]> git.lizzy.rs Git - dragonfireclient.git/blob - src/hud.cpp
Fix sky objects not rendering with ogles (#7598)
[dragonfireclient.git] / src / hud.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "hud.h"
21 #include <cmath>
22
23 const struct EnumString es_HudElementType[] =
24 {
25         {HUD_ELEM_IMAGE,     "image"},
26         {HUD_ELEM_TEXT,      "text"},
27         {HUD_ELEM_STATBAR,   "statbar"},
28         {HUD_ELEM_INVENTORY, "inventory"},
29         {HUD_ELEM_WAYPOINT,  "waypoint"},
30         {0, NULL},
31 };
32
33 const struct EnumString es_HudElementStat[] =
34 {
35         {HUD_STAT_POS,    "position"},
36         {HUD_STAT_POS,    "pos"}, /* Deprecated, only for compatibility's sake */
37         {HUD_STAT_NAME,   "name"},
38         {HUD_STAT_SCALE,  "scale"},
39         {HUD_STAT_TEXT,   "text"},
40         {HUD_STAT_NUMBER, "number"},
41         {HUD_STAT_ITEM,   "item"},
42         {HUD_STAT_DIR,    "direction"},
43         {HUD_STAT_ALIGN,  "alignment"},
44         {HUD_STAT_OFFSET, "offset"},
45         {HUD_STAT_WORLD_POS, "world_pos"},
46         {0, NULL},
47 };
48
49 const struct EnumString es_HudBuiltinElement[] =
50 {
51         {HUD_FLAG_HOTBAR_VISIBLE,    "hotbar"},
52         {HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
53         {HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
54         {HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
55         {HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"},
56         {HUD_FLAG_MINIMAP_VISIBLE,   "minimap"},
57         {0, NULL},
58 };