3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
25 #include "client/tile.h" // For TextureSource
26 #include "client/keys.h"
27 #include "client/joystick_controller.h"
28 #include "clientmap.h"
31 #include "content_cao.h"
32 #include "drawscene.h"
33 #include "event_manager.h"
34 #include "fontengine.h"
39 #include "guiChatConsole.h"
40 #include "guiFormSpecMenu.h"
41 #include "guiKeyChangeMenu.h"
42 #include "guiPasswordChange.h"
43 #include "guiVolumeChange.h"
44 #include "mainmenumanager.h"
46 #include "nodedef.h" // Needed for determining pointing to nodes
47 #include "nodemetadata.h"
48 #include "particles.h"
50 #include "quicktune_shortcutter.h"
53 #include "shader.h" // For ShaderSource
57 #include "util/directiontables.h"
58 #include "util/pointedthing.h"
59 #include "irrlicht_changes/static_text.h"
62 #include "mapblock_mesh.h"
63 #include "script/clientscripting.h"
68 #include "sound_openal.h"
71 #ifdef HAVE_TOUCHSCREENGUI
72 #include "touchscreengui.h"
75 extern Settings *g_settings;
76 extern Profiler *g_profiler;
82 struct TextDestNodeMetadata : public TextDest {
83 TextDestNodeMetadata(v3s16 p, Client *client)
88 // This is deprecated I guess? -celeron55
89 void gotText(std::wstring text)
91 std::string ntext = wide_to_utf8(text);
92 infostream << "Submitting 'text' field of node at (" << m_p.X << ","
93 << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
95 fields["text"] = ntext;
96 m_client->sendNodemetaFields(m_p, "", fields);
98 void gotText(const StringMap &fields)
100 m_client->sendNodemetaFields(m_p, "", fields);
107 struct TextDestPlayerInventory : public TextDest {
108 TextDestPlayerInventory(Client *client)
113 TextDestPlayerInventory(Client *client, std::string formname)
116 m_formname = formname;
118 void gotText(const StringMap &fields)
120 m_client->sendInventoryFields(m_formname, fields);
126 struct LocalFormspecHandler : public TextDest {
127 LocalFormspecHandler();
129 LocalFormspecHandler(std::string formname) :
132 m_formname = formname;
135 LocalFormspecHandler(std::string formname, Client *client) :
138 m_formname = formname;
141 void gotText(std::wstring message)
143 errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
146 void gotText(const StringMap &fields)
148 if (m_formname == "MT_PAUSE_MENU") {
149 if (fields.find("btn_sound") != fields.end()) {
150 g_gamecallback->changeVolume();
154 if (fields.find("btn_key_config") != fields.end()) {
155 g_gamecallback->keyConfig();
159 if (fields.find("btn_exit_menu") != fields.end()) {
160 g_gamecallback->disconnect();
164 if (fields.find("btn_exit_os") != fields.end()) {
165 g_gamecallback->exitToOS();
169 if (fields.find("btn_change_password") != fields.end()) {
170 g_gamecallback->changePassword();
174 if (fields.find("quit") != fields.end()) {
178 if (fields.find("btn_continue") != fields.end()) {
183 // Don't disable this part when modding is disabled, it's used in builtin
184 m_client->getScript()->on_formspec_input(m_formname, fields);
190 /* Form update callback */
192 class NodeMetadataFormSource: public IFormSource
195 NodeMetadataFormSource(ClientMap *map, v3s16 p):
200 std::string getForm()
202 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
207 return meta->getString("formspec");
209 std::string resolveText(std::string str)
211 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
216 return meta->resolveString(str);
223 class PlayerInventoryFormSource: public IFormSource
226 PlayerInventoryFormSource(Client *client):
230 std::string getForm()
232 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
233 return player->inventory_formspec;
239 /* Profiler display */
241 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
242 u32 show_profiler, u32 show_profiler_max, s32 screen_height)
244 if (show_profiler == 0) {
245 guitext_profiler->setVisible(false);
248 std::ostringstream os(std::ios_base::binary);
249 g_profiler->printPage(os, show_profiler, show_profiler_max);
250 std::wstring text = utf8_to_wide(os.str());
251 setStaticText(guitext_profiler, text.c_str());
252 guitext_profiler->setVisible(true);
254 s32 w = fe->getTextWidth(text.c_str());
259 unsigned text_height = fe->getTextHeight();
261 core::position2di upper_left, lower_right;
264 upper_left.Y = (text_height + 5) * 2;
265 lower_right.X = 12 + w;
266 lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
268 if (lower_right.Y > screen_height * 2 / 3)
269 lower_right.Y = screen_height * 2 / 3;
271 core::rect<s32> rect(upper_left, lower_right);
273 guitext_profiler->setRelativePosition(rect);
274 guitext_profiler->setVisible(true);
282 Profiler::GraphValues values;
288 Meta(float initial = 0,
289 video::SColor color = video::SColor(255, 255, 255, 255)):
295 std::deque<Piece> m_log;
303 void put(const Profiler::GraphValues &values)
306 piece.values = values;
307 m_log.push_back(piece);
309 while (m_log.size() > m_log_max_size)
310 m_log.erase(m_log.begin());
313 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
314 gui::IGUIFont *font) const
316 // Do *not* use UNORDERED_MAP here as the order needs
317 // to be the same for each call to prevent flickering
318 std::map<std::string, Meta> m_meta;
320 for (std::deque<Piece>::const_iterator k = m_log.begin();
321 k != m_log.end(); ++k) {
322 const Piece &piece = *k;
324 for (Profiler::GraphValues::const_iterator i = piece.values.begin();
325 i != piece.values.end(); ++i) {
326 const std::string &id = i->first;
327 const float &value = i->second;
328 std::map<std::string, Meta>::iterator j = m_meta.find(id);
330 if (j == m_meta.end()) {
331 m_meta[id] = Meta(value);
335 if (value < j->second.min)
336 j->second.min = value;
338 if (value > j->second.max)
339 j->second.max = value;
344 static const video::SColor usable_colors[] = {
345 video::SColor(255, 255, 100, 100),
346 video::SColor(255, 90, 225, 90),
347 video::SColor(255, 100, 100, 255),
348 video::SColor(255, 255, 150, 50),
349 video::SColor(255, 220, 220, 100)
351 static const u32 usable_colors_count =
352 sizeof(usable_colors) / sizeof(*usable_colors);
353 u32 next_color_i = 0;
355 for (std::map<std::string, Meta>::iterator i = m_meta.begin();
356 i != m_meta.end(); ++i) {
357 Meta &meta = i->second;
358 video::SColor color(255, 200, 200, 200);
360 if (next_color_i < usable_colors_count)
361 color = usable_colors[next_color_i++];
367 s32 textx = x_left + m_log_max_size + 15;
368 s32 textx2 = textx + 200 - 15;
371 for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
372 i != m_meta.end(); ++i) {
373 const std::string &id = i->first;
374 const Meta &meta = i->second;
376 s32 y = y_bottom - meta_i * 50;
377 float show_min = meta.min;
378 float show_max = meta.max;
380 if (show_min >= -0.0001 && show_max >= -0.0001) {
381 if (show_min <= show_max * 0.5)
387 snprintf(buf, 10, "%.3g", show_max);
388 font->draw(utf8_to_wide(buf).c_str(),
389 core::rect<s32>(textx, y - graphh,
390 textx2, y - graphh + texth),
392 snprintf(buf, 10, "%.3g", show_min);
393 font->draw(utf8_to_wide(buf).c_str(),
394 core::rect<s32>(textx, y - texth,
397 font->draw(utf8_to_wide(id).c_str(),
398 core::rect<s32>(textx, y - graphh / 2 - texth / 2,
399 textx2, y - graphh / 2 + texth / 2),
402 s32 graph1h = graphh;
403 bool relativegraph = (show_min != 0 && show_min != show_max);
404 float lastscaledvalue = 0.0;
405 bool lastscaledvalue_exists = false;
407 for (std::deque<Piece>::const_iterator j = m_log.begin();
408 j != m_log.end(); ++j) {
409 const Piece &piece = *j;
411 bool value_exists = false;
412 Profiler::GraphValues::const_iterator k =
413 piece.values.find(id);
415 if (k != piece.values.end()) {
422 lastscaledvalue_exists = false;
426 float scaledvalue = 1.0;
428 if (show_max != show_min)
429 scaledvalue = (value - show_min) / (show_max - show_min);
431 if (scaledvalue == 1.0 && value == 0) {
433 lastscaledvalue_exists = false;
438 if (lastscaledvalue_exists) {
439 s32 ivalue1 = lastscaledvalue * graph1h;
440 s32 ivalue2 = scaledvalue * graph1h;
441 driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
442 v2s32(x, graph1y - ivalue2), meta.color);
445 lastscaledvalue = scaledvalue;
446 lastscaledvalue_exists = true;
448 s32 ivalue = scaledvalue * graph1h;
449 driver->draw2DLine(v2s32(x, graph1y),
450 v2s32(x, graph1y - ivalue), meta.color);
461 class NodeDugEvent: public MtEvent
467 NodeDugEvent(v3s16 p, MapNode n):
471 const char *getType() const
479 ISoundManager *m_sound;
480 INodeDefManager *m_ndef;
482 float m_player_step_timer;
484 SimpleSoundSpec m_player_step_sound;
485 SimpleSoundSpec m_player_leftpunch_sound;
486 SimpleSoundSpec m_player_rightpunch_sound;
488 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
491 m_player_step_timer(0)
495 void playPlayerStep()
497 if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
498 m_player_step_timer = 0.03;
499 m_sound->playSound(m_player_step_sound, false);
503 static void viewBobbingStep(MtEvent *e, void *data)
505 SoundMaker *sm = (SoundMaker *)data;
506 sm->playPlayerStep();
509 static void playerRegainGround(MtEvent *e, void *data)
511 SoundMaker *sm = (SoundMaker *)data;
512 sm->playPlayerStep();
515 static void playerJump(MtEvent *e, void *data)
517 //SoundMaker *sm = (SoundMaker*)data;
520 static void cameraPunchLeft(MtEvent *e, void *data)
522 SoundMaker *sm = (SoundMaker *)data;
523 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
526 static void cameraPunchRight(MtEvent *e, void *data)
528 SoundMaker *sm = (SoundMaker *)data;
529 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
532 static void nodeDug(MtEvent *e, void *data)
534 SoundMaker *sm = (SoundMaker *)data;
535 NodeDugEvent *nde = (NodeDugEvent *)e;
536 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
539 static void playerDamage(MtEvent *e, void *data)
541 SoundMaker *sm = (SoundMaker *)data;
542 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
545 static void playerFallingDamage(MtEvent *e, void *data)
547 SoundMaker *sm = (SoundMaker *)data;
548 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
551 void registerReceiver(MtEventManager *mgr)
553 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
554 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
555 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
556 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
557 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
558 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
559 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
560 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
563 void step(float dtime)
565 m_player_step_timer -= dtime;
569 // Locally stored sounds don't need to be preloaded because of this
570 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
572 std::set<std::string> m_fetched;
574 void fetchSounds(const std::string &name,
575 std::set<std::string> &dst_paths,
576 std::set<std::string> &dst_datas)
578 if (m_fetched.count(name))
581 m_fetched.insert(name);
582 std::string base = porting::path_share + DIR_DELIM + "sounds";
583 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
584 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
585 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
586 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
587 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
588 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
589 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
590 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
591 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
592 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
593 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
598 // before 1.8 there isn't a "integer interface", only float
599 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
600 typedef f32 SamplerLayer_t;
602 typedef s32 SamplerLayer_t;
606 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
609 bool *m_force_fog_off;
612 CachedPixelShaderSetting<float, 4> m_sky_bg_color;
613 CachedPixelShaderSetting<float> m_fog_distance;
614 CachedVertexShaderSetting<float> m_animation_timer_vertex;
615 CachedPixelShaderSetting<float> m_animation_timer_pixel;
616 CachedPixelShaderSetting<float, 3> m_day_light;
617 CachedPixelShaderSetting<float, 3> m_eye_position_pixel;
618 CachedVertexShaderSetting<float, 3> m_eye_position_vertex;
619 CachedPixelShaderSetting<float, 3> m_minimap_yaw;
620 CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
621 CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture;
622 CachedPixelShaderSetting<SamplerLayer_t> m_texture_flags;
626 void onSettingsChange(const std::string &name)
628 if (name == "enable_fog")
629 m_fog_enabled = g_settings->getBool("enable_fog");
632 static void settingsCallback(const std::string &name, void *userdata)
634 reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
637 void setSky(Sky *sky) { m_sky = sky; }
639 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
640 f32 *fog_range, Client *client) :
642 m_force_fog_off(force_fog_off),
643 m_fog_range(fog_range),
644 m_sky_bg_color("skyBgColor"),
645 m_fog_distance("fogDistance"),
646 m_animation_timer_vertex("animationTimer"),
647 m_animation_timer_pixel("animationTimer"),
648 m_day_light("dayLight"),
649 m_eye_position_pixel("eyePosition"),
650 m_eye_position_vertex("eyePosition"),
651 m_minimap_yaw("yawVec"),
652 m_base_texture("baseTexture"),
653 m_normal_texture("normalTexture"),
654 m_texture_flags("textureFlags"),
657 g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
658 m_fog_enabled = g_settings->getBool("enable_fog");
661 ~GameGlobalShaderConstantSetter()
663 g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this);
666 virtual void onSetConstants(video::IMaterialRendererServices *services,
673 video::SColor bgcolor = m_sky->getBgColor();
674 video::SColorf bgcolorf(bgcolor);
675 float bgcolorfa[4] = {
681 m_sky_bg_color.set(bgcolorfa, services);
684 float fog_distance = 10000 * BS;
686 if (m_fog_enabled && !*m_force_fog_off)
687 fog_distance = *m_fog_range;
689 m_fog_distance.set(&fog_distance, services);
691 u32 daynight_ratio = (float)m_client->getEnv().getDayNightRatio();
692 video::SColorf sunlight;
693 get_sunlight_color(&sunlight, daynight_ratio);
698 m_day_light.set(dnc, services);
700 u32 animation_timer = porting::getTimeMs() % 100000;
701 float animation_timer_f = (float)animation_timer / 100000.f;
702 m_animation_timer_vertex.set(&animation_timer_f, services);
703 m_animation_timer_pixel.set(&animation_timer_f, services);
705 float eye_position_array[3];
706 v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition();
707 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
708 eye_position_array[0] = epos.X;
709 eye_position_array[1] = epos.Y;
710 eye_position_array[2] = epos.Z;
712 epos.getAs3Values(eye_position_array);
714 m_eye_position_pixel.set(eye_position_array, services);
715 m_eye_position_vertex.set(eye_position_array, services);
717 float minimap_yaw_array[3];
718 v3f minimap_yaw = m_client->getMinimap()->getYawVec();
719 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
720 minimap_yaw_array[0] = minimap_yaw.X;
721 minimap_yaw_array[1] = minimap_yaw.Y;
722 minimap_yaw_array[2] = minimap_yaw.Z;
724 minimap_yaw.getAs3Values(minimap_yaw_array);
726 m_minimap_yaw.set(minimap_yaw_array, services);
728 SamplerLayer_t base_tex = 0,
731 m_base_texture.set(&base_tex, services);
732 m_normal_texture.set(&normal_tex, services);
733 m_texture_flags.set(&flags_tex, services);
738 class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactory
741 bool *m_force_fog_off;
744 std::vector<GameGlobalShaderConstantSetter *> created_nosky;
746 GameGlobalShaderConstantSetterFactory(bool *force_fog_off,
747 f32 *fog_range, Client *client) :
749 m_force_fog_off(force_fog_off),
750 m_fog_range(fog_range),
754 void setSky(Sky *sky) {
756 for (size_t i = 0; i < created_nosky.size(); ++i) {
757 created_nosky[i]->setSky(m_sky);
759 created_nosky.clear();
762 virtual IShaderConstantSetter* create()
764 GameGlobalShaderConstantSetter *scs = new GameGlobalShaderConstantSetter(
765 m_sky, m_force_fog_off, m_fog_range, m_client);
767 created_nosky.push_back(scs);
773 bool nodePlacementPrediction(Client &client,
774 const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
776 std::string prediction = playeritem_def.node_placement_prediction;
777 INodeDefManager *nodedef = client.ndef();
778 ClientMap &map = client.getEnv().getClientMap();
780 bool is_valid_position;
782 node = map.getNodeNoEx(nodepos, &is_valid_position);
783 if (!is_valid_position)
786 if (prediction != "" && !nodedef->get(node).rightclickable) {
787 verbosestream << "Node placement prediction for "
788 << playeritem_def.name << " is "
789 << prediction << std::endl;
790 v3s16 p = neighbourpos;
792 // Place inside node itself if buildable_to
793 MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
794 if (is_valid_position)
796 if (nodedef->get(n_under).buildable_to)
799 node = map.getNodeNoEx(p, &is_valid_position);
800 if (is_valid_position &&!nodedef->get(node).buildable_to)
805 // Find id of predicted node
807 bool found = nodedef->getId(prediction, id);
810 errorstream << "Node placement prediction failed for "
811 << playeritem_def.name << " (places "
813 << ") - Name not known" << std::endl;
817 // Predict param2 for facedir and wallmounted nodes
820 if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED ||
821 nodedef->get(id).param_type_2 == CPT2_COLORED_WALLMOUNTED) {
822 v3s16 dir = nodepos - neighbourpos;
824 if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
825 param2 = dir.Y < 0 ? 1 : 0;
826 } else if (abs(dir.X) > abs(dir.Z)) {
827 param2 = dir.X < 0 ? 3 : 2;
829 param2 = dir.Z < 0 ? 5 : 4;
833 if (nodedef->get(id).param_type_2 == CPT2_FACEDIR ||
834 nodedef->get(id).param_type_2 == CPT2_COLORED_FACEDIR) {
835 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
837 if (abs(dir.X) > abs(dir.Z)) {
838 param2 = dir.X < 0 ? 3 : 1;
840 param2 = dir.Z < 0 ? 2 : 0;
846 //Check attachment if node is in group attached_node
847 if (((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0) {
848 static v3s16 wallmounted_dirs[8] = {
858 if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED ||
859 nodedef->get(id).param_type_2 == CPT2_COLORED_WALLMOUNTED)
860 pp = p + wallmounted_dirs[param2];
862 pp = p + v3s16(0, -1, 0);
864 if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
868 // Add node to client map
869 MapNode n(id, 0, param2);
872 LocalPlayer *player = client.getEnv().getLocalPlayer();
874 // Dont place node when player would be inside new node
875 // NOTE: This is to be eventually implemented by a mod as client-side Lua
876 if (!nodedef->get(n).walkable ||
877 g_settings->getBool("enable_build_where_you_stand") ||
878 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
879 (nodedef->get(n).walkable &&
880 neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
881 neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
883 // This triggers the required mesh update too
884 client.addNode(p, n);
887 } catch (InvalidPositionException &e) {
888 errorstream << "Node placement prediction failed for "
889 << playeritem_def.name << " (places "
891 << ") - Position not loaded" << std::endl;
898 static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
899 Client *client, IrrlichtDevice *device, JoystickController *joystick,
900 IFormSource *fs_src, TextDest *txt_dest)
903 if (*cur_formspec == 0) {
904 *cur_formspec = new GUIFormSpecMenu(device, joystick,
905 guiroot, -1, &g_menumgr, client, client->getTextureSource(),
907 (*cur_formspec)->doPause = false;
910 Caution: do not call (*cur_formspec)->drop() here --
911 the reference might outlive the menu, so we will
912 periodically check if *cur_formspec is the only
913 remaining reference (i.e. the menu was removed)
914 and delete it in that case.
918 (*cur_formspec)->setFormSource(fs_src);
919 (*cur_formspec)->setTextDest(txt_dest);
925 #define SIZE_TAG "size[11,5.5]"
927 #define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
930 /******************************************************************************/
931 static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
933 IWritableTextureSource *tsrc, IrrlichtDevice *device,
934 JoystickController *joystick, bool singleplayermode)
937 std::string control_text = strgettext("Default Controls:\n"
939 "- single tap: button activate\n"
940 "- double tap: place/use\n"
941 "- slide finger: look around\n"
942 "Menu/Inventory visible:\n"
943 "- double tap (outside):\n"
945 "- touch stack, touch slot:\n"
947 "- touch&drag, tap 2nd finger\n"
948 " --> place single item to slot\n"
951 std::string control_text = strgettext("Default Controls:\n"
953 "- Space: jump/climb\n"
954 "- Shift: sneak/go down\n"
957 "- Mouse: turn/look\n"
958 "- Mouse left: dig/punch\n"
959 "- Mouse right: place/use\n"
960 "- Mouse wheel: select item\n"
965 float ypos = singleplayermode ? 0.5 : 0.1;
966 std::ostringstream os;
968 os << FORMSPEC_VERSION_STRING << SIZE_TAG
969 << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
970 << strgettext("Continue") << "]";
972 if (!singleplayermode) {
973 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
974 << strgettext("Change Password") << "]";
978 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
979 << strgettext("Sound Volume") << "]";
980 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
981 << strgettext("Change Keys") << "]";
983 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
984 << strgettext("Exit to Menu") << "]";
985 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
986 << strgettext("Exit to OS") << "]"
987 << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
988 << "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
989 << g_build_info << "\n"
990 << "path_user = " << wrap_rows(porting::path_user, 20)
994 /* Note: FormspecFormSource and LocalFormspecHandler *
995 * are deleted by guiFormSpecMenu */
996 FormspecFormSource *fs_src = new FormspecFormSource(os.str());
997 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
999 create_formspec_menu(cur_formspec, client, device, joystick, fs_src, txt_dst);
1000 std::string con("btn_continue");
1001 (*cur_formspec)->setFocus(con);
1002 (*cur_formspec)->doPause = true;
1005 /******************************************************************************/
1006 static void updateChat(Client &client, f32 dtime, bool show_debug,
1007 const v2u32 &screensize, bool show_chat, u32 show_profiler,
1008 ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
1010 // Add chat log output for errors to be shown in chat
1011 static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);
1013 // Get new messages from error log buffer
1014 while (!chat_log_error_buf.empty()) {
1015 std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
1016 if (!g_settings->getBool("disable_escape_sequences")) {
1017 error_message = L"\x1b(c@red)" + error_message + L"\x1b(c@white)";
1019 chat_backend.addMessage(L"", error_message);
1022 // Get new messages from client
1023 std::wstring message;
1025 while (client.getChatMessage(message)) {
1026 chat_backend.addUnparsedMessage(message);
1029 // Remove old messages
1030 chat_backend.step(dtime);
1032 // Display all messages in a static text element
1033 unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
1034 EnrichedString recent_chat = chat_backend.getRecentChat();
1035 unsigned int line_height = g_fontengine->getLineHeight();
1037 setStaticText(guitext_chat, recent_chat);
1039 // Update gui element size and position
1043 chat_y += 2 * line_height;
1045 // first pass to calculate height of text to be set
1046 s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
1047 porting::getWindowSize().X - 20);
1048 core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
1049 guitext_chat->setRelativePosition(rect);
1051 //now use real height of text and adjust rect according to this size
1052 rect = core::rect<s32>(10, chat_y, width,
1053 chat_y + guitext_chat->getTextHeight());
1056 guitext_chat->setRelativePosition(rect);
1057 // Don't show chat if disabled or empty or profiler is enabled
1058 guitext_chat->setVisible(
1059 show_chat && recent_chat_count != 0 && !show_profiler);
1063 /****************************************************************************
1064 Fast key cache for main game loop
1065 ****************************************************************************/
1067 /* This is faster than using getKeySetting with the tradeoff that functions
1068 * using it must make sure that it's initialised before using it and there is
1069 * no error handling (for example bounds checking). This is really intended for
1070 * use only in the main running loop of the client (the_game()) where the faster
1071 * (up to 10x faster) key lookup is an asset. Other parts of the codebase
1072 * (e.g. formspecs) should continue using getKeySetting().
1080 populate_nonchanging();
1085 // Keys that are not settings dependent
1086 void populate_nonchanging();
1088 KeyPress key[KeyType::INTERNAL_ENUM_COUNT];
1089 InputHandler *handler;
1092 void KeyCache::populate_nonchanging()
1094 key[KeyType::ESC] = EscapeKey;
1097 void KeyCache::populate()
1099 key[KeyType::FORWARD] = getKeySetting("keymap_forward");
1100 key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
1101 key[KeyType::LEFT] = getKeySetting("keymap_left");
1102 key[KeyType::RIGHT] = getKeySetting("keymap_right");
1103 key[KeyType::JUMP] = getKeySetting("keymap_jump");
1104 key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
1105 key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
1107 key[KeyType::AUTORUN] = getKeySetting("keymap_autorun");
1109 key[KeyType::DROP] = getKeySetting("keymap_drop");
1110 key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
1111 key[KeyType::CHAT] = getKeySetting("keymap_chat");
1112 key[KeyType::CMD] = getKeySetting("keymap_cmd");
1113 key[KeyType::CONSOLE] = getKeySetting("keymap_console");
1114 key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
1115 key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
1116 key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
1117 key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
1118 key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
1119 key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
1120 key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
1121 key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
1122 key[KeyType::TOGGLE_FORCE_FOG_OFF]
1123 = getKeySetting("keymap_toggle_force_fog_off");
1124 key[KeyType::TOGGLE_UPDATE_CAMERA]
1125 = getKeySetting("keymap_toggle_update_camera");
1126 key[KeyType::TOGGLE_DEBUG]
1127 = getKeySetting("keymap_toggle_debug");
1128 key[KeyType::TOGGLE_PROFILER]
1129 = getKeySetting("keymap_toggle_profiler");
1130 key[KeyType::CAMERA_MODE]
1131 = getKeySetting("keymap_camera_mode");
1132 key[KeyType::INCREASE_VIEWING_RANGE]
1133 = getKeySetting("keymap_increase_viewing_range_min");
1134 key[KeyType::DECREASE_VIEWING_RANGE]
1135 = getKeySetting("keymap_decrease_viewing_range_min");
1136 key[KeyType::RANGESELECT]
1137 = getKeySetting("keymap_rangeselect");
1138 key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
1140 key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
1141 key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
1142 key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
1143 key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
1145 key[KeyType::DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
1148 // First clear all keys, then re-add the ones we listen for
1149 handler->dontListenForKeys();
1150 for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
1151 handler->listenForKey(key[i]);
1153 handler->listenForKey(EscapeKey);
1154 handler->listenForKey(CancelKey);
1155 for (size_t i = 0; i < 10; i++) {
1156 handler->listenForKey(NumberKey[i]);
1162 /****************************************************************************
1164 ****************************************************************************/
1166 const float object_hit_delay = 0.2;
1169 u32 last_time, busy_time, sleep_time;
1173 /* The reason the following structs are not anonymous structs within the
1174 * class is that they are not used by the majority of member functions and
1175 * many functions that do require objects of thse types do not modify them
1176 * (so they can be passed as a const qualified parameter)
1178 struct CameraOrientation {
1179 f32 camera_yaw; // "right/left"
1180 f32 camera_pitch; // "up/down"
1183 struct GameRunData {
1186 PointedThing pointed_old;
1190 bool update_wielded_item_trigger;
1191 bool reset_jump_timer;
1192 float nodig_delay_timer;
1194 float dig_time_complete;
1195 float repeat_rightclick_timer;
1196 float object_hit_delay_timer;
1197 float time_from_last_punch;
1198 ClientActiveObject *selected_object;
1202 float update_draw_list_timer;
1203 float statustext_time;
1207 v3f update_draw_list_last_cam_dir;
1209 u32 profiler_current_page;
1210 u32 profiler_max_page; // Number of pages
1213 float time_of_day_smooth;
1217 f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
1225 Jitter dtime_jitter, busy_time_jitter;
1228 /* Flags that can, or may, change during main game loop
1230 struct VolatileRunFlags {
1237 bool show_profiler_graph;
1238 bool disable_camera_update;
1239 bool first_loop_after_window_activation;
1240 bool camera_offset_changed;
1244 /****************************************************************************
1246 ****************************************************************************/
1248 /* This is not intended to be a public class. If a public class becomes
1249 * desirable then it may be better to create another 'wrapper' class that
1250 * hides most of the stuff in this class (nothing in this class is required
1251 * by any other file) but exposes the public methods/data only.
1258 bool startup(bool *kill,
1260 InputHandler *input,
1261 IrrlichtDevice *device,
1262 const std::string &map_dir,
1263 const std::string &playername,
1264 const std::string &password,
1265 // If address is "", local server is used and address is updated
1266 std::string *address,
1268 std::string &error_message,
1270 ChatBackend *chat_backend,
1271 const SubgameSpec &gamespec, // Used for local game
1272 bool simple_singleplayer_mode);
1279 void extendedResourceCleanup();
1281 // Basic initialisation
1282 bool init(const std::string &map_dir, std::string *address,
1284 const SubgameSpec &gamespec);
1286 bool createSingleplayerServer(const std::string map_dir,
1287 const SubgameSpec &gamespec, u16 port, std::string *address);
1290 bool createClient(const std::string &playername,
1291 const std::string &password, std::string *address, u16 port);
1294 // Client connection
1295 bool connectToServer(const std::string &playername,
1296 const std::string &password, std::string *address, u16 port,
1297 bool *connect_ok, bool *aborted);
1298 bool getServerContent(bool *aborted);
1302 void updateInteractTimers(f32 dtime);
1303 bool checkConnection();
1304 bool handleCallbacks();
1305 void processQueues();
1306 void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
1307 void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
1308 void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
1311 void processUserInput(f32 dtime);
1312 void processKeyInput();
1313 void processItemSelection(u16 *new_playeritem);
1315 void dropSelectedItem();
1316 void openInventory();
1317 void openConsole(float scale, const wchar_t *line=NULL);
1318 void toggleFreeMove();
1319 void toggleFreeMoveAlt();
1321 void toggleNoClip();
1322 void toggleCinematic();
1323 void toggleAutorun();
1325 void toggleChat(bool *flag);
1326 void toggleHud(bool *flag);
1327 void toggleMinimap(bool *flag, bool show_hud,
1328 bool shift_pressed);
1329 void toggleFog(bool *flag);
1330 void toggleDebug(bool *show_debug,
1331 bool *show_profiler_graph, bool *show_wireframe);
1332 void toggleUpdateCamera(bool *flag);
1333 void toggleProfiler(u32 *profiler_current_page,
1334 u32 profiler_max_page);
1336 void increaseViewRange();
1337 void decreaseViewRange();
1338 void toggleFullViewRange();
1340 void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags,
1342 void updateCameraOrientation(CameraOrientation *cam,
1343 const VolatileRunFlags &flags, float dtime);
1344 void updatePlayerControl(const CameraOrientation &cam);
1345 void step(f32 *dtime);
1346 void processClientEvents(CameraOrientation *cam);
1347 void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime);
1348 void updateSound(f32 dtime);
1349 void processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug);
1351 * Returns the object or node the player is pointing at.
1352 * Also updates the selected thing in the Hud.
1354 * @param[in] shootline the shootline, starting from
1355 * the camera position. This also gives the maximal distance
1357 * @param[in] liquids_pointable if false, liquids are ignored
1358 * @param[in] look_for_object if false, objects are ignored
1359 * @param[in] camera_offset offset of the camera
1360 * @param[out] selected_object the selected object or
1363 PointedThing updatePointedThing(
1364 const core::line3d<f32> &shootline, bool liquids_pointable,
1365 bool look_for_object, const v3s16 &camera_offset,
1366 ClientActiveObject *&selected_object);
1367 void handlePointingAtNothing(const ItemStack &playerItem);
1368 void handlePointingAtNode(const PointedThing &pointed, const ItemDefinition &playeritem_def,
1369 const ToolCapabilities &playeritem_toolcap, f32 dtime);
1370 void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
1371 const v3f &player_position, bool show_debug);
1372 void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
1373 const ToolCapabilities &playeritem_toolcap, f32 dtime);
1374 void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
1375 const VolatileRunFlags &flags, const CameraOrientation &cam);
1376 void updateGui(const RunStats &stats, f32 dtime,
1377 const VolatileRunFlags &flags, const CameraOrientation &cam);
1378 void updateProfilerGraphs(ProfilerGraph *graph);
1381 void limitFps(FpsControl *fps_timings, f32 *dtime);
1383 void showOverlayMessage(const wchar_t *msg, float dtime, int percent,
1384 bool draw_clouds = true);
1386 static void settingChangedCallback(const std::string &setting_name, void *data);
1387 void readSettings();
1389 inline bool getLeftClicked()
1391 return input->getLeftClicked() ||
1392 input->joystick.getWasKeyDown(KeyType::MOUSE_L);
1394 inline bool getRightClicked()
1396 return input->getRightClicked() ||
1397 input->joystick.getWasKeyDown(KeyType::MOUSE_R);
1399 inline bool isLeftPressed()
1401 return input->getLeftState() ||
1402 input->joystick.isKeyDown(KeyType::MOUSE_L);
1404 inline bool isRightPressed()
1406 return input->getRightState() ||
1407 input->joystick.isKeyDown(KeyType::MOUSE_R);
1409 inline bool getLeftReleased()
1411 return input->getLeftReleased() ||
1412 input->joystick.wasKeyReleased(KeyType::MOUSE_L);
1415 inline bool isKeyDown(GameKeyType k)
1417 return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k);
1419 inline bool wasKeyDown(GameKeyType k)
1421 return input->wasKeyDown(keycache.key[k]) || input->joystick.wasKeyDown(k);
1425 void handleAndroidChatInput();
1429 InputHandler *input;
1434 IWritableTextureSource *texture_src;
1435 IWritableShaderSource *shader_src;
1437 // When created, these will be filled with data received from the server
1438 IWritableItemDefManager *itemdef_manager;
1439 IWritableNodeDefManager *nodedef_manager;
1441 GameOnDemandSoundFetcher soundfetcher; // useful when testing
1442 ISoundManager *sound;
1443 bool sound_is_dummy;
1444 SoundMaker *soundmaker;
1446 ChatBackend *chat_backend;
1448 GUIFormSpecMenu *current_formspec;
1449 //default: "". If other than "", empty show_formspec packets will only close the formspec when the formname matches
1450 std::string cur_formname;
1452 EventManager *eventmgr;
1453 QuicktuneShortcutter *quicktune;
1455 GUIChatConsole *gui_chat_console; // Free using ->Drop()
1456 MapDrawControl *draw_control;
1458 Clouds *clouds; // Free using ->Drop()
1459 Sky *sky; // Free using ->Drop()
1460 Inventory *local_inventory;
1464 GameRunData runData;
1465 VolatileRunFlags flags;
1468 This class does take ownership/responsibily for cleaning up etc of any of
1469 these items (e.g. device)
1471 IrrlichtDevice *device;
1472 video::IVideoDriver *driver;
1473 scene::ISceneManager *smgr;
1475 std::string *error_message;
1476 bool *reconnect_requested;
1477 scene::ISceneNode *skybox;
1480 bool simple_singleplayer_mode;
1483 /* Pre-calculated values
1485 int crack_animation_length;
1489 gui::IGUIStaticText *guitext; // First line of debug text
1490 gui::IGUIStaticText *guitext2; // Second line of debug text
1491 gui::IGUIStaticText *guitext_info; // At the middle of the screen
1492 gui::IGUIStaticText *guitext_status;
1493 gui::IGUIStaticText *guitext_chat; // Chat text
1494 gui::IGUIStaticText *guitext_profiler; // Profiler text
1496 std::wstring infotext;
1497 std::wstring statustext;
1501 IntervalLimiter profiler_interval;
1504 * TODO: Local caching of settings is not optimal and should at some stage
1505 * be updated to use a global settings object for getting thse values
1506 * (as opposed to the this local caching). This can be addressed in
1509 bool m_cache_doubletap_jump;
1510 bool m_cache_enable_clouds;
1511 bool m_cache_enable_joysticks;
1512 bool m_cache_enable_particles;
1513 bool m_cache_enable_fog;
1514 bool m_cache_enable_noclip;
1515 bool m_cache_enable_free_move;
1516 f32 m_cache_mouse_sensitivity;
1517 f32 m_cache_joystick_frustum_sensitivity;
1518 f32 m_repeat_right_click_time;
1519 f32 m_cache_cam_smoothing;
1520 f32 m_cache_fog_start;
1523 bool m_cache_hold_aux1;
1524 bool m_android_chat_open;
1533 itemdef_manager(NULL),
1534 nodedef_manager(NULL),
1536 sound_is_dummy(false),
1539 current_formspec(NULL),
1543 gui_chat_console(NULL),
1548 local_inventory(NULL),
1552 g_settings->registerChangedCallback("doubletap_jump",
1553 &settingChangedCallback, this);
1554 g_settings->registerChangedCallback("enable_clouds",
1555 &settingChangedCallback, this);
1556 g_settings->registerChangedCallback("doubletap_joysticks",
1557 &settingChangedCallback, this);
1558 g_settings->registerChangedCallback("enable_particles",
1559 &settingChangedCallback, this);
1560 g_settings->registerChangedCallback("enable_fog",
1561 &settingChangedCallback, this);
1562 g_settings->registerChangedCallback("mouse_sensitivity",
1563 &settingChangedCallback, this);
1564 g_settings->registerChangedCallback("joystick_frustum_sensitivity",
1565 &settingChangedCallback, this);
1566 g_settings->registerChangedCallback("repeat_rightclick_time",
1567 &settingChangedCallback, this);
1568 g_settings->registerChangedCallback("noclip",
1569 &settingChangedCallback, this);
1570 g_settings->registerChangedCallback("free_move",
1571 &settingChangedCallback, this);
1572 g_settings->registerChangedCallback("cinematic",
1573 &settingChangedCallback, this);
1574 g_settings->registerChangedCallback("cinematic_camera_smoothing",
1575 &settingChangedCallback, this);
1576 g_settings->registerChangedCallback("camera_smoothing",
1577 &settingChangedCallback, this);
1582 m_cache_hold_aux1 = false; // This is initialised properly later
1589 /****************************************************************************
1591 ****************************************************************************/
1597 if (!sound_is_dummy)
1600 delete server; // deleted first to stop all server threads
1603 delete local_inventory;
1609 delete nodedef_manager;
1610 delete itemdef_manager;
1611 delete draw_control;
1613 extendedResourceCleanup();
1615 g_settings->deregisterChangedCallback("doubletap_jump",
1616 &settingChangedCallback, this);
1617 g_settings->deregisterChangedCallback("enable_clouds",
1618 &settingChangedCallback, this);
1619 g_settings->deregisterChangedCallback("enable_particles",
1620 &settingChangedCallback, this);
1621 g_settings->deregisterChangedCallback("enable_fog",
1622 &settingChangedCallback, this);
1623 g_settings->deregisterChangedCallback("mouse_sensitivity",
1624 &settingChangedCallback, this);
1625 g_settings->deregisterChangedCallback("repeat_rightclick_time",
1626 &settingChangedCallback, this);
1627 g_settings->deregisterChangedCallback("noclip",
1628 &settingChangedCallback, this);
1629 g_settings->deregisterChangedCallback("free_move",
1630 &settingChangedCallback, this);
1631 g_settings->deregisterChangedCallback("cinematic",
1632 &settingChangedCallback, this);
1633 g_settings->deregisterChangedCallback("cinematic_camera_smoothing",
1634 &settingChangedCallback, this);
1635 g_settings->deregisterChangedCallback("camera_smoothing",
1636 &settingChangedCallback, this);
1639 bool Game::startup(bool *kill,
1641 InputHandler *input,
1642 IrrlichtDevice *device,
1643 const std::string &map_dir,
1644 const std::string &playername,
1645 const std::string &password,
1646 std::string *address, // can change if simple_singleplayer_mode
1648 std::string &error_message,
1650 ChatBackend *chat_backend,
1651 const SubgameSpec &gamespec,
1652 bool simple_singleplayer_mode)
1655 this->device = device;
1657 this->error_message = &error_message;
1658 this->reconnect_requested = reconnect;
1659 this->random_input = random_input;
1660 this->input = input;
1661 this->chat_backend = chat_backend;
1662 this->simple_singleplayer_mode = simple_singleplayer_mode;
1664 keycache.handler = input;
1665 keycache.populate();
1667 driver = device->getVideoDriver();
1668 smgr = device->getSceneManager();
1670 smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
1672 memset(&runData, 0, sizeof(runData));
1673 runData.time_from_last_punch = 10.0;
1674 runData.profiler_max_page = 3;
1675 runData.update_wielded_item_trigger = true;
1677 memset(&flags, 0, sizeof(flags));
1678 flags.show_chat = true;
1679 flags.show_hud = true;
1680 flags.show_debug = g_settings->getBool("show_debug");
1681 flags.invert_mouse = g_settings->getBool("invert_mouse");
1682 flags.first_loop_after_window_activation = true;
1684 if (!init(map_dir, address, port, gamespec))
1687 if (!createClient(playername, password, address, port))
1696 ProfilerGraph graph;
1697 RunStats stats = { 0 };
1698 CameraOrientation cam_view_target = { 0 };
1699 CameraOrientation cam_view = { 0 };
1700 FpsControl draw_times = { 0 };
1701 f32 dtime; // in seconds
1703 /* Clear the profiler */
1704 Profiler::GraphValues dummyvalues;
1705 g_profiler->graphGet(dummyvalues);
1707 draw_times.last_time = device->getTimer()->getTime();
1709 set_light_table(g_settings->getFloat("display_gamma"));
1712 m_cache_hold_aux1 = g_settings->getBool("fast_move")
1713 && client->checkPrivilege("fast");
1716 while (device->run()
1717 && !(*kill || g_gamecallback->shutdown_requested
1718 || (server && server->getShutdownRequested()))) {
1720 /* Must be called immediately after a device->run() call because it
1721 * uses device->getTimer()->getTime()
1723 limitFps(&draw_times, &dtime);
1725 updateStats(&stats, draw_times, dtime);
1726 updateInteractTimers(dtime);
1728 if (!checkConnection())
1730 if (!handleCallbacks())
1736 hud->resizeHotbar();
1738 updateProfilers(stats, draw_times, dtime);
1739 processUserInput(dtime);
1740 // Update camera before player movement to avoid camera lag of one frame
1741 updateCameraDirection(&cam_view_target, &flags, dtime);
1742 cam_view.camera_yaw += (cam_view_target.camera_yaw -
1743 cam_view.camera_yaw) * m_cache_cam_smoothing;
1744 cam_view.camera_pitch += (cam_view_target.camera_pitch -
1745 cam_view.camera_pitch) * m_cache_cam_smoothing;
1746 updatePlayerControl(cam_view);
1748 processClientEvents(&cam_view_target);
1749 updateCamera(&flags, draw_times.busy_time, dtime);
1751 processPlayerInteraction(dtime, flags.show_hud, flags.show_debug);
1752 updateFrame(&graph, &stats, dtime, flags, cam_view);
1753 updateProfilerGraphs(&graph);
1755 // Update if minimap has been disabled by the server
1756 flags.show_minimap &= client->shouldShowMinimap();
1761 void Game::shutdown()
1763 #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8
1764 if (g_settings->get("3d_mode") == "pageflip") {
1765 driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
1769 showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
1774 if (gui_chat_console)
1775 gui_chat_console->drop();
1781 while (g_menumgr.menuCount() > 0) {
1782 g_menumgr.m_stack.front()->setVisible(false);
1783 g_menumgr.deletingMenu(g_menumgr.m_stack.front());
1786 if (current_formspec) {
1787 current_formspec->drop();
1788 current_formspec = NULL;
1791 chat_backend->addMessage(L"", L"# Disconnected.");
1792 chat_backend->addMessage(L"", L"");
1796 while (!client->isShutdown()) {
1797 assert(texture_src != NULL);
1798 assert(shader_src != NULL);
1799 texture_src->processQueue();
1800 shader_src->processQueue();
1807 /****************************************************************************/
1808 /****************************************************************************
1810 ****************************************************************************/
1811 /****************************************************************************/
1814 const std::string &map_dir,
1815 std::string *address,
1817 const SubgameSpec &gamespec)
1819 showOverlayMessage(wgettext("Loading..."), 0, 0);
1821 texture_src = createTextureSource(device);
1822 shader_src = createShaderSource(device);
1824 itemdef_manager = createItemDefManager();
1825 nodedef_manager = createNodeDefManager();
1827 eventmgr = new EventManager();
1828 quicktune = new QuicktuneShortcutter();
1830 if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
1831 && eventmgr && quicktune))
1837 // Create a server if not connecting to an existing one
1838 if (*address == "") {
1839 if (!createSingleplayerServer(map_dir, gamespec, port, address))
1846 bool Game::initSound()
1849 if (g_settings->getBool("enable_sound")) {
1850 infostream << "Attempting to use OpenAL audio" << std::endl;
1851 sound = createOpenALSoundManager(&soundfetcher);
1853 infostream << "Failed to initialize OpenAL audio" << std::endl;
1855 infostream << "Sound disabled." << std::endl;
1859 infostream << "Using dummy audio." << std::endl;
1860 sound = &dummySoundManager;
1861 sound_is_dummy = true;
1864 soundmaker = new SoundMaker(sound, nodedef_manager);
1868 soundmaker->registerReceiver(eventmgr);
1873 bool Game::createSingleplayerServer(const std::string map_dir,
1874 const SubgameSpec &gamespec, u16 port, std::string *address)
1876 showOverlayMessage(wgettext("Creating server..."), 0, 5);
1878 std::string bind_str = g_settings->get("bind_address");
1879 Address bind_addr(0, 0, 0, 0, port);
1881 if (g_settings->getBool("ipv6_server")) {
1882 bind_addr.setAddress((IPv6AddressBytes *) NULL);
1886 bind_addr.Resolve(bind_str.c_str());
1887 } catch (ResolveError &e) {
1888 infostream << "Resolving bind address \"" << bind_str
1889 << "\" failed: " << e.what()
1890 << " -- Listening on all addresses." << std::endl;
1893 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1894 *error_message = "Unable to listen on " +
1895 bind_addr.serializeString() +
1896 " because IPv6 is disabled";
1897 errorstream << *error_message << std::endl;
1901 server = new Server(map_dir, gamespec, simple_singleplayer_mode,
1902 bind_addr.isIPv6());
1904 server->start(bind_addr);
1909 bool Game::createClient(const std::string &playername,
1910 const std::string &password, std::string *address, u16 port)
1912 showOverlayMessage(wgettext("Creating client..."), 0, 10);
1914 draw_control = new MapDrawControl;
1918 bool could_connect, connect_aborted;
1920 if (!connectToServer(playername, password, address, port,
1921 &could_connect, &connect_aborted))
1924 if (!could_connect) {
1925 if (error_message->empty() && !connect_aborted) {
1926 // Should not happen if error messages are set properly
1927 *error_message = "Connection failed for unknown reason";
1928 errorstream << *error_message << std::endl;
1933 if (!getServerContent(&connect_aborted)) {
1934 if (error_message->empty() && !connect_aborted) {
1935 // Should not happen if error messages are set properly
1936 *error_message = "Connection failed for unknown reason";
1937 errorstream << *error_message << std::endl;
1942 GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
1943 &flags.force_fog_off, &runData.fog_range, client);
1944 shader_src->addShaderConstantSetterFactory(scsf);
1946 // Update cached textures, meshes and materials
1947 client->afterContentReceived(device);
1951 camera = new Camera(smgr, *draw_control, client);
1952 if (!camera || !camera->successfullyCreated(*error_message))
1954 client->setCamera(camera);
1958 if (m_cache_enable_clouds) {
1959 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1961 *error_message = "Memory allocation error (clouds)";
1962 errorstream << *error_message << std::endl;
1969 sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src);
1971 skybox = NULL; // This is used/set later on in the main run loop
1973 local_inventory = new Inventory(itemdef_manager);
1975 if (!(sky && local_inventory)) {
1976 *error_message = "Memory allocation error (sky or local inventory)";
1977 errorstream << *error_message << std::endl;
1981 /* Pre-calculated values
1983 video::ITexture *t = texture_src->getTexture("crack_anylength.png");
1985 v2u32 size = t->getOriginalSize();
1986 crack_animation_length = size.Y / size.X;
1988 crack_animation_length = 5;
1994 /* Set window caption
1996 std::wstring str = utf8_to_wide(PROJECT_NAME_C);
1998 str += utf8_to_wide(g_version_hash);
2000 str += driver->getName();
2002 device->setWindowCaption(str.c_str());
2004 LocalPlayer *player = client->getEnv().getLocalPlayer();
2005 player->hurt_tilt_timer = 0;
2006 player->hurt_tilt_strength = 0;
2008 hud = new Hud(driver, smgr, guienv, client, player, local_inventory);
2011 *error_message = "Memory error: could not create HUD";
2012 errorstream << *error_message << std::endl;
2016 mapper = client->getMinimap();
2017 mapper->setMinimapMode(MINIMAP_MODE_OFF);
2022 bool Game::initGui()
2024 // First line of debug text
2025 guitext = addStaticText(guienv,
2026 utf8_to_wide(PROJECT_NAME_C).c_str(),
2027 core::rect<s32>(0, 0, 0, 0),
2028 false, false, guiroot);
2030 // Second line of debug text
2031 guitext2 = addStaticText(guienv,
2033 core::rect<s32>(0, 0, 0, 0),
2034 false, false, guiroot);
2036 // At the middle of the screen
2037 // Object infos are shown in this
2038 guitext_info = addStaticText(guienv,
2040 core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
2041 false, true, guiroot);
2043 // Status text (displays info when showing and hiding GUI stuff, etc.)
2044 guitext_status = addStaticText(guienv,
2046 core::rect<s32>(0, 0, 0, 0),
2047 false, false, guiroot);
2048 guitext_status->setVisible(false);
2051 guitext_chat = addStaticText(
2054 core::rect<s32>(0, 0, 0, 0),
2055 //false, false); // Disable word wrap as of now
2056 false, true, guiroot);
2058 // Remove stale "recent" chat messages from previous connections
2059 chat_backend->clearRecentChat();
2061 // Chat backend and console
2062 gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
2063 -1, chat_backend, client, &g_menumgr);
2064 if (!gui_chat_console) {
2065 *error_message = "Could not allocate memory for chat console";
2066 errorstream << *error_message << std::endl;
2070 // Profiler text (size is updated when text is updated)
2071 guitext_profiler = addStaticText(guienv,
2073 core::rect<s32>(0, 0, 0, 0),
2074 false, false, guiroot);
2075 guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
2076 guitext_profiler->setVisible(false);
2077 guitext_profiler->setWordWrap(true);
2079 #ifdef HAVE_TOUCHSCREENGUI
2081 if (g_touchscreengui)
2082 g_touchscreengui->init(texture_src);
2089 bool Game::connectToServer(const std::string &playername,
2090 const std::string &password, std::string *address, u16 port,
2091 bool *connect_ok, bool *aborted)
2093 *connect_ok = false; // Let's not be overly optimistic
2095 bool local_server_mode = false;
2097 showOverlayMessage(wgettext("Resolving address..."), 0, 15);
2099 Address connect_address(0, 0, 0, 0, port);
2102 connect_address.Resolve(address->c_str());
2104 if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
2105 //connect_address.Resolve("localhost");
2106 if (connect_address.isIPv6()) {
2107 IPv6AddressBytes addr_bytes;
2108 addr_bytes.bytes[15] = 1;
2109 connect_address.setAddress(&addr_bytes);
2111 connect_address.setAddress(127, 0, 0, 1);
2113 local_server_mode = true;
2115 } catch (ResolveError &e) {
2116 *error_message = std::string("Couldn't resolve address: ") + e.what();
2117 errorstream << *error_message << std::endl;
2121 if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
2122 *error_message = "Unable to connect to " +
2123 connect_address.serializeString() +
2124 " because IPv6 is disabled";
2125 errorstream << *error_message << std::endl;
2129 client = new Client(device,
2130 playername.c_str(), password,
2131 *draw_control, texture_src, shader_src,
2132 itemdef_manager, nodedef_manager, sound, eventmgr,
2133 connect_address.isIPv6());
2138 infostream << "Connecting to server at ";
2139 connect_address.print(&infostream);
2140 infostream << std::endl;
2142 client->connect(connect_address, *address,
2143 simple_singleplayer_mode || local_server_mode);
2146 Wait for server to accept connection
2152 FpsControl fps_control = { 0 };
2154 f32 wait_time = 0; // in seconds
2156 fps_control.last_time = device->getTimer()->getTime();
2160 while (device->run()) {
2162 limitFps(&fps_control, &dtime);
2164 // Update client and server
2165 client->step(dtime);
2168 server->step(dtime);
2171 if (client->getState() == LC_Init) {
2177 if (client->accessDenied()) {
2178 *error_message = "Access denied. Reason: "
2179 + client->accessDeniedReason();
2180 *reconnect_requested = client->reconnectRequested();
2181 errorstream << *error_message << std::endl;
2185 if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
2187 infostream << "Connect aborted [Escape]" << std::endl;
2192 // Only time out if we aren't waiting for the server we started
2193 if ((*address != "") && (wait_time > 10)) {
2194 bool sent_old_init = g_settings->getFlag("send_pre_v25_init");
2195 // If no pre v25 init was sent, and no answer was received,
2196 // but the low level connection could be established
2197 // (meaning that we have a peer id), then we probably wanted
2198 // to connect to a legacy server. In this case, tell the user
2199 // to enable the option to be able to connect.
2200 if (!sent_old_init &&
2201 (client->getProtoVersion() == 0) &&
2202 client->connectedToServer()) {
2203 *error_message = "Connection failure: init packet not "
2204 "recognized by server.\n"
2205 "Most likely the server uses an old protocol version (<v25).\n"
2206 "Please ask the server owner to update to 0.4.13 or later.\n"
2207 "To still connect to the server in the meantime,\n"
2208 "you can enable the 'send_pre_v25_init' setting by editing minetest.conf,\n"
2209 "or by enabling the 'Client -> Network -> Support older Servers'\n"
2210 "entry in the advanced settings menu.";
2212 *error_message = "Connection timed out.";
2214 errorstream << *error_message << std::endl;
2219 showOverlayMessage(wgettext("Connecting to server..."), dtime, 20);
2221 } catch (con::PeerNotFoundException &e) {
2222 // TODO: Should something be done here? At least an info/error
2230 bool Game::getServerContent(bool *aborted)
2234 FpsControl fps_control = { 0 };
2235 f32 dtime; // in seconds
2237 fps_control.last_time = device->getTimer()->getTime();
2239 while (device->run()) {
2241 limitFps(&fps_control, &dtime);
2243 // Update client and server
2244 client->step(dtime);
2247 server->step(dtime);
2250 if (client->mediaReceived() && client->itemdefReceived() &&
2251 client->nodedefReceived()) {
2256 if (!checkConnection())
2259 if (client->getState() < LC_Init) {
2260 *error_message = "Client disconnected";
2261 errorstream << *error_message << std::endl;
2265 if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
2267 infostream << "Connect aborted [Escape]" << std::endl;
2274 if (!client->itemdefReceived()) {
2275 const wchar_t *text = wgettext("Item definitions...");
2277 draw_load_screen(text, device, guienv, dtime, progress);
2279 } else if (!client->nodedefReceived()) {
2280 const wchar_t *text = wgettext("Node definitions...");
2282 draw_load_screen(text, device, guienv, dtime, progress);
2285 std::stringstream message;
2286 message.precision(3);
2287 message << gettext("Media...");
2289 if ((USE_CURL == 0) ||
2290 (!g_settings->getBool("enable_remote_media_server"))) {
2291 float cur = client->getCurRate();
2292 std::string cur_unit = gettext("KiB/s");
2296 cur_unit = gettext("MiB/s");
2299 message << " (" << cur << ' ' << cur_unit << ")";
2302 progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
2303 draw_load_screen(utf8_to_wide(message.str()), device,
2304 guienv, dtime, progress);
2312 /****************************************************************************/
2313 /****************************************************************************
2315 ****************************************************************************/
2316 /****************************************************************************/
2318 inline void Game::updateInteractTimers(f32 dtime)
2320 if (runData.nodig_delay_timer >= 0)
2321 runData.nodig_delay_timer -= dtime;
2323 if (runData.object_hit_delay_timer >= 0)
2324 runData.object_hit_delay_timer -= dtime;
2326 runData.time_from_last_punch += dtime;
2330 /* returns false if game should exit, otherwise true
2332 inline bool Game::checkConnection()
2334 if (client->accessDenied()) {
2335 *error_message = "Access denied. Reason: "
2336 + client->accessDeniedReason();
2337 *reconnect_requested = client->reconnectRequested();
2338 errorstream << *error_message << std::endl;
2346 /* returns false if game should exit, otherwise true
2348 inline bool Game::handleCallbacks()
2350 if (g_gamecallback->disconnect_requested) {
2351 g_gamecallback->disconnect_requested = false;
2355 if (g_gamecallback->changepassword_requested) {
2356 (new GUIPasswordChange(guienv, guiroot, -1,
2357 &g_menumgr, client))->drop();
2358 g_gamecallback->changepassword_requested = false;
2361 if (g_gamecallback->changevolume_requested) {
2362 (new GUIVolumeChange(guienv, guiroot, -1,
2363 &g_menumgr))->drop();
2364 g_gamecallback->changevolume_requested = false;
2367 if (g_gamecallback->keyconfig_requested) {
2368 (new GUIKeyChangeMenu(guienv, guiroot, -1,
2369 &g_menumgr))->drop();
2370 g_gamecallback->keyconfig_requested = false;
2373 if (g_gamecallback->keyconfig_changed) {
2374 keycache.populate(); // update the cache with new settings
2375 g_gamecallback->keyconfig_changed = false;
2382 void Game::processQueues()
2384 texture_src->processQueue();
2385 itemdef_manager->processQueue(client);
2386 shader_src->processQueue();
2390 void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime)
2392 float profiler_print_interval =
2393 g_settings->getFloat("profiler_print_interval");
2394 bool print_to_log = true;
2396 if (profiler_print_interval == 0) {
2397 print_to_log = false;
2398 profiler_print_interval = 5;
2401 if (profiler_interval.step(dtime, profiler_print_interval)) {
2403 infostream << "Profiler:" << std::endl;
2404 g_profiler->print(infostream);
2407 update_profiler_gui(guitext_profiler, g_fontengine,
2408 runData.profiler_current_page, runData.profiler_max_page,
2409 driver->getScreenSize().Height);
2411 g_profiler->clear();
2414 addProfilerGraphs(stats, draw_times, dtime);
2418 void Game::addProfilerGraphs(const RunStats &stats,
2419 const FpsControl &draw_times, f32 dtime)
2421 g_profiler->graphAdd("mainloop_other",
2422 draw_times.busy_time / 1000.0f - stats.drawtime / 1000.0f);
2424 if (draw_times.sleep_time != 0)
2425 g_profiler->graphAdd("mainloop_sleep", draw_times.sleep_time / 1000.0f);
2426 g_profiler->graphAdd("mainloop_dtime", dtime);
2428 g_profiler->add("Elapsed time", dtime);
2429 g_profiler->avg("FPS", 1. / dtime);
2433 void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
2440 /* Time average and jitter calculation
2442 jp = &stats->dtime_jitter;
2443 jp->avg = jp->avg * 0.96 + dtime * 0.04;
2445 jitter = dtime - jp->avg;
2447 if (jitter > jp->max)
2450 jp->counter += dtime;
2452 if (jp->counter > 0.0) {
2454 jp->max_sample = jp->max;
2455 jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
2459 /* Busytime average and jitter calculation
2461 jp = &stats->busy_time_jitter;
2462 jp->avg = jp->avg + draw_times.busy_time * 0.02;
2464 jitter = draw_times.busy_time - jp->avg;
2466 if (jitter > jp->max)
2468 if (jitter < jp->min)
2471 jp->counter += dtime;
2473 if (jp->counter > 0.0) {
2475 jp->max_sample = jp->max;
2476 jp->min_sample = jp->min;
2484 /****************************************************************************
2486 ****************************************************************************/
2488 void Game::processUserInput(f32 dtime)
2490 // Reset input if window not active or some menu is active
2491 if (!device->isWindowActive() || !noMenuActive() || guienv->hasFocus(gui_chat_console)) {
2493 #ifdef HAVE_TOUCHSCREENGUI
2494 g_touchscreengui->hide();
2497 #ifdef HAVE_TOUCHSCREENGUI
2498 else if (g_touchscreengui) {
2499 /* on touchscreengui step may generate own input events which ain't
2500 * what we want in case we just did clear them */
2501 g_touchscreengui->step(dtime);
2505 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
2506 gui_chat_console->closeConsoleAtOnce();
2509 // Input handler step() (used by the random input generator)
2513 if (current_formspec != NULL)
2514 current_formspec->getAndroidUIInput();
2516 handleAndroidChatInput();
2519 // Increase timer for double tap of "keymap_jump"
2520 if (m_cache_doubletap_jump && runData.jump_timer <= 0.2f)
2521 runData.jump_timer += dtime;
2524 processItemSelection(&runData.new_playeritem);
2528 void Game::processKeyInput()
2530 if (wasKeyDown(KeyType::DROP)) {
2532 } else if (wasKeyDown(KeyType::AUTORUN)) {
2534 } else if (wasKeyDown(KeyType::INVENTORY)) {
2536 } else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
2537 if (!gui_chat_console->isOpenInhibited()) {
2538 show_pause_menu(¤t_formspec, client,
2539 texture_src, device, &input->joystick,
2540 simple_singleplayer_mode);
2542 } else if (wasKeyDown(KeyType::CHAT)) {
2543 openConsole(0.2, L"");
2544 } else if (wasKeyDown(KeyType::CMD)) {
2545 openConsole(0.2, L"/");
2546 } else if (wasKeyDown(KeyType::CONSOLE)) {
2547 openConsole(core::clamp(
2548 g_settings->getFloat("console_height"), 0.1f, 1.0f));
2549 } else if (wasKeyDown(KeyType::FREEMOVE)) {
2551 } else if (wasKeyDown(KeyType::JUMP)) {
2552 toggleFreeMoveAlt();
2553 runData.reset_jump_timer = true;
2554 } else if (wasKeyDown(KeyType::FASTMOVE)) {
2556 } else if (wasKeyDown(KeyType::NOCLIP)) {
2558 } else if (wasKeyDown(KeyType::CINEMATIC)) {
2560 } else if (wasKeyDown(KeyType::SCREENSHOT)) {
2561 client->makeScreenshot(device);
2562 } else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
2563 toggleHud(&flags.show_hud);
2564 } else if (wasKeyDown(KeyType::MINIMAP)) {
2565 toggleMinimap(&flags.show_minimap, flags.show_hud, isKeyDown(KeyType::SNEAK));
2566 } else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
2567 toggleChat(&flags.show_hud);
2568 } else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
2569 toggleFog(&flags.force_fog_off);
2570 } else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
2571 toggleUpdateCamera(&flags.disable_camera_update);
2572 } else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
2573 toggleDebug(&flags.show_debug, &flags.show_profiler_graph,
2574 &draw_control->show_wireframe);
2575 } else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
2576 toggleProfiler(&runData.profiler_current_page,
2577 runData.profiler_max_page);
2578 } else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
2579 increaseViewRange();
2580 } else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
2581 decreaseViewRange();
2582 } else if (wasKeyDown(KeyType::RANGESELECT)) {
2583 toggleFullViewRange();
2584 } else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) {
2586 } else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) {
2588 } else if (wasKeyDown(KeyType::QUICKTUNE_INC)) {
2590 } else if (wasKeyDown(KeyType::QUICKTUNE_DEC)) {
2592 } else if (wasKeyDown(KeyType::DEBUG_STACKS)) {
2593 // Print debug stacks
2594 dstream << "-----------------------------------------"
2596 dstream << "Printing debug stacks:" << std::endl;
2597 dstream << "-----------------------------------------"
2599 debug_stacks_print();
2602 if (!isKeyDown(KeyType::JUMP) && runData.reset_jump_timer) {
2603 runData.reset_jump_timer = false;
2604 runData.jump_timer = 0.0f;
2607 if (quicktune->hasMessage()) {
2608 statustext = utf8_to_wide(quicktune->getMessage());
2609 runData.statustext_time = 0.0f;
2613 void Game::processItemSelection(u16 *new_playeritem)
2615 LocalPlayer *player = client->getEnv().getLocalPlayer();
2617 /* Item selection using mouse wheel
2619 *new_playeritem = client->getPlayerItem();
2621 s32 wheel = input->getMouseWheel();
2622 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
2623 player->hud_hotbar_itemcount - 1);
2627 if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) {
2631 if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) {
2636 *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
2638 *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
2641 /* Item selection using keyboard
2643 for (u16 i = 0; i < 10; i++) {
2644 static const KeyPress *item_keys[10] = {
2645 NumberKey + 1, NumberKey + 2, NumberKey + 3, NumberKey + 4,
2646 NumberKey + 5, NumberKey + 6, NumberKey + 7, NumberKey + 8,
2647 NumberKey + 9, NumberKey + 0,
2650 if (input->wasKeyDown(*item_keys[i])) {
2651 if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
2652 *new_playeritem = i;
2653 infostream << "Selected item: " << new_playeritem << std::endl;
2661 void Game::dropSelectedItem()
2663 IDropAction *a = new IDropAction();
2665 a->from_inv.setCurrentPlayer();
2666 a->from_list = "main";
2667 a->from_i = client->getPlayerItem();
2668 client->inventoryAction(a);
2672 void Game::openInventory()
2675 * Don't permit to open inventory is CAO or player doesn't exists.
2676 * This prevent showing an empty inventory at player load
2679 LocalPlayer *player = client->getEnv().getLocalPlayer();
2680 if (player == NULL || player->getCAO() == NULL)
2683 infostream << "the_game: " << "Launching inventory" << std::endl;
2685 PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
2686 TextDest *txt_dst = new TextDestPlayerInventory(client);
2688 create_formspec_menu(¤t_formspec, client, device, &input->joystick, fs_src, txt_dst);
2691 InventoryLocation inventoryloc;
2692 inventoryloc.setCurrentPlayer();
2693 current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
2697 void Game::openConsole(float scale, const wchar_t *line)
2699 assert(scale > 0.0f && scale <= 1.0f);
2702 porting::showInputDialog(gettext("ok"), "", "", 2);
2703 m_android_chat_open = true;
2705 if (gui_chat_console->isOpenInhibited())
2707 gui_chat_console->openConsole(scale);
2709 gui_chat_console->setCloseOnEnter(true);
2710 gui_chat_console->replaceAndAddToHistory(line);
2716 void Game::handleAndroidChatInput()
2718 if (m_android_chat_open && porting::getInputDialogState() == 0) {
2719 std::string text = porting::getInputDialogValue();
2720 client->typeChatMessage(utf8_to_wide(text));
2726 void Game::toggleFreeMove()
2728 static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
2730 bool free_move = !g_settings->getBool("free_move");
2731 g_settings->set("free_move", bool_to_cstr(free_move));
2733 runData.statustext_time = 0;
2734 statustext = msg[free_move];
2735 if (free_move && !client->checkPrivilege("fly"))
2736 statustext += L" (note: no 'fly' privilege)";
2740 void Game::toggleFreeMoveAlt()
2742 if (m_cache_doubletap_jump && runData.jump_timer < 0.2f)
2747 void Game::toggleFast()
2749 static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
2750 bool fast_move = !g_settings->getBool("fast_move");
2751 g_settings->set("fast_move", bool_to_cstr(fast_move));
2753 runData.statustext_time = 0;
2754 statustext = msg[fast_move];
2756 bool has_fast_privs = client->checkPrivilege("fast");
2758 if (fast_move && !has_fast_privs)
2759 statustext += L" (note: no 'fast' privilege)";
2762 m_cache_hold_aux1 = fast_move && has_fast_privs;
2767 void Game::toggleNoClip()
2769 static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
2770 bool noclip = !g_settings->getBool("noclip");
2771 g_settings->set("noclip", bool_to_cstr(noclip));
2773 runData.statustext_time = 0;
2774 statustext = msg[noclip];
2776 if (noclip && !client->checkPrivilege("noclip"))
2777 statustext += L" (note: no 'noclip' privilege)";
2780 void Game::toggleCinematic()
2782 static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" };
2783 bool cinematic = !g_settings->getBool("cinematic");
2784 g_settings->set("cinematic", bool_to_cstr(cinematic));
2786 runData.statustext_time = 0;
2787 statustext = msg[cinematic];
2790 // Add WoW-style autorun by toggling continuous forward.
2791 void Game::toggleAutorun()
2793 static const wchar_t *msg[] = { L"autorun disabled", L"autorun enabled" };
2794 bool autorun_enabled = !g_settings->getBool("continuous_forward");
2795 g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
2797 runData.statustext_time = 0;
2798 statustext = msg[autorun_enabled ? 1 : 0];
2801 void Game::toggleChat(bool *flag)
2803 static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
2806 runData.statustext_time = 0;
2807 statustext = msg[*flag];
2811 void Game::toggleHud(bool *flag)
2813 static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
2816 runData.statustext_time = 0;
2817 statustext = msg[*flag];
2820 void Game::toggleMinimap(bool *flag,
2821 bool show_hud, bool shift_pressed)
2823 if (!show_hud || !g_settings->getBool("enable_minimap"))
2826 if (shift_pressed) {
2827 mapper->toggleMinimapShape();
2831 u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags;
2833 MinimapMode mode = MINIMAP_MODE_OFF;
2834 if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
2835 mode = mapper->getMinimapMode();
2836 mode = (MinimapMode)((int)mode + 1);
2841 case MINIMAP_MODE_SURFACEx1:
2842 statustext = L"Minimap in surface mode, Zoom x1";
2844 case MINIMAP_MODE_SURFACEx2:
2845 statustext = L"Minimap in surface mode, Zoom x2";
2847 case MINIMAP_MODE_SURFACEx4:
2848 statustext = L"Minimap in surface mode, Zoom x4";
2850 case MINIMAP_MODE_RADARx1:
2851 statustext = L"Minimap in radar mode, Zoom x1";
2853 case MINIMAP_MODE_RADARx2:
2854 statustext = L"Minimap in radar mode, Zoom x2";
2856 case MINIMAP_MODE_RADARx4:
2857 statustext = L"Minimap in radar mode, Zoom x4";
2860 mode = MINIMAP_MODE_OFF;
2862 statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
2863 L"Minimap hidden" : L"Minimap disabled by server";
2866 runData.statustext_time = 0;
2867 mapper->setMinimapMode(mode);
2870 void Game::toggleFog(bool *flag)
2872 static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
2875 runData.statustext_time = 0;
2876 statustext = msg[*flag];
2880 void Game::toggleDebug(bool *show_debug, bool *show_profiler_graph, bool *show_wireframe)
2882 // Initial / 4x toggle: Chat only
2883 // 1x toggle: Debug text with chat
2884 // 2x toggle: Debug text with profiler graph
2885 // 3x toggle: Debug text and wireframe
2888 *show_profiler_graph = false;
2889 *show_wireframe = false;
2890 statustext = L"Debug info shown";
2891 } else if (!*show_profiler_graph && !*show_wireframe) {
2892 *show_profiler_graph = true;
2893 statustext = L"Profiler graph shown";
2894 } else if (!*show_wireframe && client->checkPrivilege("debug")) {
2895 *show_profiler_graph = false;
2896 *show_wireframe = true;
2897 statustext = L"Wireframe shown";
2899 *show_debug = false;
2900 *show_profiler_graph = false;
2901 *show_wireframe = false;
2902 if (client->checkPrivilege("debug")) {
2903 statustext = L"Debug info, profiler graph, and wireframe hidden";
2905 statustext = L"Debug info and profiler graph hidden";
2908 runData.statustext_time = 0;
2912 void Game::toggleUpdateCamera(bool *flag)
2914 static const wchar_t *msg[] = {
2915 L"Camera update enabled",
2916 L"Camera update disabled"
2920 runData.statustext_time = 0;
2921 statustext = msg[*flag];
2925 void Game::toggleProfiler(u32 *profiler_current_page, u32 profiler_max_page)
2927 *profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1);
2929 // FIXME: This updates the profiler with incomplete values
2930 update_profiler_gui(guitext_profiler, g_fontengine, *profiler_current_page,
2931 profiler_max_page, driver->getScreenSize().Height);
2933 if (*profiler_current_page != 0) {
2934 std::wstringstream sstr;
2935 sstr << "Profiler shown (page " << *profiler_current_page
2936 << " of " << profiler_max_page << ")";
2937 statustext = sstr.str();
2939 statustext = L"Profiler hidden";
2941 runData.statustext_time = 0;
2945 void Game::increaseViewRange()
2947 s16 range = g_settings->getS16("viewing_range");
2948 s16 range_new = range + 10;
2950 if (range_new > 4000) {
2952 statustext = utf8_to_wide("Viewing range is at maximum: "
2955 statustext = utf8_to_wide("Viewing range changed to "
2958 g_settings->set("viewing_range", itos(range_new));
2959 runData.statustext_time = 0;
2963 void Game::decreaseViewRange()
2965 s16 range = g_settings->getS16("viewing_range");
2966 s16 range_new = range - 10;
2968 if (range_new < 20) {
2970 statustext = utf8_to_wide("Viewing range is at minimum: "
2973 statustext = utf8_to_wide("Viewing range changed to "
2976 g_settings->set("viewing_range", itos(range_new));
2977 runData.statustext_time = 0;
2981 void Game::toggleFullViewRange()
2983 static const wchar_t *msg[] = {
2984 L"Disabled full viewing range",
2985 L"Enabled full viewing range"
2988 draw_control->range_all = !draw_control->range_all;
2989 infostream << msg[draw_control->range_all] << std::endl;
2990 statustext = msg[draw_control->range_all];
2991 runData.statustext_time = 0;
2995 void Game::updateCameraDirection(CameraOrientation *cam,
2996 VolatileRunFlags *flags, float dtime)
2998 if ((device->isWindowActive() && noMenuActive()) || random_input) {
3001 if (!random_input) {
3002 // Mac OSX gets upset if this is set every frame
3003 if (device->getCursorControl()->isVisible())
3004 device->getCursorControl()->setVisible(false);
3008 if (flags->first_loop_after_window_activation)
3009 flags->first_loop_after_window_activation = false;
3011 updateCameraOrientation(cam, *flags, dtime);
3013 input->setMousePos((driver->getScreenSize().Width / 2),
3014 (driver->getScreenSize().Height / 2));
3018 // Mac OSX gets upset if this is set every frame
3019 if (device->getCursorControl()->isVisible() == false)
3020 device->getCursorControl()->setVisible(true);
3023 if (!flags->first_loop_after_window_activation)
3024 flags->first_loop_after_window_activation = true;
3029 void Game::updateCameraOrientation(CameraOrientation *cam,
3030 const VolatileRunFlags &flags, float dtime)
3032 #ifdef HAVE_TOUCHSCREENGUI
3033 if (g_touchscreengui) {
3034 cam->camera_yaw += g_touchscreengui->getYawChange();
3035 cam->camera_pitch = g_touchscreengui->getPitch();
3039 s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
3040 s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
3042 if (flags.invert_mouse
3043 || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
3047 cam->camera_yaw -= dx * m_cache_mouse_sensitivity;
3048 cam->camera_pitch += dy * m_cache_mouse_sensitivity;
3050 #ifdef HAVE_TOUCHSCREENGUI
3054 if (m_cache_enable_joysticks) {
3055 f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
3056 cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) *
3058 cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) *
3062 cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
3066 void Game::updatePlayerControl(const CameraOrientation &cam)
3068 //TimeTaker tt("update player control", NULL, PRECISION_NANO);
3070 // DO NOT use the isKeyDown method for the forward, backward, left, right
3071 // buttons, as the code that uses the controls needs to be able to
3072 // distinguish between the two in order to know when to use joysticks.
3074 PlayerControl control(
3075 input->isKeyDown(keycache.key[KeyType::FORWARD]),
3076 input->isKeyDown(keycache.key[KeyType::BACKWARD]),
3077 input->isKeyDown(keycache.key[KeyType::LEFT]),
3078 input->isKeyDown(keycache.key[KeyType::RIGHT]),
3079 isKeyDown(KeyType::JUMP),
3080 isKeyDown(KeyType::SPECIAL1),
3081 isKeyDown(KeyType::SNEAK),
3082 isKeyDown(KeyType::ZOOM),
3087 input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
3088 input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
3092 ( (u32)(isKeyDown(KeyType::FORWARD) & 0x1) << 0) |
3093 ( (u32)(isKeyDown(KeyType::BACKWARD) & 0x1) << 1) |
3094 ( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
3095 ( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) |
3096 ( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
3097 ( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
3098 ( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
3099 ( (u32)(isLeftPressed() & 0x1) << 7) |
3100 ( (u32)(isRightPressed() & 0x1) << 8
3104 /* For Android, simulate holding down AUX1 (fast move) if the user has
3105 * the fast_move setting toggled on. If there is an aux1 key defined for
3106 * Android then its meaning is inverted (i.e. holding aux1 means walk and
3109 if (m_cache_hold_aux1) {
3110 control.aux1 = control.aux1 ^ true;
3111 keypress_bits ^= ((u32)(1U << 5));
3115 client->setPlayerControl(control);
3116 LocalPlayer *player = client->getEnv().getLocalPlayer();
3117 player->keyPressed = keypress_bits;
3123 inline void Game::step(f32 *dtime)
3125 bool can_be_and_is_paused =
3126 (simple_singleplayer_mode && g_menumgr.pausesGame());
3128 if (can_be_and_is_paused) { // This is for a singleplayer server
3129 *dtime = 0; // No time passes
3131 if (server != NULL) {
3132 //TimeTaker timer("server->step(dtime)");
3133 server->step(*dtime);
3136 //TimeTaker timer("client.step(dtime)");
3137 client->step(*dtime);
3142 void Game::processClientEvents(CameraOrientation *cam)
3144 ClientEvent event = client->getClientEvent();
3146 LocalPlayer *player = client->getEnv().getLocalPlayer();
3148 for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
3150 if (event.type == CE_PLAYER_DAMAGE && client->getHP() != 0) {
3151 if (client->moddingEnabled()) {
3152 client->getScript()->on_damage_taken(event.player_damage.amount);
3155 runData.damage_flash += 95.0 + 3.2 * event.player_damage.amount;
3156 runData.damage_flash = MYMIN(runData.damage_flash, 127.0);
3158 player->hurt_tilt_timer = 1.5;
3159 player->hurt_tilt_strength =
3160 rangelim(event.player_damage.amount / 4, 1.0, 4.0);
3162 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
3163 client->event()->put(e);
3164 } else if (event.type == CE_PLAYER_FORCE_MOVE) {
3165 cam->camera_yaw = event.player_force_move.yaw;
3166 cam->camera_pitch = event.player_force_move.pitch;
3167 } else if (event.type == CE_DEATHSCREEN) {
3168 // This should be enabled for death formspec in builtin
3169 client->getScript()->on_death();
3171 /* Handle visualization */
3172 runData.damage_flash = 0;
3173 player->hurt_tilt_timer = 0;
3174 player->hurt_tilt_strength = 0;
3176 } else if (event.type == CE_SHOW_FORMSPEC) {
3177 if (*(event.show_formspec.formspec) == "") {
3178 if (current_formspec && ( *(event.show_formspec.formname) == "" || *(event.show_formspec.formname) == cur_formname) ){
3179 current_formspec->quitMenu();
3182 FormspecFormSource *fs_src =
3183 new FormspecFormSource(*(event.show_formspec.formspec));
3184 TextDestPlayerInventory *txt_dst =
3185 new TextDestPlayerInventory(client, *(event.show_formspec.formname));
3187 create_formspec_menu(¤t_formspec, client, device, &input->joystick,
3189 cur_formname = *(event.show_formspec.formname);
3192 delete(event.show_formspec.formspec);
3193 delete(event.show_formspec.formname);
3194 } else if (event.type == CE_SHOW_LOCAL_FORMSPEC) {
3195 FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec);
3196 LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client);
3197 create_formspec_menu(¤t_formspec, client, device, &input->joystick,
3199 delete event.show_formspec.formspec;
3200 delete event.show_formspec.formname;
3201 } else if ((event.type == CE_SPAWN_PARTICLE) ||
3202 (event.type == CE_ADD_PARTICLESPAWNER) ||
3203 (event.type == CE_DELETE_PARTICLESPAWNER)) {
3204 client->getParticleManager()->handleParticleEvent(&event, client,
3206 } else if (event.type == CE_HUDADD) {
3207 u32 id = event.hudadd.id;
3208 HudElement *e = player->getHud(id);
3211 delete event.hudadd.pos;
3212 delete event.hudadd.name;
3213 delete event.hudadd.scale;
3214 delete event.hudadd.text;
3215 delete event.hudadd.align;
3216 delete event.hudadd.offset;
3217 delete event.hudadd.world_pos;
3218 delete event.hudadd.size;
3223 e->type = (HudElementType)event.hudadd.type;
3224 e->pos = *event.hudadd.pos;
3225 e->name = *event.hudadd.name;
3226 e->scale = *event.hudadd.scale;
3227 e->text = *event.hudadd.text;
3228 e->number = event.hudadd.number;
3229 e->item = event.hudadd.item;
3230 e->dir = event.hudadd.dir;
3231 e->align = *event.hudadd.align;
3232 e->offset = *event.hudadd.offset;
3233 e->world_pos = *event.hudadd.world_pos;
3234 e->size = *event.hudadd.size;
3236 u32 new_id = player->addHud(e);
3237 //if this isn't true our huds aren't consistent
3238 sanity_check(new_id == id);
3240 delete event.hudadd.pos;
3241 delete event.hudadd.name;
3242 delete event.hudadd.scale;
3243 delete event.hudadd.text;
3244 delete event.hudadd.align;
3245 delete event.hudadd.offset;
3246 delete event.hudadd.world_pos;
3247 delete event.hudadd.size;
3248 } else if (event.type == CE_HUDRM) {
3249 HudElement *e = player->removeHud(event.hudrm.id);
3253 } else if (event.type == CE_HUDCHANGE) {
3254 u32 id = event.hudchange.id;
3255 HudElement *e = player->getHud(id);
3258 delete event.hudchange.v3fdata;
3259 delete event.hudchange.v2fdata;
3260 delete event.hudchange.sdata;
3261 delete event.hudchange.v2s32data;
3265 switch (event.hudchange.stat) {
3267 e->pos = *event.hudchange.v2fdata;
3271 e->name = *event.hudchange.sdata;
3274 case HUD_STAT_SCALE:
3275 e->scale = *event.hudchange.v2fdata;
3279 e->text = *event.hudchange.sdata;
3282 case HUD_STAT_NUMBER:
3283 e->number = event.hudchange.data;
3287 e->item = event.hudchange.data;
3291 e->dir = event.hudchange.data;
3294 case HUD_STAT_ALIGN:
3295 e->align = *event.hudchange.v2fdata;
3298 case HUD_STAT_OFFSET:
3299 e->offset = *event.hudchange.v2fdata;
3302 case HUD_STAT_WORLD_POS:
3303 e->world_pos = *event.hudchange.v3fdata;
3307 e->size = *event.hudchange.v2s32data;
3311 delete event.hudchange.v3fdata;
3312 delete event.hudchange.v2fdata;
3313 delete event.hudchange.sdata;
3314 delete event.hudchange.v2s32data;
3315 } else if (event.type == CE_SET_SKY) {
3316 sky->setVisible(false);
3323 // Handle according to type
3324 if (*event.set_sky.type == "regular") {
3325 sky->setVisible(true);
3326 } else if (*event.set_sky.type == "skybox" &&
3327 event.set_sky.params->size() == 6) {
3328 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3329 skybox = smgr->addSkyBoxSceneNode(
3330 texture_src->getTextureForMesh((*event.set_sky.params)[0]),
3331 texture_src->getTextureForMesh((*event.set_sky.params)[1]),
3332 texture_src->getTextureForMesh((*event.set_sky.params)[2]),
3333 texture_src->getTextureForMesh((*event.set_sky.params)[3]),
3334 texture_src->getTextureForMesh((*event.set_sky.params)[4]),
3335 texture_src->getTextureForMesh((*event.set_sky.params)[5]));
3337 // Handle everything else as plain color
3339 if (*event.set_sky.type != "plain")
3340 infostream << "Unknown sky type: "
3341 << (*event.set_sky.type) << std::endl;
3343 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3346 delete event.set_sky.bgcolor;
3347 delete event.set_sky.type;
3348 delete event.set_sky.params;
3349 } else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
3350 bool enable = event.override_day_night_ratio.do_override;
3351 u32 value = event.override_day_night_ratio.ratio_f * 1000;
3352 client->getEnv().setDayNightRatioOverride(enable, value);
3358 void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime)
3360 LocalPlayer *player = client->getEnv().getLocalPlayer();
3363 For interaction purposes, get info about the held item
3365 - Is it a usable item?
3366 - Can it point to liquids?
3368 ItemStack playeritem;
3370 InventoryList *mlist = local_inventory->getList("main");
3372 if (mlist && client->getPlayerItem() < mlist->getSize())
3373 playeritem = mlist->getItem(client->getPlayerItem());
3376 if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand
3377 InventoryList *hlist = local_inventory->getList("hand");
3379 playeritem = hlist->getItem(0);
3383 ToolCapabilities playeritem_toolcap =
3384 playeritem.getToolCapabilities(itemdef_manager);
3386 v3s16 old_camera_offset = camera->getOffset();
3388 if (wasKeyDown(KeyType::CAMERA_MODE)) {
3389 GenericCAO *playercao = player->getCAO();
3391 // If playercao not loaded, don't change camera
3392 if (playercao == NULL)
3395 camera->toggleCameraMode();
3397 playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
3398 playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
3401 float full_punch_interval = playeritem_toolcap.full_punch_interval;
3402 float tool_reload_ratio = runData.time_from_last_punch / full_punch_interval;
3404 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
3405 camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio,
3407 camera->step(dtime);
3409 v3f camera_position = camera->getPosition();
3410 v3f camera_direction = camera->getDirection();
3411 f32 camera_fov = camera->getFovMax();
3412 v3s16 camera_offset = camera->getOffset();
3414 flags->camera_offset_changed = (camera_offset != old_camera_offset);
3416 if (!flags->disable_camera_update) {
3417 client->getEnv().getClientMap().updateCamera(camera_position,
3418 camera_direction, camera_fov, camera_offset);
3420 if (flags->camera_offset_changed) {
3421 client->updateCameraOffset(camera_offset);
3422 client->getEnv().updateCameraOffset(camera_offset);
3425 clouds->updateCameraOffset(camera_offset);
3431 void Game::updateSound(f32 dtime)
3433 // Update sound listener
3434 v3s16 camera_offset = camera->getOffset();
3435 sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
3436 v3f(0, 0, 0), // velocity
3437 camera->getDirection(),
3438 camera->getCameraNode()->getUpVector());
3439 sound->setListenerGain(g_settings->getFloat("sound_volume"));
3442 // Update sound maker
3443 soundmaker->step(dtime);
3445 LocalPlayer *player = client->getEnv().getLocalPlayer();
3447 ClientMap &map = client->getEnv().getClientMap();
3448 MapNode n = map.getNodeNoEx(player->getFootstepNodePos());
3449 soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
3453 void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
3455 LocalPlayer *player = client->getEnv().getLocalPlayer();
3457 ItemStack playeritem;
3459 InventoryList *mlist = local_inventory->getList("main");
3461 if (mlist && client->getPlayerItem() < mlist->getSize())
3462 playeritem = mlist->getItem(client->getPlayerItem());
3465 if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand
3466 InventoryList *hlist = local_inventory->getList("hand");
3468 playeritem = hlist->getItem(0);
3470 const ItemDefinition &playeritem_def =
3471 playeritem.getDefinition(itemdef_manager);
3473 v3f player_position = player->getPosition();
3474 v3f camera_position = camera->getPosition();
3475 v3f camera_direction = camera->getDirection();
3476 v3s16 camera_offset = camera->getOffset();
3480 Calculate what block is the crosshair pointing to
3483 f32 d = playeritem_def.range; // max. distance
3484 f32 d_hand = itemdef_manager->get("").range;
3486 if (d < 0 && d_hand >= 0)
3491 core::line3d<f32> shootline;
3493 if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
3494 shootline = core::line3d<f32>(camera_position,
3495 camera_position + camera_direction * BS * d);
3497 // prevent player pointing anything in front-view
3498 shootline = core::line3d<f32>(camera_position,camera_position);
3501 #ifdef HAVE_TOUCHSCREENGUI
3503 if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
3504 shootline = g_touchscreengui->getShootline();
3505 shootline.start += intToFloat(camera_offset, BS);
3506 shootline.end += intToFloat(camera_offset, BS);
3511 PointedThing pointed = updatePointedThing(shootline,
3512 playeritem_def.liquids_pointable,
3513 !runData.ldown_for_dig,
3516 runData.selected_object);
3518 if (pointed != runData.pointed_old) {
3519 infostream << "Pointing at " << pointed.dump() << std::endl;
3520 hud->updateSelectionMesh(camera_offset);
3525 - releasing left mouse button
3526 - pointing away from node
3528 if (runData.digging) {
3529 if (getLeftReleased()) {
3530 infostream << "Left button released"
3531 << " (stopped digging)" << std::endl;
3532 runData.digging = false;
3533 } else if (pointed != runData.pointed_old) {
3534 if (pointed.type == POINTEDTHING_NODE
3535 && runData.pointed_old.type == POINTEDTHING_NODE
3536 && pointed.node_undersurface
3537 == runData.pointed_old.node_undersurface) {
3538 // Still pointing to the same node, but a different face.
3541 infostream << "Pointing away from node"
3542 << " (stopped digging)" << std::endl;
3543 runData.digging = false;
3544 hud->updateSelectionMesh(camera_offset);
3548 if (!runData.digging) {
3549 client->interact(1, runData.pointed_old);
3550 client->setCrack(-1, v3s16(0, 0, 0));
3551 runData.dig_time = 0.0;
3555 if (!runData.digging && runData.ldown_for_dig && !isLeftPressed()) {
3556 runData.ldown_for_dig = false;
3559 runData.left_punch = false;
3561 soundmaker->m_player_leftpunch_sound.name = "";
3563 if (isRightPressed())
3564 runData.repeat_rightclick_timer += dtime;
3566 runData.repeat_rightclick_timer = 0;
3568 if (playeritem_def.usable && isLeftPressed()) {
3569 if (getLeftClicked())
3570 client->interact(4, pointed);
3571 } else if (pointed.type == POINTEDTHING_NODE) {
3572 ToolCapabilities playeritem_toolcap =
3573 playeritem.getToolCapabilities(itemdef_manager);
3574 handlePointingAtNode(pointed, playeritem_def, playeritem_toolcap, dtime);
3575 } else if (pointed.type == POINTEDTHING_OBJECT) {
3576 handlePointingAtObject(pointed, playeritem, player_position, show_debug);
3577 } else if (isLeftPressed()) {
3578 // When button is held down in air, show continuous animation
3579 runData.left_punch = true;
3580 } else if (getRightClicked()) {
3581 handlePointingAtNothing(playeritem);
3584 runData.pointed_old = pointed;
3586 if (runData.left_punch || getLeftClicked())
3587 camera->setDigging(0); // left click animation
3589 input->resetLeftClicked();
3590 input->resetRightClicked();
3592 input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
3593 input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
3595 input->resetLeftReleased();
3596 input->resetRightReleased();
3598 input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
3599 input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
3603 PointedThing Game::updatePointedThing(
3604 const core::line3d<f32> &shootline,
3605 bool liquids_pointable,
3606 bool look_for_object,
3607 const v3s16 &camera_offset,
3608 ClientActiveObject *&selected_object)
3610 std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
3611 selectionboxes->clear();
3612 hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
3613 static const bool show_entity_selectionbox = g_settings->getBool(
3614 "show_entity_selectionbox");
3616 ClientMap &map = client->getEnv().getClientMap();
3617 INodeDefManager *nodedef=client->getNodeDefManager();
3619 selected_object = NULL;
3621 PointedThing result=client->getEnv().getPointedThing(
3622 shootline, liquids_pointable, look_for_object);
3623 if (result.type == POINTEDTHING_OBJECT) {
3624 selected_object = client->getEnv().getActiveObject(result.object_id);
3625 if (show_entity_selectionbox && selected_object->doShowSelectionBox()) {
3626 aabb3f *selection_box = selected_object->getSelectionBox();
3628 // Box should exist because object was
3629 // returned in the first place
3631 assert(selection_box);
3633 v3f pos = selected_object->getPosition();
3634 selectionboxes->push_back(aabb3f(
3635 selection_box->MinEdge, selection_box->MaxEdge));
3636 selectionboxes->push_back(
3637 aabb3f(selection_box->MinEdge, selection_box->MaxEdge));
3638 hud->setSelectionPos(pos, camera_offset);
3640 } else if (result.type == POINTEDTHING_NODE) {
3641 // Update selection boxes
3642 MapNode n = map.getNodeNoEx(result.node_undersurface);
3643 std::vector<aabb3f> boxes;
3644 n.getSelectionBoxes(nodedef, &boxes,
3645 n.getNeighbors(result.node_undersurface, &map));
3648 for (std::vector<aabb3f>::const_iterator i = boxes.begin();
3649 i != boxes.end(); ++i) {
3651 box.MinEdge -= v3f(d, d, d);
3652 box.MaxEdge += v3f(d, d, d);
3653 selectionboxes->push_back(box);
3655 hud->setSelectionPos(intToFloat(result.node_undersurface, BS),
3657 hud->setSelectedFaceNormal(v3f(
3658 result.intersection_normal.X,
3659 result.intersection_normal.Y,
3660 result.intersection_normal.Z));
3663 // Update selection mesh light level and vertex colors
3664 if (selectionboxes->size() > 0) {
3665 v3f pf = hud->getSelectionPos();
3666 v3s16 p = floatToInt(pf, BS);
3668 // Get selection mesh light level
3669 MapNode n = map.getNodeNoEx(p);
3670 u16 node_light = getInteriorLight(n, -1, nodedef);
3671 u16 light_level = node_light;
3673 for (u8 i = 0; i < 6; i++) {
3674 n = map.getNodeNoEx(p + g_6dirs[i]);
3675 node_light = getInteriorLight(n, -1, nodedef);
3676 if (node_light > light_level)
3677 light_level = node_light;
3680 u32 daynight_ratio = client->getEnv().getDayNightRatio();
3682 final_color_blend(&c, light_level, daynight_ratio);
3684 // Modify final color a bit with time
3685 u32 timer = porting::getTimeMs() % 5000;
3686 float timerf = (float) (irr::core::PI * ((timer / 2500.0) - 0.5));
3687 float sin_r = 0.08 * sin(timerf);
3688 float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
3689 float sin_b = 0.08 * sin(timerf + irr::core::PI);
3691 core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
3693 core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
3695 core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
3697 // Set mesh final color
3698 hud->setSelectionMeshColor(c);
3704 void Game::handlePointingAtNothing(const ItemStack &playerItem)
3706 infostream << "Right Clicked in Air" << std::endl;
3707 PointedThing fauxPointed;
3708 fauxPointed.type = POINTEDTHING_NOTHING;
3709 client->interact(5, fauxPointed);
3713 void Game::handlePointingAtNode(const PointedThing &pointed, const ItemDefinition &playeritem_def,
3714 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3716 v3s16 nodepos = pointed.node_undersurface;
3717 v3s16 neighbourpos = pointed.node_abovesurface;
3720 Check information text of node
3723 ClientMap &map = client->getEnv().getClientMap();
3724 NodeMetadata *meta = map.getNodeMetadata(nodepos);
3727 infotext = unescape_enriched(utf8_to_wide(meta->getString("infotext")));
3729 MapNode n = map.getNodeNoEx(nodepos);
3731 if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
3732 infotext = L"Unknown node: ";
3733 infotext += utf8_to_wide(nodedef_manager->get(n).name);
3737 if (runData.nodig_delay_timer <= 0.0 && isLeftPressed()
3738 && client->checkPrivilege("interact")) {
3739 handleDigging(pointed, nodepos, playeritem_toolcap, dtime);
3742 if ((getRightClicked() ||
3743 runData.repeat_rightclick_timer >= m_repeat_right_click_time) &&
3744 client->checkPrivilege("interact")) {
3745 runData.repeat_rightclick_timer = 0;
3746 infostream << "Ground right-clicked" << std::endl;
3748 if (meta && meta->getString("formspec") != "" && !random_input
3749 && !isKeyDown(KeyType::SNEAK)) {
3750 infostream << "Launching custom inventory view" << std::endl;
3752 InventoryLocation inventoryloc;
3753 inventoryloc.setNodeMeta(nodepos);
3755 NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
3756 &client->getEnv().getClientMap(), nodepos);
3757 TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
3759 create_formspec_menu(¤t_formspec, client,
3760 device, &input->joystick, fs_src, txt_dst);
3763 current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
3765 // Report right click to server
3767 camera->setDigging(1); // right click animation (always shown for feedback)
3769 // If the wielded item has node placement prediction,
3771 bool placed = nodePlacementPrediction(*client,
3773 nodepos, neighbourpos);
3777 client->interact(3, pointed);
3779 soundmaker->m_player_rightpunch_sound =
3780 playeritem_def.sound_place;
3782 soundmaker->m_player_rightpunch_sound =
3785 if (playeritem_def.node_placement_prediction == "" ||
3786 nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
3787 client->interact(3, pointed); // Report to server
3789 soundmaker->m_player_rightpunch_sound =
3790 playeritem_def.sound_place_failed;
3798 void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
3799 const v3f &player_position, bool show_debug)
3801 infotext = unescape_enriched(
3802 utf8_to_wide(runData.selected_object->infoText()));
3805 if (infotext != L"") {
3808 infotext += unescape_enriched(utf8_to_wide(
3809 runData.selected_object->debugInfoText()));
3812 if (isLeftPressed()) {
3813 bool do_punch = false;
3814 bool do_punch_damage = false;
3816 if (runData.object_hit_delay_timer <= 0.0) {
3818 do_punch_damage = true;
3819 runData.object_hit_delay_timer = object_hit_delay;
3822 if (getLeftClicked())
3826 infostream << "Left-clicked object" << std::endl;
3827 runData.left_punch = true;
3830 if (do_punch_damage) {
3831 // Report direct punch
3832 v3f objpos = runData.selected_object->getPosition();
3833 v3f dir = (objpos - player_position).normalize();
3835 bool disable_send = runData.selected_object->directReportPunch(
3836 dir, &playeritem, runData.time_from_last_punch);
3837 runData.time_from_last_punch = 0;
3840 client->interact(0, pointed);
3842 } else if (getRightClicked()) {
3843 infostream << "Right-clicked object" << std::endl;
3844 client->interact(3, pointed); // place
3849 void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
3850 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3852 LocalPlayer *player = client->getEnv().getLocalPlayer();
3853 ClientMap &map = client->getEnv().getClientMap();
3854 MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
3856 if (!runData.digging) {
3857 infostream << "Started digging" << std::endl;
3858 if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
3860 client->interact(0, pointed);
3861 runData.digging = true;
3862 runData.ldown_for_dig = true;
3865 // NOTE: Similar piece of code exists on the server side for
3867 // Get digging parameters
3868 DigParams params = getDigParams(nodedef_manager->get(n).groups,
3869 &playeritem_toolcap);
3871 // If can't dig, try hand
3872 if (!params.diggable) {
3873 const ItemDefinition &hand = itemdef_manager->get("");
3874 const ToolCapabilities *tp = hand.tool_capabilities;
3877 params = getDigParams(nodedef_manager->get(n).groups, tp);
3880 if (!params.diggable) {
3881 // I guess nobody will wait for this long
3882 runData.dig_time_complete = 10000000.0;
3884 runData.dig_time_complete = params.time;
3886 if (m_cache_enable_particles) {
3887 const ContentFeatures &features =
3888 client->getNodeDefManager()->get(n);
3889 client->getParticleManager()->addPunchingParticles(client, smgr,
3890 player, nodepos, n, features);
3894 if (runData.dig_time_complete >= 0.001) {
3895 runData.dig_index = (float)crack_animation_length
3897 / runData.dig_time_complete;
3899 // This is for torches
3900 runData.dig_index = crack_animation_length;
3903 SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
3905 if (sound_dig.exists() && params.diggable) {
3906 if (sound_dig.name == "__group") {
3907 if (params.main_group != "") {
3908 soundmaker->m_player_leftpunch_sound.gain = 0.5;
3909 soundmaker->m_player_leftpunch_sound.name =
3910 std::string("default_dig_") +
3914 soundmaker->m_player_leftpunch_sound = sound_dig;
3918 // Don't show cracks if not diggable
3919 if (runData.dig_time_complete >= 100000.0) {
3920 } else if (runData.dig_index < crack_animation_length) {
3921 //TimeTaker timer("client.setTempMod");
3922 //infostream<<"dig_index="<<dig_index<<std::endl;
3923 client->setCrack(runData.dig_index, nodepos);
3925 infostream << "Digging completed" << std::endl;
3926 client->setCrack(-1, v3s16(0, 0, 0));
3928 runData.dig_time = 0;
3929 runData.digging = false;
3931 runData.nodig_delay_timer =
3932 runData.dig_time_complete / (float)crack_animation_length;
3934 // We don't want a corresponding delay to
3935 // very time consuming nodes
3936 if (runData.nodig_delay_timer > 0.3)
3937 runData.nodig_delay_timer = 0.3;
3939 // We want a slight delay to very little
3940 // time consuming nodes
3941 const float mindelay = 0.15;
3943 if (runData.nodig_delay_timer < mindelay)
3944 runData.nodig_delay_timer = mindelay;
3946 bool is_valid_position;
3947 MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
3948 if (is_valid_position) {
3949 if (client->moddingEnabled()) {
3950 if (client->getScript()->on_dignode(nodepos, wasnode)) {
3954 client->removeNode(nodepos);
3957 client->interact(2, pointed);
3959 if (m_cache_enable_particles) {
3960 const ContentFeatures &features =
3961 client->getNodeDefManager()->get(wasnode);
3962 client->getParticleManager()->addDiggingParticles(client, smgr,
3963 player, nodepos, wasnode, features);
3967 // Send event to trigger sound
3968 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
3969 client->event()->put(e);
3972 if (runData.dig_time_complete < 100000.0) {
3973 runData.dig_time += dtime;
3975 runData.dig_time = 0;
3976 client->setCrack(-1, nodepos);
3979 camera->setDigging(0); // left click animation
3983 void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
3984 const VolatileRunFlags &flags, const CameraOrientation &cam)
3986 LocalPlayer *player = client->getEnv().getLocalPlayer();
3992 if (draw_control->range_all) {
3993 runData.fog_range = 100000 * BS;
3995 runData.fog_range = draw_control->wanted_range * BS;
3999 Calculate general brightness
4001 u32 daynight_ratio = client->getEnv().getDayNightRatio();
4002 float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
4003 float direct_brightness;
4006 if (m_cache_enable_noclip && m_cache_enable_free_move) {
4007 direct_brightness = time_brightness;
4008 sunlight_seen = true;
4010 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
4011 float old_brightness = sky->getBrightness();
4012 direct_brightness = client->getEnv().getClientMap()
4013 .getBackgroundBrightness(MYMIN(runData.fog_range * 1.2, 60 * BS),
4014 daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
4018 float time_of_day = runData.time_of_day;
4019 float time_of_day_smooth = runData.time_of_day_smooth;
4021 time_of_day = client->getEnv().getTimeOfDayF();
4023 const float maxsm = 0.05;
4024 const float todsm = 0.05;
4026 if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
4027 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
4028 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
4029 time_of_day_smooth = time_of_day;
4031 if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
4032 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
4033 + (time_of_day + 1.0) * todsm;
4035 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
4036 + time_of_day * todsm;
4038 runData.time_of_day = time_of_day;
4039 runData.time_of_day_smooth = time_of_day_smooth;
4041 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
4042 sunlight_seen, camera->getCameraMode(), player->getYaw(),
4043 player->getPitch());
4049 v3f player_position = player->getPosition();
4050 if (sky->getCloudsVisible()) {
4051 clouds->setVisible(true);
4052 clouds->step(dtime);
4053 clouds->update(v2f(player_position.X, player_position.Z),
4054 sky->getCloudColor());
4056 clouds->setVisible(false);
4063 client->getParticleManager()->step(dtime);
4069 if (m_cache_enable_fog && !flags.force_fog_off) {
4072 video::EFT_FOG_LINEAR,
4073 runData.fog_range * m_cache_fog_start,
4074 runData.fog_range * 1.0,
4082 video::EFT_FOG_LINEAR,
4092 Get chat messages from client
4095 v2u32 screensize = driver->getScreenSize();
4097 updateChat(*client, dtime, flags.show_debug, screensize,
4098 flags.show_chat, runData.profiler_current_page,
4099 *chat_backend, guitext_chat);
4105 if (client->getPlayerItem() != runData.new_playeritem)
4106 client->selectPlayerItem(runData.new_playeritem);
4108 // Update local inventory if it has changed
4109 if (client->getLocalInventoryUpdated()) {
4110 //infostream<<"Updating local inventory"<<std::endl;
4111 client->getLocalInventory(*local_inventory);
4112 runData.update_wielded_item_trigger = true;
4115 if (runData.update_wielded_item_trigger) {
4116 // Update wielded tool
4117 InventoryList *mlist = local_inventory->getList("main");
4119 if (mlist && (client->getPlayerItem() < mlist->getSize())) {
4120 ItemStack item = mlist->getItem(client->getPlayerItem());
4121 if (item.getDefinition(itemdef_manager).name.empty()) { // override the hand
4122 InventoryList *hlist = local_inventory->getList("hand");
4124 item = hlist->getItem(0);
4126 camera->wield(item);
4129 runData.update_wielded_item_trigger = false;
4133 Update block draw list every 200ms or when camera direction has
4136 runData.update_draw_list_timer += dtime;
4138 v3f camera_direction = camera->getDirection();
4139 if (runData.update_draw_list_timer >= 0.2
4140 || runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
4141 || flags.camera_offset_changed) {
4142 runData.update_draw_list_timer = 0;
4143 client->getEnv().getClientMap().updateDrawList(driver);
4144 runData.update_draw_list_last_cam_dir = camera_direction;
4147 updateGui(*stats, dtime, flags, cam);
4150 make sure menu is on top
4151 1. Delete formspec menu reference if menu was removed
4152 2. Else, make sure formspec menu is on top
4154 if (current_formspec) {
4155 if (current_formspec->getReferenceCount() == 1) {
4156 current_formspec->drop();
4157 current_formspec = NULL;
4158 } else if (!noMenuActive()) {
4159 guiroot->bringToFront(current_formspec);
4167 video::SColor skycolor = sky->getSkyColor();
4169 TimeTaker tt_draw("mainloop: draw");
4171 TimeTaker timer("beginScene");
4172 driver->beginScene(true, true, skycolor);
4173 stats->beginscenetime = timer.stop(true);
4176 draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
4177 guienv, screensize, skycolor, flags.show_hud,
4178 flags.show_minimap);
4183 if (flags.show_profiler_graph)
4184 graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
4189 if (runData.damage_flash > 0.0) {
4190 video::SColor color(runData.damage_flash, 180, 0, 0);
4191 driver->draw2DRectangle(color,
4192 core::rect<s32>(0, 0, screensize.X, screensize.Y),
4195 runData.damage_flash -= 100.0 * dtime;
4201 if (player->hurt_tilt_timer > 0.0) {
4202 player->hurt_tilt_timer -= dtime * 5;
4204 if (player->hurt_tilt_timer < 0)
4205 player->hurt_tilt_strength = 0;
4209 Update minimap pos and rotation
4211 if (flags.show_minimap && flags.show_hud) {
4212 mapper->setPos(floatToInt(player->getPosition(), BS));
4213 mapper->setAngle(player->getYaw());
4220 TimeTaker timer("endScene");
4222 stats->endscenetime = timer.stop(true);
4225 stats->drawtime = tt_draw.stop(true);
4226 g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
4230 inline static const char *yawToDirectionString(int yaw)
4232 static const char *direction[4] = {"North [+Z]", "West [-X]", "South [-Z]", "East [+X]"};
4234 yaw = wrapDegrees_0_360(yaw);
4235 yaw = (yaw + 45) % 360 / 90;
4237 return direction[yaw];
4241 void Game::updateGui(const RunStats &stats, f32 dtime, const VolatileRunFlags &flags,
4242 const CameraOrientation &cam)
4244 v2u32 screensize = driver->getScreenSize();
4245 LocalPlayer *player = client->getEnv().getLocalPlayer();
4246 v3f player_position = player->getPosition();
4248 if (flags.show_debug) {
4249 static float drawtime_avg = 0;
4250 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
4252 u16 fps = 1.0 / stats.dtime_jitter.avg;
4254 std::ostringstream os(std::ios_base::binary);
4256 << PROJECT_NAME_C " " << g_version_hash
4258 << " (R: range_all=" << draw_control->range_all << ")"
4259 << std::setprecision(0)
4260 << " drawtime = " << drawtime_avg
4261 << std::setprecision(1)
4262 << ", dtime_jitter = "
4263 << (stats.dtime_jitter.max_fraction * 100.0) << " %"
4264 << std::setprecision(1)
4265 << ", v_range = " << draw_control->wanted_range
4266 << std::setprecision(3)
4267 << ", RTT = " << client->getRTT();
4268 setStaticText(guitext, utf8_to_wide(os.str()).c_str());
4269 guitext->setVisible(true);
4271 guitext->setVisible(false);
4274 if (guitext->isVisible()) {
4275 core::rect<s32> rect(
4277 screensize.X, 5 + g_fontengine->getTextHeight()
4279 guitext->setRelativePosition(rect);
4282 if (flags.show_debug) {
4283 std::ostringstream os(std::ios_base::binary);
4284 os << std::setprecision(1) << std::fixed
4285 << "(" << (player_position.X / BS)
4286 << ", " << (player_position.Y / BS)
4287 << ", " << (player_position.Z / BS)
4288 << ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw))
4289 << " " << yawToDirectionString(cam.camera_yaw)
4290 << ") (seed = " << ((u64)client->getMapSeed())
4293 if (runData.pointed_old.type == POINTEDTHING_NODE) {
4294 ClientMap &map = client->getEnv().getClientMap();
4295 const INodeDefManager *nodedef = client->getNodeDefManager();
4296 MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
4297 if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
4298 const ContentFeatures &features = nodedef->get(n);
4299 os << " (pointing_at = " << nodedef->get(n).name
4300 << " - " << features.tiledef[0].name.c_str()
4305 setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
4306 guitext2->setVisible(true);
4308 core::rect<s32> rect(
4309 5, 5 + g_fontengine->getTextHeight(),
4310 screensize.X, 5 + g_fontengine->getTextHeight() * 2
4312 guitext2->setRelativePosition(rect);
4314 guitext2->setVisible(false);
4317 setStaticText(guitext_info, infotext.c_str());
4318 guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
4320 float statustext_time_max = 1.5;
4322 if (!statustext.empty()) {
4323 runData.statustext_time += dtime;
4325 if (runData.statustext_time >= statustext_time_max) {
4327 runData.statustext_time = 0;
4331 setStaticText(guitext_status, statustext.c_str());
4332 guitext_status->setVisible(!statustext.empty());
4334 if (!statustext.empty()) {
4335 s32 status_width = guitext_status->getTextWidth();
4336 s32 status_height = guitext_status->getTextHeight();
4337 s32 status_y = screensize.Y - 150;
4338 s32 status_x = (screensize.X - status_width) / 2;
4339 core::rect<s32> rect(
4340 status_x , status_y - status_height,
4341 status_x + status_width, status_y
4343 guitext_status->setRelativePosition(rect);
4346 video::SColor initial_color(255, 0, 0, 0);
4348 if (guienv->getSkin())
4349 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
4351 video::SColor final_color = initial_color;
4352 final_color.setAlpha(0);
4353 video::SColor fade_color = initial_color.getInterpolated_quadratic(
4354 initial_color, final_color,
4355 pow(runData.statustext_time / statustext_time_max, 2.0f));
4356 guitext_status->setOverrideColor(fade_color);
4357 guitext_status->enableOverrideColor(true);
4362 /* Log times and stuff for visualization */
4363 inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
4365 Profiler::GraphValues values;
4366 g_profiler->graphGet(values);
4372 /****************************************************************************
4374 ****************************************************************************/
4376 /* On some computers framerate doesn't seem to be automatically limited
4378 inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
4380 // not using getRealTime is necessary for wine
4381 device->getTimer()->tick(); // Maker sure device time is up-to-date
4382 u32 time = device->getTimer()->getTime();
4383 u32 last_time = fps_timings->last_time;
4385 if (time > last_time) // Make sure time hasn't overflowed
4386 fps_timings->busy_time = time - last_time;
4388 fps_timings->busy_time = 0;
4390 u32 frametime_min = 1000 / (g_menumgr.pausesGame()
4391 ? g_settings->getFloat("pause_fps_max")
4392 : g_settings->getFloat("fps_max"));
4394 if (fps_timings->busy_time < frametime_min) {
4395 fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
4396 device->sleep(fps_timings->sleep_time);
4398 fps_timings->sleep_time = 0;
4401 /* Get the new value of the device timer. Note that device->sleep() may
4402 * not sleep for the entire requested time as sleep may be interrupted and
4403 * therefore it is arguably more accurate to get the new time from the
4404 * device rather than calculating it by adding sleep_time to time.
4407 device->getTimer()->tick(); // Update device timer
4408 time = device->getTimer()->getTime();
4410 if (time > last_time) // Make sure last_time hasn't overflowed
4411 *dtime = (time - last_time) / 1000.0;
4415 fps_timings->last_time = time;
4418 // Note: This will free (using delete[])! \p msg. If you want to use it later,
4419 // pass a copy of it to this function
4420 // Note: \p msg must be allocated using new (not malloc())
4421 void Game::showOverlayMessage(const wchar_t *msg, float dtime,
4422 int percent, bool draw_clouds)
4424 draw_load_screen(msg, device, guienv, dtime, percent, draw_clouds);
4428 void Game::settingChangedCallback(const std::string &setting_name, void *data)
4430 ((Game *)data)->readSettings();
4433 void Game::readSettings()
4435 m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
4436 m_cache_enable_clouds = g_settings->getBool("enable_clouds");
4437 m_cache_enable_joysticks = g_settings->getBool("enable_joysticks");
4438 m_cache_enable_particles = g_settings->getBool("enable_particles");
4439 m_cache_enable_fog = g_settings->getBool("enable_fog");
4440 m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
4441 m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
4442 m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
4444 m_cache_enable_noclip = g_settings->getBool("noclip");
4445 m_cache_enable_free_move = g_settings->getBool("free_move");
4447 m_cache_fog_start = g_settings->getFloat("fog_start");
4449 m_cache_cam_smoothing = 0;
4450 if (g_settings->getBool("cinematic"))
4451 m_cache_cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
4453 m_cache_cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
4455 m_cache_fog_start = rangelim(m_cache_fog_start, 0.0f, 0.99f);
4456 m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
4457 m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
4461 /****************************************************************************/
4462 /****************************************************************************
4464 ****************************************************************************/
4465 /****************************************************************************/
4467 void Game::extendedResourceCleanup()
4469 // Extended resource accounting
4470 infostream << "Irrlicht resources after cleanup:" << std::endl;
4471 infostream << "\tRemaining meshes : "
4472 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
4473 infostream << "\tRemaining textures : "
4474 << driver->getTextureCount() << std::endl;
4476 for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
4477 irr::video::ITexture *texture = driver->getTextureByIndex(i);
4478 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
4482 clearTextureNameCache();
4483 infostream << "\tRemaining materials: "
4484 << driver-> getMaterialRendererCount()
4485 << " (note: irrlicht doesn't support removing renderers)" << std::endl;
4489 /****************************************************************************/
4490 /****************************************************************************
4491 extern function for launching the game
4492 ****************************************************************************/
4493 /****************************************************************************/
4495 void the_game(bool *kill,
4497 InputHandler *input,
4498 IrrlichtDevice *device,
4500 const std::string &map_dir,
4501 const std::string &playername,
4502 const std::string &password,
4503 const std::string &address, // If empty local server is created
4506 std::string &error_message,
4507 ChatBackend &chat_backend,
4508 bool *reconnect_requested,
4509 const SubgameSpec &gamespec, // Used for local game
4510 bool simple_singleplayer_mode)
4514 /* Make a copy of the server address because if a local singleplayer server
4515 * is created then this is updated and we don't want to change the value
4516 * passed to us by the calling function
4518 std::string server_address = address;
4522 if (game.startup(kill, random_input, input, device, map_dir,
4523 playername, password, &server_address, port, error_message,
4524 reconnect_requested, &chat_backend, gamespec,
4525 simple_singleplayer_mode)) {
4530 } catch (SerializationError &e) {
4531 error_message = std::string("A serialization error occurred:\n")
4532 + e.what() + "\n\nThe server is probably "
4533 " running a different version of " PROJECT_NAME_C ".";
4534 errorstream << error_message << std::endl;
4535 } catch (ServerError &e) {
4536 error_message = e.what();
4537 errorstream << "ServerError: " << error_message << std::endl;
4538 } catch (ModError &e) {
4539 error_message = e.what() + strgettext("\nCheck debug.txt for details.");
4540 errorstream << "ModError: " << error_message << std::endl;