]> git.lizzy.rs Git - minetest.git/blob - src/game.cpp
reorganized a lot of stuff and modified mapgen and objects slightly while doing it
[minetest.git] / src / game.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "common_irrlicht.h"
21 #include "game.h"
22 #include "client.h"
23 #include "server.h"
24 #include "guiPauseMenu.h"
25 #include "guiPasswordChange.h"
26 #include "guiInventoryMenu.h"
27 #include "guiTextInputMenu.h"
28 #include "materials.h"
29 #include "config.h"
30 #include "clouds.h"
31 #include "keycode.h"
32 #include "farmesh.h"
33 #include "mapblock.h"
34
35 /*
36         TODO: Move content-aware stuff to separate file by adding properties
37               and virtual interfaces
38 */
39 #include "content_mapnode.h"
40 #include "content_nodemeta.h"
41
42 /*
43         Setting this to 1 enables a special camera mode that forces
44         the renderers to think that the camera statically points from
45         the starting place to a static direction.
46
47         This allows one to move around with the player and see what
48         is actually drawn behind solid things and behind the player.
49 */
50 #define FIELD_OF_VIEW_TEST 0
51
52
53 MapDrawControl draw_control;
54
55 // Chat data
56 struct ChatLine
57 {
58         ChatLine():
59                 age(0.0)
60         {
61         }
62         ChatLine(const std::wstring &a_text):
63                 age(0.0),
64                 text(a_text)
65         {
66         }
67         float age;
68         std::wstring text;
69 };
70
71 /*
72         Inventory stuff
73 */
74
75 // Inventory actions from the menu are buffered here before sending
76 Queue<InventoryAction*> inventory_action_queue;
77 // This is a copy of the inventory that the client's environment has
78 Inventory local_inventory;
79
80 u16 g_selected_item = 0;
81
82 /*
83         Text input system
84 */
85
86 struct TextDestSign : public TextDest
87 {
88         TextDestSign(v3s16 blockpos, s16 id, Client *client)
89         {
90                 m_blockpos = blockpos;
91                 m_id = id;
92                 m_client = client;
93         }
94         void gotText(std::wstring text)
95         {
96                 std::string ntext = wide_to_narrow(text);
97                 dstream<<"Changing text of a sign object: "
98                                 <<ntext<<std::endl;
99                 m_client->sendSignText(m_blockpos, m_id, ntext);
100         }
101
102         v3s16 m_blockpos;
103         s16 m_id;
104         Client *m_client;
105 };
106
107 struct TextDestChat : public TextDest
108 {
109         TextDestChat(Client *client)
110         {
111                 m_client = client;
112         }
113         void gotText(std::wstring text)
114         {
115                 // Discard empty line
116                 if(text == L"")
117                         return;
118                 
119                 // Parse command (server command starts with "/#")
120                 if(text[0] == L'/' && text[1] != L'#')
121                 {
122                         std::wstring reply = L"Local: ";
123
124                         reply += L"Local commands not yet supported. "
125                                         L"Server prefix is \"/#\".";
126                         
127                         m_client->addChatMessage(reply);
128                         return;
129                 }
130
131                 // Send to others
132                 m_client->sendChatMessage(text);
133                 // Show locally
134                 m_client->addChatMessage(text);
135         }
136
137         Client *m_client;
138 };
139
140 struct TextDestSignNode : public TextDest
141 {
142         TextDestSignNode(v3s16 p, Client *client)
143         {
144                 m_p = p;
145                 m_client = client;
146         }
147         void gotText(std::wstring text)
148         {
149                 std::string ntext = wide_to_narrow(text);
150                 dstream<<"Changing text of a sign node: "
151                                 <<ntext<<std::endl;
152                 m_client->sendSignNodeText(m_p, ntext);
153         }
154
155         v3s16 m_p;
156         Client *m_client;
157 };
158
159 /*
160         Render distance feedback loop
161 */
162 void updateViewingRange(f32 frametime_in, Client *client)
163 {
164         if(draw_control.range_all == true)
165                 return;
166         
167         static f32 added_frametime = 0;
168         static s16 added_frames = 0;
169
170         added_frametime += frametime_in;
171         added_frames += 1;
172
173         // Actually this counter kind of sucks because frametime is busytime
174         static f32 counter = 0;
175         counter -= frametime_in;
176         if(counter > 0)
177                 return;
178         //counter = 0.1;
179         counter = 0.2;
180
181         /*dstream<<__FUNCTION_NAME
182                         <<": Collected "<<added_frames<<" frames, total of "
183                         <<added_frametime<<"s."<<std::endl;*/
184         
185         /*dstream<<"draw_control.blocks_drawn="
186                         <<draw_control.blocks_drawn
187                         <<", draw_control.blocks_would_have_drawn="
188                         <<draw_control.blocks_would_have_drawn
189                         <<std::endl;*/
190         
191         float range_min = g_settings.getS16("viewing_range_nodes_min");
192         float range_max = g_settings.getS16("viewing_range_nodes_max");
193         
194         // Limit minimum to keep the feedback loop stable
195         if(range_min < 5)
196                 range_min = 5;
197         
198         draw_control.wanted_min_range = range_min;
199         //draw_control.wanted_max_blocks = (1.5*draw_control.blocks_drawn)+1;
200         draw_control.wanted_max_blocks = (1.5*draw_control.blocks_would_have_drawn)+1;
201         if(draw_control.wanted_max_blocks < 10)
202                 draw_control.wanted_max_blocks = 10;
203         
204         float block_draw_ratio = 1.0;
205         if(draw_control.blocks_would_have_drawn != 0)
206         {
207                 block_draw_ratio = (float)draw_control.blocks_drawn
208                         / (float)draw_control.blocks_would_have_drawn;
209         }
210
211         // Calculate the average frametime in the case that all wanted
212         // blocks had been drawn
213         f32 frametime = added_frametime / added_frames / block_draw_ratio;
214         
215         added_frametime = 0.0;
216         added_frames = 0;
217         
218         float wanted_fps = g_settings.getFloat("wanted_fps");
219         float wanted_frametime = 1.0 / wanted_fps;
220         
221         f32 wanted_frametime_change = wanted_frametime - frametime;
222         //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
223         
224         // If needed frametime change is small, just return
225         if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
226         {
227                 //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
228                 return;
229         }
230
231         float range = draw_control.wanted_range;
232         float new_range = range;
233
234         static s16 range_old = 0;
235         static f32 frametime_old = 0;
236         
237         float d_range = range - range_old;
238         f32 d_frametime = frametime - frametime_old;
239         // A sane default of 30ms per 50 nodes of range
240         static f32 time_per_range = 30. / 50;
241         if(d_range != 0)
242         {
243                 time_per_range = d_frametime / d_range;
244         }
245         
246         // The minimum allowed calculated frametime-range derivative:
247         // Practically this sets the maximum speed of changing the range.
248         // The lower this value, the higher the maximum changing speed.
249         // A low value here results in wobbly range (0.001)
250         // A high value here results in slow changing range (0.0025)
251         // SUGG: This could be dynamically adjusted so that when
252         //       the camera is turning, this is lower
253         //float min_time_per_range = 0.0015;
254         float min_time_per_range = 0.0010;
255         //float min_time_per_range = 0.05 / range;
256         if(time_per_range < min_time_per_range)
257         {
258                 time_per_range = min_time_per_range;
259                 //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
260         }
261         else
262         {
263                 //dstream<<"time_per_range="<<time_per_range<<std::endl;
264         }
265
266         f32 wanted_range_change = wanted_frametime_change / time_per_range;
267         // Dampen the change a bit to kill oscillations
268         //wanted_range_change *= 0.9;
269         //wanted_range_change *= 0.75;
270         wanted_range_change *= 0.5;
271         //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
272
273         // If needed range change is very small, just return
274         if(fabs(wanted_range_change) < 0.001)
275         {
276                 //dstream<<"ignoring small wanted_range_change"<<std::endl;
277                 return;
278         }
279
280         new_range += wanted_range_change;
281         
282         //float new_range_unclamped = new_range;
283         if(new_range < range_min)
284                 new_range = range_min;
285         if(new_range > range_max)
286                 new_range = range_max;
287         
288         /*dstream<<"new_range="<<new_range_unclamped
289                         <<", clamped to "<<new_range<<std::endl;*/
290
291         draw_control.wanted_range = new_range;
292
293         range_old = new_range;
294         frametime_old = frametime;
295 }
296
297 /*
298         Hotbar draw routine
299 */
300 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
301                 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
302                 Inventory *inventory, s32 halfheartcount)
303 {
304         InventoryList *mainlist = inventory->getList("main");
305         if(mainlist == NULL)
306         {
307                 dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
308                 return;
309         }
310         
311         s32 padding = imgsize/12;
312         //s32 height = imgsize + padding*2;
313         s32 width = itemcount*(imgsize+padding*2);
314         
315         // Position of upper left corner of bar
316         v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
317         
318         // Draw background color
319         /*core::rect<s32> barrect(0,0,width,height);
320         barrect += pos;
321         video::SColor bgcolor(255,128,128,128);
322         driver->draw2DRectangle(bgcolor, barrect, NULL);*/
323
324         core::rect<s32> imgrect(0,0,imgsize,imgsize);
325
326         for(s32 i=0; i<itemcount; i++)
327         {
328                 InventoryItem *item = mainlist->getItem(i);
329                 
330                 core::rect<s32> rect = imgrect + pos
331                                 + v2s32(padding+i*(imgsize+padding*2), padding);
332                 
333                 if(g_selected_item == i)
334                 {
335                         driver->draw2DRectangle(video::SColor(255,255,0,0),
336                                         core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
337                                                         rect.LowerRightCorner + v2s32(1,1)*padding),
338                                         NULL);
339                 }
340                 else
341                 {
342                         video::SColor bgcolor2(128,0,0,0);
343                         driver->draw2DRectangle(bgcolor2, rect, NULL);
344                 }
345
346                 if(item != NULL)
347                 {
348                         drawInventoryItem(driver, font, item, rect, NULL);
349                 }
350         }
351         
352         /*
353                 Draw hearts
354         */
355         {
356                 video::ITexture *heart_texture =
357                                 driver->getTexture(getTexturePath("heart.png").c_str());
358                 v2s32 p = pos + v2s32(0, -20);
359                 for(s32 i=0; i<halfheartcount/2; i++)
360                 {
361                         const video::SColor color(255,255,255,255);
362                         const video::SColor colors[] = {color,color,color,color};
363                         core::rect<s32> rect(0,0,16,16);
364                         rect += p;
365                         driver->draw2DImage(heart_texture, rect,
366                                 core::rect<s32>(core::position2d<s32>(0,0),
367                                 core::dimension2di(heart_texture->getOriginalSize())),
368                                 NULL, colors, true);
369                         p += v2s32(16,0);
370                 }
371                 if(halfheartcount % 2 == 1)
372                 {
373                         const video::SColor color(255,255,255,255);
374                         const video::SColor colors[] = {color,color,color,color};
375                         core::rect<s32> rect(0,0,16/2,16);
376                         rect += p;
377                         core::dimension2di srcd(heart_texture->getOriginalSize());
378                         srcd.Width /= 2;
379                         driver->draw2DImage(heart_texture, rect,
380                                 core::rect<s32>(core::position2d<s32>(0,0), srcd),
381                                 NULL, colors, true);
382                         p += v2s32(16,0);
383                 }
384         }
385 }
386
387 /*
388         Find what the player is pointing at
389 */
390 void getPointedNode(Client *client, v3f player_position,
391                 v3f camera_direction, v3f camera_position,
392                 bool &nodefound, core::line3d<f32> shootline,
393                 v3s16 &nodepos, v3s16 &neighbourpos,
394                 core::aabbox3d<f32> &nodehilightbox,
395                 f32 d)
396 {
397         f32 mindistance = BS * 1001;
398         
399         v3s16 pos_i = floatToInt(player_position, BS);
400
401         /*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
402                         <<std::endl;*/
403
404         s16 a = d;
405         s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
406         s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
407         s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
408         s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
409         s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
410         s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
411         
412         for(s16 y = ystart; y <= yend; y++)
413         for(s16 z = zstart; z <= zend; z++)
414         for(s16 x = xstart; x <= xend; x++)
415         {
416                 MapNode n;
417                 try
418                 {
419                         n = client->getNode(v3s16(x,y,z));
420                         if(content_pointable(n.d) == false)
421                                 continue;
422                 }
423                 catch(InvalidPositionException &e)
424                 {
425                         continue;
426                 }
427
428                 v3s16 np(x,y,z);
429                 v3f npf = intToFloat(np, BS);
430                 
431                 f32 d = 0.01;
432                 
433                 v3s16 dirs[6] = {
434                         v3s16(0,0,1), // back
435                         v3s16(0,1,0), // top
436                         v3s16(1,0,0), // right
437                         v3s16(0,0,-1), // front
438                         v3s16(0,-1,0), // bottom
439                         v3s16(-1,0,0), // left
440                 };
441                 
442                 /*
443                         Meta-objects
444                 */
445                 if(n.d == CONTENT_TORCH)
446                 {
447                         v3s16 dir = unpackDir(n.dir);
448                         v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
449                         dir_f *= BS/2 - BS/6 - BS/20;
450                         v3f cpf = npf + dir_f;
451                         f32 distance = (cpf - camera_position).getLength();
452
453                         core::aabbox3d<f32> box;
454                         
455                         // bottom
456                         if(dir == v3s16(0,-1,0))
457                         {
458                                 box = core::aabbox3d<f32>(
459                                         npf - v3f(BS/6, BS/2, BS/6),
460                                         npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
461                                 );
462                         }
463                         // top
464                         else if(dir == v3s16(0,1,0))
465                         {
466                                 box = core::aabbox3d<f32>(
467                                         npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
468                                         npf + v3f(BS/6, BS/2, BS/6)
469                                 );
470                         }
471                         // side
472                         else
473                         {
474                                 box = core::aabbox3d<f32>(
475                                         cpf - v3f(BS/6, BS/3, BS/6),
476                                         cpf + v3f(BS/6, BS/3, BS/6)
477                                 );
478                         }
479
480                         if(distance < mindistance)
481                         {
482                                 if(box.intersectsWithLine(shootline))
483                                 {
484                                         nodefound = true;
485                                         nodepos = np;
486                                         neighbourpos = np;
487                                         mindistance = distance;
488                                         nodehilightbox = box;
489                                 }
490                         }
491                 }
492                 else if(n.d == CONTENT_SIGN_WALL)
493                 {
494                         v3s16 dir = unpackDir(n.dir);
495                         v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
496                         dir_f *= BS/2 - BS/6 - BS/20;
497                         v3f cpf = npf + dir_f;
498                         f32 distance = (cpf - camera_position).getLength();
499
500                         v3f vertices[4] =
501                         {
502                                 v3f(BS*0.42,-BS*0.35,-BS*0.4),
503                                 v3f(BS*0.49, BS*0.35, BS*0.4),
504                         };
505
506                         for(s32 i=0; i<2; i++)
507                         {
508                                 if(dir == v3s16(1,0,0))
509                                         vertices[i].rotateXZBy(0);
510                                 if(dir == v3s16(-1,0,0))
511                                         vertices[i].rotateXZBy(180);
512                                 if(dir == v3s16(0,0,1))
513                                         vertices[i].rotateXZBy(90);
514                                 if(dir == v3s16(0,0,-1))
515                                         vertices[i].rotateXZBy(-90);
516                                 if(dir == v3s16(0,-1,0))
517                                         vertices[i].rotateXYBy(-90);
518                                 if(dir == v3s16(0,1,0))
519                                         vertices[i].rotateXYBy(90);
520
521                                 vertices[i] += npf;
522                         }
523
524                         core::aabbox3d<f32> box;
525
526                         box = core::aabbox3d<f32>(vertices[0]);
527                         box.addInternalPoint(vertices[1]);
528
529                         if(distance < mindistance)
530                         {
531                                 if(box.intersectsWithLine(shootline))
532                                 {
533                                         nodefound = true;
534                                         nodepos = np;
535                                         neighbourpos = np;
536                                         mindistance = distance;
537                                         nodehilightbox = box;
538                                 }
539                         }
540                 }
541                 /*
542                         Regular blocks
543                 */
544                 else
545                 {
546                         for(u16 i=0; i<6; i++)
547                         {
548                                 v3f dir_f = v3f(dirs[i].X,
549                                                 dirs[i].Y, dirs[i].Z);
550                                 v3f centerpoint = npf + dir_f * BS/2;
551                                 f32 distance =
552                                                 (centerpoint - camera_position).getLength();
553                                 
554                                 if(distance < mindistance)
555                                 {
556                                         core::CMatrix4<f32> m;
557                                         m.buildRotateFromTo(v3f(0,0,1), dir_f);
558
559                                         // This is the back face
560                                         v3f corners[2] = {
561                                                 v3f(BS/2, BS/2, BS/2),
562                                                 v3f(-BS/2, -BS/2, BS/2+d)
563                                         };
564                                         
565                                         for(u16 j=0; j<2; j++)
566                                         {
567                                                 m.rotateVect(corners[j]);
568                                                 corners[j] += npf;
569                                         }
570
571                                         core::aabbox3d<f32> facebox(corners[0]);
572                                         facebox.addInternalPoint(corners[1]);
573
574                                         if(facebox.intersectsWithLine(shootline))
575                                         {
576                                                 nodefound = true;
577                                                 nodepos = np;
578                                                 neighbourpos = np + dirs[i];
579                                                 mindistance = distance;
580
581                                                 //nodehilightbox = facebox;
582
583                                                 const float d = 0.502;
584                                                 core::aabbox3d<f32> nodebox
585                                                                 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
586                                                 v3f nodepos_f = intToFloat(nodepos, BS);
587                                                 nodebox.MinEdge += nodepos_f;
588                                                 nodebox.MaxEdge += nodepos_f;
589                                                 nodehilightbox = nodebox;
590                                         }
591                                 } // if distance < mindistance
592                         } // for dirs
593                 } // regular block
594         } // for coords
595 }
596
597 void update_skybox(video::IVideoDriver* driver,
598                 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
599                 float brightness)
600 {
601         if(skybox)
602         {
603                 skybox->remove();
604         }
605         
606         /*// Disable skybox if FarMesh is enabled
607         if(g_settings.getBool("enable_farmesh"))
608                 return;*/
609         
610         if(brightness >= 0.5)
611         {
612                 skybox = smgr->addSkyBoxSceneNode(
613                         driver->getTexture(getTexturePath("skybox2.png").c_str()),
614                         driver->getTexture(getTexturePath("skybox3.png").c_str()),
615                         driver->getTexture(getTexturePath("skybox1.png").c_str()),
616                         driver->getTexture(getTexturePath("skybox1.png").c_str()),
617                         driver->getTexture(getTexturePath("skybox1.png").c_str()),
618                         driver->getTexture(getTexturePath("skybox1.png").c_str()));
619         }
620         else if(brightness >= 0.2)
621         {
622                 skybox = smgr->addSkyBoxSceneNode(
623                         driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
624                         driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
625                         driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
626                         driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
627                         driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
628                         driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
629         }
630         else
631         {
632                 skybox = smgr->addSkyBoxSceneNode(
633                         driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
634                         driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
635                         driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
636                         driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
637                         driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
638                         driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
639         }
640 }
641
642 void the_game(
643         bool &kill,
644         bool random_input,
645         InputHandler *input,
646         IrrlichtDevice *device,
647         gui::IGUIFont* font,
648         std::string map_dir,
649         std::string playername,
650         std::string password,
651         std::string address,
652         u16 port,
653         std::wstring &error_message
654 )
655 {
656         video::IVideoDriver* driver = device->getVideoDriver();
657         scene::ISceneManager* smgr = device->getSceneManager();
658
659         v2u32 screensize(0,0);
660         v2u32 last_screensize(0,0);
661         screensize = driver->getScreenSize();
662
663         const s32 hotbar_itemcount = 8;
664         //const s32 hotbar_imagesize = 36;
665         //const s32 hotbar_imagesize = 64;
666         s32 hotbar_imagesize = 48;
667         
668         // The color of the sky
669
670         //video::SColor skycolor = video::SColor(255,140,186,250);
671
672         video::SColor bgcolor_bright = video::SColor(255,170,200,230);
673
674         /*
675                 Draw "Loading" screen
676         */
677         const wchar_t *loadingtext = L"Loading and connecting...";
678         u32 text_height = font->getDimension(loadingtext).Height;
679         core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
680         core::vector2d<s32> textsize(300, text_height);
681         core::rect<s32> textrect(center - textsize/2, center + textsize/2);
682
683         gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText(
684                         loadingtext, textrect, false, false);
685         gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
686
687         driver->beginScene(true, true, video::SColor(255,0,0,0));
688         guienv->drawAll();
689         driver->endScene();
690
691         
692         /*
693                 Create server.
694                 SharedPtr will delete it when it goes out of scope.
695         */
696         SharedPtr<Server> server;
697         if(address == ""){
698                 std::cout<<DTIME<<"Creating server"<<std::endl;
699                 server = new Server(map_dir);
700                 server->start(port);
701         }
702         
703         /*
704                 Create client
705         */
706
707         std::cout<<DTIME<<"Creating client"<<std::endl;
708         Client client(device, playername.c_str(), password, draw_control);
709                         
710         Address connect_address(0,0,0,0, port);
711         try{
712                 if(address == "")
713                         //connect_address.Resolve("localhost");
714                         connect_address.setAddress(127,0,0,1);
715                 else
716                         connect_address.Resolve(address.c_str());
717         }
718         catch(ResolveError &e)
719         {
720                 std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
721                 //return 0;
722                 error_message = L"Couldn't resolve address";
723                 gui_loadingtext->remove();
724                 return;
725         }
726
727         /*
728                 Attempt to connect to the server
729         */
730         
731         dstream<<DTIME<<"Connecting to server at ";
732         connect_address.print(&dstream);
733         dstream<<std::endl;
734         client.connect(connect_address);
735
736         bool could_connect = false;
737         
738         try{
739                 float time_counter = 0.0;
740                 for(;;)
741                 {
742                         if(client.connectedAndInitialized())
743                         {
744                                 could_connect = true;
745                                 break;
746                         }
747                         if(client.accessDenied())
748                         {
749                                 break;
750                         }
751                         // Wait for 10 seconds
752                         if(time_counter >= 10.0)
753                         {
754                                 break;
755                         }
756
757                         // Update screen
758                         driver->beginScene(true, true, video::SColor(255,0,0,0));
759                         guienv->drawAll();
760                         driver->endScene();
761
762                         // Update client and server
763
764                         client.step(0.1);
765
766                         if(server != NULL)
767                                 server->step(0.1);
768                         
769                         // Delay a bit
770                         sleep_ms(100);
771                         time_counter += 0.1;
772                 }
773         }
774         catch(con::PeerNotFoundException &e)
775         {}
776
777         if(could_connect == false)
778         {
779                 if(client.accessDenied())
780                 {
781                         error_message = L"Access denied. Reason: "
782                                         +client.accessDeniedReason();
783                         std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl;
784                 }
785                 else
786                 {
787                         error_message = L"Connection timed out.";
788                         std::cout<<DTIME<<"Timed out."<<std::endl;
789                 }
790                 gui_loadingtext->remove();
791                 return;
792         }
793
794         /*
795                 Create skybox
796         */
797         float old_brightness = 1.0;
798         scene::ISceneNode* skybox = NULL;
799         update_skybox(driver, smgr, skybox, 1.0);
800         
801         /*
802                 Create the camera node
803         */
804
805         scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
806                 0, // Camera parent
807                 v3f(BS*100, BS*2, BS*100), // Look from
808                 v3f(BS*100+1, BS*2, BS*100), // Look to
809                 -1 // Camera ID
810         );
811
812         if(camera == NULL)
813         {
814                 error_message = L"Failed to create the camera node";
815                 return;
816         }
817
818         camera->setFOV(FOV_ANGLE);
819
820         // Just so big a value that everything rendered is visible
821         camera->setFarValue(100000*BS);
822         
823         f32 camera_yaw = 0; // "right/left"
824         f32 camera_pitch = 0; // "up/down"
825
826         /*
827                 Clouds
828         */
829         
830         float cloud_height = BS*100;
831         Clouds *clouds = NULL;
832         if(g_settings.getBool("enable_clouds"))
833         {
834                 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
835                                 cloud_height, time(0));
836         }
837         
838         /*
839                 FarMesh
840         */
841
842         FarMesh *farmesh = NULL;
843         if(g_settings.getBool("enable_farmesh"))
844         {
845                 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
846         }
847
848         /*
849                 Move into game
850         */
851         
852         gui_loadingtext->remove();
853
854         /*
855                 Add some gui stuff
856         */
857
858         // First line of debug text
859         gui::IGUIStaticText *guitext = guienv->addStaticText(
860                         L"Minetest-c55",
861                         core::rect<s32>(5, 5, 795, 5+text_height),
862                         false, false);
863         // Second line of debug text
864         gui::IGUIStaticText *guitext2 = guienv->addStaticText(
865                         L"",
866                         core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
867                         false, false);
868         
869         // At the middle of the screen
870         // Object infos are shown in this
871         gui::IGUIStaticText *guitext_info = guienv->addStaticText(
872                         L"",
873                         core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
874                         false, false);
875         
876         // Chat text
877         gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
878                         L"",
879                         core::rect<s32>(0,0,0,0),
880                         //false, false); // Disable word wrap as of now
881                         false, true);
882         //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
883         core::list<ChatLine> chat_lines;
884         
885         /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
886                         (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
887         /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
888                         (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
889         
890         // Test the text input system
891         /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
892                         NULL))->drop();*/
893         /*GUIMessageMenu *menu =
894                         new GUIMessageMenu(guienv, guiroot, -1, 
895                                 &g_menumgr,
896                                 L"Asd");
897         menu->drop();*/
898         
899         // Launch pause menu
900         (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
901                         &g_menumgr))->drop();
902         
903         // Enable texts
904         /*guitext2->setVisible(true);
905         guitext_info->setVisible(true);
906         guitext_chat->setVisible(true);*/
907
908         //s32 guitext_chat_pad_bottom = 70;
909
910         /*
911                 Some statistics are collected in these
912         */
913         u32 drawtime = 0;
914         u32 beginscenetime = 0;
915         u32 scenetime = 0;
916         u32 endscenetime = 0;
917         
918         // A test
919         //throw con::PeerNotFoundException("lol");
920
921         core::list<float> frametime_log;
922
923         float damage_flash_timer = 0;
924         s16 farmesh_range = 20*MAP_BLOCKSIZE;
925         
926         bool invert_mouse = g_settings.getBool("invert_mouse");
927
928         /*
929                 Main loop
930         */
931
932         bool first_loop_after_window_activation = true;
933
934         // TODO: Convert the static interval timers to these
935         // Interval limiter for profiler
936         IntervalLimiter m_profiler_interval;
937
938         // Time is in milliseconds
939         // NOTE: getRealTime() causes strange problems in wine (imprecision?)
940         // NOTE: So we have to use getTime() and call run()s between them
941         u32 lasttime = device->getTimer()->getTime();
942
943         while(device->run() && kill == false)
944         {
945                 //std::cerr<<"frame"<<std::endl;
946
947                 if(g_gamecallback->disconnect_requested)
948                 {
949                         g_gamecallback->disconnect_requested = false;
950                         break;
951                 }
952
953                 if(g_gamecallback->changepassword_requested)
954                 {
955                         (new GUIPasswordChange(guienv, guiroot, -1,
956                                 &g_menumgr, &client))->drop();
957                         g_gamecallback->changepassword_requested = false;
958                 }
959
960                 /*
961                         Process TextureSource's queue
962                 */
963                 ((TextureSource*)g_texturesource)->processQueue();
964
965                 /*
966                         Random calculations
967                 */
968                 last_screensize = screensize;
969                 screensize = driver->getScreenSize();
970                 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
971                 //bool screensize_changed = screensize != last_screensize;
972
973                 // Resize hotbar
974                 if(screensize.Y <= 600)
975                         hotbar_imagesize = 32;
976                 else if(screensize.Y <= 1024)
977                         hotbar_imagesize = 48;
978                 else
979                         hotbar_imagesize = 64;
980                 
981                 // Hilight boxes collected during the loop and displayed
982                 core::list< core::aabbox3d<f32> > hilightboxes;
983                 
984                 // Info text
985                 std::wstring infotext;
986
987                 // When screen size changes, update positions and sizes of stuff
988                 /*if(screensize_changed)
989                 {
990                         v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
991                         quick_inventory->updatePosition(pos);
992                 }*/
993
994                 //TimeTaker //timer1("//timer1");
995                 
996                 // Time of frame without fps limit
997                 float busytime;
998                 u32 busytime_u32;
999                 {
1000                         // not using getRealTime is necessary for wine
1001                         u32 time = device->getTimer()->getTime();
1002                         if(time > lasttime)
1003                                 busytime_u32 = time - lasttime;
1004                         else
1005                                 busytime_u32 = 0;
1006                         busytime = busytime_u32 / 1000.0;
1007                 }
1008
1009                 //std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
1010         
1011                 // Necessary for device->getTimer()->getTime()
1012                 device->run();
1013
1014                 /*
1015                         Viewing range
1016                 */
1017                 
1018                 updateViewingRange(busytime, &client);
1019                 
1020                 /*
1021                         FPS limiter
1022                 */
1023
1024                 {
1025                         float fps_max = g_settings.getFloat("fps_max");
1026                         u32 frametime_min = 1000./fps_max;
1027                         
1028                         if(busytime_u32 < frametime_min)
1029                         {
1030                                 u32 sleeptime = frametime_min - busytime_u32;
1031                                 device->sleep(sleeptime);
1032                         }
1033                 }
1034
1035                 // Necessary for device->getTimer()->getTime()
1036                 device->run();
1037
1038                 /*
1039                         Time difference calculation
1040                 */
1041                 f32 dtime; // in seconds
1042                 
1043                 u32 time = device->getTimer()->getTime();
1044                 if(time > lasttime)
1045                         dtime = (time - lasttime) / 1000.0;
1046                 else
1047                         dtime = 0;
1048                 lasttime = time;
1049
1050                 /*
1051                         Log frametime for visualization
1052                 */
1053                 frametime_log.push_back(dtime);
1054                 if(frametime_log.size() > 100)
1055                 {
1056                         core::list<float>::Iterator i = frametime_log.begin();
1057                         frametime_log.erase(i);
1058                 }
1059
1060                 /*
1061                         Visualize frametime in terminal
1062                 */
1063                 /*for(u32 i=0; i<dtime*400; i++)
1064                         std::cout<<"X";
1065                 std::cout<<std::endl;*/
1066
1067                 /*
1068                         Time average and jitter calculation
1069                 */
1070
1071                 static f32 dtime_avg1 = 0.0;
1072                 dtime_avg1 = dtime_avg1 * 0.98 + dtime * 0.02;
1073                 f32 dtime_jitter1 = dtime - dtime_avg1;
1074
1075                 static f32 dtime_jitter1_max_sample = 0.0;
1076                 static f32 dtime_jitter1_max_fraction = 0.0;
1077                 {
1078                         static f32 jitter1_max = 0.0;
1079                         static f32 counter = 0.0;
1080                         if(dtime_jitter1 > jitter1_max)
1081                                 jitter1_max = dtime_jitter1;
1082                         counter += dtime;
1083                         if(counter > 0.0)
1084                         {
1085                                 counter -= 3.0;
1086                                 dtime_jitter1_max_sample = jitter1_max;
1087                                 dtime_jitter1_max_fraction
1088                                                 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1089                                 jitter1_max = 0.0;
1090                         }
1091                 }
1092                 
1093                 /*
1094                         Busytime average and jitter calculation
1095                 */
1096
1097                 static f32 busytime_avg1 = 0.0;
1098                 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1099                 f32 busytime_jitter1 = busytime - busytime_avg1;
1100                 
1101                 static f32 busytime_jitter1_max_sample = 0.0;
1102                 static f32 busytime_jitter1_min_sample = 0.0;
1103                 {
1104                         static f32 jitter1_max = 0.0;
1105                         static f32 jitter1_min = 0.0;
1106                         static f32 counter = 0.0;
1107                         if(busytime_jitter1 > jitter1_max)
1108                                 jitter1_max = busytime_jitter1;
1109                         if(busytime_jitter1 < jitter1_min)
1110                                 jitter1_min = busytime_jitter1;
1111                         counter += dtime;
1112                         if(counter > 0.0){
1113                                 counter -= 3.0;
1114                                 busytime_jitter1_max_sample = jitter1_max;
1115                                 busytime_jitter1_min_sample = jitter1_min;
1116                                 jitter1_max = 0.0;
1117                                 jitter1_min = 0.0;
1118                         }
1119                 }
1120                 
1121                 /*
1122                         Debug info for client
1123                 */
1124                 {
1125                         static float counter = 0.0;
1126                         counter -= dtime;
1127                         if(counter < 0)
1128                         {
1129                                 counter = 30.0;
1130                                 client.printDebugInfo(std::cout);
1131                         }
1132                 }
1133
1134                 /*
1135                         Profiler
1136                 */
1137                 float profiler_print_interval =
1138                                 g_settings.getFloat("profiler_print_interval");
1139                 if(profiler_print_interval != 0)
1140                 {
1141                         if(m_profiler_interval.step(0.030, profiler_print_interval))
1142                         {
1143                                 dstream<<"Profiler:"<<std::endl;
1144                                 g_profiler.print(dstream);
1145                                 g_profiler.clear();
1146                         }
1147                 }
1148
1149                 /*
1150                         Direct handling of user input
1151                 */
1152                 
1153                 // Reset input if window not active or some menu is active
1154                 if(device->isWindowActive() == false || noMenuActive() == false)
1155                 {
1156                         input->clear();
1157                 }
1158
1159                 // Input handler step() (used by the random input generator)
1160                 input->step(dtime);
1161
1162                 /*
1163                         Launch menus according to keys
1164                 */
1165                 if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1166                 {
1167                         dstream<<DTIME<<"the_game: "
1168                                         <<"Launching inventory"<<std::endl;
1169                         
1170                         GUIInventoryMenu *menu =
1171                                 new GUIInventoryMenu(guienv, guiroot, -1,
1172                                         &g_menumgr, v2s16(8,7),
1173                                         client.getInventoryContext(),
1174                                         &client);
1175
1176                         core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1177                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1178                                         "list", "current_player", "main",
1179                                         v2s32(0, 3), v2s32(8, 4)));
1180                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1181                                         "list", "current_player", "craft",
1182                                         v2s32(3, 0), v2s32(3, 3)));
1183                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1184                                         "list", "current_player", "craftresult",
1185                                         v2s32(7, 1), v2s32(1, 1)));
1186
1187                         menu->setDrawSpec(draw_spec);
1188
1189                         menu->drop();
1190                 }
1191                 else if(input->wasKeyDown(KEY_ESCAPE))
1192                 {
1193                         dstream<<DTIME<<"the_game: "
1194                                         <<"Launching pause menu"<<std::endl;
1195                         // It will delete itself by itself
1196                         (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1197                                         &g_menumgr))->drop();
1198
1199                         // Move mouse cursor on top of the disconnect button
1200                         input->setMousePos(displaycenter.X, displaycenter.Y+25);
1201                 }
1202                 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1203                 {
1204                         TextDest *dest = new TextDestChat(&client);
1205
1206                         (new GUITextInputMenu(guienv, guiroot, -1,
1207                                         &g_menumgr, dest,
1208                                         L""))->drop();
1209                 }
1210                 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1211                 {
1212                         if(g_settings.getBool("free_move"))
1213                         {
1214                                 g_settings.set("free_move","false");
1215                                 chat_lines.push_back(ChatLine(L"free_move disabled"));
1216                         }
1217                         else
1218                         {
1219                                 g_settings.set("free_move","true");
1220                                 chat_lines.push_back(ChatLine(L"free_move enabled"));
1221                         }
1222                 }
1223                 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1224                 {
1225                         if(g_settings.getBool("fast_move"))
1226                         {
1227                                 g_settings.set("fast_move","false");
1228                                 chat_lines.push_back(ChatLine(L"fast_move disabled"));
1229                         }
1230                         else
1231                         {
1232                                 g_settings.set("fast_move","true");
1233                                 chat_lines.push_back(ChatLine(L"fast_move enabled"));
1234                         }
1235                 }
1236                 else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
1237                 {
1238                         if(g_settings.getBool("frametime_graph"))
1239                         {
1240                                 g_settings.set("frametime_graph","false");
1241                                 chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
1242                         }
1243                         else
1244                         {
1245                                 g_settings.set("frametime_graph","true");
1246                                 chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
1247                         }
1248                 }
1249
1250                 // Item selection with mouse wheel
1251                 {
1252                         s32 wheel = input->getMouseWheel();
1253                         u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1254                                         hotbar_itemcount-1);
1255
1256                         if(wheel < 0)
1257                         {
1258                                 if(g_selected_item < max_item)
1259                                         g_selected_item++;
1260                                 else
1261                                         g_selected_item = 0;
1262                         }
1263                         else if(wheel > 0)
1264                         {
1265                                 if(g_selected_item > 0)
1266                                         g_selected_item--;
1267                                 else
1268                                         g_selected_item = max_item;
1269                         }
1270                 }
1271                 
1272                 // Item selection
1273                 for(u16 i=0; i<10; i++)
1274                 {
1275                         s32 keycode = irr::KEY_KEY_1 + i;
1276                         if(i == 9)
1277                                 keycode = irr::KEY_KEY_0;
1278                         if(input->wasKeyDown((irr::EKEY_CODE)keycode))
1279                         {
1280                                 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1281                                 {
1282                                         g_selected_item = i;
1283
1284                                         dstream<<DTIME<<"Selected item: "
1285                                                         <<g_selected_item<<std::endl;
1286                                 }
1287                         }
1288                 }
1289
1290                 // Viewing range selection
1291                 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1292                 {
1293                         if(draw_control.range_all)
1294                         {
1295                                 draw_control.range_all = false;
1296                                 dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
1297                         }
1298                         else
1299                         {
1300                                 draw_control.range_all = true;
1301                                 dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
1302                         }
1303                 }
1304
1305                 // Print debug stacks
1306                 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1307                 {
1308                         dstream<<"-----------------------------------------"
1309                                         <<std::endl;
1310                         dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1311                         dstream<<"-----------------------------------------"
1312                                         <<std::endl;
1313                         debug_stacks_print();
1314                 }
1315
1316                 /*
1317                         Player speed control
1318                         TODO: Cache the keycodes from getKeySetting
1319                 */
1320                 
1321                 {
1322                         /*bool a_up,
1323                         bool a_down,
1324                         bool a_left,
1325                         bool a_right,
1326                         bool a_jump,
1327                         bool a_superspeed,
1328                         bool a_sneak,
1329                         float a_pitch,
1330                         float a_yaw*/
1331                         PlayerControl control(
1332                                 input->isKeyDown(getKeySetting("keymap_forward")),
1333                                 input->isKeyDown(getKeySetting("keymap_backward")),
1334                                 input->isKeyDown(getKeySetting("keymap_left")),
1335                                 input->isKeyDown(getKeySetting("keymap_right")),
1336                                 input->isKeyDown(getKeySetting("keymap_jump")),
1337                                 input->isKeyDown(getKeySetting("keymap_special1")),
1338                                 input->isKeyDown(getKeySetting("keymap_sneak")),
1339                                 camera_pitch,
1340                                 camera_yaw
1341                         );
1342                         client.setPlayerControl(control);
1343                 }
1344                 
1345                 /*
1346                         Run server
1347                 */
1348
1349                 if(server != NULL)
1350                 {
1351                         //TimeTaker timer("server->step(dtime)");
1352                         server->step(dtime);
1353                 }
1354
1355                 /*
1356                         Process environment
1357                 */
1358                 
1359                 {
1360                         //TimeTaker timer("client.step(dtime)");
1361                         client.step(dtime);
1362                         //client.step(dtime_avg1);
1363                 }
1364
1365                 // Read client events
1366                 for(;;)
1367                 {
1368                         ClientEvent event = client.getClientEvent();
1369                         if(event.type == CE_NONE)
1370                         {
1371                                 break;
1372                         }
1373                         else if(event.type == CE_PLAYER_DAMAGE)
1374                         {
1375                                 //u16 damage = event.player_damage.amount;
1376                                 //dstream<<"Player damage: "<<damage<<std::endl;
1377                                 damage_flash_timer = 0.05;
1378                         }
1379                         else if(event.type == CE_PLAYER_FORCE_MOVE)
1380                         {
1381                                 camera_yaw = event.player_force_move.yaw;
1382                                 camera_pitch = event.player_force_move.pitch;
1383                         }
1384                 }
1385                 
1386                 // Get player position
1387                 v3f player_position = client.getPlayerPosition();
1388
1389                 //TimeTaker //timer2("//timer2");
1390
1391                 /*
1392                         Mouse and camera control
1393                 */
1394                 
1395                 if((device->isWindowActive() && noMenuActive()) || random_input)
1396                 {
1397                         if(!random_input)
1398                         {
1399                                 // Mac OSX gets upset if this is set every frame
1400                                 if(device->getCursorControl()->isVisible())
1401                                         device->getCursorControl()->setVisible(false);
1402                         }
1403
1404                         if(first_loop_after_window_activation){
1405                                 //std::cout<<"window active, first loop"<<std::endl;
1406                                 first_loop_after_window_activation = false;
1407                         }
1408                         else{
1409                                 s32 dx = input->getMousePos().X - displaycenter.X;
1410                                 s32 dy = input->getMousePos().Y - displaycenter.Y;
1411                                 if(invert_mouse)
1412                                         dy = -dy;
1413                                 //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1414                                 
1415                                 /*const float keyspeed = 500;
1416                                 if(input->isKeyDown(irr::KEY_UP))
1417                                         dy -= dtime * keyspeed;
1418                                 if(input->isKeyDown(irr::KEY_DOWN))
1419                                         dy += dtime * keyspeed;
1420                                 if(input->isKeyDown(irr::KEY_LEFT))
1421                                         dx -= dtime * keyspeed;
1422                                 if(input->isKeyDown(irr::KEY_RIGHT))
1423                                         dx += dtime * keyspeed;*/
1424
1425                                 camera_yaw -= dx*0.2;
1426                                 camera_pitch += dy*0.2;
1427                                 if(camera_pitch < -89.5) camera_pitch = -89.5;
1428                                 if(camera_pitch > 89.5) camera_pitch = 89.5;
1429                         }
1430                         input->setMousePos(displaycenter.X, displaycenter.Y);
1431                 }
1432                 else{
1433                         // Mac OSX gets upset if this is set every frame
1434                         if(device->getCursorControl()->isVisible() == false)
1435                                 device->getCursorControl()->setVisible(true);
1436
1437                         //std::cout<<"window inactive"<<std::endl;
1438                         first_loop_after_window_activation = true;
1439                 }
1440
1441                 camera_yaw = wrapDegrees(camera_yaw);
1442                 camera_pitch = wrapDegrees(camera_pitch);
1443                 
1444                 v3f camera_direction = v3f(0,0,1);
1445                 camera_direction.rotateYZBy(camera_pitch);
1446                 camera_direction.rotateXZBy(camera_yaw);
1447                 
1448                 // This is at the height of the eyes of the current figure
1449                 //v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
1450                 // This is more like in minecraft
1451                 v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
1452
1453                 camera->setPosition(camera_position);
1454                 // *100.0 helps in large map coordinates
1455                 camera->setTarget(camera_position + camera_direction * 100.0);
1456
1457                 if(FIELD_OF_VIEW_TEST){
1458                         client.updateCamera(v3f(0,0,0), v3f(0,0,1));
1459                 }
1460                 else{
1461                         //TimeTaker timer("client.updateCamera");
1462                         client.updateCamera(camera_position, camera_direction);
1463                 }
1464                 
1465                 //timer2.stop();
1466                 //TimeTaker //timer3("//timer3");
1467
1468                 /*
1469                         Calculate what block is the crosshair pointing to
1470                 */
1471                 
1472                 //u32 t1 = device->getTimer()->getRealTime();
1473                 
1474                 //f32 d = 4; // max. distance
1475                 f32 d = 4; // max. distance
1476                 core::line3d<f32> shootline(camera_position,
1477                                 camera_position + camera_direction * BS * (d+1));
1478
1479                 MapBlockObject *selected_object = client.getSelectedObject
1480                                 (d*BS, camera_position, shootline);
1481
1482                 ClientActiveObject *selected_active_object
1483                                 = client.getSelectedActiveObject
1484                                         (d*BS, camera_position, shootline);
1485
1486                 if(selected_object != NULL)
1487                 {
1488                         //dstream<<"Client returned selected_object != NULL"<<std::endl;
1489
1490                         core::aabbox3d<f32> box_on_map
1491                                         = selected_object->getSelectionBoxOnMap();
1492
1493                         hilightboxes.push_back(box_on_map);
1494
1495                         infotext = narrow_to_wide(selected_object->infoText());
1496
1497                         if(input->getLeftClicked())
1498                         {
1499                                 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1500                                 client.clickObject(0, selected_object->getBlock()->getPos(),
1501                                                 selected_object->getId(), g_selected_item);
1502                         }
1503                         else if(input->getRightClicked())
1504                         {
1505                                 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1506                                 /*
1507                                         Check if we want to modify the object ourselves
1508                                 */
1509                                 if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
1510                                 {
1511                                         dstream<<"Sign object right-clicked"<<std::endl;
1512                                         
1513                                         if(random_input == false)
1514                                         {
1515                                                 // Get a new text for it
1516
1517                                                 TextDest *dest = new TextDestSign(
1518                                                                 selected_object->getBlock()->getPos(),
1519                                                                 selected_object->getId(),
1520                                                                 &client);
1521
1522                                                 SignObject *sign_object = (SignObject*)selected_object;
1523
1524                                                 std::wstring wtext =
1525                                                                 narrow_to_wide(sign_object->getText());
1526
1527                                                 (new GUITextInputMenu(guienv, guiroot, -1,
1528                                                                 &g_menumgr, dest,
1529                                                                 wtext))->drop();
1530                                         }
1531                                 }
1532                                 /*
1533                                         Otherwise pass the event to the server as-is
1534                                 */
1535                                 else
1536                                 {
1537                                         client.clickObject(1, selected_object->getBlock()->getPos(),
1538                                                         selected_object->getId(), g_selected_item);
1539                                 }
1540                         }
1541                 }
1542                 else if(selected_active_object != NULL)
1543                 {
1544                         //dstream<<"Client returned selected_active_object != NULL"<<std::endl;
1545                         
1546                         core::aabbox3d<f32> *selection_box
1547                                         = selected_active_object->getSelectionBox();
1548                         // Box should exist because object was returned in the
1549                         // first place
1550                         assert(selection_box);
1551
1552                         v3f pos = selected_active_object->getPosition();
1553
1554                         core::aabbox3d<f32> box_on_map(
1555                                         selection_box->MinEdge + pos,
1556                                         selection_box->MaxEdge + pos
1557                         );
1558
1559                         hilightboxes.push_back(box_on_map);
1560
1561                         //infotext = narrow_to_wide("A ClientActiveObject");
1562                         infotext = narrow_to_wide(selected_active_object->infoText());
1563
1564                         if(input->getLeftClicked())
1565                         {
1566                                 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1567                                 client.clickActiveObject(0,
1568                                                 selected_active_object->getId(), g_selected_item);
1569                         }
1570                         else if(input->getRightClicked())
1571                         {
1572                                 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1573                         }
1574                 }
1575                 else // selected_object == NULL
1576                 {
1577
1578                 /*
1579                         Find out which node we are pointing at
1580                 */
1581                 
1582                 bool nodefound = false;
1583                 v3s16 nodepos;
1584                 v3s16 neighbourpos;
1585                 core::aabbox3d<f32> nodehilightbox;
1586
1587                 getPointedNode(&client, player_position,
1588                                 camera_direction, camera_position,
1589                                 nodefound, shootline,
1590                                 nodepos, neighbourpos,
1591                                 nodehilightbox, d);
1592         
1593                 static float nodig_delay_counter = 0.0;
1594
1595                 if(nodefound)
1596                 {
1597                         static v3s16 nodepos_old(-32768,-32768,-32768);
1598
1599                         static float dig_time = 0.0;
1600                         static u16 dig_index = 0;
1601                         
1602                         /*
1603                                 Visualize selection
1604                         */
1605
1606                         hilightboxes.push_back(nodehilightbox);
1607
1608                         /*
1609                                 Check information text of node
1610                         */
1611
1612                         NodeMetadata *meta = client.getNodeMetadata(nodepos);
1613                         if(meta)
1614                         {
1615                                 infotext = narrow_to_wide(meta->infoText());
1616                         }
1617                         
1618                         //MapNode node = client.getNode(nodepos);
1619
1620                         /*
1621                                 Handle digging
1622                         */
1623                         
1624                         if(input->getLeftReleased())
1625                         {
1626                                 client.clearTempMod(nodepos);
1627                                 dig_time = 0.0;
1628                         }
1629                         
1630                         if(nodig_delay_counter > 0.0)
1631                         {
1632                                 nodig_delay_counter -= dtime;
1633                         }
1634                         else
1635                         {
1636                                 if(nodepos != nodepos_old)
1637                                 {
1638                                         std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
1639                                                         <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
1640
1641                                         if(nodepos_old != v3s16(-32768,-32768,-32768))
1642                                         {
1643                                                 client.clearTempMod(nodepos_old);
1644                                                 dig_time = 0.0;
1645                                         }
1646                                 }
1647
1648                                 if(input->getLeftClicked() ||
1649                                                 (input->getLeftState() && nodepos != nodepos_old))
1650                                 {
1651                                         dstream<<DTIME<<"Started digging"<<std::endl;
1652                                         client.groundAction(0, nodepos, neighbourpos, g_selected_item);
1653                                 }
1654                                 if(input->getLeftClicked())
1655                                 {
1656                                         client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
1657                                 }
1658                                 if(input->getLeftState())
1659                                 {
1660                                         MapNode n = client.getNode(nodepos);
1661                                 
1662                                         // Get tool name. Default is "" = bare hands
1663                                         std::string toolname = "";
1664                                         InventoryList *mlist = local_inventory.getList("main");
1665                                         if(mlist != NULL)
1666                                         {
1667                                                 InventoryItem *item = mlist->getItem(g_selected_item);
1668                                                 if(item && (std::string)item->getName() == "ToolItem")
1669                                                 {
1670                                                         ToolItem *titem = (ToolItem*)item;
1671                                                         toolname = titem->getToolName();
1672                                                 }
1673                                         }
1674
1675                                         // Get digging properties for material and tool
1676                                         u8 material = n.d;
1677                                         DiggingProperties prop =
1678                                                         getDiggingProperties(material, toolname);
1679                                         
1680                                         float dig_time_complete = 0.0;
1681
1682                                         if(prop.diggable == false)
1683                                         {
1684                                                 /*dstream<<"Material "<<(int)material
1685                                                                 <<" not diggable with \""
1686                                                                 <<toolname<<"\""<<std::endl;*/
1687                                                 // I guess nobody will wait for this long
1688                                                 dig_time_complete = 10000000.0;
1689                                         }
1690                                         else
1691                                         {
1692                                                 dig_time_complete = prop.time;
1693                                         }
1694                                         
1695                                         if(dig_time_complete >= 0.001)
1696                                         {
1697                                                 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1698                                                                 * dig_time/dig_time_complete);
1699                                         }
1700                                         // This is for torches
1701                                         else
1702                                         {
1703                                                 dig_index = CRACK_ANIMATION_LENGTH;
1704                                         }
1705
1706                                         if(dig_index < CRACK_ANIMATION_LENGTH)
1707                                         {
1708                                                 //TimeTaker timer("client.setTempMod");
1709                                                 //dstream<<"dig_index="<<dig_index<<std::endl;
1710                                                 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1711                                         }
1712                                         else
1713                                         {
1714                                                 dstream<<DTIME<<"Digging completed"<<std::endl;
1715                                                 client.groundAction(3, nodepos, neighbourpos, g_selected_item);
1716                                                 client.clearTempMod(nodepos);
1717                                                 client.removeNode(nodepos);
1718
1719                                                 dig_time = 0;
1720
1721                                                 nodig_delay_counter = dig_time_complete
1722                                                                 / (float)CRACK_ANIMATION_LENGTH;
1723
1724                                                 // We don't want a corresponding delay to
1725                                                 // very time consuming nodes
1726                                                 if(nodig_delay_counter > 0.5)
1727                                                 {
1728                                                         nodig_delay_counter = 0.5;
1729                                                 }
1730                                                 // We want a slight delay to very little
1731                                                 // time consuming nodes
1732                                                 float mindelay = 0.15;
1733                                                 if(nodig_delay_counter < mindelay)
1734                                                 {
1735                                                         nodig_delay_counter = mindelay;
1736                                                 }
1737                                         }
1738
1739                                         dig_time += dtime;
1740                                 }
1741                         }
1742                         
1743                         if(input->getRightClicked())
1744                         {
1745                                 std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
1746                                 
1747                                 // If metadata provides an inventory view, activate it
1748                                 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
1749                                 {
1750                                         dstream<<DTIME<<"Launching custom inventory view"<<std::endl;
1751                                         /*
1752                                                 Construct the unique identification string of the node
1753                                         */
1754                                         std::string current_name;
1755                                         current_name += "nodemeta:";
1756                                         current_name += itos(nodepos.X);
1757                                         current_name += ",";
1758                                         current_name += itos(nodepos.Y);
1759                                         current_name += ",";
1760                                         current_name += itos(nodepos.Z);
1761                                         
1762                                         /*
1763                                                 Create menu
1764                                         */
1765
1766                                         core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1767                                         v2s16 invsize =
1768                                                 GUIInventoryMenu::makeDrawSpecArrayFromString(
1769                                                         draw_spec,
1770                                                         meta->getInventoryDrawSpecString(),
1771                                                         current_name);
1772
1773                                         GUIInventoryMenu *menu =
1774                                                 new GUIInventoryMenu(guienv, guiroot, -1,
1775                                                         &g_menumgr, invsize,
1776                                                         client.getInventoryContext(),
1777                                                         &client);
1778                                         menu->setDrawSpec(draw_spec);
1779                                         menu->drop();
1780                                 }
1781                                 else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
1782                                 {
1783                                         dstream<<"Sign node right-clicked"<<std::endl;
1784                                         
1785                                         SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
1786                                         
1787                                         // Get a new text for it
1788
1789                                         TextDest *dest = new TextDestSignNode(nodepos, &client);
1790
1791                                         std::wstring wtext =
1792                                                         narrow_to_wide(signmeta->getText());
1793
1794                                         (new GUITextInputMenu(guienv, guiroot, -1,
1795                                                         &g_menumgr, dest,
1796                                                         wtext))->drop();
1797                                 }
1798                                 else
1799                                 {
1800                                         client.groundAction(1, nodepos, neighbourpos, g_selected_item);
1801                                 }
1802                         }
1803                         
1804                         nodepos_old = nodepos;
1805                 }
1806                 else{
1807                 }
1808
1809                 } // selected_object == NULL
1810                 
1811                 input->resetLeftClicked();
1812                 input->resetRightClicked();
1813                 
1814                 if(input->getLeftReleased())
1815                 {
1816                         std::cout<<DTIME<<"Left button released (stopped digging)"
1817                                         <<std::endl;
1818                         client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
1819                 }
1820                 if(input->getRightReleased())
1821                 {
1822                         //std::cout<<DTIME<<"Right released"<<std::endl;
1823                         // Nothing here
1824                 }
1825                 
1826                 input->resetLeftReleased();
1827                 input->resetRightReleased();
1828                 
1829                 /*
1830                         Calculate stuff for drawing
1831                 */
1832
1833                 camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
1834                 
1835                 u32 daynight_ratio = client.getDayNightRatio();
1836                 u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
1837                 video::SColor bgcolor = video::SColor(
1838                                 255,
1839                                 bgcolor_bright.getRed() * l / 255,
1840                                 bgcolor_bright.getGreen() * l / 255,
1841                                 bgcolor_bright.getBlue() * l / 255);
1842                                 /*skycolor.getRed() * l / 255,
1843                                 skycolor.getGreen() * l / 255,
1844                                 skycolor.getBlue() * l / 255);*/
1845
1846                 float brightness = (float)l/255.0;
1847
1848                 /*
1849                         Update skybox
1850                 */
1851                 if(fabs(brightness - old_brightness) > 0.01)
1852                         update_skybox(driver, smgr, skybox, brightness);
1853
1854                 /*
1855                         Update coulds
1856                 */
1857                 if(clouds)
1858                 {
1859                         clouds->step(dtime);
1860                         clouds->update(v2f(player_position.X, player_position.Z),
1861                                         0.05+brightness*0.95);
1862                 }
1863                 
1864                 /*
1865                         Update farmesh
1866                 */
1867                 if(farmesh)
1868                 {
1869                         farmesh_range = draw_control.wanted_range * 10;
1870                         if(draw_control.range_all && farmesh_range < 500)
1871                                 farmesh_range = 500;
1872                         if(farmesh_range > 1000)
1873                                 farmesh_range = 1000;
1874
1875                         farmesh->step(dtime);
1876                         farmesh->update(v2f(player_position.X, player_position.Z),
1877                                         0.05+brightness*0.95, farmesh_range);
1878                 }
1879                 
1880                 // Store brightness value
1881                 old_brightness = brightness;
1882
1883                 /*
1884                         Fog
1885                 */
1886                 
1887                 if(g_settings.getBool("enable_fog") == true)
1888                 {
1889                         f32 range;
1890                         if(farmesh)
1891                         {
1892                                 range = BS*farmesh_range;
1893                         }
1894                         else
1895                         {
1896                                 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
1897                                 if(draw_control.range_all)
1898                                         range = 100000*BS;
1899                                 if(range < 50*BS)
1900                                         range = range * 0.5 + 25*BS;
1901                         }
1902
1903                         driver->setFog(
1904                                 bgcolor,
1905                                 video::EFT_FOG_LINEAR,
1906                                 range*0.4,
1907                                 range*1.0,
1908                                 0.01,
1909                                 false, // pixel fog
1910                                 false // range fog
1911                         );
1912                 }
1913                 else
1914                 {
1915                         driver->setFog(
1916                                 bgcolor,
1917                                 video::EFT_FOG_LINEAR,
1918                                 100000*BS,
1919                                 110000*BS,
1920                                 0.01,
1921                                 false, // pixel fog
1922                                 false // range fog
1923                         );
1924                 }
1925
1926
1927                 /*
1928                         Update gui stuff (0ms)
1929                 */
1930
1931                 //TimeTaker guiupdatetimer("Gui updating");
1932                 
1933                 {
1934                         static float drawtime_avg = 0;
1935                         drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
1936                         static float beginscenetime_avg = 0;
1937                         beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
1938                         static float scenetime_avg = 0;
1939                         scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
1940                         static float endscenetime_avg = 0;
1941                         endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
1942                         
1943                         char temptext[300];
1944                         snprintf(temptext, 300, "Minetest-c55 %s ("
1945                                         "R: range_all=%i"
1946                                         ")"
1947                                         " drawtime=%.0f, beginscenetime=%.0f"
1948                                         ", scenetime=%.0f, endscenetime=%.0f",
1949                                         VERSION_STRING,
1950                                         draw_control.range_all,
1951                                         drawtime_avg,
1952                                         beginscenetime_avg,
1953                                         scenetime_avg,
1954                                         endscenetime_avg
1955                                         );
1956                         
1957                         guitext->setText(narrow_to_wide(temptext).c_str());
1958                 }
1959                 
1960                 {
1961                         char temptext[300];
1962                         snprintf(temptext, 300,
1963                                         "(% .1f, % .1f, % .1f)"
1964                                         " (% .3f < btime_jitter < % .3f"
1965                                         ", dtime_jitter = % .1f %%"
1966                                         ", v_range = %.1f)",
1967                                         player_position.X/BS,
1968                                         player_position.Y/BS,
1969                                         player_position.Z/BS,
1970                                         busytime_jitter1_min_sample,
1971                                         busytime_jitter1_max_sample,
1972                                         dtime_jitter1_max_fraction * 100.0,
1973                                         draw_control.wanted_range
1974                                         );
1975
1976                         guitext2->setText(narrow_to_wide(temptext).c_str());
1977                 }
1978                 
1979                 {
1980                         guitext_info->setText(infotext.c_str());
1981                 }
1982                 
1983                 /*
1984                         Get chat messages from client
1985                 */
1986                 {
1987                         // Get new messages
1988                         std::wstring message;
1989                         while(client.getChatMessage(message))
1990                         {
1991                                 chat_lines.push_back(ChatLine(message));
1992                                 /*if(chat_lines.size() > 6)
1993                                 {
1994                                         core::list<ChatLine>::Iterator
1995                                                         i = chat_lines.begin();
1996                                         chat_lines.erase(i);
1997                                 }*/
1998                         }
1999                         // Append them to form the whole static text and throw
2000                         // it to the gui element
2001                         std::wstring whole;
2002                         // This will correspond to the line number counted from
2003                         // top to bottom, from size-1 to 0
2004                         s16 line_number = chat_lines.size();
2005                         // Count of messages to be removed from the top
2006                         u16 to_be_removed_count = 0;
2007                         for(core::list<ChatLine>::Iterator
2008                                         i = chat_lines.begin();
2009                                         i != chat_lines.end(); i++)
2010                         {
2011                                 // After this, line number is valid for this loop
2012                                 line_number--;
2013                                 // Increment age
2014                                 (*i).age += dtime;
2015                                 /*
2016                                         This results in a maximum age of 60*6 to the
2017                                         lowermost line and a maximum of 6 lines
2018                                 */
2019                                 float allowed_age = (6-line_number) * 60.0;
2020
2021                                 if((*i).age > allowed_age)
2022                                 {
2023                                         to_be_removed_count++;
2024                                         continue;
2025                                 }
2026                                 whole += (*i).text + L'\n';
2027                         }
2028                         for(u16 i=0; i<to_be_removed_count; i++)
2029                         {
2030                                 core::list<ChatLine>::Iterator
2031                                                 it = chat_lines.begin();
2032                                 chat_lines.erase(it);
2033                         }
2034                         guitext_chat->setText(whole.c_str());
2035
2036                         // Update gui element size and position
2037
2038                         /*core::rect<s32> rect(
2039                                         10,
2040                                         screensize.Y - guitext_chat_pad_bottom
2041                                                         - text_height*chat_lines.size(),
2042                                         screensize.X - 10,
2043                                         screensize.Y - guitext_chat_pad_bottom
2044                         );*/
2045                         core::rect<s32> rect(
2046                                         10,
2047                                         50,
2048                                         screensize.X - 10,
2049                                         50 + guitext_chat->getTextHeight()
2050                         );
2051
2052                         guitext_chat->setRelativePosition(rect);
2053
2054                         if(chat_lines.size() == 0)
2055                                 guitext_chat->setVisible(false);
2056                         else
2057                                 guitext_chat->setVisible(true);
2058                 }
2059
2060                 /*
2061                         Inventory
2062                 */
2063                 
2064                 static u16 old_selected_item = 65535;
2065                 if(client.getLocalInventoryUpdated()
2066                                 || g_selected_item != old_selected_item)
2067                 {
2068                         old_selected_item = g_selected_item;
2069                         //std::cout<<"Updating local inventory"<<std::endl;
2070                         client.getLocalInventory(local_inventory);
2071                 }
2072                 
2073                 /*
2074                         Send actions returned by the inventory menu
2075                 */
2076                 while(inventory_action_queue.size() != 0)
2077                 {
2078                         InventoryAction *a = inventory_action_queue.pop_front();
2079
2080                         client.sendInventoryAction(a);
2081                         // Eat it
2082                         delete a;
2083                 }
2084
2085                 /*
2086                         Drawing begins
2087                 */
2088
2089                 TimeTaker drawtimer("Drawing");
2090
2091                 
2092                 {
2093                         TimeTaker timer("beginScene");
2094                         driver->beginScene(true, true, bgcolor);
2095                         //driver->beginScene(false, true, bgcolor);
2096                         beginscenetime = timer.stop(true);
2097                 }
2098                 
2099                 //timer3.stop();
2100                 
2101                 //std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
2102                 
2103                 {
2104                         TimeTaker timer("smgr");
2105                         smgr->drawAll();
2106                         scenetime = timer.stop(true);
2107                 }
2108                 
2109                 {
2110                 //TimeTaker timer9("auxiliary drawings");
2111                 // 0ms
2112                 
2113                 //timer9.stop();
2114                 //TimeTaker //timer10("//timer10");
2115                 
2116                 video::SMaterial m;
2117                 //m.Thickness = 10;
2118                 m.Thickness = 3;
2119                 m.Lighting = false;
2120                 driver->setMaterial(m);
2121
2122                 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2123
2124                 for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
2125                                 i != hilightboxes.end(); i++)
2126                 {
2127                         /*std::cout<<"hilightbox min="
2128                                         <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2129                                         <<" max="
2130                                         <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2131                                         <<std::endl;*/
2132                         driver->draw3DBox(*i, video::SColor(255,0,0,0));
2133                 }
2134
2135                 /*
2136                         Frametime log
2137                 */
2138                 if(g_settings.getBool("frametime_graph") == true)
2139                 {
2140                         s32 x = 10;
2141                         for(core::list<float>::Iterator
2142                                         i = frametime_log.begin();
2143                                         i != frametime_log.end();
2144                                         i++)
2145                         {
2146                                 driver->draw2DLine(v2s32(x,50),
2147                                                 v2s32(x,50+(*i)*1000),
2148                                                 video::SColor(255,255,255,255));
2149                                 x++;
2150                         }
2151                 }
2152
2153                 /*
2154                         Draw crosshair
2155                 */
2156                 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2157                                 displaycenter + core::vector2d<s32>(10,0),
2158                                 video::SColor(255,255,255,255));
2159                 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2160                                 displaycenter + core::vector2d<s32>(0,10),
2161                                 video::SColor(255,255,255,255));
2162
2163                 } // timer
2164
2165                 //timer10.stop();
2166                 //TimeTaker //timer11("//timer11");
2167
2168                 /*
2169                         Draw gui
2170                 */
2171                 // 0-1ms
2172                 guienv->drawAll();
2173
2174                 /*
2175                         Draw hotbar
2176                 */
2177                 {
2178                         draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
2179                                         hotbar_imagesize, hotbar_itemcount, &local_inventory,
2180                                         client.getHP());
2181                 }
2182
2183                 /*
2184                         Damage flash
2185                 */
2186                 if(damage_flash_timer > 0.0)
2187                 {
2188                         damage_flash_timer -= dtime;
2189                         
2190                         video::SColor color(128,255,0,0);
2191                         driver->draw2DRectangle(color,
2192                                         core::rect<s32>(0,0,screensize.X,screensize.Y),
2193                                         NULL);
2194                 }
2195                 
2196                 /*
2197                         End scene
2198                 */
2199                 {
2200                         TimeTaker timer("endScene");
2201                         endSceneX(driver);
2202                         endscenetime = timer.stop(true);
2203                 }
2204
2205                 drawtime = drawtimer.stop(true);
2206
2207                 /*
2208                         End of drawing
2209                 */
2210
2211                 static s16 lastFPS = 0;
2212                 //u16 fps = driver->getFPS();
2213                 u16 fps = (1.0/dtime_avg1);
2214
2215                 if (lastFPS != fps)
2216                 {
2217                         core::stringw str = L"Minetest [";
2218                         str += driver->getName();
2219                         str += "] FPS=";
2220                         str += fps;
2221
2222                         device->setWindowCaption(str.c_str());
2223                         lastFPS = fps;
2224                 }
2225         }
2226
2227         /*
2228                 Drop stuff
2229         */
2230         if(clouds)
2231                 clouds->drop();
2232         
2233         /*
2234                 Draw a "shutting down" screen, which will be shown while the map
2235                 generator and other stuff quits
2236         */
2237         {
2238                 const wchar_t *shuttingdowntext = L"Shutting down stuff...";
2239                 gui::IGUIStaticText *gui_shuttingdowntext = guienv->addStaticText(
2240                                 shuttingdowntext, textrect, false, false);
2241                 gui_shuttingdowntext->setTextAlignment(gui::EGUIA_CENTER,
2242                                 gui::EGUIA_UPPERLEFT);
2243                 driver->beginScene(true, true, video::SColor(255,0,0,0));
2244                 guienv->drawAll();
2245                 driver->endScene();
2246                 gui_shuttingdowntext->remove();
2247         }
2248 }
2249
2250