1 package com.irtimaled.bbor.client;
3 import com.irtimaled.bbor.client.config.ConfigManager;
4 import com.irtimaled.bbor.client.interop.ClientInterop;
5 import com.irtimaled.bbor.client.models.*;
6 import com.irtimaled.bbor.client.providers.*;
7 import com.irtimaled.bbor.client.renderers.*;
8 import com.irtimaled.bbor.common.MathHelper;
9 import com.irtimaled.bbor.common.models.AbstractBoundingBox;
10 import com.irtimaled.bbor.common.models.BoundingBoxCuboid;
11 import com.irtimaled.bbor.common.models.BoundingBoxVillage;
12 import org.lwjgl.opengl.GL11;
14 import java.util.HashMap;
15 import java.util.HashSet;
19 public class ClientRenderer {
20 private static final int CHUNK_SIZE = 16;
21 private static final Map<Class<? extends AbstractBoundingBox>, AbstractRenderer> boundingBoxRendererMap = new HashMap<>();
23 private static boolean active;
24 private static final Set<IBoundingBoxProvider> providers = new HashSet<>();
26 public static boolean getActive() {
30 public static void toggleActive() {
37 static void deactivate() {
42 registerRenderer(BoundingBoxVillage.class, new VillageRenderer());
43 registerRenderer(BoundingBoxSlimeChunk.class, new SlimeChunkRenderer());
44 registerRenderer(BoundingBoxWorldSpawn.class, new WorldSpawnRenderer());
45 registerRenderer(BoundingBoxCuboid.class, new CuboidRenderer());
46 registerRenderer(BoundingBoxMobSpawner.class, new MobSpawnerRenderer());
47 registerRenderer(BoundingBoxSpawningSphere.class, new SpawningSphereRenderer());
48 registerRenderer(BoundingBoxBeacon.class, new BeaconRenderer());
49 registerRenderer(BoundingBoxBiomeBorder.class, new BiomeBorderRenderer());
50 registerRenderer(BoundingBoxConduit.class, new ConduitRenderer());
51 registerRenderer(BoundingBoxSpawnableBlocks.class, new SpawnableBlocksRenderer());
53 registerProvider(new SlimeChunkProvider());
54 registerProvider(new WorldSpawnProvider());
55 registerProvider(new SpawningSphereProvider());
56 registerProvider(new BeaconProvider());
57 registerProvider(new CustomBoxProvider());
58 registerProvider(new CustomBeaconProvider());
59 registerProvider(new BiomeBorderProvider());
60 registerProvider(new MobSpawnerProvider());
61 registerProvider(new ConduitProvider());
62 registerProvider(new SpawnableBlocksProvider());
65 public static <T extends AbstractBoundingBox> void registerProvider(IBoundingBoxProvider<T> provider) {
66 providers.add(provider);
69 public static <T extends AbstractBoundingBox> void registerRenderer(Class<? extends T> type, AbstractRenderer<T> renderer) {
70 boundingBoxRendererMap.put(type, renderer);
73 private static boolean isWithinRenderDistance(AbstractBoundingBox boundingBox) {
74 int renderDistanceBlocks = ClientInterop.getRenderDistanceChunks() * CHUNK_SIZE;
75 int minX = MathHelper.floor(Player.getX() - renderDistanceBlocks);
76 int maxX = MathHelper.floor(Player.getX() + renderDistanceBlocks);
77 int minZ = MathHelper.floor(Player.getZ() - renderDistanceBlocks);
78 int maxZ = MathHelper.floor(Player.getZ() + renderDistanceBlocks);
80 return boundingBox.intersectsBounds(minX, minZ, maxX, maxZ);
83 public static void render(int dimensionId) {
86 Set<AbstractBoundingBox> boundingBoxes = getBoundingBoxes(dimensionId);
88 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
89 GL11.glLineWidth(2.0f);
90 GL11.glDisable(GL11.GL_TEXTURE_2D);
91 GL11.glDisable(GL11.GL_CULL_FACE);
93 if (ConfigManager.alwaysVisible.get()) {
94 GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
97 for (AbstractBoundingBox key : boundingBoxes) {
98 AbstractRenderer renderer = boundingBoxRendererMap.get(key.getClass());
99 if (renderer == null) continue;
101 renderer.render(key);
104 GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
105 GL11.glEnable(GL11.GL_CULL_FACE);
106 GL11.glEnable(GL11.GL_TEXTURE_2D);
109 private static Set<AbstractBoundingBox> getBoundingBoxes(int dimensionId) {
110 Set<AbstractBoundingBox> boundingBoxes = new HashSet<>();
111 for (IBoundingBoxProvider<?> provider : providers) {
112 if (provider.canProvide(dimensionId)) {
113 for (AbstractBoundingBox boundingBox : provider.get(dimensionId)) {
114 if (isWithinRenderDistance(boundingBox)) {
115 boundingBoxes.add(boundingBox);
120 return boundingBoxes;