3 #include "async_mgr.hpp"
6 #include "tile_def.hpp"
15 class LocalEntity : public IEntity
18 void setPos(glm::vec3);
20 void setSize(glm::vec3);
22 void setRotationAxis(glm::vec3);
23 glm::vec3 getRotationAxis();
24 void setRotationAngle(double);
25 double getRotationAngle();
26 void setVisible(bool);
30 LocalEntity(Map *, Scene *, const TileDef &, ShaderProgram *);