3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
38 #include "guiChatConsole.h"
41 #include "particles.h"
47 #include "mainmenumanager.h"
51 // Needed for determining pointing to nodes
53 #include "nodemetadata.h"
54 #include "main.h" // For g_settings
56 #include "tile.h" // For TextureSource
57 #include "shader.h" // For ShaderSource
58 #include "logoutputbuffer.h"
60 #include "quicktune_shortcutter.h"
61 #include "clientmap.h"
66 #include "sound_openal.h"
68 #include "event_manager.h"
70 #include "util/directiontables.h"
76 struct TextDestChat : public TextDest
78 TextDestChat(Client *client)
82 void gotText(std::wstring text)
84 m_client->typeChatMessage(text);
86 void gotText(std::map<std::string, std::string> fields)
88 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
94 struct TextDestNodeMetadata : public TextDest
96 TextDestNodeMetadata(v3s16 p, Client *client)
101 // This is deprecated I guess? -celeron55
102 void gotText(std::wstring text)
104 std::string ntext = wide_to_narrow(text);
105 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
106 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
107 std::map<std::string, std::string> fields;
108 fields["text"] = ntext;
109 m_client->sendNodemetaFields(m_p, "", fields);
111 void gotText(std::map<std::string, std::string> fields)
113 m_client->sendNodemetaFields(m_p, "", fields);
120 struct TextDestPlayerInventory : public TextDest
122 TextDestPlayerInventory(Client *client)
127 TextDestPlayerInventory(Client *client, std::string formname)
130 m_formname = formname;
132 void gotText(std::map<std::string, std::string> fields)
134 m_client->sendInventoryFields(m_formname, fields);
138 std::string m_formname;
141 /* Respawn menu callback */
143 class MainRespawnInitiator: public IRespawnInitiator
146 MainRespawnInitiator(bool *active, Client *client):
147 m_active(active), m_client(client)
154 m_client->sendRespawn();
161 /* Form update callback */
163 class NodeMetadataFormSource: public IFormSource
166 NodeMetadataFormSource(ClientMap *map, v3s16 p):
171 std::string getForm()
173 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
176 return meta->getString("formspec");
178 std::string resolveText(std::string str)
180 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
183 return meta->resolveString(str);
190 class PlayerInventoryFormSource: public IFormSource
193 PlayerInventoryFormSource(Client *client):
197 std::string getForm()
199 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
200 return player->inventory_formspec;
206 class FormspecFormSource: public IFormSource
209 FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
211 m_formspec = formspec;
212 m_game_formspec = game_formspec;
215 ~FormspecFormSource()
217 *m_game_formspec = 0;
220 void setForm(std::string formspec) {
221 m_formspec = formspec;
224 std::string getForm()
229 std::string m_formspec;
230 FormspecFormSource** m_game_formspec;
234 Check if a node is pointable
236 inline bool isPointableNode(const MapNode& n,
237 Client *client, bool liquids_pointable)
239 const ContentFeatures &features = client->getNodeDefManager()->get(n);
240 return features.pointable ||
241 (liquids_pointable && features.isLiquid());
245 Find what the player is pointing at
247 PointedThing getPointedThing(Client *client, v3f player_position,
248 v3f camera_direction, v3f camera_position,
249 core::line3d<f32> shootline, f32 d,
250 bool liquids_pointable,
251 bool look_for_object,
252 std::vector<aabb3f> &hilightboxes,
253 ClientActiveObject *&selected_object)
257 hilightboxes.clear();
258 selected_object = NULL;
260 INodeDefManager *nodedef = client->getNodeDefManager();
261 ClientMap &map = client->getEnv().getClientMap();
263 // First try to find a pointed at active object
266 selected_object = client->getSelectedActiveObject(d*BS,
267 camera_position, shootline);
269 if(selected_object != NULL)
271 if(selected_object->doShowSelectionBox())
273 aabb3f *selection_box = selected_object->getSelectionBox();
274 // Box should exist because object was
275 // returned in the first place
276 assert(selection_box);
278 v3f pos = selected_object->getPosition();
279 hilightboxes.push_back(aabb3f(
280 selection_box->MinEdge + pos,
281 selection_box->MaxEdge + pos));
285 result.type = POINTEDTHING_OBJECT;
286 result.object_id = selected_object->getId();
291 // That didn't work, try to find a pointed at node
293 f32 mindistance = BS * 1001;
295 v3s16 pos_i = floatToInt(player_position, BS);
297 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
301 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
302 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
303 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
304 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
305 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
306 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
308 // Prevent signed number overflow
316 for(s16 y = ystart; y <= yend; y++)
317 for(s16 z = zstart; z <= zend; z++)
318 for(s16 x = xstart; x <= xend; x++)
323 n = map.getNode(v3s16(x,y,z));
325 catch(InvalidPositionException &e)
329 if(!isPointableNode(n, client, liquids_pointable))
332 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
335 v3f npf = intToFloat(np, BS);
337 for(std::vector<aabb3f>::const_iterator
339 i != boxes.end(); i++)
345 for(u16 j=0; j<6; j++)
347 v3s16 facedir = g_6dirs[j];
348 aabb3f facebox = box;
352 facebox.MinEdge.X = facebox.MaxEdge.X-d;
353 else if(facedir.X < 0)
354 facebox.MaxEdge.X = facebox.MinEdge.X+d;
355 else if(facedir.Y > 0)
356 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
357 else if(facedir.Y < 0)
358 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
359 else if(facedir.Z > 0)
360 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
361 else if(facedir.Z < 0)
362 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
364 v3f centerpoint = facebox.getCenter();
365 f32 distance = (centerpoint - camera_position).getLength();
366 if(distance >= mindistance)
368 if(!facebox.intersectsWithLine(shootline))
371 v3s16 np_above = np + facedir;
373 result.type = POINTEDTHING_NODE;
374 result.node_undersurface = np;
375 result.node_abovesurface = np_above;
376 mindistance = distance;
378 hilightboxes.clear();
379 for(std::vector<aabb3f>::const_iterator
381 i2 != boxes.end(); i2++)
384 box.MinEdge += npf + v3f(-d,-d,-d);
385 box.MaxEdge += npf + v3f(d,d,d);
386 hilightboxes.push_back(box);
396 Draws a screen with a single text on it.
397 Text will be removed when the screen is drawn the next time.
399 /*gui::IGUIStaticText **/
400 void draw_load_screen(const std::wstring &text,
401 video::IVideoDriver* driver, gui::IGUIFont* font)
403 v2u32 screensize = driver->getScreenSize();
404 const wchar_t *loadingtext = text.c_str();
405 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
406 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
407 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
408 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
410 gui::IGUIStaticText *guitext = guienv->addStaticText(
411 loadingtext, textrect, false, false);
412 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
414 driver->beginScene(true, true, video::SColor(255,0,0,0));
423 /* Profiler display */
425 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
426 gui::IGUIFont *font, u32 text_height,
427 u32 show_profiler, u32 show_profiler_max)
429 if(show_profiler == 0)
431 guitext_profiler->setVisible(false);
436 std::ostringstream os(std::ios_base::binary);
437 g_profiler->printPage(os, show_profiler, show_profiler_max);
438 std::wstring text = narrow_to_wide(os.str());
439 guitext_profiler->setText(text.c_str());
440 guitext_profiler->setVisible(true);
442 s32 w = font->getDimension(text.c_str()).Width;
445 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
446 8+(text_height+5)*2 +
447 font->getDimension(text.c_str()).Height);
448 guitext_profiler->setRelativePosition(rect);
449 guitext_profiler->setVisible(true);
457 Profiler::GraphValues values;
463 Meta(float initial=0, video::SColor color=
464 video::SColor(255,255,255,255)):
470 std::list<Piece> m_log;
478 void put(const Profiler::GraphValues &values)
481 piece.values = values;
482 m_log.push_back(piece);
483 while(m_log.size() > m_log_max_size)
484 m_log.erase(m_log.begin());
487 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
488 gui::IGUIFont* font) const
490 std::map<std::string, Meta> m_meta;
491 for(std::list<Piece>::const_iterator k = m_log.begin();
492 k != m_log.end(); k++)
494 const Piece &piece = *k;
495 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
496 i != piece.values.end(); i++){
497 const std::string &id = i->first;
498 const float &value = i->second;
499 std::map<std::string, Meta>::iterator j =
501 if(j == m_meta.end()){
502 m_meta[id] = Meta(value);
505 if(value < j->second.min)
506 j->second.min = value;
507 if(value > j->second.max)
508 j->second.max = value;
513 static const video::SColor usable_colors[] = {
514 video::SColor(255,255,100,100),
515 video::SColor(255,90,225,90),
516 video::SColor(255,100,100,255),
517 video::SColor(255,255,150,50),
518 video::SColor(255,220,220,100)
520 static const u32 usable_colors_count =
521 sizeof(usable_colors) / sizeof(*usable_colors);
522 u32 next_color_i = 0;
523 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
524 i != m_meta.end(); i++){
525 Meta &meta = i->second;
526 video::SColor color(255,200,200,200);
527 if(next_color_i < usable_colors_count)
528 color = usable_colors[next_color_i++];
533 s32 textx = x_left + m_log_max_size + 15;
534 s32 textx2 = textx + 200 - 15;
538 u32 num_graphs = m_meta.size();
539 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
541 video::SColor bgcolor(120,0,0,0);
542 driver->draw2DRectangle(bgcolor, rect, NULL);
546 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
547 i != m_meta.end(); i++){
548 const std::string &id = i->first;
549 const Meta &meta = i->second;
551 s32 y = y_bottom - meta_i * 50;
552 float show_min = meta.min;
553 float show_max = meta.max;
554 if(show_min >= -0.0001 && show_max >= -0.0001){
555 if(show_min <= show_max * 0.5)
560 snprintf(buf, 10, "%.3g", show_max);
561 font->draw(narrow_to_wide(buf).c_str(),
562 core::rect<s32>(textx, y - graphh,
563 textx2, y - graphh + texth),
565 snprintf(buf, 10, "%.3g", show_min);
566 font->draw(narrow_to_wide(buf).c_str(),
567 core::rect<s32>(textx, y - texth,
570 font->draw(narrow_to_wide(id).c_str(),
571 core::rect<s32>(textx, y - graphh/2 - texth/2,
572 textx2, y - graphh/2 + texth/2),
575 s32 graph1h = graphh;
576 bool relativegraph = (show_min != 0 && show_min != show_max);
577 float lastscaledvalue = 0.0;
578 bool lastscaledvalue_exists = false;
579 for(std::list<Piece>::const_iterator j = m_log.begin();
580 j != m_log.end(); j++)
582 const Piece &piece = *j;
584 bool value_exists = false;
585 Profiler::GraphValues::const_iterator k =
586 piece.values.find(id);
587 if(k != piece.values.end()){
593 lastscaledvalue_exists = false;
596 float scaledvalue = 1.0;
597 if(show_max != show_min)
598 scaledvalue = (value - show_min) / (show_max - show_min);
599 if(scaledvalue == 1.0 && value == 0){
601 lastscaledvalue_exists = false;
605 if(lastscaledvalue_exists){
606 s32 ivalue1 = lastscaledvalue * graph1h;
607 s32 ivalue2 = scaledvalue * graph1h;
608 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
609 v2s32(x, graph1y - ivalue2), meta.color);
611 lastscaledvalue = scaledvalue;
612 lastscaledvalue_exists = true;
614 s32 ivalue = scaledvalue * graph1h;
615 driver->draw2DLine(v2s32(x, graph1y),
616 v2s32(x, graph1y - ivalue), meta.color);
625 class NodeDugEvent: public MtEvent
631 NodeDugEvent(v3s16 p, MapNode n):
635 const char* getType() const
641 ISoundManager *m_sound;
642 INodeDefManager *m_ndef;
644 float m_player_step_timer;
646 SimpleSoundSpec m_player_step_sound;
647 SimpleSoundSpec m_player_leftpunch_sound;
648 SimpleSoundSpec m_player_rightpunch_sound;
650 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
653 m_player_step_timer(0)
657 void playPlayerStep()
659 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
660 m_player_step_timer = 0.03;
661 m_sound->playSound(m_player_step_sound, false);
665 static void viewBobbingStep(MtEvent *e, void *data)
667 SoundMaker *sm = (SoundMaker*)data;
668 sm->playPlayerStep();
671 static void playerRegainGround(MtEvent *e, void *data)
673 SoundMaker *sm = (SoundMaker*)data;
674 sm->playPlayerStep();
677 static void playerJump(MtEvent *e, void *data)
679 //SoundMaker *sm = (SoundMaker*)data;
682 static void cameraPunchLeft(MtEvent *e, void *data)
684 SoundMaker *sm = (SoundMaker*)data;
685 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
688 static void cameraPunchRight(MtEvent *e, void *data)
690 SoundMaker *sm = (SoundMaker*)data;
691 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
694 static void nodeDug(MtEvent *e, void *data)
696 SoundMaker *sm = (SoundMaker*)data;
697 NodeDugEvent *nde = (NodeDugEvent*)e;
698 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
701 void registerReceiver(MtEventManager *mgr)
703 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
704 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
705 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
706 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
707 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
708 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
711 void step(float dtime)
713 m_player_step_timer -= dtime;
717 // Locally stored sounds don't need to be preloaded because of this
718 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
720 std::set<std::string> m_fetched;
723 void fetchSounds(const std::string &name,
724 std::set<std::string> &dst_paths,
725 std::set<std::string> &dst_datas)
727 if(m_fetched.count(name))
729 m_fetched.insert(name);
730 std::string base = porting::path_share + DIR_DELIM + "testsounds";
731 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
732 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
733 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
734 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
735 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
736 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
737 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
738 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
739 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
740 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
741 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
745 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
748 bool *m_force_fog_off;
753 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
754 f32 *fog_range, Client *client):
756 m_force_fog_off(force_fog_off),
757 m_fog_range(fog_range),
760 ~GameGlobalShaderConstantSetter() {}
762 virtual void onSetConstants(video::IMaterialRendererServices *services,
769 video::SColor bgcolor = m_sky->getBgColor();
770 video::SColorf bgcolorf(bgcolor);
771 float bgcolorfa[4] = {
777 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
780 float fog_distance = *m_fog_range;
782 fog_distance = 10000*BS;
783 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
786 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
787 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
788 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
792 void nodePlacementPrediction(Client &client,
793 const ItemDefinition &playeritem_def,
794 v3s16 nodepos, v3s16 neighbourpos)
796 std::string prediction = playeritem_def.node_placement_prediction;
797 INodeDefManager *nodedef = client.ndef();
798 ClientMap &map = client.getEnv().getClientMap();
800 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
802 verbosestream<<"Node placement prediction for "
803 <<playeritem_def.name<<" is "
804 <<prediction<<std::endl;
805 v3s16 p = neighbourpos;
806 // Place inside node itself if buildable_to
808 MapNode n_under = map.getNode(nodepos);
809 if(nodedef->get(n_under).buildable_to)
811 else if (!nodedef->get(map.getNode(p)).buildable_to)
813 }catch(InvalidPositionException &e){}
814 // Find id of predicted node
816 bool found = nodedef->getId(prediction, id);
818 errorstream<<"Node placement prediction failed for "
819 <<playeritem_def.name<<" (places "
821 <<") - Name not known"<<std::endl;
826 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
827 v3s16 dir = nodepos - neighbourpos;
828 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
829 param2 = dir.Y < 0 ? 1 : 0;
830 } else if(abs(dir.X) > abs(dir.Z)){
831 param2 = dir.X < 0 ? 3 : 2;
833 param2 = dir.Z < 0 ? 5 : 4;
836 // TODO: Facedir prediction
837 // TODO: If predicted node is in attached_node group, check attachment
838 // Add node to client map
839 MapNode n(id, 0, param2);
841 // This triggers the required mesh update too
842 client.addNode(p, n);
843 }catch(InvalidPositionException &e){
844 errorstream<<"Node placement prediction failed for "
845 <<playeritem_def.name<<" (places "
847 <<") - Position not loaded"<<std::endl;
857 IrrlichtDevice *device,
860 std::string playername,
861 std::string password,
862 std::string address, // If "", local server is used
864 std::wstring &error_message,
865 std::string configpath,
866 ChatBackend &chat_backend,
867 const SubgameSpec &gamespec, // Used for local game,
868 bool simple_singleplayer_mode
871 FormspecFormSource* current_formspec = 0;
872 video::IVideoDriver* driver = device->getVideoDriver();
873 scene::ISceneManager* smgr = device->getSceneManager();
875 // Calculate text height using the font
876 u32 text_height = font->getDimension(L"Random test string").Height;
878 v2u32 last_screensize(0,0);
879 v2u32 screensize = driver->getScreenSize();
882 Draw "Loading" screen
885 draw_load_screen(L"Loading...", driver, font);
887 // Create texture source
888 IWritableTextureSource *tsrc = createTextureSource(device);
890 // Create shader source
891 IWritableShaderSource *shsrc = createShaderSource(device);
893 // These will be filled by data received from the server
894 // Create item definition manager
895 IWritableItemDefManager *itemdef = createItemDefManager();
896 // Create node definition manager
897 IWritableNodeDefManager *nodedef = createNodeDefManager();
899 // Sound fetcher (useful when testing)
900 GameOnDemandSoundFetcher soundfetcher;
903 ISoundManager *sound = NULL;
904 bool sound_is_dummy = false;
906 if(g_settings->getBool("enable_sound")){
907 infostream<<"Attempting to use OpenAL audio"<<std::endl;
908 sound = createOpenALSoundManager(&soundfetcher);
910 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
912 infostream<<"Sound disabled."<<std::endl;
916 infostream<<"Using dummy audio."<<std::endl;
917 sound = &dummySoundManager;
918 sound_is_dummy = true;
921 Server *server = NULL;
925 EventManager eventmgr;
928 SoundMaker soundmaker(sound, nodedef);
929 soundmaker.registerReceiver(&eventmgr);
931 // Add chat log output for errors to be shown in chat
932 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
934 // Create UI for modifying quicktune values
935 QuicktuneShortcutter quicktune;
942 draw_load_screen(L"Creating server...", driver, font);
943 infostream<<"Creating server"<<std::endl;
944 server = new Server(map_dir, configpath, gamespec,
945 simple_singleplayer_mode);
949 do{ // Client scope (breakable do-while(0))
955 draw_load_screen(L"Creating client...", driver, font);
956 infostream<<"Creating client"<<std::endl;
958 MapDrawControl draw_control;
960 Client client(device, playername.c_str(), password, draw_control,
961 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
963 // Client acts as our GameDef
964 IGameDef *gamedef = &client;
966 draw_load_screen(L"Resolving address...", driver, font);
967 Address connect_address(0,0,0,0, port);
970 //connect_address.Resolve("localhost");
971 connect_address.setAddress(127,0,0,1);
973 connect_address.Resolve(address.c_str());
975 catch(ResolveError &e)
977 error_message = L"Couldn't resolve address";
978 errorstream<<wide_to_narrow(error_message)<<std::endl;
979 // Break out of client scope
984 Attempt to connect to the server
987 infostream<<"Connecting to server at ";
988 connect_address.print(&infostream);
989 infostream<<std::endl;
990 client.connect(connect_address);
993 Wait for server to accept connection
995 bool could_connect = false;
996 bool connect_aborted = false;
998 float frametime = 0.033;
999 float time_counter = 0.0;
1001 while(device->run())
1003 // Update client and server
1004 client.step(frametime);
1006 server->step(frametime);
1009 if(client.connectedAndInitialized()){
1010 could_connect = true;
1014 if(client.accessDenied()){
1015 error_message = L"Access denied. Reason: "
1016 +client.accessDeniedReason();
1017 errorstream<<wide_to_narrow(error_message)<<std::endl;
1020 if(input->wasKeyDown(EscapeKey)){
1021 connect_aborted = true;
1022 infostream<<"Connect aborted [Escape]"<<std::endl;
1027 std::wostringstream ss;
1028 ss<<L"Connecting to server... (press Escape to cancel)\n";
1029 std::wstring animation = L"/-\\|";
1030 ss<<animation[(int)(time_counter/0.2)%4];
1031 draw_load_screen(ss.str(), driver, font);
1034 sleep_ms(1000*frametime);
1035 time_counter += frametime;
1038 catch(con::PeerNotFoundException &e)
1042 Handle failure to connect
1045 if(error_message == L"" && !connect_aborted){
1046 error_message = L"Connection failed";
1047 errorstream<<wide_to_narrow(error_message)<<std::endl;
1049 // Break out of client scope
1054 Wait until content has been received
1056 bool got_content = false;
1057 bool content_aborted = false;
1059 float frametime = 0.033;
1060 float time_counter = 0.0;
1062 while(device->run())
1064 // Update client and server
1065 client.step(frametime);
1067 server->step(frametime);
1070 if(client.texturesReceived() &&
1071 client.itemdefReceived() &&
1072 client.nodedefReceived()){
1077 if(!client.connectedAndInitialized()){
1078 error_message = L"Client disconnected";
1079 errorstream<<wide_to_narrow(error_message)<<std::endl;
1082 if(input->wasKeyDown(EscapeKey)){
1083 content_aborted = true;
1084 infostream<<"Connect aborted [Escape]"<<std::endl;
1089 std::wostringstream ss;
1090 ss<<L"Waiting content... (press Escape to cancel)\n";
1092 ss<<(client.itemdefReceived()?L"[X]":L"[ ]");
1093 ss<<L" Item definitions\n";
1094 ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
1095 ss<<L" Node definitions\n";
1096 ss<<L"["<<(int)(client.mediaReceiveProgress()*100+0.5)<<L"%] ";
1099 draw_load_screen(ss.str(), driver, font);
1102 sleep_ms(1000*frametime);
1103 time_counter += frametime;
1108 if(error_message == L"" && !content_aborted){
1109 error_message = L"Something failed";
1110 errorstream<<wide_to_narrow(error_message)<<std::endl;
1112 // Break out of client scope
1117 After all content has been received:
1118 Update cached textures, meshes and materials
1120 client.afterContentReceived();
1123 Create the camera node
1125 Camera camera(smgr, draw_control, gamedef);
1126 if (!camera.successfullyCreated(error_message))
1129 f32 camera_yaw = 0; // "right/left"
1130 f32 camera_pitch = 0; // "up/down"
1136 Clouds *clouds = NULL;
1137 if(g_settings->getBool("enable_clouds"))
1139 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1147 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1153 FarMesh *farmesh = NULL;
1154 if(g_settings->getBool("enable_farmesh"))
1156 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
1160 A copy of the local inventory
1162 Inventory local_inventory(itemdef);
1165 Find out size of crack animation
1167 int crack_animation_length = 5;
1169 video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
1170 v2u32 size = t->getOriginalSize();
1171 crack_animation_length = size.Y / size.X;
1178 // First line of debug text
1179 gui::IGUIStaticText *guitext = guienv->addStaticText(
1181 core::rect<s32>(5, 5, 795, 5+text_height),
1183 // Second line of debug text
1184 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1186 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1188 // At the middle of the screen
1189 // Object infos are shown in this
1190 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1192 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1195 // Status text (displays info when showing and hiding GUI stuff, etc.)
1196 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1198 core::rect<s32>(0,0,0,0),
1200 guitext_status->setVisible(false);
1202 std::wstring statustext;
1203 float statustext_time = 0;
1206 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1208 core::rect<s32>(0,0,0,0),
1209 //false, false); // Disable word wrap as of now
1211 // Remove stale "recent" chat messages from previous connections
1212 chat_backend.clearRecentChat();
1213 // Chat backend and console
1214 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1216 // Profiler text (size is updated when text is updated)
1217 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1219 core::rect<s32>(0,0,0,0),
1221 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1222 guitext_profiler->setVisible(false);
1225 Some statistics are collected in these
1228 u32 beginscenetime = 0;
1230 u32 endscenetime = 0;
1232 float recent_turn_speed = 0.0;
1234 ProfilerGraph graph;
1235 // Initially clear the profiler
1236 Profiler::GraphValues dummyvalues;
1237 g_profiler->graphGet(dummyvalues);
1239 float nodig_delay_timer = 0.0;
1240 float dig_time = 0.0;
1242 PointedThing pointed_old;
1243 bool digging = false;
1244 bool ldown_for_dig = false;
1246 float damage_flash = 0;
1247 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1249 float jump_timer = 0;
1250 bool reset_jump_timer = false;
1252 const float object_hit_delay = 0.2;
1253 float object_hit_delay_timer = 0.0;
1254 float time_from_last_punch = 10;
1256 float update_draw_list_timer = 0.0;
1257 v3f update_draw_list_last_cam_dir;
1259 bool invert_mouse = g_settings->getBool("invert_mouse");
1261 bool respawn_menu_active = false;
1262 bool update_wielded_item_trigger = false;
1264 bool show_hud = true;
1265 bool show_chat = true;
1266 bool force_fog_off = false;
1267 f32 fog_range = 100*BS;
1268 bool disable_camera_update = false;
1269 bool show_debug = g_settings->getBool("show_debug");
1270 bool show_profiler_graph = false;
1271 u32 show_profiler = 0;
1272 u32 show_profiler_max = 3; // Number of pages
1274 float time_of_day = 0;
1275 float time_of_day_smooth = 0;
1277 float repeat_rightclick_timer = 0;
1282 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1283 sky, &force_fog_off, &fog_range, &client));
1289 bool first_loop_after_window_activation = true;
1291 // TODO: Convert the static interval timers to these
1292 // Interval limiter for profiler
1293 IntervalLimiter m_profiler_interval;
1295 // Time is in milliseconds
1296 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1297 // NOTE: So we have to use getTime() and call run()s between them
1298 u32 lasttime = device->getTimer()->getTime();
1300 LocalPlayer* player = client.getEnv().getLocalPlayer();
1301 player->hurt_tilt_timer = 0;
1302 player->hurt_tilt_strength = 0;
1307 Hud hud(driver, guienv, font, text_height,
1308 gamedef, player, &local_inventory);
1312 if(device->run() == false || kill == true)
1315 // Time of frame without fps limit
1319 // not using getRealTime is necessary for wine
1320 u32 time = device->getTimer()->getTime();
1322 busytime_u32 = time - lasttime;
1325 busytime = busytime_u32 / 1000.0;
1328 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1330 // Necessary for device->getTimer()->getTime()
1338 float fps_max = g_settings->getFloat("fps_max");
1339 u32 frametime_min = 1000./fps_max;
1341 if(busytime_u32 < frametime_min)
1343 u32 sleeptime = frametime_min - busytime_u32;
1344 device->sleep(sleeptime);
1345 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1349 // Necessary for device->getTimer()->getTime()
1353 Time difference calculation
1355 f32 dtime; // in seconds
1357 u32 time = device->getTimer()->getTime();
1359 dtime = (time - lasttime) / 1000.0;
1364 g_profiler->graphAdd("mainloop_dtime", dtime);
1368 if(nodig_delay_timer >= 0)
1369 nodig_delay_timer -= dtime;
1370 if(object_hit_delay_timer >= 0)
1371 object_hit_delay_timer -= dtime;
1372 time_from_last_punch += dtime;
1374 g_profiler->add("Elapsed time", dtime);
1375 g_profiler->avg("FPS", 1./dtime);
1378 Time average and jitter calculation
1381 static f32 dtime_avg1 = 0.0;
1382 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1383 f32 dtime_jitter1 = dtime - dtime_avg1;
1385 static f32 dtime_jitter1_max_sample = 0.0;
1386 static f32 dtime_jitter1_max_fraction = 0.0;
1388 static f32 jitter1_max = 0.0;
1389 static f32 counter = 0.0;
1390 if(dtime_jitter1 > jitter1_max)
1391 jitter1_max = dtime_jitter1;
1396 dtime_jitter1_max_sample = jitter1_max;
1397 dtime_jitter1_max_fraction
1398 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1404 Busytime average and jitter calculation
1407 static f32 busytime_avg1 = 0.0;
1408 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1409 f32 busytime_jitter1 = busytime - busytime_avg1;
1411 static f32 busytime_jitter1_max_sample = 0.0;
1412 static f32 busytime_jitter1_min_sample = 0.0;
1414 static f32 jitter1_max = 0.0;
1415 static f32 jitter1_min = 0.0;
1416 static f32 counter = 0.0;
1417 if(busytime_jitter1 > jitter1_max)
1418 jitter1_max = busytime_jitter1;
1419 if(busytime_jitter1 < jitter1_min)
1420 jitter1_min = busytime_jitter1;
1424 busytime_jitter1_max_sample = jitter1_max;
1425 busytime_jitter1_min_sample = jitter1_min;
1432 Handle miscellaneous stuff
1435 if(client.accessDenied())
1437 error_message = L"Access denied. Reason: "
1438 +client.accessDeniedReason();
1439 errorstream<<wide_to_narrow(error_message)<<std::endl;
1443 if(g_gamecallback->disconnect_requested)
1445 g_gamecallback->disconnect_requested = false;
1449 if(g_gamecallback->changepassword_requested)
1451 (new GUIPasswordChange(guienv, guiroot, -1,
1452 &g_menumgr, &client))->drop();
1453 g_gamecallback->changepassword_requested = false;
1456 if(g_gamecallback->changevolume_requested)
1458 (new GUIVolumeChange(guienv, guiroot, -1,
1459 &g_menumgr, &client))->drop();
1460 g_gamecallback->changevolume_requested = false;
1463 /* Process TextureSource's queue */
1464 tsrc->processQueue();
1466 /* Process ItemDefManager's queue */
1467 itemdef->processQueue(gamedef);
1470 Process ShaderSource's queue
1472 shsrc->processQueue();
1477 last_screensize = screensize;
1478 screensize = driver->getScreenSize();
1479 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1480 //bool screensize_changed = screensize != last_screensize;
1483 // Update HUD values
1484 hud.screensize = screensize;
1485 hud.displaycenter = displaycenter;
1488 // Hilight boxes collected during the loop and displayed
1489 std::vector<aabb3f> hilightboxes;
1492 std::wstring infotext;
1495 Debug info for client
1498 static float counter = 0.0;
1503 client.printDebugInfo(infostream);
1510 float profiler_print_interval =
1511 g_settings->getFloat("profiler_print_interval");
1512 bool print_to_log = true;
1513 if(profiler_print_interval == 0){
1514 print_to_log = false;
1515 profiler_print_interval = 5;
1517 if(m_profiler_interval.step(dtime, profiler_print_interval))
1520 infostream<<"Profiler:"<<std::endl;
1521 g_profiler->print(infostream);
1524 update_profiler_gui(guitext_profiler, font, text_height,
1525 show_profiler, show_profiler_max);
1527 g_profiler->clear();
1531 Direct handling of user input
1534 // Reset input if window not active or some menu is active
1535 if(device->isWindowActive() == false
1536 || noMenuActive() == false
1537 || guienv->hasFocus(gui_chat_console))
1542 // Input handler step() (used by the random input generator)
1545 // Increase timer for doubleclick of "jump"
1546 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1547 jump_timer += dtime;
1550 Launch menus and trigger stuff according to keys
1552 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1554 // drop selected item
1555 IDropAction *a = new IDropAction();
1557 a->from_inv.setCurrentPlayer();
1558 a->from_list = "main";
1559 a->from_i = client.getPlayerItem();
1560 client.inventoryAction(a);
1562 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1564 infostream<<"the_game: "
1565 <<"Launching inventory"<<std::endl;
1567 GUIFormSpecMenu *menu =
1568 new GUIFormSpecMenu(device, guiroot, -1,
1572 InventoryLocation inventoryloc;
1573 inventoryloc.setCurrentPlayer();
1575 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1577 menu->setFormSpec(src->getForm(), inventoryloc);
1578 menu->setFormSource(src);
1579 menu->setTextDest(new TextDestPlayerInventory(&client));
1582 else if(input->wasKeyDown(EscapeKey))
1584 infostream<<"the_game: "
1585 <<"Launching pause menu"<<std::endl;
1586 // It will delete itself by itself
1587 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1588 &g_menumgr, simple_singleplayer_mode))->drop();
1590 // Move mouse cursor on top of the disconnect button
1591 if(simple_singleplayer_mode)
1592 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1594 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1596 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1598 TextDest *dest = new TextDestChat(&client);
1600 (new GUITextInputMenu(guienv, guiroot, -1,
1604 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1606 TextDest *dest = new TextDestChat(&client);
1608 (new GUITextInputMenu(guienv, guiroot, -1,
1612 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1614 if (!gui_chat_console->isOpenInhibited())
1616 // Open up to over half of the screen
1617 gui_chat_console->openConsole(0.6);
1618 guienv->setFocus(gui_chat_console);
1621 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1623 if(g_settings->getBool("free_move"))
1625 g_settings->set("free_move","false");
1626 statustext = L"free_move disabled";
1627 statustext_time = 0;
1631 g_settings->set("free_move","true");
1632 statustext = L"free_move enabled";
1633 statustext_time = 0;
1634 if(!client.checkPrivilege("fly"))
1635 statustext += L" (note: no 'fly' privilege)";
1638 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1640 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1642 if(g_settings->getBool("free_move"))
1644 g_settings->set("free_move","false");
1645 statustext = L"free_move disabled";
1646 statustext_time = 0;
1650 g_settings->set("free_move","true");
1651 statustext = L"free_move enabled";
1652 statustext_time = 0;
1653 if(!client.checkPrivilege("fly"))
1654 statustext += L" (note: no 'fly' privilege)";
1657 reset_jump_timer = true;
1659 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1661 if(g_settings->getBool("fast_move"))
1663 g_settings->set("fast_move","false");
1664 statustext = L"fast_move disabled";
1665 statustext_time = 0;
1669 g_settings->set("fast_move","true");
1670 statustext = L"fast_move enabled";
1671 statustext_time = 0;
1672 if(!client.checkPrivilege("fast"))
1673 statustext += L" (note: no 'fast' privilege)";
1676 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1678 if(g_settings->getBool("noclip"))
1680 g_settings->set("noclip","false");
1681 statustext = L"noclip disabled";
1682 statustext_time = 0;
1686 g_settings->set("noclip","true");
1687 statustext = L"noclip enabled";
1688 statustext_time = 0;
1689 if(!client.checkPrivilege("noclip"))
1690 statustext += L" (note: no 'noclip' privilege)";
1693 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1695 irr::video::IImage* const image = driver->createScreenShot();
1697 irr::c8 filename[256];
1698 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1699 g_settings->get("screenshot_path").c_str(),
1700 device->getTimer()->getRealTime());
1701 if (driver->writeImageToFile(image, filename)) {
1702 std::wstringstream sstr;
1703 sstr<<"Saved screenshot to '"<<filename<<"'";
1704 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1705 statustext = sstr.str();
1706 statustext_time = 0;
1708 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1713 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1715 show_hud = !show_hud;
1717 statustext = L"HUD shown";
1719 statustext = L"HUD hidden";
1720 statustext_time = 0;
1722 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1724 show_chat = !show_chat;
1726 statustext = L"Chat shown";
1728 statustext = L"Chat hidden";
1729 statustext_time = 0;
1731 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1733 force_fog_off = !force_fog_off;
1735 statustext = L"Fog disabled";
1737 statustext = L"Fog enabled";
1738 statustext_time = 0;
1740 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1742 disable_camera_update = !disable_camera_update;
1743 if(disable_camera_update)
1744 statustext = L"Camera update disabled";
1746 statustext = L"Camera update enabled";
1747 statustext_time = 0;
1749 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1751 // Initial / 3x toggle: Chat only
1752 // 1x toggle: Debug text with chat
1753 // 2x toggle: Debug text with profiler graph
1757 show_profiler_graph = false;
1758 statustext = L"Debug info shown";
1759 statustext_time = 0;
1761 else if(show_profiler_graph)
1764 show_profiler_graph = false;
1765 statustext = L"Debug info and profiler graph hidden";
1766 statustext_time = 0;
1770 show_profiler_graph = true;
1771 statustext = L"Profiler graph shown";
1772 statustext_time = 0;
1775 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1777 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1779 // FIXME: This updates the profiler with incomplete values
1780 update_profiler_gui(guitext_profiler, font, text_height,
1781 show_profiler, show_profiler_max);
1783 if(show_profiler != 0)
1785 std::wstringstream sstr;
1786 sstr<<"Profiler shown (page "<<show_profiler
1787 <<" of "<<show_profiler_max<<")";
1788 statustext = sstr.str();
1789 statustext_time = 0;
1793 statustext = L"Profiler hidden";
1794 statustext_time = 0;
1797 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1799 s16 range = g_settings->getS16("viewing_range_nodes_min");
1800 s16 range_new = range + 10;
1801 g_settings->set("viewing_range_nodes_min", itos(range_new));
1802 statustext = narrow_to_wide(
1803 "Minimum viewing range changed to "
1805 statustext_time = 0;
1807 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1809 s16 range = g_settings->getS16("viewing_range_nodes_min");
1810 s16 range_new = range - 10;
1813 g_settings->set("viewing_range_nodes_min",
1815 statustext = narrow_to_wide(
1816 "Minimum viewing range changed to "
1818 statustext_time = 0;
1822 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
1824 reset_jump_timer = false;
1828 // Handle QuicktuneShortcutter
1829 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
1831 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
1833 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
1835 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
1838 std::string msg = quicktune.getMessage();
1840 statustext = narrow_to_wide(msg);
1841 statustext_time = 0;
1845 // Item selection with mouse wheel
1846 u16 new_playeritem = client.getPlayerItem();
1848 s32 wheel = input->getMouseWheel();
1849 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1850 hud.hotbar_itemcount-1);
1854 if(new_playeritem < max_item)
1861 if(new_playeritem > 0)
1864 new_playeritem = max_item;
1869 for(u16 i=0; i<10; i++)
1871 const KeyPress *kp = NumberKey + (i + 1) % 10;
1872 if(input->wasKeyDown(*kp))
1874 if(i < PLAYER_INVENTORY_SIZE && i < hud.hotbar_itemcount)
1878 infostream<<"Selected item: "
1879 <<new_playeritem<<std::endl;
1884 // Viewing range selection
1885 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1887 draw_control.range_all = !draw_control.range_all;
1888 if(draw_control.range_all)
1890 infostream<<"Enabled full viewing range"<<std::endl;
1891 statustext = L"Enabled full viewing range";
1892 statustext_time = 0;
1896 infostream<<"Disabled full viewing range"<<std::endl;
1897 statustext = L"Disabled full viewing range";
1898 statustext_time = 0;
1902 // Print debug stacks
1903 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1905 dstream<<"-----------------------------------------"
1907 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1908 dstream<<"-----------------------------------------"
1910 debug_stacks_print();
1914 Mouse and camera control
1915 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
1918 float turn_amount = 0;
1919 if((device->isWindowActive() && noMenuActive()) || random_input)
1923 // Mac OSX gets upset if this is set every frame
1924 if(device->getCursorControl()->isVisible())
1925 device->getCursorControl()->setVisible(false);
1928 if(first_loop_after_window_activation){
1929 //infostream<<"window active, first loop"<<std::endl;
1930 first_loop_after_window_activation = false;
1933 s32 dx = input->getMousePos().X - displaycenter.X;
1934 s32 dy = input->getMousePos().Y - displaycenter.Y;
1937 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1939 /*const float keyspeed = 500;
1940 if(input->isKeyDown(irr::KEY_UP))
1941 dy -= dtime * keyspeed;
1942 if(input->isKeyDown(irr::KEY_DOWN))
1943 dy += dtime * keyspeed;
1944 if(input->isKeyDown(irr::KEY_LEFT))
1945 dx -= dtime * keyspeed;
1946 if(input->isKeyDown(irr::KEY_RIGHT))
1947 dx += dtime * keyspeed;*/
1951 camera_pitch += dy*d;
1952 if(camera_pitch < -89.5) camera_pitch = -89.5;
1953 if(camera_pitch > 89.5) camera_pitch = 89.5;
1955 turn_amount = v2f(dx, dy).getLength() * d;
1957 input->setMousePos(displaycenter.X, displaycenter.Y);
1960 // Mac OSX gets upset if this is set every frame
1961 if(device->getCursorControl()->isVisible() == false)
1962 device->getCursorControl()->setVisible(true);
1964 //infostream<<"window inactive"<<std::endl;
1965 first_loop_after_window_activation = true;
1967 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
1968 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
1971 Player speed control
1985 PlayerControl control(
1986 input->isKeyDown(getKeySetting("keymap_forward")),
1987 input->isKeyDown(getKeySetting("keymap_backward")),
1988 input->isKeyDown(getKeySetting("keymap_left")),
1989 input->isKeyDown(getKeySetting("keymap_right")),
1990 input->isKeyDown(getKeySetting("keymap_jump")),
1991 input->isKeyDown(getKeySetting("keymap_special1")),
1992 input->isKeyDown(getKeySetting("keymap_sneak")),
1993 input->getLeftState(),
1994 input->getRightState(),
1998 client.setPlayerControl(control);
2000 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2001 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2002 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2003 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2004 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2005 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2006 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2007 128*(int)input->getLeftState()+
2008 256*(int)input->getRightState();
2009 LocalPlayer* player = client.getEnv().getLocalPlayer();
2010 player->keyPressed=keyPressed;
2019 //TimeTaker timer("server->step(dtime)");
2020 server->step(dtime);
2028 //TimeTaker timer("client.step(dtime)");
2030 //client.step(dtime_avg1);
2034 // Read client events
2037 ClientEvent event = client.getClientEvent();
2038 if(event.type == CE_NONE)
2042 else if(event.type == CE_PLAYER_DAMAGE &&
2043 client.getHP() != 0)
2045 //u16 damage = event.player_damage.amount;
2046 //infostream<<"Player damage: "<<damage<<std::endl;
2048 damage_flash += 100.0;
2049 damage_flash += 8.0 * event.player_damage.amount;
2051 player->hurt_tilt_timer = 1.5;
2052 player->hurt_tilt_strength = event.player_damage.amount/2;
2053 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2055 else if(event.type == CE_PLAYER_FORCE_MOVE)
2057 camera_yaw = event.player_force_move.yaw;
2058 camera_pitch = event.player_force_move.pitch;
2060 else if(event.type == CE_DEATHSCREEN)
2062 if(respawn_menu_active)
2065 /*bool set_camera_point_target =
2066 event.deathscreen.set_camera_point_target;
2067 v3f camera_point_target;
2068 camera_point_target.X = event.deathscreen.camera_point_target_x;
2069 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2070 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2071 MainRespawnInitiator *respawner =
2072 new MainRespawnInitiator(
2073 &respawn_menu_active, &client);
2074 GUIDeathScreen *menu =
2075 new GUIDeathScreen(guienv, guiroot, -1,
2076 &g_menumgr, respawner);
2079 chat_backend.addMessage(L"", L"You died.");
2081 /* Handle visualization */
2085 LocalPlayer* player = client.getEnv().getLocalPlayer();
2086 player->hurt_tilt_timer = 0;
2087 player->hurt_tilt_strength = 0;
2089 /*LocalPlayer* player = client.getLocalPlayer();
2090 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2091 camera.update(player, busytime, screensize);*/
2093 else if (event.type == CE_SHOW_FORMSPEC)
2095 if (current_formspec == 0)
2098 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2100 GUIFormSpecMenu *menu =
2101 new GUIFormSpecMenu(device, guiroot, -1,
2104 menu->setFormSource(current_formspec);
2105 menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname)));
2111 current_formspec->setForm(*(event.show_formspec.formspec));
2113 delete(event.show_formspec.formspec);
2114 delete(event.show_formspec.formname);
2116 else if(event.type == CE_TEXTURES_UPDATED)
2118 update_wielded_item_trigger = true;
2120 else if(event.type == CE_SPAWN_PARTICLE)
2122 LocalPlayer* player = client.getEnv().getLocalPlayer();
2124 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2126 new Particle(gamedef, smgr, player, client.getEnv(),
2127 *event.spawn_particle.pos,
2128 *event.spawn_particle.vel,
2129 *event.spawn_particle.acc,
2130 event.spawn_particle.expirationtime,
2131 event.spawn_particle.size,
2132 event.spawn_particle.collisiondetection, ap);
2134 else if(event.type == CE_ADD_PARTICLESPAWNER)
2136 LocalPlayer* player = client.getEnv().getLocalPlayer();
2138 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2140 new ParticleSpawner(gamedef, smgr, player,
2141 event.add_particlespawner.amount,
2142 event.add_particlespawner.spawntime,
2143 *event.add_particlespawner.minpos,
2144 *event.add_particlespawner.maxpos,
2145 *event.add_particlespawner.minvel,
2146 *event.add_particlespawner.maxvel,
2147 *event.add_particlespawner.minacc,
2148 *event.add_particlespawner.maxacc,
2149 event.add_particlespawner.minexptime,
2150 event.add_particlespawner.maxexptime,
2151 event.add_particlespawner.minsize,
2152 event.add_particlespawner.maxsize,
2153 event.add_particlespawner.collisiondetection,
2155 event.add_particlespawner.id);
2157 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2159 delete_particlespawner (event.delete_particlespawner.id);
2161 else if (event.type == CE_HUDADD)
2163 u32 id = event.hudadd.id;
2164 size_t nhudelem = player->hud.size();
2165 if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2166 delete event.hudadd.pos;
2167 delete event.hudadd.name;
2168 delete event.hudadd.scale;
2169 delete event.hudadd.text;
2170 delete event.hudadd.align;
2171 delete event.hudadd.offset;
2175 HudElement *e = new HudElement;
2176 e->type = (HudElementType)event.hudadd.type;
2177 e->pos = *event.hudadd.pos;
2178 e->name = *event.hudadd.name;
2179 e->scale = *event.hudadd.scale;
2180 e->text = *event.hudadd.text;
2181 e->number = event.hudadd.number;
2182 e->item = event.hudadd.item;
2183 e->dir = event.hudadd.dir;
2184 e->align = *event.hudadd.align;
2185 e->offset = *event.hudadd.offset;
2188 player->hud.push_back(e);
2190 player->hud[id] = e;
2192 delete event.hudadd.pos;
2193 delete event.hudadd.name;
2194 delete event.hudadd.scale;
2195 delete event.hudadd.text;
2196 delete event.hudadd.align;
2197 delete event.hudadd.offset;
2199 else if (event.type == CE_HUDRM)
2201 u32 id = event.hudrm.id;
2202 if (id < player->hud.size() && player->hud[id]) {
2203 delete player->hud[id];
2204 player->hud[id] = NULL;
2207 else if (event.type == CE_HUDCHANGE)
2209 u32 id = event.hudchange.id;
2210 if (id >= player->hud.size() || !player->hud[id]) {
2211 delete event.hudchange.v2fdata;
2212 delete event.hudchange.sdata;
2216 HudElement* e = player->hud[id];
2217 switch (event.hudchange.stat) {
2219 e->pos = *event.hudchange.v2fdata;
2222 e->name = *event.hudchange.sdata;
2224 case HUD_STAT_SCALE:
2225 e->scale = *event.hudchange.v2fdata;
2228 e->text = *event.hudchange.sdata;
2230 case HUD_STAT_NUMBER:
2231 e->number = event.hudchange.data;
2234 e->item = event.hudchange.data;
2237 e->dir = event.hudchange.data;
2239 case HUD_STAT_ALIGN:
2240 e->align = *event.hudchange.v2fdata;
2242 case HUD_STAT_OFFSET:
2243 e->offset = *event.hudchange.v2fdata;
2247 delete event.hudchange.v2fdata;
2248 delete event.hudchange.sdata;
2253 //TimeTaker //timer2("//timer2");
2256 For interaction purposes, get info about the held item
2258 - Is it a usable item?
2259 - Can it point to liquids?
2261 ItemStack playeritem;
2263 InventoryList *mlist = local_inventory.getList("main");
2266 playeritem = mlist->getItem(client.getPlayerItem());
2269 const ItemDefinition &playeritem_def =
2270 playeritem.getDefinition(itemdef);
2271 ToolCapabilities playeritem_toolcap =
2272 playeritem.getToolCapabilities(itemdef);
2278 LocalPlayer* player = client.getEnv().getLocalPlayer();
2279 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2280 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2281 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2282 camera.update(player, busytime, screensize, tool_reload_ratio);
2285 v3f player_position = player->getPosition();
2286 v3f camera_position = camera.getPosition();
2287 v3f camera_direction = camera.getDirection();
2288 f32 camera_fov = camera.getFovMax();
2290 if(!disable_camera_update){
2291 client.getEnv().getClientMap().updateCamera(camera_position,
2292 camera_direction, camera_fov);
2295 // Update sound listener
2296 sound->updateListener(camera.getCameraNode()->getPosition(),
2297 v3f(0,0,0), // velocity
2298 camera.getDirection(),
2299 camera.getCameraNode()->getUpVector());
2300 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2306 soundmaker.step(dtime);
2308 ClientMap &map = client.getEnv().getClientMap();
2309 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2310 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2314 Calculate what block is the crosshair pointing to
2317 //u32 t1 = device->getTimer()->getRealTime();
2319 f32 d = 4; // max. distance
2320 core::line3d<f32> shootline(camera_position,
2321 camera_position + camera_direction * BS * (d+1));
2323 ClientActiveObject *selected_object = NULL;
2325 PointedThing pointed = getPointedThing(
2327 &client, player_position, camera_direction,
2328 camera_position, shootline, d,
2329 playeritem_def.liquids_pointable, !ldown_for_dig,
2334 if(pointed != pointed_old)
2336 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2337 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2342 - releasing left mouse button
2343 - pointing away from node
2347 if(input->getLeftReleased())
2349 infostream<<"Left button released"
2350 <<" (stopped digging)"<<std::endl;
2353 else if(pointed != pointed_old)
2355 if (pointed.type == POINTEDTHING_NODE
2356 && pointed_old.type == POINTEDTHING_NODE
2357 && pointed.node_undersurface == pointed_old.node_undersurface)
2359 // Still pointing to the same node,
2360 // but a different face. Don't reset.
2364 infostream<<"Pointing away from node"
2365 <<" (stopped digging)"<<std::endl;
2371 client.interact(1, pointed_old);
2372 client.setCrack(-1, v3s16(0,0,0));
2376 if(!digging && ldown_for_dig && !input->getLeftState())
2378 ldown_for_dig = false;
2381 bool left_punch = false;
2382 soundmaker.m_player_leftpunch_sound.name = "";
2384 if(input->getRightState())
2385 repeat_rightclick_timer += dtime;
2387 repeat_rightclick_timer = 0;
2389 if(playeritem_def.usable && input->getLeftState())
2391 if(input->getLeftClicked())
2392 client.interact(4, pointed);
2394 else if(pointed.type == POINTEDTHING_NODE)
2396 v3s16 nodepos = pointed.node_undersurface;
2397 v3s16 neighbourpos = pointed.node_abovesurface;
2400 Check information text of node
2403 ClientMap &map = client.getEnv().getClientMap();
2404 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2406 infotext = narrow_to_wide(meta->getString("infotext"));
2408 MapNode n = map.getNode(nodepos);
2409 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2410 infotext = L"Unknown node: ";
2411 infotext += narrow_to_wide(nodedef->get(n).name);
2419 if(nodig_delay_timer <= 0.0 && input->getLeftState())
2423 infostream<<"Started digging"<<std::endl;
2424 client.interact(0, pointed);
2426 ldown_for_dig = true;
2428 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2430 // NOTE: Similar piece of code exists on the server side for
2432 // Get digging parameters
2433 DigParams params = getDigParams(nodedef->get(n).groups,
2434 &playeritem_toolcap);
2435 // If can't dig, try hand
2436 if(!params.diggable){
2437 const ItemDefinition &hand = itemdef->get("");
2438 const ToolCapabilities *tp = hand.tool_capabilities;
2440 params = getDigParams(nodedef->get(n).groups, tp);
2443 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2444 if(sound_dig.exists()){
2445 if(sound_dig.name == "__group"){
2446 if(params.main_group != ""){
2447 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2448 soundmaker.m_player_leftpunch_sound.name =
2449 std::string("default_dig_") +
2453 soundmaker.m_player_leftpunch_sound = sound_dig;
2457 float dig_time_complete = 0.0;
2459 if(params.diggable == false)
2461 // I guess nobody will wait for this long
2462 dig_time_complete = 10000000.0;
2466 dig_time_complete = params.time;
2467 if (g_settings->getBool("enable_particles"))
2469 const ContentFeatures &features =
2470 client.getNodeDefManager()->get(n);
2471 addPunchingParticles
2472 (gamedef, smgr, player, client.getEnv(),
2473 nodepos, features.tiles);
2477 if(dig_time_complete >= 0.001)
2479 dig_index = (u16)((float)crack_animation_length
2480 * dig_time/dig_time_complete);
2482 // This is for torches
2485 dig_index = crack_animation_length;
2488 // Don't show cracks if not diggable
2489 if(dig_time_complete >= 100000.0)
2492 else if(dig_index < crack_animation_length)
2494 //TimeTaker timer("client.setTempMod");
2495 //infostream<<"dig_index="<<dig_index<<std::endl;
2496 client.setCrack(dig_index, nodepos);
2500 infostream<<"Digging completed"<<std::endl;
2501 client.interact(2, pointed);
2502 client.setCrack(-1, v3s16(0,0,0));
2503 MapNode wasnode = map.getNode(nodepos);
2504 client.removeNode(nodepos);
2506 if (g_settings->getBool("enable_particles"))
2508 const ContentFeatures &features =
2509 client.getNodeDefManager()->get(wasnode);
2511 (gamedef, smgr, player, client.getEnv(),
2512 nodepos, features.tiles);
2518 nodig_delay_timer = dig_time_complete
2519 / (float)crack_animation_length;
2521 // We don't want a corresponding delay to
2522 // very time consuming nodes
2523 if(nodig_delay_timer > 0.3)
2524 nodig_delay_timer = 0.3;
2525 // We want a slight delay to very little
2526 // time consuming nodes
2527 float mindelay = 0.15;
2528 if(nodig_delay_timer < mindelay)
2529 nodig_delay_timer = mindelay;
2531 // Send event to trigger sound
2532 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2533 gamedef->event()->put(e);
2538 camera.setDigging(0); // left click animation
2541 if(input->getRightClicked() ||
2542 repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
2544 repeat_rightclick_timer = 0;
2545 infostream<<"Ground right-clicked"<<std::endl;
2547 // Sign special case, at least until formspec is properly implemented.
2549 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2551 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2553 infostream<<"Launching metadata text input"<<std::endl;
2555 // Get a new text for it
2557 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2559 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2561 (new GUITextInputMenu(guienv, guiroot, -1,
2565 // If metadata provides an inventory view, activate it
2566 else if(meta && meta->getString("formspec") != "" && !random_input
2567 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2569 infostream<<"Launching custom inventory view"<<std::endl;
2571 InventoryLocation inventoryloc;
2572 inventoryloc.setNodeMeta(nodepos);
2576 GUIFormSpecMenu *menu =
2577 new GUIFormSpecMenu(device, guiroot, -1,
2580 menu->setFormSpec(meta->getString("formspec"),
2582 menu->setFormSource(new NodeMetadataFormSource(
2583 &client.getEnv().getClientMap(), nodepos));
2584 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2587 // Otherwise report right click to server
2591 client.interact(3, pointed);
2592 camera.setDigging(1); // right click animation
2594 // If the wielded item has node placement prediction,
2596 nodePlacementPrediction(client,
2598 nodepos, neighbourpos);
2601 soundmaker.m_player_rightpunch_sound =
2602 playeritem_def.sound_place;
2606 else if(pointed.type == POINTEDTHING_OBJECT)
2608 infotext = narrow_to_wide(selected_object->infoText());
2610 if(infotext == L"" && show_debug){
2611 infotext = narrow_to_wide(selected_object->debugInfoText());
2614 //if(input->getLeftClicked())
2615 if(input->getLeftState())
2617 bool do_punch = false;
2618 bool do_punch_damage = false;
2619 if(object_hit_delay_timer <= 0.0){
2621 do_punch_damage = true;
2622 object_hit_delay_timer = object_hit_delay;
2624 if(input->getLeftClicked()){
2628 infostream<<"Left-clicked object"<<std::endl;
2631 if(do_punch_damage){
2632 // Report direct punch
2633 v3f objpos = selected_object->getPosition();
2634 v3f dir = (objpos - player_position).normalize();
2636 bool disable_send = selected_object->directReportPunch(
2637 dir, &playeritem, time_from_last_punch);
2638 time_from_last_punch = 0;
2640 client.interact(0, pointed);
2643 else if(input->getRightClicked())
2645 infostream<<"Right-clicked object"<<std::endl;
2646 client.interact(3, pointed); // place
2649 else if(input->getLeftState())
2651 // When button is held down in air, show continuous animation
2655 pointed_old = pointed;
2657 if(left_punch || input->getLeftClicked())
2659 camera.setDigging(0); // left click animation
2662 input->resetLeftClicked();
2663 input->resetRightClicked();
2665 input->resetLeftReleased();
2666 input->resetRightReleased();
2669 Calculate stuff for drawing
2678 fog_range = BS*farmesh_range;
2682 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2684 if(draw_control.range_all)
2685 fog_range = 100000*BS;
2689 Calculate general brightness
2691 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2692 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2693 float direct_brightness = 0;
2694 bool sunlight_seen = false;
2695 if(g_settings->getBool("free_move")){
2696 direct_brightness = time_brightness;
2697 sunlight_seen = true;
2699 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2700 float old_brightness = sky->getBrightness();
2701 direct_brightness = (float)client.getEnv().getClientMap()
2702 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2703 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2707 time_of_day = client.getEnv().getTimeOfDayF();
2709 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2710 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2711 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2712 time_of_day_smooth = time_of_day;
2714 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2715 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2716 + (time_of_day+1.0) * todsm;
2718 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2719 + time_of_day * todsm;
2721 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2724 float brightness = sky->getBrightness();
2725 video::SColor bgcolor = sky->getBgColor();
2726 video::SColor skycolor = sky->getSkyColor();
2732 if(sky->getCloudsVisible()){
2733 clouds->setVisible(true);
2734 clouds->step(dtime);
2735 clouds->update(v2f(player_position.X, player_position.Z),
2736 sky->getCloudColor());
2738 clouds->setVisible(false);
2747 farmesh_range = draw_control.wanted_range * 10;
2748 if(draw_control.range_all && farmesh_range < 500)
2749 farmesh_range = 500;
2750 if(farmesh_range > 1000)
2751 farmesh_range = 1000;
2753 farmesh->step(dtime);
2754 farmesh->update(v2f(player_position.X, player_position.Z),
2755 brightness, farmesh_range);
2762 allparticles_step(dtime, client.getEnv());
2763 allparticlespawners_step(dtime, client.getEnv());
2769 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2773 video::EFT_FOG_LINEAR,
2785 video::EFT_FOG_LINEAR,
2795 Update gui stuff (0ms)
2798 //TimeTaker guiupdatetimer("Gui updating");
2800 const char program_name_and_version[] =
2801 "Minetest " VERSION_STRING;
2805 static float drawtime_avg = 0;
2806 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2807 /*static float beginscenetime_avg = 0;
2808 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2809 static float scenetime_avg = 0;
2810 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2811 static float endscenetime_avg = 0;
2812 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
2815 snprintf(temptext, 300, "%s ("
2818 " drawtime=%.0f, dtime_jitter = % .1f %%"
2819 ", v_range = %.1f, RTT = %.3f",
2820 program_name_and_version,
2821 draw_control.range_all,
2823 dtime_jitter1_max_fraction * 100.0,
2824 draw_control.wanted_range,
2828 guitext->setText(narrow_to_wide(temptext).c_str());
2829 guitext->setVisible(true);
2831 else if(show_hud || show_chat)
2833 guitext->setText(narrow_to_wide(program_name_and_version).c_str());
2834 guitext->setVisible(true);
2838 guitext->setVisible(false);
2844 snprintf(temptext, 300,
2845 "(% .1f, % .1f, % .1f)"
2846 " (yaw = %.1f) (seed = %llu)",
2847 player_position.X/BS,
2848 player_position.Y/BS,
2849 player_position.Z/BS,
2850 wrapDegrees_0_360(camera_yaw),
2851 (unsigned long long)client.getMapSeed());
2853 guitext2->setText(narrow_to_wide(temptext).c_str());
2854 guitext2->setVisible(true);
2858 guitext2->setVisible(false);
2862 guitext_info->setText(infotext.c_str());
2863 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
2867 float statustext_time_max = 1.5;
2868 if(!statustext.empty())
2870 statustext_time += dtime;
2871 if(statustext_time >= statustext_time_max)
2874 statustext_time = 0;
2877 guitext_status->setText(statustext.c_str());
2878 guitext_status->setVisible(!statustext.empty());
2880 if(!statustext.empty())
2882 s32 status_y = screensize.Y - 130;
2883 core::rect<s32> rect(
2885 status_y - guitext_status->getTextHeight(),
2889 guitext_status->setRelativePosition(rect);
2892 video::SColor initial_color(255,0,0,0);
2893 if(guienv->getSkin())
2894 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
2895 video::SColor final_color = initial_color;
2896 final_color.setAlpha(0);
2897 video::SColor fade_color =
2898 initial_color.getInterpolated_quadratic(
2901 pow(statustext_time / (float)statustext_time_max, 2.0f));
2902 guitext_status->setOverrideColor(fade_color);
2903 guitext_status->enableOverrideColor(true);
2908 Get chat messages from client
2911 // Get new messages from error log buffer
2912 while(!chat_log_error_buf.empty())
2914 chat_backend.addMessage(L"", narrow_to_wide(
2915 chat_log_error_buf.get()));
2917 // Get new messages from client
2918 std::wstring message;
2919 while(client.getChatMessage(message))
2921 chat_backend.addUnparsedMessage(message);
2923 // Remove old messages
2924 chat_backend.step(dtime);
2926 // Display all messages in a static text element
2927 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
2928 std::wstring recent_chat = chat_backend.getRecentChat();
2929 guitext_chat->setText(recent_chat.c_str());
2931 // Update gui element size and position
2932 s32 chat_y = 5+(text_height+5);
2934 chat_y += (text_height+5);
2935 core::rect<s32> rect(
2939 chat_y + guitext_chat->getTextHeight()
2941 guitext_chat->setRelativePosition(rect);
2943 // Don't show chat if disabled or empty or profiler is enabled
2944 guitext_chat->setVisible(show_chat && recent_chat_count != 0
2952 if(client.getPlayerItem() != new_playeritem)
2954 client.selectPlayerItem(new_playeritem);
2956 if(client.getLocalInventoryUpdated())
2958 //infostream<<"Updating local inventory"<<std::endl;
2959 client.getLocalInventory(local_inventory);
2961 update_wielded_item_trigger = true;
2963 if(update_wielded_item_trigger)
2965 update_wielded_item_trigger = false;
2966 // Update wielded tool
2967 InventoryList *mlist = local_inventory.getList("main");
2970 item = mlist->getItem(client.getPlayerItem());
2975 Update block draw list every 200ms or when camera direction has
2978 update_draw_list_timer += dtime;
2979 if(update_draw_list_timer >= 0.2 ||
2980 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
2981 update_draw_list_timer = 0;
2982 client.getEnv().getClientMap().updateDrawList(driver);
2983 update_draw_list_last_cam_dir = camera_direction;
2990 TimeTaker tt_draw("mainloop: draw");
2993 TimeTaker timer("beginScene");
2994 //driver->beginScene(false, true, bgcolor);
2995 //driver->beginScene(true, true, bgcolor);
2996 driver->beginScene(true, true, skycolor);
2997 beginscenetime = timer.stop(true);
3002 //infostream<<"smgr->drawAll()"<<std::endl;
3004 TimeTaker timer("smgr");
3007 if(g_settings->getBool("anaglyph"))
3009 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3010 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3012 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3014 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3015 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3016 camera.getCameraNode()->getAbsolutePosition() ;
3019 irr::core::vector3df leftEye;
3020 irr::core::matrix4 leftMove;
3022 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3023 leftEye=(startMatrix*leftMove).getTranslation();
3025 //clear the depth buffer, and color
3026 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3028 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3029 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3030 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3031 irr::scene::ESNRP_SOLID +
3032 irr::scene::ESNRP_TRANSPARENT +
3033 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3034 irr::scene::ESNRP_SHADOW;
3036 camera.getCameraNode()->setPosition( leftEye );
3037 camera.getCameraNode()->setTarget( focusPoint );
3039 smgr->drawAll(); // 'smgr->drawAll();' may go here
3043 irr::core::vector3df rightEye;
3044 irr::core::matrix4 rightMove;
3046 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3047 rightEye=(startMatrix*rightMove).getTranslation();
3049 //clear the depth buffer
3050 driver->clearZBuffer();
3052 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3053 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3054 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3055 irr::scene::ESNRP_SOLID +
3056 irr::scene::ESNRP_TRANSPARENT +
3057 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3058 irr::scene::ESNRP_SHADOW;
3060 camera.getCameraNode()->setPosition( rightEye );
3061 camera.getCameraNode()->setTarget( focusPoint );
3063 smgr->drawAll(); // 'smgr->drawAll();' may go here
3066 //driver->endScene();
3068 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3069 driver->getOverrideMaterial().EnableFlags=0;
3070 driver->getOverrideMaterial().EnablePasses=0;
3072 camera.getCameraNode()->setPosition( oldPosition );
3073 camera.getCameraNode()->setTarget( oldTarget );
3076 scenetime = timer.stop(true);
3080 //TimeTaker timer9("auxiliary drawings");
3084 //TimeTaker //timer10("//timer10");
3090 driver->setMaterial(m);
3092 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3095 hud.drawSelectionBoxes(hilightboxes);
3099 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3101 // Warning: This clears the Z buffer.
3102 camera.drawWieldedTool();
3109 client.getEnv().getClientMap().renderPostFx();
3115 if(show_profiler_graph)
3117 graph.draw(10, screensize.Y - 10, driver, font);
3124 hud.drawCrosshair();
3129 //TimeTaker //timer11("//timer11");
3137 hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3138 client.getHP(), client.getPlayerItem());
3144 if(damage_flash > 0.0)
3146 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3147 driver->draw2DRectangle(color,
3148 core::rect<s32>(0,0,screensize.X,screensize.Y),
3151 damage_flash -= 100.0*dtime;
3157 if(player->hurt_tilt_timer > 0.0)
3159 player->hurt_tilt_timer -= dtime*5;
3160 if(player->hurt_tilt_timer < 0)
3161 player->hurt_tilt_strength = 0;
3168 hud.drawLuaElements();
3180 TimeTaker timer("endScene");
3182 endscenetime = timer.stop(true);
3185 drawtime = tt_draw.stop(true);
3186 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3192 static s16 lastFPS = 0;
3193 //u16 fps = driver->getFPS();
3194 u16 fps = (1.0/dtime_avg1);
3198 core::stringw str = L"Minetest [";
3199 str += driver->getName();
3203 device->setWindowCaption(str.c_str());
3208 Log times and stuff for visualization
3210 Profiler::GraphValues values;
3211 g_profiler->graphGet(values);
3220 if (gui_chat_console)
3221 gui_chat_console->drop();
3225 Draw a "shutting down" screen, which will be shown while the map
3226 generator and other stuff quits
3229 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3230 draw_load_screen(L"Shutting down stuff...", driver, font);
3231 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3234 gui_shuttingdowntext->remove();*/
3237 chat_backend.addMessage(L"", L"# Disconnected.");
3238 chat_backend.addMessage(L"", L"");
3240 // Client scope (client is destructed before destructing *def and tsrc)
3243 catch(SerializationError &e)
3245 error_message = L"A serialization error occurred:\n"
3246 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3247 L" running a different version of Minetest.";
3248 errorstream<<wide_to_narrow(error_message)<<std::endl;
3250 catch(ServerError &e)
3252 error_message = narrow_to_wide(e.what());
3253 errorstream<<wide_to_narrow(error_message)<<std::endl;
3257 errorstream<<e.what()<<std::endl;
3258 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3266 //has to be deleted first to stop all server threads
3274 //extended resource accounting
3275 infostream << "Irrlicht resources after cleanup:" << std::endl;
3276 infostream << "\tRemaining meshes : "
3277 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3278 infostream << "\tRemaining textures : "
3279 << driver->getTextureCount() << std::endl;
3280 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3281 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3282 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3285 infostream << "\tRemaining materials: "
3286 << driver-> getMaterialRendererCount ()
3287 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;