3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
38 #include "guiChatConsole.h"
41 #include "particles.h"
47 #include "mainmenumanager.h"
51 // Needed for determining pointing to nodes
53 #include "nodemetadata.h"
54 #include "main.h" // For g_settings
56 #include "tile.h" // For TextureSource
57 #include "shader.h" // For ShaderSource
58 #include "logoutputbuffer.h"
60 #include "quicktune_shortcutter.h"
61 #include "clientmap.h"
66 #include "sound_openal.h"
68 #include "event_manager.h"
70 #include "util/directiontables.h"
76 struct TextDestChat : public TextDest
78 TextDestChat(Client *client)
82 void gotText(std::wstring text)
84 m_client->typeChatMessage(text);
86 void gotText(std::map<std::string, std::string> fields)
88 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
94 struct TextDestNodeMetadata : public TextDest
96 TextDestNodeMetadata(v3s16 p, Client *client)
101 // This is deprecated I guess? -celeron55
102 void gotText(std::wstring text)
104 std::string ntext = wide_to_narrow(text);
105 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
106 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
107 std::map<std::string, std::string> fields;
108 fields["text"] = ntext;
109 m_client->sendNodemetaFields(m_p, "", fields);
111 void gotText(std::map<std::string, std::string> fields)
113 m_client->sendNodemetaFields(m_p, "", fields);
120 struct TextDestPlayerInventory : public TextDest
122 TextDestPlayerInventory(Client *client)
127 TextDestPlayerInventory(Client *client, std::string formname)
130 m_formname = formname;
132 void gotText(std::map<std::string, std::string> fields)
134 m_client->sendInventoryFields(m_formname, fields);
137 void setFormName(std::string formname) {
138 m_formname = formname;
142 std::string m_formname;
145 /* Respawn menu callback */
147 class MainRespawnInitiator: public IRespawnInitiator
150 MainRespawnInitiator(bool *active, Client *client):
151 m_active(active), m_client(client)
158 m_client->sendRespawn();
165 /* Form update callback */
167 class NodeMetadataFormSource: public IFormSource
170 NodeMetadataFormSource(ClientMap *map, v3s16 p):
175 std::string getForm()
177 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
180 return meta->getString("formspec");
182 std::string resolveText(std::string str)
184 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
187 return meta->resolveString(str);
194 class PlayerInventoryFormSource: public IFormSource
197 PlayerInventoryFormSource(Client *client):
201 std::string getForm()
203 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
204 return player->inventory_formspec;
210 class FormspecFormSource: public IFormSource
213 FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
215 m_formspec = formspec;
216 m_game_formspec = game_formspec;
219 ~FormspecFormSource()
221 *m_game_formspec = 0;
224 void setForm(std::string formspec) {
225 m_formspec = formspec;
228 std::string getForm()
233 std::string m_formspec;
234 FormspecFormSource** m_game_formspec;
238 Check if a node is pointable
240 inline bool isPointableNode(const MapNode& n,
241 Client *client, bool liquids_pointable)
243 const ContentFeatures &features = client->getNodeDefManager()->get(n);
244 return features.pointable ||
245 (liquids_pointable && features.isLiquid());
249 Find what the player is pointing at
251 PointedThing getPointedThing(Client *client, v3f player_position,
252 v3f camera_direction, v3f camera_position,
253 core::line3d<f32> shootline, f32 d,
254 bool liquids_pointable,
255 bool look_for_object,
256 std::vector<aabb3f> &hilightboxes,
257 ClientActiveObject *&selected_object)
261 hilightboxes.clear();
262 selected_object = NULL;
264 INodeDefManager *nodedef = client->getNodeDefManager();
265 ClientMap &map = client->getEnv().getClientMap();
267 // First try to find a pointed at active object
270 selected_object = client->getSelectedActiveObject(d*BS,
271 camera_position, shootline);
273 if(selected_object != NULL)
275 if(selected_object->doShowSelectionBox())
277 aabb3f *selection_box = selected_object->getSelectionBox();
278 // Box should exist because object was
279 // returned in the first place
280 assert(selection_box);
282 v3f pos = selected_object->getPosition();
283 hilightboxes.push_back(aabb3f(
284 selection_box->MinEdge + pos,
285 selection_box->MaxEdge + pos));
289 result.type = POINTEDTHING_OBJECT;
290 result.object_id = selected_object->getId();
295 // That didn't work, try to find a pointed at node
297 f32 mindistance = BS * 1001;
299 v3s16 pos_i = floatToInt(player_position, BS);
301 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
305 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
306 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
307 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
308 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
309 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
310 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
312 // Prevent signed number overflow
320 for(s16 y = ystart; y <= yend; y++)
321 for(s16 z = zstart; z <= zend; z++)
322 for(s16 x = xstart; x <= xend; x++)
327 n = map.getNode(v3s16(x,y,z));
329 catch(InvalidPositionException &e)
333 if(!isPointableNode(n, client, liquids_pointable))
336 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
339 v3f npf = intToFloat(np, BS);
341 for(std::vector<aabb3f>::const_iterator
343 i != boxes.end(); i++)
349 for(u16 j=0; j<6; j++)
351 v3s16 facedir = g_6dirs[j];
352 aabb3f facebox = box;
356 facebox.MinEdge.X = facebox.MaxEdge.X-d;
357 else if(facedir.X < 0)
358 facebox.MaxEdge.X = facebox.MinEdge.X+d;
359 else if(facedir.Y > 0)
360 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
361 else if(facedir.Y < 0)
362 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
363 else if(facedir.Z > 0)
364 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
365 else if(facedir.Z < 0)
366 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
368 v3f centerpoint = facebox.getCenter();
369 f32 distance = (centerpoint - camera_position).getLength();
370 if(distance >= mindistance)
372 if(!facebox.intersectsWithLine(shootline))
375 v3s16 np_above = np + facedir;
377 result.type = POINTEDTHING_NODE;
378 result.node_undersurface = np;
379 result.node_abovesurface = np_above;
380 mindistance = distance;
382 hilightboxes.clear();
383 for(std::vector<aabb3f>::const_iterator
385 i2 != boxes.end(); i2++)
388 box.MinEdge += npf + v3f(-d,-d,-d);
389 box.MaxEdge += npf + v3f(d,d,d);
390 hilightboxes.push_back(box);
400 Draws a screen with a single text on it.
401 Text will be removed when the screen is drawn the next time.
402 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
404 /*gui::IGUIStaticText **/
405 void draw_load_screen(const std::wstring &text,
406 IrrlichtDevice* device, gui::IGUIFont* font,
407 float dtime=0 ,int percent=0, bool clouds=true)
409 video::IVideoDriver* driver = device->getVideoDriver();
410 v2u32 screensize = driver->getScreenSize();
411 const wchar_t *loadingtext = text.c_str();
412 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
413 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
414 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
415 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
417 gui::IGUIStaticText *guitext = guienv->addStaticText(
418 loadingtext, textrect, false, false);
419 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
421 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
422 if (cloud_menu_background)
424 g_menuclouds->step(dtime*3);
425 g_menuclouds->render();
426 driver->beginScene(true, true, video::SColor(255,140,186,250));
427 g_menucloudsmgr->drawAll();
430 driver->beginScene(true, true, video::SColor(255,0,0,0));
431 if (percent >= 0 && percent <= 100) // draw progress bar
433 core::vector2d<s32> barsize(256,32);
434 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
435 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
436 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
437 barrect.UpperLeftCorner+1,
438 barrect.LowerRightCorner-1), NULL); // black inside the bar
439 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
440 barrect.UpperLeftCorner+1,
442 barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
443 barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
453 /* Profiler display */
455 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
456 gui::IGUIFont *font, u32 text_height,
457 u32 show_profiler, u32 show_profiler_max)
459 if(show_profiler == 0)
461 guitext_profiler->setVisible(false);
466 std::ostringstream os(std::ios_base::binary);
467 g_profiler->printPage(os, show_profiler, show_profiler_max);
468 std::wstring text = narrow_to_wide(os.str());
469 guitext_profiler->setText(text.c_str());
470 guitext_profiler->setVisible(true);
472 s32 w = font->getDimension(text.c_str()).Width;
475 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
476 8+(text_height+5)*2 +
477 font->getDimension(text.c_str()).Height);
478 guitext_profiler->setRelativePosition(rect);
479 guitext_profiler->setVisible(true);
487 Profiler::GraphValues values;
493 Meta(float initial=0, video::SColor color=
494 video::SColor(255,255,255,255)):
500 std::list<Piece> m_log;
508 void put(const Profiler::GraphValues &values)
511 piece.values = values;
512 m_log.push_back(piece);
513 while(m_log.size() > m_log_max_size)
514 m_log.erase(m_log.begin());
517 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
518 gui::IGUIFont* font) const
520 std::map<std::string, Meta> m_meta;
521 for(std::list<Piece>::const_iterator k = m_log.begin();
522 k != m_log.end(); k++)
524 const Piece &piece = *k;
525 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
526 i != piece.values.end(); i++){
527 const std::string &id = i->first;
528 const float &value = i->second;
529 std::map<std::string, Meta>::iterator j =
531 if(j == m_meta.end()){
532 m_meta[id] = Meta(value);
535 if(value < j->second.min)
536 j->second.min = value;
537 if(value > j->second.max)
538 j->second.max = value;
543 static const video::SColor usable_colors[] = {
544 video::SColor(255,255,100,100),
545 video::SColor(255,90,225,90),
546 video::SColor(255,100,100,255),
547 video::SColor(255,255,150,50),
548 video::SColor(255,220,220,100)
550 static const u32 usable_colors_count =
551 sizeof(usable_colors) / sizeof(*usable_colors);
552 u32 next_color_i = 0;
553 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
554 i != m_meta.end(); i++){
555 Meta &meta = i->second;
556 video::SColor color(255,200,200,200);
557 if(next_color_i < usable_colors_count)
558 color = usable_colors[next_color_i++];
563 s32 textx = x_left + m_log_max_size + 15;
564 s32 textx2 = textx + 200 - 15;
568 u32 num_graphs = m_meta.size();
569 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
571 video::SColor bgcolor(120,0,0,0);
572 driver->draw2DRectangle(bgcolor, rect, NULL);
576 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
577 i != m_meta.end(); i++){
578 const std::string &id = i->first;
579 const Meta &meta = i->second;
581 s32 y = y_bottom - meta_i * 50;
582 float show_min = meta.min;
583 float show_max = meta.max;
584 if(show_min >= -0.0001 && show_max >= -0.0001){
585 if(show_min <= show_max * 0.5)
590 snprintf(buf, 10, "%.3g", show_max);
591 font->draw(narrow_to_wide(buf).c_str(),
592 core::rect<s32>(textx, y - graphh,
593 textx2, y - graphh + texth),
595 snprintf(buf, 10, "%.3g", show_min);
596 font->draw(narrow_to_wide(buf).c_str(),
597 core::rect<s32>(textx, y - texth,
600 font->draw(narrow_to_wide(id).c_str(),
601 core::rect<s32>(textx, y - graphh/2 - texth/2,
602 textx2, y - graphh/2 + texth/2),
605 s32 graph1h = graphh;
606 bool relativegraph = (show_min != 0 && show_min != show_max);
607 float lastscaledvalue = 0.0;
608 bool lastscaledvalue_exists = false;
609 for(std::list<Piece>::const_iterator j = m_log.begin();
610 j != m_log.end(); j++)
612 const Piece &piece = *j;
614 bool value_exists = false;
615 Profiler::GraphValues::const_iterator k =
616 piece.values.find(id);
617 if(k != piece.values.end()){
623 lastscaledvalue_exists = false;
626 float scaledvalue = 1.0;
627 if(show_max != show_min)
628 scaledvalue = (value - show_min) / (show_max - show_min);
629 if(scaledvalue == 1.0 && value == 0){
631 lastscaledvalue_exists = false;
635 if(lastscaledvalue_exists){
636 s32 ivalue1 = lastscaledvalue * graph1h;
637 s32 ivalue2 = scaledvalue * graph1h;
638 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
639 v2s32(x, graph1y - ivalue2), meta.color);
641 lastscaledvalue = scaledvalue;
642 lastscaledvalue_exists = true;
644 s32 ivalue = scaledvalue * graph1h;
645 driver->draw2DLine(v2s32(x, graph1y),
646 v2s32(x, graph1y - ivalue), meta.color);
655 class NodeDugEvent: public MtEvent
661 NodeDugEvent(v3s16 p, MapNode n):
665 const char* getType() const
671 ISoundManager *m_sound;
672 INodeDefManager *m_ndef;
674 float m_player_step_timer;
676 SimpleSoundSpec m_player_step_sound;
677 SimpleSoundSpec m_player_leftpunch_sound;
678 SimpleSoundSpec m_player_rightpunch_sound;
680 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
683 m_player_step_timer(0)
687 void playPlayerStep()
689 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
690 m_player_step_timer = 0.03;
691 m_sound->playSound(m_player_step_sound, false);
695 static void viewBobbingStep(MtEvent *e, void *data)
697 SoundMaker *sm = (SoundMaker*)data;
698 sm->playPlayerStep();
701 static void playerRegainGround(MtEvent *e, void *data)
703 SoundMaker *sm = (SoundMaker*)data;
704 sm->playPlayerStep();
707 static void playerJump(MtEvent *e, void *data)
709 //SoundMaker *sm = (SoundMaker*)data;
712 static void cameraPunchLeft(MtEvent *e, void *data)
714 SoundMaker *sm = (SoundMaker*)data;
715 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
718 static void cameraPunchRight(MtEvent *e, void *data)
720 SoundMaker *sm = (SoundMaker*)data;
721 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
724 static void nodeDug(MtEvent *e, void *data)
726 SoundMaker *sm = (SoundMaker*)data;
727 NodeDugEvent *nde = (NodeDugEvent*)e;
728 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
731 void registerReceiver(MtEventManager *mgr)
733 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
734 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
735 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
736 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
737 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
738 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
741 void step(float dtime)
743 m_player_step_timer -= dtime;
747 // Locally stored sounds don't need to be preloaded because of this
748 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
750 std::set<std::string> m_fetched;
753 void fetchSounds(const std::string &name,
754 std::set<std::string> &dst_paths,
755 std::set<std::string> &dst_datas)
757 if(m_fetched.count(name))
759 m_fetched.insert(name);
760 std::string base = porting::path_share + DIR_DELIM + "testsounds";
761 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
762 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
763 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
764 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
765 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
766 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
767 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
768 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
769 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
770 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
771 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
775 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
778 bool *m_force_fog_off;
783 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
784 f32 *fog_range, Client *client):
786 m_force_fog_off(force_fog_off),
787 m_fog_range(fog_range),
790 ~GameGlobalShaderConstantSetter() {}
792 virtual void onSetConstants(video::IMaterialRendererServices *services,
799 video::SColor bgcolor = m_sky->getBgColor();
800 video::SColorf bgcolorf(bgcolor);
801 float bgcolorfa[4] = {
807 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
810 float fog_distance = *m_fog_range;
812 fog_distance = 10000*BS;
813 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
816 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
817 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
818 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
822 void nodePlacementPrediction(Client &client,
823 const ItemDefinition &playeritem_def,
824 v3s16 nodepos, v3s16 neighbourpos)
826 std::string prediction = playeritem_def.node_placement_prediction;
827 INodeDefManager *nodedef = client.ndef();
828 ClientMap &map = client.getEnv().getClientMap();
830 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
832 verbosestream<<"Node placement prediction for "
833 <<playeritem_def.name<<" is "
834 <<prediction<<std::endl;
835 v3s16 p = neighbourpos;
836 // Place inside node itself if buildable_to
838 MapNode n_under = map.getNode(nodepos);
839 if(nodedef->get(n_under).buildable_to)
841 else if (!nodedef->get(map.getNode(p)).buildable_to)
843 }catch(InvalidPositionException &e){}
844 // Find id of predicted node
846 bool found = nodedef->getId(prediction, id);
848 errorstream<<"Node placement prediction failed for "
849 <<playeritem_def.name<<" (places "
851 <<") - Name not known"<<std::endl;
854 // Predict param2 for facedir and wallmounted nodes
856 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
857 v3s16 dir = nodepos - neighbourpos;
858 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
859 param2 = dir.Y < 0 ? 1 : 0;
860 } else if(abs(dir.X) > abs(dir.Z)){
861 param2 = dir.X < 0 ? 3 : 2;
863 param2 = dir.Z < 0 ? 5 : 4;
866 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
867 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
868 if(abs(dir.X) > abs(dir.Z)){
869 param2 = dir.X < 0 ? 3 : 1;
871 param2 = dir.Z < 0 ? 2 : 0;
874 assert(param2 >= 0 && param2 <= 5);
875 //Check attachment if node is in group attached_node
876 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
877 static v3s16 wallmounted_dirs[8] = {
886 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
887 pp = p + wallmounted_dirs[param2];
889 pp = p + v3s16(0,-1,0);
890 if(!nodedef->get(map.getNode(pp)).walkable)
893 // Add node to client map
894 MapNode n(id, 0, param2);
896 // This triggers the required mesh update too
897 client.addNode(p, n);
898 }catch(InvalidPositionException &e){
899 errorstream<<"Node placement prediction failed for "
900 <<playeritem_def.name<<" (places "
902 <<") - Position not loaded"<<std::endl;
912 IrrlichtDevice *device,
915 std::string playername,
916 std::string password,
917 std::string address, // If "", local server is used
919 std::wstring &error_message,
920 std::string configpath,
921 ChatBackend &chat_backend,
922 const SubgameSpec &gamespec, // Used for local game,
923 bool simple_singleplayer_mode
926 FormspecFormSource* current_formspec = 0;
927 TextDestPlayerInventory* current_textdest = 0;
928 video::IVideoDriver* driver = device->getVideoDriver();
929 scene::ISceneManager* smgr = device->getSceneManager();
931 // Calculate text height using the font
932 u32 text_height = font->getDimension(L"Random test string").Height;
934 v2u32 last_screensize(0,0);
935 v2u32 screensize = driver->getScreenSize();
938 Draw "Loading" screen
942 wchar_t* text = wgettext("Loading...");
943 draw_load_screen(text, device, font,0,0);
947 // Create texture source
948 IWritableTextureSource *tsrc = createTextureSource(device);
950 // Create shader source
951 IWritableShaderSource *shsrc = createShaderSource(device);
953 // These will be filled by data received from the server
954 // Create item definition manager
955 IWritableItemDefManager *itemdef = createItemDefManager();
956 // Create node definition manager
957 IWritableNodeDefManager *nodedef = createNodeDefManager();
959 // Sound fetcher (useful when testing)
960 GameOnDemandSoundFetcher soundfetcher;
963 ISoundManager *sound = NULL;
964 bool sound_is_dummy = false;
966 if(g_settings->getBool("enable_sound")){
967 infostream<<"Attempting to use OpenAL audio"<<std::endl;
968 sound = createOpenALSoundManager(&soundfetcher);
970 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
972 infostream<<"Sound disabled."<<std::endl;
976 infostream<<"Using dummy audio."<<std::endl;
977 sound = &dummySoundManager;
978 sound_is_dummy = true;
981 Server *server = NULL;
985 EventManager eventmgr;
988 SoundMaker soundmaker(sound, nodedef);
989 soundmaker.registerReceiver(&eventmgr);
991 // Add chat log output for errors to be shown in chat
992 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
994 // Create UI for modifying quicktune values
995 QuicktuneShortcutter quicktune;
1002 wchar_t* text = wgettext("Creating server....");
1003 draw_load_screen(text, device, font,0,25);
1005 infostream<<"Creating server"<<std::endl;
1006 server = new Server(map_dir, configpath, gamespec,
1007 simple_singleplayer_mode);
1008 server->start(port);
1011 do{ // Client scope (breakable do-while(0))
1018 wchar_t* text = wgettext("Creating client...");
1019 draw_load_screen(text, device, font,0,50);
1022 infostream<<"Creating client"<<std::endl;
1024 MapDrawControl draw_control;
1026 Client client(device, playername.c_str(), password, draw_control,
1027 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
1029 // Client acts as our GameDef
1030 IGameDef *gamedef = &client;
1033 wchar_t* text = wgettext("Resolving address...");
1034 draw_load_screen(text, device, font,0,75);
1037 Address connect_address(0,0,0,0, port);
1040 //connect_address.Resolve("localhost");
1041 connect_address.setAddress(127,0,0,1);
1043 connect_address.Resolve(address.c_str());
1045 catch(ResolveError &e)
1047 error_message = L"Couldn't resolve address";
1048 errorstream<<wide_to_narrow(error_message)<<std::endl;
1049 // Break out of client scope
1054 Attempt to connect to the server
1057 infostream<<"Connecting to server at ";
1058 connect_address.print(&infostream);
1059 infostream<<std::endl;
1060 client.connect(connect_address);
1063 Wait for server to accept connection
1065 bool could_connect = false;
1066 bool connect_aborted = false;
1068 float time_counter = 0.0;
1070 float fps_max = g_settings->getFloat("fps_max");
1071 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1072 u32 lasttime = device->getTimer()->getTime();
1073 while(device->run())
1075 f32 dtime = 0.033; // in seconds
1076 if (cloud_menu_background) {
1077 u32 time = device->getTimer()->getTime();
1079 dtime = (time - lasttime) / 1000.0;
1084 // Update client and server
1087 server->step(dtime);
1090 if(client.connectedAndInitialized()){
1091 could_connect = true;
1095 if(client.accessDenied()){
1096 error_message = L"Access denied. Reason: "
1097 +client.accessDeniedReason();
1098 errorstream<<wide_to_narrow(error_message)<<std::endl;
1101 if(input->wasKeyDown(EscapeKey)){
1102 connect_aborted = true;
1103 infostream<<"Connect aborted [Escape]"<<std::endl;
1109 wchar_t* text = wgettext("Connecting to server...");
1110 draw_load_screen(text, device, font, dtime, 100);
1114 // On some computers framerate doesn't seem to be
1115 // automatically limited
1116 if (cloud_menu_background) {
1117 // Time of frame without fps limit
1120 // not using getRealTime is necessary for wine
1121 u32 time = device->getTimer()->getTime();
1123 busytime_u32 = time - lasttime;
1126 busytime = busytime_u32 / 1000.0;
1129 u32 frametime_min = 1000./fps_max;
1131 if(busytime_u32 < frametime_min) {
1132 u32 sleeptime = frametime_min - busytime_u32;
1133 device->sleep(sleeptime);
1138 time_counter += dtime;
1141 catch(con::PeerNotFoundException &e)
1145 Handle failure to connect
1148 if(error_message == L"" && !connect_aborted){
1149 error_message = L"Connection failed";
1150 errorstream<<wide_to_narrow(error_message)<<std::endl;
1152 // Break out of client scope
1157 Wait until content has been received
1159 bool got_content = false;
1160 bool content_aborted = false;
1162 float time_counter = 0.0;
1164 float fps_max = g_settings->getFloat("fps_max");
1165 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1166 u32 lasttime = device->getTimer()->getTime();
1167 while(device->run())
1169 f32 dtime = 0.033; // in seconds
1170 if (cloud_menu_background) {
1171 u32 time = device->getTimer()->getTime();
1173 dtime = (time - lasttime) / 1000.0;
1178 // Update client and server
1181 server->step(dtime);
1184 if(client.texturesReceived() &&
1185 client.itemdefReceived() &&
1186 client.nodedefReceived()){
1191 if(!client.connectedAndInitialized()){
1192 error_message = L"Client disconnected";
1193 errorstream<<wide_to_narrow(error_message)<<std::endl;
1196 if(input->wasKeyDown(EscapeKey)){
1197 content_aborted = true;
1198 infostream<<"Connect aborted [Escape]"<<std::endl;
1203 std::ostringstream ss;
1205 if (!client.itemdefReceived())
1207 ss << "Item definitions...";
1210 else if (!client.nodedefReceived())
1212 ss << "Node definitions...";
1218 progress = 50+client.mediaReceiveProgress()*50+0.5;
1220 wchar_t* text = wgettext(ss.str().c_str());
1221 draw_load_screen(text, device, font, dtime, progress);
1224 // On some computers framerate doesn't seem to be
1225 // automatically limited
1226 if (cloud_menu_background) {
1227 // Time of frame without fps limit
1230 // not using getRealTime is necessary for wine
1231 u32 time = device->getTimer()->getTime();
1233 busytime_u32 = time - lasttime;
1236 busytime = busytime_u32 / 1000.0;
1239 u32 frametime_min = 1000./fps_max;
1241 if(busytime_u32 < frametime_min) {
1242 u32 sleeptime = frametime_min - busytime_u32;
1243 device->sleep(sleeptime);
1248 time_counter += dtime;
1253 if(error_message == L"" && !content_aborted){
1254 error_message = L"Something failed";
1255 errorstream<<wide_to_narrow(error_message)<<std::endl;
1257 // Break out of client scope
1262 After all content has been received:
1263 Update cached textures, meshes and materials
1265 client.afterContentReceived(device,font);
1268 Create the camera node
1270 Camera camera(smgr, draw_control, gamedef);
1271 if (!camera.successfullyCreated(error_message))
1274 f32 camera_yaw = 0; // "right/left"
1275 f32 camera_pitch = 0; // "up/down"
1281 Clouds *clouds = NULL;
1282 if(g_settings->getBool("enable_clouds"))
1284 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1292 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1298 FarMesh *farmesh = NULL;
1299 if(g_settings->getBool("enable_farmesh"))
1301 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
1305 A copy of the local inventory
1307 Inventory local_inventory(itemdef);
1310 Find out size of crack animation
1312 int crack_animation_length = 5;
1314 video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
1315 v2u32 size = t->getOriginalSize();
1316 crack_animation_length = size.Y / size.X;
1323 // First line of debug text
1324 gui::IGUIStaticText *guitext = guienv->addStaticText(
1326 core::rect<s32>(5, 5, 795, 5+text_height),
1328 // Second line of debug text
1329 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1331 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1333 // At the middle of the screen
1334 // Object infos are shown in this
1335 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1337 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1340 // Status text (displays info when showing and hiding GUI stuff, etc.)
1341 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1343 core::rect<s32>(0,0,0,0),
1345 guitext_status->setVisible(false);
1347 std::wstring statustext;
1348 float statustext_time = 0;
1351 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1353 core::rect<s32>(0,0,0,0),
1354 //false, false); // Disable word wrap as of now
1356 // Remove stale "recent" chat messages from previous connections
1357 chat_backend.clearRecentChat();
1358 // Chat backend and console
1359 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1361 // Profiler text (size is updated when text is updated)
1362 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1364 core::rect<s32>(0,0,0,0),
1366 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1367 guitext_profiler->setVisible(false);
1370 Some statistics are collected in these
1373 u32 beginscenetime = 0;
1375 u32 endscenetime = 0;
1377 float recent_turn_speed = 0.0;
1379 ProfilerGraph graph;
1380 // Initially clear the profiler
1381 Profiler::GraphValues dummyvalues;
1382 g_profiler->graphGet(dummyvalues);
1384 float nodig_delay_timer = 0.0;
1385 float dig_time = 0.0;
1387 PointedThing pointed_old;
1388 bool digging = false;
1389 bool ldown_for_dig = false;
1391 float damage_flash = 0;
1392 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1394 float jump_timer = 0;
1395 bool reset_jump_timer = false;
1397 const float object_hit_delay = 0.2;
1398 float object_hit_delay_timer = 0.0;
1399 float time_from_last_punch = 10;
1401 float update_draw_list_timer = 0.0;
1402 v3f update_draw_list_last_cam_dir;
1404 bool invert_mouse = g_settings->getBool("invert_mouse");
1406 bool respawn_menu_active = false;
1407 bool update_wielded_item_trigger = false;
1409 bool show_hud = true;
1410 bool show_chat = true;
1411 bool force_fog_off = false;
1412 f32 fog_range = 100*BS;
1413 bool disable_camera_update = false;
1414 bool show_debug = g_settings->getBool("show_debug");
1415 bool show_profiler_graph = false;
1416 u32 show_profiler = 0;
1417 u32 show_profiler_max = 3; // Number of pages
1419 float time_of_day = 0;
1420 float time_of_day_smooth = 0;
1422 float repeat_rightclick_timer = 0;
1427 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1428 sky, &force_fog_off, &fog_range, &client));
1434 bool first_loop_after_window_activation = true;
1436 // TODO: Convert the static interval timers to these
1437 // Interval limiter for profiler
1438 IntervalLimiter m_profiler_interval;
1440 // Time is in milliseconds
1441 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1442 // NOTE: So we have to use getTime() and call run()s between them
1443 u32 lasttime = device->getTimer()->getTime();
1445 LocalPlayer* player = client.getEnv().getLocalPlayer();
1446 player->hurt_tilt_timer = 0;
1447 player->hurt_tilt_strength = 0;
1452 Hud hud(driver, guienv, font, text_height,
1453 gamedef, player, &local_inventory);
1457 if(device->run() == false || kill == true)
1460 // Time of frame without fps limit
1464 // not using getRealTime is necessary for wine
1465 u32 time = device->getTimer()->getTime();
1467 busytime_u32 = time - lasttime;
1470 busytime = busytime_u32 / 1000.0;
1473 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1475 // Necessary for device->getTimer()->getTime()
1483 float fps_max = g_settings->getFloat("fps_max");
1484 u32 frametime_min = 1000./fps_max;
1486 if(busytime_u32 < frametime_min)
1488 u32 sleeptime = frametime_min - busytime_u32;
1489 device->sleep(sleeptime);
1490 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1494 // Necessary for device->getTimer()->getTime()
1498 Time difference calculation
1500 f32 dtime; // in seconds
1502 u32 time = device->getTimer()->getTime();
1504 dtime = (time - lasttime) / 1000.0;
1509 g_profiler->graphAdd("mainloop_dtime", dtime);
1513 if(nodig_delay_timer >= 0)
1514 nodig_delay_timer -= dtime;
1515 if(object_hit_delay_timer >= 0)
1516 object_hit_delay_timer -= dtime;
1517 time_from_last_punch += dtime;
1519 g_profiler->add("Elapsed time", dtime);
1520 g_profiler->avg("FPS", 1./dtime);
1523 Time average and jitter calculation
1526 static f32 dtime_avg1 = 0.0;
1527 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1528 f32 dtime_jitter1 = dtime - dtime_avg1;
1530 static f32 dtime_jitter1_max_sample = 0.0;
1531 static f32 dtime_jitter1_max_fraction = 0.0;
1533 static f32 jitter1_max = 0.0;
1534 static f32 counter = 0.0;
1535 if(dtime_jitter1 > jitter1_max)
1536 jitter1_max = dtime_jitter1;
1541 dtime_jitter1_max_sample = jitter1_max;
1542 dtime_jitter1_max_fraction
1543 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1549 Busytime average and jitter calculation
1552 static f32 busytime_avg1 = 0.0;
1553 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1554 f32 busytime_jitter1 = busytime - busytime_avg1;
1556 static f32 busytime_jitter1_max_sample = 0.0;
1557 static f32 busytime_jitter1_min_sample = 0.0;
1559 static f32 jitter1_max = 0.0;
1560 static f32 jitter1_min = 0.0;
1561 static f32 counter = 0.0;
1562 if(busytime_jitter1 > jitter1_max)
1563 jitter1_max = busytime_jitter1;
1564 if(busytime_jitter1 < jitter1_min)
1565 jitter1_min = busytime_jitter1;
1569 busytime_jitter1_max_sample = jitter1_max;
1570 busytime_jitter1_min_sample = jitter1_min;
1577 Handle miscellaneous stuff
1580 if(client.accessDenied())
1582 error_message = L"Access denied. Reason: "
1583 +client.accessDeniedReason();
1584 errorstream<<wide_to_narrow(error_message)<<std::endl;
1588 if(g_gamecallback->disconnect_requested)
1590 g_gamecallback->disconnect_requested = false;
1594 if(g_gamecallback->changepassword_requested)
1596 (new GUIPasswordChange(guienv, guiroot, -1,
1597 &g_menumgr, &client))->drop();
1598 g_gamecallback->changepassword_requested = false;
1601 if(g_gamecallback->changevolume_requested)
1603 (new GUIVolumeChange(guienv, guiroot, -1,
1604 &g_menumgr, &client))->drop();
1605 g_gamecallback->changevolume_requested = false;
1608 /* Process TextureSource's queue */
1609 tsrc->processQueue();
1611 /* Process ItemDefManager's queue */
1612 itemdef->processQueue(gamedef);
1615 Process ShaderSource's queue
1617 shsrc->processQueue();
1622 last_screensize = screensize;
1623 screensize = driver->getScreenSize();
1624 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1625 //bool screensize_changed = screensize != last_screensize;
1628 // Update HUD values
1629 hud.screensize = screensize;
1630 hud.displaycenter = displaycenter;
1633 // Hilight boxes collected during the loop and displayed
1634 std::vector<aabb3f> hilightboxes;
1637 std::wstring infotext;
1640 Debug info for client
1643 static float counter = 0.0;
1648 client.printDebugInfo(infostream);
1655 float profiler_print_interval =
1656 g_settings->getFloat("profiler_print_interval");
1657 bool print_to_log = true;
1658 if(profiler_print_interval == 0){
1659 print_to_log = false;
1660 profiler_print_interval = 5;
1662 if(m_profiler_interval.step(dtime, profiler_print_interval))
1665 infostream<<"Profiler:"<<std::endl;
1666 g_profiler->print(infostream);
1669 update_profiler_gui(guitext_profiler, font, text_height,
1670 show_profiler, show_profiler_max);
1672 g_profiler->clear();
1676 Direct handling of user input
1679 // Reset input if window not active or some menu is active
1680 if(device->isWindowActive() == false
1681 || noMenuActive() == false
1682 || guienv->hasFocus(gui_chat_console))
1687 // Input handler step() (used by the random input generator)
1690 // Increase timer for doubleclick of "jump"
1691 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1692 jump_timer += dtime;
1695 Launch menus and trigger stuff according to keys
1697 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1699 // drop selected item
1700 IDropAction *a = new IDropAction();
1702 a->from_inv.setCurrentPlayer();
1703 a->from_list = "main";
1704 a->from_i = client.getPlayerItem();
1705 client.inventoryAction(a);
1707 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1709 infostream<<"the_game: "
1710 <<"Launching inventory"<<std::endl;
1712 GUIFormSpecMenu *menu =
1713 new GUIFormSpecMenu(device, guiroot, -1,
1717 InventoryLocation inventoryloc;
1718 inventoryloc.setCurrentPlayer();
1720 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1722 menu->setFormSpec(src->getForm(), inventoryloc);
1723 menu->setFormSource(src);
1724 menu->setTextDest(new TextDestPlayerInventory(&client));
1727 else if(input->wasKeyDown(EscapeKey))
1729 infostream<<"the_game: "
1730 <<"Launching pause menu"<<std::endl;
1731 // It will delete itself by itself
1732 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1733 &g_menumgr, simple_singleplayer_mode))->drop();
1735 // Move mouse cursor on top of the disconnect button
1736 if(simple_singleplayer_mode)
1737 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1739 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1741 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1743 TextDest *dest = new TextDestChat(&client);
1745 (new GUITextInputMenu(guienv, guiroot, -1,
1749 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1751 TextDest *dest = new TextDestChat(&client);
1753 (new GUITextInputMenu(guienv, guiroot, -1,
1757 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1759 if (!gui_chat_console->isOpenInhibited())
1761 // Open up to over half of the screen
1762 gui_chat_console->openConsole(0.6);
1763 guienv->setFocus(gui_chat_console);
1766 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1768 if(g_settings->getBool("free_move"))
1770 g_settings->set("free_move","false");
1771 statustext = L"free_move disabled";
1772 statustext_time = 0;
1776 g_settings->set("free_move","true");
1777 statustext = L"free_move enabled";
1778 statustext_time = 0;
1779 if(!client.checkPrivilege("fly"))
1780 statustext += L" (note: no 'fly' privilege)";
1783 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1785 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1787 if(g_settings->getBool("free_move"))
1789 g_settings->set("free_move","false");
1790 statustext = L"free_move disabled";
1791 statustext_time = 0;
1795 g_settings->set("free_move","true");
1796 statustext = L"free_move enabled";
1797 statustext_time = 0;
1798 if(!client.checkPrivilege("fly"))
1799 statustext += L" (note: no 'fly' privilege)";
1802 reset_jump_timer = true;
1804 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1806 if(g_settings->getBool("fast_move"))
1808 g_settings->set("fast_move","false");
1809 statustext = L"fast_move disabled";
1810 statustext_time = 0;
1814 g_settings->set("fast_move","true");
1815 statustext = L"fast_move enabled";
1816 statustext_time = 0;
1817 if(!client.checkPrivilege("fast"))
1818 statustext += L" (note: no 'fast' privilege)";
1821 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1823 if(g_settings->getBool("noclip"))
1825 g_settings->set("noclip","false");
1826 statustext = L"noclip disabled";
1827 statustext_time = 0;
1831 g_settings->set("noclip","true");
1832 statustext = L"noclip enabled";
1833 statustext_time = 0;
1834 if(!client.checkPrivilege("noclip"))
1835 statustext += L" (note: no 'noclip' privilege)";
1838 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1840 irr::video::IImage* const image = driver->createScreenShot();
1842 irr::c8 filename[256];
1843 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1844 g_settings->get("screenshot_path").c_str(),
1845 device->getTimer()->getRealTime());
1846 if (driver->writeImageToFile(image, filename)) {
1847 std::wstringstream sstr;
1848 sstr<<"Saved screenshot to '"<<filename<<"'";
1849 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1850 statustext = sstr.str();
1851 statustext_time = 0;
1853 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1858 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1860 show_hud = !show_hud;
1862 statustext = L"HUD shown";
1864 statustext = L"HUD hidden";
1865 statustext_time = 0;
1867 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1869 show_chat = !show_chat;
1871 statustext = L"Chat shown";
1873 statustext = L"Chat hidden";
1874 statustext_time = 0;
1876 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1878 force_fog_off = !force_fog_off;
1880 statustext = L"Fog disabled";
1882 statustext = L"Fog enabled";
1883 statustext_time = 0;
1885 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1887 disable_camera_update = !disable_camera_update;
1888 if(disable_camera_update)
1889 statustext = L"Camera update disabled";
1891 statustext = L"Camera update enabled";
1892 statustext_time = 0;
1894 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1896 // Initial / 3x toggle: Chat only
1897 // 1x toggle: Debug text with chat
1898 // 2x toggle: Debug text with profiler graph
1902 show_profiler_graph = false;
1903 statustext = L"Debug info shown";
1904 statustext_time = 0;
1906 else if(show_profiler_graph)
1909 show_profiler_graph = false;
1910 statustext = L"Debug info and profiler graph hidden";
1911 statustext_time = 0;
1915 show_profiler_graph = true;
1916 statustext = L"Profiler graph shown";
1917 statustext_time = 0;
1920 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1922 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1924 // FIXME: This updates the profiler with incomplete values
1925 update_profiler_gui(guitext_profiler, font, text_height,
1926 show_profiler, show_profiler_max);
1928 if(show_profiler != 0)
1930 std::wstringstream sstr;
1931 sstr<<"Profiler shown (page "<<show_profiler
1932 <<" of "<<show_profiler_max<<")";
1933 statustext = sstr.str();
1934 statustext_time = 0;
1938 statustext = L"Profiler hidden";
1939 statustext_time = 0;
1942 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1944 s16 range = g_settings->getS16("viewing_range_nodes_min");
1945 s16 range_new = range + 10;
1946 g_settings->set("viewing_range_nodes_min", itos(range_new));
1947 statustext = narrow_to_wide(
1948 "Minimum viewing range changed to "
1950 statustext_time = 0;
1952 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1954 s16 range = g_settings->getS16("viewing_range_nodes_min");
1955 s16 range_new = range - 10;
1958 g_settings->set("viewing_range_nodes_min",
1960 statustext = narrow_to_wide(
1961 "Minimum viewing range changed to "
1963 statustext_time = 0;
1967 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
1969 reset_jump_timer = false;
1973 // Handle QuicktuneShortcutter
1974 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
1976 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
1978 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
1980 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
1983 std::string msg = quicktune.getMessage();
1985 statustext = narrow_to_wide(msg);
1986 statustext_time = 0;
1990 // Item selection with mouse wheel
1991 u16 new_playeritem = client.getPlayerItem();
1993 s32 wheel = input->getMouseWheel();
1994 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1995 player->hud_hotbar_itemcount-1);
1999 if(new_playeritem < max_item)
2006 if(new_playeritem > 0)
2009 new_playeritem = max_item;
2014 for(u16 i=0; i<10; i++)
2016 const KeyPress *kp = NumberKey + (i + 1) % 10;
2017 if(input->wasKeyDown(*kp))
2019 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2023 infostream<<"Selected item: "
2024 <<new_playeritem<<std::endl;
2029 // Viewing range selection
2030 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2032 draw_control.range_all = !draw_control.range_all;
2033 if(draw_control.range_all)
2035 infostream<<"Enabled full viewing range"<<std::endl;
2036 statustext = L"Enabled full viewing range";
2037 statustext_time = 0;
2041 infostream<<"Disabled full viewing range"<<std::endl;
2042 statustext = L"Disabled full viewing range";
2043 statustext_time = 0;
2047 // Print debug stacks
2048 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2050 dstream<<"-----------------------------------------"
2052 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2053 dstream<<"-----------------------------------------"
2055 debug_stacks_print();
2059 Mouse and camera control
2060 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2063 float turn_amount = 0;
2064 if((device->isWindowActive() && noMenuActive()) || random_input)
2068 // Mac OSX gets upset if this is set every frame
2069 if(device->getCursorControl()->isVisible())
2070 device->getCursorControl()->setVisible(false);
2073 if(first_loop_after_window_activation){
2074 //infostream<<"window active, first loop"<<std::endl;
2075 first_loop_after_window_activation = false;
2078 s32 dx = input->getMousePos().X - displaycenter.X;
2079 s32 dy = input->getMousePos().Y - displaycenter.Y;
2082 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2084 /*const float keyspeed = 500;
2085 if(input->isKeyDown(irr::KEY_UP))
2086 dy -= dtime * keyspeed;
2087 if(input->isKeyDown(irr::KEY_DOWN))
2088 dy += dtime * keyspeed;
2089 if(input->isKeyDown(irr::KEY_LEFT))
2090 dx -= dtime * keyspeed;
2091 if(input->isKeyDown(irr::KEY_RIGHT))
2092 dx += dtime * keyspeed;*/
2094 float d = g_settings->getFloat("mouse_sensitivity");
2095 d = rangelim(d, 0.01, 100.0);
2097 camera_pitch += dy*d;
2098 if(camera_pitch < -89.5) camera_pitch = -89.5;
2099 if(camera_pitch > 89.5) camera_pitch = 89.5;
2101 turn_amount = v2f(dx, dy).getLength() * d;
2103 input->setMousePos(displaycenter.X, displaycenter.Y);
2106 // Mac OSX gets upset if this is set every frame
2107 if(device->getCursorControl()->isVisible() == false)
2108 device->getCursorControl()->setVisible(true);
2110 //infostream<<"window inactive"<<std::endl;
2111 first_loop_after_window_activation = true;
2113 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2114 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2117 Player speed control
2131 PlayerControl control(
2132 input->isKeyDown(getKeySetting("keymap_forward")),
2133 input->isKeyDown(getKeySetting("keymap_backward")),
2134 input->isKeyDown(getKeySetting("keymap_left")),
2135 input->isKeyDown(getKeySetting("keymap_right")),
2136 input->isKeyDown(getKeySetting("keymap_jump")),
2137 input->isKeyDown(getKeySetting("keymap_special1")),
2138 input->isKeyDown(getKeySetting("keymap_sneak")),
2139 input->getLeftState(),
2140 input->getRightState(),
2144 client.setPlayerControl(control);
2146 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2147 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2148 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2149 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2150 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2151 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2152 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2153 128*(int)input->getLeftState()+
2154 256*(int)input->getRightState();
2155 LocalPlayer* player = client.getEnv().getLocalPlayer();
2156 player->keyPressed=keyPressed;
2165 //TimeTaker timer("server->step(dtime)");
2166 server->step(dtime);
2174 //TimeTaker timer("client.step(dtime)");
2176 //client.step(dtime_avg1);
2180 // Read client events
2183 ClientEvent event = client.getClientEvent();
2184 if(event.type == CE_NONE)
2188 else if(event.type == CE_PLAYER_DAMAGE &&
2189 client.getHP() != 0)
2191 //u16 damage = event.player_damage.amount;
2192 //infostream<<"Player damage: "<<damage<<std::endl;
2194 damage_flash += 100.0;
2195 damage_flash += 8.0 * event.player_damage.amount;
2197 player->hurt_tilt_timer = 1.5;
2198 player->hurt_tilt_strength = event.player_damage.amount/2;
2199 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2201 else if(event.type == CE_PLAYER_FORCE_MOVE)
2203 camera_yaw = event.player_force_move.yaw;
2204 camera_pitch = event.player_force_move.pitch;
2206 else if(event.type == CE_DEATHSCREEN)
2208 if(respawn_menu_active)
2211 /*bool set_camera_point_target =
2212 event.deathscreen.set_camera_point_target;
2213 v3f camera_point_target;
2214 camera_point_target.X = event.deathscreen.camera_point_target_x;
2215 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2216 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2217 MainRespawnInitiator *respawner =
2218 new MainRespawnInitiator(
2219 &respawn_menu_active, &client);
2220 GUIDeathScreen *menu =
2221 new GUIDeathScreen(guienv, guiroot, -1,
2222 &g_menumgr, respawner);
2225 chat_backend.addMessage(L"", L"You died.");
2227 /* Handle visualization */
2231 LocalPlayer* player = client.getEnv().getLocalPlayer();
2232 player->hurt_tilt_timer = 0;
2233 player->hurt_tilt_strength = 0;
2235 /*LocalPlayer* player = client.getLocalPlayer();
2236 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2237 camera.update(player, busytime, screensize);*/
2239 else if (event.type == CE_SHOW_FORMSPEC)
2241 if (current_formspec == 0)
2244 /* Note: FormspecFormSource and TextDestPlayerInventory
2245 * are deleted by guiFormSpecMenu */
2246 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2247 current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2248 GUIFormSpecMenu *menu =
2249 new GUIFormSpecMenu(device, guiroot, -1,
2252 menu->setFormSource(current_formspec);
2253 menu->setTextDest(current_textdest);
2258 assert(current_textdest != 0);
2260 current_textdest->setFormName(*(event.show_formspec.formname));
2261 current_formspec->setForm(*(event.show_formspec.formspec));
2263 delete(event.show_formspec.formspec);
2264 delete(event.show_formspec.formname);
2266 else if(event.type == CE_TEXTURES_UPDATED)
2268 update_wielded_item_trigger = true;
2270 else if(event.type == CE_SPAWN_PARTICLE)
2272 LocalPlayer* player = client.getEnv().getLocalPlayer();
2274 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2276 new Particle(gamedef, smgr, player, client.getEnv(),
2277 *event.spawn_particle.pos,
2278 *event.spawn_particle.vel,
2279 *event.spawn_particle.acc,
2280 event.spawn_particle.expirationtime,
2281 event.spawn_particle.size,
2282 event.spawn_particle.collisiondetection, ap);
2284 else if(event.type == CE_ADD_PARTICLESPAWNER)
2286 LocalPlayer* player = client.getEnv().getLocalPlayer();
2288 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2290 new ParticleSpawner(gamedef, smgr, player,
2291 event.add_particlespawner.amount,
2292 event.add_particlespawner.spawntime,
2293 *event.add_particlespawner.minpos,
2294 *event.add_particlespawner.maxpos,
2295 *event.add_particlespawner.minvel,
2296 *event.add_particlespawner.maxvel,
2297 *event.add_particlespawner.minacc,
2298 *event.add_particlespawner.maxacc,
2299 event.add_particlespawner.minexptime,
2300 event.add_particlespawner.maxexptime,
2301 event.add_particlespawner.minsize,
2302 event.add_particlespawner.maxsize,
2303 event.add_particlespawner.collisiondetection,
2305 event.add_particlespawner.id);
2307 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2309 delete_particlespawner (event.delete_particlespawner.id);
2311 else if (event.type == CE_HUDADD)
2313 u32 id = event.hudadd.id;
2314 size_t nhudelem = player->hud.size();
2315 if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2316 delete event.hudadd.pos;
2317 delete event.hudadd.name;
2318 delete event.hudadd.scale;
2319 delete event.hudadd.text;
2320 delete event.hudadd.align;
2321 delete event.hudadd.offset;
2325 HudElement *e = new HudElement;
2326 e->type = (HudElementType)event.hudadd.type;
2327 e->pos = *event.hudadd.pos;
2328 e->name = *event.hudadd.name;
2329 e->scale = *event.hudadd.scale;
2330 e->text = *event.hudadd.text;
2331 e->number = event.hudadd.number;
2332 e->item = event.hudadd.item;
2333 e->dir = event.hudadd.dir;
2334 e->align = *event.hudadd.align;
2335 e->offset = *event.hudadd.offset;
2338 player->hud.push_back(e);
2340 player->hud[id] = e;
2342 delete event.hudadd.pos;
2343 delete event.hudadd.name;
2344 delete event.hudadd.scale;
2345 delete event.hudadd.text;
2346 delete event.hudadd.align;
2347 delete event.hudadd.offset;
2349 else if (event.type == CE_HUDRM)
2351 u32 id = event.hudrm.id;
2352 if (id < player->hud.size() && player->hud[id]) {
2353 delete player->hud[id];
2354 player->hud[id] = NULL;
2357 else if (event.type == CE_HUDCHANGE)
2359 u32 id = event.hudchange.id;
2360 if (id >= player->hud.size() || !player->hud[id]) {
2361 delete event.hudchange.v2fdata;
2362 delete event.hudchange.sdata;
2366 HudElement* e = player->hud[id];
2367 switch (event.hudchange.stat) {
2369 e->pos = *event.hudchange.v2fdata;
2372 e->name = *event.hudchange.sdata;
2374 case HUD_STAT_SCALE:
2375 e->scale = *event.hudchange.v2fdata;
2378 e->text = *event.hudchange.sdata;
2380 case HUD_STAT_NUMBER:
2381 e->number = event.hudchange.data;
2384 e->item = event.hudchange.data;
2387 e->dir = event.hudchange.data;
2389 case HUD_STAT_ALIGN:
2390 e->align = *event.hudchange.v2fdata;
2392 case HUD_STAT_OFFSET:
2393 e->offset = *event.hudchange.v2fdata;
2397 delete event.hudchange.v2fdata;
2398 delete event.hudchange.sdata;
2403 //TimeTaker //timer2("//timer2");
2406 For interaction purposes, get info about the held item
2408 - Is it a usable item?
2409 - Can it point to liquids?
2411 ItemStack playeritem;
2413 InventoryList *mlist = local_inventory.getList("main");
2416 playeritem = mlist->getItem(client.getPlayerItem());
2419 const ItemDefinition &playeritem_def =
2420 playeritem.getDefinition(itemdef);
2421 ToolCapabilities playeritem_toolcap =
2422 playeritem.getToolCapabilities(itemdef);
2428 LocalPlayer* player = client.getEnv().getLocalPlayer();
2429 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2430 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2431 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2432 camera.update(player, busytime, screensize, tool_reload_ratio);
2435 v3f player_position = player->getPosition();
2436 v3f camera_position = camera.getPosition();
2437 v3f camera_direction = camera.getDirection();
2438 f32 camera_fov = camera.getFovMax();
2440 if(!disable_camera_update){
2441 client.getEnv().getClientMap().updateCamera(camera_position,
2442 camera_direction, camera_fov);
2445 // Update sound listener
2446 sound->updateListener(camera.getCameraNode()->getPosition(),
2447 v3f(0,0,0), // velocity
2448 camera.getDirection(),
2449 camera.getCameraNode()->getUpVector());
2450 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2456 soundmaker.step(dtime);
2458 ClientMap &map = client.getEnv().getClientMap();
2459 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2460 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2464 Calculate what block is the crosshair pointing to
2467 //u32 t1 = device->getTimer()->getRealTime();
2469 f32 d = 4; // max. distance
2470 core::line3d<f32> shootline(camera_position,
2471 camera_position + camera_direction * BS * (d+1));
2473 ClientActiveObject *selected_object = NULL;
2475 PointedThing pointed = getPointedThing(
2477 &client, player_position, camera_direction,
2478 camera_position, shootline, d,
2479 playeritem_def.liquids_pointable, !ldown_for_dig,
2484 if(pointed != pointed_old)
2486 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2487 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2492 - releasing left mouse button
2493 - pointing away from node
2497 if(input->getLeftReleased())
2499 infostream<<"Left button released"
2500 <<" (stopped digging)"<<std::endl;
2503 else if(pointed != pointed_old)
2505 if (pointed.type == POINTEDTHING_NODE
2506 && pointed_old.type == POINTEDTHING_NODE
2507 && pointed.node_undersurface == pointed_old.node_undersurface)
2509 // Still pointing to the same node,
2510 // but a different face. Don't reset.
2514 infostream<<"Pointing away from node"
2515 <<" (stopped digging)"<<std::endl;
2521 client.interact(1, pointed_old);
2522 client.setCrack(-1, v3s16(0,0,0));
2526 if(!digging && ldown_for_dig && !input->getLeftState())
2528 ldown_for_dig = false;
2531 bool left_punch = false;
2532 soundmaker.m_player_leftpunch_sound.name = "";
2534 if(input->getRightState())
2535 repeat_rightclick_timer += dtime;
2537 repeat_rightclick_timer = 0;
2539 if(playeritem_def.usable && input->getLeftState())
2541 if(input->getLeftClicked())
2542 client.interact(4, pointed);
2544 else if(pointed.type == POINTEDTHING_NODE)
2546 v3s16 nodepos = pointed.node_undersurface;
2547 v3s16 neighbourpos = pointed.node_abovesurface;
2550 Check information text of node
2553 ClientMap &map = client.getEnv().getClientMap();
2554 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2556 infotext = narrow_to_wide(meta->getString("infotext"));
2558 MapNode n = map.getNode(nodepos);
2559 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2560 infotext = L"Unknown node: ";
2561 infotext += narrow_to_wide(nodedef->get(n).name);
2569 if(nodig_delay_timer <= 0.0 && input->getLeftState())
2573 infostream<<"Started digging"<<std::endl;
2574 client.interact(0, pointed);
2576 ldown_for_dig = true;
2578 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2580 // NOTE: Similar piece of code exists on the server side for
2582 // Get digging parameters
2583 DigParams params = getDigParams(nodedef->get(n).groups,
2584 &playeritem_toolcap);
2585 // If can't dig, try hand
2586 if(!params.diggable){
2587 const ItemDefinition &hand = itemdef->get("");
2588 const ToolCapabilities *tp = hand.tool_capabilities;
2590 params = getDigParams(nodedef->get(n).groups, tp);
2593 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2594 if(sound_dig.exists()){
2595 if(sound_dig.name == "__group"){
2596 if(params.main_group != ""){
2597 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2598 soundmaker.m_player_leftpunch_sound.name =
2599 std::string("default_dig_") +
2603 soundmaker.m_player_leftpunch_sound = sound_dig;
2607 float dig_time_complete = 0.0;
2609 if(params.diggable == false)
2611 // I guess nobody will wait for this long
2612 dig_time_complete = 10000000.0;
2616 dig_time_complete = params.time;
2617 if (g_settings->getBool("enable_particles"))
2619 const ContentFeatures &features =
2620 client.getNodeDefManager()->get(n);
2621 addPunchingParticles
2622 (gamedef, smgr, player, client.getEnv(),
2623 nodepos, features.tiles);
2627 if(dig_time_complete >= 0.001)
2629 dig_index = (u16)((float)crack_animation_length
2630 * dig_time/dig_time_complete);
2632 // This is for torches
2635 dig_index = crack_animation_length;
2638 // Don't show cracks if not diggable
2639 if(dig_time_complete >= 100000.0)
2642 else if(dig_index < crack_animation_length)
2644 //TimeTaker timer("client.setTempMod");
2645 //infostream<<"dig_index="<<dig_index<<std::endl;
2646 client.setCrack(dig_index, nodepos);
2650 infostream<<"Digging completed"<<std::endl;
2651 client.interact(2, pointed);
2652 client.setCrack(-1, v3s16(0,0,0));
2653 MapNode wasnode = map.getNode(nodepos);
2654 client.removeNode(nodepos);
2656 if (g_settings->getBool("enable_particles"))
2658 const ContentFeatures &features =
2659 client.getNodeDefManager()->get(wasnode);
2661 (gamedef, smgr, player, client.getEnv(),
2662 nodepos, features.tiles);
2668 nodig_delay_timer = dig_time_complete
2669 / (float)crack_animation_length;
2671 // We don't want a corresponding delay to
2672 // very time consuming nodes
2673 if(nodig_delay_timer > 0.3)
2674 nodig_delay_timer = 0.3;
2675 // We want a slight delay to very little
2676 // time consuming nodes
2677 float mindelay = 0.15;
2678 if(nodig_delay_timer < mindelay)
2679 nodig_delay_timer = mindelay;
2681 // Send event to trigger sound
2682 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2683 gamedef->event()->put(e);
2688 camera.setDigging(0); // left click animation
2691 if(input->getRightClicked() ||
2692 repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
2694 repeat_rightclick_timer = 0;
2695 infostream<<"Ground right-clicked"<<std::endl;
2697 // Sign special case, at least until formspec is properly implemented.
2699 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2701 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2703 infostream<<"Launching metadata text input"<<std::endl;
2705 // Get a new text for it
2707 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2709 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2711 (new GUITextInputMenu(guienv, guiroot, -1,
2715 // If metadata provides an inventory view, activate it
2716 else if(meta && meta->getString("formspec") != "" && !random_input
2717 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2719 infostream<<"Launching custom inventory view"<<std::endl;
2721 InventoryLocation inventoryloc;
2722 inventoryloc.setNodeMeta(nodepos);
2726 GUIFormSpecMenu *menu =
2727 new GUIFormSpecMenu(device, guiroot, -1,
2730 menu->setFormSpec(meta->getString("formspec"),
2732 menu->setFormSource(new NodeMetadataFormSource(
2733 &client.getEnv().getClientMap(), nodepos));
2734 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2737 // Otherwise report right click to server
2741 client.interact(3, pointed);
2742 camera.setDigging(1); // right click animation
2744 // If the wielded item has node placement prediction,
2746 nodePlacementPrediction(client,
2748 nodepos, neighbourpos);
2751 soundmaker.m_player_rightpunch_sound =
2752 playeritem_def.sound_place;
2756 else if(pointed.type == POINTEDTHING_OBJECT)
2758 infotext = narrow_to_wide(selected_object->infoText());
2760 if(infotext == L"" && show_debug){
2761 infotext = narrow_to_wide(selected_object->debugInfoText());
2764 //if(input->getLeftClicked())
2765 if(input->getLeftState())
2767 bool do_punch = false;
2768 bool do_punch_damage = false;
2769 if(object_hit_delay_timer <= 0.0){
2771 do_punch_damage = true;
2772 object_hit_delay_timer = object_hit_delay;
2774 if(input->getLeftClicked()){
2778 infostream<<"Left-clicked object"<<std::endl;
2781 if(do_punch_damage){
2782 // Report direct punch
2783 v3f objpos = selected_object->getPosition();
2784 v3f dir = (objpos - player_position).normalize();
2786 bool disable_send = selected_object->directReportPunch(
2787 dir, &playeritem, time_from_last_punch);
2788 time_from_last_punch = 0;
2790 client.interact(0, pointed);
2793 else if(input->getRightClicked())
2795 infostream<<"Right-clicked object"<<std::endl;
2796 client.interact(3, pointed); // place
2799 else if(input->getLeftState())
2801 // When button is held down in air, show continuous animation
2805 pointed_old = pointed;
2807 if(left_punch || input->getLeftClicked())
2809 camera.setDigging(0); // left click animation
2812 input->resetLeftClicked();
2813 input->resetRightClicked();
2815 input->resetLeftReleased();
2816 input->resetRightReleased();
2819 Calculate stuff for drawing
2828 fog_range = BS*farmesh_range;
2832 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2834 if(draw_control.range_all)
2835 fog_range = 100000*BS;
2839 Calculate general brightness
2841 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2842 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2843 float direct_brightness = 0;
2844 bool sunlight_seen = false;
2845 if(g_settings->getBool("free_move")){
2846 direct_brightness = time_brightness;
2847 sunlight_seen = true;
2849 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2850 float old_brightness = sky->getBrightness();
2851 direct_brightness = (float)client.getEnv().getClientMap()
2852 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2853 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2857 time_of_day = client.getEnv().getTimeOfDayF();
2859 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2860 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2861 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2862 time_of_day_smooth = time_of_day;
2864 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2865 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2866 + (time_of_day+1.0) * todsm;
2868 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2869 + time_of_day * todsm;
2871 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2874 float brightness = sky->getBrightness();
2875 video::SColor bgcolor = sky->getBgColor();
2876 video::SColor skycolor = sky->getSkyColor();
2882 if(sky->getCloudsVisible()){
2883 clouds->setVisible(true);
2884 clouds->step(dtime);
2885 clouds->update(v2f(player_position.X, player_position.Z),
2886 sky->getCloudColor());
2888 clouds->setVisible(false);
2897 farmesh_range = draw_control.wanted_range * 10;
2898 if(draw_control.range_all && farmesh_range < 500)
2899 farmesh_range = 500;
2900 if(farmesh_range > 1000)
2901 farmesh_range = 1000;
2903 farmesh->step(dtime);
2904 farmesh->update(v2f(player_position.X, player_position.Z),
2905 brightness, farmesh_range);
2912 allparticles_step(dtime, client.getEnv());
2913 allparticlespawners_step(dtime, client.getEnv());
2919 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2923 video::EFT_FOG_LINEAR,
2935 video::EFT_FOG_LINEAR,
2945 Update gui stuff (0ms)
2948 //TimeTaker guiupdatetimer("Gui updating");
2950 const char program_name_and_version[] =
2951 "Minetest " VERSION_STRING;
2955 static float drawtime_avg = 0;
2956 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2957 /*static float beginscenetime_avg = 0;
2958 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2959 static float scenetime_avg = 0;
2960 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2961 static float endscenetime_avg = 0;
2962 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
2965 snprintf(temptext, 300, "%s ("
2968 " drawtime=%.0f, dtime_jitter = % .1f %%"
2969 ", v_range = %.1f, RTT = %.3f",
2970 program_name_and_version,
2971 draw_control.range_all,
2973 dtime_jitter1_max_fraction * 100.0,
2974 draw_control.wanted_range,
2978 guitext->setText(narrow_to_wide(temptext).c_str());
2979 guitext->setVisible(true);
2981 else if(show_hud || show_chat)
2983 guitext->setText(narrow_to_wide(program_name_and_version).c_str());
2984 guitext->setVisible(true);
2988 guitext->setVisible(false);
2994 snprintf(temptext, 300,
2995 "(% .1f, % .1f, % .1f)"
2996 " (yaw = %.1f) (seed = %llu)",
2997 player_position.X/BS,
2998 player_position.Y/BS,
2999 player_position.Z/BS,
3000 wrapDegrees_0_360(camera_yaw),
3001 (unsigned long long)client.getMapSeed());
3003 guitext2->setText(narrow_to_wide(temptext).c_str());
3004 guitext2->setVisible(true);
3008 guitext2->setVisible(false);
3012 guitext_info->setText(infotext.c_str());
3013 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3017 float statustext_time_max = 1.5;
3018 if(!statustext.empty())
3020 statustext_time += dtime;
3021 if(statustext_time >= statustext_time_max)
3024 statustext_time = 0;
3027 guitext_status->setText(statustext.c_str());
3028 guitext_status->setVisible(!statustext.empty());
3030 if(!statustext.empty())
3032 s32 status_y = screensize.Y - 130;
3033 core::rect<s32> rect(
3035 status_y - guitext_status->getTextHeight(),
3039 guitext_status->setRelativePosition(rect);
3042 video::SColor initial_color(255,0,0,0);
3043 if(guienv->getSkin())
3044 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3045 video::SColor final_color = initial_color;
3046 final_color.setAlpha(0);
3047 video::SColor fade_color =
3048 initial_color.getInterpolated_quadratic(
3051 pow(statustext_time / (float)statustext_time_max, 2.0f));
3052 guitext_status->setOverrideColor(fade_color);
3053 guitext_status->enableOverrideColor(true);
3058 Get chat messages from client
3061 // Get new messages from error log buffer
3062 while(!chat_log_error_buf.empty())
3064 chat_backend.addMessage(L"", narrow_to_wide(
3065 chat_log_error_buf.get()));
3067 // Get new messages from client
3068 std::wstring message;
3069 while(client.getChatMessage(message))
3071 chat_backend.addUnparsedMessage(message);
3073 // Remove old messages
3074 chat_backend.step(dtime);
3076 // Display all messages in a static text element
3077 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3078 std::wstring recent_chat = chat_backend.getRecentChat();
3079 guitext_chat->setText(recent_chat.c_str());
3081 // Update gui element size and position
3082 s32 chat_y = 5+(text_height+5);
3084 chat_y += (text_height+5);
3085 core::rect<s32> rect(
3089 chat_y + guitext_chat->getTextHeight()
3091 guitext_chat->setRelativePosition(rect);
3093 // Don't show chat if disabled or empty or profiler is enabled
3094 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3102 if(client.getPlayerItem() != new_playeritem)
3104 client.selectPlayerItem(new_playeritem);
3106 if(client.getLocalInventoryUpdated())
3108 //infostream<<"Updating local inventory"<<std::endl;
3109 client.getLocalInventory(local_inventory);
3111 update_wielded_item_trigger = true;
3113 if(update_wielded_item_trigger)
3115 update_wielded_item_trigger = false;
3116 // Update wielded tool
3117 InventoryList *mlist = local_inventory.getList("main");
3120 item = mlist->getItem(client.getPlayerItem());
3121 camera.wield(item, client.getPlayerItem());
3125 Update block draw list every 200ms or when camera direction has
3128 update_draw_list_timer += dtime;
3129 if(update_draw_list_timer >= 0.2 ||
3130 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
3131 update_draw_list_timer = 0;
3132 client.getEnv().getClientMap().updateDrawList(driver);
3133 update_draw_list_last_cam_dir = camera_direction;
3140 TimeTaker tt_draw("mainloop: draw");
3143 TimeTaker timer("beginScene");
3144 //driver->beginScene(false, true, bgcolor);
3145 //driver->beginScene(true, true, bgcolor);
3146 driver->beginScene(true, true, skycolor);
3147 beginscenetime = timer.stop(true);
3152 //infostream<<"smgr->drawAll()"<<std::endl;
3154 TimeTaker timer("smgr");
3157 if(g_settings->getBool("anaglyph"))
3159 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3160 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3162 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3164 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3165 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3166 camera.getCameraNode()->getAbsolutePosition() ;
3169 irr::core::vector3df leftEye;
3170 irr::core::matrix4 leftMove;
3172 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3173 leftEye=(startMatrix*leftMove).getTranslation();
3175 //clear the depth buffer, and color
3176 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3178 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3179 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3180 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3181 irr::scene::ESNRP_SOLID +
3182 irr::scene::ESNRP_TRANSPARENT +
3183 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3184 irr::scene::ESNRP_SHADOW;
3186 camera.getCameraNode()->setPosition( leftEye );
3187 camera.getCameraNode()->setTarget( focusPoint );
3189 smgr->drawAll(); // 'smgr->drawAll();' may go here
3193 irr::core::vector3df rightEye;
3194 irr::core::matrix4 rightMove;
3196 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3197 rightEye=(startMatrix*rightMove).getTranslation();
3199 //clear the depth buffer
3200 driver->clearZBuffer();
3202 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3203 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3204 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3205 irr::scene::ESNRP_SOLID +
3206 irr::scene::ESNRP_TRANSPARENT +
3207 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3208 irr::scene::ESNRP_SHADOW;
3210 camera.getCameraNode()->setPosition( rightEye );
3211 camera.getCameraNode()->setTarget( focusPoint );
3213 smgr->drawAll(); // 'smgr->drawAll();' may go here
3216 //driver->endScene();
3218 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3219 driver->getOverrideMaterial().EnableFlags=0;
3220 driver->getOverrideMaterial().EnablePasses=0;
3222 camera.getCameraNode()->setPosition( oldPosition );
3223 camera.getCameraNode()->setTarget( oldTarget );
3226 scenetime = timer.stop(true);
3230 //TimeTaker timer9("auxiliary drawings");
3234 //TimeTaker //timer10("//timer10");
3240 driver->setMaterial(m);
3242 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3245 hud.drawSelectionBoxes(hilightboxes);
3249 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3251 // Warning: This clears the Z buffer.
3252 camera.drawWieldedTool();
3259 client.getEnv().getClientMap().renderPostFx();
3265 if(show_profiler_graph)
3267 graph.draw(10, screensize.Y - 10, driver, font);
3274 hud.drawCrosshair();
3279 //TimeTaker //timer11("//timer11");
3287 hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3288 client.getHP(), client.getPlayerItem());
3294 if(damage_flash > 0.0)
3296 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3297 driver->draw2DRectangle(color,
3298 core::rect<s32>(0,0,screensize.X,screensize.Y),
3301 damage_flash -= 100.0*dtime;
3307 if(player->hurt_tilt_timer > 0.0)
3309 player->hurt_tilt_timer -= dtime*5;
3310 if(player->hurt_tilt_timer < 0)
3311 player->hurt_tilt_strength = 0;
3318 hud.drawLuaElements();
3330 TimeTaker timer("endScene");
3332 endscenetime = timer.stop(true);
3335 drawtime = tt_draw.stop(true);
3336 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3342 static s16 lastFPS = 0;
3343 //u16 fps = driver->getFPS();
3344 u16 fps = (1.0/dtime_avg1);
3348 core::stringw str = L"Minetest [";
3349 str += driver->getName();
3353 device->setWindowCaption(str.c_str());
3358 Log times and stuff for visualization
3360 Profiler::GraphValues values;
3361 g_profiler->graphGet(values);
3370 if (gui_chat_console)
3371 gui_chat_console->drop();
3377 Draw a "shutting down" screen, which will be shown while the map
3378 generator and other stuff quits
3381 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3382 wchar_t* text = wgettext("Shutting down stuff...");
3383 draw_load_screen(text, device, font, 0, -1, false);
3385 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3388 gui_shuttingdowntext->remove();*/
3391 chat_backend.addMessage(L"", L"# Disconnected.");
3392 chat_backend.addMessage(L"", L"");
3394 // Client scope (client is destructed before destructing *def and tsrc)
3397 catch(SerializationError &e)
3399 error_message = L"A serialization error occurred:\n"
3400 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3401 L" running a different version of Minetest.";
3402 errorstream<<wide_to_narrow(error_message)<<std::endl;
3404 catch(ServerError &e)
3406 error_message = narrow_to_wide(e.what());
3407 errorstream<<wide_to_narrow(error_message)<<std::endl;
3411 errorstream<<e.what()<<std::endl;
3412 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3420 //has to be deleted first to stop all server threads
3428 //extended resource accounting
3429 infostream << "Irrlicht resources after cleanup:" << std::endl;
3430 infostream << "\tRemaining meshes : "
3431 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3432 infostream << "\tRemaining textures : "
3433 << driver->getTextureCount() << std::endl;
3434 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3435 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3436 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3439 infostream << "\tRemaining materials: "
3440 << driver-> getMaterialRendererCount ()
3441 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;