]> git.lizzy.rs Git - minetest.git/blob - src/guiKeyChangeMenu.cpp
Add a note about minetest.conf in the key change dialog (because it sucks)
[minetest.git] / src / guiKeyChangeMenu.cpp
1 /*
2  Minetest-c55
3  Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
4  Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
5  Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
6
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  GNU General Public License for more details.
16
17  You should have received a copy of the GNU General Public License along
18  with this program; if not, write to the Free Software Foundation, Inc.,
19  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20  */
21
22 #include "guiKeyChangeMenu.h"
23 #include "debug.h"
24 #include "serialization.h"
25 #include "main.h"
26 #include <string>
27 #include <IGUICheckBox.h>
28 #include <IGUIEditBox.h>
29 #include <IGUIButton.h>
30 #include <IGUIStaticText.h>
31 #include <IGUIFont.h>
32 #include "settings.h"
33
34 GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
35                 gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
36         GUIModalMenu(env, parent, id, menumgr)
37 {
38         activeKey = -1;
39         init_keys();
40 }
41
42 GUIKeyChangeMenu::~GUIKeyChangeMenu()
43 {
44         removeChildren();
45 }
46
47 void GUIKeyChangeMenu::removeChildren()
48 {
49         const core::list<gui::IGUIElement*> &children = getChildren();
50         core::list<gui::IGUIElement*> children_copy;
51         for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
52                         != children.end(); i++)
53         {
54                 children_copy.push_back(*i);
55         }
56         for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
57                         != children_copy.end(); i++)
58         {
59                 (*i)->remove();
60         }
61 }
62
63 void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
64 {
65         /*
66          Remove stuff
67          */
68         removeChildren();
69
70         /*
71          Calculate new sizes and positions
72          */
73
74         v2s32 size(620, 430);
75
76         core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
77                         screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
78                         screensize.Y / 2 + size.Y / 2);
79
80         DesiredRect = rect;
81         recalculateAbsolutePosition(false);
82
83         v2s32 topleft(0, 0);
84         changeCtype("");
85         {
86                 core::rect < s32 > rect(0, 0, 500, 20);
87                 rect += topleft + v2s32(25, 3);
88                 //gui::IGUIStaticText *t =
89                 Environment->addStaticText(wgettext("KEYBINDINGS (If this menu screws up, see minetest.conf)"),
90                                 rect, false, true, this, -1);
91                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
92         }
93         v2s32 offset(25, 40);
94         // buttons
95
96         {
97                 core::rect < s32 > rect(0, 0, 100, 20);
98                 rect += topleft + v2s32(offset.X, offset.Y);
99                 Environment->addStaticText(wgettext("Forward"),
100                                 rect, false, true, this, -1);
101                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
102         }
103
104         {
105                 core::rect < s32 > rect(0, 0, 100, 30);
106                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
107                 this->forward = Environment->addButton(rect, this,
108                                 GUI_ID_KEY_FORWARD_BUTTON,
109                                 wgettext(key_forward.name()));
110         }
111
112         offset += v2s32(0, 25);
113         {
114                 core::rect < s32 > rect(0, 0, 100, 20);
115                 rect += topleft + v2s32(offset.X, offset.Y);
116                 Environment->addStaticText(wgettext("Backward"),
117                                 rect, false, true, this, -1);
118                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
119         }
120
121         {
122                 core::rect < s32 > rect(0, 0, 100, 30);
123                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
124                 this->backward = Environment->addButton(rect, this,
125                                 GUI_ID_KEY_BACKWARD_BUTTON,
126                                 wgettext(key_backward.name()));
127         }
128         offset += v2s32(0, 25);
129         {
130                 core::rect < s32 > rect(0, 0, 100, 20);
131                 rect += topleft + v2s32(offset.X, offset.Y);
132                 Environment->addStaticText(wgettext("Left"),
133                                 rect, false, true, this, -1);
134                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
135         }
136
137         {
138                 core::rect < s32 > rect(0, 0, 100, 30);
139                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
140                 this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
141                                 wgettext(key_left.name()));
142         }
143         offset += v2s32(0, 25);
144         {
145                 core::rect < s32 > rect(0, 0, 100, 20);
146                 rect += topleft + v2s32(offset.X, offset.Y);
147                 Environment->addStaticText(wgettext("Right"),
148                                 rect, false, true, this, -1);
149                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
150         }
151
152         {
153                 core::rect < s32 > rect(0, 0, 100, 30);
154                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
155                 this->right = Environment->addButton(rect, this,
156                                 GUI_ID_KEY_RIGHT_BUTTON,
157                                 wgettext(key_right.name()));
158         }
159         offset += v2s32(0, 25);
160         {
161                 core::rect < s32 > rect(0, 0, 100, 20);
162                 rect += topleft + v2s32(offset.X, offset.Y);
163                 Environment->addStaticText(wgettext("Use"),
164                                 rect, false, true, this, -1);
165                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
166         }
167
168         {
169                 core::rect < s32 > rect(0, 0, 100, 30);
170                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
171                 this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
172                                 wgettext(key_use.name()));
173         }
174         offset += v2s32(0, 25);
175         {
176                 core::rect < s32 > rect(0, 0, 100, 20);
177                 rect += topleft + v2s32(offset.X, offset.Y);
178                 Environment->addStaticText(wgettext("Sneak"),
179                                 rect, false, true, this, -1);
180                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
181         }
182
183         {
184                 core::rect < s32 > rect(0, 0, 100, 30);
185                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
186                 this->sneak = Environment->addButton(rect, this,
187                                 GUI_ID_KEY_SNEAK_BUTTON,
188                                 wgettext(key_sneak.name()));
189         }
190         offset += v2s32(0, 25);
191         {
192                 core::rect < s32 > rect(0, 0, 100, 20);
193                 rect += topleft + v2s32(offset.X, offset.Y);
194                 Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
195                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
196         }
197
198         {
199                 core::rect < s32 > rect(0, 0, 100, 30);
200                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
201                 this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
202                                 wgettext(key_jump.name()));
203         }
204
205         offset += v2s32(0, 25);
206         {
207                 core::rect < s32 > rect(0, 0, 100, 20);
208                 rect += topleft + v2s32(offset.X, offset.Y);
209                 Environment->addStaticText(wgettext("Drop"), rect, false, true, this, -1);
210                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
211         }
212
213         {
214                 core::rect < s32 > rect(0, 0, 100, 30);
215                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
216                 this->dropbtn = Environment->addButton(rect, this, GUI_ID_KEY_DROP_BUTTON,
217                                 wgettext(key_drop.name()));
218         }
219
220         offset += v2s32(0, 25);
221         {
222                 core::rect < s32 > rect(0, 0, 100, 20);
223                 rect += topleft + v2s32(offset.X, offset.Y);
224                 Environment->addStaticText(wgettext("Inventory"),
225                                 rect, false, true, this, -1);
226                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
227         }
228
229         {
230                 core::rect < s32 > rect(0, 0, 100, 30);
231                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
232                 this->inventory = Environment->addButton(rect, this,
233                                 GUI_ID_KEY_INVENTORY_BUTTON,
234                                 wgettext(key_inventory.name()));
235         }
236         offset += v2s32(0, 25);
237         {
238                 core::rect < s32 > rect(0, 0, 100, 20);
239                 rect += topleft + v2s32(offset.X, offset.Y);
240                 Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
241                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
242         }
243
244         {
245                 core::rect < s32 > rect(0, 0, 100, 30);
246                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
247                 this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
248                                 wgettext(key_chat.name()));
249         }
250         offset += v2s32(0, 25);
251         {
252                 core::rect < s32 > rect(0, 0, 100, 20);
253                 rect += topleft + v2s32(offset.X, offset.Y);
254                 Environment->addStaticText(wgettext("Command"), rect, false, true, this, -1);
255                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
256         }
257
258         {
259                 core::rect < s32 > rect(0, 0, 100, 30);
260                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
261                 this->cmd = Environment->addButton(rect, this, GUI_ID_KEY_CMD_BUTTON,
262                                 wgettext(key_cmd.name()));
263         }
264         offset += v2s32(0, 25);
265         {
266                 core::rect < s32 > rect(0, 0, 100, 20);
267                 rect += topleft + v2s32(offset.X, offset.Y);
268                 Environment->addStaticText(wgettext("Console"), rect, false, true, this, -1);
269                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
270         }
271
272         {
273                 core::rect < s32 > rect(0, 0, 100, 30);
274                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
275                 this->console = Environment->addButton(rect, this, GUI_ID_KEY_CONSOLE_BUTTON,
276                                 wgettext(key_console.name()));
277         }
278
279         //next col
280         offset = v2s32(250, 40);
281         {
282                 core::rect < s32 > rect(0, 0, 100, 20);
283                 rect += topleft + v2s32(offset.X, offset.Y);
284                 Environment->addStaticText(wgettext("Toggle fly"),
285                                 rect, false, true, this, -1);
286                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
287         }
288
289         {
290                 core::rect < s32 > rect(0, 0, 100, 30);
291                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
292                 this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
293                                 wgettext(key_fly.name()));
294         }
295         offset += v2s32(0, 25);
296         {
297                 core::rect < s32 > rect(0, 0, 100, 20);
298                 rect += topleft + v2s32(offset.X, offset.Y);
299                 Environment->addStaticText(wgettext("Toggle fast"),
300                                 rect, false, true, this, -1);
301                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
302         }
303
304         {
305                 core::rect < s32 > rect(0, 0, 100, 30);
306                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
307                 this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
308                                 wgettext(key_fast.name()));
309         }
310         offset += v2s32(0, 25);
311         {
312                 core::rect < s32 > rect(0, 0, 100, 20);
313                 rect += topleft + v2s32(offset.X, offset.Y);
314                 Environment->addStaticText(wgettext("Range select"),
315                                 rect, false, true, this, -1);
316                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
317         }
318
319         {
320                 core::rect < s32 > rect(0, 0, 100, 30);
321                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
322                 this->range = Environment->addButton(rect, this,
323                                 GUI_ID_KEY_RANGE_BUTTON,
324                                 wgettext(key_range.name()));
325         }
326
327         offset += v2s32(0, 25);
328         {
329                 core::rect < s32 > rect(0, 0, 100, 20);
330                 rect += topleft + v2s32(offset.X, offset.Y);
331                 Environment->addStaticText(wgettext("Print stacks"),
332                                 rect, false, true, this, -1);
333                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
334         }
335
336         {
337                 core::rect < s32 > rect(0, 0, 100, 30);
338                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
339                 this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
340                                 wgettext(key_dump.name()));
341         }
342         {
343                 core::rect < s32 > rect(0, 0, 100, 30);
344                 rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
345                 Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
346                 wgettext("Save"));
347         }
348         {
349                 core::rect < s32 > rect(0, 0, 100, 30);
350                 rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
351                 Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
352                 wgettext("Cancel"));
353         }
354         changeCtype("C");
355 }
356
357 void GUIKeyChangeMenu::drawMenu()
358 {
359         gui::IGUISkin* skin = Environment->getSkin();
360         if (!skin)
361                 return;
362         video::IVideoDriver* driver = Environment->getVideoDriver();
363
364         video::SColor bgcolor(140, 0, 0, 0);
365
366         {
367                 core::rect < s32 > rect(0, 0, 620, 620);
368                 rect += AbsoluteRect.UpperLeftCorner;
369                 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
370         }
371
372         gui::IGUIElement::draw();
373 }
374
375 bool GUIKeyChangeMenu::acceptInput()
376 {
377         g_settings->set("keymap_forward", key_forward.sym());
378         g_settings->set("keymap_backward", key_backward.sym());
379         g_settings->set("keymap_left", key_left.sym());
380         g_settings->set("keymap_right", key_right.sym());
381         g_settings->set("keymap_jump", key_jump.sym());
382         g_settings->set("keymap_sneak", key_sneak.sym());
383         g_settings->set("keymap_drop", key_drop.sym());
384         g_settings->set("keymap_inventory", key_inventory.sym());
385         g_settings->set("keymap_chat", key_chat.sym());
386         g_settings->set("keymap_cmd", key_cmd.sym());
387         g_settings->set("keymap_console", key_console.sym());
388         g_settings->set("keymap_rangeselect", key_range.sym());
389         g_settings->set("keymap_freemove", key_fly.sym());
390         g_settings->set("keymap_fastmove", key_fast.sym());
391         g_settings->set("keymap_special1", key_use.sym());
392         g_settings->set("keymap_print_debug_stacks", key_dump.sym());
393         clearKeyCache();
394         return true;
395 }
396 void GUIKeyChangeMenu::init_keys()
397 {
398         key_forward = getKeySetting("keymap_forward");
399         key_backward = getKeySetting("keymap_backward");
400         key_left = getKeySetting("keymap_left");
401         key_right = getKeySetting("keymap_right");
402         key_jump = getKeySetting("keymap_jump");
403         key_sneak = getKeySetting("keymap_sneak");
404         key_drop = getKeySetting("keymap_drop");
405         key_inventory = getKeySetting("keymap_inventory");
406         key_chat = getKeySetting("keymap_chat");
407         key_cmd = getKeySetting("keymap_cmd");
408         key_console = getKeySetting("keymap_console");
409         key_range = getKeySetting("keymap_rangeselect");
410         key_fly = getKeySetting("keymap_freemove");
411         key_fast = getKeySetting("keymap_fastmove");
412         key_use = getKeySetting("keymap_special1");
413         key_dump = getKeySetting("keymap_print_debug_stacks");
414 }
415
416 bool GUIKeyChangeMenu::resetMenu()
417 {
418         if (activeKey >= 0)
419         {
420                 switch (activeKey)
421                 {
422                 case GUI_ID_KEY_FORWARD_BUTTON:
423                         this->forward->setText(
424                                         wgettext(key_forward.name()));
425                         break;
426                 case GUI_ID_KEY_BACKWARD_BUTTON:
427                         this->backward->setText(
428                                         wgettext(key_backward.name()));
429                         break;
430                 case GUI_ID_KEY_LEFT_BUTTON:
431                         this->left->setText(wgettext(key_left.name()));
432                         break;
433                 case GUI_ID_KEY_RIGHT_BUTTON:
434                         this->right->setText(wgettext(key_right.name()));
435                         break;
436                 case GUI_ID_KEY_JUMP_BUTTON:
437                         this->jump->setText(wgettext(key_jump.name()));
438                         break;
439                 case GUI_ID_KEY_SNEAK_BUTTON:
440                         this->sneak->setText(wgettext(key_sneak.name()));
441                         break;
442                 case GUI_ID_KEY_DROP_BUTTON:
443                         this->dropbtn->setText(wgettext(key_drop.name()));
444                         break;
445                 case GUI_ID_KEY_INVENTORY_BUTTON:
446                         this->inventory->setText(
447                                         wgettext(key_inventory.name()));
448                         break;
449                 case GUI_ID_KEY_CHAT_BUTTON:
450                         this->chat->setText(wgettext(key_chat.name()));
451                         break;
452                 case GUI_ID_KEY_CMD_BUTTON:
453                         this->cmd->setText(wgettext(key_cmd.name()));
454                         break;
455                 case GUI_ID_KEY_CONSOLE_BUTTON:
456                         this->console->setText(wgettext(key_console.name()));
457                         break;
458                 case GUI_ID_KEY_RANGE_BUTTON:
459                         this->range->setText(wgettext(key_range.name()));
460                         break;
461                 case GUI_ID_KEY_FLY_BUTTON:
462                         this->fly->setText(wgettext(key_fly.name()));
463                         break;
464                 case GUI_ID_KEY_FAST_BUTTON:
465                         this->fast->setText(wgettext(key_fast.name()));
466                         break;
467                 case GUI_ID_KEY_USE_BUTTON:
468                         this->use->setText(wgettext(key_use.name()));
469                         break;
470                 case GUI_ID_KEY_DUMP_BUTTON:
471                         this->dump->setText(wgettext(key_dump.name()));
472                         break;
473                 }
474                 activeKey = -1;
475                 return false;
476         }
477         return true;
478 }
479 bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
480 {
481         if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
482                         && event.KeyInput.PressedDown)
483         {
484                 changeCtype("");
485                 KeyPress kp(event.KeyInput);
486
487                 if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
488                 {
489                         this->forward->setText(wgettext(kp.name()));
490                         this->key_forward = kp;
491                 }
492                 else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
493                 {
494                         this->backward->setText(wgettext(kp.name()));
495                         this->key_backward = kp;
496                 }
497                 else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
498                 {
499                         this->left->setText(wgettext(kp.name()));
500                         this->key_left = kp;
501                 }
502                 else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
503                 {
504                         this->right->setText(wgettext(kp.name()));
505                         this->key_right = kp;
506                 }
507                 else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
508                 {
509                         this->jump->setText(wgettext(kp.name()));
510                         this->key_jump = kp;
511                 }
512                 else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
513                 {
514                         this->sneak->setText(wgettext(kp.name()));
515                         this->key_sneak = kp;
516                 }
517                 else if (activeKey == GUI_ID_KEY_DROP_BUTTON)
518                 {
519                         this->dropbtn->setText(wgettext(kp.name()));
520                         this->key_drop = kp;
521                 }
522                 else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
523                 {
524                         this->inventory->setText(wgettext(kp.name()));
525                         this->key_inventory = kp;
526                 }
527                 else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
528                 {
529                         this->chat->setText(wgettext(kp.name()));
530                         this->key_chat = kp;
531                 }
532                 else if (activeKey == GUI_ID_KEY_CMD_BUTTON)
533                 {
534                         this->cmd->setText(wgettext(kp.name()));
535                         this->key_cmd = kp;
536                 }
537                 else if (activeKey == GUI_ID_KEY_CONSOLE_BUTTON)
538                 {
539                         this->console->setText(wgettext(kp.name()));
540                         this->key_console = kp;
541                 }
542                 else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
543                 {
544                         this->range->setText(wgettext(kp.name()));
545                         this->key_range = kp;
546                 }
547                 else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
548                 {
549                         this->fly->setText(wgettext(kp.name()));
550                         this->key_fly = kp;
551                 }
552                 else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
553                 {
554                         this->fast->setText(wgettext(kp.name()));
555                         this->key_fast = kp;
556                 }
557                 else if (activeKey == GUI_ID_KEY_USE_BUTTON)
558                 {
559                         this->use->setText(wgettext(kp.name()));
560                         this->key_use = kp;
561                 }
562                 else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
563                 {
564                         this->dump->setText(wgettext(kp.name()));
565                         this->key_dump = kp;
566                 }
567                 changeCtype("C");
568                 activeKey = -1;
569                 return true;
570         }
571         if (event.EventType == EET_GUI_EVENT)
572         {
573                 if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
574                                 && isVisible())
575                 {
576                         if (!canTakeFocus(event.GUIEvent.Element))
577                         {
578                                 dstream << "GUIMainMenu: Not allowing focus change."
579                                                 << std::endl;
580                                 // Returning true disables focus change
581                                 return true;
582                         }
583                 }
584                 if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
585                 {
586                         if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
587                                 event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
588                         {
589                                 changeCtype("");
590                         }
591
592                         switch (event.GUIEvent.Caller->getID())
593                         {
594                         case GUI_ID_BACK_BUTTON: //back
595                                 acceptInput();
596                                 quitMenu();
597                                 return true;
598                         case GUI_ID_ABORT_BUTTON: //abort
599                                 quitMenu();
600                                 return true;
601                         case GUI_ID_KEY_FORWARD_BUTTON:
602                                 resetMenu();
603                                 activeKey = event.GUIEvent.Caller->getID();
604                                 this->forward->setText(wgettext("press Key"));
605                                 break;
606                         case GUI_ID_KEY_BACKWARD_BUTTON:
607                                 resetMenu();
608                                 activeKey = event.GUIEvent.Caller->getID();
609                                 this->backward->setText(wgettext("press Key"));
610                                 break;
611                         case GUI_ID_KEY_LEFT_BUTTON:
612                                 resetMenu();
613                                 activeKey = event.GUIEvent.Caller->getID();
614                                 this->left->setText(wgettext("press Key"));
615                                 break;
616                         case GUI_ID_KEY_RIGHT_BUTTON:
617                                 resetMenu();
618                                 activeKey = event.GUIEvent.Caller->getID();
619                                 this->right->setText(wgettext("press Key"));
620                                 break;
621                         case GUI_ID_KEY_USE_BUTTON:
622                                 resetMenu();
623                                 activeKey = event.GUIEvent.Caller->getID();
624                                 this->use->setText(wgettext("press Key"));
625                                 break;
626                         case GUI_ID_KEY_FLY_BUTTON:
627                                 resetMenu();
628                                 activeKey = event.GUIEvent.Caller->getID();
629                                 this->fly->setText(wgettext("press Key"));
630                                 break;
631                         case GUI_ID_KEY_FAST_BUTTON:
632                                 resetMenu();
633                                 activeKey = event.GUIEvent.Caller->getID();
634                                 this->fast->setText(wgettext("press Key"));
635                                 break;
636                         case GUI_ID_KEY_JUMP_BUTTON:
637                                 resetMenu();
638                                 activeKey = event.GUIEvent.Caller->getID();
639                                 this->jump->setText(wgettext("press Key"));
640                                 break;
641                         case GUI_ID_KEY_DROP_BUTTON:
642                                 resetMenu();
643                                 activeKey = event.GUIEvent.Caller->getID();
644                                 this->dropbtn->setText(wgettext("press Key"));
645                                 break;
646                         case GUI_ID_KEY_CHAT_BUTTON:
647                                 resetMenu();
648                                 activeKey = event.GUIEvent.Caller->getID();
649                                 this->chat->setText(wgettext("press Key"));
650                                 break;
651                         case GUI_ID_KEY_CMD_BUTTON:
652                                 resetMenu();
653                                 activeKey = event.GUIEvent.Caller->getID();
654                                 this->cmd->setText(wgettext("press Key"));
655                                 break;
656                         case GUI_ID_KEY_CONSOLE_BUTTON:
657                                 resetMenu();
658                                 activeKey = event.GUIEvent.Caller->getID();
659                                 this->console->setText(wgettext("press Key"));
660                                 break;
661                         case GUI_ID_KEY_SNEAK_BUTTON:
662                                 resetMenu();
663                                 activeKey = event.GUIEvent.Caller->getID();
664                                 this->sneak->setText(wgettext("press Key"));
665                                 break;
666                         case GUI_ID_KEY_INVENTORY_BUTTON:
667                                 resetMenu();
668                                 activeKey = event.GUIEvent.Caller->getID();
669                                 this->inventory->setText(wgettext("press Key"));
670                                 break;
671                         case GUI_ID_KEY_DUMP_BUTTON:
672                                 resetMenu();
673                                 activeKey = event.GUIEvent.Caller->getID();
674                                 this->dump->setText(wgettext("press Key"));
675                                 break;
676                         case GUI_ID_KEY_RANGE_BUTTON:
677                                 resetMenu();
678                                 activeKey = event.GUIEvent.Caller->getID();
679                                 this->range->setText(wgettext("press Key"));
680                                 break;
681                         }
682                         //Buttons
683                         changeCtype("C");
684
685                 }
686         }
687         return Parent ? Parent->OnEvent(event) : false;
688 }
689