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1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2013 Kahrl <kahrl@gmx.net>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "itemdef.h"
22
23 #include "gamedef.h"
24 #include "nodedef.h"
25 #include "tool.h"
26 #include "inventory.h"
27 #ifndef SERVER
28 #include "mapblock_mesh.h"
29 #include "mesh.h"
30 #include "wieldmesh.h"
31 #include "client/tile.h"
32 #endif
33 #include "log.h"
34 #include "settings.h"
35 #include "util/serialize.h"
36 #include "util/container.h"
37 #include "util/thread.h"
38 #include <map>
39 #include <set>
40
41 #ifdef __ANDROID__
42 #include <GLES/gl.h>
43 #endif
44
45 /*
46         ItemDefinition
47 */
48 ItemDefinition::ItemDefinition()
49 {
50         resetInitial();
51 }
52
53 ItemDefinition::ItemDefinition(const ItemDefinition &def)
54 {
55         resetInitial();
56         *this = def;
57 }
58
59 ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
60 {
61         if(this == &def)
62                 return *this;
63
64         reset();
65
66         type = def.type;
67         name = def.name;
68         description = def.description;
69         inventory_image = def.inventory_image;
70         wield_image = def.wield_image;
71         wield_scale = def.wield_scale;
72         stack_max = def.stack_max;
73         usable = def.usable;
74         liquids_pointable = def.liquids_pointable;
75         if(def.tool_capabilities)
76         {
77                 tool_capabilities = new ToolCapabilities(
78                                 *def.tool_capabilities);
79         }
80         groups = def.groups;
81         node_placement_prediction = def.node_placement_prediction;
82         sound_place = def.sound_place;
83         range = def.range;
84         return *this;
85 }
86
87 ItemDefinition::~ItemDefinition()
88 {
89         reset();
90 }
91
92 void ItemDefinition::resetInitial()
93 {
94         // Initialize pointers to NULL so reset() does not delete undefined pointers
95         tool_capabilities = NULL;
96         reset();
97 }
98
99 void ItemDefinition::reset()
100 {
101         type = ITEM_NONE;
102         name = "";
103         description = "";
104         inventory_image = "";
105         wield_image = "";
106         wield_scale = v3f(1.0, 1.0, 1.0);
107         stack_max = 99;
108         usable = false;
109         liquids_pointable = false;
110         if(tool_capabilities)
111         {
112                 delete tool_capabilities;
113                 tool_capabilities = NULL;
114         }
115         groups.clear();
116         sound_place = SimpleSoundSpec();
117         range = -1;
118
119         node_placement_prediction = "";
120 }
121
122 void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
123 {
124         if(protocol_version <= 17)
125                 writeU8(os, 1); // version
126         else if(protocol_version <= 20)
127                 writeU8(os, 2); // version
128         else
129                 writeU8(os, 3); // version
130         writeU8(os, type);
131         os<<serializeString(name);
132         os<<serializeString(description);
133         os<<serializeString(inventory_image);
134         os<<serializeString(wield_image);
135         writeV3F1000(os, wield_scale);
136         writeS16(os, stack_max);
137         writeU8(os, usable);
138         writeU8(os, liquids_pointable);
139         std::string tool_capabilities_s = "";
140         if(tool_capabilities){
141                 std::ostringstream tmp_os(std::ios::binary);
142                 tool_capabilities->serialize(tmp_os, protocol_version);
143                 tool_capabilities_s = tmp_os.str();
144         }
145         os<<serializeString(tool_capabilities_s);
146         writeU16(os, groups.size());
147         for(std::map<std::string, int>::const_iterator
148                         i = groups.begin(); i != groups.end(); ++i){
149                 os<<serializeString(i->first);
150                 writeS16(os, i->second);
151         }
152         os<<serializeString(node_placement_prediction);
153         if(protocol_version > 17){
154                 //serializeSimpleSoundSpec(sound_place, os);
155                 os<<serializeString(sound_place.name);
156                 writeF1000(os, sound_place.gain);
157         }
158         if(protocol_version > 20){
159                 writeF1000(os, range);
160         }
161 }
162
163 void ItemDefinition::deSerialize(std::istream &is)
164 {
165         // Reset everything
166         reset();
167
168         // Deserialize
169         int version = readU8(is);
170         if(version < 1 || version > 3)
171                 throw SerializationError("unsupported ItemDefinition version");
172         type = (enum ItemType)readU8(is);
173         name = deSerializeString(is);
174         description = deSerializeString(is);
175         inventory_image = deSerializeString(is);
176         wield_image = deSerializeString(is);
177         wield_scale = readV3F1000(is);
178         stack_max = readS16(is);
179         usable = readU8(is);
180         liquids_pointable = readU8(is);
181         std::string tool_capabilities_s = deSerializeString(is);
182         if(!tool_capabilities_s.empty())
183         {
184                 std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
185                 tool_capabilities = new ToolCapabilities;
186                 tool_capabilities->deSerialize(tmp_is);
187         }
188         groups.clear();
189         u32 groups_size = readU16(is);
190         for(u32 i=0; i<groups_size; i++){
191                 std::string name = deSerializeString(is);
192                 int value = readS16(is);
193                 groups[name] = value;
194         }
195         if(version == 1){
196                 // We cant be sure that node_placement_prediction is send in version 1
197                 try{
198                         node_placement_prediction = deSerializeString(is);
199                 }catch(SerializationError &e) {};
200                 // Set the old default sound
201                 sound_place.name = "default_place_node";
202                 sound_place.gain = 0.5;
203         } else if(version >= 2) {
204                 node_placement_prediction = deSerializeString(is);
205                 //deserializeSimpleSoundSpec(sound_place, is);
206                 sound_place.name = deSerializeString(is);
207                 sound_place.gain = readF1000(is);
208         }
209         if(version == 3) {
210                 range = readF1000(is);
211         }
212         // If you add anything here, insert it primarily inside the try-catch
213         // block to not need to increase the version.
214         try{
215         }catch(SerializationError &e) {};
216 }
217
218 /*
219         CItemDefManager
220 */
221
222 // SUGG: Support chains of aliases?
223
224 class CItemDefManager: public IWritableItemDefManager
225 {
226 #ifndef SERVER
227         struct ClientCached
228         {
229                 video::ITexture *inventory_texture;
230                 scene::IMesh *wield_mesh;
231
232                 ClientCached():
233                         inventory_texture(NULL),
234                         wield_mesh(NULL)
235                 {}
236         };
237 #endif
238
239 public:
240         CItemDefManager()
241         {
242
243 #ifndef SERVER
244                 m_main_thread = get_current_thread_id();
245 #endif
246                 clear();
247         }
248         virtual ~CItemDefManager()
249         {
250 #ifndef SERVER
251                 const std::vector<ClientCached*> &values = m_clientcached.getValues();
252                 for(std::vector<ClientCached*>::const_iterator
253                                 i = values.begin(); i != values.end(); ++i)
254                 {
255                         ClientCached *cc = *i;
256                         if (cc->wield_mesh)
257                                 cc->wield_mesh->drop();
258                         delete cc;
259                 }
260
261 #endif
262                 for (std::map<std::string, ItemDefinition*>::iterator iter =
263                                 m_item_definitions.begin(); iter != m_item_definitions.end();
264                                 ++iter) {
265                         delete iter->second;
266                 }
267                 m_item_definitions.clear();
268         }
269         virtual const ItemDefinition& get(const std::string &name_) const
270         {
271                 // Convert name according to possible alias
272                 std::string name = getAlias(name_);
273                 // Get the definition
274                 std::map<std::string, ItemDefinition*>::const_iterator i;
275                 i = m_item_definitions.find(name);
276                 if(i == m_item_definitions.end())
277                         i = m_item_definitions.find("unknown");
278                 assert(i != m_item_definitions.end());
279                 return *(i->second);
280         }
281         virtual std::string getAlias(const std::string &name) const
282         {
283                 StringMap::const_iterator it = m_aliases.find(name);
284                 if (it != m_aliases.end())
285                         return it->second;
286                 return name;
287         }
288         virtual std::set<std::string> getAll() const
289         {
290                 std::set<std::string> result;
291                 for(std::map<std::string, ItemDefinition *>::const_iterator
292                                 it = m_item_definitions.begin();
293                                 it != m_item_definitions.end(); ++it) {
294                         result.insert(it->first);
295                 }
296                 for (StringMap::const_iterator
297                                 it = m_aliases.begin();
298                                 it != m_aliases.end(); ++it) {
299                         result.insert(it->first);
300                 }
301                 return result;
302         }
303         virtual bool isKnown(const std::string &name_) const
304         {
305                 // Convert name according to possible alias
306                 std::string name = getAlias(name_);
307                 // Get the definition
308                 std::map<std::string, ItemDefinition*>::const_iterator i;
309                 return m_item_definitions.find(name) != m_item_definitions.end();
310         }
311 #ifndef SERVER
312 public:
313         ClientCached* createClientCachedDirect(const std::string &name,
314                         IGameDef *gamedef) const
315         {
316                 infostream<<"Lazily creating item texture and mesh for \""
317                                 <<name<<"\""<<std::endl;
318
319                 // This is not thread-safe
320                 sanity_check(get_current_thread_id() == m_main_thread);
321
322                 // Skip if already in cache
323                 ClientCached *cc = NULL;
324                 m_clientcached.get(name, &cc);
325                 if(cc)
326                         return cc;
327
328                 ITextureSource *tsrc = gamedef->getTextureSource();
329                 INodeDefManager *nodedef = gamedef->getNodeDefManager();
330                 const ItemDefinition &def = get(name);
331
332                 // Create new ClientCached
333                 cc = new ClientCached();
334
335                 // Create an inventory texture
336                 cc->inventory_texture = NULL;
337                 if(def.inventory_image != "")
338                         cc->inventory_texture = tsrc->getTexture(def.inventory_image);
339
340                 // Additional processing for nodes:
341                 // - Create a wield mesh if WieldMeshSceneNode can't render
342                 //   the node on its own.
343                 // - If inventory_texture isn't set yet, create one using
344                 //   render-to-texture.
345                 if (def.type == ITEM_NODE) {
346                         // Get node properties
347                         content_t id = nodedef->getId(name);
348                         const ContentFeatures &f = nodedef->get(id);
349
350                         bool need_rtt_mesh = cc->inventory_texture == NULL;
351
352                         // Keep this in sync with WieldMeshSceneNode::setItem()
353                         bool need_wield_mesh =
354                                 !(f.mesh_ptr[0] ||
355                                   f.drawtype == NDT_NORMAL ||
356                                   f.drawtype == NDT_ALLFACES ||
357                                   f.drawtype == NDT_AIRLIKE);
358
359                         scene::IMesh *node_mesh = NULL;
360
361                         if (need_rtt_mesh || need_wield_mesh) {
362                                 u8 param1 = 0;
363                                 if (f.param_type == CPT_LIGHT)
364                                         param1 = 0xee;
365
366                                 /*
367                                         Make a mesh from the node
368                                 */
369                                 MeshMakeData mesh_make_data(gamedef, false);
370                                 u8 param2 = 0;
371                                 if (f.param_type_2 == CPT2_WALLMOUNTED)
372                                         param2 = 1;
373                                 MapNode mesh_make_node(id, param1, param2);
374                                 mesh_make_data.fillSingleNode(&mesh_make_node);
375                                 MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
376                                 node_mesh = mapblock_mesh.getMesh();
377                                 node_mesh->grab();
378                                 video::SColor c(255, 255, 255, 255);
379                                 setMeshColor(node_mesh, c);
380
381                                 // scale and translate the mesh so it's a
382                                 // unit cube centered on the origin
383                                 scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
384                                 translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
385                         }
386
387                         /*
388                                 Draw node mesh into a render target texture
389                         */
390                         if (need_rtt_mesh) {
391                                 TextureFromMeshParams params;
392                                 params.mesh = node_mesh;
393                                 params.dim.set(64, 64);
394                                 params.rtt_texture_name = "INVENTORY_"
395                                         + def.name + "_RTT";
396                                 params.delete_texture_on_shutdown = true;
397                                 params.camera_position.set(0, 1.0, -1.5);
398                                 params.camera_position.rotateXZBy(45);
399                                 params.camera_lookat.set(0, 0, 0);
400                                 // Set orthogonal projection
401                                 params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
402                                                 1.65, 1.65, 0, 100);
403                                 params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
404                                 params.light_position.set(10, 100, -50);
405                                 params.light_color.set(1.0, 0.5, 0.5, 0.5);
406                                 params.light_radius = 1000;
407
408 #ifdef __ANDROID__
409                                 params.camera_position.set(0, -1.0, -1.5);
410                                 params.camera_position.rotateXZBy(45);
411                                 params.light_position.set(10, -100, -50);
412 #endif
413                                 cc->inventory_texture =
414                                         tsrc->generateTextureFromMesh(params);
415
416                                 // render-to-target didn't work
417                                 if (cc->inventory_texture == NULL) {
418                                         cc->inventory_texture =
419                                                 tsrc->getTexture(f.tiledef[0].name);
420                                 }
421                         }
422
423                         /*
424                                 Use the node mesh as the wield mesh
425                         */
426                         if (need_wield_mesh) {
427                                 cc->wield_mesh = node_mesh;
428                                 cc->wield_mesh->grab();
429
430                                 // no way reference count can be smaller than 2 in this place!
431                                 assert(cc->wield_mesh->getReferenceCount() >= 2);
432                         }
433
434                         if (node_mesh)
435                                 node_mesh->drop();
436                 }
437
438                 // Put in cache
439                 m_clientcached.set(name, cc);
440
441                 return cc;
442         }
443         ClientCached* getClientCached(const std::string &name,
444                         IGameDef *gamedef) const
445         {
446                 ClientCached *cc = NULL;
447                 m_clientcached.get(name, &cc);
448                 if(cc)
449                         return cc;
450
451                 if(get_current_thread_id() == m_main_thread)
452                 {
453                         return createClientCachedDirect(name, gamedef);
454                 }
455                 else
456                 {
457                         // We're gonna ask the result to be put into here
458                         static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
459
460                         // Throw a request in
461                         m_get_clientcached_queue.add(name, 0, 0, &result_queue);
462                         try{
463                                 while(true) {
464                                         // Wait result for a second
465                                         GetResult<std::string, ClientCached*, u8, u8>
466                                                 result = result_queue.pop_front(1000);
467
468                                         if (result.key == name) {
469                                                 return result.item;
470                                         }
471                                 }
472                         }
473                         catch(ItemNotFoundException &e)
474                         {
475                                 errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
476                                 return &m_dummy_clientcached;
477                         }
478                 }
479         }
480         // Get item inventory texture
481         virtual video::ITexture* getInventoryTexture(const std::string &name,
482                         IGameDef *gamedef) const
483         {
484                 ClientCached *cc = getClientCached(name, gamedef);
485                 if(!cc)
486                         return NULL;
487                 return cc->inventory_texture;
488         }
489         // Get item wield mesh
490         virtual scene::IMesh* getWieldMesh(const std::string &name,
491                         IGameDef *gamedef) const
492         {
493                 ClientCached *cc = getClientCached(name, gamedef);
494                 if(!cc)
495                         return NULL;
496                 return cc->wield_mesh;
497         }
498 #endif
499         void clear()
500         {
501                 for(std::map<std::string, ItemDefinition*>::const_iterator
502                                 i = m_item_definitions.begin();
503                                 i != m_item_definitions.end(); ++i)
504                 {
505                         delete i->second;
506                 }
507                 m_item_definitions.clear();
508                 m_aliases.clear();
509
510                 // Add the four builtin items:
511                 //   "" is the hand
512                 //   "unknown" is returned whenever an undefined item
513                 //     is accessed (is also the unknown node)
514                 //   "air" is the air node
515                 //   "ignore" is the ignore node
516
517                 ItemDefinition* hand_def = new ItemDefinition;
518                 hand_def->name = "";
519                 hand_def->wield_image = "wieldhand.png";
520                 hand_def->tool_capabilities = new ToolCapabilities;
521                 m_item_definitions.insert(std::make_pair("", hand_def));
522
523                 ItemDefinition* unknown_def = new ItemDefinition;
524                 unknown_def->type = ITEM_NODE;
525                 unknown_def->name = "unknown";
526                 m_item_definitions.insert(std::make_pair("unknown", unknown_def));
527
528                 ItemDefinition* air_def = new ItemDefinition;
529                 air_def->type = ITEM_NODE;
530                 air_def->name = "air";
531                 m_item_definitions.insert(std::make_pair("air", air_def));
532
533                 ItemDefinition* ignore_def = new ItemDefinition;
534                 ignore_def->type = ITEM_NODE;
535                 ignore_def->name = "ignore";
536                 m_item_definitions.insert(std::make_pair("ignore", ignore_def));
537         }
538         virtual void registerItem(const ItemDefinition &def)
539         {
540                 verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
541                 // Ensure that the "" item (the hand) always has ToolCapabilities
542                 if(def.name == "")
543                         FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
544
545                 if(m_item_definitions.count(def.name) == 0)
546                         m_item_definitions[def.name] = new ItemDefinition(def);
547                 else
548                         *(m_item_definitions[def.name]) = def;
549
550                 // Remove conflicting alias if it exists
551                 bool alias_removed = (m_aliases.erase(def.name) != 0);
552                 if(alias_removed)
553                         infostream<<"ItemDefManager: erased alias "<<def.name
554                                         <<" because item was defined"<<std::endl;
555         }
556         virtual void registerAlias(const std::string &name,
557                         const std::string &convert_to)
558         {
559                 if(m_item_definitions.find(name) == m_item_definitions.end())
560                 {
561                         verbosestream<<"ItemDefManager: setting alias "<<name
562                                 <<" -> "<<convert_to<<std::endl;
563                         m_aliases[name] = convert_to;
564                 }
565         }
566         void serialize(std::ostream &os, u16 protocol_version)
567         {
568                 writeU8(os, 0); // version
569                 u16 count = m_item_definitions.size();
570                 writeU16(os, count);
571
572                 for (std::map<std::string, ItemDefinition *>::const_iterator
573                                 it = m_item_definitions.begin();
574                                 it != m_item_definitions.end(); ++it) {
575                         ItemDefinition *def = it->second;
576                         // Serialize ItemDefinition and write wrapped in a string
577                         std::ostringstream tmp_os(std::ios::binary);
578                         def->serialize(tmp_os, protocol_version);
579                         os << serializeString(tmp_os.str());
580                 }
581
582                 writeU16(os, m_aliases.size());
583
584                 for (StringMap::const_iterator
585                                 it = m_aliases.begin();
586                                 it != m_aliases.end(); ++it) {
587                         os << serializeString(it->first);
588                         os << serializeString(it->second);
589                 }
590         }
591         void deSerialize(std::istream &is)
592         {
593                 // Clear everything
594                 clear();
595                 // Deserialize
596                 int version = readU8(is);
597                 if(version != 0)
598                         throw SerializationError("unsupported ItemDefManager version");
599                 u16 count = readU16(is);
600                 for(u16 i=0; i<count; i++)
601                 {
602                         // Deserialize a string and grab an ItemDefinition from it
603                         std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
604                         ItemDefinition def;
605                         def.deSerialize(tmp_is);
606                         // Register
607                         registerItem(def);
608                 }
609                 u16 num_aliases = readU16(is);
610                 for(u16 i=0; i<num_aliases; i++)
611                 {
612                         std::string name = deSerializeString(is);
613                         std::string convert_to = deSerializeString(is);
614                         registerAlias(name, convert_to);
615                 }
616         }
617         void processQueue(IGameDef *gamedef)
618         {
619 #ifndef SERVER
620                 //NOTE this is only thread safe for ONE consumer thread!
621                 while(!m_get_clientcached_queue.empty())
622                 {
623                         GetRequest<std::string, ClientCached*, u8, u8>
624                                         request = m_get_clientcached_queue.pop();
625
626                         m_get_clientcached_queue.pushResult(request,
627                                         createClientCachedDirect(request.key, gamedef));
628                 }
629 #endif
630         }
631 private:
632         // Key is name
633         std::map<std::string, ItemDefinition*> m_item_definitions;
634         // Aliases
635         StringMap m_aliases;
636 #ifndef SERVER
637         // The id of the thread that is allowed to use irrlicht directly
638         threadid_t m_main_thread;
639         // A reference to this can be returned when nothing is found, to avoid NULLs
640         mutable ClientCached m_dummy_clientcached;
641         // Cached textures and meshes
642         mutable MutexedMap<std::string, ClientCached*> m_clientcached;
643         // Queued clientcached fetches (to be processed by the main thread)
644         mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
645 #endif
646 };
647
648 IWritableItemDefManager* createItemDefManager()
649 {
650         return new CItemDefManager();
651 }