3 Copyright (C) 2013 sapier
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "guiEngine.h"
22 #include "scripting_mainmenu.h"
29 #include "guiMainMenu.h"
31 #include "sound_openal.h"
33 #include "httpfetch.h"
35 #include <IGUIStaticText.h>
36 #include <ICameraSceneNode.h>
39 #include <curl/curl.h>
42 /******************************************************************************/
43 /** TextDestGuiEngine */
44 /******************************************************************************/
45 TextDestGuiEngine::TextDestGuiEngine(GUIEngine* engine)
50 /******************************************************************************/
51 void TextDestGuiEngine::gotText(std::map<std::string, std::string> fields)
53 m_engine->getScriptIface()->handleMainMenuButtons(fields);
56 /******************************************************************************/
57 void TextDestGuiEngine::gotText(std::wstring text)
59 m_engine->getScriptIface()->handleMainMenuEvent(wide_to_narrow(text));
62 /******************************************************************************/
63 /** MenuTextureSource */
64 /******************************************************************************/
65 MenuTextureSource::MenuTextureSource(video::IVideoDriver *driver)
70 /******************************************************************************/
71 MenuTextureSource::~MenuTextureSource()
73 for (std::set<std::string>::iterator it = m_to_delete.begin();
74 it != m_to_delete.end(); ++it) {
75 const char *tname = (*it).c_str();
76 video::ITexture *texture = m_driver->getTexture(tname);
77 m_driver->removeTexture(texture);
81 /******************************************************************************/
82 video::ITexture* MenuTextureSource::getTexture(const std::string &name, u32 *id)
88 m_to_delete.insert(name);
89 return m_driver->getTexture(name.c_str());
92 /******************************************************************************/
93 /** MenuMusicFetcher */
94 /******************************************************************************/
95 void MenuMusicFetcher::fetchSounds(const std::string &name,
96 std::set<std::string> &dst_paths,
97 std::set<std::string> &dst_datas)
99 if(m_fetched.count(name))
101 m_fetched.insert(name);
103 base = porting::path_share + DIR_DELIM + "sounds";
104 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
107 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
108 base = porting::path_user + DIR_DELIM + "sounds";
109 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
111 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
114 /******************************************************************************/
116 /******************************************************************************/
117 GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
118 gui::IGUIElement* parent,
119 IMenuManager *menumgr,
120 scene::ISceneManager* smgr,
125 m_menumanager(menumgr),
128 m_texture_source(NULL),
129 m_sound_manager(NULL),
137 m_irr_toplefttext(0),
138 m_clouds_enabled(true),
141 //initialize texture pointers
142 for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
145 // is deleted by guiformspec!
146 m_buttonhandler = new TextDestGuiEngine(this);
148 //create texture source
149 m_texture_source = new MenuTextureSource(m_device->getVideoDriver());
151 //create soundmanager
152 MenuMusicFetcher soundfetcher;
154 m_sound_manager = createOpenALSoundManager(&soundfetcher);
157 m_sound_manager = &dummySoundManager;
159 //create topleft header
160 core::rect<s32> rect(0, 0, 500, 20);
162 std::string t = std::string("Minetest ") + minetest_version_hash;
165 m_device->getGUIEnvironment()->addStaticText(narrow_to_wide(t).c_str(),
166 rect,false,true,0,-1);
168 //create formspecsource
169 m_formspecgui = new FormspecFormSource("",&m_formspecgui);
173 new GUIFormSpecMenu( m_device,
181 m_menu->allowClose(false);
182 m_menu->lockSize(true,v2u32(800,600));
183 m_menu->setFormSource(m_formspecgui);
184 m_menu->setTextDest(m_buttonhandler);
186 // Initialize scripting
188 infostream<<"GUIEngine: Initializing Lua"<<std::endl;
190 m_script = new MainMenuScripting(this);
193 if (m_data->errormessage != "")
195 m_script->setMainMenuErrorMessage(m_data->errormessage);
196 m_data->errormessage = "";
199 if (!loadMainMenuScript())
200 assert("no future without mainmenu" == 0);
205 errorstream << "MAINMENU ERROR: " << e.what() << std::endl;
206 m_data->errormessage = e.what();
214 /******************************************************************************/
215 bool GUIEngine::loadMainMenuScript()
217 // Try custom menu script (main_menu_script)
219 std::string menuscript = g_settings->get("main_menu_script");
220 if(menuscript != "") {
221 m_scriptdir = fs::RemoveLastPathComponent(menuscript);
223 if(m_script->loadMod(menuscript, "__custommenu")) {
224 // custom menu script loaded
229 << "GUIEngine: execution of custom menu failed!"
231 << "\tfalling back to builtin menu"
236 // Try builtin menu script (main_menu_script)
238 std::string builtin_menuscript =
239 porting::path_share + DIR_DELIM + "builtin"
240 + DIR_DELIM + "mainmenu.lua";
242 m_scriptdir = fs::RemoveRelativePathComponents(
243 fs::RemoveLastPathComponent(builtin_menuscript));
245 if(m_script->loadMod(builtin_menuscript, "__builtinmenu")) {
246 // builtin menu script loaded
251 << "GUIEngine: unable to load builtin menu"
258 /******************************************************************************/
259 void GUIEngine::run()
262 // Always create clouds because they may or may not be
263 // needed based on the game selected
264 video::IVideoDriver* driver = m_device->getVideoDriver();
268 while(m_device->run() && (!m_startgame) && (!m_kill)) {
269 driver->beginScene(true, true, video::SColor(255,140,186,250));
271 if (m_clouds_enabled)
277 drawBackground(driver);
282 m_device->getGUIEnvironment()->drawAll();
286 if (m_clouds_enabled)
295 /******************************************************************************/
296 GUIEngine::~GUIEngine()
298 video::IVideoDriver* driver = m_device->getVideoDriver();
301 if(m_sound_manager != &dummySoundManager){
302 delete m_sound_manager;
303 m_sound_manager = NULL;
306 //TODO: clean up m_menu here
308 infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
311 m_irr_toplefttext->setText(L"");
313 //clean up texture pointers
314 for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
315 if (m_textures[i] != 0)
316 driver->removeTexture(m_textures[i]);
319 delete m_texture_source;
322 m_cloud.clouds->drop();
325 /******************************************************************************/
326 void GUIEngine::cloudInit()
328 m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
329 m_smgr, -1, rand(), 100);
330 m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
332 m_cloud.camera = m_smgr->addCameraSceneNode(0,
333 v3f(0,0,0), v3f(0, 60, 100));
334 m_cloud.camera->setFarValue(10000);
336 m_cloud.lasttime = m_device->getTimer()->getTime();
339 /******************************************************************************/
340 void GUIEngine::cloudPreProcess()
342 u32 time = m_device->getTimer()->getTime();
344 if(time > m_cloud.lasttime)
345 m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
349 m_cloud.lasttime = time;
351 m_cloud.clouds->step(m_cloud.dtime*3);
352 m_cloud.clouds->render();
356 /******************************************************************************/
357 void GUIEngine::cloudPostProcess()
359 float fps_max = g_settings->getFloat("fps_max");
360 // Time of frame without fps limit
363 // not using getRealTime is necessary for wine
364 u32 time = m_device->getTimer()->getTime();
365 if(time > m_cloud.lasttime)
366 busytime_u32 = time - m_cloud.lasttime;
369 busytime = busytime_u32 / 1000.0;
372 u32 frametime_min = 1000./fps_max;
374 if(busytime_u32 < frametime_min) {
375 u32 sleeptime = frametime_min - busytime_u32;
376 m_device->sleep(sleeptime);
380 /******************************************************************************/
381 void GUIEngine::drawBackground(video::IVideoDriver* driver)
383 v2u32 screensize = driver->getScreenSize();
385 video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND];
387 /* If no texture, draw background of solid color */
389 video::SColor color(255,80,58,37);
390 core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
391 driver->draw2DRectangle(color, rect, NULL);
395 /* Draw background texture */
396 v2u32 sourcesize = texture->getOriginalSize();
397 driver->draw2DImage(texture,
398 core::rect<s32>(0, 0, screensize.X, screensize.Y),
399 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
403 /******************************************************************************/
404 void GUIEngine::drawOverlay(video::IVideoDriver* driver)
406 v2u32 screensize = driver->getScreenSize();
408 video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY];
410 /* If no texture, draw background of solid color */
414 /* Draw background texture */
415 v2u32 sourcesize = texture->getOriginalSize();
416 driver->draw2DImage(texture,
417 core::rect<s32>(0, 0, screensize.X, screensize.Y),
418 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
422 /******************************************************************************/
423 void GUIEngine::drawHeader(video::IVideoDriver* driver)
425 core::dimension2d<u32> screensize = driver->getScreenSize();
427 video::ITexture* texture = m_textures[TEX_LAYER_HEADER];
429 /* If no texture, draw nothing */
433 f32 mult = (((f32)screensize.Width / 2.0)) /
434 ((f32)texture->getOriginalSize().Width);
436 v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
437 ((f32)texture->getOriginalSize().Height) * mult);
439 // Don't draw the header is there isn't enough room
440 s32 free_space = (((s32)screensize.Height)-320)/2;
442 if (free_space > splashsize.Y) {
443 core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
444 splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
445 ((free_space/2)-splashsize.Y/2)+10);
447 video::SColor bgcolor(255,50,50,50);
449 driver->draw2DImage(texture, splashrect,
450 core::rect<s32>(core::position2d<s32>(0,0),
451 core::dimension2di(texture->getOriginalSize())),
456 /******************************************************************************/
457 void GUIEngine::drawFooter(video::IVideoDriver* driver)
459 core::dimension2d<u32> screensize = driver->getScreenSize();
461 video::ITexture* texture = m_textures[TEX_LAYER_FOOTER];
463 /* If no texture, draw nothing */
467 f32 mult = (((f32)screensize.Width)) /
468 ((f32)texture->getOriginalSize().Width);
470 v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
471 ((f32)texture->getOriginalSize().Height) * mult);
473 // Don't draw the footer if there isn't enough room
474 s32 free_space = (((s32)screensize.Height)-320)/2;
476 if (free_space > footersize.Y) {
477 core::rect<s32> rect(0,0,footersize.X,footersize.Y);
478 rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
479 rect -= v2s32(footersize.X/2, 0);
481 driver->draw2DImage(texture, rect,
482 core::rect<s32>(core::position2d<s32>(0,0),
483 core::dimension2di(texture->getOriginalSize())),
488 /******************************************************************************/
489 bool GUIEngine::setTexture(texture_layer layer,std::string texturepath) {
491 video::IVideoDriver* driver = m_device->getVideoDriver();
494 if (m_textures[layer] != 0)
496 driver->removeTexture(m_textures[layer]);
497 m_textures[layer] = 0;
500 if ((texturepath == "") || !fs::PathExists(texturepath))
503 m_textures[layer] = driver->getTexture(texturepath.c_str());
505 if (m_textures[layer] == 0) return false;
510 /******************************************************************************/
511 bool GUIEngine::downloadFile(std::string url,std::string target) {
515 FILE* targetfile = fopen(target.c_str(),"wb");
518 HTTPFetchRequest fetchrequest;
519 HTTPFetchResult fetchresult;
520 fetchrequest.url = url;
521 fetchrequest.caller = HTTPFETCH_SYNC;
522 httpfetch_sync(fetchrequest,fetchresult);
524 if (fetchresult.succeeded) {
525 if (fwrite(fetchresult.data.c_str(),1,fetchresult.data.size(),targetfile) != fetchresult.data.size()) {
544 /******************************************************************************/
545 void GUIEngine::setTopleftText(std::string append) {
546 std::string toset = std::string("Minetest ") + minetest_version_hash;
553 m_irr_toplefttext->setText(narrow_to_wide(toset).c_str());
556 /******************************************************************************/
557 s32 GUIEngine::playSound(SimpleSoundSpec spec, bool looped)
559 s32 handle = m_sound_manager->playSound(spec, looped);
563 /******************************************************************************/
564 void GUIEngine::stopSound(s32 handle)
566 m_sound_manager->stopSound(handle);
569 /******************************************************************************/
570 unsigned int GUIEngine::DoAsync(std::string serialized_fct,
571 std::string serialized_params) {
572 return m_script->DoAsync(serialized_fct,serialized_params);