]> git.lizzy.rs Git - minetest.git/blob - src/gui/guiEngine.cpp
Fix coloured fog in main menu (#8181)
[minetest.git] / src / gui / guiEngine.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 sapier
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "guiEngine.h"
21
22 #include <IGUIStaticText.h>
23 #include <ICameraSceneNode.h>
24 #include "client/renderingengine.h"
25 #include "scripting_mainmenu.h"
26 #include "util/numeric.h"
27 #include "config.h"
28 #include "version.h"
29 #include "porting.h"
30 #include "filesys.h"
31 #include "settings.h"
32 #include "guiMainMenu.h"
33 #include "sound.h"
34 #include "client/sound_openal.h"
35 #include "client/clouds.h"
36 #include "httpfetch.h"
37 #include "log.h"
38 #include "client/fontengine.h"
39 #include "client/guiscalingfilter.h"
40 #include "irrlicht_changes/static_text.h"
41
42 #ifdef __ANDROID__
43 #include "client/tile.h"
44 #include <GLES/gl.h>
45 #endif
46
47
48 /******************************************************************************/
49 void TextDestGuiEngine::gotText(const StringMap &fields)
50 {
51         m_engine->getScriptIface()->handleMainMenuButtons(fields);
52 }
53
54 /******************************************************************************/
55 void TextDestGuiEngine::gotText(const std::wstring &text)
56 {
57         m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
58 }
59
60 /******************************************************************************/
61 MenuTextureSource::~MenuTextureSource()
62 {
63         for (const std::string &texture_to_delete : m_to_delete) {
64                 const char *tname = texture_to_delete.c_str();
65                 video::ITexture *texture = m_driver->getTexture(tname);
66                 m_driver->removeTexture(texture);
67         }
68 }
69
70 /******************************************************************************/
71 video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
72 {
73         if (id)
74                 *id = 0;
75
76         if (name.empty())
77                 return NULL;
78
79         m_to_delete.insert(name);
80
81 #ifdef __ANDROID__
82         video::ITexture *retval = m_driver->findTexture(name.c_str());
83         if (retval)
84                 return retval;
85
86         video::IImage *image = m_driver->createImageFromFile(name.c_str());
87         if (!image)
88                 return NULL;
89
90         image = Align2Npot2(image, m_driver);
91         retval = m_driver->addTexture(name.c_str(), image);
92         image->drop();
93         return retval;
94 #else
95         return m_driver->getTexture(name.c_str());
96 #endif
97 }
98
99 /******************************************************************************/
100 /** MenuMusicFetcher                                                          */
101 /******************************************************************************/
102 void MenuMusicFetcher::fetchSounds(const std::string &name,
103                         std::set<std::string> &dst_paths,
104                         std::set<std::string> &dst_datas)
105 {
106         if(m_fetched.count(name))
107                 return;
108         m_fetched.insert(name);
109         std::string base;
110         base = porting::path_share + DIR_DELIM + "sounds";
111         dst_paths.insert(base + DIR_DELIM + name + ".ogg");
112         int i;
113         for(i=0; i<10; i++)
114                 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
115         base = porting::path_user + DIR_DELIM + "sounds";
116         dst_paths.insert(base + DIR_DELIM + name + ".ogg");
117         for(i=0; i<10; i++)
118                 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
119 }
120
121 /******************************************************************************/
122 /** GUIEngine                                                                 */
123 /******************************************************************************/
124 GUIEngine::GUIEngine(JoystickController *joystick,
125                 gui::IGUIElement *parent,
126                 IMenuManager *menumgr,
127                 MainMenuData *data,
128                 bool &kill) :
129         m_parent(parent),
130         m_menumanager(menumgr),
131         m_smgr(RenderingEngine::get_scene_manager()),
132         m_data(data),
133         m_kill(kill)
134 {
135         //initialize texture pointers
136         for (image_definition &texture : m_textures) {
137                 texture.texture = NULL;
138         }
139         // is deleted by guiformspec!
140         m_buttonhandler = new TextDestGuiEngine(this);
141
142         //create texture source
143         m_texture_source = new MenuTextureSource(RenderingEngine::get_video_driver());
144
145         //create soundmanager
146         MenuMusicFetcher soundfetcher;
147 #if USE_SOUND
148         if (g_settings->getBool("enable_sound"))
149                 m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
150 #endif
151         if(!m_sound_manager)
152                 m_sound_manager = &dummySoundManager;
153
154         //create topleft header
155         m_toplefttext = L"";
156
157         core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
158                 g_fontengine->getTextHeight());
159         rect += v2s32(4, 0);
160
161         m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(),
162                         m_toplefttext, rect, false, true, 0, -1);
163
164         //create formspecsource
165         m_formspecgui = new FormspecFormSource("");
166
167         /* Create menu */
168         m_menu = new GUIFormSpecMenu(joystick,
169                         m_parent,
170                         -1,
171                         m_menumanager,
172                         NULL /* &client */,
173                         m_texture_source,
174                         m_formspecgui,
175                         m_buttonhandler,
176                         "",
177                         false);
178
179         m_menu->allowClose(false);
180         m_menu->lockSize(true,v2u32(800,600));
181
182         // Initialize scripting
183
184         infostream << "GUIEngine: Initializing Lua" << std::endl;
185
186         m_script = new MainMenuScripting(this);
187
188         try {
189                 m_script->setMainMenuData(&m_data->script_data);
190                 m_data->script_data.errormessage = "";
191
192                 if (!loadMainMenuScript()) {
193                         errorstream << "No future without main menu!" << std::endl;
194                         abort();
195                 }
196
197                 run();
198         } catch (LuaError &e) {
199                 errorstream << "Main menu error: " << e.what() << std::endl;
200                 m_data->script_data.errormessage = e.what();
201         }
202
203         m_menu->quitMenu();
204         m_menu->drop();
205         m_menu = NULL;
206 }
207
208 /******************************************************************************/
209 bool GUIEngine::loadMainMenuScript()
210 {
211         // Set main menu path (for core.get_mainmenu_path())
212         m_scriptdir = g_settings->get("main_menu_path");
213         if (m_scriptdir.empty()) {
214                 m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu";
215         }
216
217         // Load builtin (which will load the main menu script)
218         std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
219         try {
220                 m_script->loadScript(script);
221                 // Menu script loaded
222                 return true;
223         } catch (const ModError &e) {
224                 errorstream << "GUIEngine: execution of menu script failed: "
225                         << e.what() << std::endl;
226         }
227
228         return false;
229 }
230
231 /******************************************************************************/
232 void GUIEngine::run()
233 {
234         // Always create clouds because they may or may not be
235         // needed based on the game selected
236         video::IVideoDriver *driver = RenderingEngine::get_video_driver();
237
238         cloudInit();
239
240         unsigned int text_height = g_fontengine->getTextHeight();
241
242         irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
243                 g_settings->getU16("screen_h"));
244
245         static const video::SColor sky_color(255, 140, 186, 250);
246
247         // Reset fog color
248         {
249                 video::SColor fog_color;
250                 video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
251                 f32 fog_start = 0;
252                 f32 fog_end = 0;
253                 f32 fog_density = 0;
254                 bool fog_pixelfog = false;
255                 bool fog_rangefog = false;
256                 driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
257                                 fog_pixelfog, fog_rangefog);
258
259                 driver->setFog(sky_color, fog_type, fog_start, fog_end, fog_density,
260                                 fog_pixelfog, fog_rangefog);
261         }
262
263         while (RenderingEngine::run() && (!m_startgame) && (!m_kill)) {
264
265                 const irr::core::dimension2d<u32> &current_screen_size =
266                         RenderingEngine::get_video_driver()->getScreenSize();
267                 // Verify if window size has changed and save it if it's the case
268                 // Ensure evaluating settings->getBool after verifying screensize
269                 // First condition is cheaper
270                 if (previous_screen_size != current_screen_size &&
271                                 current_screen_size != irr::core::dimension2d<u32>(0,0) &&
272                                 g_settings->getBool("autosave_screensize")) {
273                         g_settings->setU16("screen_w", current_screen_size.Width);
274                         g_settings->setU16("screen_h", current_screen_size.Height);
275                         previous_screen_size = current_screen_size;
276                 }
277
278                 //check if we need to update the "upper left corner"-text
279                 if (text_height != g_fontengine->getTextHeight()) {
280                         updateTopLeftTextSize();
281                         text_height = g_fontengine->getTextHeight();
282                 }
283
284                 driver->beginScene(true, true, sky_color);
285
286                 if (m_clouds_enabled)
287                 {
288                         cloudPreProcess();
289                         drawOverlay(driver);
290                 }
291                 else
292                         drawBackground(driver);
293
294                 drawHeader(driver);
295                 drawFooter(driver);
296
297                 RenderingEngine::get_gui_env()->drawAll();
298
299                 driver->endScene();
300
301                 if (m_clouds_enabled)
302                         cloudPostProcess();
303                 else
304                         sleep_ms(25);
305
306                 m_script->step();
307
308 #ifdef __ANDROID__
309                 m_menu->getAndroidUIInput();
310 #endif
311         }
312 }
313
314 /******************************************************************************/
315 GUIEngine::~GUIEngine()
316 {
317         if (m_sound_manager != &dummySoundManager){
318                 delete m_sound_manager;
319                 m_sound_manager = NULL;
320         }
321
322         infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
323         delete m_script;
324
325         m_irr_toplefttext->setText(L"");
326
327         //clean up texture pointers
328         for (image_definition &texture : m_textures) {
329                 if (texture.texture)
330                         RenderingEngine::get_video_driver()->removeTexture(texture.texture);
331         }
332
333         delete m_texture_source;
334
335         if (m_cloud.clouds)
336                 m_cloud.clouds->drop();
337 }
338
339 /******************************************************************************/
340 void GUIEngine::cloudInit()
341 {
342         m_cloud.clouds = new Clouds(m_smgr, -1, rand());
343         m_cloud.clouds->setHeight(100.0f);
344         m_cloud.clouds->update(v3f(0, 0, 0), video::SColor(255,240,240,255));
345
346         m_cloud.camera = m_smgr->addCameraSceneNode(0,
347                                 v3f(0,0,0), v3f(0, 60, 100));
348         m_cloud.camera->setFarValue(10000);
349
350         m_cloud.lasttime = RenderingEngine::get_timer_time();
351 }
352
353 /******************************************************************************/
354 void GUIEngine::cloudPreProcess()
355 {
356         u32 time = RenderingEngine::get_timer_time();
357
358         if(time > m_cloud.lasttime)
359                 m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
360         else
361                 m_cloud.dtime = 0;
362
363         m_cloud.lasttime = time;
364
365         m_cloud.clouds->step(m_cloud.dtime*3);
366         m_cloud.clouds->render();
367         m_smgr->drawAll();
368 }
369
370 /******************************************************************************/
371 void GUIEngine::cloudPostProcess()
372 {
373         float fps_max = g_settings->getFloat("pause_fps_max");
374         // Time of frame without fps limit
375         u32 busytime_u32;
376
377         // not using getRealTime is necessary for wine
378         u32 time = RenderingEngine::get_timer_time();
379         if(time > m_cloud.lasttime)
380                 busytime_u32 = time - m_cloud.lasttime;
381         else
382                 busytime_u32 = 0;
383
384         // FPS limiter
385         u32 frametime_min = 1000./fps_max;
386
387         if (busytime_u32 < frametime_min) {
388                 u32 sleeptime = frametime_min - busytime_u32;
389                 RenderingEngine::get_raw_device()->sleep(sleeptime);
390         }
391 }
392
393 /******************************************************************************/
394 void GUIEngine::drawBackground(video::IVideoDriver *driver)
395 {
396         v2u32 screensize = driver->getScreenSize();
397
398         video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
399
400         /* If no texture, draw background of solid color */
401         if(!texture){
402                 video::SColor color(255,80,58,37);
403                 core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
404                 driver->draw2DRectangle(color, rect, NULL);
405                 return;
406         }
407
408         v2u32 sourcesize = texture->getOriginalSize();
409
410         if (m_textures[TEX_LAYER_BACKGROUND].tile)
411         {
412                 v2u32 tilesize(
413                                 MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
414                                 MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
415                 for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
416                 {
417                         for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
418                         {
419                                 draw2DImageFilterScaled(driver, texture,
420                                         core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
421                                         core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
422                                         NULL, NULL, true);
423                         }
424                 }
425                 return;
426         }
427
428         /* Draw background texture */
429         draw2DImageFilterScaled(driver, texture,
430                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
431                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
432                 NULL, NULL, true);
433 }
434
435 /******************************************************************************/
436 void GUIEngine::drawOverlay(video::IVideoDriver *driver)
437 {
438         v2u32 screensize = driver->getScreenSize();
439
440         video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
441
442         /* If no texture, draw nothing */
443         if(!texture)
444                 return;
445
446         /* Draw background texture */
447         v2u32 sourcesize = texture->getOriginalSize();
448         draw2DImageFilterScaled(driver, texture,
449                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
450                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
451                 NULL, NULL, true);
452 }
453
454 /******************************************************************************/
455 void GUIEngine::drawHeader(video::IVideoDriver *driver)
456 {
457         core::dimension2d<u32> screensize = driver->getScreenSize();
458
459         video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
460
461         /* If no texture, draw nothing */
462         if(!texture)
463                 return;
464
465         f32 mult = (((f32)screensize.Width / 2.0)) /
466                         ((f32)texture->getOriginalSize().Width);
467
468         v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
469                         ((f32)texture->getOriginalSize().Height) * mult);
470
471         // Don't draw the header if there isn't enough room
472         s32 free_space = (((s32)screensize.Height)-320)/2;
473
474         if (free_space > splashsize.Y) {
475                 core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
476                 splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
477                                 ((free_space/2)-splashsize.Y/2)+10);
478
479         video::SColor bgcolor(255,50,50,50);
480
481         draw2DImageFilterScaled(driver, texture, splashrect,
482                 core::rect<s32>(core::position2d<s32>(0,0),
483                 core::dimension2di(texture->getOriginalSize())),
484                 NULL, NULL, true);
485         }
486 }
487
488 /******************************************************************************/
489 void GUIEngine::drawFooter(video::IVideoDriver *driver)
490 {
491         core::dimension2d<u32> screensize = driver->getScreenSize();
492
493         video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
494
495         /* If no texture, draw nothing */
496         if(!texture)
497                 return;
498
499         f32 mult = (((f32)screensize.Width)) /
500                         ((f32)texture->getOriginalSize().Width);
501
502         v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
503                         ((f32)texture->getOriginalSize().Height) * mult);
504
505         // Don't draw the footer if there isn't enough room
506         s32 free_space = (((s32)screensize.Height)-320)/2;
507
508         if (free_space > footersize.Y) {
509                 core::rect<s32> rect(0,0,footersize.X,footersize.Y);
510                 rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
511                 rect -= v2s32(footersize.X/2, 0);
512
513                 draw2DImageFilterScaled(driver, texture, rect,
514                         core::rect<s32>(core::position2d<s32>(0,0),
515                         core::dimension2di(texture->getOriginalSize())),
516                         NULL, NULL, true);
517         }
518 }
519
520 /******************************************************************************/
521 bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
522                 bool tile_image, unsigned int minsize)
523 {
524         video::IVideoDriver *driver = RenderingEngine::get_video_driver();
525
526         if (m_textures[layer].texture) {
527                 driver->removeTexture(m_textures[layer].texture);
528                 m_textures[layer].texture = NULL;
529         }
530
531         if (texturepath.empty() || !fs::PathExists(texturepath)) {
532                 return false;
533         }
534
535         m_textures[layer].texture = driver->getTexture(texturepath.c_str());
536         m_textures[layer].tile    = tile_image;
537         m_textures[layer].minsize = minsize;
538
539         if (!m_textures[layer].texture) {
540                 return false;
541         }
542
543         return true;
544 }
545
546 /******************************************************************************/
547 bool GUIEngine::downloadFile(const std::string &url, const std::string &target)
548 {
549 #if USE_CURL
550         std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
551         if (!target_file.good()) {
552                 return false;
553         }
554
555         HTTPFetchRequest fetch_request;
556         HTTPFetchResult fetch_result;
557         fetch_request.url = url;
558         fetch_request.caller = HTTPFETCH_SYNC;
559         fetch_request.timeout = g_settings->getS32("curl_file_download_timeout");
560         httpfetch_sync(fetch_request, fetch_result);
561
562         if (!fetch_result.succeeded) {
563                 target_file.close();
564                 fs::DeleteSingleFileOrEmptyDirectory(target);
565                 return false;
566         }
567         target_file << fetch_result.data;
568
569         return true;
570 #else
571         return false;
572 #endif
573 }
574
575 /******************************************************************************/
576 void GUIEngine::setTopleftText(const std::string &text)
577 {
578         m_toplefttext = translate_string(utf8_to_wide(text));
579
580         updateTopLeftTextSize();
581 }
582
583 /******************************************************************************/
584 void GUIEngine::updateTopLeftTextSize()
585 {
586         core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
587                 g_fontengine->getTextHeight());
588         rect += v2s32(4, 0);
589
590         m_irr_toplefttext->remove();
591         m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(),
592                         m_toplefttext, rect, false, true, 0, -1);
593 }
594
595 /******************************************************************************/
596 s32 GUIEngine::playSound(SimpleSoundSpec spec, bool looped)
597 {
598         s32 handle = m_sound_manager->playSound(spec, looped);
599         return handle;
600 }
601
602 /******************************************************************************/
603 void GUIEngine::stopSound(s32 handle)
604 {
605         m_sound_manager->stopSound(handle);
606 }
607
608 /******************************************************************************/
609 unsigned int GUIEngine::queueAsync(const std::string &serialized_func,
610                 const std::string &serialized_params)
611 {
612         return m_script->queueAsync(serialized_func, serialized_params);
613 }
614