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Add translation for main menu
[dragonfireclient.git] / src / guiEngine.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 sapier
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "guiEngine.h"
21
22 #include "scripting_mainmenu.h"
23 #include "config.h"
24 #include "porting.h"
25 #include "filesys.h"
26 #include "main.h"
27 #include "settings.h"
28 #include "guiMainMenu.h"
29 #include "sound.h"
30 #include "sound_openal.h"
31
32 #include <IGUIStaticText.h>
33 #include <ICameraSceneNode.h>
34
35 #if USE_CURL
36 #include <curl/curl.h>
37 #endif
38
39 /******************************************************************************/
40 TextDestGuiEngine::TextDestGuiEngine(GUIEngine* engine)
41 {
42         m_engine = engine;
43 }
44
45 /******************************************************************************/
46 void TextDestGuiEngine::gotText(std::map<std::string, std::string> fields)
47 {
48         m_engine->getScriptIface()->handleMainMenuButtons(fields);
49 }
50
51 /******************************************************************************/
52 void TextDestGuiEngine::gotText(std::wstring text)
53 {
54         m_engine->getScriptIface()->handleMainMenuEvent(wide_to_narrow(text));
55 }
56
57 /******************************************************************************/
58 void MenuMusicFetcher::fetchSounds(const std::string &name,
59                         std::set<std::string> &dst_paths,
60                         std::set<std::string> &dst_datas)
61 {
62         if(m_fetched.count(name))
63                 return;
64         m_fetched.insert(name);
65         std::string base;
66         base = porting::path_share + DIR_DELIM + "sounds";
67         dst_paths.insert(base + DIR_DELIM + name + ".ogg");
68         int i;
69         for(i=0; i<10; i++)
70                 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
71         base = porting::path_user + DIR_DELIM + "sounds";
72         dst_paths.insert(base + DIR_DELIM + name + ".ogg");
73         for(i=0; i<10; i++)
74                 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
75 }
76
77 /******************************************************************************/
78 GUIEngine::GUIEngine(   irr::IrrlichtDevice* dev,
79                                                 gui::IGUIElement* parent,
80                                                 IMenuManager *menumgr,
81                                                 scene::ISceneManager* smgr,
82                                                 MainMenuData* data) :
83         m_device(dev),
84         m_parent(parent),
85         m_menumanager(menumgr),
86         m_smgr(smgr),
87         m_data(data),
88         m_sound_manager(NULL),
89         m_formspecgui(0),
90         m_buttonhandler(0),
91         m_menu(0),
92         m_startgame(false),
93         m_script(0),
94         m_scriptdir(""),
95         m_irr_toplefttext(0),
96         m_clouds_enabled(true),
97         m_cloud()
98 {
99         //initialize texture pointers
100         for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
101                 m_textures[i] = 0;
102         }
103         // is deleted by guiformspec!
104         m_buttonhandler = new TextDestGuiEngine(this);
105
106         //create soundmanager
107         MenuMusicFetcher soundfetcher;
108 #if USE_SOUND
109         m_sound_manager = createOpenALSoundManager(&soundfetcher);
110 #endif
111         if(!m_sound_manager)
112                 m_sound_manager = &dummySoundManager;
113
114         //create topleft header
115         core::rect<s32> rect(0, 0, 500, 40);
116         rect += v2s32(4, 0);
117         std::string t = "Minetest " VERSION_STRING;
118
119         m_irr_toplefttext =
120                 m_device->getGUIEnvironment()->addStaticText(narrow_to_wide(t).c_str(),
121                 rect,false,true,0,-1);
122
123         //create formspecsource
124         m_formspecgui = new FormspecFormSource("",&m_formspecgui);
125
126         /* Create menu */
127         m_menu =
128                 new GUIFormSpecMenu(    m_device,
129                                                                 m_parent,
130                                                                 -1,
131                                                                 m_menumanager,
132                                                                 0 /* &client */,
133                                                                 0 /* gamedef */);
134
135         m_menu->allowClose(false);
136         m_menu->lockSize(true,v2u32(800,600));
137         m_menu->setFormSource(m_formspecgui);
138         m_menu->setTextDest(m_buttonhandler);
139
140         // Initialize scripting
141
142         infostream<<"GUIEngine: Initializing Lua"<<std::endl;
143
144         m_script = new MainMenuScripting(this);
145
146         try {
147                 if (m_data->errormessage != "")
148                 {
149                         m_script->setMainMenuErrorMessage(m_data->errormessage);
150                         m_data->errormessage = "";
151                 }
152
153                 if (!loadMainMenuScript())
154                         assert("no future without mainmenu" == 0);
155
156                 run();
157         }
158         catch(LuaError &e) {
159                 errorstream << "MAINMENU ERROR: " << e.what() << std::endl;
160                 m_data->errormessage = e.what();
161         }
162
163         m_menu->quitMenu();
164         m_menu->drop();
165         m_menu = 0;
166 }
167
168 /******************************************************************************/
169 bool GUIEngine::loadMainMenuScript()
170 {
171         // Try custom menu script (main_menu_script)
172
173         std::string menuscript = g_settings->get("main_menu_script");
174         if(menuscript != "") {
175                 m_scriptdir = fs::RemoveLastPathComponent(menuscript);
176
177                 if(m_script->loadMod(menuscript, "__custommenu")) {
178                         // custom menu script loaded
179                         return true;
180                 }
181                 else {
182                         infostream
183                                 << "GUIEngine: execution of custom menu failed!"
184                                 << std::endl
185                                 << "\tfalling back to builtin menu"
186                                 << std::endl;
187                 }
188         }
189
190         // Try builtin menu script (main_menu_script)
191
192         std::string builtin_menuscript =
193                         porting::path_share + DIR_DELIM + "builtin"
194                                 + DIR_DELIM + "mainmenu.lua";
195
196         m_scriptdir = fs::RemoveRelativePathComponents(
197                         fs::RemoveLastPathComponent(builtin_menuscript));
198
199         if(m_script->loadMod(builtin_menuscript, "__builtinmenu")) {
200                 // builtin menu script loaded
201                 return true;
202         }
203         else {
204                 errorstream
205                         << "GUIEngine: unable to load builtin menu"
206                         << std::endl;
207         }
208
209         return false;
210 }
211
212 /******************************************************************************/
213 void GUIEngine::run()
214 {
215
216         // Always create clouds because they may or may not be
217         // needed based on the game selected
218         video::IVideoDriver* driver = m_device->getVideoDriver();
219
220         cloudInit();
221
222         while(m_device->run() && (!m_startgame)) {
223                 driver->beginScene(true, true, video::SColor(255,140,186,250));
224
225                 if (m_clouds_enabled)
226                 {
227                         cloudPreProcess();
228                         drawOverlay(driver);
229                 }
230                 else
231                         drawBackground(driver);
232
233                 drawHeader(driver);
234                 drawFooter(driver);
235
236                 m_device->getGUIEnvironment()->drawAll();
237
238                 driver->endScene();
239
240                 if (m_clouds_enabled)
241                         cloudPostProcess();
242                 else
243                         sleep_ms(25);
244         }
245 }
246
247 /******************************************************************************/
248 GUIEngine::~GUIEngine()
249 {
250         video::IVideoDriver* driver = m_device->getVideoDriver();
251         assert(driver != 0);
252
253         if(m_sound_manager != &dummySoundManager){
254                 delete m_sound_manager;
255                 m_sound_manager = NULL;
256         }
257
258         //TODO: clean up m_menu here
259
260         infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
261         delete m_script;
262
263         m_irr_toplefttext->setText(L"");
264
265         //initialize texture pointers
266         for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
267                 if (m_textures[i] != 0)
268                         driver->removeTexture(m_textures[i]);
269         }
270         
271         if (m_cloud.clouds)
272                 m_cloud.clouds->drop();
273 }
274
275 /******************************************************************************/
276 void GUIEngine::cloudInit()
277 {
278         m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
279                         m_smgr, -1, rand(), 100);
280         m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
281
282         m_cloud.camera = m_smgr->addCameraSceneNode(0,
283                                 v3f(0,0,0), v3f(0, 60, 100));
284         m_cloud.camera->setFarValue(10000);
285
286         m_cloud.lasttime = m_device->getTimer()->getTime();
287 }
288
289 /******************************************************************************/
290 void GUIEngine::cloudPreProcess()
291 {
292         u32 time = m_device->getTimer()->getTime();
293
294         if(time > m_cloud.lasttime)
295                 m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
296         else
297                 m_cloud.dtime = 0;
298
299         m_cloud.lasttime = time;
300
301         m_cloud.clouds->step(m_cloud.dtime*3);
302         m_cloud.clouds->render();
303         m_smgr->drawAll();
304 }
305
306 /******************************************************************************/
307 void GUIEngine::cloudPostProcess()
308 {
309         float fps_max = g_settings->getFloat("fps_max");
310         // Time of frame without fps limit
311         float busytime;
312         u32 busytime_u32;
313         // not using getRealTime is necessary for wine
314         u32 time = m_device->getTimer()->getTime();
315         if(time > m_cloud.lasttime)
316                 busytime_u32 = time - m_cloud.lasttime;
317         else
318                 busytime_u32 = 0;
319         busytime = busytime_u32 / 1000.0;
320
321         // FPS limiter
322         u32 frametime_min = 1000./fps_max;
323
324         if(busytime_u32 < frametime_min) {
325                 u32 sleeptime = frametime_min - busytime_u32;
326                 m_device->sleep(sleeptime);
327         }
328 }
329
330 /******************************************************************************/
331 void GUIEngine::drawBackground(video::IVideoDriver* driver)
332 {
333         v2u32 screensize = driver->getScreenSize();
334
335         video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND];
336
337         /* If no texture, draw background of solid color */
338         if(!texture){
339                 video::SColor color(255,80,58,37);
340                 core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
341                 driver->draw2DRectangle(color, rect, NULL);
342                 return;
343         }
344
345         /* Draw background texture */
346         v2u32 sourcesize = texture->getSize();
347         driver->draw2DImage(texture,
348                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
349                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
350                 NULL, NULL, true);
351 }
352
353 /******************************************************************************/
354 void GUIEngine::drawOverlay(video::IVideoDriver* driver)
355 {
356         v2u32 screensize = driver->getScreenSize();
357
358         video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY];
359
360         /* If no texture, draw background of solid color */
361         if(!texture)
362                 return;
363
364         /* Draw background texture */
365         v2u32 sourcesize = texture->getSize();
366         driver->draw2DImage(texture,
367                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
368                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
369                 NULL, NULL, true);
370 }
371
372 /******************************************************************************/
373 void GUIEngine::drawHeader(video::IVideoDriver* driver)
374 {
375         core::dimension2d<u32> screensize = driver->getScreenSize();
376
377         video::ITexture* texture = m_textures[TEX_LAYER_HEADER];
378
379         /* If no texture, draw nothing */
380         if(!texture)
381                 return;
382
383         f32 mult = (((f32)screensize.Width / 2)) /
384                         ((f32)texture->getOriginalSize().Width);
385
386         v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
387                         ((f32)texture->getOriginalSize().Height) * mult);
388
389         // Don't draw the header is there isn't enough room
390         s32 free_space = (((s32)screensize.Height)-320)/2;
391
392         if (free_space > splashsize.Y) {
393                 core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
394                 splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
395                                 ((free_space/2)-splashsize.Y/2)+10);
396
397         video::SColor bgcolor(255,50,50,50);
398
399         driver->draw2DImage(texture, splashrect,
400                 core::rect<s32>(core::position2d<s32>(0,0),
401                 core::dimension2di(texture->getSize())),
402                 NULL, NULL, true);
403         }
404 }
405
406 /******************************************************************************/
407 void GUIEngine::drawFooter(video::IVideoDriver* driver)
408 {
409         core::dimension2d<u32> screensize = driver->getScreenSize();
410
411         video::ITexture* texture = m_textures[TEX_LAYER_FOOTER];
412
413         /* If no texture, draw nothing */
414         if(!texture)
415                 return;
416
417         f32 mult = (((f32)screensize.Width)) /
418                         ((f32)texture->getOriginalSize().Width);
419
420         v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
421                         ((f32)texture->getOriginalSize().Height) * mult);
422
423         // Don't draw the footer if there isn't enough room
424         s32 free_space = (((s32)screensize.Height)-320)/2;
425
426         if (free_space > footersize.Y) {
427                 core::rect<s32> rect(0,0,footersize.X,footersize.Y);
428                 rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
429                 rect -= v2s32(footersize.X/2, 0);
430
431                 driver->draw2DImage(texture, rect,
432                         core::rect<s32>(core::position2d<s32>(0,0),
433                         core::dimension2di(texture->getSize())),
434                         NULL, NULL, true);
435         }
436 }
437
438 /******************************************************************************/
439 bool GUIEngine::setTexture(texture_layer layer,std::string texturepath) {
440
441         video::IVideoDriver* driver = m_device->getVideoDriver();
442         assert(driver != 0);
443
444         if (m_textures[layer] != 0)
445         {
446                 driver->removeTexture(m_textures[layer]);
447                 m_textures[layer] = 0;
448         }
449
450         if ((texturepath == "") || !fs::PathExists(texturepath))
451                 return false;
452
453         m_textures[layer] = driver->getTexture(texturepath.c_str());
454
455         if (m_textures[layer] == 0) return false;
456
457         return true;
458 }
459
460 /******************************************************************************/
461 #if USE_CURL
462 static size_t WriteCallback(void *contents, size_t size, size_t nmemb, void *userp)
463 {
464         FILE* targetfile = (FILE*) userp;
465         fwrite(contents,size,nmemb,targetfile);
466         return size * nmemb;
467 }
468 #endif
469 bool GUIEngine::downloadFile(std::string url,std::string target) {
470 #if USE_CURL
471         //download file via curl
472         CURL *curl;
473
474         curl = curl_easy_init();
475
476         if (curl)
477         {
478                 CURLcode res;
479                 bool retval = true;
480
481                 FILE* targetfile = fopen(target.c_str(),"wb");
482
483                 if (targetfile) {
484                         curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1);
485                         curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
486                         curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback);
487                         curl_easy_setopt(curl, CURLOPT_WRITEDATA, targetfile);
488
489                         res = curl_easy_perform(curl);
490                         if (res != CURLE_OK) {
491                                 errorstream << "File at url \"" << url
492                                         <<"\" not found (" << curl_easy_strerror(res) << ")" <<std::endl;
493                                 retval = false;
494                         }
495                         fclose(targetfile);
496                 }
497                 else {
498                         retval = false;
499                 }
500
501                 curl_easy_cleanup(curl);
502                 return retval;
503         }
504 #endif
505         return false;
506 }
507
508 /******************************************************************************/
509 void GUIEngine::setTopleftText(std::string append) {
510         std::string toset = "Minetest " VERSION_STRING;
511
512         if (append != "") {
513                 toset += " / ";
514                 toset += append;
515         }
516
517         m_irr_toplefttext->setText(narrow_to_wide(toset).c_str());
518 }
519
520 /******************************************************************************/
521 s32 GUIEngine::playSound(SimpleSoundSpec spec, bool looped)
522 {
523         s32 handle = m_sound_manager->playSound(spec, looped);
524         return handle;
525 }
526
527 /******************************************************************************/
528 void GUIEngine::stopSound(s32 handle)
529 {
530         m_sound_manager->stopSound(handle);
531 }