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1 /*
2 Minetest
3 Copyright (C) 2013 sapier
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "guiEngine.h"
21
22 #include <IGUIStaticText.h>
23 #include <ICameraSceneNode.h>
24 #include "client/renderingengine.h"
25 #include "scripting_mainmenu.h"
26 #include "util/numeric.h"
27 #include "config.h"
28 #include "version.h"
29 #include "porting.h"
30 #include "filesys.h"
31 #include "settings.h"
32 #include "guiMainMenu.h"
33 #include "sound.h"
34 #include "client/sound_openal.h"
35 #include "client/clouds.h"
36 #include "httpfetch.h"
37 #include "log.h"
38 #include "client/fontengine.h"
39 #include "client/guiscalingfilter.h"
40 #include "irrlicht_changes/static_text.h"
41
42 #ifdef __ANDROID__
43 #include "client/tile.h"
44 #include <GLES/gl.h>
45 #endif
46
47
48 /******************************************************************************/
49 void TextDestGuiEngine::gotText(const StringMap &fields)
50 {
51         m_engine->getScriptIface()->handleMainMenuButtons(fields);
52 }
53
54 /******************************************************************************/
55 void TextDestGuiEngine::gotText(const std::wstring &text)
56 {
57         m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
58 }
59
60 /******************************************************************************/
61 MenuTextureSource::~MenuTextureSource()
62 {
63         for (const std::string &texture_to_delete : m_to_delete) {
64                 const char *tname = texture_to_delete.c_str();
65                 video::ITexture *texture = m_driver->getTexture(tname);
66                 m_driver->removeTexture(texture);
67         }
68 }
69
70 /******************************************************************************/
71 video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
72 {
73         if (id)
74                 *id = 0;
75
76         if (name.empty())
77                 return NULL;
78
79         m_to_delete.insert(name);
80
81 #ifdef __ANDROID__
82         video::ITexture *retval = m_driver->findTexture(name.c_str());
83         if (retval)
84                 return retval;
85
86         video::IImage *image = m_driver->createImageFromFile(name.c_str());
87         if (!image)
88                 return NULL;
89
90         image = Align2Npot2(image, m_driver);
91         retval = m_driver->addTexture(name.c_str(), image);
92         image->drop();
93         return retval;
94 #else
95         return m_driver->getTexture(name.c_str());
96 #endif
97 }
98
99 /******************************************************************************/
100 /** MenuMusicFetcher                                                          */
101 /******************************************************************************/
102 void MenuMusicFetcher::fetchSounds(const std::string &name,
103                         std::set<std::string> &dst_paths,
104                         std::set<std::string> &dst_datas)
105 {
106         if(m_fetched.count(name))
107                 return;
108         m_fetched.insert(name);
109         std::string base;
110         base = porting::path_share + DIR_DELIM + "sounds";
111         dst_paths.insert(base + DIR_DELIM + name + ".ogg");
112         int i;
113         for(i=0; i<10; i++)
114                 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
115         base = porting::path_user + DIR_DELIM + "sounds";
116         dst_paths.insert(base + DIR_DELIM + name + ".ogg");
117         for(i=0; i<10; i++)
118                 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
119 }
120
121 /******************************************************************************/
122 /** GUIEngine                                                                 */
123 /******************************************************************************/
124 GUIEngine::GUIEngine(JoystickController *joystick,
125                 gui::IGUIElement *parent,
126                 IMenuManager *menumgr,
127                 MainMenuData *data,
128                 bool &kill) :
129         m_parent(parent),
130         m_menumanager(menumgr),
131         m_smgr(RenderingEngine::get_scene_manager()),
132         m_data(data),
133         m_kill(kill)
134 {
135         //initialize texture pointers
136         for (image_definition &texture : m_textures) {
137                 texture.texture = NULL;
138         }
139         // is deleted by guiformspec!
140         m_buttonhandler = new TextDestGuiEngine(this);
141
142         //create texture source
143         m_texture_source = new MenuTextureSource(RenderingEngine::get_video_driver());
144
145         //create soundmanager
146         MenuMusicFetcher soundfetcher;
147 #if USE_SOUND
148         if (g_settings->getBool("enable_sound"))
149                 m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
150 #endif
151         if(!m_sound_manager)
152                 m_sound_manager = &dummySoundManager;
153
154         //create topleft header
155         m_toplefttext = L"";
156
157         core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
158                 g_fontengine->getTextHeight());
159         rect += v2s32(4, 0);
160
161         m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(),
162                         m_toplefttext, rect, false, true, 0, -1);
163
164         //create formspecsource
165         m_formspecgui = new FormspecFormSource("");
166
167         /* Create menu */
168         m_menu = new GUIFormSpecMenu(joystick,
169                         m_parent,
170                         -1,
171                         m_menumanager,
172                         NULL /* &client */,
173                         m_texture_source,
174                         m_formspecgui,
175                         m_buttonhandler,
176                         "",
177                         false);
178
179         m_menu->allowClose(false);
180         m_menu->lockSize(true,v2u32(800,600));
181
182         // Initialize scripting
183
184         infostream << "GUIEngine: Initializing Lua" << std::endl;
185
186         m_script = new MainMenuScripting(this);
187
188         try {
189                 m_script->setMainMenuData(&m_data->script_data);
190                 m_data->script_data.errormessage = "";
191
192                 if (!loadMainMenuScript()) {
193                         errorstream << "No future without main menu!" << std::endl;
194                         abort();
195                 }
196
197                 run();
198         } catch (LuaError &e) {
199                 errorstream << "Main menu error: " << e.what() << std::endl;
200                 m_data->script_data.errormessage = e.what();
201         }
202
203         m_menu->quitMenu();
204         m_menu->drop();
205         m_menu = NULL;
206 }
207
208 /******************************************************************************/
209 bool GUIEngine::loadMainMenuScript()
210 {
211         // Set main menu path (for core.get_mainmenu_path())
212         m_scriptdir = g_settings->get("main_menu_path");
213         if (m_scriptdir.empty()) {
214                 m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu";
215         }
216
217         // Load builtin (which will load the main menu script)
218         std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
219         try {
220                 m_script->loadScript(script);
221                 // Menu script loaded
222                 return true;
223         } catch (const ModError &e) {
224                 errorstream << "GUIEngine: execution of menu script failed: "
225                         << e.what() << std::endl;
226         }
227
228         return false;
229 }
230
231 /******************************************************************************/
232 void GUIEngine::run()
233 {
234         // Always create clouds because they may or may not be
235         // needed based on the game selected
236         video::IVideoDriver *driver = RenderingEngine::get_video_driver();
237
238         cloudInit();
239
240         unsigned int text_height = g_fontengine->getTextHeight();
241
242         irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
243                 g_settings->getU16("screen_h"));
244
245         while (RenderingEngine::run() && (!m_startgame) && (!m_kill)) {
246
247                 const irr::core::dimension2d<u32> &current_screen_size =
248                         RenderingEngine::get_video_driver()->getScreenSize();
249                 // Verify if window size has changed and save it if it's the case
250                 // Ensure evaluating settings->getBool after verifying screensize
251                 // First condition is cheaper
252                 if (previous_screen_size != current_screen_size &&
253                                 current_screen_size != irr::core::dimension2d<u32>(0,0) &&
254                                 g_settings->getBool("autosave_screensize")) {
255                         g_settings->setU16("screen_w", current_screen_size.Width);
256                         g_settings->setU16("screen_h", current_screen_size.Height);
257                         previous_screen_size = current_screen_size;
258                 }
259
260                 //check if we need to update the "upper left corner"-text
261                 if (text_height != g_fontengine->getTextHeight()) {
262                         updateTopLeftTextSize();
263                         text_height = g_fontengine->getTextHeight();
264                 }
265
266                 driver->beginScene(true, true, video::SColor(255,140,186,250));
267
268                 if (m_clouds_enabled)
269                 {
270                         cloudPreProcess();
271                         drawOverlay(driver);
272                 }
273                 else
274                         drawBackground(driver);
275
276                 drawHeader(driver);
277                 drawFooter(driver);
278
279                 RenderingEngine::get_gui_env()->drawAll();
280
281                 driver->endScene();
282
283                 if (m_clouds_enabled)
284                         cloudPostProcess();
285                 else
286                         sleep_ms(25);
287
288                 m_script->step();
289
290 #ifdef __ANDROID__
291                 m_menu->getAndroidUIInput();
292 #endif
293         }
294 }
295
296 /******************************************************************************/
297 GUIEngine::~GUIEngine()
298 {
299         if (m_sound_manager != &dummySoundManager){
300                 delete m_sound_manager;
301                 m_sound_manager = NULL;
302         }
303
304         infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
305         delete m_script;
306
307         m_irr_toplefttext->setText(L"");
308
309         //clean up texture pointers
310         for (image_definition &texture : m_textures) {
311                 if (texture.texture)
312                         RenderingEngine::get_video_driver()->removeTexture(texture.texture);
313         }
314
315         delete m_texture_source;
316
317         if (m_cloud.clouds)
318                 m_cloud.clouds->drop();
319 }
320
321 /******************************************************************************/
322 void GUIEngine::cloudInit()
323 {
324         m_cloud.clouds = new Clouds(m_smgr, -1, rand());
325         m_cloud.clouds->setHeight(100.0f);
326         m_cloud.clouds->update(v3f(0, 0, 0), video::SColor(255,200,200,255));
327
328         m_cloud.camera = m_smgr->addCameraSceneNode(0,
329                                 v3f(0,0,0), v3f(0, 60, 100));
330         m_cloud.camera->setFarValue(10000);
331
332         m_cloud.lasttime = RenderingEngine::get_timer_time();
333 }
334
335 /******************************************************************************/
336 void GUIEngine::cloudPreProcess()
337 {
338         u32 time = RenderingEngine::get_timer_time();
339
340         if(time > m_cloud.lasttime)
341                 m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
342         else
343                 m_cloud.dtime = 0;
344
345         m_cloud.lasttime = time;
346
347         m_cloud.clouds->step(m_cloud.dtime*3);
348         m_cloud.clouds->render();
349         m_smgr->drawAll();
350 }
351
352 /******************************************************************************/
353 void GUIEngine::cloudPostProcess()
354 {
355         float fps_max = g_settings->getFloat("pause_fps_max");
356         // Time of frame without fps limit
357         u32 busytime_u32;
358
359         // not using getRealTime is necessary for wine
360         u32 time = RenderingEngine::get_timer_time();
361         if(time > m_cloud.lasttime)
362                 busytime_u32 = time - m_cloud.lasttime;
363         else
364                 busytime_u32 = 0;
365
366         // FPS limiter
367         u32 frametime_min = 1000./fps_max;
368
369         if (busytime_u32 < frametime_min) {
370                 u32 sleeptime = frametime_min - busytime_u32;
371                 RenderingEngine::get_raw_device()->sleep(sleeptime);
372         }
373 }
374
375 /******************************************************************************/
376 void GUIEngine::drawBackground(video::IVideoDriver *driver)
377 {
378         v2u32 screensize = driver->getScreenSize();
379
380         video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
381
382         /* If no texture, draw background of solid color */
383         if(!texture){
384                 video::SColor color(255,80,58,37);
385                 core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
386                 driver->draw2DRectangle(color, rect, NULL);
387                 return;
388         }
389
390         v2u32 sourcesize = texture->getOriginalSize();
391
392         if (m_textures[TEX_LAYER_BACKGROUND].tile)
393         {
394                 v2u32 tilesize(
395                                 MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
396                                 MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
397                 for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
398                 {
399                         for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
400                         {
401                                 draw2DImageFilterScaled(driver, texture,
402                                         core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
403                                         core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
404                                         NULL, NULL, true);
405                         }
406                 }
407                 return;
408         }
409
410         /* Draw background texture */
411         draw2DImageFilterScaled(driver, texture,
412                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
413                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
414                 NULL, NULL, true);
415 }
416
417 /******************************************************************************/
418 void GUIEngine::drawOverlay(video::IVideoDriver *driver)
419 {
420         v2u32 screensize = driver->getScreenSize();
421
422         video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
423
424         /* If no texture, draw nothing */
425         if(!texture)
426                 return;
427
428         /* Draw background texture */
429         v2u32 sourcesize = texture->getOriginalSize();
430         draw2DImageFilterScaled(driver, texture,
431                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
432                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
433                 NULL, NULL, true);
434 }
435
436 /******************************************************************************/
437 void GUIEngine::drawHeader(video::IVideoDriver *driver)
438 {
439         core::dimension2d<u32> screensize = driver->getScreenSize();
440
441         video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
442
443         /* If no texture, draw nothing */
444         if(!texture)
445                 return;
446
447         f32 mult = (((f32)screensize.Width / 2.0)) /
448                         ((f32)texture->getOriginalSize().Width);
449
450         v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
451                         ((f32)texture->getOriginalSize().Height) * mult);
452
453         // Don't draw the header if there isn't enough room
454         s32 free_space = (((s32)screensize.Height)-320)/2;
455
456         if (free_space > splashsize.Y) {
457                 core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
458                 splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
459                                 ((free_space/2)-splashsize.Y/2)+10);
460
461         video::SColor bgcolor(255,50,50,50);
462
463         draw2DImageFilterScaled(driver, texture, splashrect,
464                 core::rect<s32>(core::position2d<s32>(0,0),
465                 core::dimension2di(texture->getOriginalSize())),
466                 NULL, NULL, true);
467         }
468 }
469
470 /******************************************************************************/
471 void GUIEngine::drawFooter(video::IVideoDriver *driver)
472 {
473         core::dimension2d<u32> screensize = driver->getScreenSize();
474
475         video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
476
477         /* If no texture, draw nothing */
478         if(!texture)
479                 return;
480
481         f32 mult = (((f32)screensize.Width)) /
482                         ((f32)texture->getOriginalSize().Width);
483
484         v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
485                         ((f32)texture->getOriginalSize().Height) * mult);
486
487         // Don't draw the footer if there isn't enough room
488         s32 free_space = (((s32)screensize.Height)-320)/2;
489
490         if (free_space > footersize.Y) {
491                 core::rect<s32> rect(0,0,footersize.X,footersize.Y);
492                 rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
493                 rect -= v2s32(footersize.X/2, 0);
494
495                 draw2DImageFilterScaled(driver, texture, rect,
496                         core::rect<s32>(core::position2d<s32>(0,0),
497                         core::dimension2di(texture->getOriginalSize())),
498                         NULL, NULL, true);
499         }
500 }
501
502 /******************************************************************************/
503 bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
504                 bool tile_image, unsigned int minsize)
505 {
506         video::IVideoDriver *driver = RenderingEngine::get_video_driver();
507
508         if (m_textures[layer].texture) {
509                 driver->removeTexture(m_textures[layer].texture);
510                 m_textures[layer].texture = NULL;
511         }
512
513         if (texturepath.empty() || !fs::PathExists(texturepath)) {
514                 return false;
515         }
516
517         m_textures[layer].texture = driver->getTexture(texturepath.c_str());
518         m_textures[layer].tile    = tile_image;
519         m_textures[layer].minsize = minsize;
520
521         if (!m_textures[layer].texture) {
522                 return false;
523         }
524
525         return true;
526 }
527
528 /******************************************************************************/
529 bool GUIEngine::downloadFile(const std::string &url, const std::string &target)
530 {
531 #if USE_CURL
532         std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
533         if (!target_file.good()) {
534                 return false;
535         }
536
537         HTTPFetchRequest fetch_request;
538         HTTPFetchResult fetch_result;
539         fetch_request.url = url;
540         fetch_request.caller = HTTPFETCH_SYNC;
541         fetch_request.timeout = g_settings->getS32("curl_file_download_timeout");
542         httpfetch_sync(fetch_request, fetch_result);
543
544         if (!fetch_result.succeeded) {
545                 target_file.close();
546                 fs::DeleteSingleFileOrEmptyDirectory(target);
547                 return false;
548         }
549         target_file << fetch_result.data;
550
551         return true;
552 #else
553         return false;
554 #endif
555 }
556
557 /******************************************************************************/
558 void GUIEngine::setTopleftText(const std::string &text)
559 {
560         m_toplefttext = translate_string(utf8_to_wide(text));
561
562         updateTopLeftTextSize();
563 }
564
565 /******************************************************************************/
566 void GUIEngine::updateTopLeftTextSize()
567 {
568         core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
569                 g_fontengine->getTextHeight());
570         rect += v2s32(4, 0);
571
572         m_irr_toplefttext->remove();
573         m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(),
574                         m_toplefttext, rect, false, true, 0, -1);
575 }
576
577 /******************************************************************************/
578 s32 GUIEngine::playSound(SimpleSoundSpec spec, bool looped)
579 {
580         s32 handle = m_sound_manager->playSound(spec, looped);
581         return handle;
582 }
583
584 /******************************************************************************/
585 void GUIEngine::stopSound(s32 handle)
586 {
587         m_sound_manager->stopSound(handle);
588 }
589
590 /******************************************************************************/
591 unsigned int GUIEngine::queueAsync(const std::string &serialized_func,
592                 const std::string &serialized_params)
593 {
594         return m_script->queueAsync(serialized_func, serialized_params);
595 }
596