]> git.lizzy.rs Git - dragonfireclient.git/blob - src/guiVolumeChange.cpp
Add sound volume controls to ingame menu
[dragonfireclient.git] / src / guiVolumeChange.cpp
1 /*
2 Part of Minetest-c55
3 Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
5 Copyright (C) 2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
6
7 Permission to use, copy, modify, and distribute this software for any
8 purpose with or without fee is hereby granted, provided that the above
9 copyright notice and this permission notice appear in all copies.
10
11 THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
12 WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
13 MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
14 ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
15 WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
16 ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
17 OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
18 */
19
20 #include "guiVolumeChange.h"
21 #include "debug.h"
22 #include "serialization.h"
23 #include <string>
24 #include <IGUICheckBox.h>
25 #include <IGUIButton.h>
26 #include <IGUIScrollBar.h>
27 #include <IGUIStaticText.h>
28 #include <IGUIFont.h>
29 #include "main.h"
30
31 #include "gettext.h"
32
33 const int ID_soundText1 = 263;
34 const int ID_soundText2 = 264;
35 const int ID_soundExitButton = 265;
36 const int ID_soundSlider = 266;
37
38 GUIVolumeChange::GUIVolumeChange(gui::IGUIEnvironment* env,
39                 gui::IGUIElement* parent, s32 id,
40                 IMenuManager *menumgr,
41                 Client* client
42 ):
43         GUIModalMenu(env, parent, id, menumgr),
44         m_client(client)
45 {
46 }
47
48 GUIVolumeChange::~GUIVolumeChange()
49 {
50         removeChildren();
51 }
52
53 void GUIVolumeChange::removeChildren()
54 {
55         {
56                 gui::IGUIElement *e = getElementFromId(ID_soundText1);
57                 if(e != NULL)
58                         e->remove();
59         }
60         {
61                 gui::IGUIElement *e = getElementFromId(ID_soundText2);
62                 if(e != NULL)
63                         e->remove();
64         }
65         {
66                 gui::IGUIElement *e = getElementFromId(ID_soundExitButton);
67                 if(e != NULL)
68                         e->remove();
69         }
70         {
71                 gui::IGUIElement *e = getElementFromId(ID_soundSlider);
72                 if(e != NULL)
73                         e->remove();
74         }
75 }
76
77 void GUIVolumeChange::regenerateGui(v2u32 screensize)
78 {
79         /*
80                 Remove stuff
81         */
82         removeChildren();
83         
84         /*
85                 Calculate new sizes and positions
86         */
87         core::rect<s32> rect(
88                         screensize.X/2 - 380/2,
89                         screensize.Y/2 - 200/2,
90                         screensize.X/2 + 380/2,
91                         screensize.Y/2 + 200/2
92         );
93         
94         DesiredRect = rect;
95         recalculateAbsolutePosition(false);
96
97         v2s32 size = rect.getSize();
98         v2s32 topleft_client(40, 0);
99         v2s32 size_client = size - v2s32(40, 0);
100         int volume=(int)(g_settings->getFloat("sound_volume")*100);
101         /*
102                 Add stuff
103         */
104         changeCtype("");
105         {
106                 core::rect<s32> rect(0, 0, 120, 20);
107                 rect = rect + v2s32(size.X/2-60, size.Y/2-35);
108                 Environment->addStaticText(wgettext("Sound Volume: "), rect, false,
109                                 true, this, ID_soundText1);
110         }
111         {
112                 core::rect<s32> rect(0, 0, 30, 20);
113                 rect = rect + v2s32(size.X/2+40, size.Y/2-35);
114                 Environment->addStaticText(core::stringw(volume).c_str(), rect, false,
115                                 true, this, ID_soundText2);
116         }
117         {
118                 core::rect<s32> rect(0, 0, 80, 30);
119                 rect = rect + v2s32(size.X/2-80/2, size.Y/2+55);
120                 Environment->addButton(rect, this, ID_soundExitButton,
121                         wgettext("Exit"));
122         }
123         {
124                 core::rect<s32> rect(0, 0, 300, 20);
125                 rect = rect + v2s32(size.X/2-150, size.Y/2);
126                 gui::IGUIScrollBar *e = Environment->addScrollBar(true,
127                         rect, this, ID_soundSlider);
128                 e->setMax(100);
129                 e->setPos(volume);
130         }
131         changeCtype("");
132 }
133
134 void GUIVolumeChange::drawMenu()
135 {
136         gui::IGUISkin* skin = Environment->getSkin();
137         if (!skin)
138                 return;
139         video::IVideoDriver* driver = Environment->getVideoDriver();
140         video::SColor bgcolor(140,0,0,0);
141         driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
142         gui::IGUIElement::draw();
143 }
144
145 bool GUIVolumeChange::OnEvent(const SEvent& event)
146 {
147         if(event.EventType==EET_KEY_INPUT_EVENT)
148         {
149                 if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
150                 {
151                         quitMenu();
152                         return true;
153                 }
154                 if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
155                 {
156                         quitMenu();
157                         return true;
158                 }
159         }
160         if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
161                 {
162                         if (event.GUIEvent.Caller->getID() == ID_soundExitButton)
163                                 {
164                                         quitMenu();
165                                         return true;
166                                 }
167                 }
168         if(event.GUIEvent.EventType==gui::EGET_SCROLL_BAR_CHANGED)
169                 {
170                 if (event.GUIEvent.Caller->getID() == ID_soundSlider)
171                         {
172                                 s32 pos = ((gui::IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
173                                 g_settings->setFloat("sound_volume",(float)pos/100);
174                                 gui::IGUIElement *e = getElementFromId(ID_soundText2);
175                                 e->setText( core::stringw(pos).c_str() );
176                                 return true;
177                         }
178                 }
179         return Parent ? Parent->OnEvent(event) : false;
180 }
181