3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "guiInventoryMenu.h"
22 #include "constants.h"
26 #include <IGUICheckBox.h>
27 #include <IGUIEditBox.h>
28 #include <IGUIButton.h>
29 #include <IGUIStaticText.h>
32 #include "tile.h" // ITextureSource
34 void drawItemStack(video::IVideoDriver *driver,
36 const ItemStack &item,
37 const core::rect<s32> &rect,
38 const core::rect<s32> *clip,
44 const ItemDefinition &def = item.getDefinition(gamedef->idef());
45 video::ITexture *texture = def.inventory_texture;
47 // Draw the inventory texture
50 const video::SColor color(255,255,255,255);
51 const video::SColor colors[] = {color,color,color,color};
52 driver->draw2DImage(texture, rect,
53 core::rect<s32>(core::position2d<s32>(0,0),
54 core::dimension2di(texture->getOriginalSize())),
58 if(def.type == ITEM_TOOL && item.wear != 0)
61 float barheight = rect.getHeight()/16;
62 float barpad_x = rect.getWidth()/16;
63 float barpad_y = rect.getHeight()/16;
64 core::rect<s32> progressrect(
65 rect.UpperLeftCorner.X + barpad_x,
66 rect.LowerRightCorner.Y - barpad_y - barheight,
67 rect.LowerRightCorner.X - barpad_x,
68 rect.LowerRightCorner.Y - barpad_y);
70 // Shrink progressrect by amount of tool damage
71 float wear = item.wear / 65535.0;
73 wear * progressrect.UpperLeftCorner.X +
74 (1-wear) * progressrect.LowerRightCorner.X;
76 // Compute progressbar color
80 video::SColor color(255,255,255,255);
81 int wear_i = MYMIN(floor(wear * 600), 511);
82 wear_i = MYMIN(wear_i + 10, 511);
84 color.set(255, wear_i, 255, 0);
86 color.set(255, 255, 511-wear_i, 0);
88 core::rect<s32> progressrect2 = progressrect;
89 progressrect2.LowerRightCorner.X = progressmid;
90 driver->draw2DRectangle(color, progressrect2, clip);
92 color = video::SColor(255,0,0,0);
93 progressrect2 = progressrect;
94 progressrect2.UpperLeftCorner.X = progressmid;
95 driver->draw2DRectangle(color, progressrect2, clip);
98 if(font != NULL && item.count >= 2)
100 // Get the item count as a string
101 std::string text = itos(item.count);
102 v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
103 v2s32 sdim(dim.X,dim.Y);
105 core::rect<s32> rect2(
106 /*rect.UpperLeftCorner,
107 core::dimension2d<u32>(rect.getWidth(), 15)*/
108 rect.LowerRightCorner - sdim,
112 video::SColor bgcolor(128,0,0,0);
113 driver->draw2DRectangle(bgcolor, rect2, clip);
115 video::SColor color(255,255,255,255);
116 font->draw(text.c_str(), rect2, color, false, false, clip);
124 GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
125 gui::IGUIElement* parent, s32 id,
126 IMenuManager *menumgr,
127 InventoryManager *invmgr,
130 GUIModalMenu(env, parent, id, menumgr),
134 m_selected_item(NULL),
135 m_selected_amount(0),
136 m_selected_dragging(false),
137 m_tooltip_element(NULL)
141 GUIInventoryMenu::~GUIInventoryMenu()
145 delete m_selected_item;
149 void GUIInventoryMenu::removeChildren()
151 const core::list<gui::IGUIElement*> &children = getChildren();
152 core::list<gui::IGUIElement*> children_copy;
153 for(core::list<gui::IGUIElement*>::ConstIterator
154 i = children.begin(); i != children.end(); i++)
156 children_copy.push_back(*i);
158 for(core::list<gui::IGUIElement*>::Iterator
159 i = children_copy.begin();
160 i != children_copy.end(); i++)
165 gui::IGUIElement *e = getElementFromId(256);
169 if(m_tooltip_element)
171 m_tooltip_element->remove();
172 m_tooltip_element = NULL;
176 void GUIInventoryMenu::regenerateGui(v2u32 screensize)
183 core::rect<s32> rect;
184 v2s32 basepos = getBasePos();
186 /* Convert m_init_draw_spec to m_inventorylists */
188 m_inventorylists.clear();
191 Strfnd f(m_formspec_string);
192 while(f.atend() == false)
194 std::string type = trim(f.next("["));
195 if(type == "invsize")
198 invsize.X = stof(f.next(","));
199 invsize.Y = stof(f.next(";"));
200 infostream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
203 padding = v2s32(screensize.Y/40, screensize.Y/40);
204 spacing = v2s32(screensize.Y/12, screensize.Y/13);
205 imgsize = v2s32(screensize.Y/15, screensize.Y/15);
207 padding.X*2+spacing.X*(invsize.X-1.0)+imgsize.X,
208 padding.Y*2+spacing.Y*(invsize.Y-1.0)+imgsize.Y + (helptext_h-5)
210 rect = core::rect<s32>(
211 screensize.X/2 - size.X/2,
212 screensize.Y/2 - size.Y/2,
213 screensize.X/2 + size.X/2,
214 screensize.Y/2 + size.Y/2
217 recalculateAbsolutePosition(false);
218 basepos = getBasePos();
220 else if(type == "list")
222 std::string name = f.next(";");
223 InventoryLocation loc;
224 if(name == "context" || name == "current_name")
225 loc = m_current_inventory_location;
227 loc.deSerialize(name);
228 std::string listname = f.next(";");
230 pos.X += stof(f.next(",")) * (float)spacing.X;
231 pos.Y += stof(f.next(";")) * (float)spacing.Y;
233 geom.X = stoi(f.next(","));
234 geom.Y = stoi(f.next(";"));
235 infostream<<"list inv="<<name<<", listname="<<listname
236 <<", pos=("<<pos.X<<","<<pos.Y<<")"
237 <<", geom=("<<geom.X<<","<<geom.Y<<")"
240 m_inventorylists.push_back(ListDrawSpec(loc, listname, pos, geom));
242 else if(type == "image")
245 pos.X += stof(f.next(",")) * (float)spacing.X;
246 pos.Y += stof(f.next(";")) * (float)spacing.Y;
248 geom.X = stof(f.next(",")) * (float)imgsize.X;
249 geom.Y = stof(f.next(";")) * (float)imgsize.Y;
250 std::string name = f.next("]");
251 infostream<<"image name="<<name
252 <<", pos=("<<pos.X<<","<<pos.Y<<")"
253 <<", geom=("<<geom.X<<","<<geom.Y<<")"
255 m_images.push_back(ImageDrawSpec(name, pos, geom));
260 std::string ts = f.next("]");
261 infostream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""
268 core::rect<s32> rect(0, 0, size.X-padding.X*2, helptext_h);
269 rect = rect + v2s32(size.X/2 - rect.getWidth()/2,
270 size.Y-rect.getHeight()-5);
271 const wchar_t *text =
272 L"Left click: Move all items, Right click: Move single item";
273 Environment->addStaticText(text, rect, false, true, this, 256);
276 // Note: parent != this so that the tooltip isn't clipped by the menu rectangle
277 m_tooltip_element = Environment->addStaticText(L"",core::rect<s32>(0,0,110,18));
278 m_tooltip_element->enableOverrideColor(true);
279 m_tooltip_element->setBackgroundColor(video::SColor(255,110,130,60));
280 m_tooltip_element->setDrawBackground(true);
281 m_tooltip_element->setDrawBorder(true);
282 m_tooltip_element->setOverrideColor(video::SColor(255,255,255,255));
283 m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
284 m_tooltip_element->setWordWrap(false);
288 GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
290 core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
292 for(u32 i=0; i<m_inventorylists.size(); i++)
294 const ListDrawSpec &s = m_inventorylists[i];
296 for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
298 s32 x = (i%s.geom.X) * spacing.X;
299 s32 y = (i/s.geom.X) * spacing.Y;
301 core::rect<s32> rect = imgrect + s.pos + p0;
302 if(rect.isPointInside(p))
304 return ItemSpec(s.inventoryloc, s.listname, i);
309 return ItemSpec(InventoryLocation(), "", -1);
312 void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
314 video::IVideoDriver* driver = Environment->getVideoDriver();
317 gui::IGUIFont *font = NULL;
318 gui::IGUISkin* skin = Environment->getSkin();
320 font = skin->getFont();
322 Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
324 infostream<<"GUIInventoryMenu::drawList(): WARNING: "
325 <<"The inventory location "
326 <<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
330 InventoryList *ilist = inv->getList(s.listname);
332 infostream<<"GUIInventoryMenu::drawList(): WARNING: "
333 <<"The inventory list \""<<s.listname<<"\" @ \""
334 <<s.inventoryloc.dump()<<"\" doesn't exist"
339 core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
341 for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
343 s32 x = (i%s.geom.X) * spacing.X;
344 s32 y = (i/s.geom.X) * spacing.Y;
346 core::rect<s32> rect = imgrect + s.pos + p;
349 item = ilist->getItem(i);
351 bool selected = m_selected_item
352 && m_invmgr->getInventory(m_selected_item->inventoryloc) == inv
353 && m_selected_item->listname == s.listname
354 && m_selected_item->i == i;
355 bool hovering = rect.isPointInside(m_pointer);
359 if(hovering && m_selected_item)
361 video::SColor bgcolor(255,192,192,192);
362 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
366 video::SColor bgcolor(255,128,128,128);
367 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
376 item.takeItem(m_selected_amount);
380 drawItemStack(driver, font, item,
381 rect, &AbsoluteClippingRect, m_gamedef);
385 std::string tooltip_text = "";
386 if(hovering && !m_selected_item)
387 tooltip_text = item.getDefinition(m_gamedef->idef()).description;
388 if(tooltip_text != "")
390 m_tooltip_element->setVisible(true);
391 this->bringToFront(m_tooltip_element);
392 m_tooltip_element->setText(narrow_to_wide(tooltip_text).c_str());
393 s32 tooltip_x = m_pointer.X + 15;
394 s32 tooltip_y = m_pointer.Y + 15;
395 s32 tooltip_width = m_tooltip_element->getTextWidth() + 15;
396 s32 tooltip_height = m_tooltip_element->getTextHeight() + 5;
397 m_tooltip_element->setRelativePosition(core::rect<s32>(
398 core::position2d<s32>(tooltip_x, tooltip_y),
399 core::dimension2d<s32>(tooltip_width, tooltip_height)));
405 void GUIInventoryMenu::drawSelectedItem()
410 video::IVideoDriver* driver = Environment->getVideoDriver();
413 gui::IGUIFont *font = NULL;
414 gui::IGUISkin* skin = Environment->getSkin();
416 font = skin->getFont();
418 Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
420 InventoryList *list = inv->getList(m_selected_item->listname);
422 ItemStack stack = list->getItem(m_selected_item->i);
423 stack.count = m_selected_amount;
425 core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
426 core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter());
427 drawItemStack(driver, font, stack, rect, NULL, m_gamedef);
430 void GUIInventoryMenu::drawMenu()
433 std::string newform = m_form_src->getForm();
434 if(newform != m_formspec_string){
435 m_formspec_string = newform;
436 regenerateGui(m_screensize_old);
440 updateSelectedItem();
442 gui::IGUISkin* skin = Environment->getSkin();
445 video::IVideoDriver* driver = Environment->getVideoDriver();
447 video::SColor bgcolor(140,0,0,0);
448 driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
450 m_tooltip_element->setVisible(false);
454 Phase 0: Item slot rectangles
455 Phase 1: Item images; prepare tooltip
458 for(int phase=0; phase<=1; phase++)
459 for(u32 i=0; i<m_inventorylists.size(); i++)
461 drawList(m_inventorylists[i], phase);
464 for(u32 i=0; i<m_images.size(); i++)
466 const ImageDrawSpec &spec = m_images[i];
467 video::ITexture *texture =
468 m_gamedef->tsrc()->getTextureRaw(spec.name);
469 // Image size on screen
470 core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
471 // Image rectangle on screen
472 core::rect<s32> rect = imgrect + spec.pos;
473 const video::SColor color(255,255,255,255);
474 const video::SColor colors[] = {color,color,color,color};
475 driver->draw2DImage(texture, rect,
476 core::rect<s32>(core::position2d<s32>(0,0),
477 core::dimension2di(texture->getOriginalSize())),
478 NULL/*&AbsoluteClippingRect*/, colors, true);
482 Draw dragged item stack
489 gui::IGUIElement::draw();
492 void GUIInventoryMenu::updateSelectedItem()
494 // If the selected stack has become empty for some reason, deselect it.
495 // If the selected stack has become smaller, adjust m_selected_amount.
498 bool selection_valid = false;
499 if(m_selected_item->isValid())
501 Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
504 InventoryList *list = inv->getList(m_selected_item->listname);
505 if(list && (u32) m_selected_item->i < list->getSize())
507 ItemStack stack = list->getItem(m_selected_item->i);
508 if(m_selected_amount > stack.count)
509 m_selected_amount = stack.count;
511 selection_valid = true;
517 delete m_selected_item;
518 m_selected_item = NULL;
519 m_selected_amount = 0;
520 m_selected_dragging = false;
524 // If craftresult is nonempty and nothing else is selected, select it now.
527 for(u32 i=0; i<m_inventorylists.size(); i++)
529 const ListDrawSpec &s = m_inventorylists[i];
530 if(s.listname == "craftpreview")
532 Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
533 InventoryList *list = inv->getList("craftresult");
534 if(list && list->getSize() >= 1 && !list->getItem(0).empty())
536 m_selected_item = new ItemSpec;
537 m_selected_item->inventoryloc = s.inventoryloc;
538 m_selected_item->listname = "craftresult";
539 m_selected_item->i = 0;
540 m_selected_amount = 0;
541 m_selected_dragging = false;
548 // If craftresult is selected, keep the whole stack selected
549 if(m_selected_item && m_selected_item->listname == "craftresult")
551 Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
553 InventoryList *list = inv->getList(m_selected_item->listname);
555 m_selected_amount = list->getItem(m_selected_item->i).count;
559 bool GUIInventoryMenu::OnEvent(const SEvent& event)
561 if(event.EventType==EET_KEY_INPUT_EVENT)
563 KeyPress kp(event.KeyInput);
564 if (event.KeyInput.PressedDown && (kp == EscapeKey ||
565 kp == getKeySetting("keymap_inventory")))
571 if(event.EventType==EET_MOUSE_INPUT_EVENT
572 && event.MouseInput.Event == EMIE_MOUSE_MOVED)
575 m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
577 if(event.EventType==EET_MOUSE_INPUT_EVENT
578 && event.MouseInput.Event != EMIE_MOUSE_MOVED)
580 // Mouse event other than movement
582 v2s32 p(event.MouseInput.X, event.MouseInput.Y);
585 // Get selected item and hovered/clicked item (s)
587 updateSelectedItem();
588 ItemSpec s = getItemAtPos(p);
590 Inventory *inv_selected = NULL;
591 Inventory *inv_s = NULL;
595 inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc);
596 assert(inv_selected);
597 assert(inv_selected->getList(m_selected_item->listname) != NULL);
604 inv_s = m_invmgr->getInventory(s.inventoryloc);
607 errorstream<<"InventoryMenu: The selected inventory location "
608 <<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
610 s.i = -1; // make it invalid again
614 InventoryList *list = inv_s->getList(s.listname);
616 errorstream<<"InventoryMenu: The selected inventory list \""
617 <<s.listname<<"\" does not exist"<<std::endl;
618 s.i = -1; // make it invalid again
622 if((u32)s.i >= list->getSize()){
623 errorstream<<"InventoryMenu: The selected inventory list \""
624 <<s.listname<<"\" is too small (i="<<s.i<<", size="
625 <<list->getSize()<<")"<<std::endl;
626 s.i = -1; // make it invalid again
630 s_count = list->getItem(s.i).count;
633 bool identical = (m_selected_item != NULL) && s.isValid() &&
634 (inv_selected == inv_s) &&
635 (m_selected_item->listname == s.listname) &&
636 (m_selected_item->i == s.i);
638 // buttons: 0 = left, 1 = right, 2 = middle
639 // up/down: 0 = down (press), 1 = up (release), 2 = unknown event
642 if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
643 { button = 0; updown = 0; }
644 else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
645 { button = 1; updown = 0; }
646 else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
647 { button = 2; updown = 0; }
648 else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
649 { button = 0; updown = 1; }
650 else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
651 { button = 1; updown = 1; }
652 else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP)
653 { button = 2; updown = 1; }
655 // Set this number to a positive value to generate a move action
656 // from m_selected_item to s.
659 // Set this number to a positive value to generate a drop action
660 // from m_selected_item.
663 // Set this number to a positive value to generate a craft action at s.
664 u32 craft_amount = 0;
668 // Some mouse button has been pressed
670 //infostream<<"Mouse button "<<button<<" pressed at p=("
671 // <<p.X<<","<<p.Y<<")"<<std::endl;
673 m_selected_dragging = false;
675 if(s.isValid() && s.listname == "craftpreview")
677 // Craft preview has been clicked: craft
678 craft_amount = (button == 2 ? 10 : 1);
680 else if(m_selected_item == NULL)
684 // Non-empty stack has been clicked: select it
685 m_selected_item = new ItemSpec(s);
687 if(button == 1) // right
688 m_selected_amount = (s_count + 1) / 2;
689 else if(button == 2) // middle
690 m_selected_amount = MYMIN(s_count, 10);
692 m_selected_amount = s_count;
694 m_selected_dragging = true;
697 else // m_selected_item != NULL
699 assert(m_selected_amount >= 1);
703 // Clicked a slot: move
704 if(button == 1) // right
706 else if(button == 2) // middle
707 move_amount = MYMIN(m_selected_amount, 10);
709 move_amount = m_selected_amount;
713 if(move_amount >= m_selected_amount)
714 m_selected_amount = 0;
716 m_selected_amount -= move_amount;
720 else if(getAbsoluteClippingRect().isPointInside(m_pointer))
722 // Clicked somewhere else: deselect
723 m_selected_amount = 0;
727 // Clicked outside of the window: drop
728 if(button == 1) // right
730 else if(button == 2) // middle
731 drop_amount = MYMIN(m_selected_amount, 10);
733 drop_amount = m_selected_amount;
739 // Some mouse button has been released
741 //infostream<<"Mouse button "<<button<<" released at p=("
742 // <<p.X<<","<<p.Y<<")"<<std::endl;
744 if(m_selected_item != NULL && m_selected_dragging && s.isValid())
748 // Dragged to different slot: move all selected
749 move_amount = m_selected_amount;
752 else if(m_selected_item != NULL && m_selected_dragging &&
753 !(getAbsoluteClippingRect().isPointInside(m_pointer)))
755 // Dragged outside of window: drop all selected
756 drop_amount = m_selected_amount;
759 m_selected_dragging = false;
762 // Possibly send inventory action to server
767 assert(m_selected_item && m_selected_item->isValid());
770 assert(inv_selected && inv_s);
771 InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
772 InventoryList *list_to = inv_s->getList(s.listname);
773 assert(list_from && list_to);
774 ItemStack stack_from = list_from->getItem(m_selected_item->i);
775 ItemStack stack_to = list_to->getItem(s.i);
777 // Check how many items can be moved
778 move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
779 ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
780 if(leftover.count == stack_from.count)
783 m_selected_amount -= stack_to.count;
785 else if(leftover.empty())
788 m_selected_amount -= move_amount;
792 // Item only fits partially
793 move_amount -= leftover.count;
794 m_selected_amount -= move_amount;
797 infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
798 IMoveAction *a = new IMoveAction();
799 a->count = move_amount;
800 a->from_inv = m_selected_item->inventoryloc;
801 a->from_list = m_selected_item->listname;
802 a->from_i = m_selected_item->i;
803 a->to_inv = s.inventoryloc;
804 a->to_list = s.listname;
806 m_invmgr->inventoryAction(a);
808 else if(drop_amount > 0)
812 assert(m_selected_item && m_selected_item->isValid());
813 assert(inv_selected);
814 InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
816 ItemStack stack_from = list_from->getItem(m_selected_item->i);
818 // Check how many items can be dropped
819 drop_amount = stack_from.count = MYMIN(drop_amount, stack_from.count);
820 assert(drop_amount > 0 && drop_amount <= m_selected_amount);
821 m_selected_amount -= drop_amount;
823 infostream<<"Handing IACTION_DROP to manager"<<std::endl;
824 IDropAction *a = new IDropAction();
825 a->count = drop_amount;
826 a->from_inv = m_selected_item->inventoryloc;
827 a->from_list = m_selected_item->listname;
828 a->from_i = m_selected_item->i;
829 m_invmgr->inventoryAction(a);
831 else if(craft_amount > 0)
833 // Send IACTION_CRAFT
838 infostream<<"Handing IACTION_CRAFT to manager"<<std::endl;
839 ICraftAction *a = new ICraftAction();
840 a->count = craft_amount;
841 a->craft_inv = s.inventoryloc;
842 m_invmgr->inventoryAction(a);
845 // If m_selected_amount has been decreased to zero, deselect
846 if(m_selected_amount == 0)
848 delete m_selected_item;
849 m_selected_item = NULL;
850 m_selected_amount = 0;
851 m_selected_dragging = false;
854 if(event.EventType==EET_GUI_EVENT)
856 if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
859 if(!canTakeFocus(event.GUIEvent.Element))
861 infostream<<"GUIInventoryMenu: Not allowing focus change."
863 // Returning true disables focus change
867 if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
869 /*switch(event.GUIEvent.Caller->getID())
871 case 256: // continue
881 return Parent ? Parent->OnEvent(event) : false;