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1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef INVENTORYMANAGER_HEADER
21 #define INVENTORYMANAGER_HEADER
22
23 #include "inventory.h"
24 #include <iostream>
25 #include <string>
26 class ServerActiveObject;
27
28 struct InventoryLocation
29 {
30         enum Type{
31                 UNDEFINED,
32                 CURRENT_PLAYER,
33                 PLAYER,
34                 NODEMETA,
35         } type;
36
37         std::string name; // PLAYER
38         v3s16 p; // NODEMETA
39
40         InventoryLocation()
41         {
42                 setUndefined();
43         }
44         void setUndefined()
45         {
46                 type = UNDEFINED;
47         }
48         void setCurrentPlayer()
49         {
50                 type = CURRENT_PLAYER;
51         }
52         void setPlayer(const std::string &name_)
53         {
54                 type = PLAYER;
55                 name = name_;
56         }
57         void setNodeMeta(v3s16 p_)
58         {
59                 type = NODEMETA;
60                 p = p_;
61         }
62
63         void applyCurrentPlayer(const std::string &name_)
64         {
65                 if(type == CURRENT_PLAYER)
66                         setPlayer(name_);
67         }
68
69         std::string dump() const;
70         void serialize(std::ostream &os) const;
71         void deSerialize(std::istream &is);
72         void deSerialize(std::string s);
73 };
74
75 struct InventoryAction;
76
77 class InventoryManager
78 {
79 public:
80         InventoryManager(){}
81         virtual ~InventoryManager(){}
82         
83         // Get an inventory or set it modified (so it will be updated over
84         // network or so)
85         virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
86         virtual std::string getInventoryOwner(const InventoryLocation &loc){return "";}
87         virtual void setInventoryModified(const InventoryLocation &loc){}
88
89         // Used on the client to send an action to the server
90         virtual void inventoryAction(InventoryAction *a){}
91 };
92
93 #define IACTION_MOVE 0
94 #define IACTION_DROP 1
95
96 struct InventoryAction
97 {
98         static InventoryAction * deSerialize(std::istream &is);
99         
100         virtual u16 getType() const = 0;
101         virtual void serialize(std::ostream &os) const = 0;
102         virtual void apply(InventoryManager *mgr, ServerActiveObject *player) = 0;
103 };
104
105 struct IMoveAction : public InventoryAction
106 {
107         // count=0 means "everything"
108         u16 count;
109         InventoryLocation from_inv;
110         std::string from_list;
111         s16 from_i;
112         InventoryLocation to_inv;
113         std::string to_list;
114         s16 to_i;
115         
116         IMoveAction()
117         {
118                 count = 0;
119                 from_i = -1;
120                 to_i = -1;
121         }
122         
123         IMoveAction(std::istream &is);
124
125         u16 getType() const
126         {
127                 return IACTION_MOVE;
128         }
129
130         void serialize(std::ostream &os) const
131         {
132                 os<<"Move ";
133                 os<<count<<" ";
134                 os<<from_inv.dump()<<" ";
135                 os<<from_list<<" ";
136                 os<<from_i<<" ";
137                 os<<to_inv.dump()<<" ";
138                 os<<to_list<<" ";
139                 os<<to_i;
140         }
141
142         void apply(InventoryManager *mgr, ServerActiveObject *player);
143 };
144
145 struct IDropAction : public InventoryAction
146 {
147         // count=0 means "everything"
148         u16 count;
149         InventoryLocation from_inv;
150         std::string from_list;
151         s16 from_i;
152         
153         IDropAction()
154         {
155                 count = 0;
156                 from_i = -1;
157         }
158         
159         IDropAction(std::istream &is);
160
161         u16 getType() const
162         {
163                 return IACTION_DROP;
164         }
165
166         void serialize(std::ostream &os) const
167         {
168                 os<<"Drop ";
169                 os<<count<<" ";
170                 os<<from_inv.dump()<<" ";
171                 os<<from_list<<" ";
172                 os<<from_i;
173         }
174
175         void apply(InventoryManager *mgr, ServerActiveObject *player);
176 };
177
178 #endif
179