]> git.lizzy.rs Git - minetest.git/blob - src/game.cpp
added and commented out some debug output
[minetest.git] / src / game.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "common_irrlicht.h"
21 #include "game.h"
22 #include "client.h"
23 #include "server.h"
24 #include "guiPauseMenu.h"
25 #include "guiPasswordChange.h"
26 #include "guiInventoryMenu.h"
27 #include "guiTextInputMenu.h"
28 #include "materials.h"
29 #include "config.h"
30 #include "clouds.h"
31 #include "keycode.h"
32 #include "farmesh.h"
33 #include "mapblock.h"
34
35 /*
36         TODO: Move content-aware stuff to separate file by adding properties
37               and virtual interfaces
38 */
39 #include "content_mapnode.h"
40 #include "content_nodemeta.h"
41
42 /*
43         Setting this to 1 enables a special camera mode that forces
44         the renderers to think that the camera statically points from
45         the starting place to a static direction.
46
47         This allows one to move around with the player and see what
48         is actually drawn behind solid things and behind the player.
49 */
50 #define FIELD_OF_VIEW_TEST 0
51
52
53 MapDrawControl draw_control;
54
55 // Chat data
56 struct ChatLine
57 {
58         ChatLine():
59                 age(0.0)
60         {
61         }
62         ChatLine(const std::wstring &a_text):
63                 age(0.0),
64                 text(a_text)
65         {
66         }
67         float age;
68         std::wstring text;
69 };
70
71 /*
72         Inventory stuff
73 */
74
75 // Inventory actions from the menu are buffered here before sending
76 Queue<InventoryAction*> inventory_action_queue;
77 // This is a copy of the inventory that the client's environment has
78 Inventory local_inventory;
79
80 u16 g_selected_item = 0;
81
82 /*
83         Text input system
84 */
85
86 struct TextDestSign : public TextDest
87 {
88         TextDestSign(v3s16 blockpos, s16 id, Client *client)
89         {
90                 m_blockpos = blockpos;
91                 m_id = id;
92                 m_client = client;
93         }
94         void gotText(std::wstring text)
95         {
96                 std::string ntext = wide_to_narrow(text);
97                 dstream<<"Changing text of a sign object: "
98                                 <<ntext<<std::endl;
99                 m_client->sendSignText(m_blockpos, m_id, ntext);
100         }
101
102         v3s16 m_blockpos;
103         s16 m_id;
104         Client *m_client;
105 };
106
107 struct TextDestChat : public TextDest
108 {
109         TextDestChat(Client *client)
110         {
111                 m_client = client;
112         }
113         void gotText(std::wstring text)
114         {
115                 // Discard empty line
116                 if(text == L"")
117                         return;
118                 
119                 // Parse command (server command starts with "/#")
120                 if(text[0] == L'/' && text[1] != L'#')
121                 {
122                         std::wstring reply = L"Local: ";
123
124                         reply += L"Local commands not yet supported. "
125                                         L"Server prefix is \"/#\".";
126                         
127                         m_client->addChatMessage(reply);
128                         return;
129                 }
130
131                 // Send to others
132                 m_client->sendChatMessage(text);
133                 // Show locally
134                 m_client->addChatMessage(text);
135         }
136
137         Client *m_client;
138 };
139
140 struct TextDestSignNode : public TextDest
141 {
142         TextDestSignNode(v3s16 p, Client *client)
143         {
144                 m_p = p;
145                 m_client = client;
146         }
147         void gotText(std::wstring text)
148         {
149                 std::string ntext = wide_to_narrow(text);
150                 dstream<<"Changing text of a sign node: "
151                                 <<ntext<<std::endl;
152                 m_client->sendSignNodeText(m_p, ntext);
153         }
154
155         v3s16 m_p;
156         Client *m_client;
157 };
158
159 /*
160         Render distance feedback loop
161 */
162 void updateViewingRange(f32 frametime_in, Client *client)
163 {
164         if(draw_control.range_all == true)
165                 return;
166         
167         static f32 added_frametime = 0;
168         static s16 added_frames = 0;
169
170         added_frametime += frametime_in;
171         added_frames += 1;
172
173         // Actually this counter kind of sucks because frametime is busytime
174         static f32 counter = 0;
175         counter -= frametime_in;
176         if(counter > 0)
177                 return;
178         //counter = 0.1;
179         counter = 0.2;
180
181         /*dstream<<__FUNCTION_NAME
182                         <<": Collected "<<added_frames<<" frames, total of "
183                         <<added_frametime<<"s."<<std::endl;*/
184         
185         /*dstream<<"draw_control.blocks_drawn="
186                         <<draw_control.blocks_drawn
187                         <<", draw_control.blocks_would_have_drawn="
188                         <<draw_control.blocks_would_have_drawn
189                         <<std::endl;*/
190         
191         float range_min = g_settings.getS16("viewing_range_nodes_min");
192         float range_max = g_settings.getS16("viewing_range_nodes_max");
193         
194         // Limit minimum to keep the feedback loop stable
195         if(range_min < 5)
196                 range_min = 5;
197         
198         draw_control.wanted_min_range = range_min;
199         //draw_control.wanted_max_blocks = (1.5*draw_control.blocks_drawn)+1;
200         draw_control.wanted_max_blocks = (1.5*draw_control.blocks_would_have_drawn)+1;
201         if(draw_control.wanted_max_blocks < 10)
202                 draw_control.wanted_max_blocks = 10;
203         
204         float block_draw_ratio = 1.0;
205         if(draw_control.blocks_would_have_drawn != 0)
206         {
207                 block_draw_ratio = (float)draw_control.blocks_drawn
208                         / (float)draw_control.blocks_would_have_drawn;
209         }
210
211         // Calculate the average frametime in the case that all wanted
212         // blocks had been drawn
213         f32 frametime = added_frametime / added_frames / block_draw_ratio;
214         
215         added_frametime = 0.0;
216         added_frames = 0;
217         
218         float wanted_fps = g_settings.getFloat("wanted_fps");
219         float wanted_frametime = 1.0 / wanted_fps;
220         
221         f32 wanted_frametime_change = wanted_frametime - frametime;
222         //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
223         
224         // If needed frametime change is small, just return
225         if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
226         {
227                 //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
228                 return;
229         }
230
231         float range = draw_control.wanted_range;
232         float new_range = range;
233
234         static s16 range_old = 0;
235         static f32 frametime_old = 0;
236         
237         float d_range = range - range_old;
238         f32 d_frametime = frametime - frametime_old;
239         // A sane default of 30ms per 50 nodes of range
240         static f32 time_per_range = 30. / 50;
241         if(d_range != 0)
242         {
243                 time_per_range = d_frametime / d_range;
244         }
245         
246         // The minimum allowed calculated frametime-range derivative:
247         // Practically this sets the maximum speed of changing the range.
248         // The lower this value, the higher the maximum changing speed.
249         // A low value here results in wobbly range (0.001)
250         // A high value here results in slow changing range (0.0025)
251         // SUGG: This could be dynamically adjusted so that when
252         //       the camera is turning, this is lower
253         //float min_time_per_range = 0.0015;
254         float min_time_per_range = 0.0010;
255         //float min_time_per_range = 0.05 / range;
256         if(time_per_range < min_time_per_range)
257         {
258                 time_per_range = min_time_per_range;
259                 //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
260         }
261         else
262         {
263                 //dstream<<"time_per_range="<<time_per_range<<std::endl;
264         }
265
266         f32 wanted_range_change = wanted_frametime_change / time_per_range;
267         // Dampen the change a bit to kill oscillations
268         //wanted_range_change *= 0.9;
269         //wanted_range_change *= 0.75;
270         wanted_range_change *= 0.5;
271         //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
272
273         // If needed range change is very small, just return
274         if(fabs(wanted_range_change) < 0.001)
275         {
276                 //dstream<<"ignoring small wanted_range_change"<<std::endl;
277                 return;
278         }
279
280         new_range += wanted_range_change;
281         
282         //float new_range_unclamped = new_range;
283         if(new_range < range_min)
284                 new_range = range_min;
285         if(new_range > range_max)
286                 new_range = range_max;
287         
288         /*dstream<<"new_range="<<new_range_unclamped
289                         <<", clamped to "<<new_range<<std::endl;*/
290
291         draw_control.wanted_range = new_range;
292
293         range_old = new_range;
294         frametime_old = frametime;
295 }
296
297 /*
298         Hotbar draw routine
299 */
300 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
301                 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
302                 Inventory *inventory, s32 halfheartcount)
303 {
304         InventoryList *mainlist = inventory->getList("main");
305         if(mainlist == NULL)
306         {
307                 dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
308                 return;
309         }
310         
311         s32 padding = imgsize/12;
312         //s32 height = imgsize + padding*2;
313         s32 width = itemcount*(imgsize+padding*2);
314         
315         // Position of upper left corner of bar
316         v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
317         
318         // Draw background color
319         /*core::rect<s32> barrect(0,0,width,height);
320         barrect += pos;
321         video::SColor bgcolor(255,128,128,128);
322         driver->draw2DRectangle(bgcolor, barrect, NULL);*/
323
324         core::rect<s32> imgrect(0,0,imgsize,imgsize);
325
326         for(s32 i=0; i<itemcount; i++)
327         {
328                 InventoryItem *item = mainlist->getItem(i);
329                 
330                 core::rect<s32> rect = imgrect + pos
331                                 + v2s32(padding+i*(imgsize+padding*2), padding);
332                 
333                 if(g_selected_item == i)
334                 {
335                         driver->draw2DRectangle(video::SColor(255,255,0,0),
336                                         core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
337                                                         rect.LowerRightCorner + v2s32(1,1)*padding),
338                                         NULL);
339                 }
340                 else
341                 {
342                         video::SColor bgcolor2(128,0,0,0);
343                         driver->draw2DRectangle(bgcolor2, rect, NULL);
344                 }
345
346                 if(item != NULL)
347                 {
348                         drawInventoryItem(driver, font, item, rect, NULL);
349                 }
350         }
351         
352         /*
353                 Draw hearts
354         */
355         {
356                 video::ITexture *heart_texture =
357                                 driver->getTexture(getTexturePath("heart.png").c_str());
358                 v2s32 p = pos + v2s32(0, -20);
359                 for(s32 i=0; i<halfheartcount/2; i++)
360                 {
361                         const video::SColor color(255,255,255,255);
362                         const video::SColor colors[] = {color,color,color,color};
363                         core::rect<s32> rect(0,0,16,16);
364                         rect += p;
365                         driver->draw2DImage(heart_texture, rect,
366                                 core::rect<s32>(core::position2d<s32>(0,0),
367                                 core::dimension2di(heart_texture->getOriginalSize())),
368                                 NULL, colors, true);
369                         p += v2s32(16,0);
370                 }
371                 if(halfheartcount % 2 == 1)
372                 {
373                         const video::SColor color(255,255,255,255);
374                         const video::SColor colors[] = {color,color,color,color};
375                         core::rect<s32> rect(0,0,16/2,16);
376                         rect += p;
377                         core::dimension2di srcd(heart_texture->getOriginalSize());
378                         srcd.Width /= 2;
379                         driver->draw2DImage(heart_texture, rect,
380                                 core::rect<s32>(core::position2d<s32>(0,0), srcd),
381                                 NULL, colors, true);
382                         p += v2s32(16,0);
383                 }
384         }
385 }
386
387 /*
388         Find what the player is pointing at
389 */
390 void getPointedNode(Client *client, v3f player_position,
391                 v3f camera_direction, v3f camera_position,
392                 bool &nodefound, core::line3d<f32> shootline,
393                 v3s16 &nodepos, v3s16 &neighbourpos,
394                 core::aabbox3d<f32> &nodehilightbox,
395                 f32 d)
396 {
397         f32 mindistance = BS * 1001;
398         
399         v3s16 pos_i = floatToInt(player_position, BS);
400
401         /*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
402                         <<std::endl;*/
403
404         s16 a = d;
405         s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
406         s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
407         s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
408         s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
409         s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
410         s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
411         
412         for(s16 y = ystart; y <= yend; y++)
413         for(s16 z = zstart; z <= zend; z++)
414         for(s16 x = xstart; x <= xend; x++)
415         {
416                 MapNode n;
417                 try
418                 {
419                         n = client->getNode(v3s16(x,y,z));
420                         if(content_pointable(n.d) == false)
421                                 continue;
422                 }
423                 catch(InvalidPositionException &e)
424                 {
425                         continue;
426                 }
427
428                 v3s16 np(x,y,z);
429                 v3f npf = intToFloat(np, BS);
430                 
431                 f32 d = 0.01;
432                 
433                 v3s16 dirs[6] = {
434                         v3s16(0,0,1), // back
435                         v3s16(0,1,0), // top
436                         v3s16(1,0,0), // right
437                         v3s16(0,0,-1), // front
438                         v3s16(0,-1,0), // bottom
439                         v3s16(-1,0,0), // left
440                 };
441                 
442                 /*
443                         Meta-objects
444                 */
445                 if(n.d == CONTENT_TORCH)
446                 {
447                         v3s16 dir = unpackDir(n.dir);
448                         v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
449                         dir_f *= BS/2 - BS/6 - BS/20;
450                         v3f cpf = npf + dir_f;
451                         f32 distance = (cpf - camera_position).getLength();
452
453                         core::aabbox3d<f32> box;
454                         
455                         // bottom
456                         if(dir == v3s16(0,-1,0))
457                         {
458                                 box = core::aabbox3d<f32>(
459                                         npf - v3f(BS/6, BS/2, BS/6),
460                                         npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
461                                 );
462                         }
463                         // top
464                         else if(dir == v3s16(0,1,0))
465                         {
466                                 box = core::aabbox3d<f32>(
467                                         npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
468                                         npf + v3f(BS/6, BS/2, BS/6)
469                                 );
470                         }
471                         // side
472                         else
473                         {
474                                 box = core::aabbox3d<f32>(
475                                         cpf - v3f(BS/6, BS/3, BS/6),
476                                         cpf + v3f(BS/6, BS/3, BS/6)
477                                 );
478                         }
479
480                         if(distance < mindistance)
481                         {
482                                 if(box.intersectsWithLine(shootline))
483                                 {
484                                         nodefound = true;
485                                         nodepos = np;
486                                         neighbourpos = np;
487                                         mindistance = distance;
488                                         nodehilightbox = box;
489                                 }
490                         }
491                 }
492                 else if(n.d == CONTENT_SIGN_WALL)
493                 {
494                         v3s16 dir = unpackDir(n.dir);
495                         v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
496                         dir_f *= BS/2 - BS/6 - BS/20;
497                         v3f cpf = npf + dir_f;
498                         f32 distance = (cpf - camera_position).getLength();
499
500                         v3f vertices[4] =
501                         {
502                                 v3f(BS*0.42,-BS*0.35,-BS*0.4),
503                                 v3f(BS*0.49, BS*0.35, BS*0.4),
504                         };
505
506                         for(s32 i=0; i<2; i++)
507                         {
508                                 if(dir == v3s16(1,0,0))
509                                         vertices[i].rotateXZBy(0);
510                                 if(dir == v3s16(-1,0,0))
511                                         vertices[i].rotateXZBy(180);
512                                 if(dir == v3s16(0,0,1))
513                                         vertices[i].rotateXZBy(90);
514                                 if(dir == v3s16(0,0,-1))
515                                         vertices[i].rotateXZBy(-90);
516                                 if(dir == v3s16(0,-1,0))
517                                         vertices[i].rotateXYBy(-90);
518                                 if(dir == v3s16(0,1,0))
519                                         vertices[i].rotateXYBy(90);
520
521                                 vertices[i] += npf;
522                         }
523
524                         core::aabbox3d<f32> box;
525
526                         box = core::aabbox3d<f32>(vertices[0]);
527                         box.addInternalPoint(vertices[1]);
528
529                         if(distance < mindistance)
530                         {
531                                 if(box.intersectsWithLine(shootline))
532                                 {
533                                         nodefound = true;
534                                         nodepos = np;
535                                         neighbourpos = np;
536                                         mindistance = distance;
537                                         nodehilightbox = box;
538                                 }
539                         }
540                 }
541                 /*
542                         Regular blocks
543                 */
544                 else
545                 {
546                         for(u16 i=0; i<6; i++)
547                         {
548                                 v3f dir_f = v3f(dirs[i].X,
549                                                 dirs[i].Y, dirs[i].Z);
550                                 v3f centerpoint = npf + dir_f * BS/2;
551                                 f32 distance =
552                                                 (centerpoint - camera_position).getLength();
553                                 
554                                 if(distance < mindistance)
555                                 {
556                                         core::CMatrix4<f32> m;
557                                         m.buildRotateFromTo(v3f(0,0,1), dir_f);
558
559                                         // This is the back face
560                                         v3f corners[2] = {
561                                                 v3f(BS/2, BS/2, BS/2),
562                                                 v3f(-BS/2, -BS/2, BS/2+d)
563                                         };
564                                         
565                                         for(u16 j=0; j<2; j++)
566                                         {
567                                                 m.rotateVect(corners[j]);
568                                                 corners[j] += npf;
569                                         }
570
571                                         core::aabbox3d<f32> facebox(corners[0]);
572                                         facebox.addInternalPoint(corners[1]);
573
574                                         if(facebox.intersectsWithLine(shootline))
575                                         {
576                                                 nodefound = true;
577                                                 nodepos = np;
578                                                 neighbourpos = np + dirs[i];
579                                                 mindistance = distance;
580
581                                                 //nodehilightbox = facebox;
582
583                                                 const float d = 0.502;
584                                                 core::aabbox3d<f32> nodebox
585                                                                 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
586                                                 v3f nodepos_f = intToFloat(nodepos, BS);
587                                                 nodebox.MinEdge += nodepos_f;
588                                                 nodebox.MaxEdge += nodepos_f;
589                                                 nodehilightbox = nodebox;
590                                         }
591                                 } // if distance < mindistance
592                         } // for dirs
593                 } // regular block
594         } // for coords
595 }
596
597 void update_skybox(video::IVideoDriver* driver,
598                 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
599                 float brightness)
600 {
601         if(skybox)
602         {
603                 skybox->remove();
604         }
605         
606         /*// Disable skybox if FarMesh is enabled
607         if(g_settings.getBool("enable_farmesh"))
608                 return;*/
609         
610         if(brightness >= 0.5)
611         {
612                 skybox = smgr->addSkyBoxSceneNode(
613                         driver->getTexture(getTexturePath("skybox2.png").c_str()),
614                         driver->getTexture(getTexturePath("skybox3.png").c_str()),
615                         driver->getTexture(getTexturePath("skybox1.png").c_str()),
616                         driver->getTexture(getTexturePath("skybox1.png").c_str()),
617                         driver->getTexture(getTexturePath("skybox1.png").c_str()),
618                         driver->getTexture(getTexturePath("skybox1.png").c_str()));
619         }
620         else if(brightness >= 0.2)
621         {
622                 skybox = smgr->addSkyBoxSceneNode(
623                         driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
624                         driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
625                         driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
626                         driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
627                         driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
628                         driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
629         }
630         else
631         {
632                 skybox = smgr->addSkyBoxSceneNode(
633                         driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
634                         driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
635                         driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
636                         driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
637                         driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
638                         driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
639         }
640 }
641
642 void the_game(
643         bool &kill,
644         bool random_input,
645         InputHandler *input,
646         IrrlichtDevice *device,
647         gui::IGUIFont* font,
648         std::string map_dir,
649         std::string playername,
650         std::string password,
651         std::string address,
652         u16 port,
653         std::wstring &error_message
654 )
655 {
656         video::IVideoDriver* driver = device->getVideoDriver();
657         scene::ISceneManager* smgr = device->getSceneManager();
658
659         v2u32 screensize(0,0);
660         v2u32 last_screensize(0,0);
661         screensize = driver->getScreenSize();
662
663         const s32 hotbar_itemcount = 8;
664         const s32 hotbar_imagesize = 36;
665         
666         // The color of the sky
667
668         //video::SColor skycolor = video::SColor(255,140,186,250);
669
670         video::SColor bgcolor_bright = video::SColor(255,170,200,230);
671
672         /*
673                 Draw "Loading" screen
674         */
675         const wchar_t *loadingtext = L"Loading and connecting...";
676         u32 text_height = font->getDimension(loadingtext).Height;
677         core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
678         core::vector2d<s32> textsize(300, text_height);
679         core::rect<s32> textrect(center - textsize/2, center + textsize/2);
680
681         gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText(
682                         loadingtext, textrect, false, false);
683         gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
684
685         driver->beginScene(true, true, video::SColor(255,0,0,0));
686         guienv->drawAll();
687         driver->endScene();
688
689         
690         /*
691                 Create server.
692                 SharedPtr will delete it when it goes out of scope.
693         */
694         SharedPtr<Server> server;
695         if(address == ""){
696                 std::cout<<DTIME<<"Creating server"<<std::endl;
697                 server = new Server(map_dir);
698                 server->start(port);
699         }
700         
701         /*
702                 Create client
703         */
704
705         std::cout<<DTIME<<"Creating client"<<std::endl;
706         Client client(device, playername.c_str(), password, draw_control);
707                         
708         Address connect_address(0,0,0,0, port);
709         try{
710                 if(address == "")
711                         //connect_address.Resolve("localhost");
712                         connect_address.setAddress(127,0,0,1);
713                 else
714                         connect_address.Resolve(address.c_str());
715         }
716         catch(ResolveError &e)
717         {
718                 std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
719                 //return 0;
720                 error_message = L"Couldn't resolve address";
721                 gui_loadingtext->remove();
722                 return;
723         }
724
725         /*
726                 Attempt to connect to the server
727         */
728         
729         dstream<<DTIME<<"Connecting to server at ";
730         connect_address.print(&dstream);
731         dstream<<std::endl;
732         client.connect(connect_address);
733
734         bool could_connect = false;
735         
736         try{
737                 float time_counter = 0.0;
738                 for(;;)
739                 {
740                         if(client.connectedAndInitialized())
741                         {
742                                 could_connect = true;
743                                 break;
744                         }
745                         if(client.accessDenied())
746                         {
747                                 break;
748                         }
749                         // Wait for 10 seconds
750                         if(time_counter >= 10.0)
751                         {
752                                 break;
753                         }
754
755                         // Update screen
756                         driver->beginScene(true, true, video::SColor(255,0,0,0));
757                         guienv->drawAll();
758                         driver->endScene();
759
760                         // Update client and server
761
762                         client.step(0.1);
763
764                         if(server != NULL)
765                                 server->step(0.1);
766                         
767                         // Delay a bit
768                         sleep_ms(100);
769                         time_counter += 0.1;
770                 }
771         }
772         catch(con::PeerNotFoundException &e)
773         {}
774
775         if(could_connect == false)
776         {
777                 if(client.accessDenied())
778                 {
779                         error_message = L"Access denied. Reason: "
780                                         +client.accessDeniedReason();
781                         std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl;
782                 }
783                 else
784                 {
785                         error_message = L"Connection timed out.";
786                         std::cout<<DTIME<<"Timed out."<<std::endl;
787                 }
788                 gui_loadingtext->remove();
789                 return;
790         }
791
792         /*
793                 Create skybox
794         */
795         float old_brightness = 1.0;
796         scene::ISceneNode* skybox = NULL;
797         update_skybox(driver, smgr, skybox, 1.0);
798         
799         /*
800                 Create the camera node
801         */
802
803         scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
804                 0, // Camera parent
805                 v3f(BS*100, BS*2, BS*100), // Look from
806                 v3f(BS*100+1, BS*2, BS*100), // Look to
807                 -1 // Camera ID
808         );
809
810         if(camera == NULL)
811         {
812                 error_message = L"Failed to create the camera node";
813                 return;
814         }
815
816         camera->setFOV(FOV_ANGLE);
817
818         // Just so big a value that everything rendered is visible
819         camera->setFarValue(100000*BS);
820         
821         f32 camera_yaw = 0; // "right/left"
822         f32 camera_pitch = 0; // "up/down"
823
824         /*
825                 Clouds
826         */
827         
828         float cloud_height = BS*100;
829         Clouds *clouds = NULL;
830         if(g_settings.getBool("enable_clouds"))
831         {
832                 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
833                                 cloud_height, time(0));
834         }
835         
836         /*
837                 FarMesh
838         */
839
840         FarMesh *farmesh = NULL;
841         if(g_settings.getBool("enable_farmesh"))
842         {
843                 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
844         }
845
846         /*
847                 Move into game
848         */
849         
850         gui_loadingtext->remove();
851
852         /*
853                 Add some gui stuff
854         */
855
856         // First line of debug text
857         gui::IGUIStaticText *guitext = guienv->addStaticText(
858                         L"Minetest-c55",
859                         core::rect<s32>(5, 5, 795, 5+text_height),
860                         false, false);
861         // Second line of debug text
862         gui::IGUIStaticText *guitext2 = guienv->addStaticText(
863                         L"",
864                         core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
865                         false, false);
866         
867         // At the middle of the screen
868         // Object infos are shown in this
869         gui::IGUIStaticText *guitext_info = guienv->addStaticText(
870                         L"",
871                         core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
872                         false, false);
873         
874         // Chat text
875         gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
876                         L"",
877                         core::rect<s32>(0,0,0,0),
878                         //false, false); // Disable word wrap as of now
879                         false, true);
880         //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
881         core::list<ChatLine> chat_lines;
882         
883         /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
884                         (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
885         /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
886                         (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
887         
888         // Test the text input system
889         /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
890                         NULL))->drop();*/
891         /*GUIMessageMenu *menu =
892                         new GUIMessageMenu(guienv, guiroot, -1, 
893                                 &g_menumgr,
894                                 L"Asd");
895         menu->drop();*/
896         
897         // Launch pause menu
898         (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
899                         &g_menumgr))->drop();
900         
901         // Enable texts
902         /*guitext2->setVisible(true);
903         guitext_info->setVisible(true);
904         guitext_chat->setVisible(true);*/
905
906         //s32 guitext_chat_pad_bottom = 70;
907
908         /*
909                 Some statistics are collected in these
910         */
911         u32 drawtime = 0;
912         u32 beginscenetime = 0;
913         u32 scenetime = 0;
914         u32 endscenetime = 0;
915         
916         // A test
917         //throw con::PeerNotFoundException("lol");
918
919         core::list<float> frametime_log;
920
921         float damage_flash_timer = 0;
922         s16 farmesh_range = 20*MAP_BLOCKSIZE;
923         
924         bool invert_mouse = g_settings.getBool("invert_mouse");
925
926         /*
927                 Main loop
928         */
929
930         bool first_loop_after_window_activation = true;
931
932         // TODO: Convert the static interval timers to these
933         // Interval limiter for profiler
934         IntervalLimiter m_profiler_interval;
935
936         // Time is in milliseconds
937         // NOTE: getRealTime() causes strange problems in wine (imprecision?)
938         // NOTE: So we have to use getTime() and call run()s between them
939         u32 lasttime = device->getTimer()->getTime();
940
941         while(device->run() && kill == false)
942         {
943                 //std::cerr<<"frame"<<std::endl;
944
945                 if(g_gamecallback->disconnect_requested)
946                 {
947                         g_gamecallback->disconnect_requested = false;
948                         break;
949                 }
950
951                 if(g_gamecallback->changepassword_requested)
952                 {
953                         (new GUIPasswordChange(guienv, guiroot, -1,
954                                 &g_menumgr, &client))->drop();
955                         g_gamecallback->changepassword_requested = false;
956                 }
957
958                 /*
959                         Process TextureSource's queue
960                 */
961                 ((TextureSource*)g_texturesource)->processQueue();
962
963                 /*
964                         Random calculations
965                 */
966                 last_screensize = screensize;
967                 screensize = driver->getScreenSize();
968                 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
969                 //bool screensize_changed = screensize != last_screensize;
970                 
971                 // Hilight boxes collected during the loop and displayed
972                 core::list< core::aabbox3d<f32> > hilightboxes;
973                 
974                 // Info text
975                 std::wstring infotext;
976
977                 // When screen size changes, update positions and sizes of stuff
978                 /*if(screensize_changed)
979                 {
980                         v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
981                         quick_inventory->updatePosition(pos);
982                 }*/
983
984                 //TimeTaker //timer1("//timer1");
985                 
986                 // Time of frame without fps limit
987                 float busytime;
988                 u32 busytime_u32;
989                 {
990                         // not using getRealTime is necessary for wine
991                         u32 time = device->getTimer()->getTime();
992                         if(time > lasttime)
993                                 busytime_u32 = time - lasttime;
994                         else
995                                 busytime_u32 = 0;
996                         busytime = busytime_u32 / 1000.0;
997                 }
998
999                 //std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
1000         
1001                 // Necessary for device->getTimer()->getTime()
1002                 device->run();
1003
1004                 /*
1005                         Viewing range
1006                 */
1007                 
1008                 updateViewingRange(busytime, &client);
1009                 
1010                 /*
1011                         FPS limiter
1012                 */
1013
1014                 {
1015                         float fps_max = g_settings.getFloat("fps_max");
1016                         u32 frametime_min = 1000./fps_max;
1017                         
1018                         if(busytime_u32 < frametime_min)
1019                         {
1020                                 u32 sleeptime = frametime_min - busytime_u32;
1021                                 device->sleep(sleeptime);
1022                         }
1023                 }
1024
1025                 // Necessary for device->getTimer()->getTime()
1026                 device->run();
1027
1028                 /*
1029                         Time difference calculation
1030                 */
1031                 f32 dtime; // in seconds
1032                 
1033                 u32 time = device->getTimer()->getTime();
1034                 if(time > lasttime)
1035                         dtime = (time - lasttime) / 1000.0;
1036                 else
1037                         dtime = 0;
1038                 lasttime = time;
1039
1040                 /*
1041                         Log frametime for visualization
1042                 */
1043                 frametime_log.push_back(dtime);
1044                 if(frametime_log.size() > 100)
1045                 {
1046                         core::list<float>::Iterator i = frametime_log.begin();
1047                         frametime_log.erase(i);
1048                 }
1049
1050                 /*
1051                         Visualize frametime in terminal
1052                 */
1053                 /*for(u32 i=0; i<dtime*400; i++)
1054                         std::cout<<"X";
1055                 std::cout<<std::endl;*/
1056
1057                 /*
1058                         Time average and jitter calculation
1059                 */
1060
1061                 static f32 dtime_avg1 = 0.0;
1062                 dtime_avg1 = dtime_avg1 * 0.98 + dtime * 0.02;
1063                 f32 dtime_jitter1 = dtime - dtime_avg1;
1064
1065                 static f32 dtime_jitter1_max_sample = 0.0;
1066                 static f32 dtime_jitter1_max_fraction = 0.0;
1067                 {
1068                         static f32 jitter1_max = 0.0;
1069                         static f32 counter = 0.0;
1070                         if(dtime_jitter1 > jitter1_max)
1071                                 jitter1_max = dtime_jitter1;
1072                         counter += dtime;
1073                         if(counter > 0.0)
1074                         {
1075                                 counter -= 3.0;
1076                                 dtime_jitter1_max_sample = jitter1_max;
1077                                 dtime_jitter1_max_fraction
1078                                                 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1079                                 jitter1_max = 0.0;
1080                         }
1081                 }
1082                 
1083                 /*
1084                         Busytime average and jitter calculation
1085                 */
1086
1087                 static f32 busytime_avg1 = 0.0;
1088                 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1089                 f32 busytime_jitter1 = busytime - busytime_avg1;
1090                 
1091                 static f32 busytime_jitter1_max_sample = 0.0;
1092                 static f32 busytime_jitter1_min_sample = 0.0;
1093                 {
1094                         static f32 jitter1_max = 0.0;
1095                         static f32 jitter1_min = 0.0;
1096                         static f32 counter = 0.0;
1097                         if(busytime_jitter1 > jitter1_max)
1098                                 jitter1_max = busytime_jitter1;
1099                         if(busytime_jitter1 < jitter1_min)
1100                                 jitter1_min = busytime_jitter1;
1101                         counter += dtime;
1102                         if(counter > 0.0){
1103                                 counter -= 3.0;
1104                                 busytime_jitter1_max_sample = jitter1_max;
1105                                 busytime_jitter1_min_sample = jitter1_min;
1106                                 jitter1_max = 0.0;
1107                                 jitter1_min = 0.0;
1108                         }
1109                 }
1110                 
1111                 /*
1112                         Debug info for client
1113                 */
1114                 {
1115                         static float counter = 0.0;
1116                         counter -= dtime;
1117                         if(counter < 0)
1118                         {
1119                                 counter = 30.0;
1120                                 client.printDebugInfo(std::cout);
1121                         }
1122                 }
1123
1124                 /*
1125                         Profiler
1126                 */
1127                 float profiler_print_interval =
1128                                 g_settings.getFloat("profiler_print_interval");
1129                 if(profiler_print_interval != 0)
1130                 {
1131                         if(m_profiler_interval.step(0.030, profiler_print_interval))
1132                         {
1133                                 dstream<<"Profiler:"<<std::endl;
1134                                 g_profiler.print(dstream);
1135                                 g_profiler.clear();
1136                         }
1137                 }
1138
1139                 /*
1140                         Direct handling of user input
1141                 */
1142                 
1143                 // Reset input if window not active or some menu is active
1144                 if(device->isWindowActive() == false || noMenuActive() == false)
1145                 {
1146                         input->clear();
1147                 }
1148
1149                 // Input handler step() (used by the random input generator)
1150                 input->step(dtime);
1151
1152                 /*
1153                         Launch menus according to keys
1154                 */
1155                 if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1156                 {
1157                         dstream<<DTIME<<"the_game: "
1158                                         <<"Launching inventory"<<std::endl;
1159                         
1160                         GUIInventoryMenu *menu =
1161                                 new GUIInventoryMenu(guienv, guiroot, -1,
1162                                         &g_menumgr, v2s16(8,7),
1163                                         client.getInventoryContext(),
1164                                         &client);
1165
1166                         core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1167                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1168                                         "list", "current_player", "main",
1169                                         v2s32(0, 3), v2s32(8, 4)));
1170                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1171                                         "list", "current_player", "craft",
1172                                         v2s32(3, 0), v2s32(3, 3)));
1173                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1174                                         "list", "current_player", "craftresult",
1175                                         v2s32(7, 1), v2s32(1, 1)));
1176
1177                         menu->setDrawSpec(draw_spec);
1178
1179                         menu->drop();
1180                 }
1181                 else if(input->wasKeyDown(KEY_ESCAPE))
1182                 {
1183                         dstream<<DTIME<<"the_game: "
1184                                         <<"Launching pause menu"<<std::endl;
1185                         // It will delete itself by itself
1186                         (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1187                                         &g_menumgr))->drop();
1188
1189                         // Move mouse cursor on top of the disconnect button
1190                         input->setMousePos(displaycenter.X, displaycenter.Y+25);
1191                 }
1192                 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1193                 {
1194                         TextDest *dest = new TextDestChat(&client);
1195
1196                         (new GUITextInputMenu(guienv, guiroot, -1,
1197                                         &g_menumgr, dest,
1198                                         L""))->drop();
1199                 }
1200                 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1201                 {
1202                         if(g_settings.getBool("free_move"))
1203                         {
1204                                 g_settings.set("free_move","false");
1205                                 chat_lines.push_back(ChatLine(L"free_move disabled"));
1206                         }
1207                         else
1208                         {
1209                                 g_settings.set("free_move","true");
1210                                 chat_lines.push_back(ChatLine(L"free_move enabled"));
1211                         }
1212                 }
1213                 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1214                 {
1215                         if(g_settings.getBool("fast_move"))
1216                         {
1217                                 g_settings.set("fast_move","false");
1218                                 chat_lines.push_back(ChatLine(L"fast_move disabled"));
1219                         }
1220                         else
1221                         {
1222                                 g_settings.set("fast_move","true");
1223                                 chat_lines.push_back(ChatLine(L"fast_move enabled"));
1224                         }
1225                 }
1226                 else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
1227                 {
1228                         if(g_settings.getBool("frametime_graph"))
1229                         {
1230                                 g_settings.set("frametime_graph","false");
1231                                 chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
1232                         }
1233                         else
1234                         {
1235                                 g_settings.set("frametime_graph","true");
1236                                 chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
1237                         }
1238                 }
1239
1240                 // Item selection with mouse wheel
1241                 {
1242                         s32 wheel = input->getMouseWheel();
1243                         u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1244                                         hotbar_itemcount-1);
1245
1246                         if(wheel < 0)
1247                         {
1248                                 if(g_selected_item < max_item)
1249                                         g_selected_item++;
1250                                 else
1251                                         g_selected_item = 0;
1252                         }
1253                         else if(wheel > 0)
1254                         {
1255                                 if(g_selected_item > 0)
1256                                         g_selected_item--;
1257                                 else
1258                                         g_selected_item = max_item;
1259                         }
1260                 }
1261                 
1262                 // Item selection
1263                 for(u16 i=0; i<10; i++)
1264                 {
1265                         s32 keycode = irr::KEY_KEY_1 + i;
1266                         if(i == 9)
1267                                 keycode = irr::KEY_KEY_0;
1268                         if(input->wasKeyDown((irr::EKEY_CODE)keycode))
1269                         {
1270                                 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1271                                 {
1272                                         g_selected_item = i;
1273
1274                                         dstream<<DTIME<<"Selected item: "
1275                                                         <<g_selected_item<<std::endl;
1276                                 }
1277                         }
1278                 }
1279
1280                 // Viewing range selection
1281                 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1282                 {
1283                         if(draw_control.range_all)
1284                         {
1285                                 draw_control.range_all = false;
1286                                 dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
1287                         }
1288                         else
1289                         {
1290                                 draw_control.range_all = true;
1291                                 dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
1292                         }
1293                 }
1294
1295                 // Print debug stacks
1296                 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1297                 {
1298                         dstream<<"-----------------------------------------"
1299                                         <<std::endl;
1300                         dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1301                         dstream<<"-----------------------------------------"
1302                                         <<std::endl;
1303                         debug_stacks_print();
1304                 }
1305
1306                 /*
1307                         Player speed control
1308                         TODO: Cache the keycodes from getKeySetting
1309                 */
1310                 
1311                 {
1312                         /*bool a_up,
1313                         bool a_down,
1314                         bool a_left,
1315                         bool a_right,
1316                         bool a_jump,
1317                         bool a_superspeed,
1318                         bool a_sneak,
1319                         float a_pitch,
1320                         float a_yaw*/
1321                         PlayerControl control(
1322                                 input->isKeyDown(getKeySetting("keymap_forward")),
1323                                 input->isKeyDown(getKeySetting("keymap_backward")),
1324                                 input->isKeyDown(getKeySetting("keymap_left")),
1325                                 input->isKeyDown(getKeySetting("keymap_right")),
1326                                 input->isKeyDown(getKeySetting("keymap_jump")),
1327                                 input->isKeyDown(getKeySetting("keymap_special1")),
1328                                 input->isKeyDown(getKeySetting("keymap_sneak")),
1329                                 camera_pitch,
1330                                 camera_yaw
1331                         );
1332                         client.setPlayerControl(control);
1333                 }
1334                 
1335                 /*
1336                         Run server
1337                 */
1338
1339                 if(server != NULL)
1340                 {
1341                         //TimeTaker timer("server->step(dtime)");
1342                         server->step(dtime);
1343                 }
1344
1345                 /*
1346                         Process environment
1347                 */
1348                 
1349                 {
1350                         //TimeTaker timer("client.step(dtime)");
1351                         client.step(dtime);
1352                         //client.step(dtime_avg1);
1353                 }
1354
1355                 // Read client events
1356                 for(;;)
1357                 {
1358                         ClientEvent event = client.getClientEvent();
1359                         if(event.type == CE_NONE)
1360                         {
1361                                 break;
1362                         }
1363                         else if(event.type == CE_PLAYER_DAMAGE)
1364                         {
1365                                 //u16 damage = event.player_damage.amount;
1366                                 //dstream<<"Player damage: "<<damage<<std::endl;
1367                                 damage_flash_timer = 0.05;
1368                         }
1369                         else if(event.type == CE_PLAYER_FORCE_MOVE)
1370                         {
1371                                 camera_yaw = event.player_force_move.yaw;
1372                                 camera_pitch = event.player_force_move.pitch;
1373                         }
1374                 }
1375                 
1376                 // Get player position
1377                 v3f player_position = client.getPlayerPosition();
1378
1379                 //TimeTaker //timer2("//timer2");
1380
1381                 /*
1382                         Mouse and camera control
1383                 */
1384                 
1385                 if((device->isWindowActive() && noMenuActive()) || random_input)
1386                 {
1387                         if(!random_input)
1388                         {
1389                                 // Mac OSX gets upset if this is set every frame
1390                                 if(device->getCursorControl()->isVisible())
1391                                         device->getCursorControl()->setVisible(false);
1392                         }
1393
1394                         if(first_loop_after_window_activation){
1395                                 //std::cout<<"window active, first loop"<<std::endl;
1396                                 first_loop_after_window_activation = false;
1397                         }
1398                         else{
1399                                 s32 dx = input->getMousePos().X - displaycenter.X;
1400                                 s32 dy = input->getMousePos().Y - displaycenter.Y;
1401                                 if(invert_mouse)
1402                                         dy = -dy;
1403                                 //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1404                                 
1405                                 /*const float keyspeed = 500;
1406                                 if(input->isKeyDown(irr::KEY_UP))
1407                                         dy -= dtime * keyspeed;
1408                                 if(input->isKeyDown(irr::KEY_DOWN))
1409                                         dy += dtime * keyspeed;
1410                                 if(input->isKeyDown(irr::KEY_LEFT))
1411                                         dx -= dtime * keyspeed;
1412                                 if(input->isKeyDown(irr::KEY_RIGHT))
1413                                         dx += dtime * keyspeed;*/
1414
1415                                 camera_yaw -= dx*0.2;
1416                                 camera_pitch += dy*0.2;
1417                                 if(camera_pitch < -89.5) camera_pitch = -89.5;
1418                                 if(camera_pitch > 89.5) camera_pitch = 89.5;
1419                         }
1420                         input->setMousePos(displaycenter.X, displaycenter.Y);
1421                 }
1422                 else{
1423                         // Mac OSX gets upset if this is set every frame
1424                         if(device->getCursorControl()->isVisible() == false)
1425                                 device->getCursorControl()->setVisible(true);
1426
1427                         //std::cout<<"window inactive"<<std::endl;
1428                         first_loop_after_window_activation = true;
1429                 }
1430
1431                 camera_yaw = wrapDegrees(camera_yaw);
1432                 camera_pitch = wrapDegrees(camera_pitch);
1433                 
1434                 v3f camera_direction = v3f(0,0,1);
1435                 camera_direction.rotateYZBy(camera_pitch);
1436                 camera_direction.rotateXZBy(camera_yaw);
1437                 
1438                 // This is at the height of the eyes of the current figure
1439                 //v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
1440                 // This is more like in minecraft
1441                 v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
1442
1443                 camera->setPosition(camera_position);
1444                 // *100.0 helps in large map coordinates
1445                 camera->setTarget(camera_position + camera_direction * 100.0);
1446
1447                 if(FIELD_OF_VIEW_TEST){
1448                         client.updateCamera(v3f(0,0,0), v3f(0,0,1));
1449                 }
1450                 else{
1451                         //TimeTaker timer("client.updateCamera");
1452                         client.updateCamera(camera_position, camera_direction);
1453                 }
1454                 
1455                 //timer2.stop();
1456                 //TimeTaker //timer3("//timer3");
1457
1458                 /*
1459                         Calculate what block is the crosshair pointing to
1460                 */
1461                 
1462                 //u32 t1 = device->getTimer()->getRealTime();
1463                 
1464                 //f32 d = 4; // max. distance
1465                 f32 d = 4; // max. distance
1466                 core::line3d<f32> shootline(camera_position,
1467                                 camera_position + camera_direction * BS * (d+1));
1468
1469                 MapBlockObject *selected_object = client.getSelectedObject
1470                                 (d*BS, camera_position, shootline);
1471
1472                 ClientActiveObject *selected_active_object
1473                                 = client.getSelectedActiveObject
1474                                         (d*BS, camera_position, shootline);
1475
1476                 if(selected_object != NULL)
1477                 {
1478                         //dstream<<"Client returned selected_object != NULL"<<std::endl;
1479
1480                         core::aabbox3d<f32> box_on_map
1481                                         = selected_object->getSelectionBoxOnMap();
1482
1483                         hilightboxes.push_back(box_on_map);
1484
1485                         infotext = narrow_to_wide(selected_object->infoText());
1486
1487                         if(input->getLeftClicked())
1488                         {
1489                                 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1490                                 client.clickObject(0, selected_object->getBlock()->getPos(),
1491                                                 selected_object->getId(), g_selected_item);
1492                         }
1493                         else if(input->getRightClicked())
1494                         {
1495                                 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1496                                 /*
1497                                         Check if we want to modify the object ourselves
1498                                 */
1499                                 if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
1500                                 {
1501                                         dstream<<"Sign object right-clicked"<<std::endl;
1502                                         
1503                                         if(random_input == false)
1504                                         {
1505                                                 // Get a new text for it
1506
1507                                                 TextDest *dest = new TextDestSign(
1508                                                                 selected_object->getBlock()->getPos(),
1509                                                                 selected_object->getId(),
1510                                                                 &client);
1511
1512                                                 SignObject *sign_object = (SignObject*)selected_object;
1513
1514                                                 std::wstring wtext =
1515                                                                 narrow_to_wide(sign_object->getText());
1516
1517                                                 (new GUITextInputMenu(guienv, guiroot, -1,
1518                                                                 &g_menumgr, dest,
1519                                                                 wtext))->drop();
1520                                         }
1521                                 }
1522                                 /*
1523                                         Otherwise pass the event to the server as-is
1524                                 */
1525                                 else
1526                                 {
1527                                         client.clickObject(1, selected_object->getBlock()->getPos(),
1528                                                         selected_object->getId(), g_selected_item);
1529                                 }
1530                         }
1531                 }
1532                 else if(selected_active_object != NULL)
1533                 {
1534                         //dstream<<"Client returned selected_active_object != NULL"<<std::endl;
1535                         
1536                         core::aabbox3d<f32> *selection_box
1537                                         = selected_active_object->getSelectionBox();
1538                         // Box should exist because object was returned in the
1539                         // first place
1540                         assert(selection_box);
1541
1542                         v3f pos = selected_active_object->getPosition();
1543
1544                         core::aabbox3d<f32> box_on_map(
1545                                         selection_box->MinEdge + pos,
1546                                         selection_box->MaxEdge + pos
1547                         );
1548
1549                         hilightboxes.push_back(box_on_map);
1550
1551                         //infotext = narrow_to_wide("A ClientActiveObject");
1552                         infotext = narrow_to_wide(selected_active_object->infoText());
1553
1554                         if(input->getLeftClicked())
1555                         {
1556                                 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1557                                 client.clickActiveObject(0,
1558                                                 selected_active_object->getId(), g_selected_item);
1559                         }
1560                         else if(input->getRightClicked())
1561                         {
1562                                 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1563                         }
1564                 }
1565                 else // selected_object == NULL
1566                 {
1567
1568                 /*
1569                         Find out which node we are pointing at
1570                 */
1571                 
1572                 bool nodefound = false;
1573                 v3s16 nodepos;
1574                 v3s16 neighbourpos;
1575                 core::aabbox3d<f32> nodehilightbox;
1576
1577                 getPointedNode(&client, player_position,
1578                                 camera_direction, camera_position,
1579                                 nodefound, shootline,
1580                                 nodepos, neighbourpos,
1581                                 nodehilightbox, d);
1582         
1583                 static float nodig_delay_counter = 0.0;
1584
1585                 if(nodefound)
1586                 {
1587                         static v3s16 nodepos_old(-32768,-32768,-32768);
1588
1589                         static float dig_time = 0.0;
1590                         static u16 dig_index = 0;
1591                         
1592                         /*
1593                                 Visualize selection
1594                         */
1595
1596                         hilightboxes.push_back(nodehilightbox);
1597
1598                         /*
1599                                 Check information text of node
1600                         */
1601
1602                         NodeMetadata *meta = client.getNodeMetadata(nodepos);
1603                         if(meta)
1604                         {
1605                                 infotext = narrow_to_wide(meta->infoText());
1606                         }
1607                         
1608                         //MapNode node = client.getNode(nodepos);
1609
1610                         /*
1611                                 Handle digging
1612                         */
1613                         
1614                         if(input->getLeftReleased())
1615                         {
1616                                 client.clearTempMod(nodepos);
1617                                 dig_time = 0.0;
1618                         }
1619                         
1620                         if(nodig_delay_counter > 0.0)
1621                         {
1622                                 nodig_delay_counter -= dtime;
1623                         }
1624                         else
1625                         {
1626                                 if(nodepos != nodepos_old)
1627                                 {
1628                                         std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
1629                                                         <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
1630
1631                                         if(nodepos_old != v3s16(-32768,-32768,-32768))
1632                                         {
1633                                                 client.clearTempMod(nodepos_old);
1634                                                 dig_time = 0.0;
1635                                         }
1636                                 }
1637
1638                                 if(input->getLeftClicked() ||
1639                                                 (input->getLeftState() && nodepos != nodepos_old))
1640                                 {
1641                                         dstream<<DTIME<<"Started digging"<<std::endl;
1642                                         client.groundAction(0, nodepos, neighbourpos, g_selected_item);
1643                                 }
1644                                 if(input->getLeftClicked())
1645                                 {
1646                                         client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
1647                                 }
1648                                 if(input->getLeftState())
1649                                 {
1650                                         MapNode n = client.getNode(nodepos);
1651                                 
1652                                         // Get tool name. Default is "" = bare hands
1653                                         std::string toolname = "";
1654                                         InventoryList *mlist = local_inventory.getList("main");
1655                                         if(mlist != NULL)
1656                                         {
1657                                                 InventoryItem *item = mlist->getItem(g_selected_item);
1658                                                 if(item && (std::string)item->getName() == "ToolItem")
1659                                                 {
1660                                                         ToolItem *titem = (ToolItem*)item;
1661                                                         toolname = titem->getToolName();
1662                                                 }
1663                                         }
1664
1665                                         // Get digging properties for material and tool
1666                                         u8 material = n.d;
1667                                         DiggingProperties prop =
1668                                                         getDiggingProperties(material, toolname);
1669                                         
1670                                         float dig_time_complete = 0.0;
1671
1672                                         if(prop.diggable == false)
1673                                         {
1674                                                 /*dstream<<"Material "<<(int)material
1675                                                                 <<" not diggable with \""
1676                                                                 <<toolname<<"\""<<std::endl;*/
1677                                                 // I guess nobody will wait for this long
1678                                                 dig_time_complete = 10000000.0;
1679                                         }
1680                                         else
1681                                         {
1682                                                 dig_time_complete = prop.time;
1683                                         }
1684                                         
1685                                         if(dig_time_complete >= 0.001)
1686                                         {
1687                                                 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1688                                                                 * dig_time/dig_time_complete);
1689                                         }
1690                                         // This is for torches
1691                                         else
1692                                         {
1693                                                 dig_index = CRACK_ANIMATION_LENGTH;
1694                                         }
1695
1696                                         if(dig_index < CRACK_ANIMATION_LENGTH)
1697                                         {
1698                                                 //TimeTaker timer("client.setTempMod");
1699                                                 //dstream<<"dig_index="<<dig_index<<std::endl;
1700                                                 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1701                                         }
1702                                         else
1703                                         {
1704                                                 dstream<<DTIME<<"Digging completed"<<std::endl;
1705                                                 client.groundAction(3, nodepos, neighbourpos, g_selected_item);
1706                                                 client.clearTempMod(nodepos);
1707                                                 client.removeNode(nodepos);
1708
1709                                                 dig_time = 0;
1710
1711                                                 nodig_delay_counter = dig_time_complete
1712                                                                 / (float)CRACK_ANIMATION_LENGTH;
1713
1714                                                 // We don't want a corresponding delay to
1715                                                 // very time consuming nodes
1716                                                 if(nodig_delay_counter > 0.5)
1717                                                 {
1718                                                         nodig_delay_counter = 0.5;
1719                                                 }
1720                                                 // We want a slight delay to very little
1721                                                 // time consuming nodes
1722                                                 float mindelay = 0.15;
1723                                                 if(nodig_delay_counter < mindelay)
1724                                                 {
1725                                                         nodig_delay_counter = mindelay;
1726                                                 }
1727                                         }
1728
1729                                         dig_time += dtime;
1730                                 }
1731                         }
1732                         
1733                         if(input->getRightClicked())
1734                         {
1735                                 std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
1736                                 
1737                                 // If metadata provides an inventory view, activate it
1738                                 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
1739                                 {
1740                                         dstream<<DTIME<<"Launching custom inventory view"<<std::endl;
1741                                         /*
1742                                                 Construct the unique identification string of the node
1743                                         */
1744                                         std::string current_name;
1745                                         current_name += "nodemeta:";
1746                                         current_name += itos(nodepos.X);
1747                                         current_name += ",";
1748                                         current_name += itos(nodepos.Y);
1749                                         current_name += ",";
1750                                         current_name += itos(nodepos.Z);
1751                                         
1752                                         /*
1753                                                 Create menu
1754                                         */
1755
1756                                         core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1757                                         v2s16 invsize =
1758                                                 GUIInventoryMenu::makeDrawSpecArrayFromString(
1759                                                         draw_spec,
1760                                                         meta->getInventoryDrawSpecString(),
1761                                                         current_name);
1762
1763                                         GUIInventoryMenu *menu =
1764                                                 new GUIInventoryMenu(guienv, guiroot, -1,
1765                                                         &g_menumgr, invsize,
1766                                                         client.getInventoryContext(),
1767                                                         &client);
1768                                         menu->setDrawSpec(draw_spec);
1769                                         menu->drop();
1770                                 }
1771                                 else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
1772                                 {
1773                                         dstream<<"Sign node right-clicked"<<std::endl;
1774                                         
1775                                         SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
1776                                         
1777                                         // Get a new text for it
1778
1779                                         TextDest *dest = new TextDestSignNode(nodepos, &client);
1780
1781                                         std::wstring wtext =
1782                                                         narrow_to_wide(signmeta->getText());
1783
1784                                         (new GUITextInputMenu(guienv, guiroot, -1,
1785                                                         &g_menumgr, dest,
1786                                                         wtext))->drop();
1787                                 }
1788                                 else
1789                                 {
1790                                         client.groundAction(1, nodepos, neighbourpos, g_selected_item);
1791                                 }
1792                         }
1793                         
1794                         nodepos_old = nodepos;
1795                 }
1796                 else{
1797                 }
1798
1799                 } // selected_object == NULL
1800                 
1801                 input->resetLeftClicked();
1802                 input->resetRightClicked();
1803                 
1804                 if(input->getLeftReleased())
1805                 {
1806                         std::cout<<DTIME<<"Left button released (stopped digging)"
1807                                         <<std::endl;
1808                         client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
1809                 }
1810                 if(input->getRightReleased())
1811                 {
1812                         //std::cout<<DTIME<<"Right released"<<std::endl;
1813                         // Nothing here
1814                 }
1815                 
1816                 input->resetLeftReleased();
1817                 input->resetRightReleased();
1818                 
1819                 /*
1820                         Calculate stuff for drawing
1821                 */
1822
1823                 camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
1824                 
1825                 u32 daynight_ratio = client.getDayNightRatio();
1826                 u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
1827                 video::SColor bgcolor = video::SColor(
1828                                 255,
1829                                 bgcolor_bright.getRed() * l / 255,
1830                                 bgcolor_bright.getGreen() * l / 255,
1831                                 bgcolor_bright.getBlue() * l / 255);
1832                                 /*skycolor.getRed() * l / 255,
1833                                 skycolor.getGreen() * l / 255,
1834                                 skycolor.getBlue() * l / 255);*/
1835
1836                 float brightness = (float)l/255.0;
1837
1838                 /*
1839                         Update skybox
1840                 */
1841                 if(fabs(brightness - old_brightness) > 0.01)
1842                         update_skybox(driver, smgr, skybox, brightness);
1843
1844                 /*
1845                         Update coulds
1846                 */
1847                 if(clouds)
1848                 {
1849                         clouds->step(dtime);
1850                         clouds->update(v2f(player_position.X, player_position.Z),
1851                                         0.05+brightness*0.95);
1852                 }
1853                 
1854                 /*
1855                         Update farmesh
1856                 */
1857                 if(farmesh)
1858                 {
1859                         farmesh_range = draw_control.wanted_range * 10;
1860                         if(draw_control.range_all && farmesh_range < 500)
1861                                 farmesh_range = 500;
1862                         if(farmesh_range > 1000)
1863                                 farmesh_range = 1000;
1864
1865                         farmesh->step(dtime);
1866                         farmesh->update(v2f(player_position.X, player_position.Z),
1867                                         0.05+brightness*0.95, farmesh_range);
1868                 }
1869                 
1870                 // Store brightness value
1871                 old_brightness = brightness;
1872
1873                 /*
1874                         Fog
1875                 */
1876                 
1877                 if(g_settings.getBool("enable_fog") == true)
1878                 {
1879                         f32 range;
1880                         if(farmesh)
1881                         {
1882                                 range = BS*farmesh_range;
1883                         }
1884                         else
1885                         {
1886                                 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
1887                                 if(draw_control.range_all)
1888                                         range = 100000*BS;
1889                                 if(range < 50*BS)
1890                                         range = range * 0.5 + 25*BS;
1891                         }
1892
1893                         driver->setFog(
1894                                 bgcolor,
1895                                 video::EFT_FOG_LINEAR,
1896                                 range*0.4,
1897                                 range*1.0,
1898                                 0.01,
1899                                 false, // pixel fog
1900                                 false // range fog
1901                         );
1902                 }
1903                 else
1904                 {
1905                         driver->setFog(
1906                                 bgcolor,
1907                                 video::EFT_FOG_LINEAR,
1908                                 100000*BS,
1909                                 110000*BS,
1910                                 0.01,
1911                                 false, // pixel fog
1912                                 false // range fog
1913                         );
1914                 }
1915
1916
1917                 /*
1918                         Update gui stuff (0ms)
1919                 */
1920
1921                 //TimeTaker guiupdatetimer("Gui updating");
1922                 
1923                 {
1924                         static float drawtime_avg = 0;
1925                         drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
1926                         static float beginscenetime_avg = 0;
1927                         beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
1928                         static float scenetime_avg = 0;
1929                         scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
1930                         static float endscenetime_avg = 0;
1931                         endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
1932                         
1933                         char temptext[300];
1934                         snprintf(temptext, 300, "Minetest-c55 %s ("
1935                                         "R: range_all=%i"
1936                                         ")"
1937                                         " drawtime=%.0f, beginscenetime=%.0f"
1938                                         ", scenetime=%.0f, endscenetime=%.0f",
1939                                         VERSION_STRING,
1940                                         draw_control.range_all,
1941                                         drawtime_avg,
1942                                         beginscenetime_avg,
1943                                         scenetime_avg,
1944                                         endscenetime_avg
1945                                         );
1946                         
1947                         guitext->setText(narrow_to_wide(temptext).c_str());
1948                 }
1949                 
1950                 {
1951                         char temptext[300];
1952                         snprintf(temptext, 300,
1953                                         "(% .1f, % .1f, % .1f)"
1954                                         " (% .3f < btime_jitter < % .3f"
1955                                         ", dtime_jitter = % .1f %%"
1956                                         ", v_range = %.1f)",
1957                                         player_position.X/BS,
1958                                         player_position.Y/BS,
1959                                         player_position.Z/BS,
1960                                         busytime_jitter1_min_sample,
1961                                         busytime_jitter1_max_sample,
1962                                         dtime_jitter1_max_fraction * 100.0,
1963                                         draw_control.wanted_range
1964                                         );
1965
1966                         guitext2->setText(narrow_to_wide(temptext).c_str());
1967                 }
1968                 
1969                 {
1970                         guitext_info->setText(infotext.c_str());
1971                 }
1972                 
1973                 /*
1974                         Get chat messages from client
1975                 */
1976                 {
1977                         // Get new messages
1978                         std::wstring message;
1979                         while(client.getChatMessage(message))
1980                         {
1981                                 chat_lines.push_back(ChatLine(message));
1982                                 /*if(chat_lines.size() > 6)
1983                                 {
1984                                         core::list<ChatLine>::Iterator
1985                                                         i = chat_lines.begin();
1986                                         chat_lines.erase(i);
1987                                 }*/
1988                         }
1989                         // Append them to form the whole static text and throw
1990                         // it to the gui element
1991                         std::wstring whole;
1992                         // This will correspond to the line number counted from
1993                         // top to bottom, from size-1 to 0
1994                         s16 line_number = chat_lines.size();
1995                         // Count of messages to be removed from the top
1996                         u16 to_be_removed_count = 0;
1997                         for(core::list<ChatLine>::Iterator
1998                                         i = chat_lines.begin();
1999                                         i != chat_lines.end(); i++)
2000                         {
2001                                 // After this, line number is valid for this loop
2002                                 line_number--;
2003                                 // Increment age
2004                                 (*i).age += dtime;
2005                                 /*
2006                                         This results in a maximum age of 60*6 to the
2007                                         lowermost line and a maximum of 6 lines
2008                                 */
2009                                 float allowed_age = (6-line_number) * 60.0;
2010
2011                                 if((*i).age > allowed_age)
2012                                 {
2013                                         to_be_removed_count++;
2014                                         continue;
2015                                 }
2016                                 whole += (*i).text + L'\n';
2017                         }
2018                         for(u16 i=0; i<to_be_removed_count; i++)
2019                         {
2020                                 core::list<ChatLine>::Iterator
2021                                                 it = chat_lines.begin();
2022                                 chat_lines.erase(it);
2023                         }
2024                         guitext_chat->setText(whole.c_str());
2025
2026                         // Update gui element size and position
2027
2028                         /*core::rect<s32> rect(
2029                                         10,
2030                                         screensize.Y - guitext_chat_pad_bottom
2031                                                         - text_height*chat_lines.size(),
2032                                         screensize.X - 10,
2033                                         screensize.Y - guitext_chat_pad_bottom
2034                         );*/
2035                         core::rect<s32> rect(
2036                                         10,
2037                                         50,
2038                                         screensize.X - 10,
2039                                         50 + guitext_chat->getTextHeight()
2040                         );
2041
2042                         guitext_chat->setRelativePosition(rect);
2043
2044                         if(chat_lines.size() == 0)
2045                                 guitext_chat->setVisible(false);
2046                         else
2047                                 guitext_chat->setVisible(true);
2048                 }
2049
2050                 /*
2051                         Inventory
2052                 */
2053                 
2054                 static u16 old_selected_item = 65535;
2055                 if(client.getLocalInventoryUpdated()
2056                                 || g_selected_item != old_selected_item)
2057                 {
2058                         old_selected_item = g_selected_item;
2059                         //std::cout<<"Updating local inventory"<<std::endl;
2060                         client.getLocalInventory(local_inventory);
2061                 }
2062                 
2063                 /*
2064                         Send actions returned by the inventory menu
2065                 */
2066                 while(inventory_action_queue.size() != 0)
2067                 {
2068                         InventoryAction *a = inventory_action_queue.pop_front();
2069
2070                         client.sendInventoryAction(a);
2071                         // Eat it
2072                         delete a;
2073                 }
2074
2075                 /*
2076                         Drawing begins
2077                 */
2078
2079                 TimeTaker drawtimer("Drawing");
2080
2081                 
2082                 {
2083                         TimeTaker timer("beginScene");
2084                         driver->beginScene(true, true, bgcolor);
2085                         //driver->beginScene(false, true, bgcolor);
2086                         beginscenetime = timer.stop(true);
2087                 }
2088                 
2089                 //timer3.stop();
2090                 
2091                 //std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
2092                 
2093                 {
2094                         TimeTaker timer("smgr");
2095                         smgr->drawAll();
2096                         scenetime = timer.stop(true);
2097                 }
2098                 
2099                 {
2100                 //TimeTaker timer9("auxiliary drawings");
2101                 // 0ms
2102                 
2103                 //timer9.stop();
2104                 //TimeTaker //timer10("//timer10");
2105                 
2106                 video::SMaterial m;
2107                 //m.Thickness = 10;
2108                 m.Thickness = 3;
2109                 m.Lighting = false;
2110                 driver->setMaterial(m);
2111
2112                 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2113
2114                 for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
2115                                 i != hilightboxes.end(); i++)
2116                 {
2117                         /*std::cout<<"hilightbox min="
2118                                         <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2119                                         <<" max="
2120                                         <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2121                                         <<std::endl;*/
2122                         driver->draw3DBox(*i, video::SColor(255,0,0,0));
2123                 }
2124
2125                 /*
2126                         Frametime log
2127                 */
2128                 if(g_settings.getBool("frametime_graph") == true)
2129                 {
2130                         s32 x = 10;
2131                         for(core::list<float>::Iterator
2132                                         i = frametime_log.begin();
2133                                         i != frametime_log.end();
2134                                         i++)
2135                         {
2136                                 driver->draw2DLine(v2s32(x,50),
2137                                                 v2s32(x,50+(*i)*1000),
2138                                                 video::SColor(255,255,255,255));
2139                                 x++;
2140                         }
2141                 }
2142
2143                 /*
2144                         Draw crosshair
2145                 */
2146                 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2147                                 displaycenter + core::vector2d<s32>(10,0),
2148                                 video::SColor(255,255,255,255));
2149                 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2150                                 displaycenter + core::vector2d<s32>(0,10),
2151                                 video::SColor(255,255,255,255));
2152
2153                 } // timer
2154
2155                 //timer10.stop();
2156                 //TimeTaker //timer11("//timer11");
2157
2158                 /*
2159                         Draw gui
2160                 */
2161                 // 0-1ms
2162                 guienv->drawAll();
2163
2164                 /*
2165                         Draw hotbar
2166                 */
2167                 {
2168                         draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
2169                                         hotbar_imagesize, hotbar_itemcount, &local_inventory,
2170                                         client.getHP());
2171                 }
2172
2173                 /*
2174                         Damage flash
2175                 */
2176                 if(damage_flash_timer > 0.0)
2177                 {
2178                         damage_flash_timer -= dtime;
2179                         
2180                         video::SColor color(128,255,0,0);
2181                         driver->draw2DRectangle(color,
2182                                         core::rect<s32>(0,0,screensize.X,screensize.Y),
2183                                         NULL);
2184                 }
2185                 
2186                 /*
2187                         End scene
2188                 */
2189                 {
2190                         TimeTaker timer("endScene");
2191                         endSceneX(driver);
2192                         endscenetime = timer.stop(true);
2193                 }
2194
2195                 drawtime = drawtimer.stop(true);
2196
2197                 /*
2198                         End of drawing
2199                 */
2200
2201                 static s16 lastFPS = 0;
2202                 //u16 fps = driver->getFPS();
2203                 u16 fps = (1.0/dtime_avg1);
2204
2205                 if (lastFPS != fps)
2206                 {
2207                         core::stringw str = L"Minetest [";
2208                         str += driver->getName();
2209                         str += "] FPS=";
2210                         str += fps;
2211
2212                         device->setWindowCaption(str.c_str());
2213                         lastFPS = fps;
2214                 }
2215         }
2216
2217         /*
2218                 Drop stuff
2219         */
2220         if(clouds)
2221                 clouds->drop();
2222         
2223         /*
2224                 Draw a "shutting down" screen, which will be shown while the map
2225                 generator and other stuff quits
2226         */
2227         {
2228                 const wchar_t *shuttingdowntext = L"Shutting down stuff...";
2229                 gui::IGUIStaticText *gui_shuttingdowntext = guienv->addStaticText(
2230                                 shuttingdowntext, textrect, false, false);
2231                 gui_shuttingdowntext->setTextAlignment(gui::EGUIA_CENTER,
2232                                 gui::EGUIA_UPPERLEFT);
2233                 driver->beginScene(true, true, video::SColor(255,0,0,0));
2234                 guienv->drawAll();
2235                 driver->endScene();
2236                 gui_shuttingdowntext->remove();
2237         }
2238 }
2239
2240