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[BoundingBoxOutlineReloaded.git] / src / main / java / com / irtimaled / bbor / client / config / ConfigManager.java
1 package com.irtimaled.bbor.client.config;
2
3 import java.io.File;
4 import java.util.HashSet;
5 import java.util.Set;
6
7 public class ConfigManager {
8     private static final Set<Setting<?>> settings = new HashSet<>();
9     private static File configDir;
10
11     public static Setting<Boolean> fill;
12     public static Setting<Boolean> drawVillages;
13     public static Setting<Boolean> drawDesertTemples;
14     public static Setting<Boolean> drawJungleTemples;
15     public static Setting<Boolean> drawWitchHuts;
16     public static Setting<Boolean> drawStrongholds;
17     public static Setting<Boolean> drawMineShafts;
18     public static Setting<Boolean> drawNetherFortresses;
19     public static Setting<Boolean> drawOceanMonuments;
20     public static Setting<Boolean> alwaysVisible;
21     public static Setting<Boolean> drawSlimeChunks;
22     public static Setting<Integer> slimeChunkMaxY;
23     public static Setting<Boolean> keepCacheBetweenSessions;
24     public static Setting<Boolean> drawWorldSpawn;
25     public static Setting<Integer> worldSpawnMaxY;
26     public static Setting<Boolean> drawLazySpawnChunks;
27     public static Setting<Boolean> drawEndCities;
28     public static Setting<Boolean> drawMansions;
29     public static Setting<Boolean> drawShipwrecks;
30     public static Setting<Boolean> drawOceanRuins;
31     public static Setting<Boolean> drawBuriedTreasure;
32     public static Setting<Boolean> drawIgloos;
33     public static Setting<Boolean> drawMobSpawners;
34     public static Setting<Boolean> renderMobSpawnerSpawnArea;
35     public static Setting<Boolean> renderMobSpawnerActivationLines;
36     public static Setting<Boolean> drawPillagerOutposts;
37     public static Setting<Boolean> outerBoxesOnly;
38     public static Setting<Boolean> drawAFKSpheres;
39     public static Setting<Boolean> renderAFKSpawnableBlocks;
40     public static Setting<Integer> afkSpawnableBlocksRenderDistance;
41     public static Setting<Boolean> drawBeacons;
42     public static Setting<Boolean> drawBiomeBorders;
43     public static Setting<Boolean> renderOnlyCurrentBiome;
44     public static Setting<Integer> biomeBordersRenderDistance;
45     public static Setting<Integer> biomeBordersMaxY;
46     public static Setting<Boolean> drawNetherFossils;
47     public static Setting<Boolean> drawBastionRemnants;
48     public static Setting<Boolean> drawRuinedPortals;
49     public static Setting<Boolean> drawConduits;
50     public static Setting<Boolean> renderConduitMobHarmArea;
51     public static Setting<Boolean> drawSpawnableBlocks;
52     public static Setting<Integer> spawnableBlocksRenderWidth;
53     public static Setting<Integer> spawnableBlocksRenderHeight;
54     public static Setting<Boolean> invertBoxColorPlayerInside;
55     public static Setting<Boolean> renderSphereAsDots;
56 //    public static Setting<Boolean> drawFlowerForests;
57 //    public static Setting<Integer> flowerForestsRenderDistance;
58     public static Setting<Boolean> drawBedrockCeilingBlocks;
59
60     public static Setting<HexColor> colorWorldSpawn;
61     public static Setting<HexColor> colorLazySpawnChunks;
62     public static Setting<HexColor> colorMobSpawners;
63     public static Setting<HexColor> colorMobSpawnersLineFarAway;
64     public static Setting<HexColor> colorMobSpawnersLineNearby;
65     public static Setting<HexColor> colorMobSpawnersLineActive;
66     public static Setting<HexColor> colorSlimeChunks;
67     public static Setting<HexColor> colorAFKSpheres;
68     public static Setting<HexColor> colorAFKSpheresSafeArea;
69     public static Setting<HexColor> colorBiomeBorders;
70     public static Setting<HexColor> colorBeacons;
71     public static Setting<HexColor> colorCustom;
72     public static Setting<HexColor> colorConduits;
73     public static Setting<HexColor> colorConduitMobHarmArea;
74     public static Setting<HexColor> colorSpawnableBlocks;
75     public static Setting<HexColor> colorJungleTemples;
76     public static Setting<HexColor> colorDesertTemples;
77     public static Setting<HexColor> colorWitchHuts;
78     public static Setting<HexColor> colorOceanMonuments;
79     public static Setting<HexColor> colorShipwrecks;
80     public static Setting<HexColor> colorOceanRuins;
81     public static Setting<HexColor> colorBuriedTreasure;
82     public static Setting<HexColor> colorStrongholds;
83     public static Setting<HexColor> colorMineShafts;
84     public static Setting<HexColor> colorNetherFortresses;
85     public static Setting<HexColor> colorEndCities;
86     public static Setting<HexColor> colorMansions;
87     public static Setting<HexColor> colorIgloos;
88     public static Setting<HexColor> colorPillagerOutposts;
89     public static Setting<HexColor> colorVillages;
90     public static Setting<HexColor> colorNetherFossils;
91     public static Setting<HexColor> colorBastionRemnants;
92     public static Setting<HexColor> colorRuinedPortals;
93     public static Setting<HexColor> colorFlowerForestDandelion;
94     public static Setting<HexColor> colorFlowerForestPoppy;
95     public static Setting<HexColor> colorFlowerForestAllium;
96     public static Setting<HexColor> colorFlowerForestAzureBluet;
97     public static Setting<HexColor> colorFlowerForestRedTulip;
98     public static Setting<HexColor> colorFlowerForestOrangeTulip;
99     public static Setting<HexColor> colorFlowerForestWhiteTulip;
100     public static Setting<HexColor> colorFlowerForestPinkTulip;
101     public static Setting<HexColor> colorFlowerForestOxeyeDaisy;
102     public static Setting<HexColor> colorFlowerForestCornflower;
103     public static Setting<HexColor> colorFlowerForestLilyOfTheValley;
104     public static Setting<HexColor> colorBedrockCeilingBlocks;
105
106     public static Setting<HexColor> buttonOnOverlay;
107
108     public static Setting<Integer> fastRender;
109
110     public static void loadConfig() {
111         configDir = new File(".", "config");
112         configDir.mkdirs();
113         Configuration config = loadConfiguration();
114
115         fill = setup(config, "general", "fill", true, "If set to true the bounding boxes are filled.");
116         outerBoxesOnly = setup(config, "general", "outerBoxesOnly", false, "If set to true only the outer bounding boxes are rendered.");
117         alwaysVisible = setup(config, "general", "alwaysVisible", false, "If set to true boxes will be visible even through other blocks.");
118         keepCacheBetweenSessions = setup(config, "general", "keepCacheBetweenSessions", false, "If set to true bounding box caches will be kept between sessions.");
119         invertBoxColorPlayerInside = setup(config, "general", "invertBoxColorPlayerInside", false, "If set to true the color of any bounding box the player is inside will be inverted.");
120         renderSphereAsDots = setup(config, "general", "renderSphereAsDots", false, "If set to true spheres will be rendered as dots.");
121         buttonOnOverlay = setup(config, "general", "buttonEnabledOverlay", HexColor.from("#3000ff00"), "The color and alpha of the button overlay when a button is on.");
122         fastRender = setup(config, "general", "fastRender", 2, "Fast render settings. Higher value for faster rendering. ");
123
124         drawBeacons = setup(config, "beacons", "drawBeacons", true, "If set to true beacon bounding boxes will be drawn.");
125
126         drawConduits = setup(config, "conduits", "drawConduits", true, "If set to true conduit bounding spheres will be drawn.");
127         renderConduitMobHarmArea = setup(config, "conduits", "renderConduitMobHarmArea", true, "If set to true a box to show the area where hostile mobs are harmed will be drawn");
128
129         drawBiomeBorders = setup(config, "biomeBorders", "drawBiomeBorders", true, "If set to true biome borders will be drawn.");
130         renderOnlyCurrentBiome = setup(config, "biomeBorders", "renderOnlyCurrentBiome", true, "If set to true only the biome border for the current biome will be drawn.");
131         biomeBordersRenderDistance = setup(config, "biomeBorders", "biomeBordersRenderDistance", 3, "The distance from the player where biome borders will be drawn.");
132         biomeBordersMaxY = setup(config, "biomeBorders", "biomeBordersMaxY", -1, "The maximum top of the biome borders. If set to -1 it will use the value when activated, if set to 0 it will always track the players feet.");
133
134 //        drawFlowerForests = setup(config, "flowerForests", "drawFlowerForests", true, "If set to true flower forest flower overlays will be drawn.");
135 //        flowerForestsRenderDistance = setup(config, "flowerForests", "flowerForestsRenderDistance", 3, "The distance from the player where flower forests will be drawn.");
136
137         drawBedrockCeilingBlocks = setup(config, "bedrockCeiling", "drawBedrockCeilingBlocks", true, "If set to true position with only one layer of bedrock will be drawn.");
138
139         drawVillages = setup(config, "structures", "drawVillages", false, "If set to true village bounding boxes will be drawn.");
140         drawDesertTemples = setup(config, "structures", "drawDesertTemples", true, "If set to true desert temple bounding boxes are drawn.");
141         drawJungleTemples = setup(config, "structures", "drawJungleTemples", true, "If set to true jungle temple bounding boxes are drawn.");
142         drawWitchHuts = setup(config, "structures", "drawWitchHuts", true, "If set to true witch hut bounding boxes are drawn.");
143         drawStrongholds = setup(config, "structures", "drawStrongholds", false, "If set to true stronghold bounding boxes are drawn.");
144         drawMineShafts = setup(config, "structures", "drawMineShafts", false, "If set to true mineshaft bounding boxes are drawn.");
145         drawNetherFortresses = setup(config, "structures", "drawNetherFortresses", true, "If set to true nether fortress bounding boxes are drawn.");
146         drawOceanMonuments = setup(config, "structures", "drawOceanMonuments", true, "If set to true ocean monument bounding boxes are drawn.");
147         drawEndCities = setup(config, "structures", "drawEndCities", true, "If set to true end city bounding boxes will be drawn.");
148         drawMansions = setup(config, "structures", "drawMansions", true, "If set to true woodland mansions will be drawn.");
149         drawIgloos = setup(config, "structures", "drawIgloos", true, "If set to true igloos will be drawn.");
150         drawShipwrecks = setup(config, "structures", "drawShipwrecks", true, "If set to true shipwrecks will be drawn.");
151         drawOceanRuins = setup(config, "structures", "drawOceanRuins", true, "If set to true ocean ruins will be drawn.");
152         drawBuriedTreasure = setup(config, "structures", "drawBuriedTreasures", true, "If set to true buried treasure will be drawn.");
153         drawPillagerOutposts = setup(config, "structures", "drawPillagerOutposts", true, "If set to true pillager outposts will be drawn.");
154         drawNetherFossils = setup(config, "structures", "drawNetherFossils", true, "If set to true nether fossils will be drawn.");
155         drawBastionRemnants = setup(config, "structures", "drawBastionRemnants", true, "If set to true bastion remnants will be drawn.");
156         drawRuinedPortals = setup(config, "structures", "drawRuinedPortals", true, "If set to true ruined portals will be drawn.");
157
158         drawSlimeChunks = setup(config, "slimeChunks", "drawSlimeChunks", true, "If set to true slime chunks bounding boxes are drawn.");
159         slimeChunkMaxY = setup(config, "slimeChunks", "slimeChunkMaxY", -1, "The maximum top of the slime chunk bounding box. If set to -1 it will use the value when activated, if set to 0 it will always track the player's feet.");
160
161         drawWorldSpawn = setup(config, "worldSpawn", "drawWorldSpawn", true, "If set to true world spawn and spawn chunks bounding boxes are drawn.");
162         worldSpawnMaxY = setup(config, "worldSpawn", "worldSpawnMaxY", -1, "The maximum top of the world spawn bounding boxes. If set to -1 it will use the value when activated, if set to 0 it will always track the players feet.");
163         drawLazySpawnChunks = setup(config, "worldSpawn", "drawLazySpawnChunks", false, "If set to true the lazy spawn chunks bounding boxes will be drawn.");
164
165         drawMobSpawners = setup(config, "mobSpawners", "drawMobSpawners", true, "If set to true mob spawners will be drawn.");
166         renderMobSpawnerSpawnArea = setup(config, "mobSpawners", "renderMobSpawnerSpawnArea", true, "If set to true a box to show the maximum possible spawn area (10x10x4) for a spawner will be drawn");
167         renderMobSpawnerActivationLines = setup(config, "mobSpawners", "renderMobSpawnerActivationLines", true, "If set to true a red/orange/green line will be drawn to show if the spawner is active");
168
169         drawAFKSpheres = setup(config, "afkSpot", "drawAFKSpheres", true, "If set to true afk spot spheres will be drawn.");
170         renderAFKSpawnableBlocks = setup(config, "afkSpot", "renderAFKSpawnableBlocks", true, "If set to true boxes to show spawnable blocks within the AFK sphere will be drawn.");
171         afkSpawnableBlocksRenderDistance = setup(config, "afkSpot", "afkSpawnableBlocksRenderDistance", 3, "The distance from the player where spawnable blocks within the AFK sphere will be drawn.");
172
173         drawSpawnableBlocks = setup(config, "spawnableBlocks", "drawSpawnableBlocks", false, "If set to true boxes to show spawnable blocks will be drawn.");
174         spawnableBlocksRenderWidth = setup(config, "spawnableBlocks", "spawnableBlocksRenderWidth", 2, "The distance from the player where spawnable blocks will be drawn in X and Z axis.");
175         spawnableBlocksRenderHeight = setup(config, "spawnableBlocks", "spawnableBlocksRenderHeight", 1, "The distance from the player where spawnable blocks will be drawn in Y axis.");
176
177         colorWorldSpawn = setup(config, "colors", "colorWorldSpawn", HexColor.from("#ff0000"), "Color of world spawn and spawn chunks bounding boxes.");
178         colorLazySpawnChunks = setup(config, "colors", "colorLazySpawnChunks", HexColor.from("#ff0000"), "Color of lazy spawn chunks bounding boxes.");
179         colorMobSpawners = setup(config, "colors", "colorMobSpawners", HexColor.from("#00ff00"), "Color of mob spawners.");
180         colorMobSpawnersLineFarAway = setup(config, "colors", "colorMobSpawnersLineFarAway", HexColor.from("#ff0000"), "Color of mob spawner activation line if spawner far away.");
181         colorMobSpawnersLineNearby = setup(config, "colors", "colorMobSpawnersLineNearby", HexColor.from("#ff7f00"), "Color of mob spawners activation line if spawner nearby.");
182         colorMobSpawnersLineActive = setup(config, "colors", "colorMobSpawnersLineActive", HexColor.from("#00ff00"), "Color of mob spawners activation line if spawner active.");
183         colorSlimeChunks = setup(config, "colors", "colorSlimeChunks", HexColor.from("#006000"), "Color of slime chunks bounding boxes.");
184         colorAFKSpheres = setup(config, "colors", "colorAFKSpheres", HexColor.from("#ff0000"), "Color of afk spot spheres.");
185         colorAFKSpheresSafeArea = setup(config, "colors", "colorAFKSpheresSafeArea", HexColor.from("#00ff00"), "Color of afk spot safe area spheres.");
186         colorBiomeBorders = setup(config, "colors", "colorBiomeBorders", HexColor.from("#00ff00"), "Color of biome borders.");
187         colorBeacons = setup(config, "colors", "colorBeacons", HexColor.from("#ffffff"), "Color of beacon bounding boxes.");
188         colorCustom = setup(config, "colors", "colorCustom", HexColor.from("#ffffff"), "Color of all types of custom boxes.");
189         colorConduits = setup(config, "colors", "colorConduits", HexColor.from("#00ffff"), "Color of conduit bounding spheres.");
190         colorConduitMobHarmArea = setup(config, "colors", "colorConduitMobHarmArea", HexColor.from("#ff7f00"), "Color of conduit mob harm bounding boxes.");
191         colorSpawnableBlocks = setup(config, "colors", "colorSpawnableBlocks", HexColor.from("#ff0000"), "Color of spawnable blocks.");
192         colorJungleTemples = setup(config, "colors", "colorJungleTemples", HexColor.from("#006000"), "Color of jungle temple bounding boxes.");
193         colorDesertTemples = setup(config, "colors", "colorDesertTemples", HexColor.from("#ffc800"), "Color of desert temple bounding boxes.");
194         colorWitchHuts = setup(config, "colors", "colorWitchHuts", HexColor.from("#0000ff"), "Color of witch hut bounding boxes.");
195         colorOceanMonuments = setup(config, "colors", "colorOceanMonuments", HexColor.from("#00ffff"), "Color of ocean monument bounding boxes.");
196         colorShipwrecks = setup(config, "colors", "colorShipwrecks", HexColor.from("#00ffff"), "Color of ship wrecks.");
197         colorOceanRuins = setup(config, "colors", "colorOceanRuins", HexColor.from("#00ffff"), "Color of ocean ruins.");
198         colorBuriedTreasure = setup(config, "colors", "colorBuriedTreasure", HexColor.from("#00ffff"), "Color of buried treasure.");
199         colorStrongholds = setup(config, "colors", "colorStrongholds", HexColor.from("#ffff00"), "Color of stronghold bounding boxes.");
200         colorMineShafts = setup(config, "colors", "colorMineShafts", HexColor.from("#c0c0c0"), "Color of mineshaft bounding boxes.");
201         colorNetherFortresses = setup(config, "colors", "colorNetherFortresses", HexColor.from("#ff0000"), "Color of nether fortress bounding boxes.");
202         colorEndCities = setup(config, "colors", "colorEndCities", HexColor.from("#ff00ff"), "Color of end cities.");
203         colorMansions = setup(config, "colors", "colorMansions", HexColor.from("#8b4513"), "Color of woodland mansions.");
204         colorIgloos = setup(config, "colors", "colorIgloos", HexColor.from("#ffffff"), "Color of igloos.");
205         colorPillagerOutposts = setup(config, "colors", "colorPillagerOutposts", HexColor.from("#404040"), "Color of pillager outposts.");
206         colorVillages = setup(config, "colors", "colorVillages", HexColor.from("#800080"), "Color of village bounding boxes.");
207         colorNetherFossils = setup(config, "colors", "colorNetherFossils", HexColor.from("#ffffff"), "Color of nether fossils.");
208         colorBastionRemnants = setup(config, "colors", "colorBastionRemnants", HexColor.from("#c0c0c0"), "Color of bastion remnants.");
209         colorRuinedPortals = setup(config, "colors", "colorRuinedPortals", HexColor.from("#c800ff"), "Color of ruined portals.");
210         colorFlowerForestDandelion = setup(config, "colors", "colorFlowerForestDandelion", HexColor.from("#ffff00"), "Color of Flower Forest Dandelion");
211         colorFlowerForestPoppy = setup(config, "colors", "colorFlowerForestPoppy", HexColor.from("#ff0000"), "Color of Flower Forest Poppy");
212         colorFlowerForestAllium = setup(config, "colors", "colorFlowerForestAllium", HexColor.from("#ff00ff"), "Color of Flower Forest Allium");
213         colorFlowerForestAzureBluet = setup(config, "colors", "colorFlowerForestAzureBluet", HexColor.from("#d3d3d3"), "Color of Flower Forest Azure Bluet");
214         colorFlowerForestRedTulip = setup(config, "colors", "colorFlowerForestRedTulip", HexColor.from("#ff0000"), "Color of Flower Forest Red Tulip");
215         colorFlowerForestOrangeTulip = setup(config, "colors", "colorFlowerForestOrangeTulip", HexColor.from("#ff681f"), "Color of Flower Forest Orange Tulip");
216         colorFlowerForestWhiteTulip = setup(config, "colors", "colorFlowerForestWhiteTulip", HexColor.from("#d3d3d3"), "Color of Flower Forest White Tulip");
217         colorFlowerForestPinkTulip = setup(config, "colors", "colorFlowerForestPinkTulip", HexColor.from("#ff69b4"), "Color of Flower Forest Pink Tulip");
218         colorFlowerForestOxeyeDaisy = setup(config, "colors", "colorFlowerForestOxeyeDaisy", HexColor.from("#d3d3d3"), "Color of Flower Forest Oxeye Daisy");
219         colorFlowerForestCornflower = setup(config, "colors", "colorFlowerForestCornflower", HexColor.from("#0000ff"), "Color of Flower Forest Cornflower");
220         colorFlowerForestLilyOfTheValley = setup(config, "colors", "colorFlowerForestLilyOfTheValley", HexColor.from("#ffffff"), "Color of Flower Forest Lily Of The Valley");
221         colorBedrockCeilingBlocks = setup(config, "colors", "colorBedrockCeilingBlocks", HexColor.from("#00ff00"), "Color of Bedrock Ceiling Blocks");
222         config.save();
223     }
224
225     private static Configuration loadConfiguration() {
226         Configuration config = new Configuration(new File(configDir, "BBOutlineReloaded.cfg"));
227         config.load();
228         return config;
229     }
230
231     public static void saveConfig() {
232         Configuration config = new Configuration(new File(configDir, "BBOutlineReloaded.cfg"));
233         for (Setting<?> setting : settings) {
234             config.put(setting);
235         }
236         config.save();
237     }
238
239     private static <T> Setting<T> setup(Configuration config, String category, String settingName, T defaultValue, String comment) {
240         Setting<T> setting = config.get(category, settingName, defaultValue);
241         setting.category = category;
242         setting.name = settingName;
243         setting.defaultValue = defaultValue;
244         if (setting.get() == null)
245             setting.reset();
246         setting.comment = comment + " (default: " + defaultValue.toString() + ")";
247         settings.add(setting);
248         return setting;
249     }
250
251     public static void Toggle(Setting<Boolean> setting) {
252         setting.set(!setting.get());
253     }
254
255     public static Set<Setting<?>> getSettings() {
256         return settings;
257     }
258 }