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1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "common_irrlicht.h"
21 #include "game.h"
22 #include "client.h"
23 #include "server.h"
24 #include "guiPauseMenu.h"
25 #include "guiPasswordChange.h"
26 #include "guiInventoryMenu.h"
27 #include "guiTextInputMenu.h"
28 #include "materials.h"
29 #include "config.h"
30 #include "clouds.h"
31 #include "keycode.h"
32 #include "farmesh.h"
33 #include "mapblock.h"
34
35 /*
36         TODO: Move content-aware stuff to separate file by adding properties
37               and virtual interfaces
38 */
39 #include "content_mapnode.h"
40 #include "content_nodemeta.h"
41
42 /*
43         Setting this to 1 enables a special camera mode that forces
44         the renderers to think that the camera statically points from
45         the starting place to a static direction.
46
47         This allows one to move around with the player and see what
48         is actually drawn behind solid things and behind the player.
49 */
50 #define FIELD_OF_VIEW_TEST 0
51
52
53 MapDrawControl draw_control;
54
55 // Chat data
56 struct ChatLine
57 {
58         ChatLine():
59                 age(0.0)
60         {
61         }
62         ChatLine(const std::wstring &a_text):
63                 age(0.0),
64                 text(a_text)
65         {
66         }
67         float age;
68         std::wstring text;
69 };
70
71 /*
72         Inventory stuff
73 */
74
75 // Inventory actions from the menu are buffered here before sending
76 Queue<InventoryAction*> inventory_action_queue;
77 // This is a copy of the inventory that the client's environment has
78 Inventory local_inventory;
79
80 u16 g_selected_item = 0;
81
82 /*
83         Text input system
84 */
85
86 struct TextDestSign : public TextDest
87 {
88         TextDestSign(v3s16 blockpos, s16 id, Client *client)
89         {
90                 m_blockpos = blockpos;
91                 m_id = id;
92                 m_client = client;
93         }
94         void gotText(std::wstring text)
95         {
96                 std::string ntext = wide_to_narrow(text);
97                 dstream<<"Changing text of a sign object: "
98                                 <<ntext<<std::endl;
99                 m_client->sendSignText(m_blockpos, m_id, ntext);
100         }
101
102         v3s16 m_blockpos;
103         s16 m_id;
104         Client *m_client;
105 };
106
107 struct TextDestChat : public TextDest
108 {
109         TextDestChat(Client *client)
110         {
111                 m_client = client;
112         }
113         void gotText(std::wstring text)
114         {
115                 // Discard empty line
116                 if(text == L"")
117                         return;
118                 
119                 // Parse command (server command starts with "/#")
120                 if(text[0] == L'/' && text[1] != L'#')
121                 {
122                         std::wstring reply = L"Local: ";
123
124                         reply += L"Local commands not yet supported. "
125                                         L"Server prefix is \"/#\".";
126                         
127                         m_client->addChatMessage(reply);
128                         return;
129                 }
130
131                 // Send to others
132                 m_client->sendChatMessage(text);
133                 // Show locally
134                 m_client->addChatMessage(text);
135         }
136
137         Client *m_client;
138 };
139
140 struct TextDestSignNode : public TextDest
141 {
142         TextDestSignNode(v3s16 p, Client *client)
143         {
144                 m_p = p;
145                 m_client = client;
146         }
147         void gotText(std::wstring text)
148         {
149                 std::string ntext = wide_to_narrow(text);
150                 dstream<<"Changing text of a sign node: "
151                                 <<ntext<<std::endl;
152                 m_client->sendSignNodeText(m_p, ntext);
153         }
154
155         v3s16 m_p;
156         Client *m_client;
157 };
158
159 /*
160         Render distance feedback loop
161 */
162 void updateViewingRange(f32 frametime_in, Client *client)
163 {
164         if(draw_control.range_all == true)
165                 return;
166         
167         static f32 added_frametime = 0;
168         static s16 added_frames = 0;
169
170         added_frametime += frametime_in;
171         added_frames += 1;
172
173         // Actually this counter kind of sucks because frametime is busytime
174         static f32 counter = 0;
175         counter -= frametime_in;
176         if(counter > 0)
177                 return;
178         //counter = 0.1;
179         counter = 0.2;
180
181         /*dstream<<__FUNCTION_NAME
182                         <<": Collected "<<added_frames<<" frames, total of "
183                         <<added_frametime<<"s."<<std::endl;*/
184         
185         /*dstream<<"draw_control.blocks_drawn="
186                         <<draw_control.blocks_drawn
187                         <<", draw_control.blocks_would_have_drawn="
188                         <<draw_control.blocks_would_have_drawn
189                         <<std::endl;*/
190         
191         float range_min = g_settings.getS16("viewing_range_nodes_min");
192         float range_max = g_settings.getS16("viewing_range_nodes_max");
193         
194         // Limit minimum to keep the feedback loop stable
195         if(range_min < 5)
196                 range_min = 5;
197         
198         draw_control.wanted_min_range = range_min;
199         //draw_control.wanted_max_blocks = (1.5*draw_control.blocks_drawn)+1;
200         draw_control.wanted_max_blocks = (1.5*draw_control.blocks_would_have_drawn)+1;
201         if(draw_control.wanted_max_blocks < 10)
202                 draw_control.wanted_max_blocks = 10;
203         
204         float block_draw_ratio = 1.0;
205         if(draw_control.blocks_would_have_drawn != 0)
206         {
207                 block_draw_ratio = (float)draw_control.blocks_drawn
208                         / (float)draw_control.blocks_would_have_drawn;
209         }
210
211         // Calculate the average frametime in the case that all wanted
212         // blocks had been drawn
213         f32 frametime = added_frametime / added_frames / block_draw_ratio;
214         
215         added_frametime = 0.0;
216         added_frames = 0;
217         
218         float wanted_fps = g_settings.getFloat("wanted_fps");
219         float wanted_frametime = 1.0 / wanted_fps;
220         
221         f32 wanted_frametime_change = wanted_frametime - frametime;
222         //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
223         
224         // If needed frametime change is small, just return
225         if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
226         {
227                 //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
228                 return;
229         }
230
231         float range = draw_control.wanted_range;
232         float new_range = range;
233
234         static s16 range_old = 0;
235         static f32 frametime_old = 0;
236         
237         float d_range = range - range_old;
238         f32 d_frametime = frametime - frametime_old;
239         // A sane default of 30ms per 50 nodes of range
240         static f32 time_per_range = 30. / 50;
241         if(d_range != 0)
242         {
243                 time_per_range = d_frametime / d_range;
244         }
245         
246         // The minimum allowed calculated frametime-range derivative:
247         // Practically this sets the maximum speed of changing the range.
248         // The lower this value, the higher the maximum changing speed.
249         // A low value here results in wobbly range (0.001)
250         // A high value here results in slow changing range (0.0025)
251         // SUGG: This could be dynamically adjusted so that when
252         //       the camera is turning, this is lower
253         //float min_time_per_range = 0.0015;
254         float min_time_per_range = 0.0010;
255         //float min_time_per_range = 0.05 / range;
256         if(time_per_range < min_time_per_range)
257         {
258                 time_per_range = min_time_per_range;
259                 //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
260         }
261         else
262         {
263                 //dstream<<"time_per_range="<<time_per_range<<std::endl;
264         }
265
266         f32 wanted_range_change = wanted_frametime_change / time_per_range;
267         // Dampen the change a bit to kill oscillations
268         //wanted_range_change *= 0.9;
269         //wanted_range_change *= 0.75;
270         wanted_range_change *= 0.5;
271         //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
272
273         // If needed range change is very small, just return
274         if(fabs(wanted_range_change) < 0.001)
275         {
276                 //dstream<<"ignoring small wanted_range_change"<<std::endl;
277                 return;
278         }
279
280         new_range += wanted_range_change;
281         
282         //float new_range_unclamped = new_range;
283         if(new_range < range_min)
284                 new_range = range_min;
285         if(new_range > range_max)
286                 new_range = range_max;
287         
288         /*dstream<<"new_range="<<new_range_unclamped
289                         <<", clamped to "<<new_range<<std::endl;*/
290
291         draw_control.wanted_range = new_range;
292
293         range_old = new_range;
294         frametime_old = frametime;
295 }
296
297 /*
298         Hotbar draw routine
299 */
300 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
301                 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
302                 Inventory *inventory, s32 halfheartcount)
303 {
304         InventoryList *mainlist = inventory->getList("main");
305         if(mainlist == NULL)
306         {
307                 dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
308                 return;
309         }
310         
311         s32 padding = imgsize/12;
312         //s32 height = imgsize + padding*2;
313         s32 width = itemcount*(imgsize+padding*2);
314         
315         // Position of upper left corner of bar
316         v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
317         
318         // Draw background color
319         /*core::rect<s32> barrect(0,0,width,height);
320         barrect += pos;
321         video::SColor bgcolor(255,128,128,128);
322         driver->draw2DRectangle(bgcolor, barrect, NULL);*/
323
324         core::rect<s32> imgrect(0,0,imgsize,imgsize);
325
326         for(s32 i=0; i<itemcount; i++)
327         {
328                 InventoryItem *item = mainlist->getItem(i);
329                 
330                 core::rect<s32> rect = imgrect + pos
331                                 + v2s32(padding+i*(imgsize+padding*2), padding);
332                 
333                 if(g_selected_item == i)
334                 {
335                         driver->draw2DRectangle(video::SColor(255,255,0,0),
336                                         core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
337                                                         rect.LowerRightCorner + v2s32(1,1)*padding),
338                                         NULL);
339                 }
340                 else
341                 {
342                         video::SColor bgcolor2(128,0,0,0);
343                         driver->draw2DRectangle(bgcolor2, rect, NULL);
344                 }
345
346                 if(item != NULL)
347                 {
348                         drawInventoryItem(driver, font, item, rect, NULL);
349                 }
350         }
351         
352         /*
353                 Draw hearts
354         */
355         {
356                 video::ITexture *heart_texture =
357                                 driver->getTexture(getTexturePath("heart.png").c_str());
358                 v2s32 p = pos + v2s32(0, -20);
359                 for(s32 i=0; i<halfheartcount/2; i++)
360                 {
361                         const video::SColor color(255,255,255,255);
362                         const video::SColor colors[] = {color,color,color,color};
363                         core::rect<s32> rect(0,0,16,16);
364                         rect += p;
365                         driver->draw2DImage(heart_texture, rect,
366                                 core::rect<s32>(core::position2d<s32>(0,0),
367                                 core::dimension2di(heart_texture->getOriginalSize())),
368                                 NULL, colors, true);
369                         p += v2s32(16,0);
370                 }
371                 if(halfheartcount % 2 == 1)
372                 {
373                         const video::SColor color(255,255,255,255);
374                         const video::SColor colors[] = {color,color,color,color};
375                         core::rect<s32> rect(0,0,16/2,16);
376                         rect += p;
377                         core::dimension2di srcd(heart_texture->getOriginalSize());
378                         srcd.Width /= 2;
379                         driver->draw2DImage(heart_texture, rect,
380                                 core::rect<s32>(core::position2d<s32>(0,0), srcd),
381                                 NULL, colors, true);
382                         p += v2s32(16,0);
383                 }
384         }
385 }
386
387 /*
388         Find what the player is pointing at
389 */
390 void getPointedNode(Client *client, v3f player_position,
391                 v3f camera_direction, v3f camera_position,
392                 bool &nodefound, core::line3d<f32> shootline,
393                 v3s16 &nodepos, v3s16 &neighbourpos,
394                 core::aabbox3d<f32> &nodehilightbox,
395                 f32 d)
396 {
397         f32 mindistance = BS * 1001;
398         
399         v3s16 pos_i = floatToInt(player_position, BS);
400
401         /*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
402                         <<std::endl;*/
403
404         s16 a = d;
405         s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
406         s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
407         s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
408         s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
409         s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
410         s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
411         
412         for(s16 y = ystart; y <= yend; y++)
413         for(s16 z = zstart; z <= zend; z++)
414         for(s16 x = xstart; x <= xend; x++)
415         {
416                 MapNode n;
417                 try
418                 {
419                         n = client->getNode(v3s16(x,y,z));
420                         if(content_pointable(n.d) == false)
421                                 continue;
422                 }
423                 catch(InvalidPositionException &e)
424                 {
425                         continue;
426                 }
427
428                 v3s16 np(x,y,z);
429                 v3f npf = intToFloat(np, BS);
430                 
431                 f32 d = 0.01;
432                 
433                 v3s16 dirs[6] = {
434                         v3s16(0,0,1), // back
435                         v3s16(0,1,0), // top
436                         v3s16(1,0,0), // right
437                         v3s16(0,0,-1), // front
438                         v3s16(0,-1,0), // bottom
439                         v3s16(-1,0,0), // left
440                 };
441                 
442                 /*
443                         Meta-objects
444                 */
445                 if(n.d == CONTENT_TORCH)
446                 {
447                         v3s16 dir = unpackDir(n.dir);
448                         v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
449                         dir_f *= BS/2 - BS/6 - BS/20;
450                         v3f cpf = npf + dir_f;
451                         f32 distance = (cpf - camera_position).getLength();
452
453                         core::aabbox3d<f32> box;
454                         
455                         // bottom
456                         if(dir == v3s16(0,-1,0))
457                         {
458                                 box = core::aabbox3d<f32>(
459                                         npf - v3f(BS/6, BS/2, BS/6),
460                                         npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
461                                 );
462                         }
463                         // top
464                         else if(dir == v3s16(0,1,0))
465                         {
466                                 box = core::aabbox3d<f32>(
467                                         npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
468                                         npf + v3f(BS/6, BS/2, BS/6)
469                                 );
470                         }
471                         // side
472                         else
473                         {
474                                 box = core::aabbox3d<f32>(
475                                         cpf - v3f(BS/6, BS/3, BS/6),
476                                         cpf + v3f(BS/6, BS/3, BS/6)
477                                 );
478                         }
479
480                         if(distance < mindistance)
481                         {
482                                 if(box.intersectsWithLine(shootline))
483                                 {
484                                         nodefound = true;
485                                         nodepos = np;
486                                         neighbourpos = np;
487                                         mindistance = distance;
488                                         nodehilightbox = box;
489                                 }
490                         }
491                 }
492                 else if(n.d == CONTENT_SIGN_WALL)
493                 {
494                         v3s16 dir = unpackDir(n.dir);
495                         v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
496                         dir_f *= BS/2 - BS/6 - BS/20;
497                         v3f cpf = npf + dir_f;
498                         f32 distance = (cpf - camera_position).getLength();
499
500                         v3f vertices[4] =
501                         {
502                                 v3f(BS*0.42,-BS*0.35,-BS*0.4),
503                                 v3f(BS*0.49, BS*0.35, BS*0.4),
504                         };
505
506                         for(s32 i=0; i<2; i++)
507                         {
508                                 if(dir == v3s16(1,0,0))
509                                         vertices[i].rotateXZBy(0);
510                                 if(dir == v3s16(-1,0,0))
511                                         vertices[i].rotateXZBy(180);
512                                 if(dir == v3s16(0,0,1))
513                                         vertices[i].rotateXZBy(90);
514                                 if(dir == v3s16(0,0,-1))
515                                         vertices[i].rotateXZBy(-90);
516                                 if(dir == v3s16(0,-1,0))
517                                         vertices[i].rotateXYBy(-90);
518                                 if(dir == v3s16(0,1,0))
519                                         vertices[i].rotateXYBy(90);
520
521                                 vertices[i] += npf;
522                         }
523
524                         core::aabbox3d<f32> box;
525
526                         box = core::aabbox3d<f32>(vertices[0]);
527                         box.addInternalPoint(vertices[1]);
528
529                         if(distance < mindistance)
530                         {
531                                 if(box.intersectsWithLine(shootline))
532                                 {
533                                         nodefound = true;
534                                         nodepos = np;
535                                         neighbourpos = np;
536                                         mindistance = distance;
537                                         nodehilightbox = box;
538                                 }
539                         }
540                 }
541                 /*
542                         Regular blocks
543                 */
544                 else
545                 {
546                         for(u16 i=0; i<6; i++)
547                         {
548                                 v3f dir_f = v3f(dirs[i].X,
549                                                 dirs[i].Y, dirs[i].Z);
550                                 v3f centerpoint = npf + dir_f * BS/2;
551                                 f32 distance =
552                                                 (centerpoint - camera_position).getLength();
553                                 
554                                 if(distance < mindistance)
555                                 {
556                                         core::CMatrix4<f32> m;
557                                         m.buildRotateFromTo(v3f(0,0,1), dir_f);
558
559                                         // This is the back face
560                                         v3f corners[2] = {
561                                                 v3f(BS/2, BS/2, BS/2),
562                                                 v3f(-BS/2, -BS/2, BS/2+d)
563                                         };
564                                         
565                                         for(u16 j=0; j<2; j++)
566                                         {
567                                                 m.rotateVect(corners[j]);
568                                                 corners[j] += npf;
569                                         }
570
571                                         core::aabbox3d<f32> facebox(corners[0]);
572                                         facebox.addInternalPoint(corners[1]);
573
574                                         if(facebox.intersectsWithLine(shootline))
575                                         {
576                                                 nodefound = true;
577                                                 nodepos = np;
578                                                 neighbourpos = np + dirs[i];
579                                                 mindistance = distance;
580
581                                                 //nodehilightbox = facebox;
582
583                                                 const float d = 0.502;
584                                                 core::aabbox3d<f32> nodebox
585                                                                 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
586                                                 v3f nodepos_f = intToFloat(nodepos, BS);
587                                                 nodebox.MinEdge += nodepos_f;
588                                                 nodebox.MaxEdge += nodepos_f;
589                                                 nodehilightbox = nodebox;
590                                         }
591                                 } // if distance < mindistance
592                         } // for dirs
593                 } // regular block
594         } // for coords
595 }
596
597 void update_skybox(video::IVideoDriver* driver,
598                 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
599                 float brightness)
600 {
601         if(skybox)
602         {
603                 skybox->remove();
604         }
605         
606         /*// Disable skybox if FarMesh is enabled
607         if(g_settings.getBool("enable_farmesh"))
608                 return;*/
609         
610         if(brightness >= 0.5)
611         {
612                 skybox = smgr->addSkyBoxSceneNode(
613                         driver->getTexture(getTexturePath("skybox2.png").c_str()),
614                         driver->getTexture(getTexturePath("skybox3.png").c_str()),
615                         driver->getTexture(getTexturePath("skybox1.png").c_str()),
616                         driver->getTexture(getTexturePath("skybox1.png").c_str()),
617                         driver->getTexture(getTexturePath("skybox1.png").c_str()),
618                         driver->getTexture(getTexturePath("skybox1.png").c_str()));
619         }
620         else if(brightness >= 0.2)
621         {
622                 skybox = smgr->addSkyBoxSceneNode(
623                         driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
624                         driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
625                         driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
626                         driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
627                         driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
628                         driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
629         }
630         else
631         {
632                 skybox = smgr->addSkyBoxSceneNode(
633                         driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
634                         driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
635                         driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
636                         driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
637                         driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
638                         driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
639         }
640 }
641
642 /*
643         Draws a screen with a single text on it.
644         Text will be removed when the screen is drawn the next time.
645 */
646 /*gui::IGUIStaticText **/
647 void draw_load_screen(const std::wstring &text,
648                 video::IVideoDriver* driver, gui::IGUIFont* font)
649 {
650         v2u32 screensize = driver->getScreenSize();
651         const wchar_t *loadingtext = text.c_str();
652         core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
653         core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
654         core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
655         core::rect<s32> textrect(center - textsize/2, center + textsize/2);
656
657         gui::IGUIStaticText *guitext = guienv->addStaticText(
658                         loadingtext, textrect, false, false);
659         guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
660
661         driver->beginScene(true, true, video::SColor(255,0,0,0));
662         guienv->drawAll();
663         driver->endScene();
664         
665         guitext->remove();
666         
667         //return guitext;
668 }
669
670 void the_game(
671         bool &kill,
672         bool random_input,
673         InputHandler *input,
674         IrrlichtDevice *device,
675         gui::IGUIFont* font,
676         std::string map_dir,
677         std::string playername,
678         std::string password,
679         std::string address,
680         u16 port,
681         std::wstring &error_message
682 )
683 {
684         video::IVideoDriver* driver = device->getVideoDriver();
685         scene::ISceneManager* smgr = device->getSceneManager();
686         
687         // Calculate text height using the font
688         u32 text_height = font->getDimension(L"Random test string").Height;
689
690         v2u32 screensize(0,0);
691         v2u32 last_screensize(0,0);
692         screensize = driver->getScreenSize();
693
694         const s32 hotbar_itemcount = 8;
695         //const s32 hotbar_imagesize = 36;
696         //const s32 hotbar_imagesize = 64;
697         s32 hotbar_imagesize = 48;
698         
699         // The color of the sky
700
701         //video::SColor skycolor = video::SColor(255,140,186,250);
702
703         video::SColor bgcolor_bright = video::SColor(255,170,200,230);
704
705         /*
706                 Draw "Loading" screen
707         */
708         /*gui::IGUIStaticText *gui_loadingtext = */
709         //draw_load_screen(L"Loading and connecting...", driver, font);
710
711         draw_load_screen(L"Loading...", driver, font);
712         
713         /*
714                 Create server.
715                 SharedPtr will delete it when it goes out of scope.
716         */
717         SharedPtr<Server> server;
718         if(address == ""){
719                 draw_load_screen(L"Creating server...", driver, font);
720                 std::cout<<DTIME<<"Creating server"<<std::endl;
721                 server = new Server(map_dir);
722                 server->start(port);
723         }
724         
725         /*
726                 Create client
727         */
728
729         draw_load_screen(L"Creating client...", driver, font);
730         std::cout<<DTIME<<"Creating client"<<std::endl;
731         Client client(device, playername.c_str(), password, draw_control);
732                         
733         draw_load_screen(L"Resolving address...", driver, font);
734         Address connect_address(0,0,0,0, port);
735         try{
736                 if(address == "")
737                         //connect_address.Resolve("localhost");
738                         connect_address.setAddress(127,0,0,1);
739                 else
740                         connect_address.Resolve(address.c_str());
741         }
742         catch(ResolveError &e)
743         {
744                 std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
745                 //return 0;
746                 error_message = L"Couldn't resolve address";
747                 //gui_loadingtext->remove();
748                 return;
749         }
750
751         /*
752                 Attempt to connect to the server
753         */
754         
755         dstream<<DTIME<<"Connecting to server at ";
756         connect_address.print(&dstream);
757         dstream<<std::endl;
758         client.connect(connect_address);
759
760         bool could_connect = false;
761         
762         try{
763                 float time_counter = 0.0;
764                 for(;;)
765                 {
766                         if(client.connectedAndInitialized())
767                         {
768                                 could_connect = true;
769                                 break;
770                         }
771                         if(client.accessDenied())
772                         {
773                                 break;
774                         }
775                         // Wait for 10 seconds
776                         if(time_counter >= 10.0)
777                         {
778                                 break;
779                         }
780                         
781                         std::wostringstream ss;
782                         ss<<L"Connecting to server... (timeout in ";
783                         ss<<(int)(10.0 - time_counter + 1.0);
784                         ss<<L" seconds)";
785                         draw_load_screen(ss.str(), driver, font);
786
787                         /*// Update screen
788                         driver->beginScene(true, true, video::SColor(255,0,0,0));
789                         guienv->drawAll();
790                         driver->endScene();*/
791
792                         // Update client and server
793
794                         client.step(0.1);
795
796                         if(server != NULL)
797                                 server->step(0.1);
798                         
799                         // Delay a bit
800                         sleep_ms(100);
801                         time_counter += 0.1;
802                 }
803         }
804         catch(con::PeerNotFoundException &e)
805         {}
806
807         if(could_connect == false)
808         {
809                 if(client.accessDenied())
810                 {
811                         error_message = L"Access denied. Reason: "
812                                         +client.accessDeniedReason();
813                         std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl;
814                 }
815                 else
816                 {
817                         error_message = L"Connection timed out.";
818                         std::cout<<DTIME<<"Timed out."<<std::endl;
819                 }
820                 //gui_loadingtext->remove();
821                 return;
822         }
823
824         /*
825                 Create skybox
826         */
827         float old_brightness = 1.0;
828         scene::ISceneNode* skybox = NULL;
829         update_skybox(driver, smgr, skybox, 1.0);
830         
831         /*
832                 Create the camera node
833         */
834
835         scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
836                 0, // Camera parent
837                 v3f(BS*100, BS*2, BS*100), // Look from
838                 v3f(BS*100+1, BS*2, BS*100), // Look to
839                 -1 // Camera ID
840         );
841
842         if(camera == NULL)
843         {
844                 error_message = L"Failed to create the camera node";
845                 return;
846         }
847
848         camera->setFOV(FOV_ANGLE);
849
850         // Just so big a value that everything rendered is visible
851         camera->setFarValue(100000*BS);
852         
853         f32 camera_yaw = 0; // "right/left"
854         f32 camera_pitch = 0; // "up/down"
855
856         /*
857                 Clouds
858         */
859         
860         float cloud_height = BS*100;
861         Clouds *clouds = NULL;
862         if(g_settings.getBool("enable_clouds"))
863         {
864                 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
865                                 cloud_height, time(0));
866         }
867         
868         /*
869                 FarMesh
870         */
871
872         FarMesh *farmesh = NULL;
873         if(g_settings.getBool("enable_farmesh"))
874         {
875                 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
876         }
877
878         /*
879                 Move into game
880         */
881         
882         //gui_loadingtext->remove();
883
884         /*
885                 Add some gui stuff
886         */
887
888         // First line of debug text
889         gui::IGUIStaticText *guitext = guienv->addStaticText(
890                         L"Minetest-c55",
891                         core::rect<s32>(5, 5, 795, 5+text_height),
892                         false, false);
893         // Second line of debug text
894         gui::IGUIStaticText *guitext2 = guienv->addStaticText(
895                         L"",
896                         core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
897                         false, false);
898         
899         // At the middle of the screen
900         // Object infos are shown in this
901         gui::IGUIStaticText *guitext_info = guienv->addStaticText(
902                         L"",
903                         core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
904                         false, false);
905         
906         // Chat text
907         gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
908                         L"",
909                         core::rect<s32>(0,0,0,0),
910                         //false, false); // Disable word wrap as of now
911                         false, true);
912         //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
913         core::list<ChatLine> chat_lines;
914         
915         /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
916                         (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
917         /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
918                         (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
919         
920         // Test the text input system
921         /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
922                         NULL))->drop();*/
923         /*GUIMessageMenu *menu =
924                         new GUIMessageMenu(guienv, guiroot, -1, 
925                                 &g_menumgr,
926                                 L"Asd");
927         menu->drop();*/
928         
929         // Launch pause menu
930         (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
931                         &g_menumgr))->drop();
932         
933         // Enable texts
934         /*guitext2->setVisible(true);
935         guitext_info->setVisible(true);
936         guitext_chat->setVisible(true);*/
937
938         //s32 guitext_chat_pad_bottom = 70;
939
940         /*
941                 Some statistics are collected in these
942         */
943         u32 drawtime = 0;
944         u32 beginscenetime = 0;
945         u32 scenetime = 0;
946         u32 endscenetime = 0;
947         
948         // A test
949         //throw con::PeerNotFoundException("lol");
950
951         core::list<float> frametime_log;
952
953         float damage_flash_timer = 0;
954         s16 farmesh_range = 20*MAP_BLOCKSIZE;
955         
956         bool invert_mouse = g_settings.getBool("invert_mouse");
957
958         /*
959                 Main loop
960         */
961
962         bool first_loop_after_window_activation = true;
963
964         // TODO: Convert the static interval timers to these
965         // Interval limiter for profiler
966         IntervalLimiter m_profiler_interval;
967
968         // Time is in milliseconds
969         // NOTE: getRealTime() causes strange problems in wine (imprecision?)
970         // NOTE: So we have to use getTime() and call run()s between them
971         u32 lasttime = device->getTimer()->getTime();
972
973         while(device->run() && kill == false)
974         {
975                 //std::cerr<<"frame"<<std::endl;
976
977                 if(g_gamecallback->disconnect_requested)
978                 {
979                         g_gamecallback->disconnect_requested = false;
980                         break;
981                 }
982
983                 if(g_gamecallback->changepassword_requested)
984                 {
985                         (new GUIPasswordChange(guienv, guiroot, -1,
986                                 &g_menumgr, &client))->drop();
987                         g_gamecallback->changepassword_requested = false;
988                 }
989
990                 /*
991                         Process TextureSource's queue
992                 */
993                 ((TextureSource*)g_texturesource)->processQueue();
994
995                 /*
996                         Random calculations
997                 */
998                 last_screensize = screensize;
999                 screensize = driver->getScreenSize();
1000                 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1001                 //bool screensize_changed = screensize != last_screensize;
1002
1003                 // Resize hotbar
1004                 if(screensize.Y <= 600)
1005                         hotbar_imagesize = 32;
1006                 else if(screensize.Y <= 1024)
1007                         hotbar_imagesize = 48;
1008                 else
1009                         hotbar_imagesize = 64;
1010                 
1011                 // Hilight boxes collected during the loop and displayed
1012                 core::list< core::aabbox3d<f32> > hilightboxes;
1013                 
1014                 // Info text
1015                 std::wstring infotext;
1016
1017                 // When screen size changes, update positions and sizes of stuff
1018                 /*if(screensize_changed)
1019                 {
1020                         v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
1021                         quick_inventory->updatePosition(pos);
1022                 }*/
1023
1024                 //TimeTaker //timer1("//timer1");
1025                 
1026                 // Time of frame without fps limit
1027                 float busytime;
1028                 u32 busytime_u32;
1029                 {
1030                         // not using getRealTime is necessary for wine
1031                         u32 time = device->getTimer()->getTime();
1032                         if(time > lasttime)
1033                                 busytime_u32 = time - lasttime;
1034                         else
1035                                 busytime_u32 = 0;
1036                         busytime = busytime_u32 / 1000.0;
1037                 }
1038
1039                 //std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
1040         
1041                 // Necessary for device->getTimer()->getTime()
1042                 device->run();
1043
1044                 /*
1045                         Viewing range
1046                 */
1047                 
1048                 updateViewingRange(busytime, &client);
1049                 
1050                 /*
1051                         FPS limiter
1052                 */
1053
1054                 {
1055                         float fps_max = g_settings.getFloat("fps_max");
1056                         u32 frametime_min = 1000./fps_max;
1057                         
1058                         if(busytime_u32 < frametime_min)
1059                         {
1060                                 u32 sleeptime = frametime_min - busytime_u32;
1061                                 device->sleep(sleeptime);
1062                         }
1063                 }
1064
1065                 // Necessary for device->getTimer()->getTime()
1066                 device->run();
1067
1068                 /*
1069                         Time difference calculation
1070                 */
1071                 f32 dtime; // in seconds
1072                 
1073                 u32 time = device->getTimer()->getTime();
1074                 if(time > lasttime)
1075                         dtime = (time - lasttime) / 1000.0;
1076                 else
1077                         dtime = 0;
1078                 lasttime = time;
1079
1080                 /*
1081                         Log frametime for visualization
1082                 */
1083                 frametime_log.push_back(dtime);
1084                 if(frametime_log.size() > 100)
1085                 {
1086                         core::list<float>::Iterator i = frametime_log.begin();
1087                         frametime_log.erase(i);
1088                 }
1089
1090                 /*
1091                         Visualize frametime in terminal
1092                 */
1093                 /*for(u32 i=0; i<dtime*400; i++)
1094                         std::cout<<"X";
1095                 std::cout<<std::endl;*/
1096
1097                 /*
1098                         Time average and jitter calculation
1099                 */
1100
1101                 static f32 dtime_avg1 = 0.0;
1102                 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1103                 f32 dtime_jitter1 = dtime - dtime_avg1;
1104
1105                 static f32 dtime_jitter1_max_sample = 0.0;
1106                 static f32 dtime_jitter1_max_fraction = 0.0;
1107                 {
1108                         static f32 jitter1_max = 0.0;
1109                         static f32 counter = 0.0;
1110                         if(dtime_jitter1 > jitter1_max)
1111                                 jitter1_max = dtime_jitter1;
1112                         counter += dtime;
1113                         if(counter > 0.0)
1114                         {
1115                                 counter -= 3.0;
1116                                 dtime_jitter1_max_sample = jitter1_max;
1117                                 dtime_jitter1_max_fraction
1118                                                 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1119                                 jitter1_max = 0.0;
1120                         }
1121                 }
1122                 
1123                 /*
1124                         Busytime average and jitter calculation
1125                 */
1126
1127                 static f32 busytime_avg1 = 0.0;
1128                 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1129                 f32 busytime_jitter1 = busytime - busytime_avg1;
1130                 
1131                 static f32 busytime_jitter1_max_sample = 0.0;
1132                 static f32 busytime_jitter1_min_sample = 0.0;
1133                 {
1134                         static f32 jitter1_max = 0.0;
1135                         static f32 jitter1_min = 0.0;
1136                         static f32 counter = 0.0;
1137                         if(busytime_jitter1 > jitter1_max)
1138                                 jitter1_max = busytime_jitter1;
1139                         if(busytime_jitter1 < jitter1_min)
1140                                 jitter1_min = busytime_jitter1;
1141                         counter += dtime;
1142                         if(counter > 0.0){
1143                                 counter -= 3.0;
1144                                 busytime_jitter1_max_sample = jitter1_max;
1145                                 busytime_jitter1_min_sample = jitter1_min;
1146                                 jitter1_max = 0.0;
1147                                 jitter1_min = 0.0;
1148                         }
1149                 }
1150                 
1151                 /*
1152                         Debug info for client
1153                 */
1154                 {
1155                         static float counter = 0.0;
1156                         counter -= dtime;
1157                         if(counter < 0)
1158                         {
1159                                 counter = 30.0;
1160                                 client.printDebugInfo(std::cout);
1161                         }
1162                 }
1163
1164                 /*
1165                         Profiler
1166                 */
1167                 float profiler_print_interval =
1168                                 g_settings.getFloat("profiler_print_interval");
1169                 if(profiler_print_interval != 0)
1170                 {
1171                         if(m_profiler_interval.step(0.030, profiler_print_interval))
1172                         {
1173                                 dstream<<"Profiler:"<<std::endl;
1174                                 g_profiler.print(dstream);
1175                                 g_profiler.clear();
1176                         }
1177                 }
1178
1179                 /*
1180                         Direct handling of user input
1181                 */
1182                 
1183                 // Reset input if window not active or some menu is active
1184                 if(device->isWindowActive() == false || noMenuActive() == false)
1185                 {
1186                         input->clear();
1187                 }
1188
1189                 // Input handler step() (used by the random input generator)
1190                 input->step(dtime);
1191
1192                 /*
1193                         Launch menus according to keys
1194                 */
1195                 if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1196                 {
1197                         dstream<<DTIME<<"the_game: "
1198                                         <<"Launching inventory"<<std::endl;
1199                         
1200                         GUIInventoryMenu *menu =
1201                                 new GUIInventoryMenu(guienv, guiroot, -1,
1202                                         &g_menumgr, v2s16(8,7),
1203                                         client.getInventoryContext(),
1204                                         &client);
1205
1206                         core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1207                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1208                                         "list", "current_player", "main",
1209                                         v2s32(0, 3), v2s32(8, 4)));
1210                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1211                                         "list", "current_player", "craft",
1212                                         v2s32(3, 0), v2s32(3, 3)));
1213                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1214                                         "list", "current_player", "craftresult",
1215                                         v2s32(7, 1), v2s32(1, 1)));
1216
1217                         menu->setDrawSpec(draw_spec);
1218
1219                         menu->drop();
1220                 }
1221                 else if(input->wasKeyDown(KEY_ESCAPE))
1222                 {
1223                         dstream<<DTIME<<"the_game: "
1224                                         <<"Launching pause menu"<<std::endl;
1225                         // It will delete itself by itself
1226                         (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1227                                         &g_menumgr))->drop();
1228
1229                         // Move mouse cursor on top of the disconnect button
1230                         input->setMousePos(displaycenter.X, displaycenter.Y+25);
1231                 }
1232                 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1233                 {
1234                         TextDest *dest = new TextDestChat(&client);
1235
1236                         (new GUITextInputMenu(guienv, guiroot, -1,
1237                                         &g_menumgr, dest,
1238                                         L""))->drop();
1239                 }
1240                 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1241                 {
1242                         if(g_settings.getBool("free_move"))
1243                         {
1244                                 g_settings.set("free_move","false");
1245                                 chat_lines.push_back(ChatLine(L"free_move disabled"));
1246                         }
1247                         else
1248                         {
1249                                 g_settings.set("free_move","true");
1250                                 chat_lines.push_back(ChatLine(L"free_move enabled"));
1251                         }
1252                 }
1253                 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1254                 {
1255                         if(g_settings.getBool("fast_move"))
1256                         {
1257                                 g_settings.set("fast_move","false");
1258                                 chat_lines.push_back(ChatLine(L"fast_move disabled"));
1259                         }
1260                         else
1261                         {
1262                                 g_settings.set("fast_move","true");
1263                                 chat_lines.push_back(ChatLine(L"fast_move enabled"));
1264                         }
1265                 }
1266                 else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
1267                 {
1268                         if(g_settings.getBool("frametime_graph"))
1269                         {
1270                                 g_settings.set("frametime_graph","false");
1271                                 chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
1272                         }
1273                         else
1274                         {
1275                                 g_settings.set("frametime_graph","true");
1276                                 chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
1277                         }
1278                 }
1279                 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1280                 {
1281                         irr::video::IImage* const image = driver->createScreenShot(); 
1282                         if (image) { 
1283                                 irr::c8 filename[256]; 
1284                                 snprintf(filename, 256, "%s/screenshot_%u.png", 
1285                                                  g_settings.get("screenshot_path").c_str(),
1286                                                  device->getTimer()->getRealTime()); 
1287                                 if (driver->writeImageToFile(image, filename)) {
1288                                         std::wstringstream sstr;
1289                                         sstr<<"Saved screenshot to '"<<filename<<"'";
1290                                         dstream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1291                                         chat_lines.push_back(ChatLine(sstr.str()));
1292                                 } else{
1293                                         dstream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1294                                 }
1295                                 image->drop(); 
1296                         }                        
1297                 }
1298
1299                 // Item selection with mouse wheel
1300                 {
1301                         s32 wheel = input->getMouseWheel();
1302                         u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1303                                         hotbar_itemcount-1);
1304
1305                         if(wheel < 0)
1306                         {
1307                                 if(g_selected_item < max_item)
1308                                         g_selected_item++;
1309                                 else
1310                                         g_selected_item = 0;
1311                         }
1312                         else if(wheel > 0)
1313                         {
1314                                 if(g_selected_item > 0)
1315                                         g_selected_item--;
1316                                 else
1317                                         g_selected_item = max_item;
1318                         }
1319                 }
1320                 
1321                 // Item selection
1322                 for(u16 i=0; i<10; i++)
1323                 {
1324                         s32 keycode = irr::KEY_KEY_1 + i;
1325                         if(i == 9)
1326                                 keycode = irr::KEY_KEY_0;
1327                         if(input->wasKeyDown((irr::EKEY_CODE)keycode))
1328                         {
1329                                 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1330                                 {
1331                                         g_selected_item = i;
1332
1333                                         dstream<<DTIME<<"Selected item: "
1334                                                         <<g_selected_item<<std::endl;
1335                                 }
1336                         }
1337                 }
1338
1339                 // Viewing range selection
1340                 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1341                 {
1342                         if(draw_control.range_all)
1343                         {
1344                                 draw_control.range_all = false;
1345                                 dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
1346                         }
1347                         else
1348                         {
1349                                 draw_control.range_all = true;
1350                                 dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
1351                         }
1352                 }
1353
1354                 // Print debug stacks
1355                 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1356                 {
1357                         dstream<<"-----------------------------------------"
1358                                         <<std::endl;
1359                         dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1360                         dstream<<"-----------------------------------------"
1361                                         <<std::endl;
1362                         debug_stacks_print();
1363                 }
1364
1365                 /*
1366                         Player speed control
1367                         TODO: Cache the keycodes from getKeySetting
1368                 */
1369                 
1370                 {
1371                         /*bool a_up,
1372                         bool a_down,
1373                         bool a_left,
1374                         bool a_right,
1375                         bool a_jump,
1376                         bool a_superspeed,
1377                         bool a_sneak,
1378                         float a_pitch,
1379                         float a_yaw*/
1380                         PlayerControl control(
1381                                 input->isKeyDown(getKeySetting("keymap_forward")),
1382                                 input->isKeyDown(getKeySetting("keymap_backward")),
1383                                 input->isKeyDown(getKeySetting("keymap_left")),
1384                                 input->isKeyDown(getKeySetting("keymap_right")),
1385                                 input->isKeyDown(getKeySetting("keymap_jump")),
1386                                 input->isKeyDown(getKeySetting("keymap_special1")),
1387                                 input->isKeyDown(getKeySetting("keymap_sneak")),
1388                                 camera_pitch,
1389                                 camera_yaw
1390                         );
1391                         client.setPlayerControl(control);
1392                 }
1393                 
1394                 /*
1395                         Run server
1396                 */
1397
1398                 if(server != NULL)
1399                 {
1400                         //TimeTaker timer("server->step(dtime)");
1401                         server->step(dtime);
1402                 }
1403
1404                 /*
1405                         Process environment
1406                 */
1407                 
1408                 {
1409                         //TimeTaker timer("client.step(dtime)");
1410                         client.step(dtime);
1411                         //client.step(dtime_avg1);
1412                 }
1413
1414                 // Read client events
1415                 for(;;)
1416                 {
1417                         ClientEvent event = client.getClientEvent();
1418                         if(event.type == CE_NONE)
1419                         {
1420                                 break;
1421                         }
1422                         else if(event.type == CE_PLAYER_DAMAGE)
1423                         {
1424                                 //u16 damage = event.player_damage.amount;
1425                                 //dstream<<"Player damage: "<<damage<<std::endl;
1426                                 damage_flash_timer = 0.05;
1427                         }
1428                         else if(event.type == CE_PLAYER_FORCE_MOVE)
1429                         {
1430                                 camera_yaw = event.player_force_move.yaw;
1431                                 camera_pitch = event.player_force_move.pitch;
1432                         }
1433                 }
1434                 
1435                 // Get player position
1436                 v3f player_position = client.getPlayerPosition();
1437
1438                 //TimeTaker //timer2("//timer2");
1439
1440                 /*
1441                         Mouse and camera control
1442                 */
1443                 
1444                 if((device->isWindowActive() && noMenuActive()) || random_input)
1445                 {
1446                         if(!random_input)
1447                         {
1448                                 // Mac OSX gets upset if this is set every frame
1449                                 if(device->getCursorControl()->isVisible())
1450                                         device->getCursorControl()->setVisible(false);
1451                         }
1452
1453                         if(first_loop_after_window_activation){
1454                                 //std::cout<<"window active, first loop"<<std::endl;
1455                                 first_loop_after_window_activation = false;
1456                         }
1457                         else{
1458                                 s32 dx = input->getMousePos().X - displaycenter.X;
1459                                 s32 dy = input->getMousePos().Y - displaycenter.Y;
1460                                 if(invert_mouse)
1461                                         dy = -dy;
1462                                 //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1463                                 
1464                                 /*const float keyspeed = 500;
1465                                 if(input->isKeyDown(irr::KEY_UP))
1466                                         dy -= dtime * keyspeed;
1467                                 if(input->isKeyDown(irr::KEY_DOWN))
1468                                         dy += dtime * keyspeed;
1469                                 if(input->isKeyDown(irr::KEY_LEFT))
1470                                         dx -= dtime * keyspeed;
1471                                 if(input->isKeyDown(irr::KEY_RIGHT))
1472                                         dx += dtime * keyspeed;*/
1473
1474                                 camera_yaw -= dx*0.2;
1475                                 camera_pitch += dy*0.2;
1476                                 if(camera_pitch < -89.5) camera_pitch = -89.5;
1477                                 if(camera_pitch > 89.5) camera_pitch = 89.5;
1478                         }
1479                         input->setMousePos(displaycenter.X, displaycenter.Y);
1480                 }
1481                 else{
1482                         // Mac OSX gets upset if this is set every frame
1483                         if(device->getCursorControl()->isVisible() == false)
1484                                 device->getCursorControl()->setVisible(true);
1485
1486                         //std::cout<<"window inactive"<<std::endl;
1487                         first_loop_after_window_activation = true;
1488                 }
1489
1490                 camera_yaw = wrapDegrees(camera_yaw);
1491                 camera_pitch = wrapDegrees(camera_pitch);
1492                 
1493                 v3f camera_direction = v3f(0,0,1);
1494                 camera_direction.rotateYZBy(camera_pitch);
1495                 camera_direction.rotateXZBy(camera_yaw);
1496                 
1497                 // This is at the height of the eyes of the current figure
1498                 //v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
1499                 // This is more like in minecraft
1500                 v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
1501
1502                 camera->setPosition(camera_position);
1503                 // *100.0 helps in large map coordinates
1504                 camera->setTarget(camera_position + camera_direction * 100.0);
1505
1506                 if(FIELD_OF_VIEW_TEST){
1507                         client.updateCamera(v3f(0,0,0), v3f(0,0,1));
1508                 }
1509                 else{
1510                         //TimeTaker timer("client.updateCamera");
1511                         client.updateCamera(camera_position, camera_direction);
1512                 }
1513                 
1514                 //timer2.stop();
1515                 //TimeTaker //timer3("//timer3");
1516
1517                 /*
1518                         Calculate what block is the crosshair pointing to
1519                 */
1520                 
1521                 //u32 t1 = device->getTimer()->getRealTime();
1522                 
1523                 //f32 d = 4; // max. distance
1524                 f32 d = 4; // max. distance
1525                 core::line3d<f32> shootline(camera_position,
1526                                 camera_position + camera_direction * BS * (d+1));
1527
1528                 MapBlockObject *selected_object = client.getSelectedObject
1529                                 (d*BS, camera_position, shootline);
1530
1531                 ClientActiveObject *selected_active_object
1532                                 = client.getSelectedActiveObject
1533                                         (d*BS, camera_position, shootline);
1534
1535                 if(selected_object != NULL)
1536                 {
1537                         //dstream<<"Client returned selected_object != NULL"<<std::endl;
1538
1539                         core::aabbox3d<f32> box_on_map
1540                                         = selected_object->getSelectionBoxOnMap();
1541
1542                         hilightboxes.push_back(box_on_map);
1543
1544                         infotext = narrow_to_wide(selected_object->infoText());
1545
1546                         if(input->getLeftClicked())
1547                         {
1548                                 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1549                                 client.clickObject(0, selected_object->getBlock()->getPos(),
1550                                                 selected_object->getId(), g_selected_item);
1551                         }
1552                         else if(input->getRightClicked())
1553                         {
1554                                 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1555                                 /*
1556                                         Check if we want to modify the object ourselves
1557                                 */
1558                                 if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
1559                                 {
1560                                         dstream<<"Sign object right-clicked"<<std::endl;
1561                                         
1562                                         if(random_input == false)
1563                                         {
1564                                                 // Get a new text for it
1565
1566                                                 TextDest *dest = new TextDestSign(
1567                                                                 selected_object->getBlock()->getPos(),
1568                                                                 selected_object->getId(),
1569                                                                 &client);
1570
1571                                                 SignObject *sign_object = (SignObject*)selected_object;
1572
1573                                                 std::wstring wtext =
1574                                                                 narrow_to_wide(sign_object->getText());
1575
1576                                                 (new GUITextInputMenu(guienv, guiroot, -1,
1577                                                                 &g_menumgr, dest,
1578                                                                 wtext))->drop();
1579                                         }
1580                                 }
1581                                 /*
1582                                         Otherwise pass the event to the server as-is
1583                                 */
1584                                 else
1585                                 {
1586                                         client.clickObject(1, selected_object->getBlock()->getPos(),
1587                                                         selected_object->getId(), g_selected_item);
1588                                 }
1589                         }
1590                 }
1591                 else if(selected_active_object != NULL)
1592                 {
1593                         //dstream<<"Client returned selected_active_object != NULL"<<std::endl;
1594                         
1595                         core::aabbox3d<f32> *selection_box
1596                                         = selected_active_object->getSelectionBox();
1597                         // Box should exist because object was returned in the
1598                         // first place
1599                         assert(selection_box);
1600
1601                         v3f pos = selected_active_object->getPosition();
1602
1603                         core::aabbox3d<f32> box_on_map(
1604                                         selection_box->MinEdge + pos,
1605                                         selection_box->MaxEdge + pos
1606                         );
1607
1608                         hilightboxes.push_back(box_on_map);
1609
1610                         //infotext = narrow_to_wide("A ClientActiveObject");
1611                         infotext = narrow_to_wide(selected_active_object->infoText());
1612
1613                         if(input->getLeftClicked())
1614                         {
1615                                 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1616                                 client.clickActiveObject(0,
1617                                                 selected_active_object->getId(), g_selected_item);
1618                         }
1619                         else if(input->getRightClicked())
1620                         {
1621                                 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1622                         }
1623                 }
1624                 else // selected_object == NULL
1625                 {
1626
1627                 /*
1628                         Find out which node we are pointing at
1629                 */
1630                 
1631                 bool nodefound = false;
1632                 v3s16 nodepos;
1633                 v3s16 neighbourpos;
1634                 core::aabbox3d<f32> nodehilightbox;
1635
1636                 getPointedNode(&client, player_position,
1637                                 camera_direction, camera_position,
1638                                 nodefound, shootline,
1639                                 nodepos, neighbourpos,
1640                                 nodehilightbox, d);
1641         
1642                 static float nodig_delay_counter = 0.0;
1643
1644                 if(nodefound)
1645                 {
1646                         static v3s16 nodepos_old(-32768,-32768,-32768);
1647
1648                         static float dig_time = 0.0;
1649                         static u16 dig_index = 0;
1650                         
1651                         /*
1652                                 Visualize selection
1653                         */
1654
1655                         hilightboxes.push_back(nodehilightbox);
1656
1657                         /*
1658                                 Check information text of node
1659                         */
1660
1661                         NodeMetadata *meta = client.getNodeMetadata(nodepos);
1662                         if(meta)
1663                         {
1664                                 infotext = narrow_to_wide(meta->infoText());
1665                         }
1666                         
1667                         //MapNode node = client.getNode(nodepos);
1668
1669                         /*
1670                                 Handle digging
1671                         */
1672                         
1673                         if(input->getLeftReleased())
1674                         {
1675                                 client.clearTempMod(nodepos);
1676                                 dig_time = 0.0;
1677                         }
1678                         
1679                         if(nodig_delay_counter > 0.0)
1680                         {
1681                                 nodig_delay_counter -= dtime;
1682                         }
1683                         else
1684                         {
1685                                 if(nodepos != nodepos_old)
1686                                 {
1687                                         std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
1688                                                         <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
1689
1690                                         if(nodepos_old != v3s16(-32768,-32768,-32768))
1691                                         {
1692                                                 client.clearTempMod(nodepos_old);
1693                                                 dig_time = 0.0;
1694                                         }
1695                                 }
1696
1697                                 if(input->getLeftClicked() ||
1698                                                 (input->getLeftState() && nodepos != nodepos_old))
1699                                 {
1700                                         dstream<<DTIME<<"Started digging"<<std::endl;
1701                                         client.groundAction(0, nodepos, neighbourpos, g_selected_item);
1702                                 }
1703                                 if(input->getLeftClicked())
1704                                 {
1705                                         client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
1706                                 }
1707                                 if(input->getLeftState())
1708                                 {
1709                                         MapNode n = client.getNode(nodepos);
1710                                 
1711                                         // Get tool name. Default is "" = bare hands
1712                                         std::string toolname = "";
1713                                         InventoryList *mlist = local_inventory.getList("main");
1714                                         if(mlist != NULL)
1715                                         {
1716                                                 InventoryItem *item = mlist->getItem(g_selected_item);
1717                                                 if(item && (std::string)item->getName() == "ToolItem")
1718                                                 {
1719                                                         ToolItem *titem = (ToolItem*)item;
1720                                                         toolname = titem->getToolName();
1721                                                 }
1722                                         }
1723
1724                                         // Get digging properties for material and tool
1725                                         u8 material = n.d;
1726                                         DiggingProperties prop =
1727                                                         getDiggingProperties(material, toolname);
1728                                         
1729                                         float dig_time_complete = 0.0;
1730
1731                                         if(prop.diggable == false)
1732                                         {
1733                                                 /*dstream<<"Material "<<(int)material
1734                                                                 <<" not diggable with \""
1735                                                                 <<toolname<<"\""<<std::endl;*/
1736                                                 // I guess nobody will wait for this long
1737                                                 dig_time_complete = 10000000.0;
1738                                         }
1739                                         else
1740                                         {
1741                                                 dig_time_complete = prop.time;
1742                                         }
1743                                         
1744                                         if(dig_time_complete >= 0.001)
1745                                         {
1746                                                 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1747                                                                 * dig_time/dig_time_complete);
1748                                         }
1749                                         // This is for torches
1750                                         else
1751                                         {
1752                                                 dig_index = CRACK_ANIMATION_LENGTH;
1753                                         }
1754
1755                                         if(dig_index < CRACK_ANIMATION_LENGTH)
1756                                         {
1757                                                 //TimeTaker timer("client.setTempMod");
1758                                                 //dstream<<"dig_index="<<dig_index<<std::endl;
1759                                                 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1760                                         }
1761                                         else
1762                                         {
1763                                                 dstream<<DTIME<<"Digging completed"<<std::endl;
1764                                                 client.groundAction(3, nodepos, neighbourpos, g_selected_item);
1765                                                 client.clearTempMod(nodepos);
1766                                                 client.removeNode(nodepos);
1767
1768                                                 dig_time = 0;
1769
1770                                                 nodig_delay_counter = dig_time_complete
1771                                                                 / (float)CRACK_ANIMATION_LENGTH;
1772
1773                                                 // We don't want a corresponding delay to
1774                                                 // very time consuming nodes
1775                                                 if(nodig_delay_counter > 0.5)
1776                                                 {
1777                                                         nodig_delay_counter = 0.5;
1778                                                 }
1779                                                 // We want a slight delay to very little
1780                                                 // time consuming nodes
1781                                                 float mindelay = 0.15;
1782                                                 if(nodig_delay_counter < mindelay)
1783                                                 {
1784                                                         nodig_delay_counter = mindelay;
1785                                                 }
1786                                         }
1787
1788                                         dig_time += dtime;
1789                                 }
1790                         }
1791                         
1792                         if(input->getRightClicked())
1793                         {
1794                                 std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
1795                                 
1796                                 // If metadata provides an inventory view, activate it
1797                                 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
1798                                 {
1799                                         dstream<<DTIME<<"Launching custom inventory view"<<std::endl;
1800                                         /*
1801                                                 Construct the unique identification string of the node
1802                                         */
1803                                         std::string current_name;
1804                                         current_name += "nodemeta:";
1805                                         current_name += itos(nodepos.X);
1806                                         current_name += ",";
1807                                         current_name += itos(nodepos.Y);
1808                                         current_name += ",";
1809                                         current_name += itos(nodepos.Z);
1810                                         
1811                                         /*
1812                                                 Create menu
1813                                         */
1814
1815                                         core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1816                                         v2s16 invsize =
1817                                                 GUIInventoryMenu::makeDrawSpecArrayFromString(
1818                                                         draw_spec,
1819                                                         meta->getInventoryDrawSpecString(),
1820                                                         current_name);
1821
1822                                         GUIInventoryMenu *menu =
1823                                                 new GUIInventoryMenu(guienv, guiroot, -1,
1824                                                         &g_menumgr, invsize,
1825                                                         client.getInventoryContext(),
1826                                                         &client);
1827                                         menu->setDrawSpec(draw_spec);
1828                                         menu->drop();
1829                                 }
1830                                 else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
1831                                 {
1832                                         dstream<<"Sign node right-clicked"<<std::endl;
1833                                         
1834                                         SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
1835                                         
1836                                         // Get a new text for it
1837
1838                                         TextDest *dest = new TextDestSignNode(nodepos, &client);
1839
1840                                         std::wstring wtext =
1841                                                         narrow_to_wide(signmeta->getText());
1842
1843                                         (new GUITextInputMenu(guienv, guiroot, -1,
1844                                                         &g_menumgr, dest,
1845                                                         wtext))->drop();
1846                                 }
1847                                 else
1848                                 {
1849                                         client.groundAction(1, nodepos, neighbourpos, g_selected_item);
1850                                 }
1851                         }
1852                         
1853                         nodepos_old = nodepos;
1854                 }
1855                 else{
1856                 }
1857
1858                 } // selected_object == NULL
1859                 
1860                 input->resetLeftClicked();
1861                 input->resetRightClicked();
1862                 
1863                 if(input->getLeftReleased())
1864                 {
1865                         std::cout<<DTIME<<"Left button released (stopped digging)"
1866                                         <<std::endl;
1867                         client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
1868                 }
1869                 if(input->getRightReleased())
1870                 {
1871                         //std::cout<<DTIME<<"Right released"<<std::endl;
1872                         // Nothing here
1873                 }
1874                 
1875                 input->resetLeftReleased();
1876                 input->resetRightReleased();
1877                 
1878                 /*
1879                         Calculate stuff for drawing
1880                 */
1881
1882                 camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
1883                 
1884                 u32 daynight_ratio = client.getDayNightRatio();
1885                 u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
1886                 video::SColor bgcolor = video::SColor(
1887                                 255,
1888                                 bgcolor_bright.getRed() * l / 255,
1889                                 bgcolor_bright.getGreen() * l / 255,
1890                                 bgcolor_bright.getBlue() * l / 255);
1891                                 /*skycolor.getRed() * l / 255,
1892                                 skycolor.getGreen() * l / 255,
1893                                 skycolor.getBlue() * l / 255);*/
1894
1895                 float brightness = (float)l/255.0;
1896
1897                 /*
1898                         Update skybox
1899                 */
1900                 if(fabs(brightness - old_brightness) > 0.01)
1901                         update_skybox(driver, smgr, skybox, brightness);
1902
1903                 /*
1904                         Update coulds
1905                 */
1906                 if(clouds)
1907                 {
1908                         clouds->step(dtime);
1909                         clouds->update(v2f(player_position.X, player_position.Z),
1910                                         0.05+brightness*0.95);
1911                 }
1912                 
1913                 /*
1914                         Update farmesh
1915                 */
1916                 if(farmesh)
1917                 {
1918                         farmesh_range = draw_control.wanted_range * 10;
1919                         if(draw_control.range_all && farmesh_range < 500)
1920                                 farmesh_range = 500;
1921                         if(farmesh_range > 1000)
1922                                 farmesh_range = 1000;
1923
1924                         farmesh->step(dtime);
1925                         farmesh->update(v2f(player_position.X, player_position.Z),
1926                                         0.05+brightness*0.95, farmesh_range);
1927                 }
1928                 
1929                 // Store brightness value
1930                 old_brightness = brightness;
1931
1932                 /*
1933                         Fog
1934                 */
1935                 
1936                 if(g_settings.getBool("enable_fog") == true)
1937                 {
1938                         f32 range;
1939                         if(farmesh)
1940                         {
1941                                 range = BS*farmesh_range;
1942                         }
1943                         else
1944                         {
1945                                 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
1946                                 if(draw_control.range_all)
1947                                         range = 100000*BS;
1948                                 if(range < 50*BS)
1949                                         range = range * 0.5 + 25*BS;
1950                         }
1951
1952                         driver->setFog(
1953                                 bgcolor,
1954                                 video::EFT_FOG_LINEAR,
1955                                 range*0.4,
1956                                 range*1.0,
1957                                 0.01,
1958                                 false, // pixel fog
1959                                 false // range fog
1960                         );
1961                 }
1962                 else
1963                 {
1964                         driver->setFog(
1965                                 bgcolor,
1966                                 video::EFT_FOG_LINEAR,
1967                                 100000*BS,
1968                                 110000*BS,
1969                                 0.01,
1970                                 false, // pixel fog
1971                                 false // range fog
1972                         );
1973                 }
1974
1975
1976                 /*
1977                         Update gui stuff (0ms)
1978                 */
1979
1980                 //TimeTaker guiupdatetimer("Gui updating");
1981                 
1982                 {
1983                         static float drawtime_avg = 0;
1984                         drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
1985                         static float beginscenetime_avg = 0;
1986                         beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
1987                         static float scenetime_avg = 0;
1988                         scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
1989                         static float endscenetime_avg = 0;
1990                         endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
1991                         
1992                         char temptext[300];
1993                         snprintf(temptext, 300, "Minetest-c55 %s ("
1994                                         "R: range_all=%i"
1995                                         ")"
1996                                         " drawtime=%.0f, beginscenetime=%.0f"
1997                                         ", scenetime=%.0f, endscenetime=%.0f",
1998                                         VERSION_STRING,
1999                                         draw_control.range_all,
2000                                         drawtime_avg,
2001                                         beginscenetime_avg,
2002                                         scenetime_avg,
2003                                         endscenetime_avg
2004                                         );
2005                         
2006                         guitext->setText(narrow_to_wide(temptext).c_str());
2007                 }
2008                 
2009                 {
2010                         char temptext[300];
2011                         snprintf(temptext, 300,
2012                                         "(% .1f, % .1f, % .1f)"
2013                                         " (% .3f < btime_jitter < % .3f"
2014                                         ", dtime_jitter = % .1f %%"
2015                                         ", v_range = %.1f)",
2016                                         player_position.X/BS,
2017                                         player_position.Y/BS,
2018                                         player_position.Z/BS,
2019                                         busytime_jitter1_min_sample,
2020                                         busytime_jitter1_max_sample,
2021                                         dtime_jitter1_max_fraction * 100.0,
2022                                         draw_control.wanted_range
2023                                         );
2024
2025                         guitext2->setText(narrow_to_wide(temptext).c_str());
2026                 }
2027                 
2028                 {
2029                         guitext_info->setText(infotext.c_str());
2030                 }
2031                 
2032                 /*
2033                         Get chat messages from client
2034                 */
2035                 {
2036                         // Get new messages
2037                         std::wstring message;
2038                         while(client.getChatMessage(message))
2039                         {
2040                                 chat_lines.push_back(ChatLine(message));
2041                                 /*if(chat_lines.size() > 6)
2042                                 {
2043                                         core::list<ChatLine>::Iterator
2044                                                         i = chat_lines.begin();
2045                                         chat_lines.erase(i);
2046                                 }*/
2047                         }
2048                         // Append them to form the whole static text and throw
2049                         // it to the gui element
2050                         std::wstring whole;
2051                         // This will correspond to the line number counted from
2052                         // top to bottom, from size-1 to 0
2053                         s16 line_number = chat_lines.size();
2054                         // Count of messages to be removed from the top
2055                         u16 to_be_removed_count = 0;
2056                         for(core::list<ChatLine>::Iterator
2057                                         i = chat_lines.begin();
2058                                         i != chat_lines.end(); i++)
2059                         {
2060                                 // After this, line number is valid for this loop
2061                                 line_number--;
2062                                 // Increment age
2063                                 (*i).age += dtime;
2064                                 /*
2065                                         This results in a maximum age of 60*6 to the
2066                                         lowermost line and a maximum of 6 lines
2067                                 */
2068                                 float allowed_age = (6-line_number) * 60.0;
2069
2070                                 if((*i).age > allowed_age)
2071                                 {
2072                                         to_be_removed_count++;
2073                                         continue;
2074                                 }
2075                                 whole += (*i).text + L'\n';
2076                         }
2077                         for(u16 i=0; i<to_be_removed_count; i++)
2078                         {
2079                                 core::list<ChatLine>::Iterator
2080                                                 it = chat_lines.begin();
2081                                 chat_lines.erase(it);
2082                         }
2083                         guitext_chat->setText(whole.c_str());
2084
2085                         // Update gui element size and position
2086
2087                         /*core::rect<s32> rect(
2088                                         10,
2089                                         screensize.Y - guitext_chat_pad_bottom
2090                                                         - text_height*chat_lines.size(),
2091                                         screensize.X - 10,
2092                                         screensize.Y - guitext_chat_pad_bottom
2093                         );*/
2094                         core::rect<s32> rect(
2095                                         10,
2096                                         50,
2097                                         screensize.X - 10,
2098                                         50 + guitext_chat->getTextHeight()
2099                         );
2100
2101                         guitext_chat->setRelativePosition(rect);
2102
2103                         if(chat_lines.size() == 0)
2104                                 guitext_chat->setVisible(false);
2105                         else
2106                                 guitext_chat->setVisible(true);
2107                 }
2108
2109                 /*
2110                         Inventory
2111                 */
2112                 
2113                 static u16 old_selected_item = 65535;
2114                 if(client.getLocalInventoryUpdated()
2115                                 || g_selected_item != old_selected_item)
2116                 {
2117                         old_selected_item = g_selected_item;
2118                         //std::cout<<"Updating local inventory"<<std::endl;
2119                         client.getLocalInventory(local_inventory);
2120                 }
2121                 
2122                 /*
2123                         Send actions returned by the inventory menu
2124                 */
2125                 while(inventory_action_queue.size() != 0)
2126                 {
2127                         InventoryAction *a = inventory_action_queue.pop_front();
2128
2129                         client.sendInventoryAction(a);
2130                         // Eat it
2131                         delete a;
2132                 }
2133
2134                 /*
2135                         Drawing begins
2136                 */
2137
2138                 TimeTaker drawtimer("Drawing");
2139
2140                 
2141                 {
2142                         TimeTaker timer("beginScene");
2143                         driver->beginScene(true, true, bgcolor);
2144                         //driver->beginScene(false, true, bgcolor);
2145                         beginscenetime = timer.stop(true);
2146                 }
2147                 
2148                 //timer3.stop();
2149                 
2150                 //std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
2151                 
2152                 {
2153                         TimeTaker timer("smgr");
2154                         smgr->drawAll();
2155                         scenetime = timer.stop(true);
2156                 }
2157                 
2158                 {
2159                 //TimeTaker timer9("auxiliary drawings");
2160                 // 0ms
2161                 
2162                 //timer9.stop();
2163                 //TimeTaker //timer10("//timer10");
2164                 
2165                 video::SMaterial m;
2166                 //m.Thickness = 10;
2167                 m.Thickness = 3;
2168                 m.Lighting = false;
2169                 driver->setMaterial(m);
2170
2171                 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2172
2173                 for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
2174                                 i != hilightboxes.end(); i++)
2175                 {
2176                         /*std::cout<<"hilightbox min="
2177                                         <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2178                                         <<" max="
2179                                         <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2180                                         <<std::endl;*/
2181                         driver->draw3DBox(*i, video::SColor(255,0,0,0));
2182                 }
2183
2184                 /*
2185                         Frametime log
2186                 */
2187                 if(g_settings.getBool("frametime_graph") == true)
2188                 {
2189                         s32 x = 10;
2190                         for(core::list<float>::Iterator
2191                                         i = frametime_log.begin();
2192                                         i != frametime_log.end();
2193                                         i++)
2194                         {
2195                                 driver->draw2DLine(v2s32(x,50),
2196                                                 v2s32(x,50+(*i)*1000),
2197                                                 video::SColor(255,255,255,255));
2198                                 x++;
2199                         }
2200                 }
2201
2202                 /*
2203                         Draw crosshair
2204                 */
2205                 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2206                                 displaycenter + core::vector2d<s32>(10,0),
2207                                 video::SColor(255,255,255,255));
2208                 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2209                                 displaycenter + core::vector2d<s32>(0,10),
2210                                 video::SColor(255,255,255,255));
2211
2212                 } // timer
2213
2214                 //timer10.stop();
2215                 //TimeTaker //timer11("//timer11");
2216
2217                 /*
2218                         Draw gui
2219                 */
2220                 // 0-1ms
2221                 guienv->drawAll();
2222
2223                 /*
2224                         Draw hotbar
2225                 */
2226                 {
2227                         draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
2228                                         hotbar_imagesize, hotbar_itemcount, &local_inventory,
2229                                         client.getHP());
2230                 }
2231
2232                 /*
2233                         Damage flash
2234                 */
2235                 if(damage_flash_timer > 0.0)
2236                 {
2237                         damage_flash_timer -= dtime;
2238                         
2239                         video::SColor color(128,255,0,0);
2240                         driver->draw2DRectangle(color,
2241                                         core::rect<s32>(0,0,screensize.X,screensize.Y),
2242                                         NULL);
2243                 }
2244                 
2245                 /*
2246                         End scene
2247                 */
2248                 {
2249                         TimeTaker timer("endScene");
2250                         endSceneX(driver);
2251                         endscenetime = timer.stop(true);
2252                 }
2253
2254                 drawtime = drawtimer.stop(true);
2255
2256                 /*
2257                         End of drawing
2258                 */
2259
2260                 static s16 lastFPS = 0;
2261                 //u16 fps = driver->getFPS();
2262                 u16 fps = (1.0/dtime_avg1);
2263
2264                 if (lastFPS != fps)
2265                 {
2266                         core::stringw str = L"Minetest [";
2267                         str += driver->getName();
2268                         str += "] FPS=";
2269                         str += fps;
2270
2271                         device->setWindowCaption(str.c_str());
2272                         lastFPS = fps;
2273                 }
2274         }
2275
2276         /*
2277                 Drop stuff
2278         */
2279         if(clouds)
2280                 clouds->drop();
2281         
2282         /*
2283                 Draw a "shutting down" screen, which will be shown while the map
2284                 generator and other stuff quits
2285         */
2286         {
2287                 /*gui::IGUIStaticText *gui_shuttingdowntext = */
2288                 draw_load_screen(L"Shutting down stuff...", driver, font);
2289                 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
2290                 guienv->drawAll();
2291                 driver->endScene();
2292                 gui_shuttingdowntext->remove();*/
2293         }
2294 }
2295
2296