]> git.lizzy.rs Git - minetest.git/blob - src/guiInventoryMenu.cpp
Node texture animation
[minetest.git] / src / guiInventoryMenu.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20
21 #include "guiInventoryMenu.h"
22 #include "constants.h"
23 #include "gamedef.h"
24 #include "keycode.h"
25 #include "strfnd.h"
26 #include <IGUICheckBox.h>
27 #include <IGUIEditBox.h>
28 #include <IGUIButton.h>
29 #include <IGUIStaticText.h>
30 #include <IGUIFont.h>
31 #include "log.h"
32 #include "tile.h" // ITextureSource
33
34 void drawItemStack(video::IVideoDriver *driver,
35                 gui::IGUIFont *font,
36                 const ItemStack &item,
37                 const core::rect<s32> &rect,
38                 const core::rect<s32> *clip,
39                 IGameDef *gamedef)
40 {
41         if(item.empty())
42                 return;
43         
44         const ItemDefinition &def = item.getDefinition(gamedef->idef());
45         video::ITexture *texture = def.inventory_texture;
46
47         // Draw the inventory texture
48         if(texture != NULL)
49         {
50                 const video::SColor color(255,255,255,255);
51                 const video::SColor colors[] = {color,color,color,color};
52                 driver->draw2DImage(texture, rect,
53                         core::rect<s32>(core::position2d<s32>(0,0),
54                         core::dimension2di(texture->getOriginalSize())),
55                         clip, colors, true);
56         }
57
58         if(def.type == ITEM_TOOL && item.wear != 0)
59         {
60                 // Draw a progressbar
61                 float barheight = rect.getHeight()/16;
62                 float barpad_x = rect.getWidth()/16;
63                 float barpad_y = rect.getHeight()/16;
64                 core::rect<s32> progressrect(
65                         rect.UpperLeftCorner.X + barpad_x,
66                         rect.LowerRightCorner.Y - barpad_y - barheight,
67                         rect.LowerRightCorner.X - barpad_x,
68                         rect.LowerRightCorner.Y - barpad_y);
69
70                 // Shrink progressrect by amount of tool damage
71                 float wear = item.wear / 65535.0;
72                 int progressmid =
73                         wear * progressrect.UpperLeftCorner.X +
74                         (1-wear) * progressrect.LowerRightCorner.X;
75
76                 // Compute progressbar color
77                 //   wear = 0.0: green
78                 //   wear = 0.5: yellow
79                 //   wear = 1.0: red
80                 video::SColor color(255,255,255,255);
81                 int wear_i = MYMIN(floor(wear * 600), 511);
82                 wear_i = MYMIN(wear_i + 10, 511);
83                 if(wear_i <= 255)
84                         color.set(255, wear_i, 255, 0);
85                 else
86                         color.set(255, 255, 511-wear_i, 0);
87
88                 core::rect<s32> progressrect2 = progressrect;
89                 progressrect2.LowerRightCorner.X = progressmid;
90                 driver->draw2DRectangle(color, progressrect2, clip);
91
92                 color = video::SColor(255,0,0,0);
93                 progressrect2 = progressrect;
94                 progressrect2.UpperLeftCorner.X = progressmid;
95                 driver->draw2DRectangle(color, progressrect2, clip);
96         }
97
98         if(font != NULL && item.count >= 2)
99         {
100                 // Get the item count as a string
101                 std::string text = itos(item.count);
102                 v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
103                 v2s32 sdim(dim.X,dim.Y);
104
105                 core::rect<s32> rect2(
106                         /*rect.UpperLeftCorner,
107                         core::dimension2d<u32>(rect.getWidth(), 15)*/
108                         rect.LowerRightCorner - sdim,
109                         sdim
110                 );
111
112                 video::SColor bgcolor(128,0,0,0);
113                 driver->draw2DRectangle(bgcolor, rect2, clip);
114
115                 video::SColor color(255,255,255,255);
116                 font->draw(text.c_str(), rect2, color, false, false, clip);
117         }
118 }
119
120 /*
121         GUIInventoryMenu
122 */
123
124 GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
125                 gui::IGUIElement* parent, s32 id,
126                 IMenuManager *menumgr,
127                 InventoryManager *invmgr,
128                 IGameDef *gamedef
129 ):
130         GUIModalMenu(env, parent, id, menumgr),
131         m_invmgr(invmgr),
132         m_gamedef(gamedef),
133         m_form_src(NULL),
134         m_selected_item(NULL),
135         m_selected_amount(0),
136         m_selected_dragging(false),
137         m_tooltip_element(NULL)
138 {
139 }
140
141 GUIInventoryMenu::~GUIInventoryMenu()
142 {
143         removeChildren();
144
145         delete m_selected_item;
146         delete m_form_src;
147 }
148
149 void GUIInventoryMenu::removeChildren()
150 {
151         const core::list<gui::IGUIElement*> &children = getChildren();
152         core::list<gui::IGUIElement*> children_copy;
153         for(core::list<gui::IGUIElement*>::ConstIterator
154                         i = children.begin(); i != children.end(); i++)
155         {
156                 children_copy.push_back(*i);
157         }
158         for(core::list<gui::IGUIElement*>::Iterator
159                         i = children_copy.begin();
160                         i != children_copy.end(); i++)
161         {
162                 (*i)->remove();
163         }
164         /*{
165                 gui::IGUIElement *e = getElementFromId(256);
166                 if(e != NULL)
167                         e->remove();
168         }*/
169         if(m_tooltip_element)
170         {
171                 m_tooltip_element->remove();
172                 m_tooltip_element = NULL;
173         }
174 }
175
176 void GUIInventoryMenu::regenerateGui(v2u32 screensize)
177 {
178         // Remove children
179         removeChildren();
180         
181         v2s32 size(100,100);
182         s32 helptext_h = 15;
183         core::rect<s32> rect;
184         v2s32 basepos = getBasePos();
185         
186         /* Convert m_init_draw_spec to m_inventorylists */
187         
188         m_inventorylists.clear();
189         m_images.clear();
190
191         Strfnd f(m_formspec_string);
192         while(f.atend() == false)
193         {
194                 std::string type = trim(f.next("["));
195                 if(type == "invsize")
196                 {
197                         v2f invsize;
198                         invsize.X = stof(f.next(","));
199                         invsize.Y = stof(f.next(";"));
200                         infostream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
201                         f.next("]");
202
203                         padding = v2s32(screensize.Y/40, screensize.Y/40);
204                         spacing = v2s32(screensize.Y/12, screensize.Y/13);
205                         imgsize = v2s32(screensize.Y/15, screensize.Y/15);
206                         size = v2s32(
207                                 padding.X*2+spacing.X*(invsize.X-1.0)+imgsize.X,
208                                 padding.Y*2+spacing.Y*(invsize.Y-1.0)+imgsize.Y + (helptext_h-5)
209                         );
210                         rect = core::rect<s32>(
211                                         screensize.X/2 - size.X/2,
212                                         screensize.Y/2 - size.Y/2,
213                                         screensize.X/2 + size.X/2,
214                                         screensize.Y/2 + size.Y/2
215                         );
216                         DesiredRect = rect;
217                         recalculateAbsolutePosition(false);
218                         basepos = getBasePos();
219                 }
220                 else if(type == "list")
221                 {
222                         std::string name = f.next(";");
223                         InventoryLocation loc;
224                         if(name == "context" || name == "current_name")
225                                 loc = m_current_inventory_location;
226                         else
227                                 loc.deSerialize(name);
228                         std::string listname = f.next(";");
229                         v2s32 pos = basepos;
230                         pos.X += stof(f.next(",")) * (float)spacing.X;
231                         pos.Y += stof(f.next(";")) * (float)spacing.Y;
232                         v2s32 geom;
233                         geom.X = stoi(f.next(","));
234                         geom.Y = stoi(f.next(";"));
235                         infostream<<"list inv="<<name<<", listname="<<listname
236                                         <<", pos=("<<pos.X<<","<<pos.Y<<")"
237                                         <<", geom=("<<geom.X<<","<<geom.Y<<")"
238                                         <<std::endl;
239                         f.next("]");
240                         m_inventorylists.push_back(ListDrawSpec(loc, listname, pos, geom));
241                 }
242                 else if(type == "image")
243                 {
244                         v2s32 pos = basepos;
245                         pos.X += stof(f.next(",")) * (float)spacing.X;
246                         pos.Y += stof(f.next(";")) * (float)spacing.Y;
247                         v2s32 geom;
248                         geom.X = stof(f.next(",")) * (float)imgsize.X;
249                         geom.Y = stof(f.next(";")) * (float)imgsize.Y;
250                         std::string name = f.next("]");
251                         infostream<<"image name="<<name
252                                         <<", pos=("<<pos.X<<","<<pos.Y<<")"
253                                         <<", geom=("<<geom.X<<","<<geom.Y<<")"
254                                         <<std::endl;
255                         m_images.push_back(ImageDrawSpec(name, pos, geom));
256                 }
257                 else
258                 {
259                         // Ignore others
260                         std::string ts = f.next("]");
261                         infostream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""
262                                         <<std::endl;
263                 }
264         }
265
266         // Add children
267         {
268                 core::rect<s32> rect(0, 0, size.X-padding.X*2, helptext_h);
269                 rect = rect + v2s32(size.X/2 - rect.getWidth()/2,
270                                 size.Y-rect.getHeight()-5);
271                 const wchar_t *text =
272                 L"Left click: Move all items, Right click: Move single item";
273                 Environment->addStaticText(text, rect, false, true, this, 256);
274
275                 // Add tooltip
276                 // Note: parent != this so that the tooltip isn't clipped by the menu rectangle
277                 m_tooltip_element = Environment->addStaticText(L"",core::rect<s32>(0,0,110,18));
278                 m_tooltip_element->enableOverrideColor(true);
279                 m_tooltip_element->setBackgroundColor(video::SColor(255,110,130,60));
280                 m_tooltip_element->setDrawBackground(true);
281                 m_tooltip_element->setDrawBorder(true);
282                 m_tooltip_element->setOverrideColor(video::SColor(255,255,255,255));
283                 m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
284                 m_tooltip_element->setWordWrap(false);
285         }
286 }
287
288 GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
289 {
290         core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
291         
292         for(u32 i=0; i<m_inventorylists.size(); i++)
293         {
294                 const ListDrawSpec &s = m_inventorylists[i];
295
296                 for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
297                 {
298                         s32 x = (i%s.geom.X) * spacing.X;
299                         s32 y = (i/s.geom.X) * spacing.Y;
300                         v2s32 p0(x,y);
301                         core::rect<s32> rect = imgrect + s.pos + p0;
302                         if(rect.isPointInside(p))
303                         {
304                                 return ItemSpec(s.inventoryloc, s.listname, i);
305                         }
306                 }
307         }
308
309         return ItemSpec(InventoryLocation(), "", -1);
310 }
311
312 void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
313 {
314         video::IVideoDriver* driver = Environment->getVideoDriver();
315
316         // Get font
317         gui::IGUIFont *font = NULL;
318         gui::IGUISkin* skin = Environment->getSkin();
319         if (skin)
320                 font = skin->getFont();
321         
322         Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
323         if(!inv){
324                 infostream<<"GUIInventoryMenu::drawList(): WARNING: "
325                                 <<"The inventory location "
326                                 <<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
327                                 <<std::endl;
328                 return;
329         }
330         InventoryList *ilist = inv->getList(s.listname);
331         if(!ilist){
332                 infostream<<"GUIInventoryMenu::drawList(): WARNING: "
333                                 <<"The inventory list \""<<s.listname<<"\" @ \""
334                                 <<s.inventoryloc.dump()<<"\" doesn't exist"
335                                 <<std::endl;
336                 return;
337         }
338         
339         core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
340         
341         for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
342         {
343                 s32 x = (i%s.geom.X) * spacing.X;
344                 s32 y = (i/s.geom.X) * spacing.Y;
345                 v2s32 p(x,y);
346                 core::rect<s32> rect = imgrect + s.pos + p;
347                 ItemStack item;
348                 if(ilist)
349                         item = ilist->getItem(i);
350
351                 bool selected = m_selected_item
352                         && m_invmgr->getInventory(m_selected_item->inventoryloc) == inv
353                         && m_selected_item->listname == s.listname
354                         && m_selected_item->i == i;
355                 bool hovering = rect.isPointInside(m_pointer);
356
357                 if(phase == 0)
358                 {
359                         if(hovering && m_selected_item)
360                         {
361                                 video::SColor bgcolor(255,192,192,192);
362                                 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
363                         }
364                         else
365                         {
366                                 video::SColor bgcolor(255,128,128,128);
367                                 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
368                         }
369                 }
370
371                 if(phase == 1)
372                 {
373                         // Draw item stack
374                         if(selected)
375                         {
376                                 item.takeItem(m_selected_amount);
377                         }
378                         if(!item.empty())
379                         {
380                                 drawItemStack(driver, font, item,
381                                                 rect, &AbsoluteClippingRect, m_gamedef);
382                         }
383
384                         // Draw tooltip
385                         std::string tooltip_text = "";
386                         if(hovering && !m_selected_item)
387                                 tooltip_text = item.getDefinition(m_gamedef->idef()).description;
388                         if(tooltip_text != "")
389                         {
390                                 m_tooltip_element->setVisible(true);
391                                 this->bringToFront(m_tooltip_element);
392                                 m_tooltip_element->setText(narrow_to_wide(tooltip_text).c_str());
393                                 s32 tooltip_x = m_pointer.X + 15;
394                                 s32 tooltip_y = m_pointer.Y + 15;
395                                 s32 tooltip_width = m_tooltip_element->getTextWidth() + 15;
396                                 s32 tooltip_height = m_tooltip_element->getTextHeight() + 5;
397                                 m_tooltip_element->setRelativePosition(core::rect<s32>(
398                                                 core::position2d<s32>(tooltip_x, tooltip_y),
399                                                 core::dimension2d<s32>(tooltip_width, tooltip_height)));
400                         }
401                 }
402         }
403 }
404
405 void GUIInventoryMenu::drawSelectedItem()
406 {
407         if(!m_selected_item)
408                 return;
409
410         video::IVideoDriver* driver = Environment->getVideoDriver();
411
412         // Get font
413         gui::IGUIFont *font = NULL;
414         gui::IGUISkin* skin = Environment->getSkin();
415         if (skin)
416                 font = skin->getFont();
417         
418         Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
419         assert(inv);
420         InventoryList *list = inv->getList(m_selected_item->listname);
421         assert(list);
422         ItemStack stack = list->getItem(m_selected_item->i);
423         stack.count = m_selected_amount;
424
425         core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
426         core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter());
427         drawItemStack(driver, font, stack, rect, NULL, m_gamedef);
428 }
429
430 void GUIInventoryMenu::drawMenu()
431 {
432         if(m_form_src){
433                 std::string newform = m_form_src->getForm();
434                 if(newform != m_formspec_string){
435                         m_formspec_string = newform;
436                         regenerateGui(m_screensize_old);
437                 }
438         }
439
440         updateSelectedItem();
441
442         gui::IGUISkin* skin = Environment->getSkin();
443         if (!skin)
444                 return;
445         video::IVideoDriver* driver = Environment->getVideoDriver();
446         
447         video::SColor bgcolor(140,0,0,0);
448         driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
449
450         m_tooltip_element->setVisible(false);
451
452         /*
453                 Draw items
454                 Phase 0: Item slot rectangles
455                 Phase 1: Item images; prepare tooltip
456         */
457         
458         for(int phase=0; phase<=1; phase++)
459         for(u32 i=0; i<m_inventorylists.size(); i++)
460         {
461                 drawList(m_inventorylists[i], phase);
462         }
463
464         for(u32 i=0; i<m_images.size(); i++)
465         {
466                 const ImageDrawSpec &spec = m_images[i];
467                 video::ITexture *texture =
468                                 m_gamedef->tsrc()->getTextureRaw(spec.name);
469                 // Image size on screen
470                 core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
471                 // Image rectangle on screen
472                 core::rect<s32> rect = imgrect + spec.pos;
473                 const video::SColor color(255,255,255,255);
474                 const video::SColor colors[] = {color,color,color,color};
475                 driver->draw2DImage(texture, rect,
476                         core::rect<s32>(core::position2d<s32>(0,0),
477                                         core::dimension2di(texture->getOriginalSize())),
478                         NULL/*&AbsoluteClippingRect*/, colors, true);
479         }
480
481         /*
482                 Draw dragged item stack
483         */
484         drawSelectedItem();
485
486         /*
487                 Call base class
488         */
489         gui::IGUIElement::draw();
490 }
491
492 void GUIInventoryMenu::updateSelectedItem()
493 {
494         // If the selected stack has become empty for some reason, deselect it.
495         // If the selected stack has become smaller, adjust m_selected_amount.
496         if(m_selected_item)
497         {
498                 bool selection_valid = false;
499                 if(m_selected_item->isValid())
500                 {
501                         Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
502                         if(inv)
503                         {
504                                 InventoryList *list = inv->getList(m_selected_item->listname);
505                                 if(list && (u32) m_selected_item->i < list->getSize())
506                                 {
507                                         ItemStack stack = list->getItem(m_selected_item->i);
508                                         if(m_selected_amount > stack.count)
509                                                 m_selected_amount = stack.count;
510                                         if(!stack.empty())
511                                                 selection_valid = true;
512                                 }
513                         }
514                 }
515                 if(!selection_valid)
516                 {
517                         delete m_selected_item;
518                         m_selected_item = NULL;
519                         m_selected_amount = 0;
520                         m_selected_dragging = false;
521                 }
522         }
523
524         // If craftresult is nonempty and nothing else is selected, select it now.
525         if(!m_selected_item)
526         {
527                 for(u32 i=0; i<m_inventorylists.size(); i++)
528                 {
529                         const ListDrawSpec &s = m_inventorylists[i];
530                         if(s.listname == "craftpreview")
531                         {
532                                 Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
533                                 InventoryList *list = inv->getList("craftresult");
534                                 if(list && list->getSize() >= 1 && !list->getItem(0).empty())
535                                 {
536                                         m_selected_item = new ItemSpec;
537                                         m_selected_item->inventoryloc = s.inventoryloc;
538                                         m_selected_item->listname = "craftresult";
539                                         m_selected_item->i = 0;
540                                         m_selected_amount = 0;
541                                         m_selected_dragging = false;
542                                         break;
543                                 }
544                         }
545                 }
546         }
547
548         // If craftresult is selected, keep the whole stack selected
549         if(m_selected_item && m_selected_item->listname == "craftresult")
550         {
551                 Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
552                 assert(inv);
553                 InventoryList *list = inv->getList(m_selected_item->listname);
554                 assert(list);
555                 m_selected_amount = list->getItem(m_selected_item->i).count;
556         }
557 }
558
559 bool GUIInventoryMenu::OnEvent(const SEvent& event)
560 {
561         if(event.EventType==EET_KEY_INPUT_EVENT)
562         {
563                 KeyPress kp(event.KeyInput);
564                 if (event.KeyInput.PressedDown && (kp == EscapeKey ||
565                         kp == getKeySetting("keymap_inventory")))
566                 {
567                         quitMenu();
568                         return true;
569                 }
570         }
571         if(event.EventType==EET_MOUSE_INPUT_EVENT
572                         && event.MouseInput.Event == EMIE_MOUSE_MOVED)
573         {
574                 // Mouse moved
575                 m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
576         }
577         if(event.EventType==EET_MOUSE_INPUT_EVENT
578                         && event.MouseInput.Event != EMIE_MOUSE_MOVED)
579         {
580                 // Mouse event other than movement
581
582                 v2s32 p(event.MouseInput.X, event.MouseInput.Y);
583                 m_pointer = p;
584
585                 // Get selected item and hovered/clicked item (s)
586
587                 updateSelectedItem();
588                 ItemSpec s = getItemAtPos(p);
589
590                 Inventory *inv_selected = NULL;
591                 Inventory *inv_s = NULL;
592
593                 if(m_selected_item)
594                 {
595                         inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc);
596                         assert(inv_selected);
597                         assert(inv_selected->getList(m_selected_item->listname) != NULL);
598                 }
599
600                 u32 s_count = 0;
601
602                 if(s.isValid())
603                 do{ // breakable
604                         inv_s = m_invmgr->getInventory(s.inventoryloc);
605
606                         if(!inv_s){
607                                 errorstream<<"InventoryMenu: The selected inventory location "
608                                                 <<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
609                                                 <<std::endl;
610                                 s.i = -1;  // make it invalid again
611                                 break;
612                         }
613
614                         InventoryList *list = inv_s->getList(s.listname);
615                         if(list == NULL){
616                                 errorstream<<"InventoryMenu: The selected inventory list \""
617                                                 <<s.listname<<"\" does not exist"<<std::endl;
618                                 s.i = -1;  // make it invalid again
619                                 break;
620                         }
621
622                         if((u32)s.i >= list->getSize()){
623                                 errorstream<<"InventoryMenu: The selected inventory list \""
624                                                 <<s.listname<<"\" is too small (i="<<s.i<<", size="
625                                                 <<list->getSize()<<")"<<std::endl;
626                                 s.i = -1;  // make it invalid again
627                                 break;
628                         }
629
630                         s_count = list->getItem(s.i).count;
631                 }while(0);
632
633                 bool identical = (m_selected_item != NULL) && s.isValid() &&
634                         (inv_selected == inv_s) &&
635                         (m_selected_item->listname == s.listname) &&
636                         (m_selected_item->i == s.i);
637
638                 // buttons: 0 = left, 1 = right, 2 = middle
639                 // up/down: 0 = down (press), 1 = up (release), 2 = unknown event
640                 int button = 0;
641                 int updown = 2;
642                 if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
643                         { button = 0; updown = 0; }
644                 else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
645                         { button = 1; updown = 0; }
646                 else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
647                         { button = 2; updown = 0; }
648                 else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
649                         { button = 0; updown = 1; }
650                 else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
651                         { button = 1; updown = 1; }
652                 else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP)
653                         { button = 2; updown = 1; }
654
655                 // Set this number to a positive value to generate a move action
656                 // from m_selected_item to s.
657                 u32 move_amount = 0;
658
659                 // Set this number to a positive value to generate a drop action
660                 // from m_selected_item.
661                 u32 drop_amount = 0;
662
663                 // Set this number to a positive value to generate a craft action at s.
664                 u32 craft_amount = 0;
665
666                 if(updown == 0)
667                 {
668                         // Some mouse button has been pressed
669
670                         //infostream<<"Mouse button "<<button<<" pressed at p=("
671                         //      <<p.X<<","<<p.Y<<")"<<std::endl;
672
673                         m_selected_dragging = false;
674
675                         if(s.isValid() && s.listname == "craftpreview")
676                         {
677                                 // Craft preview has been clicked: craft
678                                 craft_amount = (button == 2 ? 10 : 1);
679                         }
680                         else if(m_selected_item == NULL)
681                         {
682                                 if(s_count != 0)
683                                 {
684                                         // Non-empty stack has been clicked: select it
685                                         m_selected_item = new ItemSpec(s);
686
687                                         if(button == 1)  // right
688                                                 m_selected_amount = (s_count + 1) / 2;
689                                         else if(button == 2)  // middle
690                                                 m_selected_amount = MYMIN(s_count, 10);
691                                         else  // left
692                                                 m_selected_amount = s_count;
693
694                                         m_selected_dragging = true;
695                                 }
696                         }
697                         else  // m_selected_item != NULL
698                         {
699                                 assert(m_selected_amount >= 1);
700
701                                 if(s.isValid())
702                                 {
703                                         // Clicked a slot: move
704                                         if(button == 1)  // right
705                                                 move_amount = 1;
706                                         else if(button == 2)  // middle
707                                                 move_amount = MYMIN(m_selected_amount, 10);
708                                         else  // left
709                                                 move_amount = m_selected_amount;
710
711                                         if(identical)
712                                         {
713                                                 if(move_amount >= m_selected_amount)
714                                                         m_selected_amount = 0;
715                                                 else
716                                                         m_selected_amount -= move_amount;
717                                                 move_amount = 0;
718                                         }
719                                 }
720                                 else if(getAbsoluteClippingRect().isPointInside(m_pointer))
721                                 {
722                                         // Clicked somewhere else: deselect
723                                         m_selected_amount = 0;
724                                 }
725                                 else
726                                 {
727                                         // Clicked outside of the window: drop
728                                         if(button == 1)  // right
729                                                 drop_amount = 1;
730                                         else if(button == 2)  // middle
731                                                 drop_amount = MYMIN(m_selected_amount, 10);
732                                         else  // left
733                                                 drop_amount = m_selected_amount;
734                                 }
735                         }
736                 }
737                 else if(updown == 1)
738                 {
739                         // Some mouse button has been released
740
741                         //infostream<<"Mouse button "<<button<<" released at p=("
742                         //      <<p.X<<","<<p.Y<<")"<<std::endl;
743
744                         if(m_selected_item != NULL && m_selected_dragging && s.isValid())
745                         {
746                                 if(!identical)
747                                 {
748                                         // Dragged to different slot: move all selected
749                                         move_amount = m_selected_amount;
750                                 }
751                         }
752                         else if(m_selected_item != NULL && m_selected_dragging &&
753                                 !(getAbsoluteClippingRect().isPointInside(m_pointer)))
754                         {
755                                 // Dragged outside of window: drop all selected
756                                 drop_amount = m_selected_amount;
757                         }
758
759                         m_selected_dragging = false;
760                 }
761
762                 // Possibly send inventory action to server
763                 if(move_amount > 0)
764                 {
765                         // Send IACTION_MOVE
766
767                         assert(m_selected_item && m_selected_item->isValid());
768                         assert(s.isValid());
769
770                         assert(inv_selected && inv_s);
771                         InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
772                         InventoryList *list_to = inv_s->getList(s.listname);
773                         assert(list_from && list_to);
774                         ItemStack stack_from = list_from->getItem(m_selected_item->i);
775                         ItemStack stack_to = list_to->getItem(s.i);
776
777                         // Check how many items can be moved
778                         move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
779                         ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
780                         if(leftover.count == stack_from.count)
781                         {
782                                 // Swap the stacks
783                                 m_selected_amount -= stack_to.count;
784                         }
785                         else if(leftover.empty())
786                         {
787                                 // Item fits
788                                 m_selected_amount -= move_amount;
789                         }
790                         else
791                         {
792                                 // Item only fits partially
793                                 move_amount -= leftover.count;
794                                 m_selected_amount -= move_amount;
795                         }
796
797                         infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
798                         IMoveAction *a = new IMoveAction();
799                         a->count = move_amount;
800                         a->from_inv = m_selected_item->inventoryloc;
801                         a->from_list = m_selected_item->listname;
802                         a->from_i = m_selected_item->i;
803                         a->to_inv = s.inventoryloc;
804                         a->to_list = s.listname;
805                         a->to_i = s.i;
806                         m_invmgr->inventoryAction(a);
807                 }
808                 else if(drop_amount > 0)
809                 {
810                         // Send IACTION_DROP
811
812                         assert(m_selected_item && m_selected_item->isValid());
813                         assert(inv_selected);
814                         InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
815                         assert(list_from);
816                         ItemStack stack_from = list_from->getItem(m_selected_item->i);
817
818                         // Check how many items can be dropped
819                         drop_amount = stack_from.count = MYMIN(drop_amount, stack_from.count);
820                         assert(drop_amount > 0 && drop_amount <= m_selected_amount);
821                         m_selected_amount -= drop_amount;
822
823                         infostream<<"Handing IACTION_DROP to manager"<<std::endl;
824                         IDropAction *a = new IDropAction();
825                         a->count = drop_amount;
826                         a->from_inv = m_selected_item->inventoryloc;
827                         a->from_list = m_selected_item->listname;
828                         a->from_i = m_selected_item->i;
829                         m_invmgr->inventoryAction(a);
830                 }
831                 else if(craft_amount > 0)
832                 {
833                         // Send IACTION_CRAFT
834
835                         assert(s.isValid());
836                         assert(inv_s);
837
838                         infostream<<"Handing IACTION_CRAFT to manager"<<std::endl;
839                         ICraftAction *a = new ICraftAction();
840                         a->count = craft_amount;
841                         a->craft_inv = s.inventoryloc;
842                         m_invmgr->inventoryAction(a);
843                 }
844
845                 // If m_selected_amount has been decreased to zero, deselect
846                 if(m_selected_amount == 0)
847                 {
848                         delete m_selected_item;
849                         m_selected_item = NULL;
850                         m_selected_amount = 0;
851                         m_selected_dragging = false;
852                 }
853         }
854         if(event.EventType==EET_GUI_EVENT)
855         {
856                 if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
857                                 && isVisible())
858                 {
859                         if(!canTakeFocus(event.GUIEvent.Element))
860                         {
861                                 infostream<<"GUIInventoryMenu: Not allowing focus change."
862                                                 <<std::endl;
863                                 // Returning true disables focus change
864                                 return true;
865                         }
866                 }
867                 if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
868                 {
869                         /*switch(event.GUIEvent.Caller->getID())
870                         {
871                         case 256: // continue
872                                 setVisible(false);
873                                 break;
874                         case 257: // exit
875                                 dev->closeDevice();
876                                 break;
877                         }*/
878                 }
879         }
880
881         return Parent ? Parent->OnEvent(event) : false;
882 }
883