3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "guiInventoryMenu.h"
22 #include "constants.h"
26 #include <IGUICheckBox.h>
27 #include <IGUIEditBox.h>
28 #include <IGUIButton.h>
29 #include <IGUIStaticText.h>
33 void drawItemStack(video::IVideoDriver *driver,
35 const ItemStack &item,
36 const core::rect<s32> &rect,
37 const core::rect<s32> *clip,
43 const ItemDefinition &def = item.getDefinition(gamedef->idef());
44 video::ITexture *texture = def.inventory_texture;
46 // Draw the inventory texture
49 const video::SColor color(255,255,255,255);
50 const video::SColor colors[] = {color,color,color,color};
51 driver->draw2DImage(texture, rect,
52 core::rect<s32>(core::position2d<s32>(0,0),
53 core::dimension2di(texture->getOriginalSize())),
57 if(def.type == ITEM_TOOL && item.wear != 0)
60 float barheight = rect.getHeight()/16;
61 float barpad_x = rect.getWidth()/16;
62 float barpad_y = rect.getHeight()/16;
63 core::rect<s32> progressrect(
64 rect.UpperLeftCorner.X + barpad_x,
65 rect.LowerRightCorner.Y - barpad_y - barheight,
66 rect.LowerRightCorner.X - barpad_x,
67 rect.LowerRightCorner.Y - barpad_y);
69 // Shrink progressrect by amount of tool damage
70 float wear = item.wear / 65535.0;
72 wear * progressrect.UpperLeftCorner.X +
73 (1-wear) * progressrect.LowerRightCorner.X;
75 // Compute progressbar color
79 video::SColor color(255,255,255,255);
80 int wear_i = MYMIN(floor(wear * 600), 511);
81 wear_i = MYMIN(wear_i + 10, 511);
83 color.set(255, wear_i, 255, 0);
85 color.set(255, 255, 511-wear_i, 0);
87 core::rect<s32> progressrect2 = progressrect;
88 progressrect2.LowerRightCorner.X = progressmid;
89 driver->draw2DRectangle(color, progressrect2, clip);
91 color = video::SColor(255,0,0,0);
92 progressrect2 = progressrect;
93 progressrect2.UpperLeftCorner.X = progressmid;
94 driver->draw2DRectangle(color, progressrect2, clip);
97 if(font != NULL && item.count >= 2)
99 // Get the item count as a string
100 std::string text = itos(item.count);
101 v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
102 v2s32 sdim(dim.X,dim.Y);
104 core::rect<s32> rect2(
105 /*rect.UpperLeftCorner,
106 core::dimension2d<u32>(rect.getWidth(), 15)*/
107 rect.LowerRightCorner - sdim,
111 video::SColor bgcolor(128,0,0,0);
112 driver->draw2DRectangle(bgcolor, rect2, clip);
114 video::SColor color(255,255,255,255);
115 font->draw(text.c_str(), rect2, color, false, false, clip);
123 GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
124 gui::IGUIElement* parent, s32 id,
125 IMenuManager *menumgr,
127 InventoryManager *invmgr,
130 GUIModalMenu(env, parent, id, menumgr),
131 m_menu_size(menu_size),
135 m_selected_item = NULL;
136 m_selected_amount = 0;
137 m_selected_dragging = false;
138 m_tooltip_element = NULL;
141 GUIInventoryMenu::~GUIInventoryMenu()
146 delete m_selected_item;
149 void GUIInventoryMenu::removeChildren()
151 const core::list<gui::IGUIElement*> &children = getChildren();
152 core::list<gui::IGUIElement*> children_copy;
153 for(core::list<gui::IGUIElement*>::ConstIterator
154 i = children.begin(); i != children.end(); i++)
156 children_copy.push_back(*i);
158 for(core::list<gui::IGUIElement*>::Iterator
159 i = children_copy.begin();
160 i != children_copy.end(); i++)
165 gui::IGUIElement *e = getElementFromId(256);
169 if(m_tooltip_element)
171 m_tooltip_element->remove();
172 m_tooltip_element = NULL;
176 void GUIInventoryMenu::regenerateGui(v2u32 screensize)
181 /*padding = v2s32(24,24);
182 spacing = v2s32(60,56);
183 imgsize = v2s32(48,48);*/
185 padding = v2s32(screensize.Y/40, screensize.Y/40);
186 spacing = v2s32(screensize.Y/12, screensize.Y/13);
187 imgsize = v2s32(screensize.Y/15, screensize.Y/15);
192 padding.X*2+spacing.X*(m_menu_size.X-1)+imgsize.X,
193 padding.Y*2+spacing.Y*(m_menu_size.Y-1)+imgsize.Y + helptext_h
196 core::rect<s32> rect(
197 screensize.X/2 - size.X/2,
198 screensize.Y/2 - size.Y/2,
199 screensize.X/2 + size.X/2,
200 screensize.Y/2 + size.Y/2
204 recalculateAbsolutePosition(false);
206 v2s32 basepos = getBasePos();
209 for(u16 i=0; i<m_init_draw_spec.size(); i++)
211 DrawSpec &s = m_init_draw_spec[i];
214 m_draw_spec.push_back(ListDrawSpec(s.name, s.subname,
215 basepos + v2s32(spacing.X*s.pos.X, spacing.Y*s.pos.Y),
222 m_draw_spec.push_back(ListDrawSpec("main",
223 basepos + v2s32(spacing.X*0, spacing.Y*3), v2s32(8, 4)));
224 m_draw_spec.push_back(ListDrawSpec("craft",
225 basepos + v2s32(spacing.X*3, spacing.Y*0), v2s32(3, 3)));
226 m_draw_spec.push_back(ListDrawSpec("craftresult",
227 basepos + v2s32(spacing.X*7, spacing.Y*1), v2s32(1, 1)));
232 core::rect<s32> rect(0, 0, size.X-padding.X*2, helptext_h);
233 rect = rect + v2s32(size.X/2 - rect.getWidth()/2,
234 size.Y-rect.getHeight()-15);
235 const wchar_t *text =
236 L"Left click: Move all items, Right click: Move single item";
237 Environment->addStaticText(text, rect, false, true, this, 256);
240 // Note: parent != this so that the tooltip isn't clipped by the menu rectangle
241 m_tooltip_element = Environment->addStaticText(L"",core::rect<s32>(0,0,110,18));
242 m_tooltip_element->enableOverrideColor(true);
243 m_tooltip_element->setBackgroundColor(video::SColor(255,110,130,60));
244 m_tooltip_element->setDrawBackground(true);
245 m_tooltip_element->setDrawBorder(true);
246 m_tooltip_element->setOverrideColor(video::SColor(255,255,255,255));
247 m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
248 m_tooltip_element->setWordWrap(false);
252 GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
254 core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
256 for(u32 i=0; i<m_draw_spec.size(); i++)
258 const ListDrawSpec &s = m_draw_spec[i];
260 for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
262 s32 x = (i%s.geom.X) * spacing.X;
263 s32 y = (i/s.geom.X) * spacing.Y;
265 core::rect<s32> rect = imgrect + s.pos + p0;
266 if(rect.isPointInside(p))
268 return ItemSpec(s.inventoryloc, s.listname, i);
273 return ItemSpec(InventoryLocation(), "", -1);
276 void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
278 video::IVideoDriver* driver = Environment->getVideoDriver();
281 gui::IGUIFont *font = NULL;
282 gui::IGUISkin* skin = Environment->getSkin();
284 font = skin->getFont();
286 Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
288 InventoryList *ilist = inv->getList(s.listname);
290 core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
292 for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
294 s32 x = (i%s.geom.X) * spacing.X;
295 s32 y = (i/s.geom.X) * spacing.Y;
297 core::rect<s32> rect = imgrect + s.pos + p;
300 item = ilist->getItem(i);
302 bool selected = m_selected_item
303 && m_invmgr->getInventory(m_selected_item->inventoryloc) == inv
304 && m_selected_item->listname == s.listname
305 && m_selected_item->i == i;
306 bool hovering = rect.isPointInside(m_pointer);
310 if(hovering && m_selected_item)
312 video::SColor bgcolor(255,192,192,192);
313 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
317 video::SColor bgcolor(255,128,128,128);
318 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
327 item.takeItem(m_selected_amount);
331 drawItemStack(driver, font, item,
332 rect, &AbsoluteClippingRect, m_gamedef);
336 std::string tooltip_text = "";
337 if(hovering && !m_selected_item)
338 tooltip_text = item.getDefinition(m_gamedef->idef()).description;
339 if(tooltip_text != "")
341 m_tooltip_element->setVisible(true);
342 this->bringToFront(m_tooltip_element);
343 m_tooltip_element->setText(narrow_to_wide(tooltip_text).c_str());
344 s32 tooltip_x = m_pointer.X + 15;
345 s32 tooltip_y = m_pointer.Y + 15;
346 s32 tooltip_width = m_tooltip_element->getTextWidth() + 15;
347 s32 tooltip_height = m_tooltip_element->getTextHeight() + 5;
348 m_tooltip_element->setRelativePosition(core::rect<s32>(
349 core::position2d<s32>(tooltip_x, tooltip_y),
350 core::dimension2d<s32>(tooltip_width, tooltip_height)));
356 void GUIInventoryMenu::drawSelectedItem()
361 video::IVideoDriver* driver = Environment->getVideoDriver();
364 gui::IGUIFont *font = NULL;
365 gui::IGUISkin* skin = Environment->getSkin();
367 font = skin->getFont();
369 Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
371 InventoryList *list = inv->getList(m_selected_item->listname);
373 ItemStack stack = list->getItem(m_selected_item->i);
374 stack.count = m_selected_amount;
376 core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
377 core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter());
378 drawItemStack(driver, font, stack, rect, NULL, m_gamedef);
381 void GUIInventoryMenu::drawMenu()
383 updateSelectedItem();
385 gui::IGUISkin* skin = Environment->getSkin();
388 video::IVideoDriver* driver = Environment->getVideoDriver();
390 video::SColor bgcolor(140,0,0,0);
391 driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
393 m_tooltip_element->setVisible(false);
397 Phase 0: Item slot rectangles
398 Phase 1: Item images; prepare tooltip
401 for(int phase=0; phase<=1; phase++)
402 for(u32 i=0; i<m_draw_spec.size(); i++)
404 drawList(m_draw_spec[i], phase);
408 Draw dragged item stack
415 gui::IGUIElement::draw();
418 void GUIInventoryMenu::updateSelectedItem()
420 // If the selected stack has become empty for some reason, deselect it.
421 // If the selected stack has become smaller, adjust m_selected_amount.
424 bool selection_valid = false;
425 if(m_selected_item->isValid())
427 Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
430 InventoryList *list = inv->getList(m_selected_item->listname);
431 if(list && (u32) m_selected_item->i < list->getSize())
433 ItemStack stack = list->getItem(m_selected_item->i);
434 if(m_selected_amount > stack.count)
435 m_selected_amount = stack.count;
437 selection_valid = true;
443 delete m_selected_item;
444 m_selected_item = NULL;
445 m_selected_amount = 0;
446 m_selected_dragging = false;
450 // If craftresult is nonempty and nothing else is selected, select it now.
453 for(u32 i=0; i<m_draw_spec.size(); i++)
455 const ListDrawSpec &s = m_draw_spec[i];
456 if(s.listname == "craftpreview")
458 Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
459 InventoryList *list = inv->getList("craftresult");
460 if(list && list->getSize() >= 1 && !list->getItem(0).empty())
462 m_selected_item = new ItemSpec;
463 m_selected_item->inventoryloc = s.inventoryloc;
464 m_selected_item->listname = "craftresult";
465 m_selected_item->i = 0;
466 m_selected_amount = 0;
467 m_selected_dragging = false;
474 // If craftresult is selected, keep the whole stack selected
475 if(m_selected_item && m_selected_item->listname == "craftresult")
477 Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
479 InventoryList *list = inv->getList(m_selected_item->listname);
481 m_selected_amount = list->getItem(m_selected_item->i).count;
485 bool GUIInventoryMenu::OnEvent(const SEvent& event)
487 if(event.EventType==EET_KEY_INPUT_EVENT)
489 KeyPress kp(event.KeyInput);
490 if (event.KeyInput.PressedDown && (kp == EscapeKey ||
491 kp == getKeySetting("keymap_inventory")))
497 if(event.EventType==EET_MOUSE_INPUT_EVENT
498 && event.MouseInput.Event == EMIE_MOUSE_MOVED)
501 m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
503 if(event.EventType==EET_MOUSE_INPUT_EVENT
504 && event.MouseInput.Event != EMIE_MOUSE_MOVED)
506 // Mouse event other than movement
508 v2s32 p(event.MouseInput.X, event.MouseInput.Y);
511 // Get selected item and hovered/clicked item (s)
513 updateSelectedItem();
514 ItemSpec s = getItemAtPos(p);
516 Inventory *inv_selected = NULL;
517 Inventory *inv_s = NULL;
521 inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc);
522 assert(inv_selected);
523 assert(inv_selected->getList(m_selected_item->listname) != NULL);
530 inv_s = m_invmgr->getInventory(s.inventoryloc);
533 errorstream<<"InventoryMenu: The selected inventory location "
534 <<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
536 s.i = -1; // make it invalid again
540 InventoryList *list = inv_s->getList(s.listname);
542 errorstream<<"InventoryMenu: The selected inventory list \""
543 <<s.listname<<"\" does not exist"<<std::endl;
544 s.i = -1; // make it invalid again
548 if((u32)s.i >= list->getSize()){
549 errorstream<<"InventoryMenu: The selected inventory list \""
550 <<s.listname<<"\" is too small (i="<<s.i<<", size="
551 <<list->getSize()<<")"<<std::endl;
552 s.i = -1; // make it invalid again
556 s_count = list->getItem(s.i).count;
559 bool identical = (m_selected_item != NULL) && s.isValid() &&
560 (inv_selected == inv_s) &&
561 (m_selected_item->listname == s.listname) &&
562 (m_selected_item->i == s.i);
564 // buttons: 0 = left, 1 = right, 2 = middle
565 // up/down: 0 = down (press), 1 = up (release), 2 = unknown event
568 if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
569 { button = 0; updown = 0; }
570 else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
571 { button = 1; updown = 0; }
572 else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
573 { button = 2; updown = 0; }
574 else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
575 { button = 0; updown = 1; }
576 else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
577 { button = 1; updown = 1; }
578 else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP)
579 { button = 2; updown = 1; }
581 // Set this number to a positive value to generate a move action
582 // from m_selected_item to s.
585 // Set this number to a positive value to generate a drop action
586 // from m_selected_item.
589 // Set this number to a positive value to generate a craft action at s.
590 u32 craft_amount = 0;
594 // Some mouse button has been pressed
596 //infostream<<"Mouse button "<<button<<" pressed at p=("
597 // <<p.X<<","<<p.Y<<")"<<std::endl;
599 m_selected_dragging = false;
601 if(s.isValid() && s.listname == "craftpreview")
603 // Craft preview has been clicked: craft
604 craft_amount = (button == 2 ? 10 : 1);
606 else if(m_selected_item == NULL)
610 // Non-empty stack has been clicked: select it
611 m_selected_item = new ItemSpec(s);
613 if(button == 1) // right
614 m_selected_amount = (s_count + 1) / 2;
615 else if(button == 2) // middle
616 m_selected_amount = MYMIN(s_count, 10);
618 m_selected_amount = s_count;
620 m_selected_dragging = true;
623 else // m_selected_item != NULL
625 assert(m_selected_amount >= 1);
629 // Clicked a slot: move
630 if(button == 1) // right
632 else if(button == 2) // middle
633 move_amount = MYMIN(m_selected_amount, 10);
635 move_amount = m_selected_amount;
639 if(move_amount >= m_selected_amount)
640 m_selected_amount = 0;
642 m_selected_amount -= move_amount;
646 else if(getAbsoluteClippingRect().isPointInside(m_pointer))
648 // Clicked somewhere else: deselect
649 m_selected_amount = 0;
653 // Clicked outside of the window: drop
654 if(button == 1) // right
656 else if(button == 2) // middle
657 drop_amount = MYMIN(m_selected_amount, 10);
659 drop_amount = m_selected_amount;
665 // Some mouse button has been released
667 //infostream<<"Mouse button "<<button<<" released at p=("
668 // <<p.X<<","<<p.Y<<")"<<std::endl;
670 if(m_selected_item != NULL && m_selected_dragging && s.isValid())
674 // Dragged to different slot: move all selected
675 move_amount = m_selected_amount;
678 else if(m_selected_item != NULL && m_selected_dragging &&
679 !(getAbsoluteClippingRect().isPointInside(m_pointer)))
681 // Dragged outside of window: drop all selected
682 drop_amount = m_selected_amount;
685 m_selected_dragging = false;
688 // Possibly send inventory action to server
693 assert(m_selected_item && m_selected_item->isValid());
696 assert(inv_selected && inv_s);
697 InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
698 InventoryList *list_to = inv_s->getList(s.listname);
699 assert(list_from && list_to);
700 ItemStack stack_from = list_from->getItem(m_selected_item->i);
701 ItemStack stack_to = list_to->getItem(s.i);
703 // Check how many items can be moved
704 move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
705 ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
706 if(leftover.count == stack_from.count)
709 m_selected_amount -= stack_to.count;
711 else if(leftover.empty())
714 m_selected_amount -= move_amount;
718 // Item only fits partially
719 move_amount -= leftover.count;
720 m_selected_amount -= move_amount;
723 infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
724 IMoveAction *a = new IMoveAction();
725 a->count = move_amount;
726 a->from_inv = m_selected_item->inventoryloc;
727 a->from_list = m_selected_item->listname;
728 a->from_i = m_selected_item->i;
729 a->to_inv = s.inventoryloc;
730 a->to_list = s.listname;
732 m_invmgr->inventoryAction(a);
734 else if(drop_amount > 0)
738 assert(m_selected_item && m_selected_item->isValid());
739 assert(inv_selected);
740 InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
742 ItemStack stack_from = list_from->getItem(m_selected_item->i);
744 // Check how many items can be dropped
745 drop_amount = stack_from.count = MYMIN(drop_amount, stack_from.count);
746 assert(drop_amount > 0 && drop_amount <= m_selected_amount);
747 m_selected_amount -= drop_amount;
749 infostream<<"Handing IACTION_DROP to manager"<<std::endl;
750 IDropAction *a = new IDropAction();
751 a->count = drop_amount;
752 a->from_inv = m_selected_item->inventoryloc;
753 a->from_list = m_selected_item->listname;
754 a->from_i = m_selected_item->i;
755 m_invmgr->inventoryAction(a);
757 else if(craft_amount > 0)
759 // Send IACTION_CRAFT
764 infostream<<"Handing IACTION_CRAFT to manager"<<std::endl;
765 ICraftAction *a = new ICraftAction();
766 a->count = craft_amount;
767 a->craft_inv = s.inventoryloc;
768 m_invmgr->inventoryAction(a);
771 // If m_selected_amount has been decreased to zero, deselect
772 if(m_selected_amount == 0)
774 delete m_selected_item;
775 m_selected_item = NULL;
776 m_selected_amount = 0;
777 m_selected_dragging = false;
780 if(event.EventType==EET_GUI_EVENT)
782 if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
785 if(!canTakeFocus(event.GUIEvent.Element))
787 infostream<<"GUIInventoryMenu: Not allowing focus change."
789 // Returning true disables focus change
793 if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
795 /*switch(event.GUIEvent.Caller->getID())
797 case 256: // continue
807 return Parent ? Parent->OnEvent(event) : false;
811 Here is an example traditional set-up sequence for a DrawSpec list:
813 std::string furnace_inv_id = "nodemetadata:0,1,2";
814 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
815 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
816 "list", furnace_inv_id, "fuel",
817 v2s32(2, 3), v2s32(1, 1)));
818 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
819 "list", furnace_inv_id, "src",
820 v2s32(2, 1), v2s32(1, 1)));
821 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
822 "list", furnace_inv_id, "dst",
823 v2s32(5, 1), v2s32(2, 2)));
824 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
825 "list", "current_player", "main",
826 v2s32(0, 5), v2s32(8, 4)));
827 setDrawSpec(draw_spec);
829 Here is the string for creating the same DrawSpec list (a single line,
830 spread to multiple lines here):
832 GUIInventoryMenu::makeDrawSpecArrayFromString(
834 "nodemetadata:0,1,2",
836 "list[current_name;fuel;2,3;1,1;]"
837 "list[current_name;src;2,1;1,1;]"
838 "list[current_name;dst;5,1;2,2;]"
839 "list[current_player;main;0,5;8,4;]");
841 Returns inventory menu size defined by invsize[].
843 v2s16 GUIInventoryMenu::makeDrawSpecArrayFromString(
844 core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
845 const std::string &data,
846 const InventoryLocation ¤t_location)
850 while(f.atend() == false)
852 std::string type = trim(f.next("["));
853 //infostream<<"type="<<type<<std::endl;
856 std::string name = f.next(";");
857 InventoryLocation loc;
858 if(name == "current_name")
859 loc = current_location;
861 loc.deSerialize(name);
862 std::string subname = f.next(";");
863 s32 pos_x = stoi(f.next(","));
864 s32 pos_y = stoi(f.next(";"));
865 s32 geom_x = stoi(f.next(","));
866 s32 geom_y = stoi(f.next(";"));
867 infostream<<"list name="<<name<<", subname="<<subname
868 <<", pos=("<<pos_x<<","<<pos_y<<")"
869 <<", geom=("<<geom_x<<","<<geom_y<<")"
871 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
873 v2s32(pos_x,pos_y),v2s32(geom_x,geom_y)));
876 else if(type == "invsize")
878 invsize.X = stoi(f.next(","));
879 invsize.Y = stoi(f.next(";"));
880 infostream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
886 std::string ts = f.next("]");
887 infostream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""