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[dragonfireclient.git] / src / guiEngine.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 sapier
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "guiEngine.h"
21
22 #include <fstream>
23 #include <IGUIStaticText.h>
24 #include <ICameraSceneNode.h>
25 #include "scripting_mainmenu.h"
26 #include "util/numeric.h"
27 #include "config.h"
28 #include "version.h"
29 #include "porting.h"
30 #include "filesys.h"
31 #include "settings.h"
32 #include "guiMainMenu.h"
33 #include "sound.h"
34 #include "sound_openal.h"
35 #include "clouds.h"
36 #include "httpfetch.h"
37 #include "log.h"
38 #include "fontengine.h"
39 #include "guiscalingfilter.h"
40 #include "irrlicht_changes/static_text.h"
41
42 #ifdef __ANDROID__
43 #include "client/tile.h"
44 #include <GLES/gl.h>
45 #endif
46
47
48 /******************************************************************************/
49 /** TextDestGuiEngine                                                         */
50 /******************************************************************************/
51 TextDestGuiEngine::TextDestGuiEngine(GUIEngine* engine)
52 {
53         m_engine = engine;
54 }
55
56 /******************************************************************************/
57 void TextDestGuiEngine::gotText(const StringMap &fields)
58 {
59         m_engine->getScriptIface()->handleMainMenuButtons(fields);
60 }
61
62 /******************************************************************************/
63 void TextDestGuiEngine::gotText(std::wstring text)
64 {
65         m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
66 }
67
68 /******************************************************************************/
69 /** MenuTextureSource                                                         */
70 /******************************************************************************/
71 MenuTextureSource::MenuTextureSource(video::IVideoDriver *driver)
72 {
73         m_driver = driver;
74 }
75
76 /******************************************************************************/
77 MenuTextureSource::~MenuTextureSource()
78 {
79         for (std::set<std::string>::iterator it = m_to_delete.begin();
80                         it != m_to_delete.end(); ++it) {
81                 const char *tname = (*it).c_str();
82                 video::ITexture *texture = m_driver->getTexture(tname);
83                 m_driver->removeTexture(texture);
84         }
85 }
86
87 /******************************************************************************/
88 video::ITexture* MenuTextureSource::getTexture(const std::string &name, u32 *id)
89 {
90         if(id)
91                 *id = 0;
92         if(name.empty())
93                 return NULL;
94         m_to_delete.insert(name);
95
96 #ifdef __ANDROID__
97         video::IImage *image = m_driver->createImageFromFile(name.c_str());
98         if (image) {
99                 image = Align2Npot2(image, m_driver);
100                 video::ITexture* retval = m_driver->addTexture(name.c_str(), image);
101                 image->drop();
102                 return retval;
103         }
104 #endif
105         return m_driver->getTexture(name.c_str());
106 }
107
108 /******************************************************************************/
109 /** MenuMusicFetcher                                                          */
110 /******************************************************************************/
111 void MenuMusicFetcher::fetchSounds(const std::string &name,
112                         std::set<std::string> &dst_paths,
113                         std::set<std::string> &dst_datas)
114 {
115         if(m_fetched.count(name))
116                 return;
117         m_fetched.insert(name);
118         std::string base;
119         base = porting::path_share + DIR_DELIM + "sounds";
120         dst_paths.insert(base + DIR_DELIM + name + ".ogg");
121         int i;
122         for(i=0; i<10; i++)
123                 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
124         base = porting::path_user + DIR_DELIM + "sounds";
125         dst_paths.insert(base + DIR_DELIM + name + ".ogg");
126         for(i=0; i<10; i++)
127                 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
128 }
129
130 /******************************************************************************/
131 /** GUIEngine                                                                 */
132 /******************************************************************************/
133 GUIEngine::GUIEngine(   irr::IrrlichtDevice* dev,
134                                                 JoystickController *joystick,
135                                                 gui::IGUIElement* parent,
136                                                 IMenuManager *menumgr,
137                                                 scene::ISceneManager* smgr,
138                                                 MainMenuData* data,
139                                                 bool& kill) :
140         m_device(dev),
141         m_parent(parent),
142         m_menumanager(menumgr),
143         m_smgr(smgr),
144         m_data(data),
145         m_texture_source(NULL),
146         m_sound_manager(NULL),
147         m_formspecgui(0),
148         m_buttonhandler(0),
149         m_menu(0),
150         m_kill(kill),
151         m_startgame(false),
152         m_script(0),
153         m_scriptdir(""),
154         m_irr_toplefttext(0),
155         m_clouds_enabled(true),
156         m_cloud()
157 {
158         //initialize texture pointers
159         for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
160                 m_textures[i].texture = NULL;
161         }
162         // is deleted by guiformspec!
163         m_buttonhandler = new TextDestGuiEngine(this);
164
165         //create texture source
166         m_texture_source = new MenuTextureSource(m_device->getVideoDriver());
167
168         //create soundmanager
169         MenuMusicFetcher soundfetcher;
170 #if USE_SOUND
171         m_sound_manager = createOpenALSoundManager(&soundfetcher);
172 #endif
173         if(!m_sound_manager)
174                 m_sound_manager = &dummySoundManager;
175
176         //create topleft header
177         m_toplefttext = L"";
178
179         core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
180                 g_fontengine->getTextHeight());
181         rect += v2s32(4, 0);
182
183         m_irr_toplefttext =
184                 addStaticText(m_device->getGUIEnvironment(), m_toplefttext,
185                         rect, false, true, 0, -1);
186
187         //create formspecsource
188         m_formspecgui = new FormspecFormSource("");
189
190         /* Create menu */
191         m_menu = new GUIFormSpecMenu(m_device,
192                         joystick,
193                         m_parent,
194                         -1,
195                         m_menumanager,
196                         NULL /* &client */,
197                         NULL /* gamedef */,
198                         m_texture_source,
199                         m_formspecgui,
200                         m_buttonhandler,
201                         NULL,
202                         false);
203
204         m_menu->allowClose(false);
205         m_menu->lockSize(true,v2u32(800,600));
206
207         // Initialize scripting
208
209         infostream << "GUIEngine: Initializing Lua" << std::endl;
210
211         m_script = new MainMenuScripting(this);
212
213         try {
214                 m_script->setMainMenuData(&m_data->script_data);
215                 m_data->script_data.errormessage = "";
216
217                 if (!loadMainMenuScript()) {
218                         errorstream << "No future without mainmenu" << std::endl;
219                         abort();
220                 }
221
222                 run();
223         } catch (LuaError &e) {
224                 errorstream << "MAINMENU ERROR: " << e.what() << std::endl;
225                 m_data->script_data.errormessage = e.what();
226         }
227
228         m_menu->quitMenu();
229         m_menu->drop();
230         m_menu = NULL;
231 }
232
233 /******************************************************************************/
234 bool GUIEngine::loadMainMenuScript()
235 {
236         // Try custom menu script (main_menu_path)
237
238         m_scriptdir = g_settings->get("main_menu_path");
239         if (m_scriptdir.empty()) {
240                 m_scriptdir = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "mainmenu";
241         }
242
243         std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
244         try {
245                 m_script->loadScript(script);
246                 // Menu script loaded
247                 return true;
248         } catch (const ModError &e) {
249                 errorstream << "GUIEngine: execution of menu script failed: "
250                         << e.what() << std::endl;
251         }
252
253         return false;
254 }
255
256 /******************************************************************************/
257 void GUIEngine::run()
258 {
259         // Always create clouds because they may or may not be
260         // needed based on the game selected
261         video::IVideoDriver* driver = m_device->getVideoDriver();
262
263         cloudInit();
264
265         unsigned int text_height = g_fontengine->getTextHeight();
266
267         while(m_device->run() && (!m_startgame) && (!m_kill))
268         {
269                 //check if we need to update the "upper left corner"-text
270                 if (text_height != g_fontengine->getTextHeight()) {
271                         updateTopLeftTextSize();
272                         text_height = g_fontengine->getTextHeight();
273                 }
274
275                 driver->beginScene(true, true, video::SColor(255,140,186,250));
276
277                 if (m_clouds_enabled)
278                 {
279                         cloudPreProcess();
280                         drawOverlay(driver);
281                 }
282                 else
283                         drawBackground(driver);
284
285                 drawHeader(driver);
286                 drawFooter(driver);
287
288                 m_device->getGUIEnvironment()->drawAll();
289
290                 driver->endScene();
291
292                 if (m_clouds_enabled)
293                         cloudPostProcess();
294                 else
295                         sleep_ms(25);
296
297                 m_script->step();
298
299 #ifdef __ANDROID__
300                 m_menu->getAndroidUIInput();
301 #endif
302         }
303 }
304
305 /******************************************************************************/
306 GUIEngine::~GUIEngine()
307 {
308         video::IVideoDriver* driver = m_device->getVideoDriver();
309         FATAL_ERROR_IF(driver == 0, "Could not get video driver");
310
311         if(m_sound_manager != &dummySoundManager){
312                 delete m_sound_manager;
313                 m_sound_manager = NULL;
314         }
315
316         infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
317         delete m_script;
318
319         m_irr_toplefttext->setText(L"");
320
321         //clean up texture pointers
322         for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
323                 if (m_textures[i].texture != NULL)
324                         driver->removeTexture(m_textures[i].texture);
325         }
326
327         delete m_texture_source;
328
329         if (m_cloud.clouds)
330                 m_cloud.clouds->drop();
331 }
332
333 /******************************************************************************/
334 void GUIEngine::cloudInit()
335 {
336         m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
337                         m_smgr, -1, rand(), 100);
338         m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
339
340         m_cloud.camera = m_smgr->addCameraSceneNode(0,
341                                 v3f(0,0,0), v3f(0, 60, 100));
342         m_cloud.camera->setFarValue(10000);
343
344         m_cloud.lasttime = m_device->getTimer()->getTime();
345 }
346
347 /******************************************************************************/
348 void GUIEngine::cloudPreProcess()
349 {
350         u32 time = m_device->getTimer()->getTime();
351
352         if(time > m_cloud.lasttime)
353                 m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
354         else
355                 m_cloud.dtime = 0;
356
357         m_cloud.lasttime = time;
358
359         m_cloud.clouds->step(m_cloud.dtime*3);
360         m_cloud.clouds->render();
361         m_smgr->drawAll();
362 }
363
364 /******************************************************************************/
365 void GUIEngine::cloudPostProcess()
366 {
367         float fps_max = g_settings->getFloat("pause_fps_max");
368         // Time of frame without fps limit
369         u32 busytime_u32;
370
371         // not using getRealTime is necessary for wine
372         u32 time = m_device->getTimer()->getTime();
373         if(time > m_cloud.lasttime)
374                 busytime_u32 = time - m_cloud.lasttime;
375         else
376                 busytime_u32 = 0;
377
378         // FPS limiter
379         u32 frametime_min = 1000./fps_max;
380
381         if(busytime_u32 < frametime_min) {
382                 u32 sleeptime = frametime_min - busytime_u32;
383                 m_device->sleep(sleeptime);
384         }
385 }
386
387 /******************************************************************************/
388 void GUIEngine::drawBackground(video::IVideoDriver* driver)
389 {
390         v2u32 screensize = driver->getScreenSize();
391
392         video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
393
394         /* If no texture, draw background of solid color */
395         if(!texture){
396                 video::SColor color(255,80,58,37);
397                 core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
398                 driver->draw2DRectangle(color, rect, NULL);
399                 return;
400         }
401
402         v2u32 sourcesize = texture->getOriginalSize();
403
404         if (m_textures[TEX_LAYER_BACKGROUND].tile)
405         {
406                 v2u32 tilesize(
407                                 MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
408                                 MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
409                 for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
410                 {
411                         for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
412                         {
413                                 draw2DImageFilterScaled(driver, texture,
414                                         core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
415                                         core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
416                                         NULL, NULL, true);
417                         }
418                 }
419                 return;
420         }
421
422         /* Draw background texture */
423         draw2DImageFilterScaled(driver, texture,
424                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
425                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
426                 NULL, NULL, true);
427 }
428
429 /******************************************************************************/
430 void GUIEngine::drawOverlay(video::IVideoDriver* driver)
431 {
432         v2u32 screensize = driver->getScreenSize();
433
434         video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
435
436         /* If no texture, draw nothing */
437         if(!texture)
438                 return;
439
440         /* Draw background texture */
441         v2u32 sourcesize = texture->getOriginalSize();
442         draw2DImageFilterScaled(driver, texture,
443                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
444                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
445                 NULL, NULL, true);
446 }
447
448 /******************************************************************************/
449 void GUIEngine::drawHeader(video::IVideoDriver* driver)
450 {
451         core::dimension2d<u32> screensize = driver->getScreenSize();
452
453         video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
454
455         /* If no texture, draw nothing */
456         if(!texture)
457                 return;
458
459         f32 mult = (((f32)screensize.Width / 2.0)) /
460                         ((f32)texture->getOriginalSize().Width);
461
462         v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
463                         ((f32)texture->getOriginalSize().Height) * mult);
464
465         // Don't draw the header if there isn't enough room
466         s32 free_space = (((s32)screensize.Height)-320)/2;
467
468         if (free_space > splashsize.Y) {
469                 core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
470                 splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
471                                 ((free_space/2)-splashsize.Y/2)+10);
472
473         video::SColor bgcolor(255,50,50,50);
474
475         draw2DImageFilterScaled(driver, texture, splashrect,
476                 core::rect<s32>(core::position2d<s32>(0,0),
477                 core::dimension2di(texture->getOriginalSize())),
478                 NULL, NULL, true);
479         }
480 }
481
482 /******************************************************************************/
483 void GUIEngine::drawFooter(video::IVideoDriver* driver)
484 {
485         core::dimension2d<u32> screensize = driver->getScreenSize();
486
487         video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
488
489         /* If no texture, draw nothing */
490         if(!texture)
491                 return;
492
493         f32 mult = (((f32)screensize.Width)) /
494                         ((f32)texture->getOriginalSize().Width);
495
496         v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
497                         ((f32)texture->getOriginalSize().Height) * mult);
498
499         // Don't draw the footer if there isn't enough room
500         s32 free_space = (((s32)screensize.Height)-320)/2;
501
502         if (free_space > footersize.Y) {
503                 core::rect<s32> rect(0,0,footersize.X,footersize.Y);
504                 rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
505                 rect -= v2s32(footersize.X/2, 0);
506
507                 draw2DImageFilterScaled(driver, texture, rect,
508                         core::rect<s32>(core::position2d<s32>(0,0),
509                         core::dimension2di(texture->getOriginalSize())),
510                         NULL, NULL, true);
511         }
512 }
513
514 /******************************************************************************/
515 bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
516                 bool tile_image, unsigned int minsize)
517 {
518         video::IVideoDriver* driver = m_device->getVideoDriver();
519         FATAL_ERROR_IF(driver == 0, "Could not get video driver");
520
521         if (m_textures[layer].texture != NULL)
522         {
523                 driver->removeTexture(m_textures[layer].texture);
524                 m_textures[layer].texture = NULL;
525         }
526
527         if ((texturepath == "") || !fs::PathExists(texturepath))
528         {
529                 return false;
530         }
531
532         m_textures[layer].texture = driver->getTexture(texturepath.c_str());
533         m_textures[layer].tile    = tile_image;
534         m_textures[layer].minsize = minsize;
535
536         if (m_textures[layer].texture == NULL)
537         {
538                 return false;
539         }
540
541         return true;
542 }
543
544 /******************************************************************************/
545 bool GUIEngine::downloadFile(std::string url, std::string target)
546 {
547 #if USE_CURL
548         std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
549
550         if (!target_file.good()) {
551                 return false;
552         }
553
554         HTTPFetchRequest fetch_request;
555         HTTPFetchResult fetch_result;
556         fetch_request.url = url;
557         fetch_request.caller = HTTPFETCH_SYNC;
558         fetch_request.timeout = g_settings->getS32("curl_file_download_timeout");
559         httpfetch_sync(fetch_request, fetch_result);
560
561         if (!fetch_result.succeeded) {
562                 return false;
563         }
564         target_file << fetch_result.data;
565
566         return true;
567 #else
568         return false;
569 #endif
570 }
571
572 /******************************************************************************/
573 void GUIEngine::setTopleftText(const std::string &text)
574 {
575         m_toplefttext = utf8_to_wide(text);
576
577         updateTopLeftTextSize();
578 }
579
580 /******************************************************************************/
581 void GUIEngine::updateTopLeftTextSize()
582 {
583         core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
584                 g_fontengine->getTextHeight());
585         rect += v2s32(4, 0);
586
587         m_irr_toplefttext->remove();
588         m_irr_toplefttext =
589                 addStaticText(m_device->getGUIEnvironment(), m_toplefttext,
590                         rect, false, true, 0, -1);
591 }
592
593 /******************************************************************************/
594 s32 GUIEngine::playSound(SimpleSoundSpec spec, bool looped)
595 {
596         s32 handle = m_sound_manager->playSound(spec, looped);
597         return handle;
598 }
599
600 /******************************************************************************/
601 void GUIEngine::stopSound(s32 handle)
602 {
603         m_sound_manager->stopSound(handle);
604 }
605
606 /******************************************************************************/
607 unsigned int GUIEngine::queueAsync(std::string serialized_func,
608                 std::string serialized_params)
609 {
610         return m_script->queueAsync(serialized_func, serialized_params);
611 }
612