3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "guiInventoryMenu.h"
22 #include "constants.h"
26 #include <IGUICheckBox.h>
27 #include <IGUIEditBox.h>
28 #include <IGUIButton.h>
29 #include <IGUIStaticText.h>
32 #include "tile.h" // ITextureSource
33 #include "util/string.h"
34 #include "util/numeric.h"
36 void drawItemStack(video::IVideoDriver *driver,
38 const ItemStack &item,
39 const core::rect<s32> &rect,
40 const core::rect<s32> *clip,
46 const ItemDefinition &def = item.getDefinition(gamedef->idef());
47 video::ITexture *texture = def.inventory_texture;
49 // Draw the inventory texture
52 const video::SColor color(255,255,255,255);
53 const video::SColor colors[] = {color,color,color,color};
54 driver->draw2DImage(texture, rect,
55 core::rect<s32>(core::position2d<s32>(0,0),
56 core::dimension2di(texture->getOriginalSize())),
60 if(def.type == ITEM_TOOL && item.wear != 0)
63 float barheight = rect.getHeight()/16;
64 float barpad_x = rect.getWidth()/16;
65 float barpad_y = rect.getHeight()/16;
66 core::rect<s32> progressrect(
67 rect.UpperLeftCorner.X + barpad_x,
68 rect.LowerRightCorner.Y - barpad_y - barheight,
69 rect.LowerRightCorner.X - barpad_x,
70 rect.LowerRightCorner.Y - barpad_y);
72 // Shrink progressrect by amount of tool damage
73 float wear = item.wear / 65535.0;
75 wear * progressrect.UpperLeftCorner.X +
76 (1-wear) * progressrect.LowerRightCorner.X;
78 // Compute progressbar color
82 video::SColor color(255,255,255,255);
83 int wear_i = MYMIN(floor(wear * 600), 511);
84 wear_i = MYMIN(wear_i + 10, 511);
86 color.set(255, wear_i, 255, 0);
88 color.set(255, 255, 511-wear_i, 0);
90 core::rect<s32> progressrect2 = progressrect;
91 progressrect2.LowerRightCorner.X = progressmid;
92 driver->draw2DRectangle(color, progressrect2, clip);
94 color = video::SColor(255,0,0,0);
95 progressrect2 = progressrect;
96 progressrect2.UpperLeftCorner.X = progressmid;
97 driver->draw2DRectangle(color, progressrect2, clip);
100 if(font != NULL && item.count >= 2)
102 // Get the item count as a string
103 std::string text = itos(item.count);
104 v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
105 v2s32 sdim(dim.X,dim.Y);
107 core::rect<s32> rect2(
108 /*rect.UpperLeftCorner,
109 core::dimension2d<u32>(rect.getWidth(), 15)*/
110 rect.LowerRightCorner - sdim,
114 video::SColor bgcolor(128,0,0,0);
115 driver->draw2DRectangle(bgcolor, rect2, clip);
117 video::SColor color(255,255,255,255);
118 font->draw(text.c_str(), rect2, color, false, false, clip);
126 GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
127 gui::IGUIElement* parent, s32 id,
128 IMenuManager *menumgr,
129 InventoryManager *invmgr,
132 GUIModalMenu(env, parent, id, menumgr),
136 m_selected_item(NULL),
137 m_selected_amount(0),
138 m_selected_dragging(false),
139 m_tooltip_element(NULL)
143 GUIInventoryMenu::~GUIInventoryMenu()
147 delete m_selected_item;
151 void GUIInventoryMenu::removeChildren()
153 const core::list<gui::IGUIElement*> &children = getChildren();
154 core::list<gui::IGUIElement*> children_copy;
155 for(core::list<gui::IGUIElement*>::ConstIterator
156 i = children.begin(); i != children.end(); i++)
158 children_copy.push_back(*i);
160 for(core::list<gui::IGUIElement*>::Iterator
161 i = children_copy.begin();
162 i != children_copy.end(); i++)
167 gui::IGUIElement *e = getElementFromId(256);
171 if(m_tooltip_element)
173 m_tooltip_element->remove();
174 m_tooltip_element = NULL;
178 void GUIInventoryMenu::regenerateGui(v2u32 screensize)
185 core::rect<s32> rect;
186 v2s32 basepos = getBasePos();
188 /* Convert m_init_draw_spec to m_inventorylists */
190 m_inventorylists.clear();
193 Strfnd f(m_formspec_string);
194 while(f.atend() == false)
196 std::string type = trim(f.next("["));
197 if(type == "invsize")
200 invsize.X = stof(f.next(","));
201 invsize.Y = stof(f.next(";"));
202 infostream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
205 padding = v2s32(screensize.Y/40, screensize.Y/40);
206 spacing = v2s32(screensize.Y/12, screensize.Y/13);
207 imgsize = v2s32(screensize.Y/15, screensize.Y/15);
209 padding.X*2+spacing.X*(invsize.X-1.0)+imgsize.X,
210 padding.Y*2+spacing.Y*(invsize.Y-1.0)+imgsize.Y + (helptext_h-5)
212 rect = core::rect<s32>(
213 screensize.X/2 - size.X/2,
214 screensize.Y/2 - size.Y/2,
215 screensize.X/2 + size.X/2,
216 screensize.Y/2 + size.Y/2
219 recalculateAbsolutePosition(false);
220 basepos = getBasePos();
222 else if(type == "list")
224 std::string name = f.next(";");
225 InventoryLocation loc;
226 if(name == "context" || name == "current_name")
227 loc = m_current_inventory_location;
229 loc.deSerialize(name);
230 std::string listname = f.next(";");
232 pos.X += stof(f.next(",")) * (float)spacing.X;
233 pos.Y += stof(f.next(";")) * (float)spacing.Y;
235 geom.X = stoi(f.next(","));
236 geom.Y = stoi(f.next(";"));
237 infostream<<"list inv="<<name<<", listname="<<listname
238 <<", pos=("<<pos.X<<","<<pos.Y<<")"
239 <<", geom=("<<geom.X<<","<<geom.Y<<")"
242 m_inventorylists.push_back(ListDrawSpec(loc, listname, pos, geom));
244 else if(type == "image")
247 pos.X += stof(f.next(",")) * (float)spacing.X;
248 pos.Y += stof(f.next(";")) * (float)spacing.Y;
250 geom.X = stof(f.next(",")) * (float)imgsize.X;
251 geom.Y = stof(f.next(";")) * (float)imgsize.Y;
252 std::string name = f.next("]");
253 infostream<<"image name="<<name
254 <<", pos=("<<pos.X<<","<<pos.Y<<")"
255 <<", geom=("<<geom.X<<","<<geom.Y<<")"
257 m_images.push_back(ImageDrawSpec(name, pos, geom));
262 std::string ts = f.next("]");
263 infostream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""
270 core::rect<s32> rect(0, 0, size.X-padding.X*2, helptext_h);
271 rect = rect + v2s32(size.X/2 - rect.getWidth()/2,
272 size.Y-rect.getHeight()-5);
273 const wchar_t *text =
274 L"Left click: Move all items, Right click: Move single item";
275 Environment->addStaticText(text, rect, false, true, this, 256);
278 // Note: parent != this so that the tooltip isn't clipped by the menu rectangle
279 m_tooltip_element = Environment->addStaticText(L"",core::rect<s32>(0,0,110,18));
280 m_tooltip_element->enableOverrideColor(true);
281 m_tooltip_element->setBackgroundColor(video::SColor(255,110,130,60));
282 m_tooltip_element->setDrawBackground(true);
283 m_tooltip_element->setDrawBorder(true);
284 m_tooltip_element->setOverrideColor(video::SColor(255,255,255,255));
285 m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
286 m_tooltip_element->setWordWrap(false);
290 GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
292 core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
294 for(u32 i=0; i<m_inventorylists.size(); i++)
296 const ListDrawSpec &s = m_inventorylists[i];
298 for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
300 s32 x = (i%s.geom.X) * spacing.X;
301 s32 y = (i/s.geom.X) * spacing.Y;
303 core::rect<s32> rect = imgrect + s.pos + p0;
304 if(rect.isPointInside(p))
306 return ItemSpec(s.inventoryloc, s.listname, i);
311 return ItemSpec(InventoryLocation(), "", -1);
314 void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
316 video::IVideoDriver* driver = Environment->getVideoDriver();
319 gui::IGUIFont *font = NULL;
320 gui::IGUISkin* skin = Environment->getSkin();
322 font = skin->getFont();
324 Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
326 infostream<<"GUIInventoryMenu::drawList(): WARNING: "
327 <<"The inventory location "
328 <<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
332 InventoryList *ilist = inv->getList(s.listname);
334 infostream<<"GUIInventoryMenu::drawList(): WARNING: "
335 <<"The inventory list \""<<s.listname<<"\" @ \""
336 <<s.inventoryloc.dump()<<"\" doesn't exist"
341 core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
343 for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
345 s32 x = (i%s.geom.X) * spacing.X;
346 s32 y = (i/s.geom.X) * spacing.Y;
348 core::rect<s32> rect = imgrect + s.pos + p;
351 item = ilist->getItem(i);
353 bool selected = m_selected_item
354 && m_invmgr->getInventory(m_selected_item->inventoryloc) == inv
355 && m_selected_item->listname == s.listname
356 && m_selected_item->i == i;
357 bool hovering = rect.isPointInside(m_pointer);
361 if(hovering && m_selected_item)
363 video::SColor bgcolor(255,192,192,192);
364 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
368 video::SColor bgcolor(255,128,128,128);
369 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
378 item.takeItem(m_selected_amount);
382 drawItemStack(driver, font, item,
383 rect, &AbsoluteClippingRect, m_gamedef);
387 std::string tooltip_text = "";
388 if(hovering && !m_selected_item)
389 tooltip_text = item.getDefinition(m_gamedef->idef()).description;
390 if(tooltip_text != "")
392 m_tooltip_element->setVisible(true);
393 this->bringToFront(m_tooltip_element);
394 m_tooltip_element->setText(narrow_to_wide(tooltip_text).c_str());
395 s32 tooltip_x = m_pointer.X + 15;
396 s32 tooltip_y = m_pointer.Y + 15;
397 s32 tooltip_width = m_tooltip_element->getTextWidth() + 15;
398 s32 tooltip_height = m_tooltip_element->getTextHeight() + 5;
399 m_tooltip_element->setRelativePosition(core::rect<s32>(
400 core::position2d<s32>(tooltip_x, tooltip_y),
401 core::dimension2d<s32>(tooltip_width, tooltip_height)));
407 void GUIInventoryMenu::drawSelectedItem()
412 video::IVideoDriver* driver = Environment->getVideoDriver();
415 gui::IGUIFont *font = NULL;
416 gui::IGUISkin* skin = Environment->getSkin();
418 font = skin->getFont();
420 Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
422 InventoryList *list = inv->getList(m_selected_item->listname);
424 ItemStack stack = list->getItem(m_selected_item->i);
425 stack.count = m_selected_amount;
427 core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
428 core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter());
429 drawItemStack(driver, font, stack, rect, NULL, m_gamedef);
432 void GUIInventoryMenu::drawMenu()
435 std::string newform = m_form_src->getForm();
436 if(newform != m_formspec_string){
437 m_formspec_string = newform;
438 regenerateGui(m_screensize_old);
442 updateSelectedItem();
444 gui::IGUISkin* skin = Environment->getSkin();
447 video::IVideoDriver* driver = Environment->getVideoDriver();
449 video::SColor bgcolor(140,0,0,0);
450 driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
452 m_tooltip_element->setVisible(false);
456 Phase 0: Item slot rectangles
457 Phase 1: Item images; prepare tooltip
460 for(int phase=0; phase<=1; phase++)
461 for(u32 i=0; i<m_inventorylists.size(); i++)
463 drawList(m_inventorylists[i], phase);
466 for(u32 i=0; i<m_images.size(); i++)
468 const ImageDrawSpec &spec = m_images[i];
469 video::ITexture *texture =
470 m_gamedef->tsrc()->getTextureRaw(spec.name);
471 // Image size on screen
472 core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
473 // Image rectangle on screen
474 core::rect<s32> rect = imgrect + spec.pos;
475 const video::SColor color(255,255,255,255);
476 const video::SColor colors[] = {color,color,color,color};
477 driver->draw2DImage(texture, rect,
478 core::rect<s32>(core::position2d<s32>(0,0),
479 core::dimension2di(texture->getOriginalSize())),
480 NULL/*&AbsoluteClippingRect*/, colors, true);
484 Draw dragged item stack
491 gui::IGUIElement::draw();
494 void GUIInventoryMenu::updateSelectedItem()
496 // If the selected stack has become empty for some reason, deselect it.
497 // If the selected stack has become smaller, adjust m_selected_amount.
500 bool selection_valid = false;
501 if(m_selected_item->isValid())
503 Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
506 InventoryList *list = inv->getList(m_selected_item->listname);
507 if(list && (u32) m_selected_item->i < list->getSize())
509 ItemStack stack = list->getItem(m_selected_item->i);
510 if(m_selected_amount > stack.count)
511 m_selected_amount = stack.count;
513 selection_valid = true;
519 delete m_selected_item;
520 m_selected_item = NULL;
521 m_selected_amount = 0;
522 m_selected_dragging = false;
526 // If craftresult is nonempty and nothing else is selected, select it now.
529 for(u32 i=0; i<m_inventorylists.size(); i++)
531 const ListDrawSpec &s = m_inventorylists[i];
532 if(s.listname == "craftpreview")
534 Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
535 InventoryList *list = inv->getList("craftresult");
536 if(list && list->getSize() >= 1 && !list->getItem(0).empty())
538 m_selected_item = new ItemSpec;
539 m_selected_item->inventoryloc = s.inventoryloc;
540 m_selected_item->listname = "craftresult";
541 m_selected_item->i = 0;
542 m_selected_amount = 0;
543 m_selected_dragging = false;
550 // If craftresult is selected, keep the whole stack selected
551 if(m_selected_item && m_selected_item->listname == "craftresult")
553 Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
555 InventoryList *list = inv->getList(m_selected_item->listname);
557 m_selected_amount = list->getItem(m_selected_item->i).count;
561 bool GUIInventoryMenu::OnEvent(const SEvent& event)
563 if(event.EventType==EET_KEY_INPUT_EVENT)
565 KeyPress kp(event.KeyInput);
566 if (event.KeyInput.PressedDown && (kp == EscapeKey ||
567 kp == getKeySetting("keymap_inventory")))
573 if(event.EventType==EET_MOUSE_INPUT_EVENT
574 && event.MouseInput.Event == EMIE_MOUSE_MOVED)
577 m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
579 if(event.EventType==EET_MOUSE_INPUT_EVENT
580 && event.MouseInput.Event != EMIE_MOUSE_MOVED)
582 // Mouse event other than movement
584 v2s32 p(event.MouseInput.X, event.MouseInput.Y);
587 // Get selected item and hovered/clicked item (s)
589 updateSelectedItem();
590 ItemSpec s = getItemAtPos(p);
592 Inventory *inv_selected = NULL;
593 Inventory *inv_s = NULL;
597 inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc);
598 assert(inv_selected);
599 assert(inv_selected->getList(m_selected_item->listname) != NULL);
606 inv_s = m_invmgr->getInventory(s.inventoryloc);
609 errorstream<<"InventoryMenu: The selected inventory location "
610 <<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
612 s.i = -1; // make it invalid again
616 InventoryList *list = inv_s->getList(s.listname);
618 errorstream<<"InventoryMenu: The selected inventory list \""
619 <<s.listname<<"\" does not exist"<<std::endl;
620 s.i = -1; // make it invalid again
624 if((u32)s.i >= list->getSize()){
625 errorstream<<"InventoryMenu: The selected inventory list \""
626 <<s.listname<<"\" is too small (i="<<s.i<<", size="
627 <<list->getSize()<<")"<<std::endl;
628 s.i = -1; // make it invalid again
632 s_count = list->getItem(s.i).count;
635 bool identical = (m_selected_item != NULL) && s.isValid() &&
636 (inv_selected == inv_s) &&
637 (m_selected_item->listname == s.listname) &&
638 (m_selected_item->i == s.i);
640 // buttons: 0 = left, 1 = right, 2 = middle
641 // up/down: 0 = down (press), 1 = up (release), 2 = unknown event
644 if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
645 { button = 0; updown = 0; }
646 else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
647 { button = 1; updown = 0; }
648 else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
649 { button = 2; updown = 0; }
650 else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
651 { button = 0; updown = 1; }
652 else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
653 { button = 1; updown = 1; }
654 else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP)
655 { button = 2; updown = 1; }
657 // Set this number to a positive value to generate a move action
658 // from m_selected_item to s.
661 // Set this number to a positive value to generate a drop action
662 // from m_selected_item.
665 // Set this number to a positive value to generate a craft action at s.
666 u32 craft_amount = 0;
670 // Some mouse button has been pressed
672 //infostream<<"Mouse button "<<button<<" pressed at p=("
673 // <<p.X<<","<<p.Y<<")"<<std::endl;
675 m_selected_dragging = false;
677 if(s.isValid() && s.listname == "craftpreview")
679 // Craft preview has been clicked: craft
680 craft_amount = (button == 2 ? 10 : 1);
682 else if(m_selected_item == NULL)
686 // Non-empty stack has been clicked: select it
687 m_selected_item = new ItemSpec(s);
689 if(button == 1) // right
690 m_selected_amount = (s_count + 1) / 2;
691 else if(button == 2) // middle
692 m_selected_amount = MYMIN(s_count, 10);
694 m_selected_amount = s_count;
696 m_selected_dragging = true;
699 else // m_selected_item != NULL
701 assert(m_selected_amount >= 1);
705 // Clicked a slot: move
706 if(button == 1) // right
708 else if(button == 2) // middle
709 move_amount = MYMIN(m_selected_amount, 10);
711 move_amount = m_selected_amount;
715 if(move_amount >= m_selected_amount)
716 m_selected_amount = 0;
718 m_selected_amount -= move_amount;
722 else if(getAbsoluteClippingRect().isPointInside(m_pointer))
724 // Clicked somewhere else: deselect
725 m_selected_amount = 0;
729 // Clicked outside of the window: drop
730 if(button == 1) // right
732 else if(button == 2) // middle
733 drop_amount = MYMIN(m_selected_amount, 10);
735 drop_amount = m_selected_amount;
741 // Some mouse button has been released
743 //infostream<<"Mouse button "<<button<<" released at p=("
744 // <<p.X<<","<<p.Y<<")"<<std::endl;
746 if(m_selected_item != NULL && m_selected_dragging && s.isValid())
750 // Dragged to different slot: move all selected
751 move_amount = m_selected_amount;
754 else if(m_selected_item != NULL && m_selected_dragging &&
755 !(getAbsoluteClippingRect().isPointInside(m_pointer)))
757 // Dragged outside of window: drop all selected
758 drop_amount = m_selected_amount;
761 m_selected_dragging = false;
764 // Possibly send inventory action to server
769 assert(m_selected_item && m_selected_item->isValid());
772 assert(inv_selected && inv_s);
773 InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
774 InventoryList *list_to = inv_s->getList(s.listname);
775 assert(list_from && list_to);
776 ItemStack stack_from = list_from->getItem(m_selected_item->i);
777 ItemStack stack_to = list_to->getItem(s.i);
779 // Check how many items can be moved
780 move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
781 ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
782 if(leftover.count == stack_from.count)
785 m_selected_amount -= stack_to.count;
787 else if(leftover.empty())
790 m_selected_amount -= move_amount;
794 // Item only fits partially
795 move_amount -= leftover.count;
796 m_selected_amount -= move_amount;
799 infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
800 IMoveAction *a = new IMoveAction();
801 a->count = move_amount;
802 a->from_inv = m_selected_item->inventoryloc;
803 a->from_list = m_selected_item->listname;
804 a->from_i = m_selected_item->i;
805 a->to_inv = s.inventoryloc;
806 a->to_list = s.listname;
808 m_invmgr->inventoryAction(a);
810 else if(drop_amount > 0)
814 assert(m_selected_item && m_selected_item->isValid());
815 assert(inv_selected);
816 InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
818 ItemStack stack_from = list_from->getItem(m_selected_item->i);
820 // Check how many items can be dropped
821 drop_amount = stack_from.count = MYMIN(drop_amount, stack_from.count);
822 assert(drop_amount > 0 && drop_amount <= m_selected_amount);
823 m_selected_amount -= drop_amount;
825 infostream<<"Handing IACTION_DROP to manager"<<std::endl;
826 IDropAction *a = new IDropAction();
827 a->count = drop_amount;
828 a->from_inv = m_selected_item->inventoryloc;
829 a->from_list = m_selected_item->listname;
830 a->from_i = m_selected_item->i;
831 m_invmgr->inventoryAction(a);
833 else if(craft_amount > 0)
835 // Send IACTION_CRAFT
840 infostream<<"Handing IACTION_CRAFT to manager"<<std::endl;
841 ICraftAction *a = new ICraftAction();
842 a->count = craft_amount;
843 a->craft_inv = s.inventoryloc;
844 m_invmgr->inventoryAction(a);
847 // If m_selected_amount has been decreased to zero, deselect
848 if(m_selected_amount == 0)
850 delete m_selected_item;
851 m_selected_item = NULL;
852 m_selected_amount = 0;
853 m_selected_dragging = false;
856 if(event.EventType==EET_GUI_EVENT)
858 if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
861 if(!canTakeFocus(event.GUIEvent.Element))
863 infostream<<"GUIInventoryMenu: Not allowing focus change."
865 // Returning true disables focus change
869 if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
871 /*switch(event.GUIEvent.Caller->getID())
873 case 256: // continue
883 return Parent ? Parent->OnEvent(event) : false;