawnChunks;
67 public static Setting<HexColor> colorMobSpawners;
68 public static Setting<HexColor> colorMobSpawnersLineFarAway;
69 public static Setting<HexColor> colorMobSpawnersLineNearby;
70 public static Setting<HexColor> colorMobSpawnersLineActive;
71 public static Setting<HexColor> colorSlimeChunks;
72 public static Setting<HexColor> colorAFKSpheres;
73 public static Setting<HexColor> colorAFKSpheresSafeArea;
74 public static Setting<HexColor> colorBiomeBorders;
75 public static Setting<HexColor> colorBeacons;
76 public static Setting<HexColor> colorCustom;
77 public static Setting<HexColor> colorConduits;
78 public static Setting<HexColor> colorConduitMobHarmArea;
79 public static Setting<HexColor> colorSpawnableBlocks;
80 // public static Setting<HexColor> colorJungleTemples;
81 // public static Setting<HexColor> colorDesertTemples;
82 // public static Setting<HexColor> colorWitchHuts;
83 // public static Setting<HexColor> colorOceanMonuments;
84 // public static Setting<HexColor> colorShipwrecks;
85 // public static Setting<HexColor> colorOceanRuins;
86 // public static Setting<HexColor> colorBuriedTreasure;
87 // public static Setting<HexColor> colorStrongholds;
88 // public static Setting<HexColor> colorMineShafts;
89 // public static Setting<HexColor> colorNetherFortresses;
90 // public static Setting<HexColor> colorEndCities;
91 // public static Setting<HexColor> colorMansions;
92 // public static Setting<HexColor> colorIgloos;
93 // public static Setting<HexColor> colorPillagerOutposts;
94 // public static Setting<HexColor> colorVillages;
95 // public static Setting<HexColor> colorNetherFossils;
96 // public static Setting<HexColor> colorBastionRemnants;
97 // public static Setting<HexColor> colorRuinedPortals;
98 public static Setting<HexColor> colorFlowerForestDandelion;
99 public static Setting<HexColor> colorFlowerForestPoppy;
100 public static Setting<HexColor> colorFlowerForestAllium;
101 public static Setting<HexColor> colorFlowerForestAzureBluet;
102 public static Setting<HexColor> colorFlowerForestRedTulip;
103 public static Setting<HexColor> colorFlowerForestOrangeTulip;
104 public static Setting<HexColor> colorFlowerForestWhiteTulip;
105 public static Setting<HexColor> colorFlowerForestPinkTulip;
106 public static Setting<HexColor> colorFlowerForestOxeyeDaisy;
107 public static Setting<HexColor> colorFlowerForestCornflower;
108 public static Setting<HexColor> colorFlowerForestLilyOfTheValley;
109 public static Setting<HexColor> colorBedrockCeilingBlocks;
111 public static Setting<HexColor> buttonOnOverlay;
113 public static Setting<Integer> fastRender;
115 public static Map<String, Setting<Boolean>> structureRenderSettings = Object2ObjectMaps.synchronize(new Object2ObjectOpenHashMap<>());
116 public static Map<String, Setting<HexColor>> structureColorSettings = Object2ObjectMaps.synchronize(new Object2ObjectOpenHashMap<>());
117 private static final Map<String, HexColor> defaultStructureColors = new Object2ObjectOpenHashMap<>();
120 defaultStructureColors.put("minecraft:fortress", Objects.requireNonNull(HexColor.from("#ff0000")));
121 defaultStructureColors.put("minecraft:village_desert", Objects.requireNonNull(HexColor.from("#800080")));
122 defaultStructureColors.put("minecraft:village_snowy", Objects.requireNonNull(HexColor.from("#800080")));
123 defaultStructureColors.put("minecraft:village_plains", Objects.requireNonNull(HexColor.from("#800080")));
124 defaultStructureColors.put("minecraft:village_savanna", Objects.requireNonNull(HexColor.from("#800080")));
125 defaultStructureColors.put("minecraft:village_taiga", Objects.requireNonNull(HexColor.from("#800080")));
126 defaultStructureColors.put("minecraft:desert_pyramid", Objects.requireNonNull(HexColor.from("#ffc800")));
127 defaultStructureColors.put("minecraft:swamp_hut", Objects.requireNonNull(HexColor.from("#0000ff")));
128 defaultStructureColors.put("minecraft:monument", Objects.requireNonNull(HexColor.from("#00ffff")));
129 defaultStructureColors.put("minecraft:shipwreck", Objects.requireNonNull(HexColor.from("#00ffff")));
130 defaultStructureColors.put("minecraft:shipwreck_beached", Objects.requireNonNull(HexColor.from("#00ffff")));
131 defaultStructureColors.put("minecraft:ocean_ruin_cold", Objects.requireNonNull(HexColor.from("#00ffff")));
132 defaultStructureColors.put("minecraft:ocean_ruin_warm", Objects.requireNonNull(HexColor.from("#00ffff")));
133 defaultStructureColors.put("minecraft:buried_treasure", Objects.requireNonNull(HexColor.from("#00ffff")));
134 defaultStructureColors.put("minecraft:stronghold", Objects.requireNonNull(HexColor.from("#ffff00")));
135 defaultStructureColors.put("minecraft:mineshaft", Objects.requireNonNull(HexColor.from("#c0c0c0")));
136 defaultStructureColors.put("minecraft:end_city", Objects.requireNonNull(HexColor.from("#ff00ff")));
137 defaultStructureColors.put("minecraft:mansion", Objects.requireNonNull(HexColor.from("#8b4513")));
138 defaultStructureColors.put("minecraft:igloo", Objects.requireNonNull(HexColor.from("#ffffff")));
139 defaultStructureColors.put("minecraft:pillager_outpost", Objects.requireNonNull(HexColor.from("#404040")));
140 defaultStructureColors.put("minecraft:nether_fossil", Objects.requireNonNull(HexColor.from("#ffffff")));
141 defaultStructureColors.put("minecraft:bastion_remnant", Objects.requireNonNull(HexColor.from("#c0c0c0")));
142 defaultStructureColors.put("minecraft:ruined_portal", Objects.requireNonNull(HexColor.from("#c800ff")));
143 defaultStructureColors.put("minecraft:ruined_portal_desert", Objects.requireNonNull(HexColor.from("#c800ff")));
144 defaultStructureColors.put("minecraft:ruined_portal_mountain", Objects.requireNonNull(HexColor.from("#c800ff")));
145 defaultStructureColors.put("minecraft:ruined_portal_jungle", Objects.requireNonNull(HexColor.from("#c800ff")));
146 defaultStructureColors.put("minecraft:ruined_portal_ocean", Objects.requireNonNull(HexColor.from("#c800ff")));
147 defaultStructureColors.put("minecraft:ruined_portal_swamp", Objects.requireNonNull(HexColor.from("#c800ff")));
148 defaultStructureColors.put("minecraft:ruined_portal_nether", Objects.requireNonNull(HexColor.from("#c800ff")));
151 private static Configuration config;
153 public static void loadConfig() {
154 configDir = new File(".", "config");
156 config = loadConfiguration();
158 fill = setup(config, "general", "fill", true, "If set to true the bounding boxes are filled.");
159 outerBoxesOnly = setup(config, "general", "outerBoxesOnly", false, "If set to true only the outer bounding boxes are rendered.");
160 alwaysVisible = setup(config, "general", "alwaysVisible", false, "If set to true boxes will be visible even through other blocks.");
161 keepCacheBetweenSessions = setup(config, "general", "keepCacheBetweenSessions", false, "If set to true bounding box caches will be kept between sessions.");
162 invertBoxColorPlayerInside = setup(config, "general", "invertBoxColorPlayerInside", false, "If set to true the color of any bounding box the player is inside will be inverted.");
163 renderSphereAsDots = setup(config, "general", "renderSphereAsDots", false, "If set to true spheres will be rendered as dots.");
164 buttonOnOverlay = setup(config, "general", "buttonEnabledOverlay", HexColor.from("#3000ff00"), "The color and alpha of the button overlay when a button is on.");
165 fastRender = setup(config, "general", "fastRender", 2, "Fast render settings. Higher value for faster rendering. ");
167 drawBeacons = setup(config, "beacons", "drawBeacons", true, "If set to true beacon bounding boxes will be drawn.");
169 drawConduits = setup(config, "conduits", "drawConduits", true, "If set to true conduit bounding spheres will be drawn.");
170 renderConduitMobHarmArea = setup(config, "conduits", "renderConduitMobHarmArea", true, "If set to true a box to show the area where hostile mobs are harmed will be drawn");
172 drawBiomeBorders = setup(config, "biomeBorders", "drawBiomeBorders", true, "If set to true biome borders will be drawn.");
173 renderOnlyCurrentBiome = setup(config, "biomeBorders", "renderOnlyCurrentBiome", true, "If set to true only the biome border for the current biome will be drawn.");
174 biomeBordersRenderDistance = setup(config, "biomeBorders", "biomeBordersRenderDistance", 3, "The distance from the player where biome borders will be drawn.");
175 biomeBordersMaxY = setup(config, "biomeBorders", "biomeBordersMaxY", -1, "The maximum top of the biome borders. If set to -1 it will use the value when activated, if set to 0 it will always track the players feet.");
177 drawFlowerForests = setup(config, "flowerForests", "drawFlowerForests", true, "If set to true flower forest flower overlays will be drawn.");
178 flowerForestsRenderDistance = setup(config, "flowerForests", "flowerForestsRenderDistance", 3, "The distance from the player where flower forests will be drawn.");
180 drawBedrockCeilingBlocks = setup(config, "bedrockCeiling", "drawBedrockCeilingBlocks", true, "If set to true position with only one layer of bedrock will be drawn.");
182 // drawVillages = setup(config, "structures", "drawVillages", false, "If set to true village bounding boxes will be drawn.");
183 // drawDesertTemples = setup(config, "structures", "drawDesertTemples", true, "If set to true desert temple bounding boxes are drawn.");
184 // drawJungleTemples = setup(config, "structures", "drawJungleTemples", true, "If set to true jungle temple bounding boxes are drawn.");
185 // drawWitchHuts = setup(config, "structures", "drawWitchHuts", true, "If set to true witch hut bounding boxes are drawn.");
186 // drawStrongholds = setup(config, "structures", "drawStrongholds", false, "If set to true stronghold bounding boxes are drawn.");
187 // drawMineShafts = setup(config, "structures", "drawMineShafts", false, "If set to true mineshaft bounding boxes are drawn.");
188 // drawNetherFortresses = setup(config, "structures", "drawNetherFortresses", true, "If set to true nether fortress bounding boxes are drawn.");
189 // drawOceanMonuments = setup(config, "structures", "drawOceanMonuments", true, "If set to true ocean monument bounding boxes are drawn.");
190 // drawEndCities = setup(config, "structures", "drawEndCities", true, "If set to true end city bounding boxes will be drawn.");
191 // drawMansions = setup(config, "structures", "drawMansions", true, "If set to true woodland mansions will be drawn.");
192 // drawIgloos = setup(config, "structures", "drawIgloos", true, "If set to true igloos will be drawn.");
193 // drawShipwrecks = setup(config, "structures", "drawShipwrecks", true, "If set to true shipwrecks will be drawn.");
194 // drawOceanRuins = setup(config, "structures", "drawOceanRuins", true, "If set to true ocean ruins will be drawn.");
195 // drawBuriedTreasure = setup(config, "structures", "drawBuriedTreasures", true, "If set to true buried treasure will be drawn.");
196 // drawPillagerOutposts = setup(config, "structures", "drawPillagerOutposts", true, "If set to true pillager outposts will be drawn.");
197 // drawNetherFossils = setup(config, "structures", "drawNetherFossils", true, "If set to true nether fossils will be drawn.");
198 // drawBastionRemnants = setup(config, "structures", "drawBastionRemnants", true, "If set to true bastion remnants will be drawn.");
199 // drawRuinedPortals = setup(config, "structures", "drawRuinedPortals", true, "If set to true ruined portals will be drawn.");
201 drawSlimeChunks = setup(config, "slimeChunks", "drawSlimeChunks", true, "If set to true slime chunks bounding boxes are drawn.");
202 slimeChunkMaxY = setup(config, "slimeChunks", "slimeChunkMaxY", -1, "The maximum top of the slime chunk bounding box. If set to -1 it will use the value when activated, if set to 0 it will always track the player's feet.");
204 drawWorldSpawn = setup(config, "worldSpawn", "drawWorldSpawn", true, "If set to true world spawn and spawn chunks bounding boxes are drawn.");
205 worldSpawnMaxY = setup(config, "worldSpawn", "worldSpawnMaxY", -1, "The maximum top of the world spawn bounding boxes. If set to -1 it will use the value when activated, if set to 0 it will always track the players feet.");
206 drawLazySpawnChunks = setup(config, "worldSpawn", "drawLazySpawnChunks", false, "If set to true the lazy spawn chunks bounding boxes will be drawn.");
208 drawMobSpawners = setup(config, "mobSpawners", "drawMobSpawners", true, "If set to true mob spawners will be drawn.");
209 renderMobSpawnerSpawnArea = setup(config, "mobSpawners", "renderMobSpawnerSpawnArea", true, "If set to true a box to show the maximum possible spawn area (10x10x4) for a spawner will be drawn");
210 renderMobSpawnerActivationLines = setup(config, "mobSpawners", "renderMobSpawnerActivationLines", true, "If set to true a red/orange/green line will be drawn to show if the spawner is active");
212 drawAFKSpheres = setup(config, "afkSpot", "drawAFKSpheres", true, "If set to true afk spot spheres will be drawn.");
213 renderAFKSpawnableBlocks = setup(config, "afkSpot", "renderAFKSpawnableBlocks", true, "If set to true boxes to show spawnable blocks within the AFK sphere will be drawn.");
214 afkSpawnableBlocksRenderDistance = setup(config, "afkSpot", "afkSpawnableBlocksRenderDistance", 3, "The distance from the player where spawnable blocks within the AFK sphere will be drawn.");
216 drawSpawnableBlocks = setup(config, "spawnableBlocks", "drawSpawnableBlocks", false, "If set to true boxes to show spawnable blocks will be drawn.");
217 spawnableBlocksRenderWidth = setup(config, "spawnableBlocks", "spawnableBlocksRenderWidth", 2, "The distance from the player where spawnable blocks will be drawn in X and Z axis.");
218 spawnableBlocksRenderHeight = setup(config, "spawnableBlocks", "spawnableBlocksRenderHeight", 1, "The distance from the player where spawnable blocks will be drawn in Y axis.");
220 colorWorldSpawn = setup(config, "colors", "colorWorldSpawn", HexColor.from("#ff0000"), "Color of world spawn and spawn chunks bounding boxes.");
221 colorLazySpawnChunks = setup(config, "colors", "colorLazySpawnChunks", HexColor.from("#ff0000"), "Color of lazy spawn chunks bounding boxes.");
222 colorMobSpawners = setup(config, "colors", "colorMobSpawners", HexColor.from("#00ff00"), "Color of mob spawners.");
223 colorMobSpawnersLineFarAway = setup(config, "colors", "colorMobSpawnersLineFarAway", HexColor.from("#ff0000"), "Color of mob spawner activation line if spawner far away.");
224 colorMobSpawnersLineNearby = setup(config, "colors", "colorMobSpawnersLineNearby", HexColor.from("#ff7f00"), "Color of mob spawners activation line if spawner nearby.");
225 colorMobSpawnersLineActive = setup(config, "colors", "colorMobSpawnersLineActive", HexColor.from("#00ff00"), "Color of mob spawners activation line if spawner active.");
226 colorSlimeChunks = setup(config, "colors", "colorSlimeChunks", HexColor.from("#006000"), "Color of slime chunks bounding boxes.");
227 colorAFKSpheres = setup(config, "colors", "colorAFKSpheres", HexColor.from("#ff0000"), "Color of afk spot spheres.");
228 colorAFKSpheresSafeArea = setup(config, "colors", "colorAFKSpheresSafeArea", HexColor.from("#00ff00"), "Color of afk spot safe area spheres.");
229 colorBiomeBorders = setup(config, "colors", "colorBiomeBorders", HexColor.from("#00ff00"), "Color of biome borders.");
230 colorBeacons = setup(config, "colors", "colorBeacons", HexColor.from("#ffffff"), "Color of beacon bounding boxes.");
231 colorCustom = setup(config, "colors", "colorCustom", HexColor.from("#ffffff"), "Color of all types of custom boxes.");
232 colorConduits = setup(config, "colors", "colorConduits", HexColor.from("#00ffff"), "Color of conduit bounding spheres.");
233 colorConduitMobHarmArea = setup(config, "colors", "colorConduitMobHarmArea", HexColor.from("#ff7f00"), "Color of conduit mob harm bounding boxes.");
234 colorSpawnableBlocks = setup(config, "colors", "colorSpawnableBlocks", HexColor.from("#ff0000"), "Color of spawnable blocks.");
235 // colorJungleTemples = setup(config, "colors", "colorJungleTemples", HexColor.from("#006000"), "Color of jungle temple bounding boxes.");
236 // colorDesertTemples = setup(config, "colors", "colorDesertTemples", HexColor.from("#ffc800"), "Color of desert temple bounding boxes.");
237 // colorWitchHuts = setup(config, "colors", "colorWitchHuts", HexColor.from("#0000ff"), "Color of witch hut bounding boxes.");
238 // colorOceanMonuments = setup(config, "colors", "colorOceanMonuments", HexColor.from("#00ffff"), "Color of ocean monument bounding boxes.");
239 // colorShipwrecks = setup(config, "colors", "colorShipwrecks", HexColor.from("#00ffff"), "Color of ship wrecks.");
240 // colorOceanRuins = setup(config, "colors", "colorOceanRuins", HexColor.from("#00ffff"), "Color of ocean ruins.");
241 // colorBuriedTreasure = setup(config, "colors", "colorBuriedTreasure", HexColor.from("#00ffff"), "Color of buried treasure.");
242 // colorStrongholds = setup(config, "colors", "colorStrongholds", HexColor.from("#ffff00"), "Color of stronghold bounding boxes.");
243 // colorMineShafts = setup(config, "colors", "colorMineShafts", HexColor.from("#c0c0c0"), "Color of mineshaft bounding boxes.");
244 // colorNetherFortresses = setup(config, "colors", "colorNetherFortresses", HexColor.from("#ff0000"), "Color of nether fortress bounding boxes.");
245 // colorEndCities = setup(config, "colors", "colorEndCities", HexColor.from("#ff00ff"), "Color of end cities.");
246 // colorMansions = setup(config, "colors", "colorMansions", HexColor.from("#8b4513"), "Color of woodland mansions.");
247 // colorIgloos = setup(config, "colors", "colorIgloos", HexColor.from("#ffffff"), "Color of igloos.");
248 // colorPillagerOutposts = setup(config, "colors", "colorPillagerOutposts", HexColor.from("#404040"), "Color of pillager outposts.");
249 // colorVillages = setup(config, "colors", "colorVillages", HexColor.from("#800080"), "Color of village bounding boxes.");
250 // colorNetherFossils = setup(config, "colors", "colorNetherFossils", HexColor.from("#ffffff"), "Color of nether fossils.");
251 // colorBastionRemnants = setup(config, "colors", "colorBastionRemnants", HexColor.from("#c0c0c0"), "Color of bastion remnants.");
252 // colorRuinedPortals = setup(config, "colors", "colorRuinedPortals", HexColor.from("#c800ff"), "Color of ruined portals.");
253 colorFlowerForestDandelion = setup(config, "colors", "colorFlowerForestDandelion", HexColor.from("#ffff00"), "Color of Flower Forest Dandelion");
254 colorFlowerForestPoppy = setup(config, "colors", "colorFlowerForestPoppy", HexColor.from("#ff0000"), "Color of Flower Forest Poppy");
255 colorFlowerForestAllium = setup(config, "colors", "colorFlowerForestAllium", HexColor.from("#ff00ff"), "Color of Flower Forest Allium");
256 colorFlowerForestAzureBluet = setup(config, "colors", "colorFlowerForestAzureBluet", HexColor.from("#d3d3d3"), "Color of Flower Forest Azure Bluet");
257 colorFlowerForestRedTulip = setup(config, "colors", "colorFlowerForestRedTulip", HexColor.from("#ff0000"), "Color of Flower Forest Red Tulip");
258 colorFlowerForestOrangeTulip = setup(config, "colors", "colorFlowerForestOrangeTulip", HexColor.from("#ff681f"), "Color of Flower Forest Orange Tulip");
259 colorFlowerForestWhiteTulip = setup(config, "colors", "colorFlowerForestWhiteTulip", HexColor.from("#d3d3d3"), "Color of Flower Forest White Tulip");
260 colorFlowerForestPinkTulip = setup(config, "colors", "colorFlowerForestPinkTulip", HexColor.from("#ff69b4"), "Color of Flower Forest Pink Tulip");
261 colorFlowerForestOxeyeDaisy = setup(config, "colors", "colorFlowerForestOxeyeDaisy", HexColor.from("#d3d3d3"), "Color of Flower Forest Oxeye Daisy");
262 colorFlowerForestCornflower = setup(config, "colors", "colorFlowerForestCornflower", HexColor.from("#0000ff"), "Color of Flower Forest Cornflower");
263 colorFlowerForestLilyOfTheValley = setup(config, "colors", "colorFlowerForestLilyOfTheValley", HexColor.from("#ffffff"), "Color of Flower Forest Lily Of The Valley");
264 colorBedrockCeilingBlocks = setup(config, "colors", "colorBedrockCeilingBlocks", HexColor.from("#00ff00"), "Color of Bedrock Ceiling Blocks");
268 private static Configuration loadConfiguration() {
269 Configuration config = new Configuration(new File(configDir, "BBOutlineReloaded.cfg"));
274 public static void saveConfig() {
275 Configuration config = new Configuration(new File(configDir, "BBOutlineReloaded.cfg"));
276 for (Setting<?> setting : settings) {
282 public static Setting<Boolean> structureShouldRender(String key) {
283 final Setting<Boolean> setting = structureRenderSettings.put(key, setup(config, "structures", "drawStructure_" + key.replace(':', '_'), true, "If set to true structure %s bounding boxes will be drawn.".formatted(key)));
288 public static Setting<HexColor> structureColor(String key) {
289 final Setting<HexColor> setting = structureColorSettings.put(key, setup(config, "colors", "colorStructure_" + key.replace(':', '_'), defaultStructureColors.getOrDefault(key, HexColor.from("#ffffff")), "Color if structure %s bounding boxes.".formatted(key)));
294 private static <T> Setting<T> setup(Configuration config, String category, String settingName, T defaultValue, String comment) {
295 Setting<T> setting = config.get(category, settingName, defaultValue);
296 setting.category = category;
297 setting.name = settingName;
298 setting.defaultValue = defaultValue;
299 if (setting.get() == null)
301 setting.comment = comment + " (default: " + defaultValue.toString() + ")";
302 settings.add(setting);
306 public static void Toggle(Setting<Boolean> setting) {
307 setting.set(!setting.get());
310 public static Set<Setting<?>> getSettings() {