]> git.lizzy.rs Git - minetest.git/blob - src/guiInventoryMenu.cpp
Create node metadata when placing nodes again
[minetest.git] / src / guiInventoryMenu.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20
21 #include "guiInventoryMenu.h"
22 #include "constants.h"
23 #include "gamedef.h"
24 #include "keycode.h"
25 #include "strfnd.h"
26 #include <IGUICheckBox.h>
27 #include <IGUIEditBox.h>
28 #include <IGUIButton.h>
29 #include <IGUIStaticText.h>
30 #include <IGUIFont.h>
31 #include "log.h"
32
33 void drawItemStack(video::IVideoDriver *driver,
34                 gui::IGUIFont *font,
35                 const ItemStack &item,
36                 const core::rect<s32> &rect,
37                 const core::rect<s32> *clip,
38                 IGameDef *gamedef)
39 {
40         if(item.empty())
41                 return;
42         
43         const ItemDefinition &def = item.getDefinition(gamedef->idef());
44         video::ITexture *texture = def.inventory_texture;
45
46         // Draw the inventory texture
47         if(texture != NULL)
48         {
49                 const video::SColor color(255,255,255,255);
50                 const video::SColor colors[] = {color,color,color,color};
51                 driver->draw2DImage(texture, rect,
52                         core::rect<s32>(core::position2d<s32>(0,0),
53                         core::dimension2di(texture->getOriginalSize())),
54                         clip, colors, true);
55         }
56
57         if(def.type == ITEM_TOOL && item.wear != 0)
58         {
59                 // Draw a progressbar
60                 float barheight = rect.getHeight()/16;
61                 float barpad_x = rect.getWidth()/16;
62                 float barpad_y = rect.getHeight()/16;
63                 core::rect<s32> progressrect(
64                         rect.UpperLeftCorner.X + barpad_x,
65                         rect.LowerRightCorner.Y - barpad_y - barheight,
66                         rect.LowerRightCorner.X - barpad_x,
67                         rect.LowerRightCorner.Y - barpad_y);
68
69                 // Shrink progressrect by amount of tool damage
70                 float wear = item.wear / 65535.0;
71                 int progressmid =
72                         wear * progressrect.UpperLeftCorner.X +
73                         (1-wear) * progressrect.LowerRightCorner.X;
74
75                 // Compute progressbar color
76                 //   wear = 0.0: green
77                 //   wear = 0.5: yellow
78                 //   wear = 1.0: red
79                 video::SColor color(255,255,255,255);
80                 int wear_i = MYMIN(floor(wear * 600), 511);
81                 wear_i = MYMIN(wear_i + 10, 511);
82                 if(wear_i <= 255)
83                         color.set(255, wear_i, 255, 0);
84                 else
85                         color.set(255, 255, 511-wear_i, 0);
86
87                 core::rect<s32> progressrect2 = progressrect;
88                 progressrect2.LowerRightCorner.X = progressmid;
89                 driver->draw2DRectangle(color, progressrect2, clip);
90
91                 color = video::SColor(255,0,0,0);
92                 progressrect2 = progressrect;
93                 progressrect2.UpperLeftCorner.X = progressmid;
94                 driver->draw2DRectangle(color, progressrect2, clip);
95         }
96
97         if(font != NULL && item.count >= 2)
98         {
99                 // Get the item count as a string
100                 std::string text = itos(item.count);
101                 v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
102                 v2s32 sdim(dim.X,dim.Y);
103
104                 core::rect<s32> rect2(
105                         /*rect.UpperLeftCorner,
106                         core::dimension2d<u32>(rect.getWidth(), 15)*/
107                         rect.LowerRightCorner - sdim,
108                         sdim
109                 );
110
111                 video::SColor bgcolor(128,0,0,0);
112                 driver->draw2DRectangle(bgcolor, rect2, clip);
113
114                 video::SColor color(255,255,255,255);
115                 font->draw(text.c_str(), rect2, color, false, false, clip);
116         }
117 }
118
119 /*
120         GUIInventoryMenu
121 */
122
123 GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
124                 gui::IGUIElement* parent, s32 id,
125                 IMenuManager *menumgr,
126                 v2s16 menu_size,
127                 InventoryManager *invmgr,
128                 IGameDef *gamedef
129                 ):
130         GUIModalMenu(env, parent, id, menumgr),
131         m_menu_size(menu_size),
132         m_invmgr(invmgr),
133         m_gamedef(gamedef)
134 {
135         m_selected_item = NULL;
136         m_selected_amount = 0;
137         m_selected_dragging = false;
138         m_tooltip_element = NULL;
139 }
140
141 GUIInventoryMenu::~GUIInventoryMenu()
142 {
143         removeChildren();
144
145         if(m_selected_item)
146                 delete m_selected_item;
147 }
148
149 void GUIInventoryMenu::removeChildren()
150 {
151         const core::list<gui::IGUIElement*> &children = getChildren();
152         core::list<gui::IGUIElement*> children_copy;
153         for(core::list<gui::IGUIElement*>::ConstIterator
154                         i = children.begin(); i != children.end(); i++)
155         {
156                 children_copy.push_back(*i);
157         }
158         for(core::list<gui::IGUIElement*>::Iterator
159                         i = children_copy.begin();
160                         i != children_copy.end(); i++)
161         {
162                 (*i)->remove();
163         }
164         /*{
165                 gui::IGUIElement *e = getElementFromId(256);
166                 if(e != NULL)
167                         e->remove();
168         }*/
169         if(m_tooltip_element)
170         {
171                 m_tooltip_element->remove();
172                 m_tooltip_element = NULL;
173         }
174 }
175
176 void GUIInventoryMenu::regenerateGui(v2u32 screensize)
177 {
178         // Remove children
179         removeChildren();
180         
181         /*padding = v2s32(24,24);
182         spacing = v2s32(60,56);
183         imgsize = v2s32(48,48);*/
184
185         padding = v2s32(screensize.Y/40, screensize.Y/40);
186         spacing = v2s32(screensize.Y/12, screensize.Y/13);
187         imgsize = v2s32(screensize.Y/15, screensize.Y/15);
188
189         s32 helptext_h = 15;
190
191         v2s32 size(
192                 padding.X*2+spacing.X*(m_menu_size.X-1)+imgsize.X,
193                 padding.Y*2+spacing.Y*(m_menu_size.Y-1)+imgsize.Y + helptext_h
194         );
195
196         core::rect<s32> rect(
197                         screensize.X/2 - size.X/2,
198                         screensize.Y/2 - size.Y/2,
199                         screensize.X/2 + size.X/2,
200                         screensize.Y/2 + size.Y/2
201         );
202         
203         DesiredRect = rect;
204         recalculateAbsolutePosition(false);
205
206         v2s32 basepos = getBasePos();
207         
208         m_draw_spec.clear();
209         for(u16 i=0; i<m_init_draw_spec.size(); i++)
210         {
211                 DrawSpec &s = m_init_draw_spec[i];
212                 if(s.type == "list")
213                 {
214                         m_draw_spec.push_back(ListDrawSpec(s.name, s.subname,
215                                         basepos + v2s32(spacing.X*s.pos.X, spacing.Y*s.pos.Y),
216                                         s.geom));
217                 }
218         }
219
220         /*
221         m_draw_spec.clear();
222         m_draw_spec.push_back(ListDrawSpec("main",
223                         basepos + v2s32(spacing.X*0, spacing.Y*3), v2s32(8, 4)));
224         m_draw_spec.push_back(ListDrawSpec("craft",
225                         basepos + v2s32(spacing.X*3, spacing.Y*0), v2s32(3, 3)));
226         m_draw_spec.push_back(ListDrawSpec("craftresult",
227                         basepos + v2s32(spacing.X*7, spacing.Y*1), v2s32(1, 1)));
228         */
229         
230         // Add children
231         {
232                 core::rect<s32> rect(0, 0, size.X-padding.X*2, helptext_h);
233                 rect = rect + v2s32(size.X/2 - rect.getWidth()/2,
234                                 size.Y-rect.getHeight()-15);
235                 const wchar_t *text =
236                 L"Left click: Move all items, Right click: Move single item";
237                 Environment->addStaticText(text, rect, false, true, this, 256);
238
239                 // Add tooltip
240                 // Note: parent != this so that the tooltip isn't clipped by the menu rectangle
241                 m_tooltip_element = Environment->addStaticText(L"",core::rect<s32>(0,0,110,18));
242                 m_tooltip_element->enableOverrideColor(true);
243                 m_tooltip_element->setBackgroundColor(video::SColor(255,110,130,60));
244                 m_tooltip_element->setDrawBackground(true);
245                 m_tooltip_element->setDrawBorder(true);
246                 m_tooltip_element->setOverrideColor(video::SColor(255,255,255,255));
247                 m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
248                 m_tooltip_element->setWordWrap(false);
249         }
250 }
251
252 GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
253 {
254         core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
255         
256         for(u32 i=0; i<m_draw_spec.size(); i++)
257         {
258                 const ListDrawSpec &s = m_draw_spec[i];
259
260                 for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
261                 {
262                         s32 x = (i%s.geom.X) * spacing.X;
263                         s32 y = (i/s.geom.X) * spacing.Y;
264                         v2s32 p0(x,y);
265                         core::rect<s32> rect = imgrect + s.pos + p0;
266                         if(rect.isPointInside(p))
267                         {
268                                 return ItemSpec(s.inventoryloc, s.listname, i);
269                         }
270                 }
271         }
272
273         return ItemSpec(InventoryLocation(), "", -1);
274 }
275
276 void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
277 {
278         video::IVideoDriver* driver = Environment->getVideoDriver();
279
280         // Get font
281         gui::IGUIFont *font = NULL;
282         gui::IGUISkin* skin = Environment->getSkin();
283         if (skin)
284                 font = skin->getFont();
285         
286         Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
287         assert(inv);
288         InventoryList *ilist = inv->getList(s.listname);
289         
290         core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
291         
292         for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
293         {
294                 s32 x = (i%s.geom.X) * spacing.X;
295                 s32 y = (i/s.geom.X) * spacing.Y;
296                 v2s32 p(x,y);
297                 core::rect<s32> rect = imgrect + s.pos + p;
298                 ItemStack item;
299                 if(ilist)
300                         item = ilist->getItem(i);
301
302                 bool selected = m_selected_item
303                         && m_invmgr->getInventory(m_selected_item->inventoryloc) == inv
304                         && m_selected_item->listname == s.listname
305                         && m_selected_item->i == i;
306                 bool hovering = rect.isPointInside(m_pointer);
307
308                 if(phase == 0)
309                 {
310                         if(hovering && m_selected_item)
311                         {
312                                 video::SColor bgcolor(255,192,192,192);
313                                 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
314                         }
315                         else
316                         {
317                                 video::SColor bgcolor(255,128,128,128);
318                                 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
319                         }
320                 }
321
322                 if(phase == 1)
323                 {
324                         // Draw item stack
325                         if(selected)
326                         {
327                                 item.takeItem(m_selected_amount);
328                         }
329                         if(!item.empty())
330                         {
331                                 drawItemStack(driver, font, item,
332                                                 rect, &AbsoluteClippingRect, m_gamedef);
333                         }
334
335                         // Draw tooltip
336                         std::string tooltip_text = "";
337                         if(hovering && !m_selected_item)
338                                 tooltip_text = item.getDefinition(m_gamedef->idef()).description;
339                         if(tooltip_text != "")
340                         {
341                                 m_tooltip_element->setVisible(true);
342                                 this->bringToFront(m_tooltip_element);
343                                 m_tooltip_element->setText(narrow_to_wide(tooltip_text).c_str());
344                                 s32 tooltip_x = m_pointer.X + 15;
345                                 s32 tooltip_y = m_pointer.Y + 15;
346                                 s32 tooltip_width = m_tooltip_element->getTextWidth() + 15;
347                                 s32 tooltip_height = m_tooltip_element->getTextHeight() + 5;
348                                 m_tooltip_element->setRelativePosition(core::rect<s32>(
349                                                 core::position2d<s32>(tooltip_x, tooltip_y),
350                                                 core::dimension2d<s32>(tooltip_width, tooltip_height)));
351                         }
352                 }
353         }
354 }
355
356 void GUIInventoryMenu::drawSelectedItem()
357 {
358         if(!m_selected_item)
359                 return;
360
361         video::IVideoDriver* driver = Environment->getVideoDriver();
362
363         // Get font
364         gui::IGUIFont *font = NULL;
365         gui::IGUISkin* skin = Environment->getSkin();
366         if (skin)
367                 font = skin->getFont();
368         
369         Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
370         assert(inv);
371         InventoryList *list = inv->getList(m_selected_item->listname);
372         assert(list);
373         ItemStack stack = list->getItem(m_selected_item->i);
374         stack.count = m_selected_amount;
375
376         core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
377         core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter());
378         drawItemStack(driver, font, stack, rect, NULL, m_gamedef);
379 }
380
381 void GUIInventoryMenu::drawMenu()
382 {
383         updateSelectedItem();
384
385         gui::IGUISkin* skin = Environment->getSkin();
386         if (!skin)
387                 return;
388         video::IVideoDriver* driver = Environment->getVideoDriver();
389         
390         video::SColor bgcolor(140,0,0,0);
391         driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
392
393         m_tooltip_element->setVisible(false);
394
395         /*
396                 Draw items
397                 Phase 0: Item slot rectangles
398                 Phase 1: Item images; prepare tooltip
399         */
400         
401         for(int phase=0; phase<=1; phase++)
402         for(u32 i=0; i<m_draw_spec.size(); i++)
403         {
404                 drawList(m_draw_spec[i], phase);
405         }
406
407         /*
408                 Draw dragged item stack
409         */
410         drawSelectedItem();
411
412         /*
413                 Call base class
414         */
415         gui::IGUIElement::draw();
416 }
417
418 void GUIInventoryMenu::updateSelectedItem()
419 {
420         // If the selected stack has become empty for some reason, deselect it.
421         // If the selected stack has become smaller, adjust m_selected_amount.
422         if(m_selected_item)
423         {
424                 bool selection_valid = false;
425                 if(m_selected_item->isValid())
426                 {
427                         Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
428                         if(inv)
429                         {
430                                 InventoryList *list = inv->getList(m_selected_item->listname);
431                                 if(list && (u32) m_selected_item->i < list->getSize())
432                                 {
433                                         ItemStack stack = list->getItem(m_selected_item->i);
434                                         if(m_selected_amount > stack.count)
435                                                 m_selected_amount = stack.count;
436                                         if(!stack.empty())
437                                                 selection_valid = true;
438                                 }
439                         }
440                 }
441                 if(!selection_valid)
442                 {
443                         delete m_selected_item;
444                         m_selected_item = NULL;
445                         m_selected_amount = 0;
446                         m_selected_dragging = false;
447                 }
448         }
449
450         // If craftresult is nonempty and nothing else is selected, select it now.
451         if(!m_selected_item)
452         {
453                 for(u32 i=0; i<m_draw_spec.size(); i++)
454                 {
455                         const ListDrawSpec &s = m_draw_spec[i];
456                         if(s.listname == "craftpreview")
457                         {
458                                 Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
459                                 InventoryList *list = inv->getList("craftresult");
460                                 if(list && list->getSize() >= 1 && !list->getItem(0).empty())
461                                 {
462                                         m_selected_item = new ItemSpec;
463                                         m_selected_item->inventoryloc = s.inventoryloc;
464                                         m_selected_item->listname = "craftresult";
465                                         m_selected_item->i = 0;
466                                         m_selected_amount = 0;
467                                         m_selected_dragging = false;
468                                         break;
469                                 }
470                         }
471                 }
472         }
473
474         // If craftresult is selected, keep the whole stack selected
475         if(m_selected_item && m_selected_item->listname == "craftresult")
476         {
477                 Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
478                 assert(inv);
479                 InventoryList *list = inv->getList(m_selected_item->listname);
480                 assert(list);
481                 m_selected_amount = list->getItem(m_selected_item->i).count;
482         }
483 }
484
485 bool GUIInventoryMenu::OnEvent(const SEvent& event)
486 {
487         if(event.EventType==EET_KEY_INPUT_EVENT)
488         {
489                 KeyPress kp(event.KeyInput);
490                 if (event.KeyInput.PressedDown && (kp == EscapeKey ||
491                         kp == getKeySetting("keymap_inventory")))
492                 {
493                         quitMenu();
494                         return true;
495                 }
496         }
497         if(event.EventType==EET_MOUSE_INPUT_EVENT
498                         && event.MouseInput.Event == EMIE_MOUSE_MOVED)
499         {
500                 // Mouse moved
501                 m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
502         }
503         if(event.EventType==EET_MOUSE_INPUT_EVENT
504                         && event.MouseInput.Event != EMIE_MOUSE_MOVED)
505         {
506                 // Mouse event other than movement
507
508                 v2s32 p(event.MouseInput.X, event.MouseInput.Y);
509                 m_pointer = p;
510
511                 // Get selected item and hovered/clicked item (s)
512
513                 updateSelectedItem();
514                 ItemSpec s = getItemAtPos(p);
515
516                 Inventory *inv_selected = NULL;
517                 Inventory *inv_s = NULL;
518
519                 if(m_selected_item)
520                 {
521                         inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc);
522                         assert(inv_selected);
523                         assert(inv_selected->getList(m_selected_item->listname) != NULL);
524                 }
525
526                 u32 s_count = 0;
527
528                 if(s.isValid())
529                 {
530                         inv_s = m_invmgr->getInventory(s.inventoryloc);
531                         assert(inv_s);
532
533                         InventoryList *list = inv_s->getList(s.listname);
534                         if(list != NULL && (u32) s.i < list->getSize())
535                                 s_count = list->getItem(s.i).count;
536                         else
537                                 s.i = -1;  // make it invalid again
538                 }
539
540                 bool identical = (m_selected_item != NULL) && s.isValid() &&
541                         (inv_selected == inv_s) &&
542                         (m_selected_item->listname == s.listname) &&
543                         (m_selected_item->i == s.i);
544
545                 // buttons: 0 = left, 1 = right, 2 = middle
546                 // up/down: 0 = down (press), 1 = up (release), 2 = unknown event
547                 int button = 0;
548                 int updown = 2;
549                 if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
550                         { button = 0; updown = 0; }
551                 else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
552                         { button = 1; updown = 0; }
553                 else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
554                         { button = 2; updown = 0; }
555                 else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
556                         { button = 0; updown = 1; }
557                 else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
558                         { button = 1; updown = 1; }
559                 else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP)
560                         { button = 2; updown = 1; }
561
562                 // Set this number to a positive value to generate a move action
563                 // from m_selected_item to s.
564                 u32 move_amount = 0;
565
566                 // Set this number to a positive value to generate a drop action
567                 // from m_selected_item.
568                 u32 drop_amount = 0;
569
570                 // Set this number to a positive value to generate a craft action at s.
571                 u32 craft_amount = 0;
572
573                 if(updown == 0)
574                 {
575                         // Some mouse button has been pressed
576
577                         //infostream<<"Mouse button "<<button<<" pressed at p=("
578                         //      <<p.X<<","<<p.Y<<")"<<std::endl;
579
580                         m_selected_dragging = false;
581
582                         if(s.isValid() && s.listname == "craftpreview")
583                         {
584                                 // Craft preview has been clicked: craft
585                                 craft_amount = (button == 2 ? 10 : 1);
586                         }
587                         else if(m_selected_item == NULL)
588                         {
589                                 if(s_count != 0)
590                                 {
591                                         // Non-empty stack has been clicked: select it
592                                         m_selected_item = new ItemSpec(s);
593
594                                         if(button == 1)  // right
595                                                 m_selected_amount = (s_count + 1) / 2;
596                                         else if(button == 2)  // middle
597                                                 m_selected_amount = MYMIN(s_count, 10);
598                                         else  // left
599                                                 m_selected_amount = s_count;
600
601                                         m_selected_dragging = true;
602                                 }
603                         }
604                         else  // m_selected_item != NULL
605                         {
606                                 assert(m_selected_amount >= 1);
607
608                                 if(s.isValid())
609                                 {
610                                         // Clicked a slot: move
611                                         if(button == 1)  // right
612                                                 move_amount = 1;
613                                         else if(button == 2)  // middle
614                                                 move_amount = MYMIN(m_selected_amount, 10);
615                                         else  // left
616                                                 move_amount = m_selected_amount;
617                                         dstream << "move_amount=" << move_amount<<"\n";
618                                         dstream << "m_selected_amount=" << m_selected_amount<<"\n";
619
620                                         if(identical)
621                                         {
622                                                 if(move_amount >= m_selected_amount)
623                                                         m_selected_amount = 0;
624                                                 else
625                                                         m_selected_amount -= move_amount;
626                                                 move_amount = 0;
627                                         }
628                                         dstream << "move_amount=" << move_amount<<"\n";
629                                         dstream << "m_selected_amount=" << m_selected_amount<<"\n";
630                                 }
631                                 else if(getAbsoluteClippingRect().isPointInside(m_pointer))
632                                 {
633                                         // Clicked somewhere else: deselect
634                                         m_selected_amount = 0;
635                                 }
636                                 else
637                                 {
638                                         // Clicked outside of the window: drop
639                                         if(button == 1)  // right
640                                                 drop_amount = 1;
641                                         else if(button == 2)  // middle
642                                                 drop_amount = MYMIN(m_selected_amount, 10);
643                                         else  // left
644                                                 drop_amount = m_selected_amount;
645                                 }
646                         }
647                 }
648                 else if(updown == 1)
649                 {
650                         // Some mouse button has been released
651
652                         //infostream<<"Mouse button "<<button<<" released at p=("
653                         //      <<p.X<<","<<p.Y<<")"<<std::endl;
654
655                         if(m_selected_item != NULL && m_selected_dragging && s.isValid())
656                         {
657                                 if(!identical)
658                                 {
659                                         // Dragged to different slot: move all selected
660                                         move_amount = m_selected_amount;
661                                 }
662                         }
663                         else if(m_selected_item != NULL && m_selected_dragging &&
664                                 !(getAbsoluteClippingRect().isPointInside(m_pointer)))
665                         {
666                                 // Dragged outside of window: drop all selected
667                                 drop_amount = m_selected_amount;
668                         }
669
670                         m_selected_dragging = false;
671                 }
672
673                 // Possibly send inventory action to server
674                 if(move_amount > 0)
675                 {
676                         // Send IACTION_MOVE
677
678                         assert(m_selected_item && m_selected_item->isValid());
679                         assert(s.isValid());
680
681                         assert(inv_selected && inv_s);
682                         InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
683                         InventoryList *list_to = inv_s->getList(s.listname);
684                         assert(list_from && list_to);
685                         ItemStack stack_from = list_from->getItem(m_selected_item->i);
686                         ItemStack stack_to = list_to->getItem(s.i);
687
688                         // Check how many items can be moved
689                         move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
690                         ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
691                         if(leftover.count == stack_from.count)
692                         {
693                                 // Swap the stacks
694                                 m_selected_amount -= stack_to.count;
695                         }
696                         else if(leftover.empty())
697                         {
698                                 // Item fits
699                                 m_selected_amount -= move_amount;
700                         }
701                         else
702                         {
703                                 // Item only fits partially
704                                 move_amount -= leftover.count;
705                                 m_selected_amount -= move_amount;
706                         }
707
708                         infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
709                         IMoveAction *a = new IMoveAction();
710                         a->count = move_amount;
711                         a->from_inv = m_selected_item->inventoryloc;
712                         a->from_list = m_selected_item->listname;
713                         a->from_i = m_selected_item->i;
714                         a->to_inv = s.inventoryloc;
715                         a->to_list = s.listname;
716                         a->to_i = s.i;
717                         m_invmgr->inventoryAction(a);
718                 }
719                 else if(drop_amount > 0)
720                 {
721                         // Send IACTION_DROP
722
723                         assert(m_selected_item && m_selected_item->isValid());
724                         assert(inv_selected);
725                         InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
726                         assert(list_from);
727                         ItemStack stack_from = list_from->getItem(m_selected_item->i);
728
729                         // Check how many items can be dropped
730                         drop_amount = stack_from.count = MYMIN(drop_amount, stack_from.count);
731                         assert(drop_amount > 0 && drop_amount <= m_selected_amount);
732                         m_selected_amount -= drop_amount;
733
734                         infostream<<"Handing IACTION_DROP to manager"<<std::endl;
735                         IDropAction *a = new IDropAction();
736                         a->count = drop_amount;
737                         a->from_inv = m_selected_item->inventoryloc;
738                         a->from_list = m_selected_item->listname;
739                         a->from_i = m_selected_item->i;
740                         m_invmgr->inventoryAction(a);
741                 }
742                 else if(craft_amount > 0)
743                 {
744                         // Send IACTION_CRAFT
745
746                         assert(s.isValid());
747                         assert(inv_s);
748
749                         infostream<<"Handing IACTION_CRAFT to manager"<<std::endl;
750                         ICraftAction *a = new ICraftAction();
751                         a->count = craft_amount;
752                         a->craft_inv = s.inventoryloc;
753                         m_invmgr->inventoryAction(a);
754                 }
755
756                 // If m_selected_amount has been decreased to zero, deselect
757                 if(m_selected_amount == 0)
758                 {
759                         delete m_selected_item;
760                         m_selected_item = NULL;
761                         m_selected_amount = 0;
762                         m_selected_dragging = false;
763                 }
764         }
765         if(event.EventType==EET_GUI_EVENT)
766         {
767                 if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
768                                 && isVisible())
769                 {
770                         if(!canTakeFocus(event.GUIEvent.Element))
771                         {
772                                 infostream<<"GUIInventoryMenu: Not allowing focus change."
773                                                 <<std::endl;
774                                 // Returning true disables focus change
775                                 return true;
776                         }
777                 }
778                 if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
779                 {
780                         /*switch(event.GUIEvent.Caller->getID())
781                         {
782                         case 256: // continue
783                                 setVisible(false);
784                                 break;
785                         case 257: // exit
786                                 dev->closeDevice();
787                                 break;
788                         }*/
789                 }
790         }
791
792         return Parent ? Parent->OnEvent(event) : false;
793 }
794
795 /*
796         Here is an example traditional set-up sequence for a DrawSpec list:
797
798         std::string furnace_inv_id = "nodemetadata:0,1,2";
799         core::array<GUIInventoryMenu::DrawSpec> draw_spec;
800         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
801                         "list", furnace_inv_id, "fuel",
802                         v2s32(2, 3), v2s32(1, 1)));
803         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
804                         "list", furnace_inv_id, "src",
805                         v2s32(2, 1), v2s32(1, 1)));
806         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
807                         "list", furnace_inv_id, "dst",
808                         v2s32(5, 1), v2s32(2, 2)));
809         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
810                         "list", "current_player", "main",
811                         v2s32(0, 5), v2s32(8, 4)));
812         setDrawSpec(draw_spec);
813
814         Here is the string for creating the same DrawSpec list (a single line,
815         spread to multiple lines here):
816         
817         GUIInventoryMenu::makeDrawSpecArrayFromString(
818                         draw_spec,
819                         "nodemetadata:0,1,2",
820                         "invsize[8,9;]"
821                         "list[current_name;fuel;2,3;1,1;]"
822                         "list[current_name;src;2,1;1,1;]"
823                         "list[current_name;dst;5,1;2,2;]"
824                         "list[current_player;main;0,5;8,4;]");
825         
826         Returns inventory menu size defined by invsize[].
827 */
828 v2s16 GUIInventoryMenu::makeDrawSpecArrayFromString(
829                 core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
830                 const std::string &data,
831                 const InventoryLocation &current_location)
832 {
833         v2s16 invsize(8,9);
834         Strfnd f(data);
835         while(f.atend() == false)
836         {
837                 std::string type = trim(f.next("["));
838                 //infostream<<"type="<<type<<std::endl;
839                 if(type == "list")
840                 {
841                         std::string name = f.next(";");
842                         InventoryLocation loc;
843                         if(name == "current_name")
844                                 loc = current_location;
845                         else
846                                 loc.deSerialize(name);
847                         std::string subname = f.next(";");
848                         s32 pos_x = stoi(f.next(","));
849                         s32 pos_y = stoi(f.next(";"));
850                         s32 geom_x = stoi(f.next(","));
851                         s32 geom_y = stoi(f.next(";"));
852                         infostream<<"list name="<<name<<", subname="<<subname
853                                         <<", pos=("<<pos_x<<","<<pos_y<<")"
854                                         <<", geom=("<<geom_x<<","<<geom_y<<")"
855                                         <<std::endl;
856                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
857                                         type, loc, subname,
858                                         v2s32(pos_x,pos_y),v2s32(geom_x,geom_y)));
859                         f.next("]");
860                 }
861                 else if(type == "invsize")
862                 {
863                         invsize.X = stoi(f.next(","));
864                         invsize.Y = stoi(f.next(";"));
865                         infostream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
866                         f.next("]");
867                 }
868                 else
869                 {
870                         // Ignore others
871                         std::string ts = f.next("]");
872                         infostream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""
873                                         <<std::endl;
874                 }
875         }
876
877         return invsize;
878 }
879