3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #ifndef GUIINVENTORYMENU_HEADER
22 #define GUIINVENTORYMENU_HEADER
26 #include "irrlichttypes_extrabloated.h"
27 #include "inventory.h"
28 #include "inventorymanager.h"
29 #include "modalMenu.h"
33 class InventoryManager;
34 class ISimpleTextureSource;
53 virtual ~TextDest() {};
54 // This is deprecated I guess? -celeron55
55 virtual void gotText(std::wstring text){}
56 virtual void gotText(std::map<std::string, std::string> fields) = 0;
57 virtual void setFormName(std::string formname)
58 { m_formname = formname;};
60 std::string m_formname;
66 virtual ~IFormSource(){}
67 virtual std::string getForm() = 0;
68 // Fill in variables in field text
69 virtual std::string resolveText(std::string str){ return str; }
72 class GUIFormSpecMenu : public GUIModalMenu
80 ItemSpec(const InventoryLocation &a_inventoryloc,
81 const std::string &a_listname,
84 inventoryloc = a_inventoryloc;
85 listname = a_listname;
93 InventoryLocation inventoryloc;
103 ListDrawSpec(const InventoryLocation &a_inventoryloc,
104 const std::string &a_listname,
105 v2s32 a_pos, v2s32 a_geom, s32 a_start_item_i):
106 inventoryloc(a_inventoryloc),
107 listname(a_listname),
110 start_item_i(a_start_item_i)
114 InventoryLocation inventoryloc;
115 std::string listname;
126 ImageDrawSpec(const std::string &a_name,
127 v2s32 a_pos, v2s32 a_geom):
134 ImageDrawSpec(const std::string &a_name,
152 FieldSpec(const std::wstring &name, const std::wstring &label,
153 const std::wstring &fdeflt, int id) :
166 std::wstring fdefault;
169 FormspecFieldType ftype;
171 core::rect<s32> rect;
176 BoxDrawSpec(v2s32 a_pos, v2s32 a_geom,irr::video::SColor a_color):
184 irr::video::SColor color;
188 GUIFormSpecMenu(irr::IrrlichtDevice* dev,
189 gui::IGUIElement* parent, s32 id,
190 IMenuManager *menumgr,
191 InventoryManager *invmgr,
193 ISimpleTextureSource *tsrc
198 void setFormSpec(const std::string &formspec_string,
199 InventoryLocation current_inventory_location)
201 m_formspec_string = formspec_string;
202 m_current_inventory_location = current_inventory_location;
203 regenerateGui(m_screensize_old);
206 // form_src is deleted by this GUIFormSpecMenu
207 void setFormSource(IFormSource *form_src)
209 m_form_src = form_src;
212 // text_dst is deleted by this GUIFormSpecMenu
213 void setTextDest(TextDest *text_dst)
215 m_text_dst = text_dst;
218 void allowClose(bool value)
220 m_allowclose = value;
223 void lockSize(bool lock,v2u32 basescreensize=v2u32(0,0)) {
225 m_lockscreensize = basescreensize;
228 void removeChildren();
229 void setInitialFocus();
231 Remove and re-add (or reposition) stuff
233 void regenerateGui(v2u32 screensize);
235 ItemSpec getItemAtPos(v2s32 p) const;
236 void drawList(const ListDrawSpec &s, int phase);
237 void drawSelectedItem();
239 void updateSelectedItem();
240 ItemStack verifySelectedItem();
242 void acceptInput(FormspecQuitMode quitmode);
243 bool preprocessEvent(const SEvent& event);
244 bool OnEvent(const SEvent& event);
246 bool pausesGame() { return doPause; }
248 GUITable* getTable(std::wstring tablename);
250 static bool parseColor(const std::string &value,
251 video::SColor &color, bool quiet);
254 v2s32 getBasePos() const
256 return padding + offset + AbsoluteRect.UpperLeftCorner;
264 irr::IrrlichtDevice* m_device;
265 InventoryManager *m_invmgr;
267 ISimpleTextureSource *m_tsrc;
269 std::string m_formspec_string;
270 InventoryLocation m_current_inventory_location;
271 IFormSource *m_form_src;
272 TextDest *m_text_dst;
274 std::vector<ListDrawSpec> m_inventorylists;
275 std::vector<ImageDrawSpec> m_backgrounds;
276 std::vector<ImageDrawSpec> m_images;
277 std::vector<ImageDrawSpec> m_itemimages;
278 std::vector<BoxDrawSpec> m_boxes;
279 std::vector<FieldSpec> m_fields;
280 std::vector<std::pair<FieldSpec,GUITable*> > m_tables;
281 std::vector<std::pair<FieldSpec,gui::IGUICheckBox*> > m_checkboxes;
283 ItemSpec *m_selected_item;
284 u32 m_selected_amount;
285 bool m_selected_dragging;
287 // WARNING: BLACK MAGIC
288 // Used to guess and keep up with some special things the server can do.
289 // If name is "", no guess exists.
290 ItemStack m_selected_content_guess;
291 InventoryLocation m_selected_content_guess_inventory;
294 gui::IGUIStaticText *m_tooltip_element;
298 v2u32 m_lockscreensize;
302 bool m_clipbackground;
303 video::SColor m_bgcolor;
304 video::SColor m_slotbg_n;
305 video::SColor m_slotbg_h;
306 video::SColor m_slotbordercolor;
311 core::rect<s32> rect;
315 std::wstring focused_fieldname;
316 GUITable::TableOptions table_options;
317 GUITable::TableColumns table_columns;
318 // used to restore table selection/scroll/treeview state
319 std::map<std::wstring,GUITable::DynamicData> table_dyndata;
329 fs_key_pendig current_keys_pending;
331 void parseElement(parserData* data,std::string element);
333 void parseSize(parserData* data,std::string element);
334 void parseList(parserData* data,std::string element);
335 void parseCheckbox(parserData* data,std::string element);
336 void parseImage(parserData* data,std::string element);
337 void parseItemImage(parserData* data,std::string element);
338 void parseButton(parserData* data,std::string element,std::string typ);
339 void parseBackground(parserData* data,std::string element);
340 void parseTableOptions(parserData* data,std::string element);
341 void parseTableColumns(parserData* data,std::string element);
342 void parseTable(parserData* data,std::string element);
343 void parseTextList(parserData* data,std::string element);
344 void parseDropDown(parserData* data,std::string element);
345 void parsePwdField(parserData* data,std::string element);
346 void parseField(parserData* data,std::string element,std::string type);
347 void parseSimpleField(parserData* data,std::vector<std::string> &parts);
348 void parseTextArea(parserData* data,std::vector<std::string>& parts,
350 void parseLabel(parserData* data,std::string element);
351 void parseVertLabel(parserData* data,std::string element);
352 void parseImageButton(parserData* data,std::string element,std::string type);
353 void parseItemImageButton(parserData* data,std::string element);
354 void parseTabHeader(parserData* data,std::string element);
355 void parseBox(parserData* data,std::string element);
356 void parseBackgroundColor(parserData* data,std::string element);
357 void parseListColors(parserData* data,std::string element);
360 class FormspecFormSource: public IFormSource
363 FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
365 m_formspec = formspec;
366 m_game_formspec = game_formspec;
369 ~FormspecFormSource()
371 *m_game_formspec = 0;
374 void setForm(std::string formspec) {
375 m_formspec = formspec;
378 std::string getForm()
383 std::string m_formspec;
384 FormspecFormSource** m_game_formspec;