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[dragonfireclient.git] / src / gui / touchscreengui.cpp
1 /*
2 Copyright (C) 2014 sapier
3 Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto
4                 <muhammadrifqipriyosusanto@gmail.com>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "touchscreengui.h"
22 #include "irrlichttypes.h"
23 #include "irr_v2d.h"
24 #include "log.h"
25 #include "keycode.h"
26 #include "settings.h"
27 #include "gettime.h"
28 #include "util/numeric.h"
29 #include "porting.h"
30 #include "guiscalingfilter.h"
31
32 #include <iostream>
33 #include <algorithm>
34
35 #include <ISceneCollisionManager.h>
36
37 // Very slow button repeat frequency (in seconds)
38 #define SLOW_BUTTON_REPEAT      (1.0f)
39
40 using namespace irr::core;
41
42 const char **touchgui_button_imagenames = (const char *[]) {
43         "jump_btn.png",
44         "down.png",
45         "zoom.png",
46         "aux_btn.png"
47 };
48
49 const char **touchgui_joystick_imagenames = (const char *[]) {
50         "joystick_off.png",
51         "joystick_bg.png",
52         "joystick_center.png"
53 };
54
55 static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
56 {
57         std::string key = "";
58         switch (id) {
59                 case forward_id:
60                         key = "forward";
61                         break;
62                 case left_id:
63                         key = "left";
64                         break;
65                 case right_id:
66                         key = "right";
67                         break;
68                 case backward_id:
69                         key = "backward";
70                         break;
71                 case inventory_id:
72                         key = "inventory";
73                         break;
74                 case drop_id:
75                         key = "drop";
76                         break;
77                 case jump_id:
78                         key = "jump";
79                         break;
80                 case crunch_id:
81                         key = "sneak";
82                         break;
83                 case zoom_id:
84                         key = "zoom";
85                         break;
86                 case special1_id:
87                         key = "special1";
88                         break;
89                 case fly_id:
90                         key = "freemove";
91                         break;
92                 case noclip_id:
93                         key = "noclip";
94                         break;
95                 case fast_id:
96                         key = "fastmove";
97                         break;
98                 case debug_id:
99                         key = "toggle_debug";
100                         break;
101                 case toggle_chat_id:
102                         key = "toggle_chat";
103                         break;
104                 case minimap_id:
105                         key = "minimap";
106                         break;
107                 case chat_id:
108                         key = "chat";
109                         break;
110                 case camera_id:
111                         key = "camera_mode";
112                         break;
113                 case range_id:
114                         key = "rangeselect";
115                         break;
116         }
117         assert(key != "");
118         return keyname_to_keycode(g_settings->get("keymap_" + key).c_str());
119 }
120
121 TouchScreenGUI *g_touchscreengui;
122
123 static void load_button_texture(button_info *btn, const char *path,
124                 rect<s32> button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
125 {
126         unsigned int tid;
127         video::ITexture *texture = guiScalingImageButton(driver,
128                         tsrc->getTexture(path, &tid), button_rect.getWidth(),
129                         button_rect.getHeight());
130         if (texture) {
131                 btn->guibutton->setUseAlphaChannel(true);
132                 if (g_settings->getBool("gui_scaling_filter")) {
133                         rect<s32> txr_rect = rect<s32>(0, 0, button_rect.getWidth(), button_rect.getHeight());
134                         btn->guibutton->setImage(texture, txr_rect);
135                         btn->guibutton->setPressedImage(texture, txr_rect);
136                         btn->guibutton->setScaleImage(false);
137                 } else {
138                         btn->guibutton->setImage(texture);
139                         btn->guibutton->setPressedImage(texture);
140                         btn->guibutton->setScaleImage(true);
141                 }
142                 btn->guibutton->setDrawBorder(false);
143                 btn->guibutton->setText(L"");
144                 }
145 }
146
147 AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device,
148                 IEventReceiver *receiver) :
149                         m_driver(device->getVideoDriver()),
150                         m_guienv(device->getGUIEnvironment()),
151                         m_receiver(receiver)
152 {
153 }
154
155 void AutoHideButtonBar::init(ISimpleTextureSource *tsrc,
156                 const char *starter_img, int button_id, v2s32 UpperLeft,
157                 v2s32 LowerRight, autohide_button_bar_dir dir, float timeout)
158 {
159         m_texturesource = tsrc;
160
161         m_upper_left = UpperLeft;
162         m_lower_right = LowerRight;
163
164         // init settings bar
165
166         irr::core::rect<int> current_button = rect<s32>(UpperLeft.X, UpperLeft.Y,
167                         LowerRight.X, LowerRight.Y);
168
169         m_starter.guibutton         = m_guienv->addButton(current_button, 0, button_id, L"", 0);
170         m_starter.guibutton->grab();
171         m_starter.repeatcounter     = -1;
172         m_starter.keycode           = KEY_OEM_8; // use invalid keycode as it's not relevant
173         m_starter.immediate_release = true;
174         m_starter.ids.clear();
175
176         load_button_texture(&m_starter, starter_img, current_button,
177                         m_texturesource, m_driver);
178
179         m_dir = dir;
180         m_timeout_value = timeout;
181
182         m_initialized = true;
183 }
184
185 AutoHideButtonBar::~AutoHideButtonBar()
186 {
187         if (m_starter.guibutton) {
188                 m_starter.guibutton->setVisible(false);
189                 m_starter.guibutton->drop();
190         }
191 }
192
193 void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
194                 const wchar_t *caption, const char *btn_image)
195 {
196
197         if (!m_initialized) {
198                 errorstream << "AutoHideButtonBar::addButton not yet initialized!"
199                                 << std::endl;
200                 return;
201         }
202         int button_size = 0;
203
204         if ((m_dir == AHBB_Dir_Top_Bottom) || (m_dir == AHBB_Dir_Bottom_Top)) {
205                 button_size = m_lower_right.X - m_upper_left.X;
206         } else {
207                 button_size = m_lower_right.Y - m_upper_left.Y;
208         }
209
210         irr::core::rect<int> current_button;
211
212         if ((m_dir == AHBB_Dir_Right_Left) || (m_dir == AHBB_Dir_Left_Right)) {
213
214                 int x_start = 0;
215                 int x_end = 0;
216
217                 if (m_dir == AHBB_Dir_Left_Right) {
218                         x_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size())
219                                         + (button_size * 0.25);
220                         x_end = x_start + button_size;
221                 } else {
222                         x_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size())
223                                         - (button_size * 0.25);
224                         x_start = x_end - button_size;
225                 }
226
227                 current_button = rect<s32>(x_start, m_upper_left.Y, x_end,
228                                 m_lower_right.Y);
229         } else {
230                 int y_start = 0;
231                 int y_end = 0;
232
233                 if (m_dir == AHBB_Dir_Top_Bottom) {
234                         y_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size())
235                                         + (button_size * 0.25);
236                         y_end = y_start + button_size;
237                 } else {
238                         y_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size())
239                                         - (button_size * 0.25);
240                         y_start = y_end - button_size;
241                 }
242
243                 current_button = rect<s32>(m_upper_left.X, y_start, m_lower_right.Y,
244                                 y_end);
245         }
246
247         button_info *btn       = new button_info();
248         btn->guibutton         = m_guienv->addButton(current_button, 0, button_id, caption, 0);
249         btn->guibutton->grab();
250         btn->guibutton->setVisible(false);
251         btn->guibutton->setEnabled(false);
252         btn->repeatcounter     = -1;
253         btn->keycode           = id2keycode(button_id);
254         btn->immediate_release = true;
255         btn->ids.clear();
256
257         load_button_texture(btn, btn_image, current_button, m_texturesource,
258                         m_driver);
259
260         m_buttons.push_back(btn);
261 }
262
263 void AutoHideButtonBar::addToggleButton(touch_gui_button_id button_id,
264                 const wchar_t *caption, const char *btn_image_1,
265                 const char *btn_image_2)
266 {
267         addButton(button_id, caption, btn_image_1);
268         button_info *btn = m_buttons.back();
269         btn->togglable = 1;
270         btn->textures.push_back(btn_image_1);
271         btn->textures.push_back(btn_image_2);
272 }
273
274 bool AutoHideButtonBar::isButton(const SEvent &event)
275 {
276         IGUIElement *rootguielement = m_guienv->getRootGUIElement();
277
278         if (rootguielement == NULL) {
279                 return false;
280         }
281
282         gui::IGUIElement *element = rootguielement->getElementFromPoint(
283                         core::position2d<s32>(event.TouchInput.X, event.TouchInput.Y));
284
285         if (element == NULL) {
286                 return false;
287         }
288
289         if (m_active) {
290                 // check for all buttons in vector
291
292                 std::vector<button_info *>::iterator iter = m_buttons.begin();
293
294                 while (iter != m_buttons.end()) {
295                         if ((*iter)->guibutton == element) {
296
297                                 SEvent *translated = new SEvent();
298                                 memset(translated, 0, sizeof(SEvent));
299                                 translated->EventType            = irr::EET_KEY_INPUT_EVENT;
300                                 translated->KeyInput.Key         = (*iter)->keycode;
301                                 translated->KeyInput.Control     = false;
302                                 translated->KeyInput.Shift       = false;
303                                 translated->KeyInput.Char        = 0;
304
305                                 // add this event
306                                 translated->KeyInput.PressedDown = true;
307                                 m_receiver->OnEvent(*translated);
308
309                                 // remove this event
310                                 translated->KeyInput.PressedDown = false;
311                                 m_receiver->OnEvent(*translated);
312
313                                 delete translated;
314
315                                 (*iter)->ids.push_back(event.TouchInput.ID);
316
317                                 m_timeout = 0;
318
319                                 if ((*iter)->togglable == 1) {
320                                         (*iter)->togglable = 2;
321                                         load_button_texture(*iter, (*iter)->textures[1],
322                                                         (*iter)->guibutton->getRelativePosition(),
323                                                         m_texturesource, m_driver);
324                                 } else if ((*iter)->togglable == 2) {
325                                         (*iter)->togglable = 1;
326                                         load_button_texture(*iter, (*iter)->textures[0],
327                                                         (*iter)->guibutton->getRelativePosition(),
328                                                         m_texturesource, m_driver);
329                                 }
330
331                                 return true;
332                         }
333                         ++iter;
334                 }
335         } else {
336                 // check for starter button only
337                 if (element == m_starter.guibutton) {
338                         m_starter.ids.push_back(event.TouchInput.ID);
339                         m_starter.guibutton->setVisible(false);
340                         m_starter.guibutton->setEnabled(false);
341                         m_active = true;
342                         m_timeout = 0;
343
344                         std::vector<button_info*>::iterator iter = m_buttons.begin();
345
346                         while (iter != m_buttons.end()) {
347                                 (*iter)->guibutton->setVisible(true);
348                                 (*iter)->guibutton->setEnabled(true);
349                                 ++iter;
350                         }
351
352                         return true;
353                 }
354         }
355         return false;
356 }
357
358 bool AutoHideButtonBar::isReleaseButton(int eventID)
359 {
360         std::vector<int>::iterator id = std::find(m_starter.ids.begin(),
361                         m_starter.ids.end(), eventID);
362
363         if (id != m_starter.ids.end()) {
364                 m_starter.ids.erase(id);
365                 return true;
366         }
367
368         std::vector<button_info *>::iterator iter = m_buttons.begin();
369
370         while (iter != m_buttons.end()) {
371                 std::vector<int>::iterator id = std::find((*iter)->ids.begin(),
372                                 (*iter)->ids.end(), eventID);
373
374                 if (id != (*iter)->ids.end()) {
375                         (*iter)->ids.erase(id);
376                         // TODO handle settings button release
377                         return true;
378                 }
379                 ++iter;
380         }
381
382         return false;
383 }
384
385 void AutoHideButtonBar::step(float dtime)
386 {
387         if (m_active) {
388                 m_timeout += dtime;
389
390                 if (m_timeout > m_timeout_value) {
391                         deactivate();
392                 }
393         }
394 }
395
396 void AutoHideButtonBar::deactivate()
397 {
398         if (m_visible) {
399                 m_starter.guibutton->setVisible(true);
400                 m_starter.guibutton->setEnabled(true);
401         }
402         m_active = false;
403
404         std::vector<button_info *>::iterator iter = m_buttons.begin();
405
406         while (iter != m_buttons.end()) {
407                         (*iter)->guibutton->setVisible(false);
408                         (*iter)->guibutton->setEnabled(false);
409                 ++iter;
410         }
411 }
412
413 void AutoHideButtonBar::hide()
414 {
415         m_visible = false;
416         m_starter.guibutton->setVisible(false);
417         m_starter.guibutton->setEnabled(false);
418
419         std::vector<button_info *>::iterator iter = m_buttons.begin();
420
421         while (iter != m_buttons.end()) {
422                 (*iter)->guibutton->setVisible(false);
423                 (*iter)->guibutton->setEnabled(false);
424                 ++iter;
425         }
426 }
427
428 void AutoHideButtonBar::show()
429 {
430         m_visible = true;
431
432         if (m_active) {
433                 std::vector<button_info *>::iterator iter = m_buttons.begin();
434
435                 while (iter != m_buttons.end()) {
436                         (*iter)->guibutton->setVisible(true);
437                         (*iter)->guibutton->setEnabled(true);
438                         ++iter;
439                 }
440         } else {
441                 m_starter.guibutton->setVisible(true);
442                 m_starter.guibutton->setEnabled(true);
443         }
444 }
445
446 TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver):
447         m_device(device),
448         m_guienv(device->getGUIEnvironment()),
449         m_receiver(receiver),
450         m_settingsbar(device, receiver),
451         m_rarecontrolsbar(device, receiver)
452 {
453         for (unsigned int i=0; i < after_last_element_id; i++) {
454                 m_buttons[i].guibutton     =  0;
455                 m_buttons[i].repeatcounter = -1;
456                 m_buttons[i].repeatdelay   = BUTTON_REPEAT_DELAY;
457         }
458
459         m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold");
460         m_fixed_joystick = g_settings->getBool("fixed_virtual_joystick");
461         m_joystick_triggers_special1 = g_settings->getBool("virtual_joystick_triggers_aux");
462         m_screensize = m_device->getVideoDriver()->getScreenSize();
463 }
464
465 void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
466                 std::wstring caption, bool immediate_release, float repeat_delay)
467 {
468
469         button_info *btn       = &m_buttons[id];
470         btn->guibutton         = m_guienv->addButton(button_rect, 0, id, caption.c_str());
471         btn->guibutton->grab();
472         btn->repeatcounter     = -1;
473         btn->repeatdelay       = repeat_delay;
474         btn->keycode           = id2keycode(id);
475         btn->immediate_release = immediate_release;
476         btn->ids.clear();
477
478         load_button_texture(btn, touchgui_button_imagenames[id], button_rect,
479                         m_texturesource, m_device->getVideoDriver());
480 }
481
482 button_info *TouchScreenGUI::initJoystickButton(touch_gui_button_id id, rect<s32> button_rect,
483                 int texture_id, bool visible)
484 {
485         button_info *btn = new button_info();
486         btn->guibutton   = m_guienv->addButton(button_rect, 0, id, L"O");
487         btn->guibutton->setVisible(visible);
488         btn->guibutton->grab();
489         btn->ids.clear();
490
491         load_button_texture(btn, touchgui_joystick_imagenames[texture_id], button_rect,
492                         m_texturesource, m_device->getVideoDriver());
493
494         return btn;
495 }
496
497 static int getMaxControlPadSize(float density) {
498         return 200 * density * g_settings->getFloat("hud_scaling");
499 }
500
501 int TouchScreenGUI::getGuiButtonSize()
502 {
503         u32 control_pad_size = MYMIN((2 * m_screensize.Y) / 3,
504                         getMaxControlPadSize(porting::getDisplayDensity()));
505
506         return control_pad_size / 3;
507 }
508
509 void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
510 {
511         assert(tsrc);
512
513         u32 button_size = getGuiButtonSize();
514         m_visible       = true;
515         m_texturesource = tsrc;
516
517         /* Init joystick display "button"
518          * Joystick is placed on bottom left of screen.
519          */
520         if (m_fixed_joystick) {
521                 m_joystick_btn_off = initJoystickButton(joystick_off_id,
522                                 rect<s32>(button_size,
523                                                 m_screensize.Y - button_size * 4,
524                                                 button_size * 4,
525                                                 m_screensize.Y - button_size), 0);
526         } else {
527                 m_joystick_btn_off = initJoystickButton(joystick_off_id,
528                                 rect<s32>(button_size,
529                                                 m_screensize.Y - button_size * 3,
530                                                 button_size * 3,
531                                                 m_screensize.Y - button_size), 0);
532         }
533
534         m_joystick_btn_bg = initJoystickButton(joystick_bg_id,
535                         rect<s32>(button_size,
536                                         m_screensize.Y - button_size * 4,
537                                         button_size * 4,
538                                         m_screensize.Y - button_size),
539                         1, false);
540
541         m_joystick_btn_center = initJoystickButton(joystick_center_id,
542                         rect<s32>(0, 0, button_size, button_size), 2, false);
543
544         // init jump button
545         initButton(jump_id,
546                         rect<s32>(m_screensize.X - (1.75 * button_size),
547                                         m_screensize.Y - button_size,
548                                         m_screensize.X - (0.25 * button_size),
549                                         m_screensize.Y),
550                         L"x", false);
551
552         // init crunch button
553         initButton(crunch_id,
554                         rect<s32>(m_screensize.X - (3.25 * button_size),
555                                         m_screensize.Y - button_size,
556                                         m_screensize.X - (1.75 * button_size),
557                                         m_screensize.Y),
558                         L"H", false);
559
560         // init zoom button
561         initButton(zoom_id,
562                         rect<s32>(m_screensize.X - (1.25 * button_size),
563                                         m_screensize.Y - (4 * button_size),
564                                         m_screensize.X - (0.25 * button_size),
565                                         m_screensize.Y - (3 * button_size)),
566                         L"z", false);
567
568         // init special1 button
569         if (!m_joystick_triggers_special1)
570                 initButton(special1_id,
571                                 rect<s32>(m_screensize.X - (1.25 * button_size),
572                                                 m_screensize.Y - (2.5 * button_size),
573                                                 m_screensize.X - (0.25 * button_size),
574                                                 m_screensize.Y - (1.5 * button_size)),
575                                 L"spc1", false);
576
577         m_settingsbar.init(m_texturesource, "gear_icon.png", settings_starter_id,
578                         v2s32(m_screensize.X - (button_size / 2),
579                                         m_screensize.Y - ((SETTINGS_BAR_Y_OFFSET + 1) * button_size)
580                                                         + (button_size * 0.5)),
581                         v2s32(m_screensize.X,
582                                         m_screensize.Y - (SETTINGS_BAR_Y_OFFSET * button_size)
583                                                         + (button_size * 0.5)), AHBB_Dir_Right_Left,
584                         3.0);
585
586         m_settingsbar.addButton(fly_id,     L"fly",       "fly_btn.png");
587         m_settingsbar.addButton(noclip_id,  L"noclip",    "noclip_btn.png");
588         m_settingsbar.addButton(fast_id,    L"fast",      "fast_btn.png");
589         m_settingsbar.addButton(debug_id,   L"debug",     "debug_btn.png");
590         m_settingsbar.addButton(camera_id,  L"camera",    "camera_btn.png");
591         m_settingsbar.addButton(range_id,   L"rangeview", "rangeview_btn.png");
592         m_settingsbar.addButton(minimap_id, L"minimap",   "minimap_btn.png");
593
594         // Chat is shown by default, so chat_hide_btn.png is shown first.
595         m_settingsbar.addToggleButton(toggle_chat_id, L"togglechat",
596                         "chat_hide_btn.png", "chat_show_btn.png");
597
598         m_rarecontrolsbar.init(m_texturesource, "rare_controls.png",
599                         rare_controls_starter_id,
600                         v2s32(0,
601                                         m_screensize.Y
602                                                         - ((RARE_CONTROLS_BAR_Y_OFFSET + 1) * button_size)
603                                                         + (button_size * 0.5)),
604                         v2s32(button_size / 2,
605                                         m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET * button_size)
606                                                         + (button_size * 0.5)), AHBB_Dir_Left_Right,
607                         2);
608
609         m_rarecontrolsbar.addButton(chat_id,      L"Chat", "chat_btn.png");
610         m_rarecontrolsbar.addButton(inventory_id, L"inv",  "inventory_btn.png");
611         m_rarecontrolsbar.addButton(drop_id,      L"drop", "drop_btn.png");
612
613 }
614
615 touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
616 {
617         IGUIElement *rootguielement = m_guienv->getRootGUIElement();
618
619         if (rootguielement != NULL) {
620                 gui::IGUIElement *element =
621                                 rootguielement->getElementFromPoint(core::position2d<s32>(x, y));
622
623                 if (element) {
624                         for (unsigned int i=0; i < after_last_element_id; i++) {
625                                 if (element == m_buttons[i].guibutton) {
626                                         return (touch_gui_button_id) i;
627                                 }
628                         }
629                 }
630         }
631         return after_last_element_id;
632 }
633
634 touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
635 {
636         for (unsigned int i=0; i < after_last_element_id; i++) {
637                 button_info *btn = &m_buttons[i];
638
639                 std::vector<int>::iterator id =
640                                 std::find(btn->ids.begin(), btn->ids.end(), eventID);
641
642                 if (id != btn->ids.end())
643                         return (touch_gui_button_id) i;
644         }
645
646         return after_last_element_id;
647 }
648
649 bool TouchScreenGUI::isHUDButton(const SEvent &event)
650 {
651         // check if hud item is pressed
652         for (std::map<int, rect<s32> >::iterator iter = m_hud_rects.begin();
653                         iter != m_hud_rects.end(); ++iter) {
654                 if (iter->second.isPointInside(
655                                 v2s32(event.TouchInput.X,
656                                                 event.TouchInput.Y)
657                         )) {
658                         if ( iter->first < 8) {
659                                 SEvent *translated = new SEvent();
660                                 memset(translated, 0, sizeof(SEvent));
661                                 translated->EventType = irr::EET_KEY_INPUT_EVENT;
662                                 translated->KeyInput.Key         = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first);
663                                 translated->KeyInput.Control     = false;
664                                 translated->KeyInput.Shift       = false;
665                                 translated->KeyInput.PressedDown = true;
666                                 m_receiver->OnEvent(*translated);
667                                 m_hud_ids[event.TouchInput.ID]   = translated->KeyInput.Key;
668                                 delete translated;
669                                 return true;
670                         }
671                 }
672         }
673         return false;
674 }
675
676 bool TouchScreenGUI::isReleaseHUDButton(int eventID)
677 {
678         std::map<int, irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
679
680         if (iter != m_hud_ids.end()) {
681                 SEvent *translated = new SEvent();
682                 memset(translated, 0, sizeof(SEvent));
683                 translated->EventType            = irr::EET_KEY_INPUT_EVENT;
684                 translated->KeyInput.Key         = iter->second;
685                 translated->KeyInput.PressedDown = false;
686                 translated->KeyInput.Control     = false;
687                 translated->KeyInput.Shift       = false;
688                 m_receiver->OnEvent(*translated);
689                 m_hud_ids.erase(iter);
690                 delete translated;
691                 return true;
692         }
693         return false;
694 }
695
696 void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
697                 int eventID, bool action)
698 {
699         button_info *btn = &m_buttons[button];
700         SEvent *translated = new SEvent();
701         memset(translated, 0, sizeof(SEvent));
702         translated->EventType            = irr::EET_KEY_INPUT_EVENT;
703         translated->KeyInput.Key         = btn->keycode;
704         translated->KeyInput.Control     = false;
705         translated->KeyInput.Shift       = false;
706         translated->KeyInput.Char        = 0;
707
708         // add this event
709         if (action) {
710                 assert(std::find(btn->ids.begin(), btn->ids.end(), eventID) == btn->ids.end());
711
712                 btn->ids.push_back(eventID);
713
714                 if (btn->ids.size() > 1) return;
715
716                 btn->repeatcounter = 0;
717                 translated->KeyInput.PressedDown = true;
718                 translated->KeyInput.Key = btn->keycode;
719                 m_receiver->OnEvent(*translated);
720         }
721         // remove event
722         if ((!action) || (btn->immediate_release)) {
723
724                 std::vector<int>::iterator pos =
725                                 std::find(btn->ids.begin(), btn->ids.end(), eventID);
726                 // has to be in touch list
727                 assert(pos != btn->ids.end());
728                 btn->ids.erase(pos);
729
730                 if (btn->ids.size() > 0)  { return; }
731
732                 translated->KeyInput.PressedDown = false;
733                 btn->repeatcounter               = -1;
734                 m_receiver->OnEvent(*translated);
735         }
736         delete translated;
737 }
738
739
740 void TouchScreenGUI::handleReleaseEvent(int evt_id)
741 {
742         touch_gui_button_id button = getButtonID(evt_id);
743
744         // handle button events
745         if (button != after_last_element_id) {
746                 handleButtonEvent(button, evt_id, false);
747         }
748         // handle hud button events
749         else if (isReleaseHUDButton(evt_id)) {
750                 // nothing to do here
751         } else if (m_settingsbar.isReleaseButton(evt_id)) {
752                 // nothing to do here
753         } else if (m_rarecontrolsbar.isReleaseButton(evt_id)) {
754                 // nothing to do here
755         }
756         // handle the point used for moving view
757         else if (evt_id == m_move_id) {
758                 m_move_id = -1;
759
760                 // if this pointer issued a mouse event issue symmetric release here
761                 if (m_move_sent_as_mouse_event) {
762                         SEvent *translated = new SEvent;
763                         memset(translated, 0, sizeof(SEvent));
764                         translated->EventType               = EET_MOUSE_INPUT_EVENT;
765                         translated->MouseInput.X            = m_move_downlocation.X;
766                         translated->MouseInput.Y            = m_move_downlocation.Y;
767                         translated->MouseInput.Shift        = false;
768                         translated->MouseInput.Control      = false;
769                         translated->MouseInput.ButtonStates = 0;
770                         translated->MouseInput.Event        = EMIE_LMOUSE_LEFT_UP;
771                         m_receiver->OnEvent(*translated);
772                         delete translated;
773                 }
774                 else {
775                         // do double tap detection
776                         doubleTapDetection();
777                 }
778         }
779         // handle joystick
780         else if (evt_id == m_joystick_id) {
781                 m_joystick_id = -1;
782
783                 // reset joystick
784                 for (unsigned int i = 0; i < 4; i ++)
785                         m_joystick_status[i] = false;
786                 applyJoystickStatus();
787
788                 m_joystick_btn_off->guibutton->setVisible(true);
789                 m_joystick_btn_bg->guibutton->setVisible(false);
790                 m_joystick_btn_center->guibutton->setVisible(false);
791         }
792         else {
793                 infostream
794                         << "TouchScreenGUI::translateEvent released unknown button: "
795                         << evt_id << std::endl;
796         }
797
798         for (std::vector<id_status>::iterator iter = m_known_ids.begin();
799                         iter != m_known_ids.end(); ++iter) {
800                 if (iter->id == evt_id) {
801                         m_known_ids.erase(iter);
802                         break;
803                 }
804         }
805 }
806
807 void TouchScreenGUI::translateEvent(const SEvent &event)
808 {
809         if (!m_visible) {
810                 infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl;
811                 return;
812         }
813
814         if (event.EventType != EET_TOUCH_INPUT_EVENT) {
815                 return;
816         }
817
818         if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
819
820                 /* add to own copy of eventlist ...
821                  * android would provide this information but irrlicht guys don't
822                  * wanna design a efficient interface
823                  */
824                 id_status toadd;
825                 toadd.id = event.TouchInput.ID;
826                 toadd.X  = event.TouchInput.X;
827                 toadd.Y  = event.TouchInput.Y;
828                 m_known_ids.push_back(toadd);
829
830                 int eventID = event.TouchInput.ID;
831
832                 touch_gui_button_id button =
833                                 getButtonID(event.TouchInput.X, event.TouchInput.Y);
834
835                 // handle button events
836                 if (button != after_last_element_id) {
837                         handleButtonEvent(button, eventID, true);
838                         m_settingsbar.deactivate();
839                         m_rarecontrolsbar.deactivate();
840                 } else if (isHUDButton(event)) {
841                         m_settingsbar.deactivate();
842                         m_rarecontrolsbar.deactivate();
843                         // already handled in isHUDButton()
844                 } else if (m_settingsbar.isButton(event)) {
845                         m_rarecontrolsbar.deactivate();
846                         // already handled in isSettingsBarButton()
847                 } else if (m_rarecontrolsbar.isButton(event)) {
848                         m_settingsbar.deactivate();
849                         // already handled in isSettingsBarButton()
850                 }
851                 // handle non button events
852                 else {
853                         m_settingsbar.deactivate();
854                         m_rarecontrolsbar.deactivate();
855
856                         u32 button_size = getGuiButtonSize();
857                         s32 dxj = event.TouchInput.X - button_size * 5 / 2;
858                         s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2;
859
860                         /* Select joystick when left 1/3 of screen dragged or
861                          * when joystick tapped (fixed joystick position)
862                          */
863                         if ((m_fixed_joystick && dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5) ||
864                                         (!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3)) {
865                                 // If we don't already have a starting point for joystick make this the one.
866                                 if (m_joystick_id == -1) {
867                                         m_joystick_id               = event.TouchInput.ID;
868                                         m_joystick_has_really_moved = false;
869
870                                         m_joystick_btn_off->guibutton->setVisible(false);
871                                         m_joystick_btn_bg->guibutton->setVisible(true);
872                                         m_joystick_btn_center->guibutton->setVisible(true);
873
874                                         // If it's a fixed joystick, don't move the joystick "button".
875                                         if (!m_fixed_joystick) {
876                                                 m_joystick_btn_bg->guibutton->setRelativePosition(v2s32(
877                                                                 event.TouchInput.X - button_size * 3 / 2,
878                                                                 event.TouchInput.Y - button_size * 3 / 2));
879                                         }
880                                         m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
881                                                         event.TouchInput.X - button_size / 2,
882                                                         event.TouchInput.Y - button_size / 2));
883                                 }
884                         } else {
885                                 // If we don't already have a moving point make this the moving one.
886                                 if (m_move_id == -1) {
887                                         m_move_id                  = event.TouchInput.ID;
888                                         m_move_has_really_moved    = false;
889                                         m_move_downtime            = porting::getTimeMs();
890                                         m_move_downlocation        = v2s32(event.TouchInput.X, event.TouchInput.Y);
891                                         m_move_sent_as_mouse_event = false;
892                                 }
893                         }
894                 }
895
896                 m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
897         }
898         else if (event.TouchInput.Event == ETIE_LEFT_UP) {
899                 verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
900                 handleReleaseEvent(event.TouchInput.ID);
901         }
902         else {
903                 assert(event.TouchInput.Event == ETIE_MOVED);
904                 int move_idx = event.TouchInput.ID;
905
906                 if (m_pointerpos[event.TouchInput.ID] ==
907                                 v2s32(event.TouchInput.X, event.TouchInput.Y)) {
908                         return;
909                 }
910
911                 if (m_move_id != -1) {
912                         if ((event.TouchInput.ID == m_move_id) &&
913                                 (!m_move_sent_as_mouse_event)) {
914
915                                 double distance = sqrt(
916                                                 (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) *
917                                                 (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) +
918                                                 (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
919                                                 (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));
920
921                                 if ((distance > m_touchscreen_threshold) ||
922                                                 (m_move_has_really_moved)) {
923                                         m_move_has_really_moved = true;
924                                         s32 X = event.TouchInput.X;
925                                         s32 Y = event.TouchInput.Y;
926
927                                         // update camera_yaw and camera_pitch
928                                         s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
929                                         s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
930
931                                         // adapt to similar behaviour as pc screen
932                                         double d         = g_settings->getFloat("mouse_sensitivity") * 4;
933                                         double old_yaw   = m_camera_yaw_change;
934                                         double old_pitch = m_camera_pitch;
935
936                                         m_camera_yaw_change -= dx * d;
937                                         m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180), 180);
938
939                                         // update shootline
940                                         m_shootline = m_device
941                                                         ->getSceneManager()
942                                                         ->getSceneCollisionManager()
943                                                         ->getRayFromScreenCoordinates(v2s32(X, Y));
944                                         m_pointerpos[event.TouchInput.ID] = v2s32(X, Y);
945                                 }
946                         }
947                         else if ((event.TouchInput.ID == m_move_id) &&
948                                         (m_move_sent_as_mouse_event)) {
949                                 m_shootline = m_device
950                                                 ->getSceneManager()
951                                                 ->getSceneCollisionManager()
952                                                 ->getRayFromScreenCoordinates(
953                                                                 v2s32(event.TouchInput.X, event.TouchInput.Y));
954                         }
955                 }
956
957                 if (m_joystick_id != -1 && event.TouchInput.ID == m_joystick_id) {
958                         u32 button_size = getGuiButtonSize();
959                         s32 X = event.TouchInput.X;
960                         s32 Y = event.TouchInput.Y;
961
962                         s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
963                         s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
964                         if (m_fixed_joystick) {
965                                 dx = X - button_size * 5 / 2;
966                                 dy = Y - m_screensize.Y + button_size * 5 / 2;
967                         }
968
969                         double distance_sq = dx * dx + dy * dy;
970
971                         s32 dxj = event.TouchInput.X - button_size * 5 / 2;
972                         s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2;
973                         bool inside_joystick = (dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5);
974
975                         if (m_joystick_has_really_moved ||
976                                         (!m_joystick_has_really_moved && inside_joystick) ||
977                                         (!m_fixed_joystick &&
978                                         distance_sq > m_touchscreen_threshold * m_touchscreen_threshold)) {
979                                 m_joystick_has_really_moved = true;
980                                 double distance = sqrt(distance_sq);
981
982                                 // angle in degrees
983                                 double angle = acos(dx / distance) * 180 / M_PI;
984                                 if (dy < 0)
985                                         angle *= -1;
986                                 // rotate to make comparing easier
987                                 angle = fmod(angle + 180 + 22.5, 360);
988
989                                 // reset state before applying
990                                 for (unsigned int i = 0; i < 5; i ++)
991                                         m_joystick_status[i] = false;
992
993                                 if (distance <= m_touchscreen_threshold) {
994                                         // do nothing
995                                 } else if (angle < 45)
996                                         m_joystick_status[j_left] = true;
997                                 else if (angle < 90) {
998                                         m_joystick_status[j_forward] = true;
999                                         m_joystick_status[j_left] = true;
1000                                 } else if (angle < 135)
1001                                         m_joystick_status[j_forward] = true;
1002                                 else if (angle < 180) {
1003                                         m_joystick_status[j_forward] = true;
1004                                         m_joystick_status[j_right] = true;
1005                                 } else if (angle < 225)
1006                                         m_joystick_status[j_right] = true;
1007                                 else if (angle < 270) {
1008                                         m_joystick_status[j_backward] = true;
1009                                         m_joystick_status[j_right] = true;
1010                                 } else if (angle < 315)
1011                                         m_joystick_status[j_backward] = true;
1012                                 else if (angle <= 360) {
1013                                         m_joystick_status[j_backward] = true;
1014                                         m_joystick_status[j_left] = true;
1015                                 }
1016
1017                                 if (distance > button_size) {
1018                                         m_joystick_status[j_special1] = true;
1019                                         // move joystick "button"
1020                                         s32 ndx = (s32) button_size * dx / distance - (s32) button_size / 2;
1021                                         s32 ndy = (s32) button_size * dy / distance - (s32) button_size / 2;
1022                                         if (m_fixed_joystick) {
1023                                                 m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
1024                                                         button_size * 5 / 2 + ndx,
1025                                                         m_screensize.Y - button_size * 5 / 2 + ndy));
1026                                         } else {
1027                                                 m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
1028                                                         m_pointerpos[event.TouchInput.ID].X + ndx,
1029                                                         m_pointerpos[event.TouchInput.ID].Y + ndy));
1030                                         }
1031                                 } else {
1032                                         m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
1033                                                 X - button_size / 2, Y - button_size / 2));
1034                                 }
1035                         }
1036                 }
1037
1038                 if (m_move_id == -1 && m_joystick_id == -1) {
1039                         handleChangedButton(event);
1040                 }
1041         }
1042 }
1043
1044 void TouchScreenGUI::handleChangedButton(const SEvent &event)
1045 {
1046         for (unsigned int i = 0; i < after_last_element_id; i++) {
1047
1048                 if (m_buttons[i].ids.empty()) {
1049                         continue;
1050                 }
1051                 for (std::vector<int>::iterator iter = m_buttons[i].ids.begin();
1052                                 iter != m_buttons[i].ids.end(); ++iter) {
1053
1054                         if (event.TouchInput.ID == *iter) {
1055
1056                                 int current_button_id =
1057                                                 getButtonID(event.TouchInput.X, event.TouchInput.Y);
1058
1059                                 if (current_button_id == i) {
1060                                         continue;
1061                                 }
1062
1063                                 // remove old button
1064                                 handleButtonEvent((touch_gui_button_id) i, *iter, false);
1065
1066                                 if (current_button_id == after_last_element_id) {
1067                                         return;
1068                                 }
1069                                 handleButtonEvent((touch_gui_button_id) current_button_id, *iter, true);
1070                                 return;
1071
1072                         }
1073                 }
1074         }
1075
1076         int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y);
1077
1078         if (current_button_id == after_last_element_id) {
1079                 return;
1080         }
1081
1082         button_info *btn = &m_buttons[current_button_id];
1083         if (std::find(btn->ids.begin(), btn->ids.end(), event.TouchInput.ID)
1084                         == btn->ids.end())
1085         {
1086                 handleButtonEvent((touch_gui_button_id) current_button_id,
1087                                 event.TouchInput.ID, true);
1088         }
1089
1090 }
1091
1092 bool TouchScreenGUI::doubleTapDetection()
1093 {
1094         m_key_events[0].down_time = m_key_events[1].down_time;
1095         m_key_events[0].x         = m_key_events[1].x;
1096         m_key_events[0].y         = m_key_events[1].y;
1097         m_key_events[1].down_time = m_move_downtime;
1098         m_key_events[1].x         = m_move_downlocation.X;
1099         m_key_events[1].y         = m_move_downlocation.Y;
1100
1101         u64 delta = porting::getDeltaMs(m_key_events[0].down_time, porting::getTimeMs());
1102         if (delta > 400)
1103                 return false;
1104
1105         double distance = sqrt(
1106                         (m_key_events[0].x - m_key_events[1].x) * (m_key_events[0].x - m_key_events[1].x) +
1107                         (m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y));
1108
1109
1110         if (distance > (20 + m_touchscreen_threshold))
1111                 return false;
1112
1113         SEvent *translated = new SEvent();
1114         memset(translated, 0, sizeof(SEvent));
1115         translated->EventType               = EET_MOUSE_INPUT_EVENT;
1116         translated->MouseInput.X            = m_key_events[0].x;
1117         translated->MouseInput.Y            = m_key_events[0].y;
1118         translated->MouseInput.Shift        = false;
1119         translated->MouseInput.Control      = false;
1120         translated->MouseInput.ButtonStates = EMBSM_RIGHT;
1121
1122         // update shootline
1123         m_shootline = m_device
1124                         ->getSceneManager()
1125                         ->getSceneCollisionManager()
1126                         ->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y));
1127
1128         translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
1129         verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl;
1130         m_receiver->OnEvent(*translated);
1131
1132         translated->MouseInput.ButtonStates = 0;
1133         translated->MouseInput.Event        = EMIE_RMOUSE_LEFT_UP;
1134         verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
1135         m_receiver->OnEvent(*translated);
1136         delete translated;
1137         return true;
1138
1139 }
1140
1141 void TouchScreenGUI::applyJoystickStatus()
1142 {
1143         for (unsigned int i = 0; i < 5; i ++) {
1144                 if (i == 4 && !m_joystick_triggers_special1)
1145                         continue;
1146
1147                 SEvent translated{};
1148                 translated.EventType            = irr::EET_KEY_INPUT_EVENT;
1149                 translated.KeyInput.Key         = id2keycode(m_joystick_names[i]);
1150                 translated.KeyInput.PressedDown = false;
1151                 m_receiver->OnEvent(translated);
1152
1153                 if (m_joystick_status[i]) {
1154                         translated.KeyInput.PressedDown = true;
1155                         m_receiver->OnEvent(translated);
1156                 }
1157         }
1158 }
1159
1160 TouchScreenGUI::~TouchScreenGUI()
1161 {
1162         for (unsigned int i = 0; i < after_last_element_id; i++) {
1163                 button_info *btn = &m_buttons[i];
1164                 if (btn->guibutton) {
1165                         btn->guibutton->drop();
1166                         btn->guibutton = NULL;
1167                 }
1168         }
1169
1170         if (m_joystick_btn_off->guibutton) {
1171                 m_joystick_btn_off->guibutton->drop();
1172                 m_joystick_btn_off->guibutton = NULL;
1173         }
1174
1175         if (m_joystick_btn_bg->guibutton) {
1176                 m_joystick_btn_bg->guibutton->drop();
1177                 m_joystick_btn_bg->guibutton = NULL;
1178         }
1179
1180         if (m_joystick_btn_center->guibutton) {
1181                 m_joystick_btn_center->guibutton->drop();
1182                 m_joystick_btn_center->guibutton = NULL;
1183         }
1184 }
1185
1186 void TouchScreenGUI::step(float dtime)
1187 {
1188         // simulate keyboard repeats
1189         for (unsigned int i = 0; i < after_last_element_id; i++) {
1190                 button_info *btn = &m_buttons[i];
1191
1192                 if (btn->ids.size() > 0) {
1193                         btn->repeatcounter += dtime;
1194
1195                         // in case we're moving around digging does not happen
1196                         if (m_move_id != -1)
1197                                 m_move_has_really_moved = true;
1198
1199                         if (btn->repeatcounter < btn->repeatdelay) continue;
1200
1201                         btn->repeatcounter              = 0;
1202                         SEvent translated;
1203                         memset(&translated, 0, sizeof(SEvent));
1204                         translated.EventType            = irr::EET_KEY_INPUT_EVENT;
1205                         translated.KeyInput.Key         = btn->keycode;
1206                         translated.KeyInput.PressedDown = false;
1207                         m_receiver->OnEvent(translated);
1208
1209                         translated.KeyInput.PressedDown = true;
1210                         m_receiver->OnEvent(translated);
1211                 }
1212         }
1213
1214         // joystick
1215         applyJoystickStatus();
1216
1217         // if a new placed pointer isn't moved for some time start digging
1218         if ((m_move_id != -1) &&
1219                         (!m_move_has_really_moved) &&
1220                         (!m_move_sent_as_mouse_event)) {
1221
1222                 u64 delta = porting::getDeltaMs(m_move_downtime, porting::getTimeMs());
1223
1224                 if (delta > MIN_DIG_TIME_MS) {
1225                         m_shootline = m_device
1226                                         ->getSceneManager()
1227                                         ->getSceneCollisionManager()
1228                                         ->getRayFromScreenCoordinates(
1229                                                         v2s32(m_move_downlocation.X,m_move_downlocation.Y));
1230
1231                         SEvent translated;
1232                         memset(&translated, 0, sizeof(SEvent));
1233                         translated.EventType               = EET_MOUSE_INPUT_EVENT;
1234                         translated.MouseInput.X            = m_move_downlocation.X;
1235                         translated.MouseInput.Y            = m_move_downlocation.Y;
1236                         translated.MouseInput.Shift        = false;
1237                         translated.MouseInput.Control      = false;
1238                         translated.MouseInput.ButtonStates = EMBSM_LEFT;
1239                         translated.MouseInput.Event        = EMIE_LMOUSE_PRESSED_DOWN;
1240                         verbosestream << "TouchScreenGUI::step left click press" << std::endl;
1241                         m_receiver->OnEvent(translated);
1242                         m_move_sent_as_mouse_event         = true;
1243                 }
1244         }
1245
1246         m_settingsbar.step(dtime);
1247         m_rarecontrolsbar.step(dtime);
1248 }
1249
1250 void TouchScreenGUI::resetHud()
1251 {
1252         m_hud_rects.clear();
1253 }
1254
1255 void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect)
1256 {
1257         m_hud_rects[index] = rect;
1258 }
1259
1260 void TouchScreenGUI::Toggle(bool visible)
1261 {
1262         m_visible = visible;
1263         for (unsigned int i = 0; i < after_last_element_id; i++) {
1264                 button_info *btn = &m_buttons[i];
1265                 if (btn->guibutton) {
1266                         btn->guibutton->setVisible(visible);
1267                 }
1268         }
1269
1270         if (m_joystick_btn_off->guibutton) {
1271                 m_joystick_btn_off->guibutton->setVisible(visible);
1272         }
1273
1274         // clear all active buttons
1275         if (!visible) {
1276                 while (m_known_ids.size() > 0) {
1277                         handleReleaseEvent(m_known_ids.begin()->id);
1278                 }
1279
1280                 m_settingsbar.hide();
1281                 m_rarecontrolsbar.hide();
1282         } else {
1283                 m_settingsbar.show();
1284                 m_rarecontrolsbar.show();
1285         }
1286 }
1287
1288 void TouchScreenGUI::hide()
1289 {
1290         if (!m_visible)
1291                 return;
1292
1293         Toggle(false);
1294 }
1295
1296 void TouchScreenGUI::show()
1297 {
1298         if (m_visible)
1299                 return;
1300
1301         Toggle(true);
1302 }