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[minetest.git] / src / gui / touchscreengui.cpp
1 /*
2 Copyright (C) 2014 sapier
3 Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto
4                 <muhammadrifqipriyosusanto@gmail.com>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "touchscreengui.h"
22 #include "irrlichttypes.h"
23 #include "irr_v2d.h"
24 #include "log.h"
25 #include "client/keycode.h"
26 #include "settings.h"
27 #include "gettime.h"
28 #include "util/numeric.h"
29 #include "porting.h"
30 #include "client/guiscalingfilter.h"
31 #include "client/renderingengine.h"
32
33 #include <iostream>
34 #include <algorithm>
35
36 using namespace irr::core;
37
38 const char **button_imagenames = (const char *[]) {
39         "jump_btn.png",
40         "down.png",
41         "zoom.png",
42         "aux1_btn.png"
43 };
44
45 const char **joystick_imagenames = (const char *[]) {
46         "joystick_off.png",
47         "joystick_bg.png",
48         "joystick_center.png"
49 };
50
51 static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
52 {
53         std::string key = "";
54         switch (id) {
55                 case forward_id:
56                         key = "forward";
57                         break;
58                 case left_id:
59                         key = "left";
60                         break;
61                 case right_id:
62                         key = "right";
63                         break;
64                 case backward_id:
65                         key = "backward";
66                         break;
67                 case inventory_id:
68                         key = "inventory";
69                         break;
70                 case drop_id:
71                         key = "drop";
72                         break;
73                 case jump_id:
74                         key = "jump";
75                         break;
76                 case crunch_id:
77                         key = "sneak";
78                         break;
79                 case zoom_id:
80                         key = "zoom";
81                         break;
82                 case aux1_id:
83                         key = "aux1";
84                         break;
85                 case fly_id:
86                         key = "freemove";
87                         break;
88                 case noclip_id:
89                         key = "noclip";
90                         break;
91                 case fast_id:
92                         key = "fastmove";
93                         break;
94                 case debug_id:
95                         key = "toggle_debug";
96                         break;
97                 case toggle_chat_id:
98                         key = "toggle_chat";
99                         break;
100                 case minimap_id:
101                         key = "minimap";
102                         break;
103                 case chat_id:
104                         key = "chat";
105                         break;
106                 case camera_id:
107                         key = "camera_mode";
108                         break;
109                 case range_id:
110                         key = "rangeselect";
111                         break;
112                 default:
113                         break;
114         }
115         assert(!key.empty());
116         return keyname_to_keycode(g_settings->get("keymap_" + key).c_str());
117 }
118
119 TouchScreenGUI *g_touchscreengui;
120
121 static void load_button_texture(button_info *btn, const char *path,
122                 const rect<s32> &button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
123 {
124         unsigned int tid;
125         video::ITexture *texture = guiScalingImageButton(driver,
126                         tsrc->getTexture(path, &tid), button_rect.getWidth(),
127                         button_rect.getHeight());
128         if (texture) {
129                 btn->guibutton->setUseAlphaChannel(true);
130                 if (g_settings->getBool("gui_scaling_filter")) {
131                         rect<s32> txr_rect = rect<s32>(0, 0, button_rect.getWidth(), button_rect.getHeight());
132                         btn->guibutton->setImage(texture, txr_rect);
133                         btn->guibutton->setPressedImage(texture, txr_rect);
134                         btn->guibutton->setScaleImage(false);
135                 } else {
136                         btn->guibutton->setImage(texture);
137                         btn->guibutton->setPressedImage(texture);
138                         btn->guibutton->setScaleImage(true);
139                 }
140                 btn->guibutton->setDrawBorder(false);
141                 btn->guibutton->setText(L"");
142         }
143 }
144
145 AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device,
146                 IEventReceiver *receiver) :
147                         m_driver(device->getVideoDriver()),
148                         m_guienv(device->getGUIEnvironment()),
149                         m_receiver(receiver)
150 {
151 }
152
153 void AutoHideButtonBar::init(ISimpleTextureSource *tsrc,
154                 const char *starter_img, int button_id, const v2s32 &UpperLeft,
155                 const v2s32 &LowerRight, autohide_button_bar_dir dir, float timeout)
156 {
157         m_texturesource = tsrc;
158
159         m_upper_left = UpperLeft;
160         m_lower_right = LowerRight;
161
162         // init settings bar
163
164         irr::core::rect<int> current_button = rect<s32>(UpperLeft.X, UpperLeft.Y,
165                         LowerRight.X, LowerRight.Y);
166
167         m_starter.guibutton         = m_guienv->addButton(current_button, nullptr, button_id, L"", nullptr);
168         m_starter.guibutton->grab();
169         m_starter.repeatcounter     = -1;
170         m_starter.keycode           = KEY_OEM_8; // use invalid keycode as it's not relevant
171         m_starter.immediate_release = true;
172         m_starter.ids.clear();
173
174         load_button_texture(&m_starter, starter_img, current_button,
175                         m_texturesource, m_driver);
176
177         m_dir = dir;
178         m_timeout_value = timeout;
179
180         m_initialized = true;
181 }
182
183 AutoHideButtonBar::~AutoHideButtonBar()
184 {
185         if (m_starter.guibutton) {
186                 m_starter.guibutton->setVisible(false);
187                 m_starter.guibutton->drop();
188         }
189 }
190
191 void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
192                 const wchar_t *caption, const char *btn_image)
193 {
194
195         if (!m_initialized) {
196                 errorstream << "AutoHideButtonBar::addButton not yet initialized!"
197                                 << std::endl;
198                 return;
199         }
200         int button_size = 0;
201
202         if ((m_dir == AHBB_Dir_Top_Bottom) || (m_dir == AHBB_Dir_Bottom_Top))
203                 button_size = m_lower_right.X - m_upper_left.X;
204         else
205                 button_size = m_lower_right.Y - m_upper_left.Y;
206
207         irr::core::rect<int> current_button;
208
209         if ((m_dir == AHBB_Dir_Right_Left) || (m_dir == AHBB_Dir_Left_Right)) {
210                 int x_start = 0;
211                 int x_end = 0;
212
213                 if (m_dir == AHBB_Dir_Left_Right) {
214                         x_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size())
215                                         + (button_size * 0.25);
216                         x_end = x_start + button_size;
217                 } else {
218                         x_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size())
219                                         - (button_size * 0.25);
220                         x_start = x_end - button_size;
221                 }
222
223                 current_button = rect<s32>(x_start, m_upper_left.Y, x_end,
224                                 m_lower_right.Y);
225         } else {
226                 double y_start = 0;
227                 double y_end = 0;
228
229                 if (m_dir == AHBB_Dir_Top_Bottom) {
230                         y_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size())
231                                         + (button_size * 0.25);
232                         y_end = y_start + button_size;
233                 } else {
234                         y_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size())
235                                         - (button_size * 0.25);
236                         y_start = y_end - button_size;
237                 }
238
239                 current_button = rect<s32>(m_upper_left.X, y_start,
240                                 m_lower_right.Y, y_end);
241         }
242
243         auto *btn              = new button_info();
244         btn->guibutton         = m_guienv->addButton(current_button,
245                                         nullptr, button_id, caption, nullptr);
246         btn->guibutton->grab();
247         btn->guibutton->setVisible(false);
248         btn->guibutton->setEnabled(false);
249         btn->repeatcounter     = -1;
250         btn->keycode           = id2keycode(button_id);
251         btn->immediate_release = true;
252         btn->ids.clear();
253
254         load_button_texture(btn, btn_image, current_button, m_texturesource,
255                         m_driver);
256
257         m_buttons.push_back(btn);
258 }
259
260 void AutoHideButtonBar::addToggleButton(touch_gui_button_id button_id,
261                 const wchar_t *caption, const char *btn_image_1,
262                 const char *btn_image_2)
263 {
264         addButton(button_id, caption, btn_image_1);
265         button_info *btn = m_buttons.back();
266         btn->togglable = 1;
267         btn->textures.push_back(btn_image_1);
268         btn->textures.push_back(btn_image_2);
269 }
270
271 bool AutoHideButtonBar::isButton(const SEvent &event)
272 {
273         IGUIElement *rootguielement = m_guienv->getRootGUIElement();
274
275         if (rootguielement == nullptr)
276                 return false;
277
278         gui::IGUIElement *element = rootguielement->getElementFromPoint(
279                         core::position2d<s32>(event.TouchInput.X, event.TouchInput.Y));
280
281         if (element == nullptr)
282                 return false;
283
284         if (m_active) {
285                 // check for all buttons in vector
286                 auto iter = m_buttons.begin();
287
288                 while (iter != m_buttons.end()) {
289                         if ((*iter)->guibutton == element) {
290
291                                 auto *translated = new SEvent();
292                                 memset(translated, 0, sizeof(SEvent));
293                                 translated->EventType            = irr::EET_KEY_INPUT_EVENT;
294                                 translated->KeyInput.Key         = (*iter)->keycode;
295                                 translated->KeyInput.Control     = false;
296                                 translated->KeyInput.Shift       = false;
297                                 translated->KeyInput.Char        = 0;
298
299                                 // add this event
300                                 translated->KeyInput.PressedDown = true;
301                                 m_receiver->OnEvent(*translated);
302
303                                 // remove this event
304                                 translated->KeyInput.PressedDown = false;
305                                 m_receiver->OnEvent(*translated);
306
307                                 delete translated;
308
309                                 (*iter)->ids.push_back(event.TouchInput.ID);
310
311                                 m_timeout = 0;
312
313                                 if ((*iter)->togglable == 1) {
314                                         (*iter)->togglable = 2;
315                                         load_button_texture(*iter, (*iter)->textures[1],
316                                                         (*iter)->guibutton->getRelativePosition(),
317                                                         m_texturesource, m_driver);
318                                 } else if ((*iter)->togglable == 2) {
319                                         (*iter)->togglable = 1;
320                                         load_button_texture(*iter, (*iter)->textures[0],
321                                                         (*iter)->guibutton->getRelativePosition(),
322                                                         m_texturesource, m_driver);
323                                 }
324
325                                 return true;
326                         }
327                         ++iter;
328                 }
329         } else {
330                 // check for starter button only
331                 if (element == m_starter.guibutton) {
332                         m_starter.ids.push_back(event.TouchInput.ID);
333                         m_starter.guibutton->setVisible(false);
334                         m_starter.guibutton->setEnabled(false);
335                         m_active = true;
336                         m_timeout = 0;
337
338                         auto iter = m_buttons.begin();
339
340                         while (iter != m_buttons.end()) {
341                                 (*iter)->guibutton->setVisible(true);
342                                 (*iter)->guibutton->setEnabled(true);
343                                 ++iter;
344                         }
345
346                         return true;
347                 }
348         }
349         return false;
350 }
351
352 void AutoHideButtonBar::step(float dtime)
353 {
354         if (m_active) {
355                 m_timeout += dtime;
356
357                 if (m_timeout > m_timeout_value)
358                         deactivate();
359         }
360 }
361
362 void AutoHideButtonBar::deactivate()
363 {
364         if (m_visible) {
365                 m_starter.guibutton->setVisible(true);
366                 m_starter.guibutton->setEnabled(true);
367         }
368         m_active = false;
369
370         auto iter = m_buttons.begin();
371
372         while (iter != m_buttons.end()) {
373                 (*iter)->guibutton->setVisible(false);
374                 (*iter)->guibutton->setEnabled(false);
375                 ++iter;
376         }
377 }
378
379 void AutoHideButtonBar::hide()
380 {
381         m_visible = false;
382         m_starter.guibutton->setVisible(false);
383         m_starter.guibutton->setEnabled(false);
384
385         auto iter = m_buttons.begin();
386
387         while (iter != m_buttons.end()) {
388                 (*iter)->guibutton->setVisible(false);
389                 (*iter)->guibutton->setEnabled(false);
390                 ++iter;
391         }
392 }
393
394 void AutoHideButtonBar::show()
395 {
396         m_visible = true;
397
398         if (m_active) {
399                 auto iter = m_buttons.begin();
400
401                 while (iter != m_buttons.end()) {
402                         (*iter)->guibutton->setVisible(true);
403                         (*iter)->guibutton->setEnabled(true);
404                         ++iter;
405                 }
406         } else {
407                 m_starter.guibutton->setVisible(true);
408                 m_starter.guibutton->setEnabled(true);
409         }
410 }
411
412 TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver):
413         m_device(device),
414         m_guienv(device->getGUIEnvironment()),
415         m_receiver(receiver),
416         m_settingsbar(device, receiver),
417         m_rarecontrolsbar(device, receiver)
418 {
419         for (auto &button : m_buttons) {
420                 button.guibutton     = nullptr;
421                 button.repeatcounter = -1;
422                 button.repeatdelay   = BUTTON_REPEAT_DELAY;
423         }
424
425         m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold");
426         m_fixed_joystick = g_settings->getBool("fixed_virtual_joystick");
427         m_joystick_triggers_aux1 = g_settings->getBool("virtual_joystick_triggers_aux1");
428         m_screensize = m_device->getVideoDriver()->getScreenSize();
429         button_size = MYMIN(m_screensize.Y / 4.5f,
430                         RenderingEngine::getDisplayDensity() *
431                         g_settings->getFloat("hud_scaling") * 65.0f);
432 }
433
434 void TouchScreenGUI::initButton(touch_gui_button_id id, const rect<s32> &button_rect,
435                 const std::wstring &caption, bool immediate_release, float repeat_delay)
436 {
437         button_info *btn       = &m_buttons[id];
438         btn->guibutton         = m_guienv->addButton(button_rect, nullptr, id, caption.c_str());
439         btn->guibutton->grab();
440         btn->repeatcounter     = -1;
441         btn->repeatdelay       = repeat_delay;
442         btn->keycode           = id2keycode(id);
443         btn->immediate_release = immediate_release;
444         btn->ids.clear();
445
446         load_button_texture(btn, button_imagenames[id], button_rect,
447                         m_texturesource, m_device->getVideoDriver());
448 }
449
450 button_info *TouchScreenGUI::initJoystickButton(touch_gui_button_id id,
451                 const rect<s32> &button_rect, int texture_id, bool visible)
452 {
453         auto *btn = new button_info();
454         btn->guibutton = m_guienv->addButton(button_rect, nullptr, id, L"O");
455         btn->guibutton->setVisible(visible);
456         btn->guibutton->grab();
457         btn->ids.clear();
458
459         load_button_texture(btn, joystick_imagenames[texture_id],
460                         button_rect, m_texturesource, m_device->getVideoDriver());
461
462         return btn;
463 }
464
465 void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
466 {
467         assert(tsrc);
468
469         m_visible       = true;
470         m_texturesource = tsrc;
471
472         /* Init joystick display "button"
473          * Joystick is placed on bottom left of screen.
474          */
475         if (m_fixed_joystick) {
476                 m_joystick_btn_off = initJoystickButton(joystick_off_id,
477                                 rect<s32>(button_size,
478                                                 m_screensize.Y - button_size * 4,
479                                                 button_size * 4,
480                                                 m_screensize.Y - button_size), 0);
481         } else {
482                 m_joystick_btn_off = initJoystickButton(joystick_off_id,
483                                 rect<s32>(button_size,
484                                                 m_screensize.Y - button_size * 3,
485                                                 button_size * 3,
486                                                 m_screensize.Y - button_size), 0);
487         }
488
489         m_joystick_btn_bg = initJoystickButton(joystick_bg_id,
490                         rect<s32>(button_size,
491                                         m_screensize.Y - button_size * 4,
492                                         button_size * 4,
493                                         m_screensize.Y - button_size),
494                         1, false);
495
496         m_joystick_btn_center = initJoystickButton(joystick_center_id,
497                         rect<s32>(0, 0, button_size, button_size), 2, false);
498
499         // init jump button
500         initButton(jump_id,
501                         rect<s32>(m_screensize.X - (1.75 * button_size),
502                                         m_screensize.Y - button_size,
503                                         m_screensize.X - (0.25 * button_size),
504                                         m_screensize.Y),
505                         L"x", false);
506
507         // init crunch button
508         initButton(crunch_id,
509                         rect<s32>(m_screensize.X - (3.25 * button_size),
510                                         m_screensize.Y - button_size,
511                                         m_screensize.X - (1.75 * button_size),
512                                         m_screensize.Y),
513                         L"H", false);
514
515         // init zoom button
516         initButton(zoom_id,
517                         rect<s32>(m_screensize.X - (1.25 * button_size),
518                                         m_screensize.Y - (4 * button_size),
519                                         m_screensize.X - (0.25 * button_size),
520                                         m_screensize.Y - (3 * button_size)),
521                         L"z", false);
522
523         // init aux1 button
524         if (!m_joystick_triggers_aux1)
525                 initButton(aux1_id,
526                                 rect<s32>(m_screensize.X - (1.25 * button_size),
527                                                 m_screensize.Y - (2.5 * button_size),
528                                                 m_screensize.X - (0.25 * button_size),
529                                                 m_screensize.Y - (1.5 * button_size)),
530                                 L"spc1", false);
531
532         m_settingsbar.init(m_texturesource, "gear_icon.png", settings_starter_id,
533                 v2s32(m_screensize.X - (1.25 * button_size),
534                         m_screensize.Y - ((SETTINGS_BAR_Y_OFFSET + 1.0) * button_size)
535                                 + (0.5 * button_size)),
536                 v2s32(m_screensize.X - (0.25 * button_size),
537                         m_screensize.Y - (SETTINGS_BAR_Y_OFFSET * button_size)
538                                 + (0.5 * button_size)),
539                 AHBB_Dir_Right_Left, 3.0);
540
541         m_settingsbar.addButton(fly_id,     L"fly",       "fly_btn.png");
542         m_settingsbar.addButton(noclip_id,  L"noclip",    "noclip_btn.png");
543         m_settingsbar.addButton(fast_id,    L"fast",      "fast_btn.png");
544         m_settingsbar.addButton(debug_id,   L"debug",     "debug_btn.png");
545         m_settingsbar.addButton(camera_id,  L"camera",    "camera_btn.png");
546         m_settingsbar.addButton(range_id,   L"rangeview", "rangeview_btn.png");
547         m_settingsbar.addButton(minimap_id, L"minimap",   "minimap_btn.png");
548
549         // Chat is shown by default, so chat_hide_btn.png is shown first.
550         m_settingsbar.addToggleButton(toggle_chat_id, L"togglechat",
551                         "chat_hide_btn.png", "chat_show_btn.png");
552
553         m_rarecontrolsbar.init(m_texturesource, "rare_controls.png",
554                 rare_controls_starter_id,
555                 v2s32(0.25 * button_size,
556                         m_screensize.Y - ((RARE_CONTROLS_BAR_Y_OFFSET + 1.0) * button_size)
557                                 + (0.5 * button_size)),
558                 v2s32(0.75 * button_size,
559                         m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET * button_size)
560                                 + (0.5 * button_size)),
561                 AHBB_Dir_Left_Right, 2.0);
562
563         m_rarecontrolsbar.addButton(chat_id,      L"Chat", "chat_btn.png");
564         m_rarecontrolsbar.addButton(inventory_id, L"inv",  "inventory_btn.png");
565         m_rarecontrolsbar.addButton(drop_id,      L"drop", "drop_btn.png");
566 }
567
568 touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
569 {
570         IGUIElement *rootguielement = m_guienv->getRootGUIElement();
571
572         if (rootguielement != nullptr) {
573                 gui::IGUIElement *element =
574                                 rootguielement->getElementFromPoint(core::position2d<s32>(x, y));
575
576                 if (element)
577                         for (unsigned int i = 0; i < after_last_element_id; i++)
578                                 if (element == m_buttons[i].guibutton)
579                                         return (touch_gui_button_id) i;
580         }
581
582         return after_last_element_id;
583 }
584
585 touch_gui_button_id TouchScreenGUI::getButtonID(size_t eventID)
586 {
587         for (unsigned int i = 0; i < after_last_element_id; i++) {
588                 button_info *btn = &m_buttons[i];
589
590                 auto id = std::find(btn->ids.begin(), btn->ids.end(), eventID);
591
592                 if (id != btn->ids.end())
593                         return (touch_gui_button_id) i;
594         }
595
596         return after_last_element_id;
597 }
598
599 bool TouchScreenGUI::isHUDButton(const SEvent &event)
600 {
601         // check if hud item is pressed
602         for (auto &hud_rect : m_hud_rects) {
603                 if (hud_rect.second.isPointInside(v2s32(event.TouchInput.X,
604                                 event.TouchInput.Y))) {
605                         auto *translated = new SEvent();
606                         memset(translated, 0, sizeof(SEvent));
607                         translated->EventType = irr::EET_KEY_INPUT_EVENT;
608                         translated->KeyInput.Key         = (irr::EKEY_CODE) (KEY_KEY_1 + hud_rect.first);
609                         translated->KeyInput.Control     = false;
610                         translated->KeyInput.Shift       = false;
611                         translated->KeyInput.PressedDown = true;
612                         m_receiver->OnEvent(*translated);
613                         m_hud_ids[event.TouchInput.ID]   = translated->KeyInput.Key;
614                         delete translated;
615                         return true;
616                 }
617         }
618         return false;
619 }
620
621 void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
622                 size_t eventID, bool action)
623 {
624         button_info *btn = &m_buttons[button];
625         auto *translated = new SEvent();
626         memset(translated, 0, sizeof(SEvent));
627         translated->EventType            = irr::EET_KEY_INPUT_EVENT;
628         translated->KeyInput.Key         = btn->keycode;
629         translated->KeyInput.Control     = false;
630         translated->KeyInput.Shift       = false;
631         translated->KeyInput.Char        = 0;
632
633         // add this event
634         if (action) {
635                 assert(std::find(btn->ids.begin(), btn->ids.end(), eventID) == btn->ids.end());
636
637                 btn->ids.push_back(eventID);
638
639                 if (btn->ids.size() > 1) return;
640
641                 btn->repeatcounter = 0;
642                 translated->KeyInput.PressedDown = true;
643                 translated->KeyInput.Key = btn->keycode;
644                 m_receiver->OnEvent(*translated);
645         }
646
647         // remove event
648         if ((!action) || (btn->immediate_release)) {
649                 auto pos = std::find(btn->ids.begin(), btn->ids.end(), eventID);
650                 // has to be in touch list
651                 assert(pos != btn->ids.end());
652                 btn->ids.erase(pos);
653
654                 if (!btn->ids.empty())
655                         return;
656
657                 translated->KeyInput.PressedDown = false;
658                 btn->repeatcounter               = -1;
659                 m_receiver->OnEvent(*translated);
660         }
661         delete translated;
662 }
663
664 void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
665 {
666         touch_gui_button_id button = getButtonID(evt_id);
667
668
669         if (button != after_last_element_id) {
670                 // handle button events
671                 handleButtonEvent(button, evt_id, false);
672         } else if (m_has_move_id && evt_id == m_move_id) {
673                 // handle the point used for moving view
674                 m_has_move_id = false;
675
676                 // if this pointer issued a mouse event issue symmetric release here
677                 if (m_move_sent_as_mouse_event) {
678                         auto *translated = new SEvent;
679                         memset(translated, 0, sizeof(SEvent));
680                         translated->EventType               = EET_MOUSE_INPUT_EVENT;
681                         translated->MouseInput.X            = m_move_downlocation.X;
682                         translated->MouseInput.Y            = m_move_downlocation.Y;
683                         translated->MouseInput.Shift        = false;
684                         translated->MouseInput.Control      = false;
685                         translated->MouseInput.ButtonStates = 0;
686                         translated->MouseInput.Event        = EMIE_LMOUSE_LEFT_UP;
687                         m_receiver->OnEvent(*translated);
688                         delete translated;
689                 } else {
690                         // do double tap detection
691                         doubleTapDetection();
692                 }
693         }
694
695         // handle joystick
696         else if (m_has_joystick_id && evt_id == m_joystick_id) {
697                 m_has_joystick_id = false;
698
699                 // reset joystick
700                 for (unsigned int i = 0; i < 4; i++)
701                         m_joystick_status[i] = false;
702                 applyJoystickStatus();
703
704                 m_joystick_btn_off->guibutton->setVisible(true);
705                 m_joystick_btn_bg->guibutton->setVisible(false);
706                 m_joystick_btn_center->guibutton->setVisible(false);
707         } else {
708                 infostream
709                         << "TouchScreenGUI::translateEvent released unknown button: "
710                         << evt_id << std::endl;
711         }
712
713         for (auto iter = m_known_ids.begin();
714                         iter != m_known_ids.end(); ++iter) {
715                 if (iter->id == evt_id) {
716                         m_known_ids.erase(iter);
717                         break;
718                 }
719         }
720 }
721
722 void TouchScreenGUI::translateEvent(const SEvent &event)
723 {
724         if (!m_visible) {
725                 infostream
726                         << "TouchScreenGUI::translateEvent got event but not visible!"
727                         << std::endl;
728                 return;
729         }
730
731         if (event.EventType != EET_TOUCH_INPUT_EVENT)
732                 return;
733
734         if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
735                 /*
736                  * Add to own copy of event list...
737                  * android would provide this information but Irrlicht guys don't
738                  * wanna design a efficient interface
739                  */
740                 id_status toadd{};
741                 toadd.id = event.TouchInput.ID;
742                 toadd.X  = event.TouchInput.X;
743                 toadd.Y  = event.TouchInput.Y;
744                 m_known_ids.push_back(toadd);
745
746                 size_t eventID = event.TouchInput.ID;
747
748                 touch_gui_button_id button =
749                                 getButtonID(event.TouchInput.X, event.TouchInput.Y);
750
751                 // handle button events
752                 if (button != after_last_element_id) {
753                         handleButtonEvent(button, eventID, true);
754                         m_settingsbar.deactivate();
755                         m_rarecontrolsbar.deactivate();
756                 } else if (isHUDButton(event)) {
757                         m_settingsbar.deactivate();
758                         m_rarecontrolsbar.deactivate();
759                         // already handled in isHUDButton()
760                 } else if (m_settingsbar.isButton(event)) {
761                         m_rarecontrolsbar.deactivate();
762                         // already handled in isSettingsBarButton()
763                 } else if (m_rarecontrolsbar.isButton(event)) {
764                         m_settingsbar.deactivate();
765                         // already handled in isSettingsBarButton()
766                 } else {
767                         // handle non button events
768                         m_settingsbar.deactivate();
769                         m_rarecontrolsbar.deactivate();
770
771                         s32 dxj = event.TouchInput.X - button_size * 5.0f / 2.0f;
772                         s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5.0f / 2.0f;
773
774                         /* Select joystick when left 1/3 of screen dragged or
775                          * when joystick tapped (fixed joystick position)
776                          */
777                         if ((m_fixed_joystick && dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5) ||
778                                         (!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3.0f)) {
779                                 // If we don't already have a starting point for joystick make this the one.
780                                 if (!m_has_joystick_id) {
781                                         m_has_joystick_id           = true;
782                                         m_joystick_id               = event.TouchInput.ID;
783                                         m_joystick_has_really_moved = false;
784
785                                         m_joystick_btn_off->guibutton->setVisible(false);
786                                         m_joystick_btn_bg->guibutton->setVisible(true);
787                                         m_joystick_btn_center->guibutton->setVisible(true);
788
789                                         // If it's a fixed joystick, don't move the joystick "button".
790                                         if (!m_fixed_joystick)
791                                                 m_joystick_btn_bg->guibutton->setRelativePosition(v2s32(
792                                                                 event.TouchInput.X - button_size * 3.0f / 2.0f,
793                                                                 event.TouchInput.Y - button_size * 3.0f / 2.0f));
794
795                                         m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
796                                                         event.TouchInput.X - button_size / 2.0f,
797                                                         event.TouchInput.Y - button_size / 2.0f));
798                                 }
799                         } else {
800                                 // If we don't already have a moving point make this the moving one.
801                                 if (!m_has_move_id) {
802                                         m_has_move_id              = true;
803                                         m_move_id                  = event.TouchInput.ID;
804                                         m_move_has_really_moved    = false;
805                                         m_move_downtime            = porting::getTimeMs();
806                                         m_move_downlocation        = v2s32(event.TouchInput.X, event.TouchInput.Y);
807                                         m_move_sent_as_mouse_event = false;
808                                 }
809                         }
810                 }
811
812                 m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
813         }
814         else if (event.TouchInput.Event == ETIE_LEFT_UP) {
815                 verbosestream
816                         << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
817                 handleReleaseEvent(event.TouchInput.ID);
818         } else {
819                 assert(event.TouchInput.Event == ETIE_MOVED);
820
821                 if (m_pointerpos[event.TouchInput.ID] ==
822                                 v2s32(event.TouchInput.X, event.TouchInput.Y))
823                         return;
824
825                 if (m_has_move_id) {
826                         if ((event.TouchInput.ID == m_move_id) &&
827                                 (!m_move_sent_as_mouse_event)) {
828
829                                 double distance = sqrt(
830                                                 (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) *
831                                                 (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) +
832                                                 (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
833                                                 (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));
834
835                                 if ((distance > m_touchscreen_threshold) ||
836                                                 (m_move_has_really_moved)) {
837                                         m_move_has_really_moved = true;
838                                         s32 X = event.TouchInput.X;
839                                         s32 Y = event.TouchInput.Y;
840
841                                         // update camera_yaw and camera_pitch
842                                         s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
843                                         s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
844
845                                         // adapt to similar behaviour as pc screen
846                                         const double d = g_settings->getFloat("mouse_sensitivity", 0.001f, 10.0f) * 3.0f;
847
848                                         m_camera_yaw_change -= dx * d;
849                                         m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180), 180);
850
851                                         // update shootline
852                                         m_shootline = m_device
853                                                         ->getSceneManager()
854                                                         ->getSceneCollisionManager()
855                                                         ->getRayFromScreenCoordinates(v2s32(X, Y));
856                                         m_pointerpos[event.TouchInput.ID] = v2s32(X, Y);
857                                 }
858                         } else if ((event.TouchInput.ID == m_move_id) &&
859                                         (m_move_sent_as_mouse_event)) {
860                                 m_shootline = m_device
861                                                 ->getSceneManager()
862                                                 ->getSceneCollisionManager()
863                                                 ->getRayFromScreenCoordinates(
864                                                                 v2s32(event.TouchInput.X, event.TouchInput.Y));
865                         }
866                 }
867
868                 if (m_has_joystick_id && event.TouchInput.ID == m_joystick_id) {
869                         s32 X = event.TouchInput.X;
870                         s32 Y = event.TouchInput.Y;
871
872                         s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
873                         s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
874                         if (m_fixed_joystick) {
875                                 dx = X - button_size * 5 / 2;
876                                 dy = Y - m_screensize.Y + button_size * 5 / 2;
877                         }
878
879                         double distance_sq = dx * dx + dy * dy;
880
881                         s32 dxj = event.TouchInput.X - button_size * 5.0f / 2.0f;
882                         s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5.0f / 2.0f;
883                         bool inside_joystick = (dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5);
884
885                         if (m_joystick_has_really_moved || inside_joystick ||
886                                         (!m_fixed_joystick &&
887                                         distance_sq > m_touchscreen_threshold * m_touchscreen_threshold)) {
888                                 m_joystick_has_really_moved = true;
889                                 double distance = sqrt(distance_sq);
890
891                                 // angle in degrees
892                                 double angle = acos(dx / distance) * 180 / M_PI;
893                                 if (dy < 0)
894                                         angle *= -1;
895                                 // rotate to make comparing easier
896                                 angle = fmod(angle + 180 + 22.5, 360);
897
898                                 // reset state before applying
899                                 for (bool & joystick_status : m_joystick_status)
900                                         joystick_status = false;
901
902                                 if (distance <= m_touchscreen_threshold) {
903                                         // do nothing
904                                 } else if (angle < 45)
905                                         m_joystick_status[j_left] = true;
906                                 else if (angle < 90) {
907                                         m_joystick_status[j_forward] = true;
908                                         m_joystick_status[j_left] = true;
909                                 } else if (angle < 135)
910                                         m_joystick_status[j_forward] = true;
911                                 else if (angle < 180) {
912                                         m_joystick_status[j_forward] = true;
913                                         m_joystick_status[j_right] = true;
914                                 } else if (angle < 225)
915                                         m_joystick_status[j_right] = true;
916                                 else if (angle < 270) {
917                                         m_joystick_status[j_backward] = true;
918                                         m_joystick_status[j_right] = true;
919                                 } else if (angle < 315)
920                                         m_joystick_status[j_backward] = true;
921                                 else if (angle <= 360) {
922                                         m_joystick_status[j_backward] = true;
923                                         m_joystick_status[j_left] = true;
924                                 }
925
926                                 if (distance > button_size) {
927                                         m_joystick_status[j_aux1] = true;
928                                         // move joystick "button"
929                                         s32 ndx = button_size * dx / distance - button_size / 2.0f;
930                                         s32 ndy = button_size * dy / distance - button_size / 2.0f;
931                                         if (m_fixed_joystick) {
932                                                 m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
933                                                         button_size * 5 / 2 + ndx,
934                                                         m_screensize.Y - button_size * 5 / 2 + ndy));
935                                         } else {
936                                                 m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
937                                                         m_pointerpos[event.TouchInput.ID].X + ndx,
938                                                         m_pointerpos[event.TouchInput.ID].Y + ndy));
939                                         }
940                                 } else {
941                                         m_joystick_btn_center->guibutton->setRelativePosition(
942                                                         v2s32(X - button_size / 2, Y - button_size / 2));
943                                 }
944                         }
945                 }
946
947                 if (!m_has_move_id && !m_has_joystick_id)
948                         handleChangedButton(event);
949         }
950 }
951
952 void TouchScreenGUI::handleChangedButton(const SEvent &event)
953 {
954         for (unsigned int i = 0; i < after_last_element_id; i++) {
955                 if (m_buttons[i].ids.empty())
956                         continue;
957
958                 for (auto iter = m_buttons[i].ids.begin();
959                                 iter != m_buttons[i].ids.end(); ++iter) {
960                         if (event.TouchInput.ID == *iter) {
961                                 int current_button_id =
962                                                 getButtonID(event.TouchInput.X, event.TouchInput.Y);
963
964                                 if (current_button_id == i)
965                                         continue;
966
967                                 // remove old button
968                                 handleButtonEvent((touch_gui_button_id) i, *iter, false);
969
970                                 if (current_button_id == after_last_element_id)
971                                         return;
972
973                                 handleButtonEvent((touch_gui_button_id) current_button_id, *iter, true);
974                                 return;
975                         }
976                 }
977         }
978
979         int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y);
980
981         if (current_button_id == after_last_element_id)
982                 return;
983
984         button_info *btn = &m_buttons[current_button_id];
985         if (std::find(btn->ids.begin(), btn->ids.end(), event.TouchInput.ID)
986                         == btn->ids.end())
987                 handleButtonEvent((touch_gui_button_id) current_button_id,
988                                 event.TouchInput.ID, true);
989 }
990
991 bool TouchScreenGUI::doubleTapDetection()
992 {
993         m_key_events[0].down_time = m_key_events[1].down_time;
994         m_key_events[0].x         = m_key_events[1].x;
995         m_key_events[0].y         = m_key_events[1].y;
996         m_key_events[1].down_time = m_move_downtime;
997         m_key_events[1].x         = m_move_downlocation.X;
998         m_key_events[1].y         = m_move_downlocation.Y;
999
1000         u64 delta = porting::getDeltaMs(m_key_events[0].down_time, porting::getTimeMs());
1001         if (delta > 400)
1002                 return false;
1003
1004         double distance = sqrt(
1005                         (m_key_events[0].x - m_key_events[1].x) *
1006                         (m_key_events[0].x - m_key_events[1].x) +
1007                         (m_key_events[0].y - m_key_events[1].y) *
1008                         (m_key_events[0].y - m_key_events[1].y));
1009
1010         if (distance > (20 + m_touchscreen_threshold))
1011                 return false;
1012
1013         auto *translated = new SEvent();
1014         memset(translated, 0, sizeof(SEvent));
1015         translated->EventType               = EET_MOUSE_INPUT_EVENT;
1016         translated->MouseInput.X            = m_key_events[0].x;
1017         translated->MouseInput.Y            = m_key_events[0].y;
1018         translated->MouseInput.Shift        = false;
1019         translated->MouseInput.Control      = false;
1020         translated->MouseInput.ButtonStates = EMBSM_RIGHT;
1021
1022         // update shootline
1023         m_shootline = m_device
1024                         ->getSceneManager()
1025                         ->getSceneCollisionManager()
1026                         ->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y));
1027
1028         translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
1029         verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl;
1030         m_receiver->OnEvent(*translated);
1031
1032         translated->MouseInput.ButtonStates = 0;
1033         translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
1034         verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
1035         m_receiver->OnEvent(*translated);
1036         delete translated;
1037         return true;
1038 }
1039
1040 void TouchScreenGUI::applyJoystickStatus()
1041 {
1042         for (unsigned int i = 0; i < 5; i++) {
1043                 if (i == 4 && !m_joystick_triggers_aux1)
1044                         continue;
1045
1046                 SEvent translated{};
1047                 translated.EventType            = irr::EET_KEY_INPUT_EVENT;
1048                 translated.KeyInput.Key         = id2keycode(m_joystick_names[i]);
1049                 translated.KeyInput.PressedDown = false;
1050                 m_receiver->OnEvent(translated);
1051
1052                 if (m_joystick_status[i]) {
1053                         translated.KeyInput.PressedDown = true;
1054                         m_receiver->OnEvent(translated);
1055                 }
1056         }
1057 }
1058
1059 TouchScreenGUI::~TouchScreenGUI()
1060 {
1061         for (auto &button : m_buttons) {
1062                 if (button.guibutton) {
1063                         button.guibutton->drop();
1064                         button.guibutton = nullptr;
1065                 }
1066         }
1067
1068         if (m_joystick_btn_off->guibutton) {
1069                 m_joystick_btn_off->guibutton->drop();
1070                 m_joystick_btn_off->guibutton = nullptr;
1071         }
1072
1073         if (m_joystick_btn_bg->guibutton) {
1074                 m_joystick_btn_bg->guibutton->drop();
1075                 m_joystick_btn_bg->guibutton = nullptr;
1076         }
1077
1078         if (m_joystick_btn_center->guibutton) {
1079                 m_joystick_btn_center->guibutton->drop();
1080                 m_joystick_btn_center->guibutton = nullptr;
1081         }
1082 }
1083
1084 void TouchScreenGUI::step(float dtime)
1085 {
1086         // simulate keyboard repeats
1087         for (auto &button : m_buttons) {
1088                 if (!button.ids.empty()) {
1089                         button.repeatcounter += dtime;
1090
1091                         // in case we're moving around digging does not happen
1092                         if (m_has_move_id)
1093                                 m_move_has_really_moved = true;
1094
1095                         if (button.repeatcounter < button.repeatdelay)
1096                                 continue;
1097
1098                         button.repeatcounter            = 0;
1099                         SEvent translated;
1100                         memset(&translated, 0, sizeof(SEvent));
1101                         translated.EventType            = irr::EET_KEY_INPUT_EVENT;
1102                         translated.KeyInput.Key         = button.keycode;
1103                         translated.KeyInput.PressedDown = false;
1104                         m_receiver->OnEvent(translated);
1105
1106                         translated.KeyInput.PressedDown = true;
1107                         m_receiver->OnEvent(translated);
1108                 }
1109         }
1110
1111         // joystick
1112         for (unsigned int i = 0; i < 4; i++) {
1113                 if (m_joystick_status[i]) {
1114                         applyJoystickStatus();
1115                         break;
1116                 }
1117         }
1118
1119         // if a new placed pointer isn't moved for some time start digging
1120         if (m_has_move_id &&
1121                         (!m_move_has_really_moved) &&
1122                         (!m_move_sent_as_mouse_event)) {
1123
1124                 u64 delta = porting::getDeltaMs(m_move_downtime, porting::getTimeMs());
1125
1126                 if (delta > MIN_DIG_TIME_MS) {
1127                         m_shootline = m_device
1128                                         ->getSceneManager()
1129                                         ->getSceneCollisionManager()
1130                                         ->getRayFromScreenCoordinates(
1131                                                         v2s32(m_move_downlocation.X,m_move_downlocation.Y));
1132
1133                         SEvent translated;
1134                         memset(&translated, 0, sizeof(SEvent));
1135                         translated.EventType               = EET_MOUSE_INPUT_EVENT;
1136                         translated.MouseInput.X            = m_move_downlocation.X;
1137                         translated.MouseInput.Y            = m_move_downlocation.Y;
1138                         translated.MouseInput.Shift        = false;
1139                         translated.MouseInput.Control      = false;
1140                         translated.MouseInput.ButtonStates = EMBSM_LEFT;
1141                         translated.MouseInput.Event        = EMIE_LMOUSE_PRESSED_DOWN;
1142                         verbosestream << "TouchScreenGUI::step left click press" << std::endl;
1143                         m_receiver->OnEvent(translated);
1144                         m_move_sent_as_mouse_event         = true;
1145                 }
1146         }
1147
1148         m_settingsbar.step(dtime);
1149         m_rarecontrolsbar.step(dtime);
1150 }
1151
1152 void TouchScreenGUI::resetHud()
1153 {
1154         m_hud_rects.clear();
1155 }
1156
1157 void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect)
1158 {
1159         m_hud_rects[index] = rect;
1160 }
1161
1162 void TouchScreenGUI::Toggle(bool visible)
1163 {
1164         m_visible = visible;
1165         for (auto &button : m_buttons) {
1166                 if (button.guibutton)
1167                         button.guibutton->setVisible(visible);
1168         }
1169
1170         if (m_joystick_btn_off->guibutton)
1171                 m_joystick_btn_off->guibutton->setVisible(visible);
1172
1173         // clear all active buttons
1174         if (!visible) {
1175                 while (!m_known_ids.empty())
1176                         handleReleaseEvent(m_known_ids.begin()->id);
1177
1178                 m_settingsbar.hide();
1179                 m_rarecontrolsbar.hide();
1180         } else {
1181                 m_settingsbar.show();
1182                 m_rarecontrolsbar.show();
1183         }
1184 }
1185
1186 void TouchScreenGUI::hide()
1187 {
1188         if (!m_visible)
1189                 return;
1190
1191         Toggle(false);
1192 }
1193
1194 void TouchScreenGUI::show()
1195 {
1196         if (m_visible)
1197                 return;
1198
1199         Toggle(true);
1200 }