4 #include "local_entity.hpp"
15 class LocalPlayer : public LocalEntity
23 LocalPlayer(Map *, Scene *, const TileDef &, ShaderProgram *, Camera *, InputHandler *);
26 static void staticMouseHandler(double, double, double);
27 static void staticKeyHandler(double, std::set<int>);
30 InputHandler *input_handler;
32 void keyHandler(double, std::set<int>);