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1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2013 Kahrl <kahrl@gmx.net>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "itemdef.h"
22
23 #include "gamedef.h"
24 #include "nodedef.h"
25 #include "tool.h"
26 #include "inventory.h"
27 #ifndef SERVER
28 #include "mapblock_mesh.h"
29 #include "mesh.h"
30 #include "tile.h"
31 #endif
32 #include "log.h"
33 #include "main.h" // g_settings
34 #include "settings.h"
35 #include "util/serialize.h"
36 #include "util/container.h"
37 #include "util/thread.h"
38 #include <map>
39 #include <set>
40
41 /*
42         ItemDefinition
43 */
44 ItemDefinition::ItemDefinition()
45 {
46         resetInitial();
47 }
48
49 ItemDefinition::ItemDefinition(const ItemDefinition &def)
50 {
51         resetInitial();
52         *this = def;
53 }
54
55 ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
56 {
57         if(this == &def)
58                 return *this;
59
60         reset();
61
62         type = def.type;
63         name = def.name;
64         description = def.description;
65         inventory_image = def.inventory_image;
66         wield_image = def.wield_image;
67         wield_scale = def.wield_scale;
68         stack_max = def.stack_max;
69         usable = def.usable;
70         liquids_pointable = def.liquids_pointable;
71         if(def.tool_capabilities)
72         {
73                 tool_capabilities = new ToolCapabilities(
74                                 *def.tool_capabilities);
75         }
76         groups = def.groups;
77         node_placement_prediction = def.node_placement_prediction;
78         sound_place = def.sound_place;
79         return *this;
80 }
81
82 ItemDefinition::~ItemDefinition()
83 {
84         reset();
85 }
86
87 void ItemDefinition::resetInitial()
88 {
89         // Initialize pointers to NULL so reset() does not delete undefined pointers
90         tool_capabilities = NULL;
91         reset();
92 }
93
94 void ItemDefinition::reset()
95 {
96         type = ITEM_NONE;
97         name = "";
98         description = "";
99         inventory_image = "";
100         wield_image = "";
101         wield_scale = v3f(1.0, 1.0, 1.0);
102         stack_max = 99;
103         usable = false;
104         liquids_pointable = false;
105         if(tool_capabilities)
106         {
107                 delete tool_capabilities;
108                 tool_capabilities = NULL;
109         }
110         groups.clear();
111         sound_place = SimpleSoundSpec();
112
113         node_placement_prediction = "";
114 }
115
116 void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
117 {
118         if(protocol_version <= 17)
119                 writeU8(os, 1); // version
120         else
121                 writeU8(os, 2); // version
122         writeU8(os, type);
123         os<<serializeString(name);
124         os<<serializeString(description);
125         os<<serializeString(inventory_image);
126         os<<serializeString(wield_image);
127         writeV3F1000(os, wield_scale);
128         writeS16(os, stack_max);
129         writeU8(os, usable);
130         writeU8(os, liquids_pointable);
131         std::string tool_capabilities_s = "";
132         if(tool_capabilities){
133                 std::ostringstream tmp_os(std::ios::binary);
134                 tool_capabilities->serialize(tmp_os, protocol_version);
135                 tool_capabilities_s = tmp_os.str();
136         }
137         os<<serializeString(tool_capabilities_s);
138         writeU16(os, groups.size());
139         for(std::map<std::string, int>::const_iterator
140                         i = groups.begin(); i != groups.end(); i++){
141                 os<<serializeString(i->first);
142                 writeS16(os, i->second);
143         }
144         os<<serializeString(node_placement_prediction);
145         if(protocol_version > 17){
146                 //serializeSimpleSoundSpec(sound_place, os);
147                 os<<serializeString(sound_place.name);
148                 writeF1000(os, sound_place.gain);
149         }
150 }
151
152 void ItemDefinition::deSerialize(std::istream &is)
153 {
154         // Reset everything
155         reset();
156
157         // Deserialize
158         int version = readU8(is);
159         if(version != 1 && version != 2)
160                 throw SerializationError("unsupported ItemDefinition version");
161         type = (enum ItemType)readU8(is);
162         name = deSerializeString(is);
163         description = deSerializeString(is);
164         inventory_image = deSerializeString(is);
165         wield_image = deSerializeString(is);
166         wield_scale = readV3F1000(is);
167         stack_max = readS16(is);
168         usable = readU8(is);
169         liquids_pointable = readU8(is);
170         std::string tool_capabilities_s = deSerializeString(is);
171         if(!tool_capabilities_s.empty())
172         {
173                 std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
174                 tool_capabilities = new ToolCapabilities;
175                 tool_capabilities->deSerialize(tmp_is);
176         }
177         groups.clear();
178         u32 groups_size = readU16(is);
179         for(u32 i=0; i<groups_size; i++){
180                 std::string name = deSerializeString(is);
181                 int value = readS16(is);
182                 groups[name] = value;
183         }
184         if(version == 1){
185                 // We cant be sure that node_placement_prediction is send in version 1
186                 try{
187                         node_placement_prediction = deSerializeString(is);
188                 }catch(SerializationError &e) {};
189                 // Set the old default sound
190                 sound_place.name = "default_place_node";
191                 sound_place.gain = 0.5;
192         } else if(version == 2) {
193                 node_placement_prediction = deSerializeString(is);
194                 //deserializeSimpleSoundSpec(sound_place, is);
195                 sound_place.name = deSerializeString(is);
196                 sound_place.gain = readF1000(is);
197         }
198         // If you add anything here, insert it primarily inside the try-catch
199         // block to not need to increase the version.
200         try{
201                 
202         }catch(SerializationError &e) {};
203 }
204
205 /*
206         CItemDefManager
207 */
208
209 // SUGG: Support chains of aliases?
210
211 class CItemDefManager: public IWritableItemDefManager
212 {
213 #ifndef SERVER
214         struct ClientCached
215         {
216                 video::ITexture *inventory_texture;
217                 scene::IMesh *wield_mesh;
218
219                 ClientCached():
220                         inventory_texture(NULL),
221                         wield_mesh(NULL)
222                 {}
223         };
224 #endif
225
226 public:
227         CItemDefManager()
228         {
229
230 #ifndef SERVER
231                 m_main_thread = get_current_thread_id();
232 #endif
233                 clear();
234         }
235         virtual ~CItemDefManager()
236         {
237 #ifndef SERVER
238                 const std::list<ClientCached*> &values = m_clientcached.getValues();
239                 for(std::list<ClientCached*>::const_iterator
240                                 i = values.begin(); i != values.end(); ++i)
241                 {
242                         ClientCached *cc = *i;
243                         if (cc->wield_mesh)
244                                 cc->wield_mesh->drop();
245                         delete cc;
246                 }
247
248 #endif
249                 for (std::map<std::string, ItemDefinition*>::iterator iter =
250                                 m_item_definitions.begin(); iter != m_item_definitions.end();
251                                 iter ++) {
252                         delete iter->second;
253                 }
254                 m_item_definitions.clear();
255         }
256         virtual const ItemDefinition& get(const std::string &name_) const
257         {
258                 // Convert name according to possible alias
259                 std::string name = getAlias(name_);
260                 // Get the definition
261                 std::map<std::string, ItemDefinition*>::const_iterator i;
262                 i = m_item_definitions.find(name);
263                 if(i == m_item_definitions.end())
264                         i = m_item_definitions.find("unknown");
265                 assert(i != m_item_definitions.end());
266                 return *(i->second);
267         }
268         virtual std::string getAlias(const std::string &name) const
269         {
270                 std::map<std::string, std::string>::const_iterator i;
271                 i = m_aliases.find(name);
272                 if(i != m_aliases.end())
273                         return i->second;
274                 return name;
275         }
276         virtual std::set<std::string> getAll() const
277         {
278                 std::set<std::string> result;
279                 for(std::map<std::string, ItemDefinition*>::const_iterator
280                                 i = m_item_definitions.begin();
281                                 i != m_item_definitions.end(); i++)
282                 {
283                         result.insert(i->first);
284                 }
285                 for(std::map<std::string, std::string>::const_iterator
286                                 i = m_aliases.begin();
287                                 i != m_aliases.end(); i++)
288                 {
289                         result.insert(i->first);
290                 }
291                 return result;
292         }
293         virtual bool isKnown(const std::string &name_) const
294         {
295                 // Convert name according to possible alias
296                 std::string name = getAlias(name_);
297                 // Get the definition
298                 std::map<std::string, ItemDefinition*>::const_iterator i;
299                 return m_item_definitions.find(name) != m_item_definitions.end();
300         }
301 #ifndef SERVER
302 public:
303         ClientCached* createClientCachedDirect(const std::string &name,
304                         IGameDef *gamedef) const
305         {
306                 infostream<<"Lazily creating item texture and mesh for \""
307                                 <<name<<"\""<<std::endl;
308
309                 // This is not thread-safe
310                 assert(get_current_thread_id() == m_main_thread);
311
312                 // Skip if already in cache
313                 ClientCached *cc = NULL;
314                 m_clientcached.get(name, &cc);
315                 if(cc)
316                         return cc;
317
318                 ITextureSource *tsrc = gamedef->getTextureSource();
319                 INodeDefManager *nodedef = gamedef->getNodeDefManager();
320                 IrrlichtDevice *device = tsrc->getDevice();
321                 video::IVideoDriver *driver = device->getVideoDriver();
322                 const ItemDefinition *def = &get(name);
323
324                 // Create new ClientCached
325                 cc = new ClientCached();
326
327                 bool need_node_mesh = false;
328
329                 // Create an inventory texture
330                 cc->inventory_texture = NULL;
331                 if(def->inventory_image != "")
332                 {
333                         cc->inventory_texture = tsrc->getTexture(def->inventory_image);
334                 }
335                 else if(def->type == ITEM_NODE)
336                 {
337                         need_node_mesh = true;
338                 }
339
340                 // Create a wield mesh
341                 assert(cc->wield_mesh == NULL);
342                 if(def->type == ITEM_NODE && def->wield_image == "")
343                 {
344                         need_node_mesh = true;
345                 }
346                 else if(def->wield_image != "" || def->inventory_image != "")
347                 {
348                         // Extrude the wield image into a mesh
349
350                         std::string imagename;
351                         if(def->wield_image != "")
352                                 imagename = def->wield_image;
353                         else
354                                 imagename = def->inventory_image;
355
356                         cc->wield_mesh = createExtrudedMesh(
357                                         tsrc->getTexture(imagename),
358                                         driver,
359                                         def->wield_scale * v3f(40.0, 40.0, 4.0));
360                         if(cc->wield_mesh == NULL)
361                         {
362                                 infostream<<"ItemDefManager: WARNING: "
363                                         <<"updateTexturesAndMeshes(): "
364                                         <<"Unable to create extruded mesh for item "
365                                         <<def->name<<std::endl;
366                         }
367                 }
368
369                 if(need_node_mesh)
370                 {
371                         /*
372                                 Get node properties
373                         */
374                         content_t id = nodedef->getId(def->name);
375                         const ContentFeatures &f = nodedef->get(id);
376
377                         u8 param1 = 0;
378                         if(f.param_type == CPT_LIGHT)
379                                 param1 = 0xee;
380
381                         /*
382                                 Make a mesh from the node
383                         */
384                         MeshMakeData mesh_make_data(gamedef);
385                         MapNode mesh_make_node(id, param1, 0);
386                         mesh_make_data.fillSingleNode(&mesh_make_node);
387                         MapBlockMesh mapblock_mesh(&mesh_make_data);
388
389                         scene::IMesh *node_mesh = mapblock_mesh.getMesh();
390                         assert(node_mesh);
391                         video::SColor c(255, 255, 255, 255);
392                         if(g_settings->getBool("enable_shaders"))
393                                 c = MapBlock_LightColor(255, 0xffff, decode_light(f.light_source));
394                         setMeshColor(node_mesh, c);
395
396                         /*
397                                 Scale and translate the mesh so it's a unit cube
398                                 centered on the origin
399                         */
400                         scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
401                         translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
402
403                         /*
404                                 Draw node mesh into a render target texture
405                         */
406                         if(cc->inventory_texture == NULL)
407                         {
408                                 TextureFromMeshParams params;
409                                 params.mesh = node_mesh;
410                                 params.dim.set(64, 64);
411                                 params.rtt_texture_name = "INVENTORY_"
412                                         + def->name + "_RTT";
413                                 params.delete_texture_on_shutdown = true;
414                                 params.camera_position.set(0, 1.0, -1.5);
415                                 params.camera_position.rotateXZBy(45);
416                                 params.camera_lookat.set(0, 0, 0);
417                                 // Set orthogonal projection
418                                 params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
419                                                 1.65, 1.65, 0, 100);
420                                 params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
421                                 params.light_position.set(10, 100, -50);
422                                 params.light_color.set(1.0, 0.5, 0.5, 0.5);
423                                 params.light_radius = 1000;
424
425                                 cc->inventory_texture =
426                                         tsrc->generateTextureFromMesh(params);
427
428                                 // render-to-target didn't work
429                                 if(cc->inventory_texture == NULL)
430                                 {
431                                         cc->inventory_texture =
432                                                 tsrc->getTexture(f.tiledef[0].name);
433                                 }
434                         }
435
436                         /*
437                                 Use the node mesh as the wield mesh
438                         */
439
440                         // Scale to proper wield mesh proportions
441                         scaleMesh(node_mesh, v3f(30.0, 30.0, 30.0)
442                                         * def->wield_scale);
443
444                         cc->wield_mesh = node_mesh;
445                         cc->wield_mesh->grab();
446
447                         //no way reference count can be smaller than 2 in this place!
448                         assert(cc->wield_mesh->getReferenceCount() >= 2);
449                 }
450
451                 // Put in cache
452                 m_clientcached.set(name, cc);
453
454                 return cc;
455         }
456         ClientCached* getClientCached(const std::string &name,
457                         IGameDef *gamedef) const
458         {
459                 ClientCached *cc = NULL;
460                 m_clientcached.get(name, &cc);
461                 if(cc)
462                         return cc;
463
464                 if(get_current_thread_id() == m_main_thread)
465                 {
466                         return createClientCachedDirect(name, gamedef);
467                 }
468                 else
469                 {
470                         // We're gonna ask the result to be put into here
471                         ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
472                         // Throw a request in
473                         m_get_clientcached_queue.add(name, 0, 0, &result_queue);
474                         try{
475                                 // Wait result for a second
476                                 GetResult<std::string, ClientCached*, u8, u8>
477                                                 result = result_queue.pop_front(1000);
478                                 // Check that at least something worked OK
479                                 assert(result.key == name);
480                                 // Return it
481                                 return result.item;
482                         }
483                         catch(ItemNotFoundException &e)
484                         {
485                                 errorstream<<"Waiting for clientcached timed out."<<std::endl;
486                                 return &m_dummy_clientcached;
487                         }
488                 }
489         }
490         // Get item inventory texture
491         virtual video::ITexture* getInventoryTexture(const std::string &name,
492                         IGameDef *gamedef) const
493         {
494                 ClientCached *cc = getClientCached(name, gamedef);
495                 if(!cc)
496                         return NULL;
497                 return cc->inventory_texture;
498         }
499         // Get item wield mesh
500         virtual scene::IMesh* getWieldMesh(const std::string &name,
501                         IGameDef *gamedef) const
502         {
503                 ClientCached *cc = getClientCached(name, gamedef);
504                 if(!cc)
505                         return NULL;
506                 return cc->wield_mesh;
507         }
508 #endif
509         void clear()
510         {
511                 for(std::map<std::string, ItemDefinition*>::const_iterator
512                                 i = m_item_definitions.begin();
513                                 i != m_item_definitions.end(); i++)
514                 {
515                         delete i->second;
516                 }
517                 m_item_definitions.clear();
518                 m_aliases.clear();
519
520                 // Add the four builtin items:
521                 //   "" is the hand
522                 //   "unknown" is returned whenever an undefined item is accessed
523                 //   "air" is the air node
524                 //   "ignore" is the ignore node
525
526                 ItemDefinition* hand_def = new ItemDefinition;
527                 hand_def->name = "";
528                 hand_def->wield_image = "wieldhand.png";
529                 hand_def->tool_capabilities = new ToolCapabilities;
530                 m_item_definitions.insert(std::make_pair("", hand_def));
531
532                 ItemDefinition* unknown_def = new ItemDefinition;
533                 unknown_def->name = "unknown";
534                 m_item_definitions.insert(std::make_pair("unknown", unknown_def));
535
536                 ItemDefinition* air_def = new ItemDefinition;
537                 air_def->type = ITEM_NODE;
538                 air_def->name = "air";
539                 m_item_definitions.insert(std::make_pair("air", air_def));
540
541                 ItemDefinition* ignore_def = new ItemDefinition;
542                 ignore_def->type = ITEM_NODE;
543                 ignore_def->name = "ignore";
544                 m_item_definitions.insert(std::make_pair("ignore", ignore_def));
545         }
546         virtual void registerItem(const ItemDefinition &def)
547         {
548                 verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
549                 // Ensure that the "" item (the hand) always has ToolCapabilities
550                 if(def.name == "")
551                         assert(def.tool_capabilities != NULL);
552                 
553                 if(m_item_definitions.count(def.name) == 0)
554                         m_item_definitions[def.name] = new ItemDefinition(def);
555                 else
556                         *(m_item_definitions[def.name]) = def;
557
558                 // Remove conflicting alias if it exists
559                 bool alias_removed = (m_aliases.erase(def.name) != 0);
560                 if(alias_removed)
561                         infostream<<"ItemDefManager: erased alias "<<def.name
562                                         <<" because item was defined"<<std::endl;
563         }
564         virtual void registerAlias(const std::string &name,
565                         const std::string &convert_to)
566         {
567                 if(m_item_definitions.find(name) == m_item_definitions.end())
568                 {
569                         verbosestream<<"ItemDefManager: setting alias "<<name
570                                 <<" -> "<<convert_to<<std::endl;
571                         m_aliases[name] = convert_to;
572                 }
573         }
574         void serialize(std::ostream &os, u16 protocol_version)
575         {
576                 writeU8(os, 0); // version
577                 u16 count = m_item_definitions.size();
578                 writeU16(os, count);
579                 for(std::map<std::string, ItemDefinition*>::const_iterator
580                                 i = m_item_definitions.begin();
581                                 i != m_item_definitions.end(); i++)
582                 {
583                         ItemDefinition *def = i->second;
584                         // Serialize ItemDefinition and write wrapped in a string
585                         std::ostringstream tmp_os(std::ios::binary);
586                         def->serialize(tmp_os, protocol_version);
587                         os<<serializeString(tmp_os.str());
588                 }
589                 writeU16(os, m_aliases.size());
590                 for(std::map<std::string, std::string>::const_iterator
591                         i = m_aliases.begin(); i != m_aliases.end(); i++)
592                 {
593                         os<<serializeString(i->first);
594                         os<<serializeString(i->second);
595                 }
596         }
597         void deSerialize(std::istream &is)
598         {
599                 // Clear everything
600                 clear();
601                 // Deserialize
602                 int version = readU8(is);
603                 if(version != 0)
604                         throw SerializationError("unsupported ItemDefManager version");
605                 u16 count = readU16(is);
606                 for(u16 i=0; i<count; i++)
607                 {
608                         // Deserialize a string and grab an ItemDefinition from it
609                         std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
610                         ItemDefinition def;
611                         def.deSerialize(tmp_is);
612                         // Register
613                         registerItem(def);
614                 }
615                 u16 num_aliases = readU16(is);
616                 for(u16 i=0; i<num_aliases; i++)
617                 {
618                         std::string name = deSerializeString(is);
619                         std::string convert_to = deSerializeString(is);
620                         registerAlias(name, convert_to);
621                 }
622         }
623         void processQueue(IGameDef *gamedef)
624         {
625 #ifndef SERVER
626                 while(!m_get_clientcached_queue.empty())
627                 {
628                         GetRequest<std::string, ClientCached*, u8, u8>
629                                         request = m_get_clientcached_queue.pop();
630                         GetResult<std::string, ClientCached*, u8, u8>
631                                         result;
632                         result.key = request.key;
633                         result.callers = request.callers;
634                         result.item = createClientCachedDirect(request.key, gamedef);
635                         request.dest->push_back(result);
636                 }
637 #endif
638         }
639 private:
640         // Key is name
641         std::map<std::string, ItemDefinition*> m_item_definitions;
642         // Aliases
643         std::map<std::string, std::string> m_aliases;
644 #ifndef SERVER
645         // The id of the thread that is allowed to use irrlicht directly
646         threadid_t m_main_thread;
647         // A reference to this can be returned when nothing is found, to avoid NULLs
648         mutable ClientCached m_dummy_clientcached;
649         // Cached textures and meshes
650         mutable MutexedMap<std::string, ClientCached*> m_clientcached;
651         // Queued clientcached fetches (to be processed by the main thread)
652         mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
653 #endif
654 };
655
656 IWritableItemDefManager* createItemDefManager()
657 {
658         return new CItemDefManager();
659 }