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1 /*
2 Minetest
3 Copyright (C) 2013 sapier
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "guiEngine.h"
21
22 #include "scripting_mainmenu.h"
23 #include "config.h"
24 #include "porting.h"
25 #include "filesys.h"
26 #include "main.h"
27 #include "settings.h"
28 #include "guiMainMenu.h"
29 #include "sound.h"
30 #include "sound_openal.h"
31
32 #include <IGUIStaticText.h>
33 #include <ICameraSceneNode.h>
34
35 #if USE_CURL
36 #include <curl/curl.h>
37 #endif
38
39 /******************************************************************************/
40 TextDestGuiEngine::TextDestGuiEngine(GUIEngine* engine)
41 {
42         m_engine = engine;
43 }
44
45 /******************************************************************************/
46 void TextDestGuiEngine::gotText(std::map<std::string, std::string> fields)
47 {
48         m_engine->getScriptIface()->handleMainMenuButtons(fields);
49 }
50
51 /******************************************************************************/
52 void TextDestGuiEngine::gotText(std::wstring text)
53 {
54         m_engine->getScriptIface()->handleMainMenuEvent(wide_to_narrow(text));
55 }
56
57 /******************************************************************************/
58 void MenuMusicFetcher::fetchSounds(const std::string &name,
59                         std::set<std::string> &dst_paths,
60                         std::set<std::string> &dst_datas)
61 {
62         if(m_fetched.count(name))
63                 return;
64         m_fetched.insert(name);
65         std::string base;
66         base = porting::path_share + DIR_DELIM + "sounds";
67         dst_paths.insert(base + DIR_DELIM + name + ".ogg");
68         int i;
69         for(i=0; i<10; i++)
70                 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
71         base = porting::path_user + DIR_DELIM + "sounds";
72         dst_paths.insert(base + DIR_DELIM + name + ".ogg");
73         for(i=0; i<10; i++)
74                 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
75 }
76
77 /******************************************************************************/
78 GUIEngine::GUIEngine(   irr::IrrlichtDevice* dev,
79                                                 gui::IGUIElement* parent,
80                                                 IMenuManager *menumgr,
81                                                 scene::ISceneManager* smgr,
82                                                 MainMenuData* data,
83                                                 bool& kill) :
84         m_device(dev),
85         m_parent(parent),
86         m_menumanager(menumgr),
87         m_smgr(smgr),
88         m_data(data),
89         m_sound_manager(NULL),
90         m_formspecgui(0),
91         m_buttonhandler(0),
92         m_menu(0),
93         m_kill(kill),
94         m_startgame(false),
95         m_script(0),
96         m_scriptdir(""),
97         m_irr_toplefttext(0),
98         m_clouds_enabled(true),
99         m_cloud()
100 {
101         //initialize texture pointers
102         for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
103                 m_textures[i] = 0;
104         }
105         // is deleted by guiformspec!
106         m_buttonhandler = new TextDestGuiEngine(this);
107
108         //create soundmanager
109         MenuMusicFetcher soundfetcher;
110 #if USE_SOUND
111         m_sound_manager = createOpenALSoundManager(&soundfetcher);
112 #endif
113         if(!m_sound_manager)
114                 m_sound_manager = &dummySoundManager;
115
116         //create topleft header
117         core::rect<s32> rect(0, 0, 500, 40);
118         rect += v2s32(4, 0);
119         std::string t = "Minetest " VERSION_STRING;
120
121         m_irr_toplefttext =
122                 m_device->getGUIEnvironment()->addStaticText(narrow_to_wide(t).c_str(),
123                 rect,false,true,0,-1);
124
125         //create formspecsource
126         m_formspecgui = new FormspecFormSource("",&m_formspecgui);
127
128         /* Create menu */
129         m_menu =
130                 new GUIFormSpecMenu(    m_device,
131                                                                 m_parent,
132                                                                 -1,
133                                                                 m_menumanager,
134                                                                 0 /* &client */,
135                                                                 0 /* gamedef */);
136
137         m_menu->allowClose(false);
138         m_menu->lockSize(true,v2u32(800,600));
139         m_menu->setFormSource(m_formspecgui);
140         m_menu->setTextDest(m_buttonhandler);
141
142         // Initialize scripting
143
144         infostream<<"GUIEngine: Initializing Lua"<<std::endl;
145
146         m_script = new MainMenuScripting(this);
147
148         try {
149                 if (m_data->errormessage != "")
150                 {
151                         m_script->setMainMenuErrorMessage(m_data->errormessage);
152                         m_data->errormessage = "";
153                 }
154
155                 if (!loadMainMenuScript())
156                         assert("no future without mainmenu" == 0);
157
158                 run();
159         }
160         catch(LuaError &e) {
161                 errorstream << "MAINMENU ERROR: " << e.what() << std::endl;
162                 m_data->errormessage = e.what();
163         }
164
165         m_menu->quitMenu();
166         m_menu->drop();
167         m_menu = 0;
168 }
169
170 /******************************************************************************/
171 bool GUIEngine::loadMainMenuScript()
172 {
173         // Try custom menu script (main_menu_script)
174
175         std::string menuscript = g_settings->get("main_menu_script");
176         if(menuscript != "") {
177                 m_scriptdir = fs::RemoveLastPathComponent(menuscript);
178
179                 if(m_script->loadMod(menuscript, "__custommenu")) {
180                         // custom menu script loaded
181                         return true;
182                 }
183                 else {
184                         infostream
185                                 << "GUIEngine: execution of custom menu failed!"
186                                 << std::endl
187                                 << "\tfalling back to builtin menu"
188                                 << std::endl;
189                 }
190         }
191
192         // Try builtin menu script (main_menu_script)
193
194         std::string builtin_menuscript =
195                         porting::path_share + DIR_DELIM + "builtin"
196                                 + DIR_DELIM + "mainmenu.lua";
197
198         m_scriptdir = fs::RemoveRelativePathComponents(
199                         fs::RemoveLastPathComponent(builtin_menuscript));
200
201         if(m_script->loadMod(builtin_menuscript, "__builtinmenu")) {
202                 // builtin menu script loaded
203                 return true;
204         }
205         else {
206                 errorstream
207                         << "GUIEngine: unable to load builtin menu"
208                         << std::endl;
209         }
210
211         return false;
212 }
213
214 /******************************************************************************/
215 void GUIEngine::run()
216 {
217
218         // Always create clouds because they may or may not be
219         // needed based on the game selected
220         video::IVideoDriver* driver = m_device->getVideoDriver();
221
222         cloudInit();
223
224         while(m_device->run() && (!m_startgame) && (!m_kill)) {
225                 driver->beginScene(true, true, video::SColor(255,140,186,250));
226
227                 if (m_clouds_enabled)
228                 {
229                         cloudPreProcess();
230                         drawOverlay(driver);
231                 }
232                 else
233                         drawBackground(driver);
234
235                 drawHeader(driver);
236                 drawFooter(driver);
237
238                 m_device->getGUIEnvironment()->drawAll();
239
240                 driver->endScene();
241
242                 if (m_clouds_enabled)
243                         cloudPostProcess();
244                 else
245                         sleep_ms(25);
246         }
247 }
248
249 /******************************************************************************/
250 GUIEngine::~GUIEngine()
251 {
252         video::IVideoDriver* driver = m_device->getVideoDriver();
253         assert(driver != 0);
254
255         if(m_sound_manager != &dummySoundManager){
256                 delete m_sound_manager;
257                 m_sound_manager = NULL;
258         }
259
260         //TODO: clean up m_menu here
261
262         infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
263         delete m_script;
264
265         m_irr_toplefttext->setText(L"");
266
267         //initialize texture pointers
268         for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
269                 if (m_textures[i] != 0)
270                         driver->removeTexture(m_textures[i]);
271         }
272         
273         if (m_cloud.clouds)
274                 m_cloud.clouds->drop();
275 }
276
277 /******************************************************************************/
278 void GUIEngine::cloudInit()
279 {
280         m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
281                         m_smgr, -1, rand(), 100);
282         m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
283
284         m_cloud.camera = m_smgr->addCameraSceneNode(0,
285                                 v3f(0,0,0), v3f(0, 60, 100));
286         m_cloud.camera->setFarValue(10000);
287
288         m_cloud.lasttime = m_device->getTimer()->getTime();
289 }
290
291 /******************************************************************************/
292 void GUIEngine::cloudPreProcess()
293 {
294         u32 time = m_device->getTimer()->getTime();
295
296         if(time > m_cloud.lasttime)
297                 m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
298         else
299                 m_cloud.dtime = 0;
300
301         m_cloud.lasttime = time;
302
303         m_cloud.clouds->step(m_cloud.dtime*3);
304         m_cloud.clouds->render();
305         m_smgr->drawAll();
306 }
307
308 /******************************************************************************/
309 void GUIEngine::cloudPostProcess()
310 {
311         float fps_max = g_settings->getFloat("fps_max");
312         // Time of frame without fps limit
313         float busytime;
314         u32 busytime_u32;
315         // not using getRealTime is necessary for wine
316         u32 time = m_device->getTimer()->getTime();
317         if(time > m_cloud.lasttime)
318                 busytime_u32 = time - m_cloud.lasttime;
319         else
320                 busytime_u32 = 0;
321         busytime = busytime_u32 / 1000.0;
322
323         // FPS limiter
324         u32 frametime_min = 1000./fps_max;
325
326         if(busytime_u32 < frametime_min) {
327                 u32 sleeptime = frametime_min - busytime_u32;
328                 m_device->sleep(sleeptime);
329         }
330 }
331
332 /******************************************************************************/
333 void GUIEngine::drawBackground(video::IVideoDriver* driver)
334 {
335         v2u32 screensize = driver->getScreenSize();
336
337         video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND];
338
339         /* If no texture, draw background of solid color */
340         if(!texture){
341                 video::SColor color(255,80,58,37);
342                 core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
343                 driver->draw2DRectangle(color, rect, NULL);
344                 return;
345         }
346
347         /* Draw background texture */
348         v2u32 sourcesize = texture->getSize();
349         driver->draw2DImage(texture,
350                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
351                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
352                 NULL, NULL, true);
353 }
354
355 /******************************************************************************/
356 void GUIEngine::drawOverlay(video::IVideoDriver* driver)
357 {
358         v2u32 screensize = driver->getScreenSize();
359
360         video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY];
361
362         /* If no texture, draw background of solid color */
363         if(!texture)
364                 return;
365
366         /* Draw background texture */
367         v2u32 sourcesize = texture->getSize();
368         driver->draw2DImage(texture,
369                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
370                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
371                 NULL, NULL, true);
372 }
373
374 /******************************************************************************/
375 void GUIEngine::drawHeader(video::IVideoDriver* driver)
376 {
377         core::dimension2d<u32> screensize = driver->getScreenSize();
378
379         video::ITexture* texture = m_textures[TEX_LAYER_HEADER];
380
381         /* If no texture, draw nothing */
382         if(!texture)
383                 return;
384
385         f32 mult = (((f32)screensize.Width / 2)) /
386                         ((f32)texture->getOriginalSize().Width);
387
388         v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
389                         ((f32)texture->getOriginalSize().Height) * mult);
390
391         // Don't draw the header is there isn't enough room
392         s32 free_space = (((s32)screensize.Height)-320)/2;
393
394         if (free_space > splashsize.Y) {
395                 core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
396                 splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
397                                 ((free_space/2)-splashsize.Y/2)+10);
398
399         video::SColor bgcolor(255,50,50,50);
400
401         driver->draw2DImage(texture, splashrect,
402                 core::rect<s32>(core::position2d<s32>(0,0),
403                 core::dimension2di(texture->getSize())),
404                 NULL, NULL, true);
405         }
406 }
407
408 /******************************************************************************/
409 void GUIEngine::drawFooter(video::IVideoDriver* driver)
410 {
411         core::dimension2d<u32> screensize = driver->getScreenSize();
412
413         video::ITexture* texture = m_textures[TEX_LAYER_FOOTER];
414
415         /* If no texture, draw nothing */
416         if(!texture)
417                 return;
418
419         f32 mult = (((f32)screensize.Width)) /
420                         ((f32)texture->getOriginalSize().Width);
421
422         v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
423                         ((f32)texture->getOriginalSize().Height) * mult);
424
425         // Don't draw the footer if there isn't enough room
426         s32 free_space = (((s32)screensize.Height)-320)/2;
427
428         if (free_space > footersize.Y) {
429                 core::rect<s32> rect(0,0,footersize.X,footersize.Y);
430                 rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
431                 rect -= v2s32(footersize.X/2, 0);
432
433                 driver->draw2DImage(texture, rect,
434                         core::rect<s32>(core::position2d<s32>(0,0),
435                         core::dimension2di(texture->getSize())),
436                         NULL, NULL, true);
437         }
438 }
439
440 /******************************************************************************/
441 bool GUIEngine::setTexture(texture_layer layer,std::string texturepath) {
442
443         video::IVideoDriver* driver = m_device->getVideoDriver();
444         assert(driver != 0);
445
446         if (m_textures[layer] != 0)
447         {
448                 driver->removeTexture(m_textures[layer]);
449                 m_textures[layer] = 0;
450         }
451
452         if ((texturepath == "") || !fs::PathExists(texturepath))
453                 return false;
454
455         m_textures[layer] = driver->getTexture(texturepath.c_str());
456
457         if (m_textures[layer] == 0) return false;
458
459         return true;
460 }
461
462 /******************************************************************************/
463 #if USE_CURL
464 static size_t WriteCallback(void *contents, size_t size, size_t nmemb, void *userp)
465 {
466         FILE* targetfile = (FILE*) userp;
467         fwrite(contents,size,nmemb,targetfile);
468         return size * nmemb;
469 }
470 #endif
471 bool GUIEngine::downloadFile(std::string url,std::string target) {
472 #if USE_CURL
473         //download file via curl
474         CURL *curl;
475
476         curl = curl_easy_init();
477
478         if (curl)
479         {
480                 CURLcode res;
481                 bool retval = true;
482
483                 FILE* targetfile = fopen(target.c_str(),"wb");
484
485                 if (targetfile) {
486                         curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1);
487                         curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
488                         curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback);
489                         curl_easy_setopt(curl, CURLOPT_WRITEDATA, targetfile);
490
491                         res = curl_easy_perform(curl);
492                         if (res != CURLE_OK) {
493                                 errorstream << "File at url \"" << url
494                                         <<"\" not found (" << curl_easy_strerror(res) << ")" <<std::endl;
495                                 retval = false;
496                         }
497                         fclose(targetfile);
498                 }
499                 else {
500                         retval = false;
501                 }
502
503                 curl_easy_cleanup(curl);
504                 return retval;
505         }
506 #endif
507         return false;
508 }
509
510 /******************************************************************************/
511 void GUIEngine::setTopleftText(std::string append) {
512         std::string toset = "Minetest " VERSION_STRING;
513
514         if (append != "") {
515                 toset += " / ";
516                 toset += append;
517         }
518
519         m_irr_toplefttext->setText(narrow_to_wide(toset).c_str());
520 }
521
522 /******************************************************************************/
523 s32 GUIEngine::playSound(SimpleSoundSpec spec, bool looped)
524 {
525         s32 handle = m_sound_manager->playSound(spec, looped);
526         return handle;
527 }
528
529 /******************************************************************************/
530 void GUIEngine::stopSound(s32 handle)
531 {
532         m_sound_manager->stopSound(handle);
533 }