6 #include "game/sound_samples.h"
7 #include "ebisp/expr.h"
9 typedef struct Game Game;
11 Game *create_game(const char *platforms_file_path,
12 const char *sound_sample_files[],
13 size_t sound_sample_files_count,
14 SDL_Renderer *renderer);
15 void destroy_game(Game *game);
17 int game_render(const Game *game);
18 int game_sound(Game *game);
19 int game_update(Game *game, float delta_time);
21 int game_event(Game *game, const SDL_Event *event);
22 int game_input(Game *game,
23 const Uint8 *const keyboard_state,
24 SDL_Joystick *the_stick_of_joy);
26 int game_over_check(const Game *game);
29 game_send(Game *game, Gc *gc, struct Scope *scope, struct Expr path);