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[dragonfireclient.git] / src / gui / guiEngine.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 sapier
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "guiEngine.h"
21
22 #include <IGUIStaticText.h>
23 #include <ICameraSceneNode.h>
24 #include "client/renderingengine.h"
25 #include "scripting_mainmenu.h"
26 #include "util/numeric.h"
27 #include "config.h"
28 #include "version.h"
29 #include "porting.h"
30 #include "filesys.h"
31 #include "settings.h"
32 #include "guiMainMenu.h"
33 #include "sound.h"
34 #include "client/sound_openal.h"
35 #include "client/clouds.h"
36 #include "httpfetch.h"
37 #include "log.h"
38 #include "client/fontengine.h"
39 #include "client/guiscalingfilter.h"
40 #include "irrlicht_changes/static_text.h"
41
42 #if ENABLE_GLES
43 #include "client/tile.h"
44 #endif
45
46
47 /******************************************************************************/
48 void TextDestGuiEngine::gotText(const StringMap &fields)
49 {
50         m_engine->getScriptIface()->handleMainMenuButtons(fields);
51 }
52
53 /******************************************************************************/
54 void TextDestGuiEngine::gotText(const std::wstring &text)
55 {
56         m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
57 }
58
59 /******************************************************************************/
60 MenuTextureSource::~MenuTextureSource()
61 {
62         for (const std::string &texture_to_delete : m_to_delete) {
63                 const char *tname = texture_to_delete.c_str();
64                 video::ITexture *texture = m_driver->getTexture(tname);
65                 m_driver->removeTexture(texture);
66         }
67 }
68
69 /******************************************************************************/
70 video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
71 {
72         if (id)
73                 *id = 0;
74
75         if (name.empty())
76                 return NULL;
77
78 #if ENABLE_GLES
79         video::ITexture *retval = m_driver->findTexture(name.c_str());
80         if (retval)
81                 return retval;
82
83         video::IImage *image = m_driver->createImageFromFile(name.c_str());
84         if (!image)
85                 return NULL;
86
87         image = Align2Npot2(image, m_driver);
88         retval = m_driver->addTexture(name.c_str(), image);
89         m_to_delete.insert(name);
90         image->drop();
91         return retval;
92 #else
93         return m_driver->getTexture(name.c_str());
94 #endif
95 }
96
97 /******************************************************************************/
98 /** MenuMusicFetcher                                                          */
99 /******************************************************************************/
100 void MenuMusicFetcher::fetchSounds(const std::string &name,
101                         std::set<std::string> &dst_paths,
102                         std::set<std::string> &dst_datas)
103 {
104         if(m_fetched.count(name))
105                 return;
106         m_fetched.insert(name);
107         std::vector<fs::DirListNode> list;
108         // Reusable local function
109         auto add_paths = [&dst_paths](const std::string name, const std::string base = "") {
110                 dst_paths.insert(base + name + ".ogg");
111                 for (int i = 0; i < 10; i++)
112                         dst_paths.insert(base + name + "." + itos(i) + ".ogg");
113         };
114         // Allow full paths
115         if (name.find(DIR_DELIM_CHAR) != std::string::npos) {
116                 add_paths(name);
117         } else {
118                 std::string share_prefix = porting::path_share + DIR_DELIM;
119                 add_paths(name, share_prefix + "sounds" + DIR_DELIM);
120                 std::string user_prefix = porting::path_user + DIR_DELIM;
121                 add_paths(name, user_prefix + "sounds" + DIR_DELIM);
122         }
123 }
124
125 /******************************************************************************/
126 /** GUIEngine                                                                 */
127 /******************************************************************************/
128 GUIEngine::GUIEngine(JoystickController *joystick,
129                 gui::IGUIElement *parent,
130                 RenderingEngine *rendering_engine,
131                 IMenuManager *menumgr,
132                 MainMenuData *data,
133                 bool &kill) :
134         m_rendering_engine(rendering_engine),
135         m_parent(parent),
136         m_menumanager(menumgr),
137         m_smgr(rendering_engine->get_scene_manager()),
138         m_data(data),
139         m_kill(kill)
140 {
141         //initialize texture pointers
142         for (image_definition &texture : m_textures) {
143                 texture.texture = NULL;
144         }
145         // is deleted by guiformspec!
146         m_buttonhandler = new TextDestGuiEngine(this);
147
148         //create texture source
149         m_texture_source = new MenuTextureSource(rendering_engine->get_video_driver());
150
151         //create soundmanager
152         MenuMusicFetcher soundfetcher;
153 #if USE_SOUND
154         if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get())
155                 m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
156 #endif
157         if (!m_sound_manager)
158                 m_sound_manager = &dummySoundManager;
159
160         //create topleft header
161         m_toplefttext = L"";
162
163         core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
164                 g_fontengine->getTextHeight());
165         rect += v2s32(4, 0);
166
167         m_irr_toplefttext = gui::StaticText::add(rendering_engine->get_gui_env(),
168                         m_toplefttext, rect, false, true, 0, -1);
169
170         //create formspecsource
171         m_formspecgui = new FormspecFormSource("");
172
173         /* Create menu */
174         m_menu = new GUIFormSpecMenu(joystick,
175                         m_parent,
176                         -1,
177                         m_menumanager,
178                         NULL /* &client */,
179                         m_rendering_engine->get_gui_env(),
180                         m_texture_source,
181                         m_sound_manager,
182                         m_formspecgui,
183                         m_buttonhandler,
184                         "",
185                         false);
186
187         m_menu->allowClose(false);
188         m_menu->lockSize(true,v2u32(800,600));
189
190         // Initialize scripting
191
192         infostream << "GUIEngine: Initializing Lua" << std::endl;
193
194         m_script = new MainMenuScripting(this);
195
196         try {
197                 m_script->setMainMenuData(&m_data->script_data);
198                 m_data->script_data.errormessage = "";
199
200                 if (!loadMainMenuScript()) {
201                         errorstream << "No future without main menu!" << std::endl;
202                         abort();
203                 }
204
205                 run();
206         } catch (LuaError &e) {
207                 errorstream << "Main menu error: " << e.what() << std::endl;
208                 m_data->script_data.errormessage = e.what();
209         }
210
211         m_menu->quitMenu();
212         m_menu->drop();
213         m_menu = NULL;
214 }
215
216 /******************************************************************************/
217 bool GUIEngine::loadMainMenuScript()
218 {
219         // Set main menu path (for core.get_mainmenu_path())
220         m_scriptdir = g_settings->get("main_menu_path");
221         if (m_scriptdir.empty()) {
222                 m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu";
223         }
224
225         // Load builtin (which will load the main menu script)
226         std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
227         try {
228                 m_script->loadScript(script);
229                 // Menu script loaded
230                 return true;
231         } catch (const ModError &e) {
232                 errorstream << "GUIEngine: execution of menu script failed: "
233                         << e.what() << std::endl;
234         }
235
236         return false;
237 }
238
239 /******************************************************************************/
240 void GUIEngine::run()
241 {
242         // Always create clouds because they may or may not be
243         // needed based on the game selected
244         video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
245
246         cloudInit();
247
248         unsigned int text_height = g_fontengine->getTextHeight();
249
250         irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
251                 g_settings->getU16("screen_h"));
252
253         static const video::SColor sky_color(255, 140, 186, 250);
254
255         // Reset fog color
256         {
257                 video::SColor fog_color;
258                 video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
259                 f32 fog_start = 0;
260                 f32 fog_end = 0;
261                 f32 fog_density = 0;
262                 bool fog_pixelfog = false;
263                 bool fog_rangefog = false;
264                 driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
265                                 fog_pixelfog, fog_rangefog);
266
267                 driver->setFog(sky_color, fog_type, fog_start, fog_end, fog_density,
268                                 fog_pixelfog, fog_rangefog);
269         }
270
271         while (m_rendering_engine->run() && (!m_startgame) && (!m_kill)) {
272
273                 const irr::core::dimension2d<u32> &current_screen_size =
274                         m_rendering_engine->get_video_driver()->getScreenSize();
275                 // Verify if window size has changed and save it if it's the case
276                 // Ensure evaluating settings->getBool after verifying screensize
277                 // First condition is cheaper
278                 if (previous_screen_size != current_screen_size &&
279                                 current_screen_size != irr::core::dimension2d<u32>(0,0) &&
280                                 g_settings->getBool("autosave_screensize")) {
281                         g_settings->setU16("screen_w", current_screen_size.Width);
282                         g_settings->setU16("screen_h", current_screen_size.Height);
283                         previous_screen_size = current_screen_size;
284                 }
285
286                 //check if we need to update the "upper left corner"-text
287                 if (text_height != g_fontengine->getTextHeight()) {
288                         updateTopLeftTextSize();
289                         text_height = g_fontengine->getTextHeight();
290                 }
291
292                 driver->beginScene(true, true, sky_color);
293
294                 if (m_clouds_enabled)
295                 {
296                         cloudPreProcess();
297                         drawOverlay(driver);
298                 }
299                 else
300                         drawBackground(driver);
301
302                 drawHeader(driver);
303                 drawFooter(driver);
304
305                 m_rendering_engine->get_gui_env()->drawAll();
306
307                 driver->endScene();
308
309                 IrrlichtDevice *device = m_rendering_engine->get_raw_device();
310                 u32 frametime_min = 1000 / (device->isWindowFocused()
311                         ? g_settings->getFloat("fps_max")
312                         : g_settings->getFloat("fps_max_unfocused"));
313                 if (m_clouds_enabled)
314                         cloudPostProcess(frametime_min, device);
315                 else
316                         sleep_ms(frametime_min);
317
318                 m_script->step();
319
320 #ifdef __ANDROID__
321                 m_menu->getAndroidUIInput();
322 #endif
323         }
324 }
325
326 /******************************************************************************/
327 GUIEngine::~GUIEngine()
328 {
329         if (m_sound_manager != &dummySoundManager){
330                 delete m_sound_manager;
331                 m_sound_manager = NULL;
332         }
333
334         infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
335         delete m_script;
336
337         m_irr_toplefttext->setText(L"");
338
339         //clean up texture pointers
340         for (image_definition &texture : m_textures) {
341                 if (texture.texture)
342                         m_rendering_engine->get_video_driver()->removeTexture(texture.texture);
343         }
344
345         delete m_texture_source;
346
347         if (m_cloud.clouds)
348                 m_cloud.clouds->drop();
349 }
350
351 /******************************************************************************/
352 void GUIEngine::cloudInit()
353 {
354         m_cloud.clouds = new Clouds(m_smgr, -1, rand());
355         m_cloud.clouds->setHeight(100.0f);
356         m_cloud.clouds->update(v3f(0, 0, 0), video::SColor(255,240,240,255));
357
358         m_cloud.camera = m_smgr->addCameraSceneNode(0,
359                                 v3f(0,0,0), v3f(0, 60, 100));
360         m_cloud.camera->setFarValue(10000);
361
362         m_cloud.lasttime = m_rendering_engine->get_timer_time();
363 }
364
365 /******************************************************************************/
366 void GUIEngine::cloudPreProcess()
367 {
368         u32 time = m_rendering_engine->get_timer_time();
369
370         if(time > m_cloud.lasttime)
371                 m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
372         else
373                 m_cloud.dtime = 0;
374
375         m_cloud.lasttime = time;
376
377         m_cloud.clouds->step(m_cloud.dtime*3);
378         m_cloud.clouds->render();
379         m_smgr->drawAll();
380 }
381
382 /******************************************************************************/
383 void GUIEngine::cloudPostProcess(u32 frametime_min, IrrlichtDevice *device)
384 {
385         // Time of frame without fps limit
386         u32 busytime_u32;
387
388         // not using getRealTime is necessary for wine
389         u32 time = m_rendering_engine->get_timer_time();
390         if(time > m_cloud.lasttime)
391                 busytime_u32 = time - m_cloud.lasttime;
392         else
393                 busytime_u32 = 0;
394
395         // FPS limit
396         if (busytime_u32 < frametime_min) {
397                 u32 sleeptime = frametime_min - busytime_u32;
398                 device->sleep(sleeptime);
399         }
400 }
401
402 /******************************************************************************/
403 void GUIEngine::setFormspecPrepend(const std::string &fs)
404 {
405         if (m_menu) {
406                 m_menu->setFormspecPrepend(fs);
407         }
408 }
409
410
411 /******************************************************************************/
412 void GUIEngine::drawBackground(video::IVideoDriver *driver)
413 {
414         v2u32 screensize = driver->getScreenSize();
415
416         video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
417
418         /* If no texture, draw background of solid color */
419         if(!texture){
420                 video::SColor color(255,80,58,37);
421                 core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
422                 driver->draw2DRectangle(color, rect, NULL);
423                 return;
424         }
425
426         v2u32 sourcesize = texture->getOriginalSize();
427
428         if (m_textures[TEX_LAYER_BACKGROUND].tile)
429         {
430                 v2u32 tilesize(
431                                 MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
432                                 MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
433                 for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
434                 {
435                         for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
436                         {
437                                 draw2DImageFilterScaled(driver, texture,
438                                         core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
439                                         core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
440                                         NULL, NULL, true);
441                         }
442                 }
443                 return;
444         }
445
446         // Chop background image to the smaller screen dimension
447         v2u32 bg_size = screensize;
448         v2f32 scale(
449                         (f32) bg_size.X / sourcesize.X,
450                         (f32) bg_size.Y / sourcesize.Y);
451         if (scale.X < scale.Y)
452                 bg_size.X = (int) (scale.Y * sourcesize.X);
453         else
454                 bg_size.Y = (int) (scale.X * sourcesize.Y);
455         v2s32 offset = v2s32(
456                 (s32) screensize.X - (s32) bg_size.X,
457                 (s32) screensize.Y - (s32) bg_size.Y
458         ) / 2;
459         /* Draw background texture */
460         draw2DImageFilterScaled(driver, texture,
461                 core::rect<s32>(offset.X, offset.Y, bg_size.X + offset.X, bg_size.Y + offset.Y),
462                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
463                 NULL, NULL, true);
464 }
465
466 /******************************************************************************/
467 void GUIEngine::drawOverlay(video::IVideoDriver *driver)
468 {
469         v2u32 screensize = driver->getScreenSize();
470
471         video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
472
473         /* If no texture, draw nothing */
474         if(!texture)
475                 return;
476
477         /* Draw background texture */
478         v2u32 sourcesize = texture->getOriginalSize();
479         draw2DImageFilterScaled(driver, texture,
480                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
481                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
482                 NULL, NULL, true);
483 }
484
485 /******************************************************************************/
486 void GUIEngine::drawHeader(video::IVideoDriver *driver)
487 {
488         core::dimension2d<u32> screensize = driver->getScreenSize();
489
490         video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
491
492         /* If no texture, draw nothing */
493         if(!texture)
494                 return;
495
496         f32 mult = (((f32)screensize.Width / 2.0)) /
497                         ((f32)texture->getOriginalSize().Width);
498
499         v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
500                         ((f32)texture->getOriginalSize().Height) * mult);
501
502         // Don't draw the header if there isn't enough room
503         s32 free_space = (((s32)screensize.Height)-320)/2;
504
505         if (free_space > splashsize.Y) {
506                 core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
507                 splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
508                                 ((free_space/2)-splashsize.Y/2)+10);
509
510         draw2DImageFilterScaled(driver, texture, splashrect,
511                 core::rect<s32>(core::position2d<s32>(0,0),
512                 core::dimension2di(texture->getOriginalSize())),
513                 NULL, NULL, true);
514         }
515 }
516
517 /******************************************************************************/
518 void GUIEngine::drawFooter(video::IVideoDriver *driver)
519 {
520         core::dimension2d<u32> screensize = driver->getScreenSize();
521
522         video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
523
524         /* If no texture, draw nothing */
525         if(!texture)
526                 return;
527
528         f32 mult = (((f32)screensize.Width)) /
529                         ((f32)texture->getOriginalSize().Width);
530
531         v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
532                         ((f32)texture->getOriginalSize().Height) * mult);
533
534         // Don't draw the footer if there isn't enough room
535         s32 free_space = (((s32)screensize.Height)-320)/2;
536
537         if (free_space > footersize.Y) {
538                 core::rect<s32> rect(0,0,footersize.X,footersize.Y);
539                 rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
540                 rect -= v2s32(footersize.X/2, 0);
541
542                 draw2DImageFilterScaled(driver, texture, rect,
543                         core::rect<s32>(core::position2d<s32>(0,0),
544                         core::dimension2di(texture->getOriginalSize())),
545                         NULL, NULL, true);
546         }
547 }
548
549 /******************************************************************************/
550 bool GUIEngine::setTexture(texture_layer layer, const std::string &texturepath,
551                 bool tile_image, unsigned int minsize)
552 {
553         video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
554
555         if (m_textures[layer].texture) {
556                 driver->removeTexture(m_textures[layer].texture);
557                 m_textures[layer].texture = NULL;
558         }
559
560         if (texturepath.empty() || !fs::PathExists(texturepath)) {
561                 return false;
562         }
563
564         m_textures[layer].texture = driver->getTexture(texturepath.c_str());
565         m_textures[layer].tile    = tile_image;
566         m_textures[layer].minsize = minsize;
567
568         if (!m_textures[layer].texture) {
569                 return false;
570         }
571
572         return true;
573 }
574
575 /******************************************************************************/
576 bool GUIEngine::downloadFile(const std::string &url, const std::string &target)
577 {
578 #if USE_CURL
579         std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
580         if (!target_file.good()) {
581                 return false;
582         }
583
584         HTTPFetchRequest fetch_request;
585         HTTPFetchResult fetch_result;
586         fetch_request.url = url;
587         fetch_request.caller = HTTPFETCH_SYNC;
588         fetch_request.timeout = g_settings->getS32("curl_file_download_timeout");
589         httpfetch_sync(fetch_request, fetch_result);
590
591         if (!fetch_result.succeeded) {
592                 target_file.close();
593                 fs::DeleteSingleFileOrEmptyDirectory(target);
594                 return false;
595         }
596         target_file << fetch_result.data;
597
598         return true;
599 #else
600         return false;
601 #endif
602 }
603
604 /******************************************************************************/
605 void GUIEngine::setTopleftText(const std::string &text)
606 {
607         m_toplefttext = translate_string(utf8_to_wide(text));
608
609         updateTopLeftTextSize();
610 }
611
612 /******************************************************************************/
613 void GUIEngine::updateTopLeftTextSize()
614 {
615         core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
616                 g_fontengine->getTextHeight());
617         rect += v2s32(4, 0);
618
619         m_irr_toplefttext->remove();
620         m_irr_toplefttext = gui::StaticText::add(m_rendering_engine->get_gui_env(),
621                         m_toplefttext, rect, false, true, 0, -1);
622 }
623
624 /******************************************************************************/
625 s32 GUIEngine::playSound(const SimpleSoundSpec &spec, bool looped)
626 {
627         s32 handle = m_sound_manager->playSound(spec, looped);
628         return handle;
629 }
630
631 /******************************************************************************/
632 void GUIEngine::stopSound(s32 handle)
633 {
634         m_sound_manager->stopSound(handle);
635 }