1 // Copyright 2012-2014 The Rust Project Developers. See the COPYRIGHT
2 // file at the top-level directory of this distribution and at
3 // http://rust-lang.org/COPYRIGHT.
5 // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
6 // http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
7 // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
8 // option. This file may not be copied, modified, or distributed
9 // except according to those terms.
11 //! A graph module for use in dataflow, region resolution, and elsewhere.
13 //! # Interface details
15 //! You customize the graph by specifying a "node data" type `N` and an
16 //! "edge data" type `E`. You can then later gain access (mutable or
17 //! immutable) to these "user-data" bits. Currently, you can only add
18 //! nodes or edges to the graph. You cannot remove or modify them once
19 //! added. This could be changed if we have a need.
21 //! # Implementation details
23 //! The main tricky thing about this code is the way that edges are
24 //! stored. The edges are stored in a central array, but they are also
25 //! threaded onto two linked lists for each node, one for incoming edges
26 //! and one for outgoing edges. Note that every edge is a member of some
27 //! incoming list and some outgoing list. Basically you can load the
28 //! first index of the linked list from the node data structures (the
29 //! field `first_edge`) and then, for each edge, load the next index from
30 //! the field `next_edge`). Each of those fields is an array that should
31 //! be indexed by the direction (see the type `Direction`).
33 use bitvec::BitVector;
36 use snapshot_vec::{SnapshotVec, SnapshotVecDelegate};
41 pub struct Graph<N, E> {
42 nodes: SnapshotVec<Node<N>>,
43 edges: SnapshotVec<Edge<E>>,
47 first_edge: [EdgeIndex; 2], // see module comment
53 next_edge: [EdgeIndex; 2], // see module comment
59 impl<N> SnapshotVecDelegate for Node<N> {
63 fn reverse(_: &mut Vec<Node<N>>, _: ()) {}
66 impl<N> SnapshotVecDelegate for Edge<N> {
70 fn reverse(_: &mut Vec<Edge<N>>, _: ()) {}
73 #[derive(Copy, Clone, PartialEq, Eq, Debug, Hash)]
74 pub struct NodeIndex(pub usize);
76 #[derive(Copy, Clone, PartialEq, Eq, Debug, Hash)]
77 pub struct EdgeIndex(pub usize);
79 pub const INVALID_EDGE_INDEX: EdgeIndex = EdgeIndex(usize::MAX);
81 // Use a private field here to guarantee no more instances are created:
82 #[derive(Copy, Clone, Debug, PartialEq)]
83 pub struct Direction {
87 pub const OUTGOING: Direction = Direction { repr: 0 };
89 pub const INCOMING: Direction = Direction { repr: 1 };
92 /// Returns unique id (unique with respect to the graph holding associated node).
93 pub fn node_id(&self) -> usize {
98 impl<N: Debug, E: Debug> Graph<N, E> {
99 pub fn new() -> Graph<N, E> {
101 nodes: SnapshotVec::new(),
102 edges: SnapshotVec::new(),
106 pub fn with_capacity(nodes: usize, edges: usize) -> Graph<N, E> {
108 nodes: SnapshotVec::with_capacity(nodes),
109 edges: SnapshotVec::with_capacity(edges),
113 // # Simple accessors
116 pub fn all_nodes(&self) -> &[Node<N>] {
121 pub fn len_nodes(&self) -> usize {
126 pub fn all_edges(&self) -> &[Edge<E>] {
131 pub fn len_edges(&self) -> usize {
135 // # Node construction
137 pub fn next_node_index(&self) -> NodeIndex {
138 NodeIndex(self.nodes.len())
141 pub fn add_node(&mut self, data: N) -> NodeIndex {
142 let idx = self.next_node_index();
143 self.nodes.push(Node {
144 first_edge: [INVALID_EDGE_INDEX, INVALID_EDGE_INDEX],
150 pub fn mut_node_data(&mut self, idx: NodeIndex) -> &mut N {
151 &mut self.nodes[idx.0].data
154 pub fn node_data(&self, idx: NodeIndex) -> &N {
155 &self.nodes[idx.0].data
158 pub fn node(&self, idx: NodeIndex) -> &Node<N> {
162 // # Edge construction and queries
164 pub fn next_edge_index(&self) -> EdgeIndex {
165 EdgeIndex(self.edges.len())
168 pub fn add_edge(&mut self, source: NodeIndex, target: NodeIndex, data: E) -> EdgeIndex {
169 debug!("graph: add_edge({:?}, {:?}, {:?})", source, target, data);
171 let idx = self.next_edge_index();
173 // read current first of the list of edges from each node
174 let source_first = self.nodes[source.0].first_edge[OUTGOING.repr];
175 let target_first = self.nodes[target.0].first_edge[INCOMING.repr];
177 // create the new edge, with the previous firsts from each node
178 // as the next pointers
179 self.edges.push(Edge {
180 next_edge: [source_first, target_first],
186 // adjust the firsts for each node target be the next object.
187 self.nodes[source.0].first_edge[OUTGOING.repr] = idx;
188 self.nodes[target.0].first_edge[INCOMING.repr] = idx;
193 pub fn edge(&self, idx: EdgeIndex) -> &Edge<E> {
197 // # Iterating over nodes, edges
199 pub fn enumerated_nodes(&self) -> impl Iterator<Item = (NodeIndex, &Node<N>)> {
203 .map(|(idx, n)| (NodeIndex(idx), n))
206 pub fn enumerated_edges(&self) -> impl Iterator<Item = (EdgeIndex, &Edge<E>)> {
210 .map(|(idx, e)| (EdgeIndex(idx), e))
213 pub fn each_node<'a>(&'a self, mut f: impl FnMut(NodeIndex, &'a Node<N>) -> bool) -> bool {
214 //! Iterates over all edges defined in the graph.
215 self.enumerated_nodes()
216 .all(|(node_idx, node)| f(node_idx, node))
219 pub fn each_edge<'a>(&'a self, mut f: impl FnMut(EdgeIndex, &'a Edge<E>) -> bool) -> bool {
220 //! Iterates over all edges defined in the graph
221 self.enumerated_edges()
222 .all(|(edge_idx, edge)| f(edge_idx, edge))
225 pub fn outgoing_edges(&self, source: NodeIndex) -> AdjacentEdges<N, E> {
226 self.adjacent_edges(source, OUTGOING)
229 pub fn incoming_edges(&self, source: NodeIndex) -> AdjacentEdges<N, E> {
230 self.adjacent_edges(source, INCOMING)
233 pub fn adjacent_edges(&self, source: NodeIndex, direction: Direction) -> AdjacentEdges<N, E> {
234 let first_edge = self.node(source).first_edge[direction.repr];
242 pub fn successor_nodes<'a>(
245 ) -> impl Iterator<Item = NodeIndex> + 'a {
246 self.outgoing_edges(source).targets()
249 pub fn predecessor_nodes<'a>(
252 ) -> impl Iterator<Item = NodeIndex> + 'a {
253 self.incoming_edges(target).sources()
256 pub fn depth_traverse<'a>(
259 direction: Direction,
260 ) -> DepthFirstTraversal<'a, N, E> {
261 DepthFirstTraversal::with_start_node(self, start, direction)
264 pub fn nodes_in_postorder<'a>(
266 direction: Direction,
267 entry_node: NodeIndex,
268 ) -> Vec<NodeIndex> {
269 let mut visited = BitVector::new(self.len_nodes());
270 let mut stack = vec![];
271 let mut result = Vec::with_capacity(self.len_nodes());
272 let mut push_node = |stack: &mut Vec<_>, node: NodeIndex| {
273 if visited.insert(node.0) {
274 stack.push((node, self.adjacent_edges(node, direction)));
278 for node in Some(entry_node)
280 .chain(self.enumerated_nodes().map(|(node, _)| node))
282 push_node(&mut stack, node);
283 while let Some((node, mut iter)) = stack.pop() {
284 if let Some((_, child)) = iter.next() {
285 let target = child.source_or_target(direction);
286 // the current node needs more processing, so
287 // add it back to the stack
288 stack.push((node, iter));
289 // and then push the new node
290 push_node(&mut stack, target);
297 assert_eq!(result.len(), self.len_nodes());
304 pub struct AdjacentEdges<'g, N, E>
309 graph: &'g Graph<N, E>,
310 direction: Direction,
314 impl<'g, N: Debug, E: Debug> AdjacentEdges<'g, N, E> {
315 fn targets(self) -> impl Iterator<Item = NodeIndex> + 'g {
316 self.into_iter().map(|(_, edge)| edge.target)
319 fn sources(self) -> impl Iterator<Item = NodeIndex> + 'g {
320 self.into_iter().map(|(_, edge)| edge.source)
324 impl<'g, N: Debug, E: Debug> Iterator for AdjacentEdges<'g, N, E> {
325 type Item = (EdgeIndex, &'g Edge<E>);
327 fn next(&mut self) -> Option<(EdgeIndex, &'g Edge<E>)> {
328 let edge_index = self.next;
329 if edge_index == INVALID_EDGE_INDEX {
333 let edge = self.graph.edge(edge_index);
334 self.next = edge.next_edge[self.direction.repr];
335 Some((edge_index, edge))
338 fn size_hint(&self) -> (usize, Option<usize>) {
339 // At most, all the edges in the graph.
340 (0, Some(self.graph.len_edges()))
344 pub struct DepthFirstTraversal<'g, N, E>
349 graph: &'g Graph<N, E>,
350 stack: Vec<NodeIndex>,
352 direction: Direction,
355 impl<'g, N: Debug, E: Debug> DepthFirstTraversal<'g, N, E> {
356 pub fn with_start_node(
357 graph: &'g Graph<N, E>,
358 start_node: NodeIndex,
359 direction: Direction,
361 let mut visited = BitVector::new(graph.len_nodes());
362 visited.insert(start_node.node_id());
363 DepthFirstTraversal {
365 stack: vec![start_node],
371 fn visit(&mut self, node: NodeIndex) {
372 if self.visited.insert(node.node_id()) {
373 self.stack.push(node);
378 impl<'g, N: Debug, E: Debug> Iterator for DepthFirstTraversal<'g, N, E> {
379 type Item = NodeIndex;
381 fn next(&mut self) -> Option<NodeIndex> {
382 let next = self.stack.pop();
383 if let Some(idx) = next {
384 for (_, edge) in self.graph.adjacent_edges(idx, self.direction) {
385 let target = edge.source_or_target(self.direction);
392 fn size_hint(&self) -> (usize, Option<usize>) {
393 // We will visit every node in the graph exactly once.
394 let remaining = self.graph.len_nodes() - self.visited.count();
395 (remaining, Some(remaining))
399 impl<'g, N: Debug, E: Debug> ExactSizeIterator for DepthFirstTraversal<'g, N, E> {}
402 pub fn source(&self) -> NodeIndex {
406 pub fn target(&self) -> NodeIndex {
410 pub fn source_or_target(&self, direction: Direction) -> NodeIndex {
411 if direction == OUTGOING {