3 Copyright (C) 2013 sapier
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "guiEngine.h"
22 #include <IGUIStaticText.h>
23 #include <ICameraSceneNode.h>
24 #include "client/renderingengine.h"
25 #include "scripting_mainmenu.h"
26 #include "util/numeric.h"
32 #include "guiMainMenu.h"
34 #include "client/sound_openal.h"
35 #include "client/clouds.h"
36 #include "httpfetch.h"
38 #include "client/fontengine.h"
39 #include "client/guiscalingfilter.h"
40 #include "irrlicht_changes/static_text.h"
43 #include "client/tile.h"
47 /******************************************************************************/
48 void TextDestGuiEngine::gotText(const StringMap &fields)
50 m_engine->getScriptIface()->handleMainMenuButtons(fields);
53 /******************************************************************************/
54 void TextDestGuiEngine::gotText(const std::wstring &text)
56 m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
59 /******************************************************************************/
60 MenuTextureSource::~MenuTextureSource()
62 for (const std::string &texture_to_delete : m_to_delete) {
63 const char *tname = texture_to_delete.c_str();
64 video::ITexture *texture = m_driver->getTexture(tname);
65 m_driver->removeTexture(texture);
69 /******************************************************************************/
70 video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
78 m_to_delete.insert(name);
81 video::ITexture *retval = m_driver->findTexture(name.c_str());
85 video::IImage *image = m_driver->createImageFromFile(name.c_str());
89 image = Align2Npot2(image, m_driver);
90 retval = m_driver->addTexture(name.c_str(), image);
94 return m_driver->getTexture(name.c_str());
98 /******************************************************************************/
99 /** MenuMusicFetcher */
100 /******************************************************************************/
101 void MenuMusicFetcher::fetchSounds(const std::string &name,
102 std::set<std::string> &dst_paths,
103 std::set<std::string> &dst_datas)
105 if(m_fetched.count(name))
107 m_fetched.insert(name);
109 base = porting::path_share + DIR_DELIM + "sounds";
110 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
113 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
114 base = porting::path_user + DIR_DELIM + "sounds";
115 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
117 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
120 /******************************************************************************/
122 /******************************************************************************/
123 GUIEngine::GUIEngine(JoystickController *joystick,
124 gui::IGUIElement *parent,
125 IMenuManager *menumgr,
129 m_menumanager(menumgr),
130 m_smgr(RenderingEngine::get_scene_manager()),
134 //initialize texture pointers
135 for (image_definition &texture : m_textures) {
136 texture.texture = NULL;
138 // is deleted by guiformspec!
139 m_buttonhandler = new TextDestGuiEngine(this);
141 //create texture source
142 m_texture_source = new MenuTextureSource(RenderingEngine::get_video_driver());
144 //create soundmanager
145 MenuMusicFetcher soundfetcher;
147 if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get())
148 m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
150 if (!m_sound_manager)
151 m_sound_manager = &dummySoundManager;
153 //create topleft header
156 core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
157 g_fontengine->getTextHeight());
160 m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(),
161 m_toplefttext, rect, false, true, 0, -1);
163 //create formspecsource
164 m_formspecgui = new FormspecFormSource("");
167 m_menu = new GUIFormSpecMenu(joystick,
179 m_menu->allowClose(false);
180 m_menu->lockSize(true,v2u32(800,600));
182 // Initialize scripting
184 infostream << "GUIEngine: Initializing Lua" << std::endl;
186 m_script = new MainMenuScripting(this);
189 m_script->setMainMenuData(&m_data->script_data);
190 m_data->script_data.errormessage = "";
192 if (!loadMainMenuScript()) {
193 errorstream << "No future without main menu!" << std::endl;
198 } catch (LuaError &e) {
199 errorstream << "Main menu error: " << e.what() << std::endl;
200 m_data->script_data.errormessage = e.what();
208 /******************************************************************************/
209 bool GUIEngine::loadMainMenuScript()
211 // Set main menu path (for core.get_mainmenu_path())
212 m_scriptdir = g_settings->get("main_menu_path");
213 if (m_scriptdir.empty()) {
214 m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu";
217 // Load builtin (which will load the main menu script)
218 std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
220 m_script->loadScript(script);
221 // Menu script loaded
223 } catch (const ModError &e) {
224 errorstream << "GUIEngine: execution of menu script failed: "
225 << e.what() << std::endl;
231 /******************************************************************************/
232 void GUIEngine::run()
234 // Always create clouds because they may or may not be
235 // needed based on the game selected
236 video::IVideoDriver *driver = RenderingEngine::get_video_driver();
240 unsigned int text_height = g_fontengine->getTextHeight();
242 irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
243 g_settings->getU16("screen_h"));
245 static const video::SColor sky_color(255, 140, 186, 250);
249 video::SColor fog_color;
250 video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
254 bool fog_pixelfog = false;
255 bool fog_rangefog = false;
256 driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
257 fog_pixelfog, fog_rangefog);
259 driver->setFog(sky_color, fog_type, fog_start, fog_end, fog_density,
260 fog_pixelfog, fog_rangefog);
263 while (RenderingEngine::run() && (!m_startgame) && (!m_kill)) {
265 const irr::core::dimension2d<u32> ¤t_screen_size =
266 RenderingEngine::get_video_driver()->getScreenSize();
267 // Verify if window size has changed and save it if it's the case
268 // Ensure evaluating settings->getBool after verifying screensize
269 // First condition is cheaper
270 if (previous_screen_size != current_screen_size &&
271 current_screen_size != irr::core::dimension2d<u32>(0,0) &&
272 g_settings->getBool("autosave_screensize")) {
273 g_settings->setU16("screen_w", current_screen_size.Width);
274 g_settings->setU16("screen_h", current_screen_size.Height);
275 previous_screen_size = current_screen_size;
278 //check if we need to update the "upper left corner"-text
279 if (text_height != g_fontengine->getTextHeight()) {
280 updateTopLeftTextSize();
281 text_height = g_fontengine->getTextHeight();
284 driver->beginScene(true, true, sky_color);
286 if (m_clouds_enabled)
292 drawBackground(driver);
297 RenderingEngine::get_gui_env()->drawAll();
301 IrrlichtDevice *device = RenderingEngine::get_raw_device();
302 u32 frametime_min = 1000 / (device->isWindowFocused()
303 ? g_settings->getFloat("fps_max")
304 : g_settings->getFloat("fps_max_unfocused"));
305 if (m_clouds_enabled)
306 cloudPostProcess(frametime_min, device);
308 sleep_ms(frametime_min);
313 m_menu->getAndroidUIInput();
318 /******************************************************************************/
319 GUIEngine::~GUIEngine()
321 if (m_sound_manager != &dummySoundManager){
322 delete m_sound_manager;
323 m_sound_manager = NULL;
326 infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
329 m_irr_toplefttext->setText(L"");
331 //clean up texture pointers
332 for (image_definition &texture : m_textures) {
334 RenderingEngine::get_video_driver()->removeTexture(texture.texture);
337 delete m_texture_source;
340 m_cloud.clouds->drop();
343 /******************************************************************************/
344 void GUIEngine::cloudInit()
346 m_cloud.clouds = new Clouds(m_smgr, -1, rand());
347 m_cloud.clouds->setHeight(100.0f);
348 m_cloud.clouds->update(v3f(0, 0, 0), video::SColor(255,240,240,255));
350 m_cloud.camera = m_smgr->addCameraSceneNode(0,
351 v3f(0,0,0), v3f(0, 60, 100));
352 m_cloud.camera->setFarValue(10000);
354 m_cloud.lasttime = RenderingEngine::get_timer_time();
357 /******************************************************************************/
358 void GUIEngine::cloudPreProcess()
360 u32 time = RenderingEngine::get_timer_time();
362 if(time > m_cloud.lasttime)
363 m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
367 m_cloud.lasttime = time;
369 m_cloud.clouds->step(m_cloud.dtime*3);
370 m_cloud.clouds->render();
374 /******************************************************************************/
375 void GUIEngine::cloudPostProcess(u32 frametime_min, IrrlichtDevice *device)
377 // Time of frame without fps limit
380 // not using getRealTime is necessary for wine
381 u32 time = RenderingEngine::get_timer_time();
382 if(time > m_cloud.lasttime)
383 busytime_u32 = time - m_cloud.lasttime;
388 if (busytime_u32 < frametime_min) {
389 u32 sleeptime = frametime_min - busytime_u32;
390 device->sleep(sleeptime);
394 /******************************************************************************/
395 void GUIEngine::setFormspecPrepend(const std::string &fs)
398 m_menu->setFormspecPrepend(fs);
403 /******************************************************************************/
404 void GUIEngine::drawBackground(video::IVideoDriver *driver)
406 v2u32 screensize = driver->getScreenSize();
408 video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
410 /* If no texture, draw background of solid color */
412 video::SColor color(255,80,58,37);
413 core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
414 driver->draw2DRectangle(color, rect, NULL);
418 v2u32 sourcesize = texture->getOriginalSize();
420 if (m_textures[TEX_LAYER_BACKGROUND].tile)
423 MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
424 MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
425 for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
427 for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
429 draw2DImageFilterScaled(driver, texture,
430 core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
431 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
438 /* Draw background texture */
439 draw2DImageFilterScaled(driver, texture,
440 core::rect<s32>(0, 0, screensize.X, screensize.Y),
441 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
445 /******************************************************************************/
446 void GUIEngine::drawOverlay(video::IVideoDriver *driver)
448 v2u32 screensize = driver->getScreenSize();
450 video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
452 /* If no texture, draw nothing */
456 /* Draw background texture */
457 v2u32 sourcesize = texture->getOriginalSize();
458 draw2DImageFilterScaled(driver, texture,
459 core::rect<s32>(0, 0, screensize.X, screensize.Y),
460 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
464 /******************************************************************************/
465 void GUIEngine::drawHeader(video::IVideoDriver *driver)
467 core::dimension2d<u32> screensize = driver->getScreenSize();
469 video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
471 /* If no texture, draw nothing */
475 f32 mult = (((f32)screensize.Width / 2.0)) /
476 ((f32)texture->getOriginalSize().Width);
478 v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
479 ((f32)texture->getOriginalSize().Height) * mult);
481 // Don't draw the header if there isn't enough room
482 s32 free_space = (((s32)screensize.Height)-320)/2;
484 if (free_space > splashsize.Y) {
485 core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
486 splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
487 ((free_space/2)-splashsize.Y/2)+10);
489 video::SColor bgcolor(255,50,50,50);
491 draw2DImageFilterScaled(driver, texture, splashrect,
492 core::rect<s32>(core::position2d<s32>(0,0),
493 core::dimension2di(texture->getOriginalSize())),
498 /******************************************************************************/
499 void GUIEngine::drawFooter(video::IVideoDriver *driver)
501 core::dimension2d<u32> screensize = driver->getScreenSize();
503 video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
505 /* If no texture, draw nothing */
509 f32 mult = (((f32)screensize.Width)) /
510 ((f32)texture->getOriginalSize().Width);
512 v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
513 ((f32)texture->getOriginalSize().Height) * mult);
515 // Don't draw the footer if there isn't enough room
516 s32 free_space = (((s32)screensize.Height)-320)/2;
518 if (free_space > footersize.Y) {
519 core::rect<s32> rect(0,0,footersize.X,footersize.Y);
520 rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
521 rect -= v2s32(footersize.X/2, 0);
523 draw2DImageFilterScaled(driver, texture, rect,
524 core::rect<s32>(core::position2d<s32>(0,0),
525 core::dimension2di(texture->getOriginalSize())),
530 /******************************************************************************/
531 bool GUIEngine::setTexture(texture_layer layer, const std::string &texturepath,
532 bool tile_image, unsigned int minsize)
534 video::IVideoDriver *driver = RenderingEngine::get_video_driver();
536 if (m_textures[layer].texture) {
537 driver->removeTexture(m_textures[layer].texture);
538 m_textures[layer].texture = NULL;
541 if (texturepath.empty() || !fs::PathExists(texturepath)) {
545 m_textures[layer].texture = driver->getTexture(texturepath.c_str());
546 m_textures[layer].tile = tile_image;
547 m_textures[layer].minsize = minsize;
549 if (!m_textures[layer].texture) {
556 /******************************************************************************/
557 bool GUIEngine::downloadFile(const std::string &url, const std::string &target)
560 std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
561 if (!target_file.good()) {
565 HTTPFetchRequest fetch_request;
566 HTTPFetchResult fetch_result;
567 fetch_request.url = url;
568 fetch_request.caller = HTTPFETCH_SYNC;
569 fetch_request.timeout = g_settings->getS32("curl_file_download_timeout");
570 httpfetch_sync(fetch_request, fetch_result);
572 if (!fetch_result.succeeded) {
574 fs::DeleteSingleFileOrEmptyDirectory(target);
577 target_file << fetch_result.data;
585 /******************************************************************************/
586 void GUIEngine::setTopleftText(const std::string &text)
588 m_toplefttext = translate_string(utf8_to_wide(text));
590 updateTopLeftTextSize();
593 /******************************************************************************/
594 void GUIEngine::updateTopLeftTextSize()
596 core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
597 g_fontengine->getTextHeight());
600 m_irr_toplefttext->remove();
601 m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(),
602 m_toplefttext, rect, false, true, 0, -1);
605 /******************************************************************************/
606 s32 GUIEngine::playSound(const SimpleSoundSpec &spec, bool looped)
608 s32 handle = m_sound_manager->playSound(spec, looped);
612 /******************************************************************************/
613 void GUIEngine::stopSound(s32 handle)
615 m_sound_manager->stopSound(handle);
618 /******************************************************************************/
619 unsigned int GUIEngine::queueAsync(const std::string &serialized_func,
620 const std::string &serialized_params)
622 return m_script->queueAsync(serialized_func, serialized_params);