]> git.lizzy.rs Git - dragonfireclient.git/blob - src/guiEngine.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
[dragonfireclient.git] / src / guiEngine.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 sapier
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "guiEngine.h"
21
22 #include "scripting_mainmenu.h"
23 #include "config.h"
24 #include "porting.h"
25 #include "filesys.h"
26 #include "main.h"
27 #include "settings.h"
28 #include "guiMainMenu.h"
29 #include "sound.h"
30 #include "sound_openal.h"
31
32 #include <IGUIStaticText.h>
33 #include <ICameraSceneNode.h>
34
35 #if USE_CURL
36 #include <curl/curl.h>
37 #endif
38
39 /******************************************************************************/
40 TextDestGuiEngine::TextDestGuiEngine(GUIEngine* engine)
41 {
42         m_engine = engine;
43 }
44
45 /******************************************************************************/
46 void TextDestGuiEngine::gotText(std::map<std::string, std::string> fields)
47 {
48         m_engine->getScriptIface()->handleMainMenuButtons(fields);
49 }
50
51 /******************************************************************************/
52 void TextDestGuiEngine::gotText(std::wstring text)
53 {
54         m_engine->getScriptIface()->handleMainMenuEvent(wide_to_narrow(text));
55 }
56
57 /******************************************************************************/
58 void MenuMusicFetcher::fetchSounds(const std::string &name,
59                         std::set<std::string> &dst_paths,
60                         std::set<std::string> &dst_datas)
61 {
62         if(m_fetched.count(name))
63                 return;
64         m_fetched.insert(name);
65         std::string base;
66         base = porting::path_share + DIR_DELIM + "sounds";
67         dst_paths.insert(base + DIR_DELIM + name + ".ogg");
68         int i;
69         for(i=0; i<10; i++)
70                 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
71         base = porting::path_user + DIR_DELIM + "sounds";
72         dst_paths.insert(base + DIR_DELIM + name + ".ogg");
73         for(i=0; i<10; i++)
74                 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
75 }
76
77 /******************************************************************************/
78 GUIEngine::GUIEngine(   irr::IrrlichtDevice* dev,
79                                                 gui::IGUIElement* parent,
80                                                 IMenuManager *menumgr,
81                                                 scene::ISceneManager* smgr,
82                                                 MainMenuData* data) :
83         m_device(dev),
84         m_parent(parent),
85         m_menumanager(menumgr),
86         m_smgr(smgr),
87         m_data(data),
88         m_sound_manager(NULL),
89         m_formspecgui(0),
90         m_buttonhandler(0),
91         m_menu(0),
92         m_startgame(false),
93         m_script(0),
94         m_scriptdir(""),
95         m_irr_toplefttext(0),
96         m_clouds_enabled(true),
97         m_cloud()
98 {
99         //initialize texture pointers
100         for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
101                 m_textures[i] = 0;
102         }
103         // is deleted by guiformspec!
104         m_buttonhandler = new TextDestGuiEngine(this);
105
106         //create soundmanager
107         MenuMusicFetcher soundfetcher;
108 #if USE_SOUND
109         m_sound_manager = createOpenALSoundManager(&soundfetcher);
110 #endif
111         if(!m_sound_manager)
112                 m_sound_manager = &dummySoundManager;
113
114         //create topleft header
115         core::rect<s32> rect(0, 0, 500, 40);
116         rect += v2s32(4, 0);
117         std::string t = "Minetest " VERSION_STRING;
118
119         m_irr_toplefttext =
120                 m_device->getGUIEnvironment()->addStaticText(narrow_to_wide(t).c_str(),
121                 rect,false,true,0,-1);
122
123         //create formspecsource
124         m_formspecgui = new FormspecFormSource("",&m_formspecgui);
125
126         /* Create menu */
127         m_menu =
128                 new GUIFormSpecMenu(    m_device,
129                                                                 m_parent,
130                                                                 -1,
131                                                                 m_menumanager,
132                                                                 0 /* &client */,
133                                                                 0 /* gamedef */);
134
135         m_menu->allowClose(false);
136         m_menu->lockSize(true,v2u32(800,600));
137         m_menu->setFormSource(m_formspecgui);
138         m_menu->setTextDest(m_buttonhandler);
139         m_menu->useGettext(true);
140
141         // Initialize scripting
142
143         infostream<<"GUIEngine: Initializing Lua"<<std::endl;
144
145         m_script = new MainMenuScripting(this);
146
147         try {
148                 if (m_data->errormessage != "")
149                 {
150                         m_script->setMainMenuErrorMessage(m_data->errormessage);
151                         m_data->errormessage = "";
152                 }
153
154                 if (!loadMainMenuScript())
155                         assert("no future without mainmenu" == 0);
156
157                 run();
158         }
159         catch(LuaError &e) {
160                 errorstream << "MAINMENU ERROR: " << e.what() << std::endl;
161                 m_data->errormessage = e.what();
162         }
163
164         m_menu->quitMenu();
165         m_menu->drop();
166         m_menu = 0;
167 }
168
169 /******************************************************************************/
170 bool GUIEngine::loadMainMenuScript()
171 {
172         // Try custom menu script (main_menu_script)
173
174         std::string menuscript = g_settings->get("main_menu_script");
175         if(menuscript != "") {
176                 m_scriptdir = fs::RemoveLastPathComponent(menuscript);
177
178                 if(m_script->loadMod(menuscript, "__custommenu")) {
179                         // custom menu script loaded
180                         return true;
181                 }
182                 else {
183                         infostream
184                                 << "GUIEngine: execution of custom menu failed!"
185                                 << std::endl
186                                 << "\tfalling back to builtin menu"
187                                 << std::endl;
188                 }
189         }
190
191         // Try builtin menu script (main_menu_script)
192
193         std::string builtin_menuscript =
194                         porting::path_share + DIR_DELIM + "builtin"
195                                 + DIR_DELIM + "mainmenu.lua";
196
197         m_scriptdir = fs::RemoveRelativePathComponents(
198                         fs::RemoveLastPathComponent(builtin_menuscript));
199
200         if(m_script->loadMod(builtin_menuscript, "__builtinmenu")) {
201                 // builtin menu script loaded
202                 return true;
203         }
204         else {
205                 errorstream
206                         << "GUIEngine: unable to load builtin menu"
207                         << std::endl;
208         }
209
210         return false;
211 }
212
213 /******************************************************************************/
214 void GUIEngine::run()
215 {
216
217         // Always create clouds because they may or may not be
218         // needed based on the game selected
219         video::IVideoDriver* driver = m_device->getVideoDriver();
220
221         cloudInit();
222
223         while(m_device->run() && (!m_startgame)) {
224                 driver->beginScene(true, true, video::SColor(255,140,186,250));
225
226                 if (m_clouds_enabled)
227                 {
228                         cloudPreProcess();
229                         drawOverlay(driver);
230                 }
231                 else
232                         drawBackground(driver);
233
234                 drawHeader(driver);
235                 drawFooter(driver);
236
237                 m_device->getGUIEnvironment()->drawAll();
238
239                 driver->endScene();
240
241                 if (m_clouds_enabled)
242                         cloudPostProcess();
243                 else
244                         sleep_ms(25);
245         }
246 }
247
248 /******************************************************************************/
249 GUIEngine::~GUIEngine()
250 {
251         video::IVideoDriver* driver = m_device->getVideoDriver();
252         assert(driver != 0);
253
254         if(m_sound_manager != &dummySoundManager){
255                 delete m_sound_manager;
256                 m_sound_manager = NULL;
257         }
258
259         //TODO: clean up m_menu here
260
261         infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
262         delete m_script;
263
264         m_irr_toplefttext->setText(L"");
265
266         //initialize texture pointers
267         for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
268                 if (m_textures[i] != 0)
269                         driver->removeTexture(m_textures[i]);
270         }
271         
272         if (m_cloud.clouds)
273                 m_cloud.clouds->drop();
274 }
275
276 /******************************************************************************/
277 void GUIEngine::cloudInit()
278 {
279         m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
280                         m_smgr, -1, rand(), 100);
281         m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
282
283         m_cloud.camera = m_smgr->addCameraSceneNode(0,
284                                 v3f(0,0,0), v3f(0, 60, 100));
285         m_cloud.camera->setFarValue(10000);
286
287         m_cloud.lasttime = m_device->getTimer()->getTime();
288 }
289
290 /******************************************************************************/
291 void GUIEngine::cloudPreProcess()
292 {
293         u32 time = m_device->getTimer()->getTime();
294
295         if(time > m_cloud.lasttime)
296                 m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
297         else
298                 m_cloud.dtime = 0;
299
300         m_cloud.lasttime = time;
301
302         m_cloud.clouds->step(m_cloud.dtime*3);
303         m_cloud.clouds->render();
304         m_smgr->drawAll();
305 }
306
307 /******************************************************************************/
308 void GUIEngine::cloudPostProcess()
309 {
310         float fps_max = g_settings->getFloat("fps_max");
311         // Time of frame without fps limit
312         float busytime;
313         u32 busytime_u32;
314         // not using getRealTime is necessary for wine
315         u32 time = m_device->getTimer()->getTime();
316         if(time > m_cloud.lasttime)
317                 busytime_u32 = time - m_cloud.lasttime;
318         else
319                 busytime_u32 = 0;
320         busytime = busytime_u32 / 1000.0;
321
322         // FPS limiter
323         u32 frametime_min = 1000./fps_max;
324
325         if(busytime_u32 < frametime_min) {
326                 u32 sleeptime = frametime_min - busytime_u32;
327                 m_device->sleep(sleeptime);
328         }
329 }
330
331 /******************************************************************************/
332 void GUIEngine::drawBackground(video::IVideoDriver* driver)
333 {
334         v2u32 screensize = driver->getScreenSize();
335
336         video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND];
337
338         /* If no texture, draw background of solid color */
339         if(!texture){
340                 video::SColor color(255,80,58,37);
341                 core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
342                 driver->draw2DRectangle(color, rect, NULL);
343                 return;
344         }
345
346         /* Draw background texture */
347         v2u32 sourcesize = texture->getSize();
348         driver->draw2DImage(texture,
349                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
350                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
351                 NULL, NULL, true);
352 }
353
354 /******************************************************************************/
355 void GUIEngine::drawOverlay(video::IVideoDriver* driver)
356 {
357         v2u32 screensize = driver->getScreenSize();
358
359         video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY];
360
361         /* If no texture, draw background of solid color */
362         if(!texture)
363                 return;
364
365         /* Draw background texture */
366         v2u32 sourcesize = texture->getSize();
367         driver->draw2DImage(texture,
368                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
369                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
370                 NULL, NULL, true);
371 }
372
373 /******************************************************************************/
374 void GUIEngine::drawHeader(video::IVideoDriver* driver)
375 {
376         core::dimension2d<u32> screensize = driver->getScreenSize();
377
378         video::ITexture* texture = m_textures[TEX_LAYER_HEADER];
379
380         /* If no texture, draw nothing */
381         if(!texture)
382                 return;
383
384         f32 mult = (((f32)screensize.Width / 2)) /
385                         ((f32)texture->getOriginalSize().Width);
386
387         v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
388                         ((f32)texture->getOriginalSize().Height) * mult);
389
390         // Don't draw the header is there isn't enough room
391         s32 free_space = (((s32)screensize.Height)-320)/2;
392
393         if (free_space > splashsize.Y) {
394                 core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
395                 splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
396                                 ((free_space/2)-splashsize.Y/2)+10);
397
398         video::SColor bgcolor(255,50,50,50);
399
400         driver->draw2DImage(texture, splashrect,
401                 core::rect<s32>(core::position2d<s32>(0,0),
402                 core::dimension2di(texture->getSize())),
403                 NULL, NULL, true);
404         }
405 }
406
407 /******************************************************************************/
408 void GUIEngine::drawFooter(video::IVideoDriver* driver)
409 {
410         core::dimension2d<u32> screensize = driver->getScreenSize();
411
412         video::ITexture* texture = m_textures[TEX_LAYER_FOOTER];
413
414         /* If no texture, draw nothing */
415         if(!texture)
416                 return;
417
418         f32 mult = (((f32)screensize.Width)) /
419                         ((f32)texture->getOriginalSize().Width);
420
421         v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
422                         ((f32)texture->getOriginalSize().Height) * mult);
423
424         // Don't draw the footer if there isn't enough room
425         s32 free_space = (((s32)screensize.Height)-320)/2;
426
427         if (free_space > footersize.Y) {
428                 core::rect<s32> rect(0,0,footersize.X,footersize.Y);
429                 rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
430                 rect -= v2s32(footersize.X/2, 0);
431
432                 driver->draw2DImage(texture, rect,
433                         core::rect<s32>(core::position2d<s32>(0,0),
434                         core::dimension2di(texture->getSize())),
435                         NULL, NULL, true);
436         }
437 }
438
439 /******************************************************************************/
440 bool GUIEngine::setTexture(texture_layer layer,std::string texturepath) {
441
442         video::IVideoDriver* driver = m_device->getVideoDriver();
443         assert(driver != 0);
444
445         if (m_textures[layer] != 0)
446         {
447                 driver->removeTexture(m_textures[layer]);
448                 m_textures[layer] = 0;
449         }
450
451         if ((texturepath == "") || !fs::PathExists(texturepath))
452                 return false;
453
454         m_textures[layer] = driver->getTexture(texturepath.c_str());
455
456         if (m_textures[layer] == 0) return false;
457
458         return true;
459 }
460
461 /******************************************************************************/
462 #if USE_CURL
463 static size_t WriteCallback(void *contents, size_t size, size_t nmemb, void *userp)
464 {
465         FILE* targetfile = (FILE*) userp;
466         fwrite(contents,size,nmemb,targetfile);
467         return size * nmemb;
468 }
469 #endif
470 bool GUIEngine::downloadFile(std::string url,std::string target) {
471 #if USE_CURL
472         //download file via curl
473         CURL *curl;
474
475         curl = curl_easy_init();
476
477         if (curl)
478         {
479                 CURLcode res;
480                 bool retval = true;
481
482                 FILE* targetfile = fopen(target.c_str(),"wb");
483
484                 if (targetfile) {
485                         curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1);
486                         curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
487                         curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback);
488                         curl_easy_setopt(curl, CURLOPT_WRITEDATA, targetfile);
489
490                         res = curl_easy_perform(curl);
491                         if (res != CURLE_OK) {
492                                 errorstream << "File at url \"" << url
493                                         <<"\" not found (" << curl_easy_strerror(res) << ")" <<std::endl;
494                                 retval = false;
495                         }
496                         fclose(targetfile);
497                 }
498                 else {
499                         retval = false;
500                 }
501
502                 curl_easy_cleanup(curl);
503                 return retval;
504         }
505 #endif
506         return false;
507 }
508
509 /******************************************************************************/
510 void GUIEngine::setTopleftText(std::string append) {
511         std::string toset = "Minetest " VERSION_STRING;
512
513         if (append != "") {
514                 toset += " / ";
515                 toset += append;
516         }
517
518         m_irr_toplefttext->setText(narrow_to_wide(toset).c_str());
519 }
520
521 /******************************************************************************/
522 s32 GUIEngine::playSound(SimpleSoundSpec spec, bool looped)
523 {
524         s32 handle = m_sound_manager->playSound(spec, looped);
525         return handle;
526 }
527
528 /******************************************************************************/
529 void GUIEngine::stopSound(s32 handle)
530 {
531         m_sound_manager->stopSound(handle);
532 }