3 Copyright (C) 2010-12 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "guiMainMenu.h"
21 #include "guiKeyChangeMenu.h"
22 #include "guiCreateWorld.h"
23 #include "guiMessageMenu.h"
24 #include "guiConfirmMenu.h"
26 #include "serialization.h"
28 #include <IGUICheckBox.h>
29 #include <IGUIEditBox.h>
30 #include <IGUIButton.h>
31 #include <IGUIStaticText.h>
33 #include <IGUIListBox.h>
34 #include <IGUITabControl.h>
36 #include "guiPauseMenu.h"
40 struct CreateWorldDestMainMenu : public CreateWorldDest
42 CreateWorldDestMainMenu(GUIMainMenu *menu):
45 void accepted(std::wstring name, std::string gameid)
47 m_menu->createNewWorld(name, gameid);
52 struct ConfirmDestDeleteWorld : public ConfirmDest
54 ConfirmDestDeleteWorld(WorldSpec spec, GUIMainMenu *menu):
58 void answer(bool answer)
62 m_menu->deleteWorld(m_spec);
70 GUI_ID_QUIT_BUTTON = 101,
75 GUI_ID_SMOOTH_LIGHTING_CB,
77 GUI_ID_OPAQUE_WATER_CB,
80 GUI_ID_JOIN_GAME_BUTTON,
81 GUI_ID_CHANGE_KEYS_BUTTON,
82 GUI_ID_DELETE_WORLD_BUTTON,
83 GUI_ID_CREATE_WORLD_BUTTON,
95 GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
96 gui::IGUIElement* parent, s32 id,
97 IMenuManager *menumgr,
99 IGameCallback *gamecallback
101 GUIModalMenu(env, parent, id, menumgr),
104 m_gamecallback(gamecallback),
105 m_is_regenerating(false)
109 this->parent = parent;
111 this->menumgr = menumgr;
114 GUIMainMenu::~GUIMainMenu()
119 void GUIMainMenu::removeChildren()
121 const core::list<gui::IGUIElement*> &children = getChildren();
122 core::list<gui::IGUIElement*> children_copy;
123 for(core::list<gui::IGUIElement*>::ConstIterator
124 i = children.begin(); i != children.end(); i++)
126 children_copy.push_back(*i);
128 for(core::list<gui::IGUIElement*>::Iterator
129 i = children_copy.begin();
130 i != children_copy.end(); i++)
136 void GUIMainMenu::regenerateGui(v2u32 screensize)
138 m_is_regenerating = true;
140 Read stuff from elements into m_data
144 int active_tab = getTab();
152 Calculate new sizes and positions
155 v2s32 size(620, 460);
157 core::rect<s32> rect(
158 screensize.X/2 - size.X/2,
159 screensize.Y/2 - size.Y/2,
160 screensize.X/2 + size.X/2,
161 screensize.Y/2 + size.Y/2
165 recalculateAbsolutePosition(false);
167 //v2s32 size = rect.getSize();
173 v2s32 topleft_client(40, 30);
174 v2s32 size_client = size - v2s32(40, 0);
176 v2s32 topleft_server(40, 320);
177 v2s32 size_server = size - v2s32(40, 0);
187 core::rect<s32> rect(0, 0, size_client.X, 30);
188 rect += topleft_client + v2s32(0, -30);
189 gui::IGUITabControl *e = Environment->addTabControl(
190 rect, this, true, true, GUI_ID_TAB_CONTROL);
191 e->addTab(L"Singleplayer");
192 e->addTab(L"Multiplayer");
193 e->addTab(L"Advanced");
194 e->setActiveTab(active_tab);
198 core::rect<s32> rect(0, 0, 300, 30);
199 rect += topleft_client + v2s32(-36, 0);
200 Environment->addStaticText(narrow_to_wide(VERSION_STRING).c_str(),
201 rect, false, true, this, -1);
205 core::rect<s32> rect(0, 0, 20, 125);
206 rect += topleft_client + v2s32(-15, 80);
207 const wchar_t *text = L"C\nL\nI\nE\nN\nT";
208 //gui::IGUIStaticText *t =
209 Environment->addStaticText(text, rect, false, true, this, -1);
210 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
212 if(getTab() != TAB_SINGLEPLAYER)
214 // Nickname + password
216 core::rect<s32> rect(0, 0, 110, 20);
217 rect += topleft_client + v2s32(35, 50+6);
218 Environment->addStaticText(wgettext("Name/Password"),
219 rect, false, true, this, -1);
223 core::rect<s32> rect(0, 0, 230, 30);
224 rect += topleft_client + v2s32(160, 50);
225 gui::IGUIElement *e =
226 Environment->addEditBox(m_data->name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
227 if(m_data->name == L"")
228 Environment->setFocus(e);
231 core::rect<s32> rect(0, 0, 120, 30);
232 rect += topleft_client + v2s32(size_client.X-60-100, 50);
233 gui::IGUIEditBox *e =
234 Environment->addEditBox(L"", rect, true, this, 264);
235 e->setPasswordBox(true);
236 if(m_data->name != L"" && m_data->address != L"")
237 Environment->setFocus(e);
243 core::rect<s32> rect(0, 0, 110, 20);
244 rect += topleft_client + v2s32(35, 100+6);
245 Environment->addStaticText(wgettext("Address/Port"),
246 rect, false, true, this, -1);
250 core::rect<s32> rect(0, 0, 230, 30);
251 rect += topleft_client + v2s32(160, 100);
252 gui::IGUIElement *e =
253 Environment->addEditBox(m_data->address.c_str(), rect, true, this, GUI_ID_ADDRESS_INPUT);
254 if(m_data->name != L"" && m_data->address == L"")
255 Environment->setFocus(e);
258 core::rect<s32> rect(0, 0, 120, 30);
259 //rect += topleft_client + v2s32(160+250+20, 125);
260 rect += topleft_client + v2s32(size_client.X-60-100, 100);
261 Environment->addEditBox(m_data->port.c_str(), rect, true, this, GUI_ID_PORT_INPUT);
265 core::rect<s32> rect(0, 0, 400, 20);
266 rect += topleft_client + v2s32(160, 100+35);
267 Environment->addStaticText(wgettext("Leave address blank to start a local server."),
268 rect, false, true, this, -1);
272 core::rect<s32> rect(0, 0, 250, 30);
273 rect += topleft_client + v2s32(35, 150);
274 Environment->addCheckBox(m_data->fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
275 wgettext("Fancy trees"));
278 core::rect<s32> rect(0, 0, 250, 30);
279 rect += topleft_client + v2s32(35, 150+20);
280 Environment->addCheckBox(m_data->smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
281 wgettext("Smooth Lighting"));
284 core::rect<s32> rect(0, 0, 250, 30);
285 rect += topleft_client + v2s32(35, 150+40);
286 Environment->addCheckBox(m_data->clouds_3d, rect, this, GUI_ID_3D_CLOUDS_CB,
287 wgettext("3D Clouds"));
290 core::rect<s32> rect(0, 0, 250, 30);
291 rect += topleft_client + v2s32(35, 150+60);
292 Environment->addCheckBox(m_data->opaque_water, rect, this, GUI_ID_OPAQUE_WATER_CB,
293 wgettext("Opaque water"));
297 core::rect<s32> rect(0, 0, 180, 30);
298 //rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
299 rect += topleft_client + v2s32(size_client.X-180-40, 150+25+25);
300 Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON,
301 wgettext("Start Game / Connect"));
306 core::rect<s32> rect(0, 0, 100, 30);
307 //rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
308 rect += topleft_client + v2s32(size_client.X-180-40-100-20, 150+25+25);
309 Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON,
310 wgettext("Change keys"));
312 if(getTab() != TAB_MULTIPLAYER)
319 core::rect<s32> rect(0, 0, 20, 125);
320 rect += topleft_server + v2s32(-15, 15);
321 const wchar_t *text = L"S\nE\nR\nV\nE\nR";
322 //gui::IGUIStaticText *t =
323 Environment->addStaticText(text, rect, false, true, this, -1);
324 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
328 core::rect<s32> rect(0, 0, 250, 30);
329 rect += topleft_server + v2s32(20+250+20, 20);
330 Environment->addCheckBox(m_data->creative_mode, rect, this, GUI_ID_CREATIVE_CB,
331 wgettext("Creative Mode"));
334 core::rect<s32> rect(0, 0, 250, 30);
335 rect += topleft_server + v2s32(20+250+20, 40);
336 Environment->addCheckBox(m_data->enable_damage, rect, this, GUI_ID_DAMAGE_CB,
337 wgettext("Enable Damage"));
339 // Delete world button
341 core::rect<s32> rect(0, 0, 130, 30);
342 rect += topleft_server + v2s32(20+250+20, 90);
343 Environment->addButton(rect, this, GUI_ID_DELETE_WORLD_BUTTON,
344 wgettext("Delete world"));
346 // Create world button
348 core::rect<s32> rect(0, 0, 130, 30);
349 rect += topleft_server + v2s32(20+250+20+140, 90);
350 Environment->addButton(rect, this, GUI_ID_CREATE_WORLD_BUTTON,
351 wgettext("Create world"));
353 // World selection listbox
355 core::rect<s32> rect(0, 0, 250, 120);
356 rect += topleft_server + v2s32(20, 10);
357 gui::IGUIListBox *e = Environment->addListBox(rect, this,
358 GUI_ID_WORLD_LISTBOX);
359 e->setDrawBackground(true);
360 for(std::vector<WorldSpec>::const_iterator i = m_data->worlds.begin();
361 i != m_data->worlds.end(); i++){
362 e->addItem(narrow_to_wide(i->name+" ["+i->gameid+"]").c_str());
364 e->setSelected(m_data->selected_world);
369 m_is_regenerating = false;
372 void GUIMainMenu::drawMenu()
374 gui::IGUISkin* skin = Environment->getSkin();
377 video::IVideoDriver* driver = Environment->getVideoDriver();
379 /*video::SColor bgcolor(140,0,0,0);
380 driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);*/
382 video::SColor bgcolor(140,0,0,0);
385 core::rect<s32> rect(0, 0, 620, 270);
386 rect += AbsoluteRect.UpperLeftCorner + v2s32(0,30);
387 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
390 if(getTab() != TAB_MULTIPLAYER)
392 core::rect<s32> rect(0, 320, 620, 460);
393 rect += AbsoluteRect.UpperLeftCorner;
394 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
397 gui::IGUIElement::draw();
400 void GUIMainMenu::readInput(MainMenuData *dst)
402 if(getTab() == TAB_SINGLEPLAYER)
404 dst->name = L"singleplayer";
412 gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
414 dst->name = e->getText();
417 gui::IGUIElement *e = getElementFromId(264);
419 dst->password = e->getText();
422 gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
424 dst->address = e->getText();
427 gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
429 dst->port = e->getText();
433 gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
434 if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
435 dst->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
438 gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
439 if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
440 dst->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
443 gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
444 if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
445 dst->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
448 gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
449 if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
450 dst->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
453 gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
454 if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
455 dst->clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
458 gui::IGUIElement *e = getElementFromId(GUI_ID_OPAQUE_WATER_CB);
459 if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
460 dst->opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
464 gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
465 if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
466 dst->selected_world = ((gui::IGUIListBox*)e)->getSelected();
470 void GUIMainMenu::acceptInput()
476 bool GUIMainMenu::OnEvent(const SEvent& event)
478 if(event.EventType==EET_KEY_INPUT_EVENT)
480 if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
482 m_gamecallback->exitToOS();
486 if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
493 if(event.EventType==EET_GUI_EVENT)
495 if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
498 if(!canTakeFocus(event.GUIEvent.Element))
500 dstream<<"GUIMainMenu: Not allowing focus change."
502 // Returning true disables focus change
506 if(event.GUIEvent.EventType==gui::EGET_TAB_CHANGED)
508 if(!m_is_regenerating)
509 regenerateGui(m_screensize_old);
512 if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
514 switch(event.GUIEvent.Caller->getID())
516 case GUI_ID_JOIN_GAME_BUTTON:
520 case GUI_ID_CHANGE_KEYS_BUTTON: {
521 GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr);
525 case GUI_ID_DELETE_WORLD_BUTTON: {
528 if(cur.selected_world == -1){
529 (new GUIMessageMenu(env, parent, -1, menumgr,
530 wgettext("Cannot delete world: Nothing selected"))
533 WorldSpec spec = m_data->worlds[cur.selected_world];
534 ConfirmDestDeleteWorld *dest = new
535 ConfirmDestDeleteWorld(spec, this);
536 (new GUIConfirmMenu(env, parent, -1, menumgr, dest,
537 (std::wstring(wgettext("Delete world "))
538 +L"\""+narrow_to_wide(spec.name)+L"\"?").c_str()
543 case GUI_ID_CREATE_WORLD_BUTTON: {
544 std::vector<SubgameSpec> games = getAvailableGames();
545 if(games.size() == 0){
546 GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
548 wgettext("Cannot create world: No games found"));
551 CreateWorldDest *dest = new CreateWorldDestMainMenu(this);
552 GUICreateWorld *menu = new GUICreateWorld(env, parent, -1,
553 menumgr, dest, games);
560 if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
562 switch(event.GUIEvent.Caller->getID())
564 case GUI_ID_ADDRESS_INPUT: case GUI_ID_PORT_INPUT: case GUI_ID_NAME_INPUT: case 264:
570 if(event.GUIEvent.EventType==gui::EGET_LISTBOX_SELECTED_AGAIN)
572 switch(event.GUIEvent.Caller->getID())
574 case GUI_ID_WORLD_LISTBOX:
576 m_data->address = L""; // Force local game
583 return Parent ? Parent->OnEvent(event) : false;
586 void GUIMainMenu::createNewWorld(std::wstring name, std::string gameid)
591 m_data->create_world_name = name;
592 m_data->create_world_gameid = gameid;
596 void GUIMainMenu::deleteWorld(WorldSpec spec)
601 m_data->delete_world_spec = spec;
605 int GUIMainMenu::getTab()
607 gui::IGUIElement *e = getElementFromId(GUI_ID_TAB_CONTROL);
608 if(e != NULL && e->getType() == gui::EGUIET_TAB_CONTROL)
609 return ((gui::IGUITabControl*)e)->getActiveTab();
610 return TAB_ADVANCED; // Default to advanced