4 typedef struct game_t game_t;
5 typedef struct SDL_Renderer SDL_Renderer;
7 game_t *create_game(const char *platforms_file_path);
8 void destroy_game(game_t *game);
10 int game_render(const game_t *game, SDL_Renderer *renderer);
11 int game_update(game_t *game, Uint32 delta_time);
13 int game_event(game_t *game, const SDL_Event *event);
14 int game_input(game_t *game,
15 const Uint8 *const keyboard_state,
16 SDL_Joystick *the_stick_of_joy);
18 int game_over_check(const game_t *game);