]> git.lizzy.rs Git - nothing.git/blob - src/level.h
(#110) Implement player_checkpoint
[nothing.git] / src / level.h
1 #ifndef LEVEL_H_
2 #define LEVEL_H_
3
4 #include <SDL2/SDL.h>
5 #include <SDL2/SDL_mixer.h>
6 #include "./player.h"
7 #include "./platforms.h"
8 #include "./camera.h"
9 #include "./sound_medium.h"
10
11 typedef struct level_t level_t;
12
13 level_t *create_level_from_file(const char *file_name);
14 void destroy_level(level_t *level);
15
16 int level_render(const level_t *level, SDL_Renderer *renderer);
17 int level_sound(level_t *level, sound_medium_t *sound_medium);
18 int level_update(level_t *level, float delta_time);
19
20 int level_event(level_t *level, const SDL_Event *event);
21 int level_input(level_t *level,
22                 const Uint8 *const keyboard_state,
23                 SDL_Joystick *the_stick_of_joy);
24 int level_reload_preserve_player(level_t *level,
25                                  const char *file_name);
26
27 void level_toggle_debug_mode(level_t *level);
28 void level_toggle_pause_mode(level_t *level);
29
30 #endif  // LEVEL_H_