1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
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2 // This file is part of the "Irrlicht Engine".
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3 // For conditions of distribution and use, see copyright notice in irrlicht.h
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5 #include "guiButton.h"
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8 #include "client/guiscalingfilter.h"
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9 #include "client/tile.h"
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10 #include "IGUISkin.h"
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11 #include "IGUIEnvironment.h"
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12 #include "IVideoDriver.h"
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13 #include "IGUIFont.h"
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14 #include "irrlicht_changes/static_text.h"
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15 #include "porting.h"
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16 #include "StyleSpec.h"
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18 using namespace irr;
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19 using namespace gui;
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21 // Multiply with a color to get the default corresponding hovered color
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22 #define COLOR_HOVERED_MOD 1.25f
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24 // Multiply with a color to get the default corresponding pressed color
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25 #define COLOR_PRESSED_MOD 0.85f
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28 GUIButton::GUIButton(IGUIEnvironment* environment, IGUIElement* parent,
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29 s32 id, core::rect<s32> rectangle, bool noclip)
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30 : IGUIButton(environment, parent, id, rectangle),
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31 SpriteBank(0), OverrideFont(0),
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32 OverrideColorEnabled(false), OverrideColor(video::SColor(101,255,255,255)),
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33 ClickTime(0), HoverTime(0), FocusTime(0),
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34 ClickShiftState(false), ClickControlState(false),
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35 IsPushButton(false), Pressed(false),
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36 UseAlphaChannel(false), DrawBorder(true), ScaleImage(false)
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38 setNotClipped(noclip);
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40 // This element can be tabbed.
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45 for (size_t i = 0; i < 4; i++) {
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46 Colors[i] = Environment->getSkin()->getColor((EGUI_DEFAULT_COLOR)i);
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47 HoveredColors[i] = irr::video::SColor(Colors[i].getAlpha(),
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48 core::clamp<u32>(Colors[i].getRed() * COLOR_HOVERED_MOD, 0, 255),
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49 core::clamp<u32>(Colors[i].getGreen() * COLOR_HOVERED_MOD, 0, 255),
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50 core::clamp<u32>(Colors[i].getBlue() * COLOR_HOVERED_MOD, 0, 255));
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51 PressedColors[i] = irr::video::SColor(Colors[i].getAlpha(),
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52 core::clamp<u32>(Colors[i].getRed() * COLOR_PRESSED_MOD, 0, 255),
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53 core::clamp<u32>(Colors[i].getGreen() * COLOR_PRESSED_MOD, 0, 255),
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54 core::clamp<u32>(Colors[i].getBlue() * COLOR_PRESSED_MOD, 0, 255));
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56 StaticText = gui::StaticText::add(Environment, Text.c_str(), core::rect<s32>(0,0,rectangle.getWidth(),rectangle.getHeight()), false, false, this, id);
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57 StaticText->setTextAlignment(EGUIA_CENTER, EGUIA_CENTER);
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62 GUIButton::~GUIButton()
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65 OverrideFont->drop();
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72 //! Sets if the images should be scaled to fit the button
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73 void GUIButton::setScaleImage(bool scaleImage)
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75 ScaleImage = scaleImage;
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79 //! Returns whether the button scale the used images
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80 bool GUIButton::isScalingImage() const
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86 //! Sets if the button should use the skin to draw its border
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87 void GUIButton::setDrawBorder(bool border)
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89 DrawBorder = border;
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93 void GUIButton::setSpriteBank(IGUISpriteBank* sprites)
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101 SpriteBank = sprites;
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104 void GUIButton::setSprite(EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop, bool scale)
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106 ButtonSprites[(u32)state].Index = index;
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107 ButtonSprites[(u32)state].Color = color;
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108 ButtonSprites[(u32)state].Loop = loop;
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109 ButtonSprites[(u32)state].Scale = scale;
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112 //! Get the sprite-index for the given state or -1 when no sprite is set
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113 s32 GUIButton::getSpriteIndex(EGUI_BUTTON_STATE state) const
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115 return ButtonSprites[(u32)state].Index;
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118 //! Get the sprite color for the given state. Color is only used when a sprite is set.
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119 video::SColor GUIButton::getSpriteColor(EGUI_BUTTON_STATE state) const
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121 return ButtonSprites[(u32)state].Color;
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124 //! Returns if the sprite in the given state does loop
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125 bool GUIButton::getSpriteLoop(EGUI_BUTTON_STATE state) const
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127 return ButtonSprites[(u32)state].Loop;
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130 //! Returns if the sprite in the given state is scaled
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131 bool GUIButton::getSpriteScale(EGUI_BUTTON_STATE state) const
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133 return ButtonSprites[(u32)state].Scale;
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136 //! called if an event happened.
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137 bool GUIButton::OnEvent(const SEvent& event)
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140 return IGUIElement::OnEvent(event);
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142 switch(event.EventType)
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144 case EET_KEY_INPUT_EVENT:
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145 if (event.KeyInput.PressedDown &&
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146 (event.KeyInput.Key == KEY_RETURN || event.KeyInput.Key == KEY_SPACE))
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151 setPressed(!Pressed);
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155 if (Pressed && !IsPushButton && event.KeyInput.PressedDown && event.KeyInput.Key == KEY_ESCAPE)
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161 if (!event.KeyInput.PressedDown && Pressed &&
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162 (event.KeyInput.Key == KEY_RETURN || event.KeyInput.Key == KEY_SPACE))
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170 ClickShiftState = event.KeyInput.Shift;
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171 ClickControlState = event.KeyInput.Control;
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174 newEvent.EventType = EET_GUI_EVENT;
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175 newEvent.GUIEvent.Caller = this;
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176 newEvent.GUIEvent.Element = 0;
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177 newEvent.GUIEvent.EventType = EGET_BUTTON_CLICKED;
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178 Parent->OnEvent(newEvent);
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183 case EET_GUI_EVENT:
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184 if (event.GUIEvent.Caller == this)
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186 if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUS_LOST)
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190 FocusTime = (u32)porting::getTimeMs();
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192 else if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUSED)
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194 FocusTime = (u32)porting::getTimeMs();
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196 else if (event.GUIEvent.EventType == EGET_ELEMENT_HOVERED || event.GUIEvent.EventType == EGET_ELEMENT_LEFT)
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198 HoverTime = (u32)porting::getTimeMs();
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202 case EET_MOUSE_INPUT_EVENT:
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203 if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
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205 // Sometimes formspec elements can receive mouse events when the
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206 // mouse is outside of the formspec. Thus, we test the position here.
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207 if ( !IsPushButton && AbsoluteClippingRect.isPointInside(
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208 core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y ))) {
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215 if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
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217 bool wasPressed = Pressed;
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219 if ( !AbsoluteClippingRect.isPointInside( core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y ) ) )
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230 setPressed(!Pressed);
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233 if ((!IsPushButton && wasPressed && Parent) ||
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234 (IsPushButton && wasPressed != Pressed))
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236 ClickShiftState = event.MouseInput.Shift;
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237 ClickControlState = event.MouseInput.Control;
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240 newEvent.EventType = EET_GUI_EVENT;
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241 newEvent.GUIEvent.Caller = this;
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242 newEvent.GUIEvent.Element = 0;
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243 newEvent.GUIEvent.EventType = EGET_BUTTON_CLICKED;
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244 Parent->OnEvent(newEvent);
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254 return Parent ? Parent->OnEvent(event) : false;
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258 //! draws the element and its children
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259 void GUIButton::draw()
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265 GUISkin* skin = dynamic_cast<GUISkin*>(Environment->getSkin());
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266 video::IVideoDriver* driver = Environment->getVideoDriver();
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274 skin->drawColored3DButtonPaneStandard(this, AbsoluteRect, &AbsoluteClippingRect,
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275 isHovered() ? HoveredColors : Colors);
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281 skin->drawColored3DButtonPanePressed(this,
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282 AbsoluteRect, &AbsoluteClippingRect, PressedColors);
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287 const core::position2di buttonCenter(AbsoluteRect.getCenter());
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288 EGUI_BUTTON_IMAGE_STATE imageState = getImageState(Pressed);
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289 if ( ButtonImages[(u32)imageState].Texture )
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291 core::position2d<s32> pos(buttonCenter);
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292 core::rect<s32> sourceRect(ButtonImages[(u32)imageState].SourceRect);
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293 if ( sourceRect.getWidth() == 0 && sourceRect.getHeight() == 0 )
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294 sourceRect = core::rect<s32>(core::position2di(0,0), ButtonImages[(u32)imageState].Texture->getOriginalSize());
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296 pos.X -= sourceRect.getWidth() / 2;
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297 pos.Y -= sourceRect.getHeight() / 2;
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301 // Create a pressed-down effect by moving the image when it looks identical to the unpressed state image
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302 EGUI_BUTTON_IMAGE_STATE unpressedState = getImageState(false);
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303 if ( unpressedState == imageState || ButtonImages[(u32)imageState] == ButtonImages[(u32)unpressedState] )
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305 pos.X += skin->getSize(EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X);
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306 pos.Y += skin->getSize(EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y);
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311 video::ITexture* texture = ButtonImages[(u32)imageState].Texture;
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312 if (BgMiddle.getArea() == 0) {
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313 driver->draw2DImage(texture,
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314 ScaleImage? AbsoluteRect : core::rect<s32>(pos, sourceRect.getSize()),
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315 sourceRect, &AbsoluteClippingRect,
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316 0, UseAlphaChannel);
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318 core::rect<s32> middle = BgMiddle;
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319 // `-x` is interpreted as `w - x`
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320 if (middle.LowerRightCorner.X < 0)
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321 middle.LowerRightCorner.X += texture->getOriginalSize().Width;
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322 if (middle.LowerRightCorner.Y < 0)
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323 middle.LowerRightCorner.Y += texture->getOriginalSize().Height;
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324 draw2DImage9Slice(driver, texture,
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325 ScaleImage ? AbsoluteRect : core::rect<s32>(pos, sourceRect.getSize()),
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326 middle, &AbsoluteClippingRect);
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333 core::position2di pos(buttonCenter);
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337 // pressed / unpressed animation
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338 EGUI_BUTTON_STATE state = Pressed ? EGBS_BUTTON_DOWN : EGBS_BUTTON_UP;
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339 drawSprite(state, ClickTime, pos);
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341 // focused / unfocused animation
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342 state = Environment->hasFocus(this) ? EGBS_BUTTON_FOCUSED : EGBS_BUTTON_NOT_FOCUSED;
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343 drawSprite(state, FocusTime, pos);
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345 // mouse over / off animation
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346 state = isHovered() ? EGBS_BUTTON_MOUSE_OVER : EGBS_BUTTON_MOUSE_OFF;
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347 drawSprite(state, HoverTime, pos);
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352 // drawSprite(EGBS_BUTTON_DISABLED, 0, pos);
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356 IGUIElement::draw();
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359 void GUIButton::drawSprite(EGUI_BUTTON_STATE state, u32 startTime, const core::position2di& center)
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361 u32 stateIdx = (u32)state;
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363 if (ButtonSprites[stateIdx].Index != -1)
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365 if ( ButtonSprites[stateIdx].Scale )
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367 const video::SColor colors[] = {ButtonSprites[stateIdx].Color,ButtonSprites[stateIdx].Color,ButtonSprites[stateIdx].Color,ButtonSprites[stateIdx].Color};
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368 SpriteBank->draw2DSprite(ButtonSprites[stateIdx].Index, AbsoluteRect.UpperLeftCorner,
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369 &AbsoluteClippingRect, colors[0], // FIXME: remove [0]
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370 porting::getTimeMs()-startTime, ButtonSprites[stateIdx].Loop);
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374 SpriteBank->draw2DSprite(ButtonSprites[stateIdx].Index, center,
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375 &AbsoluteClippingRect, ButtonSprites[stateIdx].Color, startTime, porting::getTimeMs(),
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376 ButtonSprites[stateIdx].Loop, true);
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381 EGUI_BUTTON_IMAGE_STATE GUIButton::getImageState(bool pressed) const
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384 return getImageState(pressed, ButtonImages);
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388 EGUI_BUTTON_IMAGE_STATE GUIButton::getImageState(bool pressed, const ButtonImage* images) const
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390 // figure state we should have
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391 EGUI_BUTTON_IMAGE_STATE state = EGBIS_IMAGE_DISABLED;
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392 bool focused = Environment->hasFocus((IGUIElement*)this);
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393 bool mouseOver = isHovered();
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398 if ( focused && mouseOver )
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399 state = EGBIS_IMAGE_DOWN_FOCUSED_MOUSEOVER;
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400 else if ( focused )
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401 state = EGBIS_IMAGE_DOWN_FOCUSED;
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402 else if ( mouseOver )
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403 state = EGBIS_IMAGE_DOWN_MOUSEOVER;
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405 state = EGBIS_IMAGE_DOWN;
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409 if ( focused && mouseOver )
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410 state = EGBIS_IMAGE_UP_FOCUSED_MOUSEOVER;
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411 else if ( focused )
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412 state = EGBIS_IMAGE_UP_FOCUSED;
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413 else if ( mouseOver )
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414 state = EGBIS_IMAGE_UP_MOUSEOVER;
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416 state = EGBIS_IMAGE_UP;
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420 // find a compatible state that has images
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421 while ( state != EGBIS_IMAGE_UP && !images[(u32)state].Texture )
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426 case EGBIS_IMAGE_UP_FOCUSED:
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427 state = EGBIS_IMAGE_UP;
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429 case EGBIS_IMAGE_UP_FOCUSED_MOUSEOVER:
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430 state = EGBIS_IMAGE_UP_FOCUSED;
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432 case EGBIS_IMAGE_DOWN_MOUSEOVER:
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433 state = EGBIS_IMAGE_DOWN;
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435 case EGBIS_IMAGE_DOWN_FOCUSED:
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436 state = EGBIS_IMAGE_DOWN;
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438 case EGBIS_IMAGE_DOWN_FOCUSED_MOUSEOVER:
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439 state = EGBIS_IMAGE_DOWN_FOCUSED;
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441 case EGBIS_IMAGE_DISABLED:
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443 state = EGBIS_IMAGE_DOWN;
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445 state = EGBIS_IMAGE_UP;
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448 state = EGBIS_IMAGE_UP;
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456 //! sets another skin independent font. if this is set to zero, the button uses the font of the skin.
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457 void GUIButton::setOverrideFont(IGUIFont* font)
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459 if (OverrideFont == font)
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463 OverrideFont->drop();
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465 OverrideFont = font;
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468 OverrideFont->grab();
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470 StaticText->setOverrideFont(font);
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473 //! Gets the override font (if any)
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474 IGUIFont * GUIButton::getOverrideFont() const
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476 return OverrideFont;
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479 //! Get the font which is used right now for drawing
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480 IGUIFont* GUIButton::getActiveFont() const
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482 if ( OverrideFont )
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483 return OverrideFont;
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484 IGUISkin* skin = Environment->getSkin();
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486 return skin->getFont(EGDF_BUTTON);
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490 //! Sets another color for the text.
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491 void GUIButton::setOverrideColor(video::SColor color)
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493 OverrideColor = color;
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494 OverrideColorEnabled = true;
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496 StaticText->setOverrideColor(color);
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499 video::SColor GUIButton::getOverrideColor() const
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501 return OverrideColor;
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504 void GUIButton::enableOverrideColor(bool enable)
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506 OverrideColorEnabled = enable;
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509 bool GUIButton::isOverrideColorEnabled() const
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511 return OverrideColorEnabled;
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514 void GUIButton::setImage(EGUI_BUTTON_IMAGE_STATE state, video::ITexture* image, const core::rect<s32>& sourceRect)
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516 if ( state >= EGBIS_COUNT )
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522 u32 stateIdx = (u32)state;
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523 if ( ButtonImages[stateIdx].Texture )
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524 ButtonImages[stateIdx].Texture->drop();
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526 ButtonImages[stateIdx].Texture = image;
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527 ButtonImages[stateIdx].SourceRect = sourceRect;
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531 void GUIButton::setImage(video::ITexture* image)
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533 setImage(gui::EGBIS_IMAGE_UP, image);
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536 void GUIButton::setImage(video::ITexture* image, const core::rect<s32>& pos)
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538 setImage(gui::EGBIS_IMAGE_UP, image, pos);
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541 void GUIButton::setPressedImage(video::ITexture* image)
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543 setImage(gui::EGBIS_IMAGE_DOWN, image);
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546 void GUIButton::setPressedImage(video::ITexture* image, const core::rect<s32>& pos)
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548 setImage(gui::EGBIS_IMAGE_DOWN, image, pos);
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551 void GUIButton::setHoveredImage(video::ITexture* image)
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553 setImage(gui::EGBIS_IMAGE_UP_MOUSEOVER, image);
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554 setImage(gui::EGBIS_IMAGE_UP_FOCUSED_MOUSEOVER, image);
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557 void GUIButton::setHoveredImage(video::ITexture* image, const core::rect<s32>& pos)
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559 setImage(gui::EGBIS_IMAGE_UP_MOUSEOVER, image, pos);
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560 setImage(gui::EGBIS_IMAGE_UP_FOCUSED_MOUSEOVER, image, pos);
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563 //! Sets the text displayed by the button
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564 void GUIButton::setText(const wchar_t* text)
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566 StaticText->setText(text);
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568 IGUIButton::setText(text);
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572 //! Sets if the button should behave like a push button. Which means it
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573 //! can be in two states: Normal or Pressed. With a click on the button,
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574 //! the user can change the state of the button.
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575 void GUIButton::setIsPushButton(bool isPushButton)
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577 IsPushButton = isPushButton;
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581 //! Returns if the button is currently pressed
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582 bool GUIButton::isPressed() const
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588 //! Returns if this element (or one of its direct children) is hovered
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589 bool GUIButton::isHovered() const
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591 IGUIElement *hovered = Environment->getHovered();
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592 return hovered == this || (hovered != nullptr && hovered->getParent() == this);
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596 //! Sets the pressed state of the button if this is a pushbutton
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597 void GUIButton::setPressed(bool pressed)
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599 if (Pressed != pressed)
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601 ClickTime = porting::getTimeMs();
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604 GUISkin* skin = dynamic_cast<GUISkin*>(Environment->getSkin());
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606 for(IGUIElement *child : getChildren())
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608 core::rect<s32> originalRect = child->getRelativePosition();
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610 child->setRelativePosition(originalRect +
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611 core::dimension2d<s32>(
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612 skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),
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613 skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y)));
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615 child->setRelativePosition(originalRect -
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616 core::dimension2d<s32>(
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617 skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),
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618 skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y)));
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625 //! Returns whether the button is a push button
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626 bool GUIButton::isPushButton() const
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628 return IsPushButton;
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632 //! Sets if the alpha channel should be used for drawing images on the button (default is false)
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633 void GUIButton::setUseAlphaChannel(bool useAlphaChannel)
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635 UseAlphaChannel = useAlphaChannel;
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639 //! Returns if the alpha channel should be used for drawing images on the button
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640 bool GUIButton::isAlphaChannelUsed() const
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642 return UseAlphaChannel;
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646 bool GUIButton::isDrawingBorder() const
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652 //! Writes attributes of the element.
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653 void GUIButton::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
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655 IGUIButton::serializeAttributes(out,options);
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657 out->addBool ("PushButton", IsPushButton );
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659 out->addBool("Pressed", Pressed);
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661 for ( u32 i=0; i<(u32)EGBIS_COUNT; ++i )
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663 if ( ButtonImages[i].Texture )
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665 core::stringc name( GUIButtonImageStateNames[i] );
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666 out->addTexture(name.c_str(), ButtonImages[i].Texture);
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668 out->addRect(name.c_str(), ButtonImages[i].SourceRect);
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672 out->addBool ("UseAlphaChannel", UseAlphaChannel);
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673 out->addBool ("Border", DrawBorder);
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674 out->addBool ("ScaleImage", ScaleImage);
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676 for ( u32 i=0; i<(u32)EGBS_COUNT; ++i )
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678 if ( ButtonSprites[i].Index >= 0 )
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680 core::stringc nameIndex( GUIButtonStateNames[i] );
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681 nameIndex += "Index";
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682 out->addInt(nameIndex.c_str(), ButtonSprites[i].Index );
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684 core::stringc nameColor( GUIButtonStateNames[i] );
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685 nameColor += "Color";
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686 out->addColor(nameColor.c_str(), ButtonSprites[i].Color );
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688 core::stringc nameLoop( GUIButtonStateNames[i] );
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689 nameLoop += "Loop";
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690 out->addBool(nameLoop.c_str(), ButtonSprites[i].Loop );
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692 core::stringc nameScale( GUIButtonStateNames[i] );
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693 nameScale += "Scale";
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694 out->addBool(nameScale.c_str(), ButtonSprites[i].Scale );
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698 // out->addString ("OverrideFont", OverrideFont);
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702 //! Reads attributes of the element
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703 void GUIButton::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
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705 IGUIButton::deserializeAttributes(in,options);
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707 IsPushButton = in->getAttributeAsBool("PushButton");
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708 Pressed = IsPushButton ? in->getAttributeAsBool("Pressed") : false;
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710 core::rect<s32> rec = in->getAttributeAsRect("ImageRect");
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712 setImage( in->getAttributeAsTexture("Image"), rec);
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714 setImage( in->getAttributeAsTexture("Image") );
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716 rec = in->getAttributeAsRect("PressedImageRect");
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718 setPressedImage( in->getAttributeAsTexture("PressedImage"), rec);
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720 setPressedImage( in->getAttributeAsTexture("PressedImage") );
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722 setDrawBorder(in->getAttributeAsBool("Border"));
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723 setUseAlphaChannel(in->getAttributeAsBool("UseAlphaChannel"));
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724 setScaleImage(in->getAttributeAsBool("ScaleImage"));
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726 // setOverrideFont(in->getAttributeAsString("OverrideFont"));
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728 updateAbsolutePosition();
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732 GUIButton* GUIButton::addButton(IGUIEnvironment *environment, const core::rect<s32>& rectangle,
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733 IGUIElement* parent, s32 id, const wchar_t* text, const wchar_t *tooltiptext)
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735 GUIButton* button = new GUIButton(environment, parent ? parent : environment->getRootGUIElement(), id, rectangle);
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737 button->setText(text);
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740 button->setToolTipText ( tooltiptext );
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746 void GUIButton::setColor(video::SColor color)
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749 for (size_t i = 0; i < 4; i++) {
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750 video::SColor base = Environment->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
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751 Colors[i] = base.getInterpolated(color, d);
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752 HoveredColors[i] = irr::video::SColor(Colors[i].getAlpha(),
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753 core::clamp<u32>(Colors[i].getRed() * COLOR_HOVERED_MOD, 0, 255),
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754 core::clamp<u32>(Colors[i].getGreen() * COLOR_HOVERED_MOD, 0, 255),
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755 core::clamp<u32>(Colors[i].getBlue() * COLOR_HOVERED_MOD, 0, 255));
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756 PressedColors[i] = irr::video::SColor(Colors[i].getAlpha(),
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757 core::clamp<u32>(Colors[i].getRed() * COLOR_PRESSED_MOD, 0, 255),
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758 core::clamp<u32>(Colors[i].getGreen() * COLOR_PRESSED_MOD, 0, 255),
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759 core::clamp<u32>(Colors[i].getBlue() * COLOR_PRESSED_MOD, 0, 255));
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762 void GUIButton::setHoveredColor(video::SColor color)
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765 for (size_t i = 0; i < 4; i++) {
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766 video::SColor base = Environment->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
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767 HoveredColors[i] = base.getInterpolated(color, d);
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770 void GUIButton::setPressedColor(video::SColor color)
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773 for (size_t i = 0; i < 4; i++) {
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774 video::SColor base = Environment->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
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775 PressedColors[i] = base.getInterpolated(color, d);
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779 //! Set element properties from a StyleSpec
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780 void GUIButton::setFromStyle(const StyleSpec& style, ISimpleTextureSource *tsrc)
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782 if (style.isNotDefault(StyleSpec::BGCOLOR)) {
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783 setColor(style.getColor(StyleSpec::BGCOLOR));
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785 if (style.isNotDefault(StyleSpec::BGCOLOR_HOVERED)) {
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786 setHoveredColor(style.getColor(StyleSpec::BGCOLOR_HOVERED));
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788 if (style.isNotDefault(StyleSpec::BGCOLOR_PRESSED)) {
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789 setPressedColor(style.getColor(StyleSpec::BGCOLOR_PRESSED));
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792 if (style.isNotDefault(StyleSpec::TEXTCOLOR)) {
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793 setOverrideColor(style.getColor(StyleSpec::TEXTCOLOR));
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795 setNotClipped(style.getBool(StyleSpec::NOCLIP, isNotClipped()));
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796 setDrawBorder(style.getBool(StyleSpec::BORDER, DrawBorder));
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797 setUseAlphaChannel(style.getBool(StyleSpec::ALPHA, true));
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799 const core::position2di buttonCenter(AbsoluteRect.getCenter());
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800 core::position2d<s32> geom(buttonCenter);
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801 if (style.isNotDefault(StyleSpec::BGIMG)) {
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802 video::ITexture *texture = style.getTexture(StyleSpec::BGIMG, tsrc);
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804 setImage(guiScalingImageButton(
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805 Environment->getVideoDriver(), texture, geom.X, geom.Y));
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806 setScaleImage(true);
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808 if (style.isNotDefault(StyleSpec::BGIMG_HOVERED)) {
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809 video::ITexture *hovered_texture = style.getTexture(StyleSpec::BGIMG_HOVERED, tsrc);
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811 setHoveredImage(guiScalingImageButton(
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812 Environment->getVideoDriver(), hovered_texture, geom.X, geom.Y));
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813 setScaleImage(true);
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815 if (style.isNotDefault(StyleSpec::BGIMG_PRESSED)) {
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816 video::ITexture *pressed_texture = style.getTexture(StyleSpec::BGIMG_PRESSED, tsrc);
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818 setPressedImage(guiScalingImageButton(
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819 Environment->getVideoDriver(), pressed_texture, geom.X, geom.Y));
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820 setScaleImage(true);
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822 BgMiddle = style.getRect(StyleSpec::BGIMG_MIDDLE, BgMiddle);
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