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1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2013 Kahrl <kahrl@gmx.net>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "itemdef.h"
22
23 #include "gamedef.h"
24 #include "nodedef.h"
25 #include "tool.h"
26 #include "inventory.h"
27 #ifndef SERVER
28 #include "mapblock_mesh.h"
29 #include "mesh.h"
30 #include "wieldmesh.h"
31 #include "client/tile.h"
32 #endif
33 #include "log.h"
34 #include "settings.h"
35 #include "util/serialize.h"
36 #include "util/container.h"
37 #include "util/thread.h"
38 #include <map>
39 #include <set>
40
41 #ifdef __ANDROID__
42 #include <GLES/gl.h>
43 #endif
44
45 /*
46         ItemDefinition
47 */
48 ItemDefinition::ItemDefinition()
49 {
50         resetInitial();
51 }
52
53 ItemDefinition::ItemDefinition(const ItemDefinition &def)
54 {
55         resetInitial();
56         *this = def;
57 }
58
59 ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
60 {
61         if(this == &def)
62                 return *this;
63
64         reset();
65
66         type = def.type;
67         name = def.name;
68         description = def.description;
69         inventory_image = def.inventory_image;
70         wield_image = def.wield_image;
71         wield_scale = def.wield_scale;
72         stack_max = def.stack_max;
73         usable = def.usable;
74         liquids_pointable = def.liquids_pointable;
75         if(def.tool_capabilities)
76         {
77                 tool_capabilities = new ToolCapabilities(
78                                 *def.tool_capabilities);
79         }
80         groups = def.groups;
81         node_placement_prediction = def.node_placement_prediction;
82         sound_place = def.sound_place;
83         range = def.range;
84         return *this;
85 }
86
87 ItemDefinition::~ItemDefinition()
88 {
89         reset();
90 }
91
92 void ItemDefinition::resetInitial()
93 {
94         // Initialize pointers to NULL so reset() does not delete undefined pointers
95         tool_capabilities = NULL;
96         reset();
97 }
98
99 void ItemDefinition::reset()
100 {
101         type = ITEM_NONE;
102         name = "";
103         description = "";
104         inventory_image = "";
105         wield_image = "";
106         wield_scale = v3f(1.0, 1.0, 1.0);
107         stack_max = 99;
108         usable = false;
109         liquids_pointable = false;
110         if(tool_capabilities)
111         {
112                 delete tool_capabilities;
113                 tool_capabilities = NULL;
114         }
115         groups.clear();
116         sound_place = SimpleSoundSpec();
117         range = -1;
118
119         node_placement_prediction = "";
120 }
121
122 void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
123 {
124         if(protocol_version <= 17)
125                 writeU8(os, 1); // version
126         else if(protocol_version <= 20)
127                 writeU8(os, 2); // version
128         else
129                 writeU8(os, 3); // version
130         writeU8(os, type);
131         os<<serializeString(name);
132         os<<serializeString(description);
133         os<<serializeString(inventory_image);
134         os<<serializeString(wield_image);
135         writeV3F1000(os, wield_scale);
136         writeS16(os, stack_max);
137         writeU8(os, usable);
138         writeU8(os, liquids_pointable);
139         std::string tool_capabilities_s = "";
140         if(tool_capabilities){
141                 std::ostringstream tmp_os(std::ios::binary);
142                 tool_capabilities->serialize(tmp_os, protocol_version);
143                 tool_capabilities_s = tmp_os.str();
144         }
145         os<<serializeString(tool_capabilities_s);
146         writeU16(os, groups.size());
147         for(std::map<std::string, int>::const_iterator
148                         i = groups.begin(); i != groups.end(); i++){
149                 os<<serializeString(i->first);
150                 writeS16(os, i->second);
151         }
152         os<<serializeString(node_placement_prediction);
153         if(protocol_version > 17){
154                 //serializeSimpleSoundSpec(sound_place, os);
155                 os<<serializeString(sound_place.name);
156                 writeF1000(os, sound_place.gain);
157         }
158         if(protocol_version > 20){
159                 writeF1000(os, range);
160         }
161 }
162
163 void ItemDefinition::deSerialize(std::istream &is)
164 {
165         // Reset everything
166         reset();
167
168         // Deserialize
169         int version = readU8(is);
170         if(version < 1 || version > 3)
171                 throw SerializationError("unsupported ItemDefinition version");
172         type = (enum ItemType)readU8(is);
173         name = deSerializeString(is);
174         description = deSerializeString(is);
175         inventory_image = deSerializeString(is);
176         wield_image = deSerializeString(is);
177         wield_scale = readV3F1000(is);
178         stack_max = readS16(is);
179         usable = readU8(is);
180         liquids_pointable = readU8(is);
181         std::string tool_capabilities_s = deSerializeString(is);
182         if(!tool_capabilities_s.empty())
183         {
184                 std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
185                 tool_capabilities = new ToolCapabilities;
186                 tool_capabilities->deSerialize(tmp_is);
187         }
188         groups.clear();
189         u32 groups_size = readU16(is);
190         for(u32 i=0; i<groups_size; i++){
191                 std::string name = deSerializeString(is);
192                 int value = readS16(is);
193                 groups[name] = value;
194         }
195         if(version == 1){
196                 // We cant be sure that node_placement_prediction is send in version 1
197                 try{
198                         node_placement_prediction = deSerializeString(is);
199                 }catch(SerializationError &e) {};
200                 // Set the old default sound
201                 sound_place.name = "default_place_node";
202                 sound_place.gain = 0.5;
203         } else if(version >= 2) {
204                 node_placement_prediction = deSerializeString(is);
205                 //deserializeSimpleSoundSpec(sound_place, is);
206                 sound_place.name = deSerializeString(is);
207                 sound_place.gain = readF1000(is);
208         }
209         if(version == 3) {
210                 range = readF1000(is);
211         }
212         // If you add anything here, insert it primarily inside the try-catch
213         // block to not need to increase the version.
214         try{
215         }catch(SerializationError &e) {};
216 }
217
218 /*
219         CItemDefManager
220 */
221
222 // SUGG: Support chains of aliases?
223
224 class CItemDefManager: public IWritableItemDefManager
225 {
226 #ifndef SERVER
227         struct ClientCached
228         {
229                 video::ITexture *inventory_texture;
230                 scene::IMesh *wield_mesh;
231
232                 ClientCached():
233                         inventory_texture(NULL),
234                         wield_mesh(NULL)
235                 {}
236         };
237 #endif
238
239 public:
240         CItemDefManager()
241         {
242
243 #ifndef SERVER
244                 m_main_thread = get_current_thread_id();
245 #endif
246                 clear();
247         }
248         virtual ~CItemDefManager()
249         {
250 #ifndef SERVER
251                 const std::vector<ClientCached*> &values = m_clientcached.getValues();
252                 for(std::vector<ClientCached*>::const_iterator
253                                 i = values.begin(); i != values.end(); ++i)
254                 {
255                         ClientCached *cc = *i;
256                         if (cc->wield_mesh)
257                                 cc->wield_mesh->drop();
258                         delete cc;
259                 }
260
261 #endif
262                 for (std::map<std::string, ItemDefinition*>::iterator iter =
263                                 m_item_definitions.begin(); iter != m_item_definitions.end();
264                                 iter ++) {
265                         delete iter->second;
266                 }
267                 m_item_definitions.clear();
268         }
269         virtual const ItemDefinition& get(const std::string &name_) const
270         {
271                 // Convert name according to possible alias
272                 std::string name = getAlias(name_);
273                 // Get the definition
274                 std::map<std::string, ItemDefinition*>::const_iterator i;
275                 i = m_item_definitions.find(name);
276                 if(i == m_item_definitions.end())
277                         i = m_item_definitions.find("unknown");
278                 assert(i != m_item_definitions.end());
279                 return *(i->second);
280         }
281         virtual std::string getAlias(const std::string &name) const
282         {
283                 std::map<std::string, std::string>::const_iterator i;
284                 i = m_aliases.find(name);
285                 if(i != m_aliases.end())
286                         return i->second;
287                 return name;
288         }
289         virtual std::set<std::string> getAll() const
290         {
291                 std::set<std::string> result;
292                 for(std::map<std::string, ItemDefinition*>::const_iterator
293                                 i = m_item_definitions.begin();
294                                 i != m_item_definitions.end(); i++)
295                 {
296                         result.insert(i->first);
297                 }
298                 for(std::map<std::string, std::string>::const_iterator
299                                 i = m_aliases.begin();
300                                 i != m_aliases.end(); i++)
301                 {
302                         result.insert(i->first);
303                 }
304                 return result;
305         }
306         virtual bool isKnown(const std::string &name_) const
307         {
308                 // Convert name according to possible alias
309                 std::string name = getAlias(name_);
310                 // Get the definition
311                 std::map<std::string, ItemDefinition*>::const_iterator i;
312                 return m_item_definitions.find(name) != m_item_definitions.end();
313         }
314 #ifndef SERVER
315 public:
316         ClientCached* createClientCachedDirect(const std::string &name,
317                         IGameDef *gamedef) const
318         {
319                 infostream<<"Lazily creating item texture and mesh for \""
320                                 <<name<<"\""<<std::endl;
321
322                 // This is not thread-safe
323                 sanity_check(get_current_thread_id() == m_main_thread);
324
325                 // Skip if already in cache
326                 ClientCached *cc = NULL;
327                 m_clientcached.get(name, &cc);
328                 if(cc)
329                         return cc;
330
331                 ITextureSource *tsrc = gamedef->getTextureSource();
332                 INodeDefManager *nodedef = gamedef->getNodeDefManager();
333                 const ItemDefinition &def = get(name);
334
335                 // Create new ClientCached
336                 cc = new ClientCached();
337
338                 // Create an inventory texture
339                 cc->inventory_texture = NULL;
340                 if(def.inventory_image != "")
341                         cc->inventory_texture = tsrc->getTexture(def.inventory_image);
342
343                 // Additional processing for nodes:
344                 // - Create a wield mesh if WieldMeshSceneNode can't render
345                 //   the node on its own.
346                 // - If inventory_texture isn't set yet, create one using
347                 //   render-to-texture.
348                 if (def.type == ITEM_NODE) {
349                         // Get node properties
350                         content_t id = nodedef->getId(name);
351                         const ContentFeatures &f = nodedef->get(id);
352
353                         bool need_rtt_mesh = cc->inventory_texture == NULL;
354
355                         // Keep this in sync with WieldMeshSceneNode::setItem()
356                         bool need_wield_mesh =
357                                 !(f.mesh_ptr[0] ||
358                                   f.drawtype == NDT_NORMAL ||
359                                   f.drawtype == NDT_ALLFACES ||
360                                   f.drawtype == NDT_AIRLIKE);
361
362                         scene::IMesh *node_mesh = NULL;
363
364                         if (need_rtt_mesh || need_wield_mesh) {
365                                 u8 param1 = 0;
366                                 if (f.param_type == CPT_LIGHT)
367                                         param1 = 0xee;
368
369                                 /*
370                                         Make a mesh from the node
371                                 */
372                                 MeshMakeData mesh_make_data(gamedef, false);
373                                 u8 param2 = 0;
374                                 if (f.param_type_2 == CPT2_WALLMOUNTED)
375                                         param2 = 1;
376                                 MapNode mesh_make_node(id, param1, param2);
377                                 mesh_make_data.fillSingleNode(&mesh_make_node);
378                                 MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
379                                 node_mesh = mapblock_mesh.getMesh();
380                                 node_mesh->grab();
381                                 video::SColor c(255, 255, 255, 255);
382                                 setMeshColor(node_mesh, c);
383
384                                 // scale and translate the mesh so it's a
385                                 // unit cube centered on the origin
386                                 scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
387                                 translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
388                         }
389
390                         /*
391                                 Draw node mesh into a render target texture
392                         */
393                         if (need_rtt_mesh) {
394                                 TextureFromMeshParams params;
395                                 params.mesh = node_mesh;
396                                 params.dim.set(64, 64);
397                                 params.rtt_texture_name = "INVENTORY_"
398                                         + def.name + "_RTT";
399                                 params.delete_texture_on_shutdown = true;
400                                 params.camera_position.set(0, 1.0, -1.5);
401                                 params.camera_position.rotateXZBy(45);
402                                 params.camera_lookat.set(0, 0, 0);
403                                 // Set orthogonal projection
404                                 params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
405                                                 1.65, 1.65, 0, 100);
406                                 params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
407                                 params.light_position.set(10, 100, -50);
408                                 params.light_color.set(1.0, 0.5, 0.5, 0.5);
409                                 params.light_radius = 1000;
410
411 #ifdef __ANDROID__
412                                 params.camera_position.set(0, -1.0, -1.5);
413                                 params.camera_position.rotateXZBy(45);
414                                 params.light_position.set(10, -100, -50);
415 #endif
416                                 cc->inventory_texture =
417                                         tsrc->generateTextureFromMesh(params);
418
419                                 // render-to-target didn't work
420                                 if (cc->inventory_texture == NULL) {
421                                         cc->inventory_texture =
422                                                 tsrc->getTexture(f.tiledef[0].name);
423                                 }
424                         }
425
426                         /*
427                                 Use the node mesh as the wield mesh
428                         */
429                         if (need_wield_mesh) {
430                                 cc->wield_mesh = node_mesh;
431                                 cc->wield_mesh->grab();
432
433                                 // no way reference count can be smaller than 2 in this place!
434                                 assert(cc->wield_mesh->getReferenceCount() >= 2);
435                         }
436
437                         if (node_mesh)
438                                 node_mesh->drop();
439                 }
440
441                 // Put in cache
442                 m_clientcached.set(name, cc);
443
444                 return cc;
445         }
446         ClientCached* getClientCached(const std::string &name,
447                         IGameDef *gamedef) const
448         {
449                 ClientCached *cc = NULL;
450                 m_clientcached.get(name, &cc);
451                 if(cc)
452                         return cc;
453
454                 if(get_current_thread_id() == m_main_thread)
455                 {
456                         return createClientCachedDirect(name, gamedef);
457                 }
458                 else
459                 {
460                         // We're gonna ask the result to be put into here
461                         static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
462
463                         // Throw a request in
464                         m_get_clientcached_queue.add(name, 0, 0, &result_queue);
465                         try{
466                                 while(true) {
467                                         // Wait result for a second
468                                         GetResult<std::string, ClientCached*, u8, u8>
469                                                 result = result_queue.pop_front(1000);
470
471                                         if (result.key == name) {
472                                                 return result.item;
473                                         }
474                                 }
475                         }
476                         catch(ItemNotFoundException &e)
477                         {
478                                 errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
479                                 return &m_dummy_clientcached;
480                         }
481                 }
482         }
483         // Get item inventory texture
484         virtual video::ITexture* getInventoryTexture(const std::string &name,
485                         IGameDef *gamedef) const
486         {
487                 ClientCached *cc = getClientCached(name, gamedef);
488                 if(!cc)
489                         return NULL;
490                 return cc->inventory_texture;
491         }
492         // Get item wield mesh
493         virtual scene::IMesh* getWieldMesh(const std::string &name,
494                         IGameDef *gamedef) const
495         {
496                 ClientCached *cc = getClientCached(name, gamedef);
497                 if(!cc)
498                         return NULL;
499                 return cc->wield_mesh;
500         }
501 #endif
502         void clear()
503         {
504                 for(std::map<std::string, ItemDefinition*>::const_iterator
505                                 i = m_item_definitions.begin();
506                                 i != m_item_definitions.end(); i++)
507                 {
508                         delete i->second;
509                 }
510                 m_item_definitions.clear();
511                 m_aliases.clear();
512
513                 // Add the four builtin items:
514                 //   "" is the hand
515                 //   "unknown" is returned whenever an undefined item
516                 //     is accessed (is also the unknown node)
517                 //   "air" is the air node
518                 //   "ignore" is the ignore node
519
520                 ItemDefinition* hand_def = new ItemDefinition;
521                 hand_def->name = "";
522                 hand_def->wield_image = "wieldhand.png";
523                 hand_def->tool_capabilities = new ToolCapabilities;
524                 m_item_definitions.insert(std::make_pair("", hand_def));
525
526                 ItemDefinition* unknown_def = new ItemDefinition;
527                 unknown_def->type = ITEM_NODE;
528                 unknown_def->name = "unknown";
529                 m_item_definitions.insert(std::make_pair("unknown", unknown_def));
530
531                 ItemDefinition* air_def = new ItemDefinition;
532                 air_def->type = ITEM_NODE;
533                 air_def->name = "air";
534                 m_item_definitions.insert(std::make_pair("air", air_def));
535
536                 ItemDefinition* ignore_def = new ItemDefinition;
537                 ignore_def->type = ITEM_NODE;
538                 ignore_def->name = "ignore";
539                 m_item_definitions.insert(std::make_pair("ignore", ignore_def));
540         }
541         virtual void registerItem(const ItemDefinition &def)
542         {
543                 verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
544                 // Ensure that the "" item (the hand) always has ToolCapabilities
545                 if(def.name == "")
546                         FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
547
548                 if(m_item_definitions.count(def.name) == 0)
549                         m_item_definitions[def.name] = new ItemDefinition(def);
550                 else
551                         *(m_item_definitions[def.name]) = def;
552
553                 // Remove conflicting alias if it exists
554                 bool alias_removed = (m_aliases.erase(def.name) != 0);
555                 if(alias_removed)
556                         infostream<<"ItemDefManager: erased alias "<<def.name
557                                         <<" because item was defined"<<std::endl;
558         }
559         virtual void registerAlias(const std::string &name,
560                         const std::string &convert_to)
561         {
562                 if(m_item_definitions.find(name) == m_item_definitions.end())
563                 {
564                         verbosestream<<"ItemDefManager: setting alias "<<name
565                                 <<" -> "<<convert_to<<std::endl;
566                         m_aliases[name] = convert_to;
567                 }
568         }
569         void serialize(std::ostream &os, u16 protocol_version)
570         {
571                 writeU8(os, 0); // version
572                 u16 count = m_item_definitions.size();
573                 writeU16(os, count);
574                 for(std::map<std::string, ItemDefinition*>::const_iterator
575                                 i = m_item_definitions.begin();
576                                 i != m_item_definitions.end(); i++)
577                 {
578                         ItemDefinition *def = i->second;
579                         // Serialize ItemDefinition and write wrapped in a string
580                         std::ostringstream tmp_os(std::ios::binary);
581                         def->serialize(tmp_os, protocol_version);
582                         os<<serializeString(tmp_os.str());
583                 }
584                 writeU16(os, m_aliases.size());
585                 for(std::map<std::string, std::string>::const_iterator
586                         i = m_aliases.begin(); i != m_aliases.end(); i++)
587                 {
588                         os<<serializeString(i->first);
589                         os<<serializeString(i->second);
590                 }
591         }
592         void deSerialize(std::istream &is)
593         {
594                 // Clear everything
595                 clear();
596                 // Deserialize
597                 int version = readU8(is);
598                 if(version != 0)
599                         throw SerializationError("unsupported ItemDefManager version");
600                 u16 count = readU16(is);
601                 for(u16 i=0; i<count; i++)
602                 {
603                         // Deserialize a string and grab an ItemDefinition from it
604                         std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
605                         ItemDefinition def;
606                         def.deSerialize(tmp_is);
607                         // Register
608                         registerItem(def);
609                 }
610                 u16 num_aliases = readU16(is);
611                 for(u16 i=0; i<num_aliases; i++)
612                 {
613                         std::string name = deSerializeString(is);
614                         std::string convert_to = deSerializeString(is);
615                         registerAlias(name, convert_to);
616                 }
617         }
618         void processQueue(IGameDef *gamedef)
619         {
620 #ifndef SERVER
621                 //NOTE this is only thread safe for ONE consumer thread!
622                 while(!m_get_clientcached_queue.empty())
623                 {
624                         GetRequest<std::string, ClientCached*, u8, u8>
625                                         request = m_get_clientcached_queue.pop();
626
627                         m_get_clientcached_queue.pushResult(request,
628                                         createClientCachedDirect(request.key, gamedef));
629                 }
630 #endif
631         }
632 private:
633         // Key is name
634         std::map<std::string, ItemDefinition*> m_item_definitions;
635         // Aliases
636         std::map<std::string, std::string> m_aliases;
637 #ifndef SERVER
638         // The id of the thread that is allowed to use irrlicht directly
639         threadid_t m_main_thread;
640         // A reference to this can be returned when nothing is found, to avoid NULLs
641         mutable ClientCached m_dummy_clientcached;
642         // Cached textures and meshes
643         mutable MutexedMap<std::string, ClientCached*> m_clientcached;
644         // Queued clientcached fetches (to be processed by the main thread)
645         mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
646 #endif
647 };
648
649 IWritableItemDefManager* createItemDefManager()
650 {
651         return new CItemDefManager();
652 }