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Add colored text (not only colored chat).
[dragonfireclient.git] / src / guiEngine.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 sapier
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "guiEngine.h"
21
22 #include <fstream>
23 #include <IGUIStaticText.h>
24 #include <ICameraSceneNode.h>
25 #include "scripting_mainmenu.h"
26 #include "util/numeric.h"
27 #include "config.h"
28 #include "version.h"
29 #include "porting.h"
30 #include "filesys.h"
31 #include "settings.h"
32 #include "guiMainMenu.h"
33 #include "sound.h"
34 #include "sound_openal.h"
35 #include "clouds.h"
36 #include "httpfetch.h"
37 #include "log.h"
38 #include "fontengine.h"
39 #include "guiscalingfilter.h"
40 #include "irrlicht_changes/static_text.h"
41
42 #ifdef __ANDROID__
43 #include "client/tile.h"
44 #include <GLES/gl.h>
45 #endif
46
47
48 /******************************************************************************/
49 /** TextDestGuiEngine                                                         */
50 /******************************************************************************/
51 TextDestGuiEngine::TextDestGuiEngine(GUIEngine* engine)
52 {
53         m_engine = engine;
54 }
55
56 /******************************************************************************/
57 void TextDestGuiEngine::gotText(const StringMap &fields)
58 {
59         m_engine->getScriptIface()->handleMainMenuButtons(fields);
60 }
61
62 /******************************************************************************/
63 void TextDestGuiEngine::gotText(std::wstring text)
64 {
65         m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
66 }
67
68 /******************************************************************************/
69 /** MenuTextureSource                                                         */
70 /******************************************************************************/
71 MenuTextureSource::MenuTextureSource(video::IVideoDriver *driver)
72 {
73         m_driver = driver;
74 }
75
76 /******************************************************************************/
77 MenuTextureSource::~MenuTextureSource()
78 {
79         for (std::set<std::string>::iterator it = m_to_delete.begin();
80                         it != m_to_delete.end(); ++it) {
81                 const char *tname = (*it).c_str();
82                 video::ITexture *texture = m_driver->getTexture(tname);
83                 m_driver->removeTexture(texture);
84         }
85 }
86
87 /******************************************************************************/
88 video::ITexture* MenuTextureSource::getTexture(const std::string &name, u32 *id)
89 {
90         if(id)
91                 *id = 0;
92         if(name.empty())
93                 return NULL;
94         m_to_delete.insert(name);
95
96 #ifdef __ANDROID__
97         video::IImage *image = m_driver->createImageFromFile(name.c_str());
98         if (image) {
99                 image = Align2Npot2(image, m_driver);
100                 video::ITexture* retval = m_driver->addTexture(name.c_str(), image);
101                 image->drop();
102                 return retval;
103         }
104 #endif
105         return m_driver->getTexture(name.c_str());
106 }
107
108 /******************************************************************************/
109 /** MenuMusicFetcher                                                          */
110 /******************************************************************************/
111 void MenuMusicFetcher::fetchSounds(const std::string &name,
112                         std::set<std::string> &dst_paths,
113                         std::set<std::string> &dst_datas)
114 {
115         if(m_fetched.count(name))
116                 return;
117         m_fetched.insert(name);
118         std::string base;
119         base = porting::path_share + DIR_DELIM + "sounds";
120         dst_paths.insert(base + DIR_DELIM + name + ".ogg");
121         int i;
122         for(i=0; i<10; i++)
123                 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
124         base = porting::path_user + DIR_DELIM + "sounds";
125         dst_paths.insert(base + DIR_DELIM + name + ".ogg");
126         for(i=0; i<10; i++)
127                 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
128 }
129
130 /******************************************************************************/
131 /** GUIEngine                                                                 */
132 /******************************************************************************/
133 GUIEngine::GUIEngine(   irr::IrrlichtDevice* dev,
134                                                 gui::IGUIElement* parent,
135                                                 IMenuManager *menumgr,
136                                                 scene::ISceneManager* smgr,
137                                                 MainMenuData* data,
138                                                 bool& kill) :
139         m_device(dev),
140         m_parent(parent),
141         m_menumanager(menumgr),
142         m_smgr(smgr),
143         m_data(data),
144         m_texture_source(NULL),
145         m_sound_manager(NULL),
146         m_formspecgui(0),
147         m_buttonhandler(0),
148         m_menu(0),
149         m_kill(kill),
150         m_startgame(false),
151         m_script(0),
152         m_scriptdir(""),
153         m_irr_toplefttext(0),
154         m_clouds_enabled(true),
155         m_cloud()
156 {
157         //initialize texture pointers
158         for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
159                 m_textures[i].texture = NULL;
160         }
161         // is deleted by guiformspec!
162         m_buttonhandler = new TextDestGuiEngine(this);
163
164         //create texture source
165         m_texture_source = new MenuTextureSource(m_device->getVideoDriver());
166
167         //create soundmanager
168         MenuMusicFetcher soundfetcher;
169 #if USE_SOUND
170         m_sound_manager = createOpenALSoundManager(&soundfetcher);
171 #endif
172         if(!m_sound_manager)
173                 m_sound_manager = &dummySoundManager;
174
175         //create topleft header
176         m_toplefttext = utf8_to_wide(std::string(PROJECT_NAME_C " ") +
177                         g_version_hash);
178
179         core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
180                 g_fontengine->getTextHeight());
181         rect += v2s32(4, 0);
182
183         m_irr_toplefttext =
184                 addStaticText(m_device->getGUIEnvironment(), m_toplefttext,
185                         rect, false, true, 0, -1);
186
187         //create formspecsource
188         m_formspecgui = new FormspecFormSource("");
189
190         /* Create menu */
191         m_menu = new GUIFormSpecMenu(m_device,
192                         m_parent,
193                         -1,
194                         m_menumanager,
195                         NULL /* &client */,
196                         NULL /* gamedef */,
197                         m_texture_source,
198                         m_formspecgui,
199                         m_buttonhandler,
200                         NULL,
201                         false);
202
203         m_menu->allowClose(false);
204         m_menu->lockSize(true,v2u32(800,600));
205
206         // Initialize scripting
207
208         infostream << "GUIEngine: Initializing Lua" << std::endl;
209
210         m_script = new MainMenuScripting(this);
211
212         try {
213                 m_script->setMainMenuData(&m_data->script_data);
214                 m_data->script_data.errormessage = "";
215
216                 if (!loadMainMenuScript()) {
217                         errorstream << "No future without mainmenu" << std::endl;
218                         abort();
219                 }
220
221                 run();
222         } catch (LuaError &e) {
223                 errorstream << "MAINMENU ERROR: " << e.what() << std::endl;
224                 m_data->script_data.errormessage = e.what();
225         }
226
227         m_menu->quitMenu();
228         m_menu->drop();
229         m_menu = NULL;
230 }
231
232 /******************************************************************************/
233 bool GUIEngine::loadMainMenuScript()
234 {
235         // Try custom menu script (main_menu_path)
236
237         m_scriptdir = g_settings->get("main_menu_path");
238         if (m_scriptdir.empty()) {
239                 m_scriptdir = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "mainmenu";
240         }
241
242         std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
243         try {
244                 m_script->loadScript(script);
245                 // Menu script loaded
246                 return true;
247         } catch (const ModError &e) {
248                 errorstream << "GUIEngine: execution of menu script failed: "
249                         << e.what() << std::endl;
250         }
251
252         return false;
253 }
254
255 /******************************************************************************/
256 void GUIEngine::run()
257 {
258         // Always create clouds because they may or may not be
259         // needed based on the game selected
260         video::IVideoDriver* driver = m_device->getVideoDriver();
261
262         cloudInit();
263
264         unsigned int text_height = g_fontengine->getTextHeight();
265
266         while(m_device->run() && (!m_startgame) && (!m_kill))
267         {
268                 //check if we need to update the "upper left corner"-text
269                 if (text_height != g_fontengine->getTextHeight()) {
270                         updateTopLeftTextSize();
271                         text_height = g_fontengine->getTextHeight();
272                 }
273
274                 driver->beginScene(true, true, video::SColor(255,140,186,250));
275
276                 if (m_clouds_enabled)
277                 {
278                         cloudPreProcess();
279                         drawOverlay(driver);
280                 }
281                 else
282                         drawBackground(driver);
283
284                 drawHeader(driver);
285                 drawFooter(driver);
286
287                 m_device->getGUIEnvironment()->drawAll();
288
289                 driver->endScene();
290
291                 if (m_clouds_enabled)
292                         cloudPostProcess();
293                 else
294                         sleep_ms(25);
295
296                 m_script->step();
297
298 #ifdef __ANDROID__
299                 m_menu->getAndroidUIInput();
300 #endif
301         }
302 }
303
304 /******************************************************************************/
305 GUIEngine::~GUIEngine()
306 {
307         video::IVideoDriver* driver = m_device->getVideoDriver();
308         FATAL_ERROR_IF(driver == 0, "Could not get video driver");
309
310         if(m_sound_manager != &dummySoundManager){
311                 delete m_sound_manager;
312                 m_sound_manager = NULL;
313         }
314
315         infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
316         delete m_script;
317
318         m_irr_toplefttext->setText(L"");
319
320         //clean up texture pointers
321         for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
322                 if (m_textures[i].texture != NULL)
323                         driver->removeTexture(m_textures[i].texture);
324         }
325
326         delete m_texture_source;
327
328         if (m_cloud.clouds)
329                 m_cloud.clouds->drop();
330 }
331
332 /******************************************************************************/
333 void GUIEngine::cloudInit()
334 {
335         m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
336                         m_smgr, -1, rand(), 100);
337         m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
338
339         m_cloud.camera = m_smgr->addCameraSceneNode(0,
340                                 v3f(0,0,0), v3f(0, 60, 100));
341         m_cloud.camera->setFarValue(10000);
342
343         m_cloud.lasttime = m_device->getTimer()->getTime();
344 }
345
346 /******************************************************************************/
347 void GUIEngine::cloudPreProcess()
348 {
349         u32 time = m_device->getTimer()->getTime();
350
351         if(time > m_cloud.lasttime)
352                 m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
353         else
354                 m_cloud.dtime = 0;
355
356         m_cloud.lasttime = time;
357
358         m_cloud.clouds->step(m_cloud.dtime*3);
359         m_cloud.clouds->render();
360         m_smgr->drawAll();
361 }
362
363 /******************************************************************************/
364 void GUIEngine::cloudPostProcess()
365 {
366         float fps_max = g_settings->getFloat("pause_fps_max");
367         // Time of frame without fps limit
368         u32 busytime_u32;
369
370         // not using getRealTime is necessary for wine
371         u32 time = m_device->getTimer()->getTime();
372         if(time > m_cloud.lasttime)
373                 busytime_u32 = time - m_cloud.lasttime;
374         else
375                 busytime_u32 = 0;
376
377         // FPS limiter
378         u32 frametime_min = 1000./fps_max;
379
380         if(busytime_u32 < frametime_min) {
381                 u32 sleeptime = frametime_min - busytime_u32;
382                 m_device->sleep(sleeptime);
383         }
384 }
385
386 /******************************************************************************/
387 void GUIEngine::drawBackground(video::IVideoDriver* driver)
388 {
389         v2u32 screensize = driver->getScreenSize();
390
391         video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
392
393         /* If no texture, draw background of solid color */
394         if(!texture){
395                 video::SColor color(255,80,58,37);
396                 core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
397                 driver->draw2DRectangle(color, rect, NULL);
398                 return;
399         }
400
401         v2u32 sourcesize = texture->getOriginalSize();
402
403         if (m_textures[TEX_LAYER_BACKGROUND].tile)
404         {
405                 v2u32 tilesize(
406                                 MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
407                                 MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
408                 for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
409                 {
410                         for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
411                         {
412                                 draw2DImageFilterScaled(driver, texture,
413                                         core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
414                                         core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
415                                         NULL, NULL, true);
416                         }
417                 }
418                 return;
419         }
420
421         /* Draw background texture */
422         draw2DImageFilterScaled(driver, texture,
423                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
424                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
425                 NULL, NULL, true);
426 }
427
428 /******************************************************************************/
429 void GUIEngine::drawOverlay(video::IVideoDriver* driver)
430 {
431         v2u32 screensize = driver->getScreenSize();
432
433         video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
434
435         /* If no texture, draw background of solid color */
436         if(!texture)
437                 return;
438
439         /* Draw background texture */
440         v2u32 sourcesize = texture->getOriginalSize();
441         draw2DImageFilterScaled(driver, texture,
442                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
443                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
444                 NULL, NULL, true);
445 }
446
447 /******************************************************************************/
448 void GUIEngine::drawHeader(video::IVideoDriver* driver)
449 {
450         core::dimension2d<u32> screensize = driver->getScreenSize();
451
452         video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
453
454         /* If no texture, draw nothing */
455         if(!texture)
456                 return;
457
458         f32 mult = (((f32)screensize.Width / 2.0)) /
459                         ((f32)texture->getOriginalSize().Width);
460
461         v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
462                         ((f32)texture->getOriginalSize().Height) * mult);
463
464         // Don't draw the header is there isn't enough room
465         s32 free_space = (((s32)screensize.Height)-320)/2;
466
467         if (free_space > splashsize.Y) {
468                 core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
469                 splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
470                                 ((free_space/2)-splashsize.Y/2)+10);
471
472         video::SColor bgcolor(255,50,50,50);
473
474         draw2DImageFilterScaled(driver, texture, splashrect,
475                 core::rect<s32>(core::position2d<s32>(0,0),
476                 core::dimension2di(texture->getOriginalSize())),
477                 NULL, NULL, true);
478         }
479 }
480
481 /******************************************************************************/
482 void GUIEngine::drawFooter(video::IVideoDriver* driver)
483 {
484         core::dimension2d<u32> screensize = driver->getScreenSize();
485
486         video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
487
488         /* If no texture, draw nothing */
489         if(!texture)
490                 return;
491
492         f32 mult = (((f32)screensize.Width)) /
493                         ((f32)texture->getOriginalSize().Width);
494
495         v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
496                         ((f32)texture->getOriginalSize().Height) * mult);
497
498         // Don't draw the footer if there isn't enough room
499         s32 free_space = (((s32)screensize.Height)-320)/2;
500
501         if (free_space > footersize.Y) {
502                 core::rect<s32> rect(0,0,footersize.X,footersize.Y);
503                 rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
504                 rect -= v2s32(footersize.X/2, 0);
505
506                 draw2DImageFilterScaled(driver, texture, rect,
507                         core::rect<s32>(core::position2d<s32>(0,0),
508                         core::dimension2di(texture->getOriginalSize())),
509                         NULL, NULL, true);
510         }
511 }
512
513 /******************************************************************************/
514 bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
515                 bool tile_image, unsigned int minsize)
516 {
517         video::IVideoDriver* driver = m_device->getVideoDriver();
518         FATAL_ERROR_IF(driver == 0, "Could not get video driver");
519
520         if (m_textures[layer].texture != NULL)
521         {
522                 driver->removeTexture(m_textures[layer].texture);
523                 m_textures[layer].texture = NULL;
524         }
525
526         if ((texturepath == "") || !fs::PathExists(texturepath))
527         {
528                 return false;
529         }
530
531         m_textures[layer].texture = driver->getTexture(texturepath.c_str());
532         m_textures[layer].tile    = tile_image;
533         m_textures[layer].minsize = minsize;
534
535         if (m_textures[layer].texture == NULL)
536         {
537                 return false;
538         }
539
540         return true;
541 }
542
543 /******************************************************************************/
544 bool GUIEngine::downloadFile(std::string url, std::string target)
545 {
546 #if USE_CURL
547         std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
548
549         if (!target_file.good()) {
550                 return false;
551         }
552
553         HTTPFetchRequest fetch_request;
554         HTTPFetchResult fetch_result;
555         fetch_request.url = url;
556         fetch_request.caller = HTTPFETCH_SYNC;
557         fetch_request.timeout = g_settings->getS32("curl_file_download_timeout");
558         httpfetch_sync(fetch_request, fetch_result);
559
560         if (!fetch_result.succeeded) {
561                 return false;
562         }
563         target_file << fetch_result.data;
564
565         return true;
566 #else
567         return false;
568 #endif
569 }
570
571 /******************************************************************************/
572 void GUIEngine::setTopleftText(std::string append)
573 {
574         std::wstring toset = utf8_to_wide(std::string(PROJECT_NAME_C " ") +
575                 g_version_hash);
576
577         if (append != "")
578         {
579                 toset += L" / ";
580                 toset += utf8_to_wide(append);
581         }
582
583         m_toplefttext = toset;
584
585         updateTopLeftTextSize();
586 }
587
588 /******************************************************************************/
589 void GUIEngine::updateTopLeftTextSize()
590 {
591         core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
592                 g_fontengine->getTextHeight());
593         rect += v2s32(4, 0);
594
595         m_irr_toplefttext->remove();
596         m_irr_toplefttext =
597                 addStaticText(m_device->getGUIEnvironment(), m_toplefttext,
598                         rect, false, true, 0, -1);
599 }
600
601 /******************************************************************************/
602 s32 GUIEngine::playSound(SimpleSoundSpec spec, bool looped)
603 {
604         s32 handle = m_sound_manager->playSound(spec, looped);
605         return handle;
606 }
607
608 /******************************************************************************/
609 void GUIEngine::stopSound(s32 handle)
610 {
611         m_sound_manager->stopSound(handle);
612 }
613
614 /******************************************************************************/
615 unsigned int GUIEngine::queueAsync(std::string serialized_func,
616                 std::string serialized_params)
617 {
618         return m_script->queueAsync(serialized_func, serialized_params);
619 }
620