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1 /*
2 Minetest
3 Copyright (C) 2013 sapier
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "guiEngine.h"
21
22 #include <IGUIStaticText.h>
23 #include <ICameraSceneNode.h>
24 #include "client/renderingengine.h"
25 #include "scripting_mainmenu.h"
26 #include "util/numeric.h"
27 #include "config.h"
28 #include "version.h"
29 #include "porting.h"
30 #include "filesys.h"
31 #include "settings.h"
32 #include "guiMainMenu.h"
33 #include "sound.h"
34 #include "client/sound_openal.h"
35 #include "client/clouds.h"
36 #include "httpfetch.h"
37 #include "log.h"
38 #include "client/fontengine.h"
39 #include "client/guiscalingfilter.h"
40 #include "irrlicht_changes/static_text.h"
41
42 #if ENABLE_GLES
43 #include "client/tile.h"
44 #endif
45
46
47 /******************************************************************************/
48 void TextDestGuiEngine::gotText(const StringMap &fields)
49 {
50         m_engine->getScriptIface()->handleMainMenuButtons(fields);
51 }
52
53 /******************************************************************************/
54 void TextDestGuiEngine::gotText(const std::wstring &text)
55 {
56         m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
57 }
58
59 /******************************************************************************/
60 MenuTextureSource::~MenuTextureSource()
61 {
62         for (const std::string &texture_to_delete : m_to_delete) {
63                 const char *tname = texture_to_delete.c_str();
64                 video::ITexture *texture = m_driver->getTexture(tname);
65                 m_driver->removeTexture(texture);
66         }
67 }
68
69 /******************************************************************************/
70 video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
71 {
72         if (id)
73                 *id = 0;
74
75         if (name.empty())
76                 return NULL;
77
78 #if ENABLE_GLES
79         video::ITexture *retval = m_driver->findTexture(name.c_str());
80         if (retval)
81                 return retval;
82
83         video::IImage *image = m_driver->createImageFromFile(name.c_str());
84         if (!image)
85                 return NULL;
86
87         image = Align2Npot2(image, m_driver);
88         retval = m_driver->addTexture(name.c_str(), image);
89         m_to_delete.insert(name);
90         image->drop();
91         return retval;
92 #else
93         return m_driver->getTexture(name.c_str());
94 #endif
95 }
96
97 /******************************************************************************/
98 /** MenuMusicFetcher                                                          */
99 /******************************************************************************/
100 void MenuMusicFetcher::fetchSounds(const std::string &name,
101                         std::set<std::string> &dst_paths,
102                         std::set<std::string> &dst_datas)
103 {
104         if(m_fetched.count(name))
105                 return;
106         m_fetched.insert(name);
107         std::vector<fs::DirListNode> list;
108         // Reusable local function
109         auto add_paths = [&dst_paths](const std::string name, const std::string base = "") {
110                 dst_paths.insert(base + name + ".ogg");
111                 for (int i = 0; i < 10; i++)
112                         dst_paths.insert(base + name + "." + itos(i) + ".ogg");
113         };
114         // Allow full paths
115         if (name.find(DIR_DELIM_CHAR) != std::string::npos) {
116                 add_paths(name);
117         } else {
118                 std::string share_prefix = porting::path_share + DIR_DELIM;
119                 add_paths(name, share_prefix + "sounds" + DIR_DELIM);
120                 std::string user_prefix = porting::path_user + DIR_DELIM;
121                 add_paths(name, user_prefix + "sounds" + DIR_DELIM);
122         }
123 }
124
125 /******************************************************************************/
126 /** GUIEngine                                                                 */
127 /******************************************************************************/
128 GUIEngine::GUIEngine(JoystickController *joystick,
129                 gui::IGUIElement *parent,
130                 RenderingEngine *rendering_engine,
131                 IMenuManager *menumgr,
132                 MainMenuData *data,
133                 bool &kill) :
134         m_rendering_engine(rendering_engine),
135         m_parent(parent),
136         m_menumanager(menumgr),
137         m_smgr(rendering_engine->get_scene_manager()),
138         m_data(data),
139         m_kill(kill)
140 {
141         //initialize texture pointers
142         for (image_definition &texture : m_textures) {
143                 texture.texture = NULL;
144         }
145         // is deleted by guiformspec!
146         m_buttonhandler = new TextDestGuiEngine(this);
147
148         //create texture source
149         m_texture_source = new MenuTextureSource(rendering_engine->get_video_driver());
150
151         //create soundmanager
152         MenuMusicFetcher soundfetcher;
153 #if USE_SOUND
154         if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get())
155                 m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
156 #endif
157         if (!m_sound_manager)
158                 m_sound_manager = &dummySoundManager;
159
160         //create topleft header
161         m_toplefttext = L"";
162
163         core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
164                 g_fontengine->getTextHeight());
165         rect += v2s32(4, 0);
166
167         m_irr_toplefttext = gui::StaticText::add(rendering_engine->get_gui_env(),
168                         m_toplefttext, rect, false, true, 0, -1);
169
170         //create formspecsource
171         m_formspecgui = new FormspecFormSource("");
172
173         /* Create menu */
174         m_menu = new GUIFormSpecMenu(joystick,
175                         m_parent,
176                         -1,
177                         m_menumanager,
178                         NULL /* &client */,
179                         m_rendering_engine->get_gui_env(),
180                         m_texture_source,
181                         m_sound_manager,
182                         m_formspecgui,
183                         m_buttonhandler,
184                         "",
185                         false);
186
187         m_menu->allowClose(false);
188         m_menu->lockSize(true,v2u32(800,600));
189
190         // Initialize scripting
191
192         infostream << "GUIEngine: Initializing Lua" << std::endl;
193
194         m_script = new MainMenuScripting(this);
195
196         try {
197                 m_script->setMainMenuData(&m_data->script_data);
198                 m_data->script_data.errormessage.clear();
199
200                 if (!loadMainMenuScript()) {
201                         errorstream << "No future without main menu!" << std::endl;
202                         abort();
203                 }
204
205                 run();
206         } catch (LuaError &e) {
207                 errorstream << "Main menu error: " << e.what() << std::endl;
208                 m_data->script_data.errormessage = e.what();
209         }
210
211         m_menu->quitMenu();
212         m_menu->drop();
213         m_menu = NULL;
214 }
215
216 /******************************************************************************/
217 bool GUIEngine::loadMainMenuScript()
218 {
219         // Set main menu path (for core.get_mainmenu_path())
220         m_scriptdir = g_settings->get("main_menu_path");
221         if (m_scriptdir.empty()) {
222                 m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu";
223         }
224
225         // Load builtin (which will load the main menu script)
226         std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
227         try {
228                 m_script->loadScript(script);
229                 m_script->checkSetByBuiltin();
230                 // Menu script loaded
231                 return true;
232         } catch (const ModError &e) {
233                 errorstream << "GUIEngine: execution of menu script failed: "
234                         << e.what() << std::endl;
235         }
236
237         return false;
238 }
239
240 /******************************************************************************/
241 void GUIEngine::run()
242 {
243         // Always create clouds because they may or may not be
244         // needed based on the game selected
245         video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
246
247         cloudInit();
248
249         unsigned int text_height = g_fontengine->getTextHeight();
250
251         irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
252                 g_settings->getU16("screen_h"));
253
254         static const video::SColor sky_color(255, 140, 186, 250);
255
256         // Reset fog color
257         {
258                 video::SColor fog_color;
259                 video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
260                 f32 fog_start = 0;
261                 f32 fog_end = 0;
262                 f32 fog_density = 0;
263                 bool fog_pixelfog = false;
264                 bool fog_rangefog = false;
265                 driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
266                                 fog_pixelfog, fog_rangefog);
267
268                 driver->setFog(sky_color, fog_type, fog_start, fog_end, fog_density,
269                                 fog_pixelfog, fog_rangefog);
270         }
271
272         while (m_rendering_engine->run() && (!m_startgame) && (!m_kill)) {
273
274                 const irr::core::dimension2d<u32> &current_screen_size =
275                         m_rendering_engine->get_video_driver()->getScreenSize();
276                 // Verify if window size has changed and save it if it's the case
277                 // Ensure evaluating settings->getBool after verifying screensize
278                 // First condition is cheaper
279                 if (previous_screen_size != current_screen_size &&
280                                 current_screen_size != irr::core::dimension2d<u32>(0,0) &&
281                                 g_settings->getBool("autosave_screensize")) {
282                         g_settings->setU16("screen_w", current_screen_size.Width);
283                         g_settings->setU16("screen_h", current_screen_size.Height);
284                         previous_screen_size = current_screen_size;
285                 }
286
287                 //check if we need to update the "upper left corner"-text
288                 if (text_height != g_fontengine->getTextHeight()) {
289                         updateTopLeftTextSize();
290                         text_height = g_fontengine->getTextHeight();
291                 }
292
293                 driver->beginScene(true, true, sky_color);
294
295                 if (m_clouds_enabled)
296                 {
297                         cloudPreProcess();
298                         drawOverlay(driver);
299                 }
300                 else
301                         drawBackground(driver);
302
303                 drawHeader(driver);
304                 drawFooter(driver);
305
306                 m_rendering_engine->get_gui_env()->drawAll();
307
308                 driver->endScene();
309
310                 IrrlichtDevice *device = m_rendering_engine->get_raw_device();
311                 u32 frametime_min = 1000 / (device->isWindowFocused()
312                         ? g_settings->getFloat("fps_max")
313                         : g_settings->getFloat("fps_max_unfocused"));
314                 if (m_clouds_enabled)
315                         cloudPostProcess(frametime_min, device);
316                 else
317                         sleep_ms(frametime_min);
318
319                 m_script->step();
320
321 #ifdef __ANDROID__
322                 m_menu->getAndroidUIInput();
323 #endif
324         }
325 }
326
327 /******************************************************************************/
328 GUIEngine::~GUIEngine()
329 {
330         if (m_sound_manager != &dummySoundManager){
331                 delete m_sound_manager;
332                 m_sound_manager = NULL;
333         }
334
335         infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
336         delete m_script;
337
338         m_irr_toplefttext->setText(L"");
339
340         //clean up texture pointers
341         for (image_definition &texture : m_textures) {
342                 if (texture.texture)
343                         m_rendering_engine->get_video_driver()->removeTexture(texture.texture);
344         }
345
346         delete m_texture_source;
347
348         if (m_cloud.clouds)
349                 m_cloud.clouds->drop();
350 }
351
352 /******************************************************************************/
353 void GUIEngine::cloudInit()
354 {
355         m_cloud.clouds = new Clouds(m_smgr, -1, rand());
356         m_cloud.clouds->setHeight(100.0f);
357         m_cloud.clouds->update(v3f(0, 0, 0), video::SColor(255,240,240,255));
358
359         m_cloud.camera = m_smgr->addCameraSceneNode(0,
360                                 v3f(0,0,0), v3f(0, 60, 100));
361         m_cloud.camera->setFarValue(10000);
362
363         m_cloud.lasttime = m_rendering_engine->get_timer_time();
364 }
365
366 /******************************************************************************/
367 void GUIEngine::cloudPreProcess()
368 {
369         u32 time = m_rendering_engine->get_timer_time();
370
371         if(time > m_cloud.lasttime)
372                 m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
373         else
374                 m_cloud.dtime = 0;
375
376         m_cloud.lasttime = time;
377
378         m_cloud.clouds->step(m_cloud.dtime*3);
379         m_cloud.clouds->render();
380         m_smgr->drawAll();
381 }
382
383 /******************************************************************************/
384 void GUIEngine::cloudPostProcess(u32 frametime_min, IrrlichtDevice *device)
385 {
386         // Time of frame without fps limit
387         u32 busytime_u32;
388
389         // not using getRealTime is necessary for wine
390         u32 time = m_rendering_engine->get_timer_time();
391         if(time > m_cloud.lasttime)
392                 busytime_u32 = time - m_cloud.lasttime;
393         else
394                 busytime_u32 = 0;
395
396         // FPS limit
397         if (busytime_u32 < frametime_min) {
398                 u32 sleeptime = frametime_min - busytime_u32;
399                 device->sleep(sleeptime);
400         }
401 }
402
403 /******************************************************************************/
404 void GUIEngine::setFormspecPrepend(const std::string &fs)
405 {
406         if (m_menu) {
407                 m_menu->setFormspecPrepend(fs);
408         }
409 }
410
411
412 /******************************************************************************/
413 void GUIEngine::drawBackground(video::IVideoDriver *driver)
414 {
415         v2u32 screensize = driver->getScreenSize();
416
417         video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
418
419         /* If no texture, draw background of solid color */
420         if(!texture){
421                 video::SColor color(255,80,58,37);
422                 core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
423                 driver->draw2DRectangle(color, rect, NULL);
424                 return;
425         }
426
427         v2u32 sourcesize = texture->getOriginalSize();
428
429         if (m_textures[TEX_LAYER_BACKGROUND].tile)
430         {
431                 v2u32 tilesize(
432                                 MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
433                                 MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
434                 for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
435                 {
436                         for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
437                         {
438                                 draw2DImageFilterScaled(driver, texture,
439                                         core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
440                                         core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
441                                         NULL, NULL, true);
442                         }
443                 }
444                 return;
445         }
446
447         // Chop background image to the smaller screen dimension
448         v2u32 bg_size = screensize;
449         v2f32 scale(
450                         (f32) bg_size.X / sourcesize.X,
451                         (f32) bg_size.Y / sourcesize.Y);
452         if (scale.X < scale.Y)
453                 bg_size.X = (int) (scale.Y * sourcesize.X);
454         else
455                 bg_size.Y = (int) (scale.X * sourcesize.Y);
456         v2s32 offset = v2s32(
457                 (s32) screensize.X - (s32) bg_size.X,
458                 (s32) screensize.Y - (s32) bg_size.Y
459         ) / 2;
460         /* Draw background texture */
461         draw2DImageFilterScaled(driver, texture,
462                 core::rect<s32>(offset.X, offset.Y, bg_size.X + offset.X, bg_size.Y + offset.Y),
463                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
464                 NULL, NULL, true);
465 }
466
467 /******************************************************************************/
468 void GUIEngine::drawOverlay(video::IVideoDriver *driver)
469 {
470         v2u32 screensize = driver->getScreenSize();
471
472         video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
473
474         /* If no texture, draw nothing */
475         if(!texture)
476                 return;
477
478         /* Draw background texture */
479         v2u32 sourcesize = texture->getOriginalSize();
480         draw2DImageFilterScaled(driver, texture,
481                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
482                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
483                 NULL, NULL, true);
484 }
485
486 /******************************************************************************/
487 void GUIEngine::drawHeader(video::IVideoDriver *driver)
488 {
489         core::dimension2d<u32> screensize = driver->getScreenSize();
490
491         video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
492
493         /* If no texture, draw nothing */
494         if(!texture)
495                 return;
496
497         f32 mult = (((f32)screensize.Width / 2.0)) /
498                         ((f32)texture->getOriginalSize().Width);
499
500         v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
501                         ((f32)texture->getOriginalSize().Height) * mult);
502
503         // Don't draw the header if there isn't enough room
504         s32 free_space = (((s32)screensize.Height)-320)/2;
505
506         if (free_space > splashsize.Y) {
507                 core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
508                 splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
509                                 ((free_space/2)-splashsize.Y/2)+10);
510
511         draw2DImageFilterScaled(driver, texture, splashrect,
512                 core::rect<s32>(core::position2d<s32>(0,0),
513                 core::dimension2di(texture->getOriginalSize())),
514                 NULL, NULL, true);
515         }
516 }
517
518 /******************************************************************************/
519 void GUIEngine::drawFooter(video::IVideoDriver *driver)
520 {
521         core::dimension2d<u32> screensize = driver->getScreenSize();
522
523         video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
524
525         /* If no texture, draw nothing */
526         if(!texture)
527                 return;
528
529         f32 mult = (((f32)screensize.Width)) /
530                         ((f32)texture->getOriginalSize().Width);
531
532         v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
533                         ((f32)texture->getOriginalSize().Height) * mult);
534
535         // Don't draw the footer if there isn't enough room
536         s32 free_space = (((s32)screensize.Height)-320)/2;
537
538         if (free_space > footersize.Y) {
539                 core::rect<s32> rect(0,0,footersize.X,footersize.Y);
540                 rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
541                 rect -= v2s32(footersize.X/2, 0);
542
543                 draw2DImageFilterScaled(driver, texture, rect,
544                         core::rect<s32>(core::position2d<s32>(0,0),
545                         core::dimension2di(texture->getOriginalSize())),
546                         NULL, NULL, true);
547         }
548 }
549
550 /******************************************************************************/
551 bool GUIEngine::setTexture(texture_layer layer, const std::string &texturepath,
552                 bool tile_image, unsigned int minsize)
553 {
554         video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
555
556         if (m_textures[layer].texture) {
557                 driver->removeTexture(m_textures[layer].texture);
558                 m_textures[layer].texture = NULL;
559         }
560
561         if (texturepath.empty() || !fs::PathExists(texturepath)) {
562                 return false;
563         }
564
565         m_textures[layer].texture = driver->getTexture(texturepath.c_str());
566         m_textures[layer].tile    = tile_image;
567         m_textures[layer].minsize = minsize;
568
569         if (!m_textures[layer].texture) {
570                 return false;
571         }
572
573         return true;
574 }
575
576 /******************************************************************************/
577 bool GUIEngine::downloadFile(const std::string &url, const std::string &target)
578 {
579 #if USE_CURL
580         std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
581         if (!target_file.good()) {
582                 return false;
583         }
584
585         HTTPFetchRequest fetch_request;
586         HTTPFetchResult fetch_result;
587         fetch_request.url = url;
588         fetch_request.caller = HTTPFETCH_SYNC;
589         fetch_request.timeout = g_settings->getS32("curl_file_download_timeout");
590         httpfetch_sync(fetch_request, fetch_result);
591
592         if (!fetch_result.succeeded) {
593                 target_file.close();
594                 fs::DeleteSingleFileOrEmptyDirectory(target);
595                 return false;
596         }
597         target_file << fetch_result.data;
598
599         return true;
600 #else
601         return false;
602 #endif
603 }
604
605 /******************************************************************************/
606 void GUIEngine::setTopleftText(const std::string &text)
607 {
608         m_toplefttext = translate_string(utf8_to_wide(text));
609
610         updateTopLeftTextSize();
611 }
612
613 /******************************************************************************/
614 void GUIEngine::updateTopLeftTextSize()
615 {
616         core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
617                 g_fontengine->getTextHeight());
618         rect += v2s32(4, 0);
619
620         m_irr_toplefttext->remove();
621         m_irr_toplefttext = gui::StaticText::add(m_rendering_engine->get_gui_env(),
622                         m_toplefttext, rect, false, true, 0, -1);
623 }
624
625 /******************************************************************************/
626 s32 GUIEngine::playSound(const SimpleSoundSpec &spec)
627 {
628         s32 handle = m_sound_manager->playSound(spec);
629         return handle;
630 }
631
632 /******************************************************************************/
633 void GUIEngine::stopSound(s32 handle)
634 {
635         m_sound_manager->stopSound(handle);
636 }